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Sanguine Debauchery (SD+) (January 2025)


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Posted

There is no fast forward dialogue except for the Thugs... this is because the general travel packages are relatively simple and I don't have a way at this time to tell where the owner is going from the rest of the scripts.

 

An option to ask to fight for your owner is included, but at a higher level of trust and slavery level. You have to earn that trust in order for the master to allow a weapon in your hands.

 

The cooking thing is planned but right now, crafting stations are disabled when you are a slave. I have to fix that and enable them when you are allowed to use your hands.

 

The prostitution thing is also already included. Ask NPCs for 'More dialogues', then 'Please' and 'May I... '. You need to be at least at slavery level 2 or 3 to be able to ask someone to entertain them.

 

By the way... maybe adding a dialogue topic with prostitution payment is 10 minutes of work... but it is also more than an hour with proper testing :)

 

What people often forget is that testing and troubleshooting is what takes the most time here.

 

Just yesterday, I ended up wasting two hours to figure out why some topic wouldn't work only to find out the editor trashed one of the scripts with no warning or error messages. That's two hours I could have spent on another bug or feature.

 

Most of the time, testing with Skyrim is like flying blind.

I apologize for the confusion. I misinterpreted this line to mean fast forwarding:

- Added: Master dialogue option to start and stop travel to slavery destination when outside

 

One possible issue with the punishments in sanguine's realm - after he punished me and then sent me back, I was friendly with bandit and vampire factions.

Posted

 

There is no fast forward dialogue except for the Thugs... this is because the general travel packages are relatively simple and I don't have a way at this time to tell where the owner is going from the rest of the scripts.

 

An option to ask to fight for your owner is included, but at a higher level of trust and slavery level. You have to earn that trust in order for the master to allow a weapon in your hands.

 

The cooking thing is planned but right now, crafting stations are disabled when you are a slave. I have to fix that and enable them when you are allowed to use your hands.

 

The prostitution thing is also already included. Ask NPCs for 'More dialogues', then 'Please' and 'May I... '. You need to be at least at slavery level 2 or 3 to be able to ask someone to entertain them.

 

By the way... maybe adding a dialogue topic with prostitution payment is 10 minutes of work... but it is also more than an hour with proper testing :)

 

What people often forget is that testing and troubleshooting is what takes the most time here.

 

Just yesterday, I ended up wasting two hours to figure out why some topic wouldn't work only to find out the editor trashed one of the scripts with no warning or error messages. That's two hours I could have spent on another bug or feature.

 

Most of the time, testing with Skyrim is like flying blind.

I apologize for the confusion. I misinterpreted this line to mean fast forwarding:

- Added: Master dialogue option to start and stop travel to slavery destination when outside

 

One possible issue with the punishments in sanguine's realm - after he punished me and then sent me back, I was friendly with bandit and vampire factions.

Did you bleed out during punishment ?

 

Could be the calming effect of DA.

 

Try clearing DA's effects if that happens again.

Posted

An option to ask to fight for your owner is included, but at a higher level of trust and slavery level. You have to earn that trust in order for the master to allow a weapon in your hands.

Then at least an option to heal the owner after such fights - like a dialogue line "You are wounded..." with GetActorValuePercent Health < 80 conditional.

 

Mine for some reason did not heal itself.

 

And when i did healed her im quite sure i get trust penalty for doing that...

 

Skyrim surely has some way to detect that healing spell was used. That line "A healing spell? Are you a priest?" gets triggered by it.

Maybe it would be possible to hook something to it or do it in the same way.

 

 

Oh, and btw - around 8pm owner begins to look for bed right? Point is they stop doing anything if there is no such bed around.

So it might be better if they would approach player with "Find me a bed" and then they would start to follow you. For example player would have time till midnight to do so before they would get angry.

Posted

 

 

There is no fast forward dialogue except for the Thugs... this is because the general travel packages are relatively simple and I don't have a way at this time to tell where the owner is going from the rest of the scripts.

 

An option to ask to fight for your owner is included, but at a higher level of trust and slavery level. You have to earn that trust in order for the master to allow a weapon in your hands.

 

The cooking thing is planned but right now, crafting stations are disabled when you are a slave. I have to fix that and enable them when you are allowed to use your hands.

 

The prostitution thing is also already included. Ask NPCs for 'More dialogues', then 'Please' and 'May I... '. You need to be at least at slavery level 2 or 3 to be able to ask someone to entertain them.

 

By the way... maybe adding a dialogue topic with prostitution payment is 10 minutes of work... but it is also more than an hour with proper testing :)

 

What people often forget is that testing and troubleshooting is what takes the most time here.

 

Just yesterday, I ended up wasting two hours to figure out why some topic wouldn't work only to find out the editor trashed one of the scripts with no warning or error messages. That's two hours I could have spent on another bug or feature.

 

Most of the time, testing with Skyrim is like flying blind.

I apologize for the confusion. I misinterpreted this line to mean fast forwarding:

- Added: Master dialogue option to start and stop travel to slavery destination when outside

 

One possible issue with the punishments in sanguine's realm - after he punished me and then sent me back, I was friendly with bandit and vampire factions.

Did you bleed out during punishment ?

 

Could be the calming effect of DA.

 

Try clearing DA's effects if that happens again.

Thanks, I'll check. The thing is, it doesn't happen if I'm just sent there and back without a punishment scene.
Posted

Hi there,

 

I also have a problem with SD+

When the bleed-out bar is empty my character just dies with the notification "you succumb to your wounds"

I have DA also installed and it works fine with other mods like Simple Slavery or the Death alternative Events.

So i deactivated all other events in the MCM-Menu and tried to enforce SD+, but it's not working.

My character keeps dying, and i don't know the reason for it.

 

Maybe it's a compatibility problem because i have a huge mod-list....

Did someone encounter similar problems?

Posted

Just to check, has anyone managed to get a console 'help parasite' to show either '_SD_DeviousParasiteAn' or '_SD_DeviousParasiteVag'? I've been tinkering with load order/etc but still haven't gotten them to come up.

Posted

Just to check, has anyone managed to get a console 'help parasite' to show either '_SD_DeviousParasiteAn' or '_SD_DeviousParasiteVag'? I've been tinkering with load order/etc but still haven't gotten them to come up.

 

Nope.  I've used help _SD 3 to see all those, but I've never seen these in the list.

Posted

How Do I reset my slavery level?  I'd like to go back to 0 for the next time my character is caught, but it seems like an overall progressive thing?

 

Also, has anyone had a problem where you encounter a bandit, they briefly agro, then they become non-hostile? This is happening in my most recent game, its rather annoying.

Posted

How Do I reset my slavery level?  I'd like to go back to 0 for the next time my character is caught, but it seems like an overall progressive thing?

 

Also, has anyone had a problem where you encounter a bandit, they briefly agro, then they become non-hostile? This is happening in my most recent game, its rather annoying.

 

Set both the min and max slavery levels to the minimum in SD menu and ask your owner 'why me'.

 

Once your level is reset, you can change the min and max values to what they were before.

Posted

 

Just to check, has anyone managed to get a console 'help parasite' to show either '_SD_DeviousParasiteAn' or '_SD_DeviousParasiteVag'? I've been tinkering with load order/etc but still haven't gotten them to come up.

 

Nope.  I've used help _SD 3 to see all those, but I've never seen these in the list.

 

 

If you do 'help _SD' and look at keywords, you should see these.

 

If you can't see them, it is possible you don't have the right version (or maybe I didn't package it right).

 

What is the size of your SD esp file?

Posted

 

 

Just to check, has anyone managed to get a console 'help parasite' to show either '_SD_DeviousParasiteAn' or '_SD_DeviousParasiteVag'? I've been tinkering with load order/etc but still haven't gotten them to come up.

 

Nope.  I've used help _SD 3 to see all those, but I've never seen these in the list.

 

 

If you do 'help _SD' and look at keywords, you should see these.

 

If you can't see them, it is possible you don't have the right version (or maybe I didn't package it right).

 

What is the size of your SD esp file?

 

Typing 'help _SD' in console gives me a ton of stuff, but neither of those two show up.

 

In my Mod Organizer/SDPlus311 folder, sanguinesDebauchery.esp is 982-984kb, depending on from where you ask Windows to report it, lol.

Posted

 

 

Just to check, has anyone managed to get a console 'help parasite' to show either '_SD_DeviousParasiteAn' or '_SD_DeviousParasiteVag'? I've been tinkering with load order/etc but still haven't gotten them to come up.

 

Nope.  I've used help _SD 3 to see all those, but I've never seen these in the list.

 

 

If you do 'help _SD' and look at keywords, you should see these.

 

If you can't see them, it is possible you don't have the right version (or maybe I didn't package it right).

 

What is the size of your SD esp file?

 

 

982k on the esp.

Posted

im still having some problems identifying the new method for joining the master. I capped myself at level 4 so that I didn't go passed the point of joining and remaining collared etc. Im still getting the same options as with the last version and no new dialogue despite getting the latest SD dialogues. Im scratching my head here, cant work out what im doing wrong lol.

Posted

 

Most of the time, testing with Skyrim is like flying blind.

 

And then you CTD!

 

ARGH!

 

I meant to ask earlier, is there a way of accellerating trust mechanic so after starting Enslaved! and making the Master happy, one can get back to adventuring with Master (or Mistress) in tow in a reasonable (real time wise) manner?  Stabby's (from Dark Brotherhood Reborn) disposition level is high, but his trust level has remained at -10 for the past couple of game time days despite offering him various food items and gifts.  He rarely acknowleges them.  I had a similar problem while spending a couple of days (real time) and almost a week game time with a bandit chief on another PC experimenting with him, I could get him only up to trust level 1 despite lavishing him with gifts at slave levels 4 & 5.  I admit I cheated as I was experimenting and was using the console to give myself food and jewelry to offer him to see how the mechanics worked.  Some food items would work one day and not the next, I assume there's some mechanic to changing preferences or a quota limit above which tribute items are ignored?

 

Oh, and this may have a real impact on his trust level, I had a really hard time getting past the entrance to Swindler's Den.  Stabby would transition but it would immediately result in the collar leash activating with a punishment.  It took about 5 tries before I tried to transition first during a punishment and Stabby followed.  Once the punishment was over the transition from outside to inside completed properly and we (he and I) commenced 'living' in Swindler's den.  Stabby will also sometimes travel outside leash radius while my PC is sleeping  (I've started limiting sleep to 4 hours as 6 will sometimes trigger the outside leash radius) and if I'm not quick on waking up (using teleport to Master) PC can end up in punishment.This happened twice (not with the current PC slaved to Stabby) in Swindler's Den.  I assume this is probably "working as intended" to some degree?  Slave learns to sleep when Master sleeps.

 

Another amusing item I discovered.  Apparently it's possible to rape the Master/Mistress while sleeping and not trigger punishment!  I'm not sure if that's a mod conflict elsewhere or a programming oversight.

Posted

Well, tested the latest version of SD+ (just updated, did not start a new game) and suddenly kneeling did not happen, no matter if i check or uncheck the new option in the MCM menu.

 

First try was with some Forsworn, one of them enslaved the PC, raped her and thanks to Skooma Whore the PC was drugged, couldn't see shit and can't say if the PC was kneeling or not.

 

Then i went to Dragonsreach, opened the console, clicked on the Jarl and lowered his morality (setav morality 0), then i put a collar on the PC and let the Jarl enslave her and there i could see that the PC would not kneel, even if the Jarl made comments that she should stay always on her knees.

 

I tried it twice in a row with the Jarl, the PC does not kneel (ok, to speed things up i set the minimum slave level to 5, maybe slaves with that level doesn't kneel anymore)

 

Posted

 

 

 

Just to check, has anyone managed to get a console 'help parasite' to show either '_SD_DeviousParasiteAn' or '_SD_DeviousParasiteVag'? I've been tinkering with load order/etc but still haven't gotten them to come up.

 

Nope.  I've used help _SD 3 to see all those, but I've never seen these in the list.

 

 

If you do 'help _SD' and look at keywords, you should see these.

 

If you can't see them, it is possible you don't have the right version (or maybe I didn't package it right).

 

What is the size of your SD esp file?

 

 

982k on the esp.

 

 

Well.. mystery solved.

 

I checked the esp file I packaged with the last version and it is smaller than my current esp file, which means I probably missed updating it.

 

I will repackage everything tonight.

Posted

 

Well.. mystery solved.

 

I checked the esp file I packaged with the last version and it is smaller than my current esp file, which means I probably missed updating it.

 

I will repackage everything tonight.

 

 

Yay answers!

 

Anxiously awaiting the new upload. Thanks for all the time & effort you put into this, both in the Creation Kit/Editors and the forums.

Posted

I just uploaded a new version with the right esp file and the latest scripts (with some fixes to the queue and bound scripts).

 

Let me know how that goes.

Posted

Doing a 'help parasite' with the new SDPlus311a download DID give me the two keywords, yay!

 

Thank again for the time & effort!

 

And thanks for the troubleshooting.

Posted

I just uploaded a new version with the right esp file and the latest scripts (with some fixes to the queue and bound scripts).

 

Let me know how that goes.

 

Sweet thanks!

Posted

I read how you go about updating but when you mean copy files over do you mean manual? Because I use a NMM. Can I just copy files over With NMM? or just uninstall thru MCM and then NMM. Sorry if it's a noob question, I just don't want to mess anything up.. 

Posted

I read how you go about updating but when you mean copy files over do you mean manual? Because I use a NMM. Can I just copy files over With NMM? or just uninstall thru MCM and then NMM. Sorry if it's a noob question, I just don't want to mess anything up.. 

 

Copying the files over is usually enough, with out without NMM.

 

Uninstalling with MCM should be considered a 'last resort' option when something is seriously wrong with your game.

Posted

  Anybody else having this problem? My submissive/defiance level reads "0 - mostly defiant" regardless of my actions. I tried submitting several times in a row and resisting several times in a row, along with uninstall/clean/reinstall, no change. It worked for me in 3.10, and using a charachter from that update, my initial slavery reports me as "-1 - somewhat submissive", and it does seem to change a few times by my actions before it bugs and locks at 0.

 

  Is there maybe a console command that I could manually reset this stat when it inevitably sticks? (btw, don't want to sound like an ingrate, love the mod and wont play without it :) )

Posted

  Anybody else having this problem? My submissive/defiance level reads "0 - mostly defiant" regardless of my actions. I tried submitting several times in a row and resisting several times in a row, along with uninstall/clean/reinstall, no change. It worked for me in 3.10, and using a charachter from that update, my initial slavery reports me as "-1 - somewhat submissive", and it does seem to change a few times by my actions before it bugs and locks at 0.

 

  Is there maybe a console command that I could manually reset this stat when it inevitably sticks? (btw, don't want to sound like an ingrate, love the mod and wont play without it :) )

 

I have the same issue.

 

 

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