Mud Posted March 28, 2014 Posted March 28, 2014 I happen to use Defeat as a random combat rape mod, and SD as my actual "death alternative". Below 90% health, any enemy attack has a 2% chance to knock me over. (I'd use 100%, but that messes with brawl quests something fierce.) On another topic, this killmove sending you to Sanguine's realm when it has no reason to bug is really baffling. It happens even with The Dance of Death giving me killmove immunity, but so far it seems as if it's only happening when I use a killmove on a necromancer...
Pinute Posted March 28, 2014 Posted March 28, 2014 I have that bug where I can't die, my health drops to zero but I stay alive. I know this is a common issue and there's a fix for it, but I can't for the life of me find it. Does anyone know how to fix this? Would anyone be willing to help with this? I also checked the old Sanguine's Debauchery thread and found the Immortality Fix, unfortunately, that download link is broken. You sure about that link? I got this as its location https://www.dropbox.com/s/v6806sdwo385yyn/SD_Imortal_Fix.7z from near the bottom of the page here: http://www.loverslab.com/files/file/84-sanguines-debauchery/
easykill Posted March 28, 2014 Posted March 28, 2014 There have been lots of little quirks in enslavement as I have tested this out, but the weirdest and the worst was when farkas tried to enslave me when I was on horseback. I stayed on horseback, became unable to dismount(presumable because of the bindings,) entered tfc automatically as if a sexlab animation was starting when I had put considerable distance between us and flew off into the air at the same time, and when i was returned to near my horse I was not riding it but halfway in the ground nearby. The camera still followed the horse, even when I got stuck on a rock. http://i.imgur.com/rSN2Iv0.jpg log: https://dl.dropboxusercontent.com/u/75573263/Papyrus.0.log load order: Skyrim.esmUpdate.esmUnofficial Skyrim Patch.esp Version 2.0.3Dawnguard.esmUnofficial Dawnguard Patch.esp Version 2.0.3HearthFires.esmUnofficial Hearthfire Patch.esp Version 2.0.3Dragonborn.esmUnofficial Dragonborn Patch.esp Version 2.0.2ApachiiHair.esm Version 1.4ApachiiHairFemales.esm Version 1.3RaceCompatibility.esmSkyrim Project Optimization - No Homes - Full Version.esmactorEvents.esmClimatesOfTamriel.esm Version 3.1Lanterns Of Skyrim - All In One - Main.esmSchlongs of Skyrim - Core.esm Version 2.03.010bSexLab.esm Version 1.40 ALPHASexLabAroused.esmHentaiPregnancy.esmXFLMain.esmZaZAnimationPack.esmSharedSeranaDialogue.esmRaceCompatibilityUSKPOverride.espBetter Dynamic Snow.espRainbows.esp Version 1.05SplashofRain.esp Version 1.04AOS.espFurther Dark Dungeons for ENB.esp Version 1.08Cutting Room Floor.esp Version 1.0.4StaticMeshImprovementMod.espStaticMeshImprovementMod-DragonbornTernFix.espStaticMeshImprovementMod-FurnitureChestSnowFix.esp83Willows_101BUGS_V4_LowRes.esp Version 4.1AMatterOfTime.esp Version 2.00Ars Metallica.esp Version 1.2.2Ars Metallica - Dawnguard.esp Version 1.2.2Ars Metallica - Hearthfire.esp Version 1.2.2Ars Metallica - Dragonborn.esp Version 1.2.2AshRocks.espBirdsHFclean.espBirdsofskyrim.espChesko_WearableLantern.espHoldBorderBanners.espImmersiveSpells.espLanterns Of Skyrim - All In One - Climates of Tamriel - lvl-1.esp Version 1LoversComfort.espMoss Rocks.espMoss Rocks_DB.espPilgrimsDelight.espPoint The Way.esp Version 1.0.2skyBirds - Airborne Perching Birds.esp Version 0.93Skyrim Flora Overhaul.espSkyrimImprovedPuddles-DG-HF-DB.esp Version 1.1ThievesGuide.espWetandCold.esp Version 1.402WetandCold - Ashes.esp Version 1.07RaceMenu.espRaceMenuPlugin.espRaceMenuOverlays.espSkyUI.esp Version 4.1iHUD.espAMB Glass Variants Lore.espCloaks.espCloaks - Dawnguard.esp1nivWICCloaks.esp Version 2.31nivWICSkyCloaksPatch.esp Version 2.3ExplosiveBoltsVisualized.espOsare GothicLolita.espThalmorStandalone.espDeadlyDragons.espcalyps-dragonpriestmasks.espBreezehome_Fully_Upgradable.espConvenient Horse Herding.espHearthfireMultiKid.espHearthfireMultiKid_LastName.espRun For Your Lives.esp Version 1.2.4When Vampires Attack.esp Version 1.1.1sanguinesDebauchery.espSDpatch - dawnguard.espSDpatch - dragonborn.espAchieveThat.esp Version 3.2.1Appropriately Attired Jarls Redux.espBook Covers Skyrim.espDifferently Ebony.espImmersiveFP.espLearnAlchemyFromRecipes.esp Version 1.0Schlongs of Skyrim.esp Version 2.05.012HPSoulGemBirth.espSOS - B3lisario UNP Addon.espSOS - VectorPlexus Muscular Addon.espSOS - VectorPlexus Regular Addon.espSOS - Smurf Average Addon.espSexLab Submit.espSFO - Dragonborn.espSFO - Expanded Diversity.espSkyTEST-RealisticAnimals&Predators.espConvenient Horses.esp Version 14950Convenient Horses - Unique Frost.espdD - Enhanced Blood Main.espdD-Dragonborn-Dawnguard-EBT Patch.espAOS_EBT Patch.espTimingIsEverything.espTimingIsEverything_RunForYourLives_Patch.espUnreadBooksGlow.esp Version 2.2.0zzEstrus.espEstrusChaurus.espaMidianborn_Skyforge_Weapons.espHelgen Reborn.esp Version 105.3tos_places.espTamriel Reloaded.espOpen Cities Skyrim.esp Version 1.0.3OCS + Hearthfire Patch.esp Version 1.0.3OCS + Dragonborn.esp Version 1.2ClimatesOfTamriel-Dawnguard-Patch.esp Version 3.1ClimatesOfTamriel-Dragonborn-Patch.esp Version 3.1ClimatesOfTamriel-Dungeons-Hazardous.esp Version 3.1-ClimatesOfTamriel-Interiors-Warm.esp Version 3.1-ClimatesOfTamriel-Nights-Level-1.esp Version 3.1CoT-WeatherPatch.espCoT-WeatherPatch_DB.espAOS_COT-DG Patch.espCoT-WeatherPatch_NL1.espMighty Beasts - Vampire Lord.espAOS_DBAscendant Patch.espDeadlySpellImpacts.espAOS_DSI Patch.espSkill Config.espdD-No Spinning Death Animation.espTheEyesOfBeauty.esp Version 9The Eyes Of Beauty - Elves Edition.espRaceMenuEasykilnCompilation.espXFLDialogue.espXFLPlugins.espReduced Distance NPC Greetings.esp Version 50Marriable Serana.esp Version 1.6.2EMCompViljaSkyrim.espEMViljaInSolstheimAddOn.espHearthfireMoveKidsfix.espAlternate Start - Live Another Life.esp Version 2.3.5dD - Realistic Ragdoll Force - Reduced.espFacelight.espethereal_elven_overhaul.espWATER.esp Version 2.0WATER Plants.esp Version 2.0WATER DG.esp Version 2.0WATER DB Waves.esp Version 2.0AOS_WetandCold Patch.espMPAB.espAHZmoreHUD.esp Version 1.3.2KJ Tattoos.espMage_clothes_Plus.espSexLab Solutions v2.espSkyFalls + SkyMills + DG + DB.esp Version 3.0.espSkyFalls Dragonborn Small waterfalls.espaMidianBorn_ContentAddon.espSexLab Submit Serana.espBashed Patch, 0.esp Version 26/03/2014 1:01:36 PMeasykiln patch1.espeasykiln patch 2.esp
Scarlett Posted March 28, 2014 Posted March 28, 2014 I happen to use Defeat as a random combat rape mod, and SD as my actual "death alternative". Below 90% health, any enemy attack has a 2% chance to knock me over. (I'd use 100%, but that messes with brawl quests something fierce.) On another topic, this killmove sending you to Sanguine's realm when it has no reason to bug is really baffling. It happens even with The Dance of Death giving me killmove immunity, but so far it seems as if it's only happening when I use a killmove on a necromancer... Explain further? Like the percentages you use on both SD and Defeat? Perhaps provide a scenario, such as "Player gets hit by ___ defeat turns on after that if i run away, but get shot by _____ SD turns on". Just so I can understand what you are saying
Pyrus Posted March 28, 2014 Posted March 28, 2014 I finaly had a little time to sit down and create a new character just to test SD+ and I think it's the stablest version I played so far! ^^ It's amazing how things have changed Buuuuut there are a few thingies I noticed. Most obviosu is the combat trigger doesn't work. Or it does if I type "tim" in console and patiently wait for the scripts to catch up but I never got it to work naturally. The character enters bleedout animation and enemies keep whacking at her a few seconds after that. I could survive that when there's only 1 opponent but 2 and more just kill me all the time before enslavement can trigger unless I'm using "tim". Ohh and also ranged enemies never trigger enslavement. They just stand back and keep shooting and shooting. And Falmer don't trigger enslavement at all. I've been playing around trying to fix a similar problem with falmer for a few hours. I tried plenty of combos of turning defeat/submit on or off or on different settings and playing with papyrus setting to try and give scripts a bit more time to run. I think the problem I'm having is actually from something else though. I tried matchmaker on one of the falmer and it failed as well. I tried a different locations, duskglow rather than shimmermist and tried with matchmaker and of the two falmer across the drop off after the bandits one would work with matchmaker and one wouldn't. Might be something from Skyrim Immersive Creatures as I can see it's adding equipment, but to both of them. Edit: Enslaved successfully by the falmer that matchmaker worked on. The other falmer that didn't work had what I assume is a custom armor from skyrim immersive creatures to appear female but in shimmermist, no falmer seemed to work even those that appeared vanilla. From the attached screen shot it looks like skyrim immersive creatures sets up a new falmer actor for it's variations.
Mud Posted March 28, 2014 Posted March 28, 2014 I happen to use Defeat as a random combat rape mod, and SD as my actual "death alternative". Below 90% health, any enemy attack has a 2% chance to knock me over. (I'd use 100%, but that messes with brawl quests something fierce.) On another topic, this killmove sending you to Sanguine's realm when it has no reason to bug is really baffling. It happens even with The Dance of Death giving me killmove immunity, but so far it seems as if it's only happening when I use a killmove on a necromancer... Explain further? Like the percentages you use on both SD and Defeat? Perhaps provide a scenario, such as "Player gets hit by ___ defeat turns on after that if i run away, but get shot by _____ SD turns on". Just so I can understand what you are saying It's simple - Defeat has a 2% chance of activating on every hit when I am below 90% health. When this happens, my character gets disarmed and raped. Afterwards, combat continues with my character now afflicted by the Raped debuff from Defeat, but no other effects. But whether or not Defeat is triggered, if I am brought to zero health SD kicks in and enslaves my character.
Karin Posted March 28, 2014 Posted March 28, 2014 I have defead 10-30% with 60% on hit,sumbit on button and SD on default and its working.If i lost combat they mostly rape my char,and sometime slave me,its what i wanted i realy hate be slave all time and with defead its help. If i thinking about it falmer never tryed enslave me too,and sometime enemy kill me during tie animation.
DeepBlueFrog Posted March 28, 2014 Author Posted March 28, 2014 I finaly had a little time to sit down and create a new character just to test SD+ and I think it's the stablest version I played so far! ^^ It's amazing how things have changed Buuuuut there are a few thingies I noticed. Most obviosu is the combat trigger doesn't work. Or it does if I type "tim" in console and patiently wait for the scripts to catch up but I never got it to work naturally. The character enters bleedout animation and enemies keep whacking at her a few seconds after that. I could survive that when there's only 1 opponent but 2 and more just kill me all the time before enslavement can trigger unless I'm using "tim". Ohh and also ranged enemies never trigger enslavement. They just stand back and keep shooting and shooting. And Falmer don't trigger enslavement at all. I've been playing around trying to fix a similar problem with falmer for a few hours. I tried plenty of combos of turning defeat/submit on or off or on different settings and playing with papyrus setting to try and give scripts a bit more time to run. I think the problem I'm having is actually from something else though. I tried matchmaker on one of the falmer and it failed as well. I tried a different locations, duskglow rather than shimmermist and tried with matchmaker and of the two falmer across the drop off after the bandits one would work with matchmaker and one wouldn't. Might be something from Skyrim Immersive Creatures as I can see it's adding equipment, but to both of them. Edit: Enslaved successfully by the falmer that matchmaker worked on. The other falmer that didn't work had what I assume is a custom armor from skyrim immersive creatures to appear female but in shimmermist, no falmer seemed to work even those that appeared vanilla. From the attached screen shot it looks like skyrim immersive creatures sets up a new falmer actor for it's variations. That's very possible. SD+ is looking for Falmer race. If Immersive Creatures creates its own 'advanced falmer race', SD+ or even SexLab for that matter, will not be able to see it as a Falmer (I think i tried using the Falmer faction at first but I ran into side effectsm like Chaurus trying to enslave you).
Princessity Posted March 28, 2014 Posted March 28, 2014 Ooops I forgot about that! Yah I have immersive creatures and I usually don't notice it because they blend into the game so well ^^ But I think my concerns about the bleedout and enslavement triggers are still valid. It really looks like the weakest link of SD+ right now
Pyrus Posted March 28, 2014 Posted March 28, 2014 I finaly had a little time to sit down and create a new character just to test SD+ and I think it's the stablest version I played so far! ^^ It's amazing how things have changed Buuuuut there are a few thingies I noticed. Most obviosu is the combat trigger doesn't work. Or it does if I type "tim" in console and patiently wait for the scripts to catch up but I never got it to work naturally. The character enters bleedout animation and enemies keep whacking at her a few seconds after that. I could survive that when there's only 1 opponent but 2 and more just kill me all the time before enslavement can trigger unless I'm using "tim". Ohh and also ranged enemies never trigger enslavement. They just stand back and keep shooting and shooting. And Falmer don't trigger enslavement at all. I've been playing around trying to fix a similar problem with falmer for a few hours. I tried plenty of combos of turning defeat/submit on or off or on different settings and playing with papyrus setting to try and give scripts a bit more time to run. I think the problem I'm having is actually from something else though. I tried matchmaker on one of the falmer and it failed as well. I tried a different locations, duskglow rather than shimmermist and tried with matchmaker and of the two falmer across the drop off after the bandits one would work with matchmaker and one wouldn't. Might be something from Skyrim Immersive Creatures as I can see it's adding equipment, but to both of them. Edit: Enslaved successfully by the falmer that matchmaker worked on. The other falmer that didn't work had what I assume is a custom armor from skyrim immersive creatures to appear female but in shimmermist, no falmer seemed to work even those that appeared vanilla. From the attached screen shot it looks like skyrim immersive creatures sets up a new falmer actor for it's variations. That's very possible. SD+ is looking for Falmer race. If Immersive Creatures creates its own 'advanced falmer race', SD+ or even SexLab for that matter, will not be able to see it as a Falmer (I think i tried using the Falmer faction at first but I ran into side effectsm like Chaurus trying to enslave you). While you mention Chaurus, does everyone have problems with Chaurus Reapers from Dawnguard not working with animations? Once your level 50 you don't see to many vanilla chaurus anymore with Dawnguard installed. I've never looked that close but are they different models or just retextures? Ooops I forgot about that! Yah I have immersive creatures and I usually don't notice it because they blend into the game so well ^^ But I think my concerns about the bleedout and enslavement triggers are still valid. It really looks like the weakest link of SD+ right now I think it's getting to the point that an enslavement framework is needed to sort out who gets a piece of my character and what stuff they put on her. Earlier I was fighting a bandit chief and another bandit when I went into bleedout, inside smuggler's den. Defeat seemed to kick in for the bandit at the same time as SD+ did for chief so the bandit raped me while my new owner tried to wander back off somewhere. when the bandit finished the chief and I seemed to be teleported outside the cave maybe or the owner was already there and I was teleported to him he didn't seem very happy though and stuck a blindfold on me and promptly went to sleep on the bedroll outside the cave. One of these days the bandits will figure out that it might be a good idea to gag vampires.
shinji72 Posted March 28, 2014 Posted March 28, 2014 Ooops I forgot about that! Yah I have immersive creatures and I usually don't notice it because they blend into the game so well ^^ But I think my concerns about the bleedout and enslavement triggers are still valid. It really looks like the weakest link of SD+ right now Not to speak in place of Skyrimll but he mentioned the next update (not so near in the future) would be about integrating SD+ with Death Alternatives mod. This would solve the deferredkill issue, because DA framework would handle it all and SD+ enslavement and dreamworld would just be DA possible outcomes. This would not solve the issue with Defeat, because he's doing his own framework... It seems in the future we will have to choose between a DA framework with SD+ or a DEFEAT framework with SD+. So sorry about the Falmer issue (of course I'm a user of Immersive Creatures). Ms Leeches, Skyrimll do you think a patch could be made to fix this?
Redflyingmonkey Posted March 28, 2014 Posted March 28, 2014 Hey skyrimll, I was wondering, there is this character I had on which I've downloaded and installed everything, from SD to the earlier releases of SD+, and well obviously it started having issues at some point. I managed to kind of save it some days ago with the new Save Script Cleaner, which has really worked well. Anyway, thing is, I wanna play this character again but it has a non started version of SD+ on it. If I update it by uninstalling your mod and installing the new version after safe saving and everything, it wouldn't cause problems since the mod is not installed/started in game yet, right ?
Pyrus Posted March 28, 2014 Posted March 28, 2014 I doubt you'll have any issues upgrading if it's not active yet. Just make sure you delete any old scripts from Data/Scripts that start with "_sd" the new versions are packed in a .bsa so the old loose files will override if still there.
alitata Posted March 28, 2014 Posted March 28, 2014 I become immortal the instant I begin the quest "A night to remember" or if I activate the mod manually by clicking "begin". So it's not even an uninstallation bug! Any help or pointers on how to avoid that? Or will it be an inevitable consequence if I want to use this mod? P.S. I tried activating the mod right after beginning the quest as soon as I awoke in the temple of Dibella in Markarth. That did not work. I'm gonna try finishing the whole quest and installing it after; hopefully I can get some troubleshooting from here in the meantime. Thanks!
DeepBlueFrog Posted March 29, 2014 Author Posted March 29, 2014 Ooops I forgot about that! Yah I have immersive creatures and I usually don't notice it because they blend into the game so well ^^ But I think my concerns about the bleedout and enslavement triggers are still valid. It really looks like the weakest link of SD+ right now Not to speak in place of Skyrimll but he mentioned the next update (not so near in the future) would be about integrating SD+ with Death Alternatives mod. This would solve the deferredkill issue, because DA framework would handle it all and SD+ enslavement and dreamworld would just be DA possible outcomes. This would not solve the issue with Defeat, because he's doing his own framework... It seems in the future we will have to choose between a DA framework with SD+ or a DEFEAT framework with SD+. So sorry about the Falmer issue (of course I'm a user of Immersive Creatures). Ms Leeches, Skyrimll do you think a patch could be made to fix this? If i remember well (I haven't looked at DA or SD in a week), DA allows you do disable the bleedout effect... so it should be possible to have Defeat enabled for rape and bleedout... and DA enabled at the same time to select what happens when you die. I have been trying to work things out with DA integration. Some of it works.. some still needs work. This week was a total waste as fas as Skyrim goes - too much work RL. I am not expecting things to improve until at least next friday.
Aethyri Posted March 29, 2014 Posted March 29, 2014 Been having fun with this one again. But a bit of an odd bit. For some reason, Sanguine has been taking pleasure in my killing blows every now and then, freezing the game for a bit, then transporting me to dream world. Except nothing happens there. I can wander around, talk to the people being held/tortured. Then when I ask to be let go, or throw the switch, I get teleported to Honningbrew Meadery naked and confused. Which makes sense I suppose given all the events. Still, I can't help but feel something is supposed to happen on my trips there.
Storms of Superior Posted March 29, 2014 Posted March 29, 2014 One thing about Populated Lands and Roads: these NPCs are not compatible with SD+. They will beat you down until Sanguine spams his thing to do the dreamworld thing. Once there He'll let you go, only to have you get near a hostile NPC, causing your health to drop to 0. sure enough, there you go into the dreamworld thing again, and this will repeat for every time Sanguine spams that thing he does to suck you in. It's not like it can be helped, because many times, while enslaved, groups of adventurers have actually come looking for me. With hands tied and no gear available, I must take the beating that inevitably leads to dreamworld spam. Moral of the story: use caution when considering PLaR with SD+.
windu190 Posted March 29, 2014 Posted March 29, 2014 I have that bug where I can't die, my health drops to zero but I stay alive. I know this is a common issue and there's a fix for it, but I can't for the life of me find it. Does anyone know how to fix this? Would anyone be willing to help with this? I also checked the old Sanguine's Debauchery thread and found the Immortality Fix, unfortunately, that download link is broken. You sure about that link? I got this as its location https://www.dropbox.com/s/v6806sdwo385yyn/SD_Imortal_Fix.7z from near the bottom of the page here: http://www.loverslab.com/files/file/84-sanguines-debauchery/ Thank you!
Darkstalker05 Posted March 29, 2014 Posted March 29, 2014 Any one know if this mod compatible with requiem?
FrodoSwagginz Posted March 29, 2014 Posted March 29, 2014 Hey guys, been looking through here and i seem to be having the same problem here as some people and the solutions posted don't seem to be working for me. The problem is that none of the animations seem to work, both my character and the NPC just stand around for a while as the sound effects happen. Personally i think it's a problem with SexLabs as the same problem occurs if i try sex with a creature, both me and the creature stand there doing nothing
DeepBlueFrog Posted March 29, 2014 Author Posted March 29, 2014 Any one know if this mod compatible with requiem? It is compatible.. I am using Requiem with it during my tests. The only thing is that Requiem makes the negative health buffer unusable below about x0.7, so you will feel completely invincible if your health buffer is higher than that (I checked - the value for health is decreasing... VERY slowly... so in practice, you are immortal).
Darkstalker05 Posted March 30, 2014 Posted March 30, 2014 Any one know if this mod compatible with requiem? It is compatible.. I am using Requiem with it during my tests. The only thing is that Requiem makes the negative health buffer unusable below about x0.7, so you will feel completely invincible if your health buffer is higher than that (I checked - the value for health is decreasing... VERY slowly... so in practice, you are immortal). @skyrimll should I put the mod before requiem or after? Cause when I put it after I see the mod conflict with requiem troll and draugh lowering their health making them weaker requiem troll have 500 health and with the mod lower to 243. Sorry about my bad english what I mean is the load order.
Korella Posted March 30, 2014 Posted March 30, 2014 Been having fun with this one again. But a bit of an odd bit. For some reason, Sanguine has been taking pleasure in my killing blows every now and then, freezing the game for a bit, then transporting me to dream world. Except nothing happens there. I can wander around, talk to the people being held/tortured. Then when I ask to be let go, or throw the switch, I get teleported to Honningbrew Meadery naked and confused. Which makes sense I suppose given all the events. Still, I can't help but feel something is supposed to happen on my trips there. I'm guessing that your killing blows are the ones where you are about to kill someone and then... Sanguine doesn't let you. If that is the case then I'm having the same issue, the Dance of Death mod ( http://www.nexusmods.com/skyrim/mods/10906/? ) has helped some... maybe. least it feels that way but I could be mistaken. Not sure why SD is triggering at random when I preform a kill move but it would be nice if it stopped. Suppose I could disable kill moves all together with the Dance of Death mod but I kinda like them. Would be a last resort for me.
Karin Posted March 30, 2014 Posted March 30, 2014 killmove bug is weird After i instal tDoD its looked good,was propably lucky,but latter again i am sometime sended to Sanguine land during it. Weird part is if i kill some one with crossbow(camera on bolt kill move) i was never send to dream world,with greatsword again close combat enemy its working mostly good(70%work 30% i am send),but again ranged enemy i am sended too Sanguine near all time. Same with werewolf form was in place with many necromats and all kill move in best form send me too Sanguie
x9800 Posted March 30, 2014 Posted March 30, 2014 I had killmove bug too, but when I've started a new game with new version of SD it completely disappears, so maybe a reason is an old scripts from previous version. Try to uninstall SD, then clean your save with this: http://www.nexusmods.com/skyrim/mods/52363/? (brilliant tool, it can clean all orphaned scripts from savegame), and install SD again. Maybe it'll help.
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