strawberrysnolf Posted November 10, 2018 Posted November 10, 2018 7 hours ago, Veladarius said: Did you use 'Chaste Life' ? If so then after speaking with your wife they would suggest going there to get the ability to remove your belt. Ā If you are just using 'Chaste Spouse' without 'Chaste Life' you do not need to take your wife just go and ask to purchase some items for you and your spouse (under purchase items). Just make sure that you have set the house as the 'play house' in the dialogue with your spouse. Found out there was a conflict with Pet Project, not giving me any spouse options at all ?
tyralion111 Posted November 10, 2018 Posted November 10, 2018 Good day. I have a problem with CD v. 4.15: in the MCM there aren't any desriptions, all string are the same as "$CDS_PLAYERINFO" etc. How can I fix it? Thank you!
Zuriax Posted November 11, 2018 Posted November 11, 2018 Amazing mod! Got an issue though, when I'm chained between the two posts outside the shop as a punishment my character will unchain themselves after the dialogue ends and just idle. I tried disabling all my idle animation mods but the issue persists. Sometimes NPCs that are chained up will try to return to idle so they'll flap around a bit too but they stay chained up.
Veladarius Posted November 11, 2018 Author Posted November 11, 2018 7 hours ago, strawberrysnolf said: Found out there was a conflict with Pet Project, not giving me any spouse options at all ? Just to be sure, do you have Chaste Spouse active in the MCM menu, by default it is off. I ask because I set the dialogue and quest priorities on my stuff rather high, especially for Master (upper 90's). The dialogue for the spouse is just a regular topic added to normal conversation so unless Pet Project is overriding all of their dialogue and blocking everything else it should be there.
Veladarius Posted November 11, 2018 Author Posted November 11, 2018 11 hours ago, Strathi123 said: Only a short question. In the MCM there is a 2nd Quest possible where I can enable/disable to help a Customer, but it is always marked as disabled. will there be a new Quest in future? Ā For whatever reason when ZAP updated to v7 the quest started to have random issues and would just stop, it worked for some people but other (including me) it would stop someplace during the opening scene (different spots for different people). The scene is rather simple so there should be no issues but I decided to disable it instead of getting constant bug reports about it. I was planning on rebuilding it anyway. Ā 4 hours ago, tyralion111 said: Good day. I have a problem with CD v. 4.15: in the MCM there aren't any desriptions, all string are the same as "$CDS_PLAYERINFO" etc. How can I fix it? Thank you! The file for the MCM menu strings is in the data/interface/translations folder and they are named 'Captured Dreams_<Language>' This may be something SKSE handles, not entirely sure since CGi did the setting up of that. Other than the German language file everything else is in English. Ā 40 minutes ago, Zuriax said: Amazing mod! Got an issue though, when I'm chained between the two posts outside the shop as a punishment my character will unchain themselves after the dialogue ends and just idle. I tried disabling all my idle animation mods but the issue persists. Sometimes NPCs that are chained up will try to return to idle so they'll flap around a bit too but they stay chained up. Idle issue outside is an issue with the scene, I don't think it is set to use the proper idle. t.ara has made me furniture to replace it so whenever I get back to working on things that will be replaced with proper furniture. As for the NPC's inside, whenever something activates them they reset and choose another random pose from the list in the idle marker they are using (this is a known issue and has been around next to forever as is their moving while stuck in the idle pose).
Zuriax Posted November 11, 2018 Posted November 11, 2018 Thanks for the reply Veladarius! Now I seem to be stuck in another situation. I'm stuck in the free trial items the Master puts on you. I set the timescale stupid high and have asked a few weeks straight to have the items removed but she keeps extending the deadline.
Veladarius Posted November 12, 2018 Author Posted November 12, 2018 7 hours ago, Zuriax said: Thanks for the reply Veladarius! Now I seem to be stuck in another situation. I'm stuck in the free trial items the Master puts on you. I set the timescale stupid high and have asked a few weeks straight to have the items removed but she keeps extending the deadline. The MCM menu has resets for most of the quests on the Quest Resets page, Free Trial is one of them.
griffinpyros Posted November 14, 2018 Posted November 14, 2018 has anyone else been getting a crash when leaving the CD Manor? For some reason, just with the Manor, the game crashes immediately when trying to load after activating the door from the inside. I'm not sure if it's only happening to me, but I'm basically stuck with this character now, as I'm supposed to deliver the "Important Slave" to Master from Solitude.
Quazneklza Posted November 15, 2018 Posted November 15, 2018 How does the relationship slave trigger? my relationship is Excellent and my work completed is excellent with +10 jobs completed in a row. The shop is fully developed.
griffinpyros Posted November 15, 2018 Posted November 15, 2018 Ok so, I think I found where the bug is occurring, but I don't understand how. When I finished doing a clean install of all my mods, I ran the game again, entered the Manor, exited the Manor. Everything seemed fine, then I noticed the delivered slave wasn't showing her DD gear correctly, so I fired up Bodyslide and ran the batch build. It always gives an error on BreastRopeExtreme so I disabled that one and it compiled fine. Now when I enter and exit the Manor the game crashes, but only with the Manor. As stated, I don't understand at all as to why.
Arcticelf Posted November 15, 2018 Posted November 15, 2018 New re-installation of Captured dreams mod.Ā SE. Nothing else has change that I can see, but now It is not displaying the pony boots and display an error sayingĀ that Nioverride is missing.Ā However that is part of Racemenu, and I can see theĀ Nioveride.dll and Nioveride.ini in the data tab of Mod organizer.Ā Racemenu is loading before captured dreams, and it worked fine before the reinstall.Ā Any suggestions for things to try?
Veladarius Posted November 15, 2018 Author Posted November 15, 2018 20 hours ago, griffinpyros said: has anyone else been getting a crash when leaving the CD Manor? For some reason, just with the Manor, the game crashes immediately when trying to load after activating the door from the inside. I'm not sure if it's only happening to me, but I'm basically stuck with this character now, as I'm supposed to deliver the "Important Slave" to Master from Solitude. Only reason would be a navmesh issue where the cell where the Manor is at was overwritten so the door no longer has a place to connect to. If this was the case then the same would happen when leaving the VIP house as they share the same cell: Ā Ā If you have a mod that makes changes to the Half Moon Mill it may also include the cell that these reside in since the upper right corner of the cell goes close to the house there. Ā Only other thought is overload due to textures since the Manor, VIP House and Shop (and other buildings) all use different texture groups but that would likely cause issues leaving any building. Ā You can check if something is interfering with the cell if you open your load order in TESVEdit and go to the following location: If there is a third column then something is overwriting it but as I said this would likely only be the case if you also had issues leaving the VIP house as well.
Veladarius Posted November 15, 2018 Author Posted November 15, 2018 6 hours ago, Quazneklza said: How does the relationship slave trigger? my relationship is Excellent and my work completed is excellent with +10 jobs completed in a row. The shop is fully developed. 1 - make sure slavery is enabled as it is disabled by default. 2 - It generally checks upon completion of a quest (usually, some dialogue may bypass this but is not intentional) 3 - Formula to determine if she will enslave you is somewhat complex and is determined by your Disposition (dom/sub/neither),Ā Rank (how much she likes or dislikes you), Debt (penalty if currently in debt) andĀ Quest success (each completed is a + 0.5 and each failed is a - 0.5 with a max of +/- 6 or 7 (6 gets best score). Of these only Disposition has no negative impact only positive (no matter if dom or sub). 4 - If you are married and currently in Chaste Spouse she will not take you as a slave. Ā Overall your score needs to be fairly high. Each has a max score of +/- 2 and you must have a score of 4 or more. Ā If she is going to take you as a Relationship Slave she will initiate it the next time you speak with her, if she is taking you as a Property Slave then it will be done instead of a punishment for failing (it is one of the Severe punishments if enabled) or may do it when you next talk to her.
Veladarius Posted November 15, 2018 Author Posted November 15, 2018 5 hours ago, griffinpyros said: Ok so, I think I found where the bug is occurring, but I don't understand how. When I finished doing a clean install of all my mods, I ran the game again, entered the Manor, exited the Manor. Everything seemed fine, then I noticed the delivered slave wasn't showing her DD gear correctly, so I fired up Bodyslide and ran the batch build. It always gives an error on BreastRopeExtreme so I disabled that one and it compiled fine. Now when I enter and exit the Manor the game crashes, but only with the Manor. As stated, I don't understand at all as to why. See the reply that is 2 above this about the Manor crash. Ā As for DD gear from v4 take that up with them not showing up or giving errors (except Custom CD devices while in game due to using outdated scripts). I don't even have DD v4.x installed in my game at all yet.
Veladarius Posted November 15, 2018 Author Posted November 15, 2018 5 hours ago, Arcticelf said: New re-installation of Captured dreams mod.Ā SE. Nothing else has change that I can see, but now It is not displaying the pony boots and display an error sayingĀ that Nioverride is missing.Ā However that is part of Racemenu, and I can see theĀ Nioveride.dll and Nioveride.ini in the data tab of Mod organizer.Ā Racemenu is loading before captured dreams, and it worked fine before the reinstall.Ā Any suggestions for things to try? The only thing I do with DD items is retexture them and that is only pre v3 metal devices. Any issues regarding boots and NIOveride needs to be addressed with the DD support team.
griffinpyros Posted November 16, 2018 Posted November 16, 2018 Veladarius, thankyou for the feedback. I looked over it in CK, everything looked fine. I'm not using Nightmistress Mansion, so nothing should be interfering, as that's the only other mods I would have that would do that. Textures being in question, that may cause it, as I'm using Tamriel Reloaded, however, I'm not getting any slowdown, so I'm assuming it's not hindering anything in that case. I did however do a bit of debugging, a little in an extreme case. I deleted my data folder, deactivated all my mods, restored my data folder with a backed up clean version, reactivated all the mods again, ran FNIS, Wrybash, but did not use Bodyslide to fix the DD content. I can now enter and leave the Manor just fine. It is, however, driving me nuts that I can't see 90% of the DD gear and CD specific gear. So, sadly, my character looks a little funny without her pony girl boots. Ā Edit: Regarding CD specific gear, it does the same thing. The CD chastity belt is also not visible until I run the Bodyslide Batch dealy. I don't know if that gives you a hint or not. I'll ask around on DD's thread also. Again, thanks for the help, really love CD, thankyou. Ā
griffinpyros Posted November 16, 2018 Posted November 16, 2018 One function that would be rather neat, though I'm not sure how you'd get this to work, is having area's where the Havok system is known for making a mess. Have a Tidy Up quest from Markus so you go into those areas pick up everything and the objects are restored to their naturally placed positions, before the Havok system made a mess. Possibly like the Sweep Up system in place already?? Just something I was thinking about while I was playing through the CD story. Ā Edit: Actually, that gets me thinking more. If you were assigned to Tidy Up, and certain items go missing, that could bring up a Punishment for the player. Along that same line of thought, I wonder, if you had a follower when sent to Simple Slavery and they ended up also being sent to the Master as a slave. It could be interesting seeing if the player would frame or be framed by the follower for a theft and cause a Punishment. Could be that it isn't even your follower either but rather another slave picked up after the player and they are more resentful and trying to find ways to escape. I have no idea what kind of extra work this would require or create should things not work as intended.
Veladarius Posted November 16, 2018 Author Posted November 16, 2018 8 hours ago, griffinpyros said: Veladarius, thankyou for the feedback. I looked over it in CK, everything looked fine. I'm not using Nightmistress Mansion, so nothing should be interfering, as that's the only other mods I would have that would do that. Textures being in question, that may cause it, as I'm using Tamriel Reloaded, however, I'm not getting any slowdown, so I'm assuming it's not hindering anything in that case. I did however do a bit of debugging, a little in an extreme case. I deleted my data folder, deactivated all my mods, restored my data folder with a backed up clean version, reactivated all the mods again, ran FNIS, Wrybash, but did not use Bodyslide to fix the DD content. I can now enter and leave the Manor just fine. It is, however, driving me nuts that I can't see 90% of the DD gear and CD specific gear. So, sadly, my character looks a little funny without her pony girl boots. Ā Edit: Regarding CD specific gear, it does the same thing. The CD chastity belt is also not visible until I run the Bodyslide Batch dealy. I don't know if that gives you a hint or not. I'll ask around on DD's thread also. Again, thanks for the help, really love CD, thankyou. Ā What CD texture resolution set are you using? Ā Odd that you have to run Bodyslide daily, could it be an issue between it and your mod organizer? Ā Only other thing I can think of is that the Windows 10 updates since October have been bad and have been deleting peoples files at random. To get one of those bad updates you would have had to tell Windows to update though, it was not an automatic one.
Veladarius Posted November 16, 2018 Author Posted November 16, 2018 3 hours ago, griffinpyros said: One function that would be rather neat, though I'm not sure how you'd get this to work, is having area's where the Havok system is known for making a mess. Have a Tidy Up quest from Markus so you go into those areas pick up everything and the objects are restored to their naturally placed positions, before the Havok system made a mess. Possibly like the Sweep Up system in place already?? Just something I was thinking about while I was playing through the CD story. Ā Edit: Actually, that gets me thinking more. If you were assigned to Tidy Up, and certain items go missing, that could bring up a Punishment for the player. Along that same line of thought, I wonder, if you had a follower when sent to Simple Slavery and they ended up also being sent to the Master as a slave. It could be interesting seeing if the player would frame or be framed by the follower for a theft and cause a Punishment. Could be that it isn't even your follower either but rather another slave picked up after the player and they are more resentful and trying to find ways to escape. I have no idea what kind of extra work this would require or create should things not work as intended. 2 issues: Ā 1 - I would have to track the location of all of the objects and note when they had moved enough to be considered 'out of place' 2 - I would have to make a way to put them back where it would recognize them as returned.
Veladarius Posted November 16, 2018 Author Posted November 16, 2018 I have some fun toys for a bit of inspiration. They have a bunch of parts and can be set up in a lot of ways, the chains were included with the center item. 2nd picture is a variation of the pillory (all extra parts in the pictureĀ areĀ included with the pillory). Ā Ā Ā I have since made proper restraints for a hogtie while on this using the same type of chain and clasps as above. 1
griffinpyros Posted November 16, 2018 Posted November 16, 2018 It's not that I have to run the Bodyslide tool daily, but if I do run it at all, it does something to the files that makes leaving the manor impossible. I don't know if you have Discord or anything? I could stream it directly to you, so you could see what's happening first hand.
Veladarius Posted November 16, 2018 Author Posted November 16, 2018 2 hours ago, griffinpyros said: It's not that I have to run the Bodyslide tool daily, but if I do run it at all, it does something to the files that makes leaving the manor impossible. I don't know if you have Discord or anything? I could stream it directly to you, so you could see what's happening first hand. I do have Discord, same name as here.
Veladarius Posted November 16, 2018 Author Posted November 16, 2018 2 hours ago, griffinpyros said: It's not that I have to run the Bodyslide tool daily, but if I do run it at all, it does something to the files that makes leaving the manor impossible. I don't know if you have Discord or anything? I could stream it directly to you, so you could see what's happening first hand. Ā 5 minutes ago, Veladarius said: I do have Discord, same name as here. Ā Post a copy of the Papyrus log, I want to check to see if some things in particular are happening so I can see if it happening before it loads the outside cells or not.
DarmanSejuk Posted November 17, 2018 Posted November 17, 2018 I know this sounds like a hassle but, Can your future versionsĀ all be contained in one file and just have an install window pop up during install with a mod manager to determine which resolution pack to install? I've been having issues with 4.15 about missing file that apparently are in your CD4 download that isn't displayed.
Veladarius Posted November 19, 2018 Author Posted November 19, 2018 On 11/17/2018 at 5:29 PM, DarmanSejuk said: I know this sounds like a hassle but, Can your future versionsĀ all be contained in one file and just have an install window pop up during install with a mod manager to determine which resolution pack to install? I've been having issues with 4.15 about missing file that apparently are in your CD4 download that isn't displayed. CGi is supposed to be writing an installer for the next version.
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