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Sanguine Debauchery (SD+) (January 2025)


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Posted

Finally got everything working correctly, awesome mod!

 

A question about gameplay though, as I'm new with loverslab mods in general. How long does it typically take for your character's owner to increase their disposition towards you? Is it just a matter of time? I got killed by a bandit chief in a small room inside a fort with very few resources inside or out to collect (either to escape or give to the master). And whenever I change locations I of course get choked out from the collar and punished even more severely, decreasing my chance to appeal to my owner. I found it hard to escape since I'd black out from the collar if I ran too far, and there weren't any NPCs in the area to even consider asking for help.

 

Thanks for the help in advance to a noob like me!

Posted

 

 

 

 

Hello,

i have a problem with SD+ MOD: everything works, but when my owners want to have sex when part of the sex scene the game crashes to desktop.

is a problem of mod + SD or other type Sexlab ??? you could advise me how to solve,
 
thank you very much

 

 

well, ur situation is not widely explained, wa u where doin, wa is ur load order, in wa situation etc etc

 

sometimes in my case, my game crash because when the sex animation is called the owner, or other partner is using a chair or is performing another iddle, just saying, but offer more info, i use like 180 mods and well, it crash becaus of that XD

 

thk for your answer,

After many tests I realized that the problem it created the MOD SexLab Submit + DD Progression 1.71 i do not know why.

I had, however, reinstall the entire game and put the mods, but I have no more menu of "death alternative your money or your life" but is installed. You know why and if there is a way to solve???

 

thk:))

 

 

Are you sure?

I have both installed since forever (SL sub+dd 1.71 currently) and they works fine.

 

To make menu reappear open console and write:

 

Setstage ski_configmanagerinstance 1

 

 

It simply reload to SKIUI all the menus.

Also when you start a new gamw ith many mods, don t open MCM too fast... if you do, some mcm registration can go wrong.

 

 

hello,

I settled with a small guide found in this forum posted by kinkle

Klinkle, on 01 Aug 2014 - 4:47 PM, said:snapback.png

That helped, though the cleaner itself didn't fix the problem. If anyone else has this problem, I went in the save game cleaner, got rid of all the daymoyl scripts, started up the new save with the mod installed, and the mcm menu finally showed up.

 

 

thk to you for suggestions.

for the problem with (SL sub+dd 1.71 currently) I would not know what to say, maybe another MOD earlier I had already installed (sl submit) and has created a problem.
 
But now when my character holds a bow or a double sword does not move when walking, no animation and stays with his arms wide, I loaded one screeshot for demonstration, there is' a way to recharge these animation ?? I have already tried with FNIS but has not solved
 
post-653623-0-43705300-1423041427_thumb.gif
 
UPDATE: (RESOLVED) i installed the mod "running with bow 3d person" and "New Animation - 1 Handed Weapon - Combo Exclusive" i started FINS and now everything works both racing with bow with two swords
THK TO ALL:)))
Posted

 

I don't seem to get my PC to dance or get punishments...

Also when using the "what do you want?' option, and with the answer "help yourselves boys!" - nothing happens.

I can ask for release before being allowed to go unshackled/clothed - and ask to stand.

In fact, my pc never kneeled down from the start... Is all this part of the issues of having SD installed previously?

Good chance of it if you installed on an old save. Uninstall, clean save, script clean, reinstall

 

 

Thanks jfraser.

Any script cleaner utilities you recommend in particular?

I've tried Save game scpript cleaner, but to no avail...

Posted

 

 

 

I don't seem to get my PC to dance or get punishments...

Also when using the "what do you want?' option, and with the answer "help yourselves boys!" - nothing happens.

I can ask for release before being allowed to go unshackled/clothed - and ask to stand.

In fact, my pc never kneeled down from the start... Is all this part of the issues of having SD installed previously?

Good chance of it if you installed on an old save. Uninstall, clean save, script clean, reinstall

Thanks jfraser.

Any script cleaner utilities you recommend in particular?

I've tried Save game scpript cleaner, but to no avail...

I think that's the one I use. Hard to tell from my tablet. If that didn't work, you might be stuck with it on that save. Check your data/scripts folder and delete any script that starts with _SD and do another clean save. That's all I've got for you.

Posted

Excellent work on the mod, skyrimll, and absolutely glad to see development continues ever forward on this.

 

That aside, I seem to be having an issue where the master continually has to remove 'Fist' during or after scene switches (including sex scenes or punishment scenes) as if it were a held weapon, which inevitably forces the M/S relationship in one direction. What am I missing here?

Posted

Excellent work on the mod, skyrimll, and absolutely glad to see development continues ever forward on this.

 

That aside, I seem to be having an issue where the master continually has to remove 'Fist' during or after scene switches (including sex scenes or punishment scenes) as if it were a held weapon, which inevitably forces the M/S relationship in one direction. What am I missing here?

 

Do you mean the fists from SPERG? or some other wrist items?

Posted

 

Excellent work on the mod, skyrimll, and absolutely glad to see development continues ever forward on this.

 

That aside, I seem to be having an issue where the master continually has to remove 'Fist' during or after scene switches (including sex scenes or punishment scenes) as if it were a held weapon, which inevitably forces the M/S relationship in one direction. What am I missing here?

 

Do you mean the fists from SPERG? or some other wrist items?

 

 

It must be the former, as I do have SPERG and it happens when no items are even in the inventory save for, say, collars and shackles.

 

I knew it was in the compatibility issues list but I must have skipped over what that was exactly and I honestly didn't know that SPERG added fists to be removed (lol). After you mentioned it I found the entry. Is this somewhere on the list of things that can be fixed? Since disabling weapon/hand stripping doesn't stop it, is there a workaround I'm not aware of? (haven't seen anything in the forums yet)

Posted

 

 

Excellent work on the mod, skyrimll, and absolutely glad to see development continues ever forward on this.

 

That aside, I seem to be having an issue where the master continually has to remove 'Fist' during or after scene switches (including sex scenes or punishment scenes) as if it were a held weapon, which inevitably forces the M/S relationship in one direction. What am I missing here?

 

Do you mean the fists from SPERG? or some other wrist items?

 

 

It must be the former, as I do have SPERG and it happens when no items are even in the inventory save for, say, collars and shackles.

 

I knew it was in the compatibility issues list but I must have skipped over what that was exactly and I honestly didn't know that SPERG added fists to be removed (lol). After you mentioned it I found the entry. Is this somewhere on the list of things that can be fixed? Since disabling weapon/hand stripping doesn't stop it, is there a workaround I'm not aware of? (haven't seen anything in the forums yet)

 

 

I am not using SPERG myself and I don't have much room left in my load order to try it out.

 

I would need a way to check for SPERG fists without making it a hard dependency.

Posted

 

 

 

Excellent work on the mod, skyrimll, and absolutely glad to see development continues ever forward on this.

 

That aside, I seem to be having an issue where the master continually has to remove 'Fist' during or after scene switches (including sex scenes or punishment scenes) as if it were a held weapon, which inevitably forces the M/S relationship in one direction. What am I missing here?

 

Do you mean the fists from SPERG? or some other wrist items?

 

 

It must be the former, as I do have SPERG and it happens when no items are even in the inventory save for, say, collars and shackles.

 

I knew it was in the compatibility issues list but I must have skipped over what that was exactly and I honestly didn't know that SPERG added fists to be removed (lol). After you mentioned it I found the entry. Is this somewhere on the list of things that can be fixed? Since disabling weapon/hand stripping doesn't stop it, is there a workaround I'm not aware of? (haven't seen anything in the forums yet)

 

 

I am not using SPERG myself and I don't have much room left in my load order to try it out.

 

I would need a way to check for SPERG fists without making it a hard dependency.

 

Go into the MCmenu of SPERG and change "Unarmed mode to Manual" and all your problems should go away. You problaby have it on automatic thats why it equips fists over and over.

Posted

Got a little bugg-ette that has appeared since i installed the latest devious devices files. When the cage scene triggers, my character goes into combat mode equipping a weapon or fists if no weapon is in her inventory. The master doesnt become aggro but it looks a little weird.  :P

 

Also i cant use any crafting stations other than the forge and smelter. When i try, my character switches to combat mode and tosses me out of the crafting animation. Too weird  :s

Posted

I think i'm having an issue with my PC's hair after i had the SD+ dialogue that owner shaves head which made my PC bald and since then i was released etc and have been playing but each time i use showracemenu on the console to give my PC hair again it makes them bald again on cell change.

 

Is their a way to end/stop the effect?

Posted

How does this work with devious captures and Sexlab defeat, do I have to pick one or the other? Also with the bleedout effect from death alternative, cause I was using sexlabs submit progressive with death alternative before and it seemed kinda glitchy. Can you turn off the bleedout(I found it kind of annoying), like defered death.. said it could mess up save files so I didn't try it.. would that do it?

Posted

How does this work with devious captures and Sexlab defeat, do I have to pick one or the other? Also with the bleedout effect from death alternative, cause I was using sexlabs submit progressive with death alternative before and it seemed kinda glitchy. Can you turn off the bleedout(I found it kind of annoying), like defered death.. said it could mess up save files so I didn't try it.. would that do it?

It works fine with those. Defeat uses bleedout then gives it back to da, which then triggers a scenario. Submit has been glitchy for me for about four versions now, so I've stopped using it. You can configure da to turn off bleedout for any of your mods, although if you have defeat you will need to keep it active in bleedout.

Posted

 

Is there any way to turn Devious Devices -off- while using this? I'm not a big fan of hardcore bondage n' the like (arms being cuffed n' a collar is one thing... the rest of this is kind of a turn off for bunnies!). Any help would be appreciated!

 

Not at this time.

 

It will be possible later to have an option to limit the devices used to just the basic (iron collar and cuffs), but I didn't get to add that yet.

 

 

Oh okay,

 

Thank you for the reply! I still love the mod, but I uninstalled it for now. Amazing work regardless and I hope to see those additions soon. <3

Posted

 

Any possibility of using these animations when your master makes you crawl?

 

http://www.nexusmods.com/skyrim/mods/33097/?

 

This has been asked many times before.

 

The mod is a replacement of the normal sneak animation, meaning it overwrite the files and make you sneak like that all the time.

 

The problem I have is that, in order to change the sneak animation for enslavement only, I have to create new animations for every type of movement (forward, backward, sideways left, sideways right, etc... ) and map them to the control keys to override the regular animations.

 

I got as far as extracting the 'crawling' pose and using it as a static pose like kneeling.

 

The rest requires a lot of testing and experimentation and I didn't find the time and effort to do that.

 

Not to replace the sneak animation, but the regular movement.

Posted

 

 

Any possibility of using these animations when your master makes you crawl?

 

http://www.nexusmods.com/skyrim/mods/33097/?

 

This has been asked many times before.

 

The mod is a replacement of the normal sneak animation, meaning it overwrite the files and make you sneak like that all the time.

 

The problem I have is that, in order to change the sneak animation for enslavement only, I have to create new animations for every type of movement (forward, backward, sideways left, sideways right, etc... ) and map them to the control keys to override the regular animations.

 

I got as far as extracting the 'crawling' pose and using it as a static pose like kneeling.

 

The rest requires a lot of testing and experimentation and I didn't find the time and effort to do that.

 

Not to replace the sneak animation, but the regular movement.

 

 

Regardless of what animation it replaces, the problem is that the mod linked above makes that replacement permanent. 

You end up crawling like that all the time.

 

The problem is to make the replacement temporary or on demand while you are enslaved.

 

That's harder to do and beyond my capabilities right now.

Posted

I updated the download page with the latest german stranslation (thank Verodor).

 

I will probably post a small update to SD+ this weekend to match some changes in the latest version of Devious Devices.

Posted

I'm considering installing Perkus Maximus. As you know it changes the Pickpocket and Lockpick skill trees into a single Dexterity tree. Does that affect this mod in any way? 

Posted

I'm considering installing Perkus Maximus. As you know it changes the Pickpocket and Lockpick skill trees into a single Dexterity tree. Does that affect this mod in any way? 

 

Devious Devices has a setting in the MCM for that. The 'Using SkyRe' checkbox makes your game use the vanilla Pickpocket skill tree (that became Fingersmithing in SkyRe) as skill check, instead of the Lockpicking skill tree (that got turned into Wayfarer).

 

In PerMa Fingersmithing was changed to Dexterity, but it uses the same place as SkyRe so the basic idea remains the same. I'm fairly sure PerMa perks would be applied if you have bonuses to picking locks there, but I'm not sure as I never get any perks from that tree.

Posted

 

I'm considering installing Perkus Maximus. As you know it changes the Pickpocket and Lockpick skill trees into a single Dexterity tree. Does that affect this mod in any way? 

 

Devious Devices has a setting in the MCM for that. The 'Using SkyRe' checkbox makes your game use the vanilla Pickpocket skill tree (that became Fingersmithing in SkyRe) as skill check, instead of the Lockpicking skill tree (that got turned into Wayfarer).

 

In PerMa Fingersmithing was changed to Dexterity, but it uses the same place as SkyRe so the basic idea remains the same. I'm fairly sure PerMa perks would be applied if you have bonuses to picking locks there, but I'm not sure as I never get any perks from that tree.

 

 

 

Cool, Thanks for the reply. I was using that setting on my current SkyRe playthrough, I just wasn't sure if it would work in PerMa too. I'm also guessing that all pickpocketing debuffs and functionality in SD+ would be ok as it uses the correct skill Id anyway. I hope.

Posted

 

 

 

 

Excellent work on the mod, skyrimll, and absolutely glad to see development continues ever forward on this.

 

That aside, I seem to be having an issue where the master continually has to remove 'Fist' during or after scene switches (including sex scenes or punishment scenes) as if it were a held weapon, which inevitably forces the M/S relationship in one direction. What am I missing here?

 

Do you mean the fists from SPERG? or some other wrist items?

 

 

It must be the former, as I do have SPERG and it happens when no items are even in the inventory save for, say, collars and shackles.

 

I knew it was in the compatibility issues list but I must have skipped over what that was exactly and I honestly didn't know that SPERG added fists to be removed (lol). After you mentioned it I found the entry. Is this somewhere on the list of things that can be fixed? Since disabling weapon/hand stripping doesn't stop it, is there a workaround I'm not aware of? (haven't seen anything in the forums yet)

 

 

I am not using SPERG myself and I don't have much room left in my load order to try it out.

 

I would need a way to check for SPERG fists without making it a hard dependency.

 

Go into the MCmenu of SPERG and change "Unarmed mode to Manual" and all your problems should go away. You problaby have it on automatic thats why it equips fists over and over.

 

 

Yeah, I discovered this after rummaging through SPERG's MCM. I can confirm that this handles the issue, though it still gets removed once if you have the fist equipped like any other weapon. It can also be disabled to remove the 'fist' weapon entirely.

 

Posted

 

 

 

 

 

Excellent work on the mod, skyrimll, and absolutely glad to see development continues ever forward on this.

 

That aside, I seem to be having an issue where the master continually has to remove 'Fist' during or after scene switches (including sex scenes or punishment scenes) as if it were a held weapon, which inevitably forces the M/S relationship in one direction. What am I missing here?

 

Do you mean the fists from SPERG? or some other wrist items?

 

 

It must be the former, as I do have SPERG and it happens when no items are even in the inventory save for, say, collars and shackles.

 

I knew it was in the compatibility issues list but I must have skipped over what that was exactly and I honestly didn't know that SPERG added fists to be removed (lol). After you mentioned it I found the entry. Is this somewhere on the list of things that can be fixed? Since disabling weapon/hand stripping doesn't stop it, is there a workaround I'm not aware of? (haven't seen anything in the forums yet)

 

 

I am not using SPERG myself and I don't have much room left in my load order to try it out.

 

I would need a way to check for SPERG fists without making it a hard dependency.

 

Go into the MCmenu of SPERG and change "Unarmed mode to Manual" and all your problems should go away. You problaby have it on automatic thats why it equips fists over and over.

 

 

Yeah, I discovered this after rummaging through SPERG's MCM. I can confirm that this handles the issue, though it still gets removed once if you have the fist equipped like any other weapon. It can also be disabled to remove the 'fist' weapon entirely.

 

 

 

Again... if someone can point me to a way to detect the fists, I can make sure they are not removed.

 

Devious Devices handles that across the board with SexLab's 'no strip' keyword, but that is not possible with other mods like SPERG.

Posted

You could just obtain the fists form via GetFormFromFile (Preferably only once, on game load), to avoid a hard-dependency.

Posted

 

 

 

Excellent work on the mod, skyrimll, and absolutely glad to see development continues ever forward on this.

 

That aside, I seem to be having an issue where the master continually has to remove 'Fist' during or after scene switches (including sex scenes or punishment scenes) as if it were a held weapon, which inevitably forces the M/S relationship in one direction. What am I missing here?

 

Do you mean the fists from SPERG? or some other wrist items?

 

 

It must be the former, as I do have SPERG and it happens when no items are even in the inventory save for, say, collars and shackles.

 

I knew it was in the compatibility issues list but I must have skipped over what that was exactly and I honestly didn't know that SPERG added fists to be removed (lol). After you mentioned it I found the entry. Is this somewhere on the list of things that can be fixed? Since disabling weapon/hand stripping doesn't stop it, is there a workaround I'm not aware of? (haven't seen anything in the forums yet)

 

 

I am not using SPERG myself and I don't have much room left in my load order to try it out.

 

I would need a way to check for SPERG fists without making it a hard dependency.

 

Hello Skyrimll,

 

Please post the list of mods you are using with SD. 

 

Thank you :)

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