~magic~ Posted January 30, 2015 Posted January 30, 2015 Is there a way to make Devious Devices or Sanguine's Debauchery let me use any animation even if it means the hands won't look bound at the time?I hate the bound animations and don't want to use them, but I can't figure out how to disable them.
jfraser Posted January 30, 2015 Posted January 30, 2015 Is there a way to make Devious Devices or Sanguine's Debauchery let me use any animation even if it means the hands won't look bound at the time? Â I hate the bound animations and don't want to use them, but I can't figure out how to disable them. In theory you should be able to turn those off in sexlab but some mods override sexlab by calling for specific animations. There is a new mod that lets you choose or switch to whatever animation you want. Can't remember what it's called, but might be worth looking into.
waxin Posted January 30, 2015 Posted January 30, 2015 I just uploaded a new version with the right esp file and the latest scripts (with some fixes to the queue and bound scripts).  Let me know how that goes.    Well tried it last night,  Had no luck.  I disabled defeat and submit (thinking that they may be causing the issue- was not the case) Disabled ORBIS - no luck  Whenever I hit the submit key, I just get worked over and put into a bleed out state, with some event from daymoly kicking in. It could not be daymoyl interfering...could it? (We are to be using the lastest version, correct?)
Sid Posted January 30, 2015 Posted January 30, 2015 Hi everyone, I've got a problem, everytime I load my game, SD tells me my version of Devious integration is outdated and I need to upgrade it but I have the lastest version of DI (2.8.3). How can I fix that ?
RigBramler Posted January 30, 2015 Posted January 30, 2015 Once enslaved I don't get any dialogue options. Â Eventually the master gets tired of it and either sells me or dumps me. Â Should the dialogue options always be there?
Buffmutti Posted January 30, 2015 Posted January 30, 2015 Ok, tried the update, put a collar on the PC and went to Dragons Reach again and there i was surprised by a feature which i didn't know. The Jarl is a former owner of the PC and before i could talk to him (i need a strong hand....) he forcefully enslaved the PC. If this is not a bug then its a interesting feature, because it means you have to be careful if you talk to one of your former owners, they could enslave the PC even if you don't ask for it. Â At the end of the enslavement i asked the Jarl if i could go and then chose to be released but stay slave to his cause and expected to be the slave to his whole faction, but it only meant that the PC keeps the collar on while the PC is treated like anyone else....or did i miss something? Â Â
DeepBlueFrog Posted January 30, 2015 Author Posted January 30, 2015 Ok, tried the update, put a collar on the PC and went to Dragons Reach again and there i was surprised by a feature which i didn't know. The Jarl is a former owner of the PC and before i could talk to him (i need a strong hand....) he forcefully enslaved the PC. If this is not a bug then its a interesting feature, because it means you have to be careful if you talk to one of your former owners, they could enslave the PC even if you don't ask for it. Â At the end of the enslavement i asked the Jarl if i could go and then chose to be released but stay slave to his cause and expected to be the slave to his whole faction, but it only meant that the PC keeps the collar on while the PC is treated like anyone else....or did i miss something? Â The Jarl enslaving you as a former master is a feature, not a bug ... so yes, you have to be careful who you talk to. Â Joining the cause as a slave means you are freed and join their faction, but you keep your collar and you can talk to anyone to ask for a 'strong hand to guide you'. Â The alternative is to join their cause and be free, which means your collar is removed.
Rabblerouser Posted January 30, 2015 Posted January 30, 2015 Is there a way to disable the Flowering Spriggan quest since it's bugged for me?
LadyShade Posted January 30, 2015 Posted January 30, 2015 Flovering Spriggan Fix: Delete or UnCheck Sacrificial Spriggan mod if  you use it Because Both Sd and Sacrificial Spriggan mods use the same armor and only 1 can be activeÂ
DeepBlueFrog Posted January 30, 2015 Author Posted January 30, 2015 Flovering Spriggan Fix: Delete or UnCheck Sacrificial Spriggan mod if  you use it Because Both Sd and Sacrificial Spriggan mods use the same armor and only 1 can be active  Sacrificial Spriggan should be inactive if you are infected by SD Spriggan.  Both mods should be compatible and not require anything to be deleted.  If there is an issue, it is a bug and should be fixed.
Rabblerouser Posted January 30, 2015 Posted January 30, 2015 My issue is when I reach the area with the Flowering Spriggan, they're all aggressive, when.. apparently they shouldn't be? Or so I've been told in the thread. The entire area is aggressive. Two bears, two sabrecats, and two spriggans (one vanilla, one flowering). Â So I'm correct that when the husk is placed, the quest is over and the armor should "disappear" on its own?
DeepBlueFrog Posted January 30, 2015 Author Posted January 30, 2015 My issue is when I reach the area with the Flowering Spriggan, they're all aggressive, when.. apparently they shouldn't be? Or so I've been told in the thread. The entire area is aggressive. Two bears, two sabrecats, and two spriggans (one vanilla, one flowering).  So I'm correct that when the husk is placed, the quest is over and the armor should "disappear" on its own?  The armor should disappear... but the gloves and boots will remain for a while after.  The spriggan should indeed be friendly.  Can you share some logs about what happens when you reach that area?
Rabblerouser Posted January 30, 2015 Posted January 30, 2015 I've since reverted to an earlier save before I was infected, but I can try my best to share what happened. I only repeated it about 20 times. I fast-travelled to the Riften horse stables since it was the closet place to go, then started to walk to the area the flowering Spriggan was. Â The first thing that always happens is I'm set upon by two bears. Now I'm a level 12 barbarian woman and these things are tough. Then the 2 sabrecats. Then I /tried/ to only take care of the aggressive /vanilla/ spriggan. Flowering, however, was aggressive as well. Â Â I tried to set it low on my load order/MO priorities. The only thing below it is Locational Damage right now. Â ---- Â Could possibly have to do that I have all the DLC? I recall thinking that SD was a bit smarter in detecting DLC without having to have extra esps now? Though it's more likely with the sheer mountain of mods I have, there's some sort of conflict.
DeepBlueFrog Posted January 30, 2015 Author Posted January 30, 2015 I've since reverted to an earlier save before I was infected, but I can try my best to share what happened. I only repeated it about 20 times. I fast-travelled to the Riften horse stables since it was the closet place to go, then started to walk to the area the flowering Spriggan was. Â The first thing that always happens is I'm set upon by two bears. Now I'm a level 12 barbarian woman and these things are tough. Then the 2 sabrecats. Then I /tried/ to only take care of the aggressive /vanilla/ spriggan. Flowering, however, was aggressive as well. Â Â I tried to set it low on my load order/MO priorities. The only thing below it is Locational Damage right now. Â ---- Â Could possibly have to do that I have all the DLC? I recall thinking that SD was a bit smarter in detecting DLC without having to have extra esps now? Though it's more likely with the sheer mountain of mods I have, there's some sort of conflict. Â Â I test with all the DLCs too so I doubt that is the issue.
Saeros Posted January 30, 2015 Posted January 30, 2015 hi skyrimll a little question: I want to create a bodyslide version of spriggan armor.. where is it in the mod?  ..\meshes\_sd_\sprigganarmor\.. or ..\meshes\sprigganhost\character assets\..  thanks!  S. Â
justbob2 Posted January 30, 2015 Posted January 30, 2015  Can I check if the new method of joining your master is working for anyone? Nothing much seems to have changed for me in this version. I have noticed that If when the "can I go now" dialogue appears, I can say that I wish to continue to serve; at which point "follow me I need your help" appears and I can use my master as a follower. It bugged out after a while though and my master stood on the spot and refused to move. In the end I had to use "can I go now" and join the master which worked as in previous versions.  Im sure that I have seen that follower dialalogue on previous versions though so im not sure that's what is supposed to have changed now. Other than that, I get no "new" methods of joining so im confused!  The new method is to join your master as a free person (collar removed) or to join as a slave (collar not removed).  What is your slavery level?  If you are playing at level 5 or 6, your only option is to join as a slave.  Similarly, if you are not submissive at all (resist all the time), your only option is to ask to just go.   For the record, I started my enslavement using version 3.1.1, then updated to 3.1.1a before it finished. I just reached Slavery Level 6 (100), then asked my master "Can I go now". The only option I had was "Oh please master .. Can I join your cause and keep serving you?" When I selected it, my chains AND collar were removed. Also, no specific conditions or restrictions were imposed. (I would have expected something like having to return periodically to serve or pay the master).  I don't have any problem with the way this happens, but I was just curious if this is the way you intended it to work? Your comment above stated I should still have a collar on.  In that regard, I have another question .. can (or will) the iron collar you get when enslaved be replaced with a better one when you are allowed to leave? Â
DeepBlueFrog Posted January 30, 2015 Author Posted January 30, 2015 Â Â Â Â Can I check if the new method of joining your master is working for anyone? Nothing much seems to have changed for me in this version. I have noticed that If when the "can I go now" dialogue appears, I can say that I wish to continue to serve; at which point "follow me I need your help" appears and I can use my master as a follower. It bugged out after a while though and my master stood on the spot and refused to move. In the end I had to use "can I go now" and join the master which worked as in previous versions. Â Im sure that I have seen that follower dialalogue on previous versions though so im not sure that's what is supposed to have changed now. Other than that, I get no "new" methods of joining so im confused! The new method is to join your master as a free person (collar removed) or to join as a slave (collar not removed). Â What is your slavery level? Â If you are playing at level 5 or 6, your only option is to join as a slave. Â Similarly, if you are not submissive at all (resist all the time), your only option is to ask to just go. For the record, I started my enslavement using version 3.1.1, then updated to 3.1.1a before it finished. I just reached Slavery Level 6 (100), then asked my master "Can I go now". The only option I had was "Oh please master .. Can I join your cause and keep serving you?" When I selected it, my chains AND collar were removed. Also, no specific conditions or restrictions were imposed. (I would have expected something like having to return periodically to serve or pay the master). Â I don't have any problem with the way this happens, but I was just curious if this is the way you intended it to work? Your comment above stated I should still have a collar on. Â In that regard, I have another question .. can (or will) the iron collar you get when enslaved be replaced with a better one when you are allowed to leave? Good idea for the collar upgrade. Â I will check the code for that option.
JahReit Posted January 30, 2015 Posted January 30, 2015 Love the new version.  Still not getting a train, just threesome. The food really needs to be medium or full instead of snack. Whipping doesn't work for me, but rarely works indoors for any mod, so not SD+'s fault. Sanguine and what's her name does threesome in dreamworld even though what's-her-name shouldn't be involved - set in MCM "male only" for my female PC. Sanguine and company keep saying, "Watch that spell. It looks dangerous."  What spell??? Also, NPCs follow my PC around telling her how lucky she, or "wish I'd seen it first"  every time she picks something up, for some odd inexplicable reason - irritating!  (Don't know if this is SD+ or some other mod). Where is the PC suppose to find all that food her owner wants/needs? Been conjuring it through console, not a good option. Lanterns hanging from the bandits waists, sometime just the flame.  Don't know where that came from, might be from one of the mods I added.  And no, I didn't add the lantern mod which does that - fire hanging from a belt is ridiculous even for a game.  With minor exceptions, you have outdone your self.  THANKS, Great work.  Don't know how much better you can make this but history says you will.
magnusx Posted January 30, 2015 Posted January 30, 2015 Love the new version.  Still not getting a train, just threesome. The food really needs to be medium or full instead of snack. Whipping doesn't work for me, but rarely works indoors for any mod, so not SD+'s fault. Sanguine and what's her name does threesome in dreamworld even though what's-her-name shouldn't be involved - set in MCM "male only" for my female PC. Sanguine and company keep saying, "Watch that spell. It looks dangerous."  What spell??? Also, NPCs follow my PC around telling her how lucky she, or "wish I'd seen it first"  every time she picks something up, for some odd inexplicable reason - irritating!  (Don't know if this is SD+ or some other mod). Where is the PC suppose to find all that food her owner wants/needs? Been conjuring it through console, not a good option. Lanterns hanging from the bandits waists, sometime just the flame.  Don't know where that came from, might be from one of the mods I added.  And no, I didn't add the lantern mod which does that - fire hanging from a belt is ridiculous even for a game.  With minor exceptions, you have outdone your self.  THANKS, Great work.  Don't know how much better you can make this but history says you will.  For the food u can make Sexlab Util One give u food after a sexual aggressive encounter, alcohol and food, u can tweak it for ur tastes XD  http://www.loverslab.com/topic/18950-sexlabutil1-2014-11-23/
JahReit Posted January 30, 2015 Posted January 30, 2015 Â Â For the food u can make Sexlab Util One give u food after a sexual aggressive encounter, alcohol and food, u can tweak it for ur tastes XD Â http://www.loverslab.com/topic/18950-sexlabutil1-2014-11-23/ Â Honestly, that's basically the same as console. Almost, practically, possibly, maybe, not quite but yes/no. Â B U T a good suggestion nevertheless.
justbob2 Posted January 30, 2015 Posted January 30, 2015    Can I check if the new method of joining your master is working for anyone? Nothing much seems to have changed for me in this version. I have noticed that If when the "can I go now" dialogue appears, I can say that I wish to continue to serve; at which point "follow me I need your help" appears and I can use my master as a follower. It bugged out after a while though and my master stood on the spot and refused to move. In the end I had to use "can I go now" and join the master which worked as in previous versions.  Im sure that I have seen that follower dialalogue on previous versions though so im not sure that's what is supposed to have changed now. Other than that, I get no "new" methods of joining so im confused! The new method is to join your master as a free person (collar removed) or to join as a slave (collar not removed).  What is your slavery level?  If you are playing at level 5 or 6, your only option is to join as a slave.  Similarly, if you are not submissive at all (resist all the time), your only option is to ask to just go. For the record, I started my enslavement using version 3.1.1, then updated to 3.1.1a before it finished. I just reached Slavery Level 6 (100), then asked my master "Can I go now". The only option I had was "Oh please master .. Can I join your cause and keep serving you?" When I selected it, my chains AND collar were removed. Also, no specific conditions or restrictions were imposed. (I would have expected something like having to return periodically to serve or pay the master).  I don't have any problem with the way this happens, but I was just curious if this is the way you intended it to work? Your comment above stated I should still have a collar on.  In that regard, I have another question .. can (or will) the iron collar you get when enslaved be replaced with a better one when you are allowed to leave? Good idea for the collar upgrade.  I will check the code for that option.   I have an update. Once again this is not a complaint, but feedback to let you know how well the new version is working.  After being a "freed" slave, I did a few random quests for a couple of game days. I noticed when I went to sell my loot that I still had the iron slave collar in my inventory, although it was unequipped. I put it back on, then went back to my master .. he immediately re-enslaved me! Intended or not, I really like this unexpected turn of events. (Now I have to "work" my way back to Level 6 again!) So, thanks again for all your work on this module.   EDIT: After getting back to Level 6 again, and asking "Can I go now?" again, I was released the same as above (collar unequipped, but still in inventory). So, I spoke to my ex-master without the collar and nothing happened .. then I put the collar back on and spoke to the guy .. he enslaved me again! So, "collar = slave" .. might explain why it must be removed when you are initially freed.  I'm thinking if you do intend to keep (and upgrade) the collar, you may have to replace the collar with one coded differently to avoid this issue. Â
magnusx Posted January 31, 2015 Posted January 31, 2015 Â Â Â For the food u can make Sexlab Util One give u food after a sexual aggressive encounter, alcohol and food, u can tweak it for ur tastes XD Â http://www.loverslab.com/topic/18950-sexlabutil1-2014-11-23/ Â Honestly, that's basically the same as console. Almost, practically, possibly, maybe, not quite but yes/no. Â B U T a good suggestion nevertheless. Â Â well, is automatic, and u can stablish some parameters, just saying, i use it, im happy XD
Skit Posted January 31, 2015 Posted January 31, 2015 Hi ! Â There is a spriggan matron lvl 18 killing everybody in Riverwood inn and is not attacking me. o_O (I'm lvl 2). Â Edit : started a new game and I've got the same issue, the pannel tell me this mob is coming from SD+ I don't have any mod for spriggan I even unchecked SD_spriggan from daymol. Â The only mod I installed lately is Climat of Tamriel. All requirement are updated. Â Â
Oriloceech Posted January 31, 2015 Posted January 31, 2015 Hey. Just had a question about the personality types. In the online manual it lists them as: Simple profile Comfortable Horny Sadistic Gambler Caring Perfectionist Now, those are pretty different from what I've observed while using the mod. The only one that the manual and game seem to have in common is Horny. For instance, on my last save, the owner was most recently: Horny - Vicious Hungry - Greedy Angry - Suspicious Is the FAQ outdated, or something? Did Sadistic become Vicious? Gambler maybe became Greedy? I don't think I've ever seen the others pop up.And the dashes... what are they for? In the above example, am I looking at six different statuses, or only 3? Is Horny - Vicious, for instance, one status, or two? Is he Horny AND vicious, or... viciously horny? The dashes kinda make me think that each line is related. Hungry - Greedy actually makes sense (guy's REALLY fuckin' hungry) and it's what led me to believe that they were connected. Angry - Suspicious leads me to believe he's angry because her's suspicious, or something. I feel like this could all be laid out a bit better, or just explained in the FAQ. If you could explain how this all works to me, I'd be happy to write up something a little more detailed for you to copy & paste into the FAQ. (If you'd like.)You'll have to excuse me if it sounds like I'm attacking you--absolutely unintended. I love this mod, and everyone who's contributed anything to it. This is just one thing that's been confusing the hell out of me.Oh, and out of curiosity, what's the status on the whole master as follower thing? Because that sounds pretty bitchin'. From the manual it looks like it's just a gleam in someone's eye, but the manual may also be wildly out of date. I can't really tell.Anyway, sorry for the long post!
Kalaxus Posted January 31, 2015 Posted January 31, 2015 Zaz ver 6.01 not avail, 6.0 or 6.02 unless I'm taking crazy pills just fyi
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