charlieTG Posted March 26, 2014 Posted March 26, 2014 So I'm giving this a go, and just wondering, what's a good place to get enslaved? I don't want to get stuck somewhere with few NPCs and no chance of escape etc.
windu190 Posted March 26, 2014 Posted March 26, 2014 I have that bug where I can't die, my health drops to zero but I stay alive. I know this is a common issue and there's a fix for it, but I can't for the life of me find it. Does anyone know how to fix this?
pearson Posted March 27, 2014 Posted March 27, 2014 Still getting the issue in this latest release where certain races are forcing tags on sex (on enslavement, I don't know about coveted or dancing) that are too restricting on animations leaving it with only one animation to choose from. It only happens with a few races and it's somehow tied to the gender restriction setting (it's less restricting when the gender restriction setting is set to "no", in which case it only forces "anal" and "aggressive", leaving it with a few more animations to choose from).
Pyrus Posted March 27, 2014 Posted March 27, 2014   In console with player selected inv will list your inventory and unequip (id# from inv list) will unequip.   Brilliant, many thanks for that  EDIT:  Just out of curiosity I enabled every slot in Sexlab Framework to be removed but the quiver still remains. Does anyone know what slot it's actually equipped in?   I made a mistake above, the command should be unequipitem.  No idea on quiver slot though.
Scarlett Posted March 27, 2014 Posted March 27, 2014 In the next update could you make it so you could be the jarls "Pet" (Essentially slave, but instead named pet).  Like instead of fighting them to become slave (not sure if that works) give a dialougue option such as the "I need a strong hand", and you just become their pet.  Also, if you want a new master and you use the "i need a strong hand" on jarls, does it ever work?
Storms of Superior Posted March 27, 2014 Posted March 27, 2014  In the next update could you make it so you could be the jarls "Pet" (Essentially slave, but instead named pet).  Like instead of fighting them to become slave (not sure if that works) give a dialougue option such as the "I need a strong hand", and you just become their pet.  Also, if you want a new master and you use the "i need a strong hand" on jarls, does it ever work?[/quote  It actually does work. Give it a try. Not the fighting the Jarl, that will get you hurt, but offer your PC to the Jarl after escaping enslavement.
DeepBlueFrog Posted March 27, 2014 Author Posted March 27, 2014  In the next update could you make it so you could be the jarls "Pet" (Essentially slave, but instead named pet).  Like instead of fighting them to become slave (not sure if that works) give a dialougue option such as the "I need a strong hand", and you just become their pet.  Also, if you want a new master and you use the "i need a strong hand" on jarls, does it ever work?[/quote  It actually does work. Give it a try. Not the fighting the Jarl, that will get you hurt, but offer your PC to the Jarl after escaping enslavement.  An easy way to try that is to go to Sanguine's realm and keep the enchanted slave collar (if you come back with it).  Wear the collar and you will see the 'I need a strong hand' dialog option active even if you are not current enslaved or wearing chains.
Lyman the Lunatic Posted March 27, 2014 Posted March 27, 2014 Tried Hired Thug, it was quite funny  So my char. is in Whiterun, the hired thug got her & took her to the Companions where she was given to Farkas. Farkas approached her & that started a dialogue menu, no special dialogues there. Since it's her 1st time in Jorvaskr, the hired thugs stood in place to watch the 2 NPCs brawling each other, my char. approached them, no special dialogues. When they left, she was quickly freed by Skjor & Farkas was more than willing to free my char.  So my char. tracked the hired thugs to the Embershard mine, the hired thugs are essential & her "items" (since this version, you can keep all of the items) are in the chest.  Forgot to mention, while the hired thugs entering Jorvaskr, the debug message keep showing "SDupdate 1 somethingsomething 0" & the game thinks my char. is running away. Just another 1 of those "running away by not running away" I've found.
Lyman the Lunatic Posted March 27, 2014 Posted March 27, 2014 So I'm giving this a go, and just wondering, what's a good place to get enslaved? I don't want to get stuck somewhere with few NPCs and no chance of escape etc. Â type in console "collar" find "slave collar", type "player.additem [the code gos here]" Wear it, walk to any NPCs you want to, talk to them & choose "I need a strong hand to guide me" Now you can beg to be a slave to any NPCs. If you're afraid to be abandoned, do it in a city. So whenever you want to be freed, talk to any city guard.
Pinute Posted March 27, 2014 Posted March 27, 2014     In console with player selected inv will list your inventory and unequip (id# from inv list) will unequip.   Brilliant, many thanks for that   EDIT:  Just out of curiosity I enabled every slot in Sexlab Framework to be removed but the quiver still remains. Does anyone know what slot it's actually equipped in?   I made a mistake above, the command should be unequipitem.  No idea on quiver slot though.   The quiver and arrows don't have a 'slot'. The solution I use is Auto Unequip Ammo - it will 'unequip' quivers whenever your bow/crossbow is unequipped. I've had a few instances with sexlab when the quiver still doesn't unequip but it's very rare.
Scarlett Posted March 27, 2014 Posted March 27, 2014   In the next update could you make it so you could be the jarls "Pet" (Essentially slave, but instead named pet).  Like instead of fighting them to become slave (not sure if that works) give a dialougue option such as the "I need a strong hand", and you just become their pet.  Also, if you want a new master and you use the "i need a strong hand" on jarls, does it ever work?[/quote  It actually does work. Give it a try. Not the fighting the Jarl, that will get you hurt, but offer your PC to the Jarl after escaping enslavement.  An easy way to try that is to go to Sanguine's realm and keep the enchanted slave collar (if you come back with it).  Wear the collar and you will see the 'I need a strong hand' dialog option active even if you are not current enslaved or wearing chains.   Oh my word.  You are truly.. truly A GOLDEN GOD amongst men, thanks (:
Scarlett Posted March 27, 2014 Posted March 27, 2014 Master as Follower Hate Rape  Hey - Sorry for the questions (Just want to optimize the mod I suppose), So how exactly does "Master as Follower" work?  Also "Hate Rape", how does this work? Which races hate which? etc.
Vithiss Posted March 27, 2014 Posted March 27, 2014 I think that, at present, owner follower is just that you can be enslaved by your follower. I think the easiest way is through dialog options. Â There is a post up-thead with the details of hate rape, but it works in WIndhelm and Solitude if you picked the "wrong" side for the civil war or are of the "wrong" races. Sorry that I can't recall the details off the top of my head.
Uthyn Posted March 27, 2014 Posted March 27, 2014 I've noticed a lot of mods lately with a tendacy to steal keys from players or use them if using "DD for the masses". Any chance the enslavers for SD+ can get the same treatment? If they have a key or find one in the player's gear, the master can remove whatever dd items they have or add a few, (especially if the player has a few they escaped from or found). I'm imagining the master locking their slave up for the night, in more than just a cage. ;-)
Lyman the Lunatic Posted March 27, 2014 Posted March 27, 2014 Tried normal enslavement at Whiteriver Watch, freed because her master wandered off to be killed by werewolf-based monster from Skyrim Monster mod called Hunger for no reason. My char was knocked down by the said monster, debug message appear saying she would be enslaved by the said monster, the monster raped her. Sex ends, rinse & repeat. Â Besides that, your settings for ranged attack NPCs messed up the enslavement again, my char. might've died if I didn't pause the game with the console key.
Slorm Posted March 27, 2014 Posted March 27, 2014   The quiver and arrows don't have a 'slot'. The solution I use is Auto Unequip Ammo - it will 'unequip' quivers whenever your bow/crossbow is unequipped. I've had a few instances with sexlab when the quiver still doesn't unequip but it's very rare.   Many thanks, seems to do the trick, though I did like seeing the quiver on the back of my character normally, it just needs removing for the sexlab scenes.  Strange why Bethesda didn't give it it's own slot.
Princessity Posted March 27, 2014 Posted March 27, 2014 I finaly had a little time to sit down and create a new character just to test SD+ and I think it's the stablest version I played so far! ^^ It's amazing how things have changed  Buuuuut there are a few thingies I noticed. Most obviosu is the combat trigger doesn't work. Or it does if I type "tim" in console and patiently wait for the scripts to catch up but I never got it to work naturally. The character enters bleedout animation and enemies keep whacking at her a few seconds after that. I could survive that when there's only 1 opponent but 2 and more just kill me all the time before enslavement can trigger unless I'm using "tim". Ohh and also ranged enemies never trigger enslavement. They just stand back and keep shooting and shooting. And Falmer don't trigger enslavement at all.  On the other hand Defeat works perfectly, enemies start ignoring my character as soon as she enters bleedout and ranged enemies approach normally.  I was wondering if you could consider stealing the way Defeat handles its bleedout behaviour? ^^  Also I'm still really worried that SD is using DeferredKill mode. Last I saw it was the buggiest thing ever and player immune to falls and traps which is a little silly (and I tested falls this time and yah player is still immune to them). Woudl it be possible to add an option to MCM to enable the mod's functionality without enabling DeferredKill or any other form of immortality? It would help if forexamplish maybe possibly someone wanted to create a bridge patch between SD+ and Defeat or Submit ^^
Slorm Posted March 27, 2014 Posted March 27, 2014 Buuuuut there are a few thingies I noticed. Most obviosu is the combat trigger doesn't work. Or it does if I type "tim" in console and patiently wait for the scripts to catch up but I never got it to work naturally. The character enters bleedout animation and enemies keep whacking at her a few seconds after that. I could survive that when there's only 1 opponent but 2 and more just kill me all the time before enslavement can trigger unless I'm using "tim". Ohh and also ranged enemies never trigger enslavement. They just stand back and keep shooting and shooting. And Falmer don't trigger enslavement at all. Â Â I've played around a fair bit running SD+ and Defeat together. Originally I had the ranges on Defeat set at 15 - 25 and SD+ weakened state at 15 which seemed to work passably well. Â I've now changed Defeat back to default 0 - 20 (on health) and set SD+ weakened state to 10% and it seems a bit better. I don't think the negative health pool works so you need around 10% to survive the extra hits. It doesn't always work though and you end up dead.
Scarlett Posted March 27, 2014 Posted March 27, 2014 Ok, so can someone explain to me why you would want to use SexLab Defeat AND Sanguine's Debauchery?Â
Princessity Posted March 27, 2014 Posted March 27, 2014 Because Defeat's bleedout works reliably and SD's version can be a little moody. As a player you probably wouldn't want to run both defeat and SD right now because they're trying to do the same thing (and conflicting lots) and I wouldn't recommend it but from a technical perspective if SD threw away its current bleedout handling and copied the code from Defeat it might solve lots of its problems. Â Or if I made a bridge patch between SD and Defeat this would all be easier. SD's bleedout simply wouldn't be used and slavery would be triggered at the end of Defeat's event instead (just like my "Devious Captures" mod). The same could be done with Submit. Â Or if SD sinply threw away its current handling and replaced it with like anything else ^^ Right now the script is just too slow and cumbersome, it's not very functional and I don't think it ever has been. Slavery itself works like it should in my tests and that's really a huge achievement because working with evil Skyrim AI is awful, only the bleedout has caused me lots of issues and I think it's the part of SD that needs the most attention.
Vithiss Posted March 27, 2014 Posted March 27, 2014 Ok, so can someone explain to me why you would want to use SexLab Defeat AND Sanguine's Debauchery?  A good many people use them together with Player as victim disabled because you can use Defeat's subdual functions to escape an owner once you get your hands freed via your owner's good graces.  I use both, with player as victim activated and "Turns" deactivated and with a buffer between Defeat's minimum and SD's trigger. It works at least 95% of the time for me.  But, I don't know squat about coding, and anything that makes SD yet more stable is likely to be a good thing.... though, until I can figure out why my computer won't download 1mb+ files completely, I am pretty much stuck with my current setup, so I can at least claim I'm not just being selfish for a change. Â
pearson Posted March 27, 2014 Posted March 27, 2014 I checked the logs again with this new version (on a brand new character) and when enslaved by orcs or high elves, it's filtering animations by "aggressive" "anal" and "doggystyle" which means they only end up playing one animation no matter what (by default only one aggressive animation fits those tags). This is ONLY with orcs and high elves for some reason. Is this intentional? I get the feeling it's not because when I set gender restriction to "no" it drops the "doggystyle" tag. I'm completely stumped as to why this is happening, I'm using ModOrganizer so leftover scripts is out of the question.
shinji72 Posted March 27, 2014 Posted March 27, 2014 Because Defeat's bleedout works reliably and SD's version can be a little moody. As a player you probably wouldn't want to run both defeat and SD right now because they're trying to do the same thing (and conflicting lots) and I wouldn't recommend it but from a technical perspective if SD threw away its current bleedout handling and copied the code from Defeat it might solve lots of its problems. Â Or if I made a bridge patch between SD and Defeat this would all be easier. SD's bleedout simply wouldn't be used and slavery would be triggered at the end of Defeat's event instead (just like my "Devious Captures" mod). The same could be done with Submit. Â Or if SD sinply threw away its current handling and replaced it with like anything else ^^ Right now the script is just too slow and cumbersome, it's not very functional and I don't think it ever has been. Slavery itself works like it should in my tests and that's really a huge achievement because working with evil Skyrim AI is awful, only the bleedout has caused me lots of issues and I think it's the part of SD that needs the most attention. Â I really would love a patch like this. Let's not forget that Defeat covers also all creature, (many of which doesn't trigger enslavement and are outside the scope of SD+).
windu190 Posted March 27, 2014 Posted March 27, 2014 I have that bug where I can't die, my health drops to zero but I stay alive. I know this is a common issue and there's a fix for it, but I can't for the life of me find it. Does anyone know how to fix this?  Would anyone be willing to help with this? I also checked the old Sanguine's Debauchery thread and found the Immortality Fix, unfortunately, that download link is broken.Â
Slorm Posted March 27, 2014 Posted March 27, 2014 Ok, so can someone explain to me why you would want to use SexLab Defeat AND Sanguine's Debauchery?  It's different stages. If health is still reasonable (above 10%) then Defeat kicks in (and Devious Captures) on the other hand if I really get hammered then I get enslaved.  It's about different consequences for different levels of failure in a fight
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