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Devious Devices - Captured Dreams Shop v4.15 - files removed


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Posted
7 hours ago, EnvyFree said:

Hi there! I'm making an effort to work my way through the Thalmor Embassy quest. However when my character is being moved from the jail cells to the Embassy, after the loading screen and you are standing there in the maids uniform, scripts seem to stop running and I cannot seem to progress past this. The guard is just standing there facing the door. Any ideas as to what might help move this along? Thanks in advance!

 

enable controls and move into the room with Elenwen then disable them again.

Posted
1 hour ago, BlackWidowzz said:

I wonder if anybody else is having a problem with mining.. i can't seem to find any ores anywhere in the mine.. please help

Rather odd since they are all customized versions of it.

Posted

My character has a captured dreams chastity belt and collar equipped and they weren't removed after I payed off all the debt to the master. I also have no other quest going on right now which would require me to wear the belt. Using "remove quest devices" in the mcm doesnt do anything either. I tried to remove the items by removing the unnamed items through the console and after that the real items but I wasn't able to remove the items after removing the unnamed items through the console either. When I tried that the unnamed items just got added again.

 

Anything else I can try to fix this?

Posted
6 hours ago, XxcravierxX said:

My character has a captured dreams chastity belt and collar equipped and they weren't removed after I payed off all the debt to the master. I also have no other quest going on right now which would require me to wear the belt. Using "remove quest devices" in the mcm doesnt do anything either. I tried to remove the items by removing the unnamed items through the console and after that the real items but I wasn't able to remove the items after removing the unnamed items through the console either. When I tried that the unnamed items just got added again.

 

Anything else I can try to fix this?

 

There is an option in the Captured Dreams MCM to remove Quest items

Posted
27 minutes ago, Majin Buu said:

 

There is an option in the Captured Dreams MCM to remove Quest items

Already tried that as I said and I didn't work ^^

 

found another way already now anyways, I used the Devious Devices mcm option instead of the captured dreams mcm to remove all devious devices and it worked this time, I just hope I didnt break some captured dreams scripting stuff by doing that

Posted
15 hours ago, Veladarius said:

enable controls and move into the room with Elenwen then disable them again.

I've made an attempt at enabling/disabling controls several times all throughout the embassy. Another interesting symptom is that when I go to a door that leads to the exterior it doesn't register as an exterior door. Upon using said door nothing happens. It just opens to blackness then closes. Are there any options in the MCM to force the scripts to start running, or something along those lines? Im pretty lost. XD

Posted
12 hours ago, XxcravierxX said:

Already tried that as I said and I didn't work ^^

 

found another way already now anyways, I used the Devious Devices mcm option instead of the captured dreams mcm to remove all devious devices and it worked this time, I just hope I didnt break some captured dreams scripting stuff by doing that

Won't break anything if it was something that was supposed to be removed. Actually there are only a few places where not having the required devices will cause issues and if they do come up it is usually in the start of dialogue so getting the devices through the console (if you don't have them) and equipping them then enter the dialogue again will usually let it continue properly. There are times where if they are missing it will replace them.

Posted

Hey again,

 

Quick question, not sure if it's been answered before but: my character was put into a moderate punishment, supposedly to be displayed, but first locked in the cage to be fetched in the morning.

 

Morning comes, Herran fetches my character, moves her out of the cage, but then rushes off and leaves her standing there. I tried to enable and disable player controls, no dice. I tried following Herran, but he just runs into the shop and then any interactions continue as if the punishment was finished.

 

Which wouldn't be a problem if my character was unable to wait or sleep anymore due to that [I think the no sleep or wait was activated in the cages].

 

Any ideas?

Posted

Hey, I've had this mod installed for a few years and it's one of the best out there, so many thanks to the developer for its efforts.

 

Lately, I found an issue that I don't know how to fix and I could use some assistance. The newer DD versions have animations for tugging on chastity belts. In my game, Herran has one of those belts equipped and once the tugging animation starts, he never stops, which can ruin the punishments.

 

For example when he placed the PC in the cage and then said he would be back in one or two days, he stood there by the cage tugging on the belt for over one day (that's when I got bored). The only way to get him unstuck was to get out by myself, earn another punishment, then use the wait button (T) while sitting in front of display as requested by the master.

Unfortunately, the same bug happens when he comes to get the PC from being put on display; he started tugging on the belt in front of the shop's door and never stopped. However, when you are between those poles, you can't use the time pass button, so I couldn't fix it. Spawning a new Herran doesn't help either and I'm afraid that I would mess up his AI package if I forcefully made his a follower so that I can manage his inventory and take the belt off him.

 

The only solution I could think of is to max my pickpocket skill, maybe I could steal it from him?

 

Anyway, any help would be appreciated. Thanks.

Posted
On 10/13/2018 at 3:45 PM, Veladarius said:

If you are referring to the issue of npc's moving around in the bound animation it is a matter of the npc not resetting to the standard idle / animations even though they are set to do so. I had tried a number of things some time ago to fix it including resetting their idle when done but that does not work with all of them or all of the time (some not at all). They use markers and AI packages with multiple animations possible but I am not sure why it won't release them from the bound idle. This has happened across most every version of ZAP (where I pull the idles from directly) so I know it isn't an issue with that. Since it is only a visual bug and does not affect game play it isn't high on my list of things to fix currently.

I totally agree that it's low priority, but just in case you want to give it another try Kenjoka managed to get NPCs in and out of ZAP furnitures just fine. You might ask him or have a look on the code of Slaverun reloaded, but i guess that's huge.^^

Posted
On 11/3/2018 at 2:19 AM, whyjayeffvee said:

Hey again,

 

Quick question, not sure if it's been answered before but: my character was put into a moderate punishment, supposedly to be displayed, but first locked in the cage to be fetched in the morning.

 

Morning comes, Herran fetches my character, moves her out of the cage, but then rushes off and leaves her standing there. I tried to enable and disable player controls, no dice. I tried following Herran, but he just runs into the shop and then any interactions continue as if the punishment was finished.

 

Which wouldn't be a problem if my character was unable to wait or sleep anymore due to that [I think the no sleep or wait was activated in the cages].

 

Any ideas?

It sounds like something interrupted the scene and left you in the middle of an animation or idle. Reset your idle (in the CD MCM Menu on the Player page) and move Herran back to your position and hopefully the scene will continue or the scene ended and did not start the next part. The punishment quest is made up of a LOT of small scenes linked together so something may have killed the scene at the end leaving you stuck and not advancing things. Worst case you may need to go to a prior save.

Posted
5 hours ago, Aqvaman said:

Hey, I've had this mod installed for a few years and it's one of the best out there, so many thanks to the developer for its efforts.

 

Lately, I found an issue that I don't know how to fix and I could use some assistance. The newer DD versions have animations for tugging on chastity belts. In my game, Herran has one of those belts equipped and once the tugging animation starts, he never stops, which can ruin the punishments.

 

For example when he placed the PC in the cage and then said he would be back in one or two days, he stood there by the cage tugging on the belt for over one day (that's when I got bored). The only way to get him unstuck was to get out by myself, earn another punishment, then use the wait button (T) while sitting in front of display as requested by the master.

Unfortunately, the same bug happens when he comes to get the PC from being put on display; he started tugging on the belt in front of the shop's door and never stopped. However, when you are between those poles, you can't use the time pass button, so I couldn't fix it. Spawning a new Herran doesn't help either and I'm afraid that I would mess up his AI package if I forcefully made his a follower so that I can manage his inventory and take the belt off him.

 

The only solution I could think of is to max my pickpocket skill, maybe I could steal it from him?

 

Anyway, any help would be appreciated. Thanks.

 

4 hours ago, Nazzzgul666 said:

I totally agree that it's low priority, but just in case you want to give it another try Kenjoka managed to get NPCs in and out of ZAP furnitures just fine. You might ask him or have a look on the code of Slaverun reloaded, but i guess that's huge.^^

 

 

With Herran tugging at his belt it is likely an issue between DD v4 and the belt being a DD v3 device and how the animation is set up to run. You can try EvaluatePackage on him or ResetAI or try removing his belt via console (not that I think it will work with how DD is set up now). The other thing to do is change the belt tugging event off in DD but that will affect all NPC's and yourself.

Posted

I just downloaded and took CD Part 2 - Meshes and Textures - 1024k  V4.09 and CD Part 1 - Esp and Scripts - v4.15.  I went to the shop and some of the slave are missing textures from the knee down. I have all the requirements.  Any suggestion?  I also asked/paid for a yoke to be removed and I still have it on..

Any help would be greatly appreciated.

Posted
50 minutes ago, Veladarius said:

 

 

 

With Herran tugging at his belt it is likely an issue between DD v4 and the belt being a DD v3 device and how the animation is set up to run. You can try EvaluatePackage on him or ResetAI or try removing his belt via console (not that I think it will work with how DD is set up now). The other thing to do is change the belt tugging event off in DD but that will affect all NPC's and yourself.

Did you forget to refer to me or got confused?^^ I meant the "slaves hover through the area bound" thing, not any problems with Herran.

Posted
9 hours ago, Veladarius said:

 

 

 

With Herran tugging at his belt it is likely an issue between DD v4 and the belt being a DD v3 device and how the animation is set up to run. You can try EvaluatePackage on him or ResetAI or try removing his belt via console (not that I think it will work with how DD is set up now). The other thing to do is change the belt tugging event off in DD but that will affect all NPC's and yourself.

 

Ty. I'll try removing the belt, see if that works. :)

Posted
20 hours ago, Nazzzgul666 said:

Did you forget to refer to me or got confused?^^ I meant the "slaves hover through the area bound" thing, not any problems with Herran.

Both likely, trying a new medication.

 

With the slaves I use Idle markers that have a list of idles to randomly use and for whatever reason they don't exit the idles when they stop using the idle marker. Since they are not scripted at all and just use AI behaviors it is either something with how the idle is set up in FNIS or an issue with Skyrim or a bit of both. I may be able to add a script to the idle marker to tell it to reset whomever used it and exited to reset their idle.

Posted

Hey guys! So I got the Thalmor questline working thanks to a little fenagling. (is that even a word?) Anyways, shortly there after I managed to get punished to be put into the cages on the exterior of the shop. Initially everything went down well but on my characters third day of internment the expansion kicked in and the cages were removed! Only to be replaced by a fern of some sorts. Normally, I wouldnt have an issue with this. You know, freedom and all. Now though, every time I disable control over my toon, she starts to wander off down the road away from the shop.

Is there any way to end the cage punishment so this isnt an issue?

Posted
12 hours ago, EnvyFree said:

Hey guys! So I got the Thalmor questline working thanks to a little fenagling. (is that even a word?) Anyways, shortly there after I managed to get punished to be put into the cages on the exterior of the shop. Initially everything went down well but on my characters third day of internment the expansion kicked in and the cages were removed! Only to be replaced by a fern of some sorts. Normally, I wouldnt have an issue with this. You know, freedom and all. Now though, every time I disable control over my toon, she starts to wander off down the road away from the shop.

Is there any way to end the cage punishment so this isnt an issue?

 

The problem is that the punishment is happening during the expansion and the cage location is moved. There are several aliases that are set with a number of location markers which makes changing things in the middle of it manually very difficult and the scene to release you won't work as the markers are disabled now.

 

If you have a save from the first day then use:   setpqv cdxpunishmentset01 punishmentdaysleft 0      this will have them release you either that day (if before 10 am) or the next day.

 

If you don't have a save then you will have to enable the cages (along with the markers). To do that do the following:

prid xx08B235          xx is the mod ID number (load position) and can be found by using   help cdx  and it will be the first 2 digits of the items

enable

This should restore it to how it was. Once the punishment is done you will need to disable it again. The aliases are set up so they can be disabled and such but I am not sure if disabling them clears them or not since they are normally empty. I would still do the first command as well.

Posted

Just a quick question. So there is no 4.15 for oldrim and the latest version for that is 4.09? Or are they basically the same thing with the difference that one is for SE and the other is not?

Posted
1 hour ago, pearisdriving said:

Just a quick question. So there is no 4.15 for oldrim and the latest version for that is 4.09? Or are they basically the same thing with the difference that one is for SE and the other is not?

4.15 is mainly for Oldrim but the related explanation in its description should make it working in SSE, too

Posted
12 hours ago, strawberrysnolf said:

Mhh. Seems like i am a bit confused: Should bring my spouse to CD Shop. Spouse is in Breezehome. I can get her with me by "Follow me i need your help" but it seems this does not count to the Master?

Did you use 'Chaste Life' ?

If so then after speaking with your wife they would suggest going there to get the ability to remove your belt.

 

If you are just using 'Chaste Spouse' without 'Chaste Life' you do not need to take your wife just go and ask to purchase some items for you and your spouse (under purchase items). Just make sure that you have set the house as the 'play house' in the dialogue with your spouse.

Posted

Only a short question. In the MCM there is a 2nd Quest possible where I can enable/disable to help a Customer, but it is always marked as disabled. will there be a new Quest in future?

 

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