DeepBlueFrog Posted February 7, 2015 Author Posted February 7, 2015 Hi, there's a way to stay with your clothes on when it enslaved???? thk Not at this time but that is on my list of things to add.
Content Consumer Posted February 7, 2015 Posted February 7, 2015 Hi, there's a way to stay with your clothes on when it enslaved???? thk Not at this time but that is on my list of things to add. When I get enslaved, my armor is removed, a prisoner's outfit added, and then immediately my master tears my clothes off because I'm not worthy to wear them. I think it's actually a good idea for the sadistic type... "Here, slave, you look cold, would you like some rags to wear? TOO BAD HA HA HA HA HA!"
Kahn81 Posted February 7, 2015 Posted February 7, 2015 Hi, there's a way to stay with your clothes on when it enslaved???? thk Not at this time but that is on my list of things to add. When I get enslaved, my armor is removed, a prisoner's outfit added, and then immediately my master tears my clothes off because I'm not worthy to wear them. I think it's actually a good idea for the sadistic type... "Here, slave, you look cold, would you like some rags to wear? TOO BAD HA HA HA HA HA!" you're right, but it would be nice to have it as an option. thk for reply skyrimll
Teddar Posted February 7, 2015 Posted February 7, 2015 Hi, there's a way to stay with your clothes on when it enslaved???? thk Not at this time but that is on my list of things to add. When I get enslaved, my armor is removed, a prisoner's outfit added, and then immediately my master tears my clothes off because I'm not worthy to wear them. I think it's actually a good idea for the sadistic type... "Here, slave, you look cold, would you like some rags to wear? TOO BAD HA HA HA HA HA!" you're right, but it would be nice to have it as an option. thk for reply skyrimll In case you didnt know, you can keep telling your master that you are cold. Initlally this will result in punishment but when your trust/slavery level hits the right point they will say, "put on some clothes" or "put on some armour". Once you get to level 6 slavery, this option is gone so you have to keep an eye on your slavery level. So although its not an "option" currently, you can get there.
Stormavenger Posted February 7, 2015 Posted February 7, 2015 Hi there, I crash few seconds after entering Sanguine's cove. I'm not sure if the problem is from SD, Mia's lair or myself (could be myself). It happens right after i got enslaved by Hamelyn (I got the quest started) and then killed him (got the quest ended). [02/07/2015 - 03:07:44PM] [DCUR] Slave/Slut Collar Quest periodical update starts[02/07/2015 - 03:07:45PM] [CRDE] onUpdate[02/07/2015 - 03:07:45PM] [DCUR] Checking for Cursed Loot event.[02/07/2015 - 03:07:52PM] [CRDE] Checking player enslave level[02/07/2015 - 03:07:54PM] [CRDE] EnslaveLevel 0[02/07/2015 - 03:07:58PM] [CRDE] onUpdate[02/07/2015 - 03:08:04PM] Error: (3F05BA58): Does not have face animation data, and therefore cannot have their expression f.stack:[ (3F05BA58)].Actor.SetExpressionOverride() - "" Line ?[zbf (110137E6)].zbfbondageshell.ApplyExpressionModifier() - "zbfBondageShell.psc" Line 486[zbf (110137E6)].zbfbondageshell.ApplyModifiersMask() - "zbfBondageShell.psc" Line 630[Active effect 1 on (3F05BA58)].zbfEffectBondage.ApplyEffects() - "zbfEffectBondage.psc" Line 24[Active effect 1 on (3F05BA58)].zbfEffectBondage.OnUpdate() - "zbfEffectBondage.psc" Line ?[02/07/2015 - 03:08:04PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect typestack:[Active effect 1 on (3F05BA58)].zbfEffectBondage.RegisterForSingleUpdate() - "" Line ?[Active effect 1 on (3F05BA58)].zbfEffectBondage.RegisterForAnotherUpdate() - "zbfEffectBondage.psc" Line 19[Active effect 1 on (3F05BA58)].zbfEffectBondage.OnUpdate() - "zbfEffectBondage.psc" Line ?[02/07/2015 - 03:08:11PM] [_sdras_dreamer] Auto start?: 1.000000[02/07/2015 - 03:08:11PM] [_sdras_dreamer] Start after Night to remember?: 0.000000[02/07/2015 - 03:08:11PM] [_sdras_dreamer] Is Night to remember completed?: False[02/07/2015 - 03:08:11PM] [_sdras_dreamer] Sanguine Blessing: 0.000000[02/07/2015 - 03:08:11PM] [_sdras_dreamer] Number times enslaved: 1[02/07/2015 - 03:08:12PM] [Zad]: OnSleepStop()[02/07/2015 - 03:08:12PM] [CRDE] onUpdate[02/07/2015 - 03:08:12PM] _SDRAS_dreamer.OnInit()[02/07/2015 - 03:08:12PM] _SDRAS_dream.OnInit()[02/07/2015 - 03:08:16PM] Mia OnLocationChange changed cells to Sanguine Grove[02/07/2015 - 03:08:16PM] MIa OnPlayerChancedCells = Sanguine Grove, slave count 0[02/07/2015 - 03:08:16PM] Vern OnPlayerChancedCells = Sanguine Grove[02/07/2015 - 03:08:17PM] Mia cell track Player changed cells to Sanguine Grove[02/07/2015 - 03:08:17PM] SOS SchlongLess: alicia entered schlongless state[02/07/2015 - 03:08:17PM] MIa OnPlayerChancedCells = Sanguine Grove, slave count 0[02/07/2015 - 03:08:17PM] New Mia CellTrack changed cells to Sanguine Grove[02/07/2015 - 03:08:17PM] No Sex Slaves or WantsCellScans = False, no sense in scanning the cell
nutluck Posted February 7, 2015 Posted February 7, 2015 I have a question and it might already have been answered but there is 404 pages of posts and I didn't see it. Is there a option to limit what devices are used? As in can it be set to just allow for chains/bindings and collars? AKA turn off all the stuff like plugs, gags, armbinders etc? If there is not such a feature would it be possible in the future to perhaps add a MCM menu option for this? As a note I have not tried this mod yet mostly for this reason, just personally not a fan of such devices and my understand is they are/where always used during the mod.
DeepBlueFrog Posted February 7, 2015 Author Posted February 7, 2015 I have a question and it might already have been answered but there is 404 pages of posts and I didn't see it. Is there a option to limit what devices are used? As in can it be set to just allow for chains/bindings and collars? AKA turn off all the stuff like plugs, gags, armbinders etc? If there is not such a feature would it be possible in the future to perhaps add a MCM menu option for this? As a note I have not tried this mod yet mostly for this reason, just personally not a fan of such devices and my understand is they are/where always used during the mod. It is not possible right now but it will be eventually possible in future versions.
nutluck Posted February 7, 2015 Posted February 7, 2015 Ok cool, will keep a eye on this mod then and will check it out once that option is included. Thanks and no rush.
PhantomPanic Posted February 7, 2015 Posted February 7, 2015 I've been encountering a problem in which I go to sleep (not while enslaved) and enter the Dreamworld, but then Sanguine is never there. All of the other normal NPCs are there, just not Sanguine himself. The only way that I've found to get out of the Dreamworld when this happens is to activate the pull chain near his throne, but then that sends me all the way to Riften. Is this normal?
felika Posted February 7, 2015 Posted February 7, 2015 So I'm having a bit of an issue and I can't seem to find anything simular (although it is possible I may have overlooked something). Anyway, I was sent to the Dreamworld but I can't seem to leave it now. Whether I ask to leave or pull the chain I'm sent to a loading screen, I can see I'm back in the normal Skyrim area for a slit second and then I end up back in the Dreamworld with a message saying I nearly froze to death etc. The same thing happens with a coc console command and if I try using god mode before leaving I just get a CTD. Any ideas if I've done something wrong? Everything else appeared to be working fine until this point.
Cursed Atelier Posted February 8, 2015 Posted February 8, 2015 got a little problem, dont know its already anwsered if yes im sorry im using the newest version of sd+, when my master/mistress is using the whip im getting dmg, its a bit hard since im playing on legendary. grettings candiru
jfraser Posted February 8, 2015 Posted February 8, 2015 got a little problem, dont know its already anwsered if yes im sorry im using the newest version of sd+, when my master/mistress is using the whip im getting dmg, its a bit hard since im playing on legendary. grettings candiru I posted this in the simple slavery thread, but I'll put it here too. I get heavy damage from whips as well with sd. If you are not bound in some way, you can use whip scenes to your advantage by running somewhere else (if you want to move the slavery indoors, for instance). This is your one opportunity with the current incarnation of sd to get your owner to follow you without recrimination. If you are bound and the whipping is taking too much health, console tgm for God mode for the duration of the whipping.
druidregalia Posted February 8, 2015 Posted February 8, 2015 so i found the spriggan grove (kyne's grove) outside of kynesgrove(gotta love the cleverness there), and I found my inventory, but I have no idea what it is that I'm actually supposed to be doing there. The quest mentions "completing the lifecycle" but I'm not sure what that means?
DeepBlueFrog Posted February 8, 2015 Author Posted February 8, 2015 so i found the spriggan grove (kyne's grove) outside of kynesgrove(gotta love the cleverness there), and I found my inventory, but I have no idea what it is that I'm actually supposed to be doing there. The quest mentions "completing the lifecycle" but I'm not sure what that means? The new spriggan grove is the equivalent of Sanguine's Dreamworld in that it provides a place to stash your items until you finish the quest. You are not really supposed to find your stuff there as part of the normal quest. What you are supposed to do is talk to people until someone sends you to Kynareth's temple in Whiterun. There, you will find a book giving you the location of your final destination. Once you get to that location, a fertile spriggan husk will appear with your stuff in it, and will release you from the spriggan roots... except for the hands and feet pieces, which come off on their own later.
jfraser Posted February 8, 2015 Posted February 8, 2015 so i found the spriggan grove (kyne's grove) outside of kynesgrove(gotta love the cleverness there), and I found my inventory, but I have no idea what it is that I'm actually supposed to be doing there. The quest mentions "completing the lifecycle" but I'm not sure what that means? The new spriggan grove is the equivalent of Sanguine's Dreamworld in that it provides a place to stash your items until you finish the quest. You are not really supposed to find your stuff there as part of the normal quest. What you are supposed to do is talk to people until someone sends you to Kynareth's temple in Whiterun. There, you will find a book giving you the location of your final destination. Once you get to that location, a fertile spriggan husk will appear with your stuff in it, and will release you from the spriggan roots... except for the hands and feet pieces, which come off on their own later. Perhaps you should bury the stash so people can't find it. I didn't realize you moved the location of the book, but I'm glad you did. Winterhold is complicated to get in to, especially with certain mods.
DeepBlueFrog Posted February 8, 2015 Author Posted February 8, 2015 so i found the spriggan grove (kyne's grove) outside of kynesgrove(gotta love the cleverness there), and I found my inventory, but I have no idea what it is that I'm actually supposed to be doing there. The quest mentions "completing the lifecycle" but I'm not sure what that means? The new spriggan grove is the equivalent of Sanguine's Dreamworld in that it provides a place to stash your items until you finish the quest. You are not really supposed to find your stuff there as part of the normal quest. What you are supposed to do is talk to people until someone sends you to Kynareth's temple in Whiterun. There, you will find a book giving you the location of your final destination. Once you get to that location, a fertile spriggan husk will appear with your stuff in it, and will release you from the spriggan roots... except for the hands and feet pieces, which come off on their own later. Perhaps you should bury the stash so people can't find it. I didn't realize you moved the location of the book, but I'm glad you did. Winterhold is complicated to get in to, especially with certain mods. Yes... I got fed up with having to prove my magical abilities and walk through the college before I could get proper access to the Arcaeneum. Besides, it always bothered me that the Temple of Kynareth didn't play a role in this quest. The stash is kind of buried - it should be located at the bottom of a flooded hole inside the cave. I wanted it accessible as a safety in case the final location didn't work out for some reason.
jfraser Posted February 8, 2015 Posted February 8, 2015 so i found the spriggan grove (kyne's grove) outside of kynesgrove(gotta love the cleverness there), and I found my inventory, but I have no idea what it is that I'm actually supposed to be doing there. The quest mentions "completing the lifecycle" but I'm not sure what that means?The new spriggan grove is the equivalent of Sanguine's Dreamworld in that it provides a place to stash your items until you finish the quest. You are not really supposed to find your stuff there as part of the normal quest. What you are supposed to do is talk to people until someone sends you to Kynareth's temple in Whiterun. There, you will find a book giving you the location of your final destination. Once you get to that location, a fertile spriggan husk will appear with your stuff in it, and will release you from the spriggan roots... except for the hands and feet pieces, which come off on their own later. Perhaps you should bury the stash so people can't find it. I didn't realize you moved the location of the book, but I'm glad you did. Winterhold is complicated to get in to, especially with certain mods. Yes... I got fed up with having to prove my magical abilities and walk through the college before I could get proper access to the Arcaeneum. Besides, it always bothered me that the Temple of Kynareth didn't play a role in this quest. The stash is kind of buried - it should be located at the bottom of a flooded hole inside the cave. I wanted it accessible as a safety in case the final location didn't work out for some reason. Wow! Druidregalia did some serious exploring to find it then. My kind of player - leave no stone unturned before leaving an area.
crudo Posted February 8, 2015 Posted February 8, 2015 Regarding the Spriggan quest. Why are the spriggans in the groves hostile once you've transformed? Specifically, when you finally reach the grove you are attacked by one or two spriggans before you can complete the lifecycle.
DeepBlueFrog Posted February 8, 2015 Author Posted February 8, 2015 Regarding the Spriggan quest. Why are the spriggans in the groves hostile once you've transformed? Specifically, when you finally reach the grove you are attacked by one or two spriggans before you can complete the lifecycle. They shouldn't be hostile. I will have to try the quest again.
Molevalence Posted February 8, 2015 Posted February 8, 2015 Just wanted to bump this in case you missed it Skymil Just a simple question, when you get enslaved and your companion is taken away, are they gone forever or are they taken to a specific area? (Mistwatch) I started Skyrim up again after a 5 month hiatus and much has changed since I last used this mod. They are taken to Mistwatch or the Lost Knife Hideout if i remember well. Just tried it out. After my follower is taken away (After being enslaved by the hired Thugs and a group of bandits inside a cave) she always managed to find her way back to me, hands behind her back and a gag in her mouth. Not sure if this is suppose to happen or if it's a glitch but I though I should let you know.
Molevalence Posted February 8, 2015 Posted February 8, 2015 Just wanted to bump this in case you missed it Skyrimil Just a simple question, when you get enslaved and your companion is taken away, are they gone forever or are they taken to a specific area? (Mistwatch) I started Skyrim up again after a 5 month hiatus and much has changed since I last used this mod. They are taken to Mistwatch or the Lost Knife Hideout if i remember well. Just tried it out. After my follower is taken away (After being enslaved by the hired Thugs and a group of bandits inside a cave) she always managed to find her way back to me, hands behind her back and a gag in her mouth. Not sure if this is suppose to happen or if it's a glitch but I though I should let you know.
DeepBlueFrog Posted February 8, 2015 Author Posted February 8, 2015 Just wanted to bump this in case you missed it Skyrimil Just a simple question, when you get enslaved and your companion is taken away, are they gone forever or are they taken to a specific area? (Mistwatch) I started Skyrim up again after a 5 month hiatus and much has changed since I last used this mod. They are taken to Mistwatch or the Lost Knife Hideout if i remember well. Just tried it out. After my follower is taken away (After being enslaved by the hired Thugs and a group of bandits inside a cave) she always managed to find her way back to me, hands behind her back and a gag in her mouth. Not sure if this is suppose to happen or if it's a glitch but I though I should let you know. Are you using AFT or UFO for followers? I know one of these forces the followers to get back to you from where-ever they are sent out to.
Gattatok Posted February 8, 2015 Posted February 8, 2015 Hello, I need some help. I see that it is this mod that is adding the "I have a gift for you" and "can you spare some coin" comments to my conversations. The problem is that I have deleted this mod, and those conversation options are still there, on a fresh character! I really want to get rid of those options, how do I go about doing it? Edit: Sorry for the misleading post. I discovered that the comments were actually added by the SexLab Dialogues mod, not this one. I apologize for any confusion I may have caused.
Mez558 Posted February 8, 2015 Posted February 8, 2015 Started a new game as I thought my issues might have been with the fact I was running a current save since last release but still get them. If I pick my owners pocket and get my key back, he rebinds my arms even though I am technically free and without collar, then he generally kills me or recaptures me as I have no equipment and my arms are bound. Is this working as intended? Or is anyone else getting this issue?
crudo Posted February 8, 2015 Posted February 8, 2015 Just wanted to bump this in case you missed it Skyrimil Just a simple question, when you get enslaved and your companion is taken away, are they gone forever or are they taken to a specific area? (Mistwatch) I started Skyrim up again after a 5 month hiatus and much has changed since I last used this mod. They are taken to Mistwatch or the Lost Knife Hideout if i remember well. Just tried it out. After my follower is taken away (After being enslaved by the hired Thugs and a group of bandits inside a cave) she always managed to find her way back to me, hands behind her back and a gag in her mouth. Not sure if this is suppose to happen or if it's a glitch but I though I should let you know. Are you using AFT or UFO for followers? I know one of these forces the followers to get back to you from where-ever they are sent out to. I use AFT and my companions are either dismissed or wind up right alongside me. Is there a good companion mod like AFT that doesn't affect SD+ this way?
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