DeepBlueFrog Posted February 12, 2015 Author Posted February 12, 2015 Actually i never player Sd before and when i downloaded this Mod i also download the latest DDintergration same time, is the a Mcm menu for checking for DDI ? The DDI version i have is 2.8.2 SD version is 304, yes i'am using Mod Organizer. uhmmm... the latest DDi is at 2.9.0 at least.
jfraser Posted February 12, 2015 Posted February 12, 2015 Actually i never player Sd before and when i downloaded this Mod i also download the latest DDintergration same time, is the a Mcm menu for checking for DDI ? The DDI version i have is 2.8.2 SD version is 304, yes i'am using Mod Organizer. uhmmm... the latest DDi is at 2.9.0 at least. Yes, the latest ddi and dd assets are 2.9. While we're on the subject, the latest sd is 3.11, so yeah - you need to do some updating.
DeepBlueFrog Posted February 12, 2015 Author Posted February 12, 2015 Actually i never player Sd before and when i downloaded this Mod i also download the latest DDintergration same time, is the a Mcm menu for checking for DDI ? The DDI version i have is 2.8.2 SD version is 304, yes i'am using Mod Organizer. uhmmm... the latest DDi is at 2.9.0 at least. Yes, the latest ddi and dd assets are 2.9. While we're on the subject, the latest sd is 3.11, so yeah - you need to do some updating. Thanks for the reminder... I missed the obvious version number of SD
syler Posted February 12, 2015 Posted February 12, 2015 Having a problem with this mod on new computer, doesn't seem to working at all It seems to install on start up but never get enslavement and surrendering does nothing.
Storms of Superior Posted February 12, 2015 Posted February 12, 2015 FNIS keeps throwing this error: >>Warning: 1 non-FNIS behavior files in meshes\actors\character\behaviors. They CAN be the cause of Skyrim incompatibility:<< mt_behavior.hkx From what I can tell, it might be one of yours. Any ideas? What FNIS version do you use? So much for that theory. I have FNIS 5.2 and SD 3.11. I just made the switch to MO - maybe I set something up wrong? It seems to be a bug that occurs from time to time with FNIS. What I do to fix it is completely remove FNIS from MO and delete the executable. After that I add FNIS using the add mod from file button, then add FNIS to the executables list. At the end I run FNIS to see if it fixes the problem. I hope it fixes yours.
jfraser Posted February 12, 2015 Posted February 12, 2015 I just stopped using mo. I had a crazy amount of errors. This issue does not happen with nmm.
DeepBlueFrog Posted February 12, 2015 Author Posted February 12, 2015 which language has used for this mod. English.. and someone provided a German translation.
darkfender666 Posted February 12, 2015 Posted February 12, 2015 Don't know if anyone is interested. with recent zaz patch, when player is left to ponder in the open, the animation is fixed. Said patch is in latest posts on the forum in zaz animation thread and not in the download page of said mod.
DeepBlueFrog Posted February 12, 2015 Author Posted February 12, 2015 Don't know if anyone is interested. with recent zaz patch, when player is left to ponder in the open, the animation is fixed. Said patch is in latest posts on the forum in zaz animation thread and not in the download page of said mod. I wouldn't call it fixed but the latest Zaz Animation Pack works better with these animations. I am still trying to figure out why they are missing props so often.
darkfender666 Posted February 12, 2015 Posted February 12, 2015 Its a fix that will be in a future release. For now there is a file linked on page 147 and 148 of zaz thread. It has to be added to 6.04 until 6.05 is released. http://www.loverslab.com/topic/17062-zaz-animation-pack-2015-02-10/page-147 for me solved 100% the problem of the missing cage and the character floating after punishment.
Agnes_ Posted February 12, 2015 Posted February 12, 2015 My character is taking a lot of damage from whipping, any idea why? I'm using Perkus Maximus and duel combat if that helps.
IchX Posted February 12, 2015 Posted February 12, 2015 So, I've found the hidden entrance to the meadery, but it says that I Need a key ... Is this supposed to be so? Is the key anywhere hidden as well?
Raenor Posted February 12, 2015 Posted February 12, 2015 Sorry I can't understand. I completed sanguine's skyrim quest(now i have the staff), but after sleep i can't go to the dreamworld. It's not working
Wil Posted February 12, 2015 Posted February 12, 2015 The key to the meadery is obtained through one of the Thieves Guild quests.
akyryz Posted February 13, 2015 Posted February 13, 2015 i am confused... first post doesn't say much, could someone explain this to me: who is this Sanguine? where is this Dreamworld? how to get there? all i get is this: "Sanguine's Debauchery is a mod that subjects the player to enslavement as an alternative to death. Being enslaved by the opponents that defeat you in combat..." and is kinda boring cuz my timescale is 6 and all he does is sitting around and punishing me if i run... what are my options to get some fun? i have read somewhere that i have to wait 3 days... 3 days for what? should i change my timescale? i have no idea about the features of this mod... second post says something but i guess it's not implemented?
Majplum Posted February 13, 2015 Posted February 13, 2015 don't know how i've done it but i'm in a loop. each time i tried to be sent out of the dreamworld, it sent me immediately in it with a message box : "as you nearly frozen to death you find yourself on sanguine's lap." ( or something like that) but i didn't have installed frostfall or anything like it. is it a bug ? i've read the FAQ but didn't see this in it.
Majplum Posted February 13, 2015 Posted February 13, 2015 i am confused... first post doesn't say much, could someone explain this to me: who is this Sanguine? where is this Dreamworld? how to get there? all i get is this: "Sanguine's Debauchery is a mod that subjects the player to enslavement as an alternative to death. Being enslaved by the opponents that defeat you in combat..." and is kinda boring cuz my timescale is 6 and all he does is sitting around and punishing me if i run... what are my options to get some fun? i have read somewhere that i have to wait 3 days... 3 days for what? should i change my timescale? if you played skyrim sanguine is one of the daedra. the one of the debauchery. the dreamworld is reachable in the quest "a night to remember" for the normal playing. with SD+ you will have to finish the quest and be enslaved once and freeing yourself before been able to reach the dreamworld by sleeping anywhere. for the fun, everything is well explained in the online pdf manual on the first post of this topic.
akyryz Posted February 13, 2015 Posted February 13, 2015 ...to reach the dreamworld by sleeping anywhere. ah... dreamworld... i have to sleep! ty yes i am reading it again to remember some topics...
DeepBlueFrog Posted February 13, 2015 Author Posted February 13, 2015 don't know how i've done it but i'm in a loop. each time i tried to be sent out of the dreamworld, it sent me immediately in it with a message box : "as you nearly frozen to death you find yourself on sanguine's lap." ( or something like that) but i didn't have installed frostfall or anything like it. is it a bug ? i've read the FAQ but didn't see this in it. Disable the SD Frostfall plugin if you do not have Frostfall installed.
DeepBlueFrog Posted February 13, 2015 Author Posted February 13, 2015 The key to the meadery is obtained through one of the Thieves Guild quests. The key to the trapdoor under the ..... is in a ... under water nearby. ( ... to preserve the surprise. It's not hard to figure out and the answer is already in previous posts. Search for 'shrine'.)
jfraser Posted February 13, 2015 Posted February 13, 2015 The key to the meadery is obtained through one of the Thieves Guild quests. The key to the trapdoor under the ..... is in a ... under water nearby. ( ... to preserve the surprise. It's not hard to figure out and the answer is already in previous posts. Search for 'shrine'.) Hard to see. Using first person view helps.
Inte Posted February 13, 2015 Posted February 13, 2015 I just stopped using mo. I had a crazy amount of errors. This issue does not happen with nmm. Don't let AwfulArchdemon read this, you will be in a lot of trouble, possibly an armbinder too.
jfraser Posted February 13, 2015 Posted February 13, 2015 I just stopped using mo. I had a crazy amount of errors. This issue does not happen with nmm.Don't let AwfulArchdemon read this, you will be in a lot of trouble, possibly an armbinder too. To be fair, they were probably user errors. 8|
Golgo13 Posted February 13, 2015 Posted February 13, 2015 Since this is my first play-through with this new version of this mod, I'm not comfortable making any assumptions about how it's supposed to work. But, I strongly suspect that my mod isn't working properly, since it doesn't appear to be interactive, at all, anymore. After becoming enslaved, I received a notification of a lot of characteristics I don't really understand yet-- I'll figure out how they affect things in the mod as I play, when I get it to work properly. But, I get no dialogue options with which to deal with the "master" from this mod. There are options from other mods; but, it would be immersion-breaking to use those (and they wouldn't make sense, under the circumstances). I can't assume that the mod works the way that it used to work; but, I can't believe that you just sit there passively while nothing ever happens, now-- there would be no point in changing the mod to do that. Perhaps, one or more of the other tthree mods that's giving a conversation option (Sexlab Romance, Aggressive Prostitution and College Days: Winterhold) is, somehow, screwing-up this mod? I can only guess. I backed up through this thread looking for something that might answer my question; but, (and I'm sorry to have to keep resorting to this explanation), so much rapid eye movement and reading made me really sick before I ever found anything close to a solution. You need sexlab dialogues. D'oh! I installed the dialogue file for the test version, but, I didn't notice when one was used in the official version, as well. On a separate note-- not specifically addressing you, in particular-- has anyone else had a problem when playing the mod without checking the "limited removal" option with "masters" taking quest items from the regular Skyrim game/its mods? I managed to kill everyone in Morvunskar with my usual stealth tactics save the "boss," who seemed to have been beefed-up from my usual encounters with him. I added some mods, however, including "Skooma Whore" in order to help test this mod, which might have enhanced him; I also entered Morvunskar at a somewhat lower level than usual, which may have affected my perception of the encounter, with his rapid-fire Staff of Fireball. Anyway, I wound up having to back up to a save before that bossette killed me, changing my tactics, and killing her, instead. Not only had she removed Meridian's Beacon from my inventory, but, after I finally earned her trust and joined her faction, and I was supposedly given all of my equipment back, the Beacon wasn't returned. Moreover, when I visited Sanguine to get his staff, I was sent back to the bar with virtually none of the things I had just had returned by my "master." I know that, after you visit Sanguine in Morvunskar, the mod begins putting your removed items in that chest in his dream realm. But, I was already free when I visited Sanguine for the first time (he was not sporting his usual, sleazy, SD+ appearance, btw... although I realize that that may be intentional). I possessed all of my items, except for the Beacon and a crafting manual that doesn't appear in one's inventory, but is necessary for crafting certain gear. But, after Sanguine returned my 'toon to the tavern in Whiterun, she was naked, again, with virtually nothing in her inventory. I suspect that something isn't working quite right, somewhere; but, perhaps, someone could explain how the sequence of events makes sense according to the new logic of this mod.
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