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Devious Devices - Captured Dreams Shop v4.15 - files removed


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Posted
10 hours ago, Azurahawk said:

So... when I try equipping my slave with one of the devices I bought from Captured Dreams, they do not activate; such as cuffs, chasity, plugs, etc. Is my save file bugged or is it something to do with my load order? 

 

Attached is my load order. 

LoadOrder.txt

All of the device scripts were changed quite a bit between v3 and v4 so any of the CD generic items likely do not work. The CD quest devices link to the equip script or one of the other scripts but the interface was replaced by the custom scripts so they generally still work. CGi was doing a test conversion on one of my other mods that uses a script in TESVEdit to migrate the device from v3 to v4 scripts but I have not heard if it has been successful or not, I have a feeling it is more difficult than first thought.

Posted
10 hours ago, sen4mi said:

The simplest fallback I can think of might be called "get a room":

 

Teleport the player and the conversation target to a dedicated small room, leave the screen black, wait until the conversation completes (have the end handler check for being in that room). Then teleport them back out.

 

A pain, for sure (you don't know if a room is garbaged by another npc when things are broken, so each such conversation needs its own place). I keep hoping that Elminster will give us something that can serialize a plugin to text and then deserialize it back to mod format, so rebuilding lots of conversations can be tackled... but ...

 

Moving to another room would not help as mods that can take over the player or npc can still do it no matter where they are. These scripted events will stop scenes and dialogue and if only the npc and player were in the room it would likely happen between the two of them. The fix is for this issue is for mod makers to check to see if the player or npc they are looking to take over are already doing something and then select someone else. I have no way of stopping these scripted events and have done what I can to make it so scenes can recover from them but this is not always possible. Also it would break immersion and require rewriting most of the scenes as this happens in just about every scene where the npc either speaks to another npc or the player and npc move to another spot whether it is another cell or in the same room.

 

Localization puts all of the dialogue into a file that the mod reads from already. The issues are with Skyrim's engine and how it handles dialogue. Player to npc dialogue is handled by the dialogue system while npc to npc dialogue is handled by scenes. Player dialogue, even if there are no options, can not be put into a scene unless you do something like I did with Customer Assist 02 when the player meets the customer and I use an invisible npc called 'player voice' in the scenes. This is a bit of a pain, adds another npc that can be interfered with and does not let the player choose options in dialogue. FO4's dialogue is handled within the scenes so you can have player/npc conversations along side npc/npc conversations without having to go back and forth though the limitation of only 4 choices is a pain (likely due to console control simplification) and would require careful planning to build dialogue that would normally have quite a few more options and require more levels of dialogue. I'm not even sure how one would go about making a complex dialogue tree where you can move forward and backward within the tree but that system would still be vulnerable to takeover by scripted events.

 

In summary I have no plans on rebuilding the scenes or dialogue based on your suggestions as they would 1- break immersion, 2- not stop other mods from interrupting scenes as they can still take over those in the room, 3- require a lot more load screens as it would happen every time you were moved to the other room and returned and 4- be far too much work as I have hundreds of scenes and close to 10,000 lines of dialogue.

Posted

I just set up a new game and now the Master is wearing the nobles clothing again instead of the catsuit. I haven't had this problem for a loooong time but now it's back. My only suspect overwriting part 1 of CD is your DD4 patch. Could this be the culprit? Or is there an easy fix for it?

Posted

So what's with the arm binders not coming off during the Party Favors mission? I read prior posts stating it was broken? In any case I'm having that issue. Should I just remove them via console for now?

Posted
3 hours ago, Stuker said:

I just set up a new game and now the Master is wearing the nobles clothing again instead of the catsuit. I haven't had this problem for a loooong time but now it's back. My only suspect overwriting part 1 of CD is your DD4 patch. Could this be the culprit? Or is there an easy fix for it?

I just installed the necessary files and the female Embassy patch and it's working fine outside of a few small problems. Have you tried not installing DD4 patch?

Posted
2 hours ago, Chroom22 said:

I just installed the necessary files and the female Embassy patch and it's working fine outside of a few small problems. Have you tried not installing DD4 patch?

Nope. I will do that as soon as I'm at home of course. I had this problem solved long time ago and can't remember the solution. My load order hasn't changed that much since last time but it's the first time I started a complete new game with the patch installed. It was installed on a existing savegame and there weren't any problems with the catsuits then.

Posted
18 hours ago, Stuker said:

I just set up a new game and now the Master is wearing the nobles clothing again instead of the catsuit. I haven't had this problem for a loooong time but now it's back. My only suspect overwriting part 1 of CD is your DD4 patch. Could this be the culprit? Or is there an easy fix for it?

The DD4 patch only has 3 scripts in it: CDxDeviceRemoval (runs quest to pay to get items removed), CDxExpQuest02 (Embassy quest) and finally CDxFramework (holds the primary removal function for the standard devices).

The outfits are all governed by Outfits with leveled lists in them so the DD4 patch would do nothing to this. You can try resurrecting her and seeing if her outfit changes but the only way for her to end up not using the catsuits is to use the patch that removes them from the outfit lists of her and the Assistants.

Posted
19 minutes ago, Veladarius said:

The DD4 patch only has 3 scripts in it: CDxDeviceRemoval (runs quest to pay to get items removed), CDxExpQuest02 (Embassy quest) and finally CDxFramework (holds the primary removal function for the standard devices).

The outfits are all governed by Outfits with leveled lists in them so the DD4 patch would do nothing to this. You can try resurrecting her and seeing if her outfit changes but the only way for her to end up not using the catsuits is to use the patch that removes them from the outfit lists of her and the Assistants.

"(holds the primary removal function for the standard devices)"

Does this answer my question for the arm binders not being removed for the Party Favors quest?

Posted
1 hour ago, Veladarius said:

The DD4 patch only has 3 scripts in it: CDxDeviceRemoval (runs quest to pay to get items removed), CDxExpQuest02 (Embassy quest) and finally CDxFramework (holds the primary removal function for the standard devices).

The outfits are all governed by Outfits with leveled lists in them so the DD4 patch would do nothing to this. You can try resurrecting her and seeing if her outfit changes but the only way for her to end up not using the catsuits is to use the patch that removes them from the outfit lists of her and the Assistants.

Hmmm... I don't have touched any of the CDS parts in my load order and never had the patch for not using the catsuits installed at all. Is Aradia Devious Expansion known to cause issues with CDS?

Posted

Every armbinder in devious devices/expansion/etc works perfectly except for "CD armbinder" specifically - with that one item I get the awkward dismembered arms hanging at the sides thing during everything except the struggle animation where it's working correctly somehow. Anyone know how this could be happening?


Also when I started the CD mine enslavement quest I couldn't actually talk to the orc to pick up the ebony from him on the second iteration of the quest - the dialogue option would appear and then it'd boot me out of his conversation without advancing anything.

Posted
2 minutes ago, Demerots said:

Every armbinder in devious devices/expansion/etc works perfectly except for "CD armbinder" specifically - with that one item I get the awkward dismembered arms hanging at the sides thing during everything except the struggle animation where it's working correctly somehow. Anyone know how this could be happening?


Also when I started the CD mine enslavement quest I couldn't actually talk to the orc to pick up the ebony from him on the second iteration of the quest - the dialogue option would appear and then it'd boot me out of his conversation without advancing anything.

I don't know about the CD mine issue.

But the CD armbinder not working correctly is a known issue. The armbinder hasn't been updated to DD4 yet.

Posted
5 hours ago, Laura 'Lokomootje' said:

I don't know about the CD mine issue.

But the CD armbinder not working correctly is a known issue. The armbinder hasn't been updated to DD4 yet.

Ok, thanks. Should I disable any other CD items if I'm using DD4?

Posted
On 10/5/2018 at 8:41 AM, Stuker said:

Hmmm... I don't have touched any of the CDS parts in my load order and never had the patch for not using the catsuits installed at all. Is Aradia Devious Expansion known to cause issues with CDS?

Not that I know of. Also, whether or not you are using the bashed patch from Wrye Bash or anything similar should not matter since the catsuits are part of CD and in the base leveled lists. Use either Resurrect or ResetInventory on her a few times to see if it changes her outfit as it will randomly pick another one each time. I don't know of any other mod that changes her outfits

 

22 hours ago, Demerots said:

Every armbinder in devious devices/expansion/etc works perfectly except for "CD armbinder" specifically - with that one item I get the awkward dismembered arms hanging at the sides thing during everything except the struggle animation where it's working correctly somehow. Anyone know how this could be happening?


Also when I started the CD mine enslavement quest I couldn't actually talk to the orc to pick up the ebony from him on the second iteration of the quest - the dialogue option would appear and then it'd boot me out of his conversation without advancing anything.

There is an issue with the conditions on the repeat visit dialogue. Use the following to get it to work:   set  cdxSlaveTaskLvl to 1   you can also try using the value of 2 there if that does not work right.

Posted
16 hours ago, Demerots said:

Ok, thanks. Should I disable any other CD items if I'm using DD4?

Generic versions of the CD devices will not work properly but the quest versions (other than the armbinder) should work. The only CD armbinder is the inescapable one used in the Delivery quest when you fail after killing any bandits, the rest should be ones taken from DD itself.

Posted
5 hours ago, Veladarius said:

Generic versions of the CD devices will not work properly but the quest versions (other than the armbinder) should work. The only CD armbinder is the inescapable one used in the Delivery quest when you fail after killing any bandits, the rest should be ones taken from DD itself.

Thanks so much. One more question - is there a way to fully disable the bound outside/whipping moderate punishment for deliveries? Every time I've activated it even if I change timescale nobody ever comes out to relieve me, I never get the load game button back, etc.

Posted

 

Another day another bug. I'm dong the slave quests and I was told to get materials for the Ork colony for the second time. I say "hey there" or something, he says "you're back", and then nothing happens and the dialog window closes. I read this occurring on this thread before but it got no reply. Any help here?

Posted
2 hours ago, Chroom22 said:

 

Another day another bug. I'm dong the slave quests and I was told to get materials for the Ork colony for the second time. I say "hey there" or something, he says "you're back", and then nothing happens and the dialog window closes. I read this occurring on this thread before but it got no reply. Any help here?

If you were referring to the problem I had Veladarius did respond to me. This was his solution.

 

Use   help   CDxSlavePropQ1Done

The value should be -1 or -2 for the dialogue, I believe that the script sets the incorrect value if you are to return.

 

I just loaded a early save and played it threw correctly so I didn’t have to go back a second time.

 

Posted

does anybody know by chance what I find the black ebonite chastity harness under caliente tools?
I find here 2 harness, but no one is the right one. :classic_sad:

I'm looking for the harness with the collar already included which one gets dressed.

 

sorry and thank you, found it.

Posted

Just FYI I spent the last 6 hours trying to to get this mod up and running. Somehow got the idea it was compatible with SSE in my brain and tried EVERYTHING. It appeared to be working except when I'd go to enter the shop it would always insta CTD. Finally after my BF suggested it might not be SSE compatible I had a look and googled a bit more specifically... only to find out it's kinda "Unknown." Well, I read the post above about using SSE NIF Optimizer but that wasn't enough. Basically I had to do a full conversion to SSE using CreationKit. So you open the Captured Dreams.esp in CK, save it out again(ignore warnings, this converts the ESP to Form 44). Then I had to run SSE NIF Optimizer against the meshes in the Part 2 archive and optimize them for SSE. Now I can FINALLY enter the shop. I don't know if it will be smooth sailing from here but... at least I got this far.

 

Just thought I'd post here so my 6 hour struggle seems a bit more worthwhile lol. I can post more detailed instructions tomorrow if anyone would like. Or I could provide the converted files to Veladarius if he or she'd like to make it available(since I'm not supposed to repost it). Thanks for all your hard work on this mod, looking forward to getting to properly check it out now!

 

Posted
6 hours ago, blyss4226 said:

Just FYI I spent the last 6 hours trying to to get this mod up and running. Somehow got the idea it was compatible with SSE in my brain and tried EVERYTHING. It appeared to be working except when I'd go to enter the shop it would always insta CTD. Finally after my BF suggested it might not be SSE compatible I had a look and googled a bit more specifically... only to find out it's kinda "Unknown." Well, I read the post above about using SSE NIF Optimizer but that wasn't enough. Basically I had to do a full conversion to SSE using CreationKit. So you open the Captured Dreams.esp in CK, save it out again(ignore warnings, this converts the ESP to Form 44). Then I had to run SSE NIF Optimizer against the meshes in the Part 2 archive and optimize them for SSE. Now I can FINALLY enter the shop. I don't know if it will be smooth sailing from here but... at least I got this far.

 

Just thought I'd post here so my 6 hour struggle seems a bit more worthwhile lol. I can post more detailed instructions tomorrow if anyone would like. Or I could provide the converted files to Veladarius if he or she'd like to make it available(since I'm not supposed to repost it). Thanks for all your hard work on this mod, looking forward to getting to properly check it out now!

 

If you are willing to send them to me do so via pm and I will post them. You may have to break them up into groups.

Posted

Well since I just got it working last night right before bed and have only really confirmed I can go in the shop I will PM it to you later this evening after I've at least done some basic testing to make sure I won't immediately run in to another issue. Before I did the full conversion most things seemed to be working - MCM menu, the courier came and brought me an ad... so I'm hopeful!

Posted
5 hours ago, blyss4226 said:

Well since I just got it working last night right before bed and have only really confirmed I can go in the shop I will PM it to you later this evening after I've at least done some basic testing to make sure I won't immediately run in to another issue. Before I did the full conversion most things seemed to be working - MCM menu, the courier came and brought me an ad... so I'm hopeful!

Thank you for the work you have done and I am sure that many others do as well since I had not intended to do this myself. I didn't make much use of some of the complex commands from SKSE (if any at all), just simpler ones that likely made it into the SSE version so I would not expect much of an issue with this BUT it will still likely have some issues with DD v4 just as the regular version does.

Posted

No problem, I'm glad the time I spent will help others out as well. So far so good for me, no issues since the conversion. I'll let you know if I find any! FWIW if anyone ever wonders I'm running things on Skyrim SE 1.5.50 on SKSE 2.08. Using DD Beta 2, ZaZ 8.0, SexLab 1.63 Beta 3, and the current version of SexLab Aroused for SE.

Posted
On 10/1/2018 at 4:01 AM, coyoteseattle said:

Hey, so what versions of the dependencies are you using, ceber?  Also, I assume from the mention of upscaling that you're using CD Part 2 - Meshes and Textures - Orig V4.09.7z, not CD Part 2 - Meshes and Textures - 2048k V4.09.7z or one of the others?

 

I'm consistently running into the same crash HytekDragon mentioned, when I enter any of the CD indoor cells via door or coc, as well as when I teleport any CD NPC to me, and try to talk to them.  It doesn't seem to be logging any errors in the Papyrus log when it happens, so I suspect that it's either a texture that the game doesn't like for some reason, or some animation which is missing from some ported mod.

 

As for the dependencies

SKSE SE http://skse.silverlock.org/
Sexlab SE https://www.loverslab.com/topic/91861-sexlab-framework-se-163-beta-3-september-12-2018/
SexLab Aroused Redux SE https://www.loverslab.com/files/file/5482-sexlab-aroused-redux-sse-version-29/
FNIS SE https://www.nexusmods.com/skyrimspecialedition/mods/3038
Racemenu https://www.nexusmods.com/skyrimspecialedition/mods/19080
XP32 Maximum Skeleton Extended https://www.nexusmods.com/skyrimspecialedition/mods/1988
Bodyslide and Outfit Studio https://www.nexusmods.com/skyrimspecialedition/mods/201
Devious Devices SE https://www.loverslab.com/files/file/5878-devious-devices-se-beta/
ZAZ Animation Packs for SE (use 7 OR 8 ) https://www.loverslab.com/files/file/5957-zaz-animation-packs-for-se/
Fus Ro D’oh https://www.nexusmods.com/skyrimspecialedition/mods/15109
SkyUI https://www.nexusmods.com/skyrimspecialedition/mods/12604

Make VERY sure the mods with a skse plugin dll are for the correct SKSE and SSE version.

 

Then to fix captured dreams meshes and textures.
You need nifoptimizer https://www.nexusmods.com/skyrimspecialedition/mods/4089
And something to change a dds texture like https://www.getpaint.net/

 

Extract files from "CD Part 2 - Meshes and Textures - XXXX V4.09.7z"
Open the meshes folder from the extracted files and move the actors folder somewhere else, so that is wont be affected by the next step.
Run nifoptimizer with it's default settings on the meshes folder.
Run nifoptimizer with "head parts only" enabled on the actors folder.
Move the actors folder back into the meshes folder.
Run the "scan textures" funtion from nifoptimizer on the extracted textures folder, that will show 1 texture not being a multiple of 4.
Open that texture with pain.net (or what ever other image softwere you have that can edit dds files) and resize it so that both x and y are multiples of 4.
Then compress everything back into a zip file, and install with your mod manager.

Extract "CD Part 3 - Catsuit XXXX Mesh & Bodyslide Data.zip" and run nifoptimizer on the meshes folder.
Then compress everything back into a zip file, and install with your mod manager.
If you use bodyslide for those catsuit meshes, it would be a good idea to run nifoptimizer on the meshes it creates in your game (or MO) folder.

 

Posted
1 hour ago, ceber said:

 

As for the dependencies

SKSE SE http://skse.silverlock.org/
Sexlab SE https://www.loverslab.com/topic/91861-sexlab-framework-se-163-beta-3-september-12-2018/
SexLab Aroused Redux SE https://www.loverslab.com/files/file/5482-sexlab-aroused-redux-sse-version-29/
FNIS SE https://www.nexusmods.com/skyrimspecialedition/mods/3038
Racemenu https://www.nexusmods.com/skyrimspecialedition/mods/19080
XP32 Maximum Skeleton Extended https://www.nexusmods.com/skyrimspecialedition/mods/1988
Bodyslide and Outfit Studio https://www.nexusmods.com/skyrimspecialedition/mods/201
Devious Devices SE https://www.loverslab.com/files/file/5878-devious-devices-se-beta/
ZAZ Animation Packs for SE (use 7 OR 8 ) https://www.loverslab.com/files/file/5957-zaz-animation-packs-for-se/
Fus Ro D’oh https://www.nexusmods.com/skyrimspecialedition/mods/15109
SkyUI https://www.nexusmods.com/skyrimspecialedition/mods/12604

Make VERY sure the mods with a skse plugin dll are for the correct SKSE and SSE version.

 

Then to fix captured dreams meshes and textures.
You need nifoptimizer https://www.nexusmods.com/skyrimspecialedition/mods/4089
And something to change a dds texture like https://www.getpaint.net/

 

Extract files from "CD Part 2 - Meshes and Textures - XXXX V4.09.7z"
Open the meshes folder from the extracted files and move the actors folder somewhere else, so that is wont be affected by the next step.
Run nifoptimizer with it's default settings on the meshes folder.
Run nifoptimizer with "head parts only" enabled on the actors folder.
Move the actors folder back into the meshes folder.
Run the "scan textures" funtion from nifoptimizer on the extracted textures folder, that will show 1 texture not being a multiple of 4.
Open that texture with pain.net (or what ever other image softwere you have that can edit dds files) and resize it so that both x and y are multiples of 4.
Then compress everything back into a zip file, and install with your mod manager.

Extract "CD Part 3 - Catsuit XXXX Mesh & Bodyslide Data.zip" and run nifoptimizer on the meshes folder.
Then compress everything back into a zip file, and install with your mod manager.
If you use bodyslide for those catsuit meshes, it would be a good idea to run nifoptimizer on the meshes it creates in your game (or MO) folder.

 

I will add this into the description under the SSE section. Thank you for the information.

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