Veladarius Posted December 12, 2018 Author Posted December 12, 2018 51 minutes ago, bR4mBozZz said: What exactly am i looking for? When using the commands it gives me tons of information. Both commands tell me they are enabled and running. What i noticed though: after using SQV CDxFramework everything starting with ::zad_Devious = none for example, ::zad_DeviousGag_var. Not a single ::zad_ thingy was not =none. Is this supoosed to be like this or nah? If all of the properties are filled in then there is nothing wrong with the script, likely your script environment (Papyrus) is overloaded and can't process the DD command to equip the item. Enable papyrus logging (these lines in the Skyrim ini file): Quote [Papyrus] bEnableLogging=1 bEnableTrace=1 bLoadDebugInformation=1 Play the game a bit and the next time it does not equip items upload the log ( my games/skyrim/logs/script/ ) and look for Papyrus.0 and upload the file here. Tell me what was supposed to happen so I can look and see what went on. Also, make sure logging is turned ON in DD's MCM menu.
Br4m Posted December 12, 2018 Posted December 12, 2018 2 minutes ago, Veladarius said: If all of the properties are filled in then there is nothing wrong with the script, likely your script environment (Papyrus) is overloaded and can't process the DD command to equip the item. Enable papyrus logging (these lines in the Skyrim ini file): Play the game a bit and the next time it does not equip items upload the log ( my games/skyrim/logs/script/ ) and look for Papyrus.0 and upload the file here. Tell me what was supposed to happen so I can look and see what went on. Also, make sure logging is turned ON in DD's MCM menu. I am very sorry for my lack of understanding, but could you explain what you mean by: If all of the properties are filled in? Here is the papyrus log you asked for. I took to long on a delivery and the game wanted to equip a gag on me. (which did not work ) Papyrus.0.log
Veladarius Posted December 13, 2018 Author Posted December 13, 2018 14 hours ago, bR4mBozZz said: I am very sorry for my lack of understanding, but could you explain what you mean by: If all of the properties are filled in? Here is the papyrus log you asked for. I took to long on a delivery and the game wanted to equip a gag on me. (which did not work ) Papyrus.0.log If properties were not filled in then the link to the item is no longer there. This could happen if the original mod changed the device and the ID number was no longer valid (remade the device) or repeating errors such as dump stack errors can damage scripts and properties. Looking at the log shows the error originating from the script that equips items and saying that no item was selected. Make sure you have selected the material types in the devices section of the CD MCM menu as it may be trying to call that information.
Br4m Posted December 13, 2018 Posted December 13, 2018 1 hour ago, Veladarius said: If properties were not filled in then the link to the item is no longer there. This could happen if the original mod changed the device and the ID number was no longer valid (remade the device) or repeating errors such as dump stack errors can damage scripts and properties. Looking at the log shows the error originating from the script that equips items and saying that no item was selected. Make sure you have selected the material types in the devices section of the CD MCM menu as it may be trying to call that information. setting colour preferences did indeed fix the problem of the gag not beeing equipped. Thank you very much for your tremendous amount of support. I really appreciate your work and of course your help. PS: I noticed that the problem of items not beeing equipped during the "display" punishment was no longer present after reeintalling CD WITHOUT the DD 4.2 Patch. I already tried reinstalling CD WITH the patch earlyer, which did not fix the problem.
Veladarius Posted December 14, 2018 Author Posted December 14, 2018 22 hours ago, bR4mBozZz said: setting colour preferences did indeed fix the problem of the gag not beeing equipped. Thank you very much for your tremendous amount of support. I really appreciate your work and of course your help. PS: I noticed that the problem of items not beeing equipped during the "display" punishment was no longer present after reeintalling CD WITHOUT the DD 4.2 Patch. I already tried reinstalling CD WITH the patch earlyer, which did not fix the problem. The patch for DD v4 only changes the main device equip / removal functions. The only thing the change does is check the version of the DD MCM menu and if it detects the v4 menu it changes the keyword used with armbinders and similar items from the individual keyword to the heavybondage keyword. It should not affect any other devices since it is keyword driven. I have the patch installed and still use v3 without issue.
Ankahet Posted December 15, 2018 Posted December 15, 2018 On 12/11/2018 at 7:39 AM, Veladarius said: On the subject of items not showing up: If it is CD custom colored items ONLY that don't show up then it is possible the DD team has changed the mesh file structure. If standard DD colored items do not show up or standard DD items are not showing up then it is an issue with DD. All CD custom items that use standard DD colors use the DD armoraddon parts which contains the location of the meshes and are taken directly from DD. If someone can list what items specifically are not showing up and give specific details such as device, color and whether or not it is a CD device (color or quest item) or standard DD device (standard colors and keyed as normal) I can pinpoint the problem a bit better. Allright after doing much testing... the items not showing up, in any color are: Any CD Harness Device (Collar shows up but not the rest) Any Chastity belt device Any Chastity Bra device Any CD Pony Boots Some Cuffs Nipple piercings show, genital piercings show, plugs show, collars show. Armbinders/yokes show. Steps I followed to get this result: Built my body and exported with morphs via Caliente's tools. Batch Built the DDI/DDX devices with morphs via Claiente's tools. Updated FNIS. Created new game. Allowed menus and engines to register/enable. Created Save. Exited Game, reloaded game, loaded save. (So Devious Devices would initialize) !--! UPDATE !--! For those whom were having the same issues I was, I figured it out. DD didnt change anything, its the linkage between Bodyslide and CD/DD. Here is a detailed tutorial on how to solve this problem. 1. Install Skeleton (usually XPMSE) 2. Install Bodyslide/Outfit Studio 3. Install DDA, DDX, DDI 4. Install any other DD related content as they will all rely on sexlabs and DDA/DDI usually. 5. Run FNIS For Users. 6. Open Bodyslide 7. Edit body to your liking. 8. Save it as a preset within its type. (UUNP/CBBE etc) 9. With your preset selected, open groups (Top right, click the dropdown and select "Choose groups".) 10. Select all DDA/DDI/DDX groups. 11. Check "Use Morphs". 12. Click Batch Build. 13. Wait for it to complete. 14. Load/start game/save. 15. Make sure DD initializes (Requires save/restart for new game, simply reload for an old save) Voila! Notes: You do NOT need Caliente's Body Replacer if using Bodyslide. Bodyslide will generate the meshes/morphs when building to file from the program itself. Having both will cause collisions and Caliente's Body Replacement will default and overwrite Bodyslides mesh. Make sure to navigate each selection screen carefully and read the options, only choose what you have mods to support. Warnings in the FNIS generation can cause random CTD's, when generating the BHV files with it, if a warning is listed, ready the message carefully, itll tell you which patch you need checked to solve that.
Veladarius Posted December 15, 2018 Author Posted December 15, 2018 10 hours ago, Ankahet said: For those whom were having the same issues I was, I figured it out. DD didnt change anything, its the linkage between Bodyslide and CD/DD. Here is a detailed tutorial on how to solve this problem. 1. Install Skeleton (usually XPMSE) 2. Install Bodyslide/Outfit Studio 3. Install DDA, DDX, DDI 4. Install any other DD related content as they will all rely on sexlabs and DDA/DDI usually. 5. Run FNIS For Users. 6. Open Bodyslide 7. Edit body to your liking. 8. Save it as a preset within its type. (UUNP/CBBE etc) 9. With your preset selected, open groups (Top right, click the dropdown and select "Choose groups".) 10. Select all DDA/DDI/DDX groups. 11. Check "Use Morphs". 12. Click Batch Build. 13. Wait for it to complete. 14. Load/start game/save. 15. Make sure DD initializes (Requires save/restart for new game, simply reload for an old save) The list of devices not working tells me that DDa was not being completed. This is how you should do the initial setup in the first place. Also, steps 6 - 13 can be done with the game running and without exiting the game (I do it all the time). Simply remove the items you are changing, build them in bodyslide and when you re-equip them they will be changed. This also works for any armors and the base body (just equip some armor and the new body will be there when it is unequipped).
Ankahet Posted December 15, 2018 Posted December 15, 2018 11 minutes ago, Veladarius said: The list of devices not working tells me that DDa was not being completed. This is how you should do the initial setup in the first place. Also, steps 6 - 13 can be done with the game running and without exiting the game (I do it all the time). Simply remove the items you are changing, build them in bodyslide and when you re-equip them they will be changed. This also works for any armors and the base body (just equip some armor and the new body will be there when it is unequipped). DD isntalled and had initialized properly. But I was previously unaware that I needed to create my own preset. For whatever reason, batch building to the listed presets wouldnt work. But creating my own and doing that way seems to be very key. However, in a lot of the threads and tutorials I had viewed about it, that was never mentioned or brought up.
Veladarius Posted December 15, 2018 Author Posted December 15, 2018 1 minute ago, Ankahet said: DD isntalled and had initialized properly. But I was previously unaware that I needed to create my own preset. For whatever reason, batch building to the listed presets wouldnt work. But creating my own and doing that way seems to be very key. However, in a lot of the threads and tutorials I had viewed about it, that was never mentioned or brought up. The ones I had available before were made using the standard CBBE and UNPB presets in bodyslide. You need to select both the base body and the preset you want to use, if one of those is not set correctly (such as one is set to a piece of armor or something) then it will not come out right.
Ankahet Posted December 15, 2018 Posted December 15, 2018 41 minutes ago, Veladarius said: The ones I had available before were made using the standard CBBE and UNPB presets in bodyslide. You need to select both the base body and the preset you want to use, if one of those is not set correctly (such as one is set to a piece of armor or something) then it will not come out right. I did try it that way, but for some reason, mine wont do it xD Not sure if its just a rare buggy thing or if its because Windows 10 likes being an asshat, but, I did find a way to make it work, just figured Id share it incase people were experiencing the same issues :3 I do appreciate the help though, one way or another it lead me to really take a deeper look into things to figure stuff out. :3
Br4m Posted December 15, 2018 Posted December 15, 2018 Hi, I might need your help with sth again. During the CD dungeon punishment, some "phases" don't seem to be working for me. For example if the first day starts with the pillory punishment everything was just fine. If the first day started with the rack punishment, the dungeon master would just stand infront of the rack (with my char on it) and would do nothing at all. Including that he would not release my char. When I reach day 2 of the dungeon punishment after sleeping in the cell, my char wants to leave the cell (as if in I don't have control over my char) but the door is not open so my char walks against the walls forever and ever. Can this be caused by running to many script heavy mods? Or maybe by oversleeping a certain time limit? I am once again clueless and since you helped me so kindly with my last problem i figured i'd just ask.
throwawayhomie Posted December 16, 2018 Posted December 16, 2018 i have been looking all over for a solution to my problem and i cant find anything that works so here we go. Description: all punishments whether it be for for messing up a task or for starting the thalmor embassy quest just freeze my char in place nothing gets equipped and no one does anything wait for 3+ weeks and nothing has happened. i try resting anything i could think of regaining control and talking to master puts me back in to the punishment freeze loop i checked over my log with nothing appearing to be a go to but i will added here maybe i overlooked something. any help would be appreciated and if you need more info feel free to ask. Papyrus.0.log
Veladarius Posted December 16, 2018 Author Posted December 16, 2018 15 hours ago, bR4mBozZz said: Hi, I might need your help with sth again. During the CD dungeon punishment, some "phases" don't seem to be working for me. For example if the first day starts with the pillory punishment everything was just fine. If the first day started with the rack punishment, the dungeon master would just stand infront of the rack (with my char on it) and would do nothing at all. Including that he would not release my char. When I reach day 2 of the dungeon punishment after sleeping in the cell, my char wants to leave the cell (as if in I don't have control over my char) but the door is not open so my char walks against the walls forever and ever. Can this be caused by running to many script heavy mods? Or maybe by oversleeping a certain time limit? I am once again clueless and since you helped me so kindly with my last problem i figured i'd just ask. During the punishment don't sleep much past 6 am but it sounds like he may not be there for the scene to run properly (he wanders off sometimes for whatever reason). If you are stuck in the rack you can try running one of the following scenes: Pillory scene ID: xx242678 Rack scene ID: xx24267a xx is the mod ID in the load order, use help cdx and it will be the same as the first 2 digits of any other item that starts with CDx Use Startscene <id> in the console. If that does not work let me know and I will look up some scenes to see if they are playing so they can be stopped and the release scene started.
Br4m Posted December 16, 2018 Posted December 16, 2018 1 hour ago, Veladarius said: During the punishment don't sleep much past 6 am but it sounds like he may not be there for the scene to run properly (he wanders off sometimes for whatever reason). If you are stuck in the rack you can try running one of the following scenes: Pillory scene ID: xx242678 Rack scene ID: xx24267a xx is the mod ID in the load order, use help cdx and it will be the same as the first 2 digits of any other item that starts with CDx Use Startscene <id> in the console. If that does not work let me know and I will look up some scenes to see if they are playing so they can be stopped and the release scene started. Running either of the scenes sadly doesn't do anything. The dungeon master puts my char in the rack, says it's time for a little punishment and then freezes. Regarding the dungeon master walking off on day 2. What am i supposed to do when this happens?
Veladarius Posted December 17, 2018 Author Posted December 17, 2018 19 hours ago, bR4mBozZz said: Running either of the scenes sadly doesn't do anything. The dungeon master puts my char in the rack, says it's time for a little punishment and then freezes. Make sure he has a whip or something like that equipped from ZAP. You can use help cane and look for an item starting with zbf (prefix for ZAP items), select him in the console and use equipitem <item ID> and that may get him started. 19 hours ago, bR4mBozZz said: Regarding the dungeon master walking off on day 2. What am i supposed to do when this happens? Select him in the console the first time you see him then if he does not appear use moveto player and it will move him to you.
12edMooN Posted December 18, 2018 Posted December 18, 2018 Where is the mine location? I can't find it. Pls, help me.
Veladarius Posted December 18, 2018 Author Posted December 18, 2018 3 hours ago, 12edMooN said: Where is the mine location? I can't find it. Pls, help me. From the road go behind the shop and just past the smelter and it right in front of you. There is a ramp leading up to a small wooden entrance at the large rock (small mountain).
feg Posted December 19, 2018 Posted December 19, 2018 Quote Hello. I am having a problem and already got hours of frustration. Whenever I get near the shop area I get CTD. Doesn't matter it is through fast travel, or even run near it from another location. Please help. Here is my papyrus log and load order. Papyrus.0.log load order.txt
Veladarius Posted December 19, 2018 Author Posted December 19, 2018 12 hours ago, feg said: Hello. I am having a problem and already got hours of frustration. Whenever I get near the shop area I get CTD. Doesn't matter it is through fast travel, or even run near it from another location. Please help. Here is my papyrus log and load order. Papyrus.0.log load order.txt DD had already finished processing all of the devices on the npc's, typically it would be overload from that but you do have some other issues going on. These are the last things happening in the log: Quote [12/19/2018 - 01:23:52AM] Error: Cannot call SendStoryEvent() on a None object, aborting function call stack: [ (0008F4AA)].WETriggerScript.StartEncounter() - "WETriggerScript.psc" Line ? [ (0008F4AA)].WETriggerScript.OnCellLoad() - "WETriggerScript.psc" Line 138 [12/19/2018 - 01:23:52AM] DT: End process [12/19/2018 - 01:23:53AM] [DCUR] Periodical update starts My guess is your script environment is overloaded. On Creature Framework have you changed how often it scans the area? Last I saw it scanned every actor/creature within the specified distance every 5 seconds, on that setting it made my game unstable but at 30 seconds it was much more stable.
ZeroGravity671 Posted December 20, 2018 Posted December 20, 2018 Hello. I have some strange issue - mine and other buildings not appear, but quest "work in mine" available. I've checked "slavery" thing which starting in mine - then its all get in place, but i dont really want this part of gameplay. There is some solution to this? Like make building appears or start and break this "mine slavery".
Veladarius Posted December 20, 2018 Author Posted December 20, 2018 14 minutes ago, ZeroGravity671 said: Hello. I have some strange issue - mine and other buildings not appear, but quest "work in mine" available. I've checked "slavery" thing which starting in mine - then its all get in place, but i dont really want this part of gameplay. There is some solution to this? Like make building appears or start and break this "mine slavery". There is the option to complete the expansion on the quest page of the MCM (Upper Right corner) which will place all of the buildings. This should have been done when the slavery part was chosen.
ZeroGravity671 Posted December 20, 2018 Posted December 20, 2018 21 minutes ago, Veladarius said: There is the option to complete the expansion on the quest page of the MCM (Upper Right corner) which will place all of the buildings. This should have been done when the slavery part was chosen. Thanks alot
trellouk Posted December 20, 2018 Posted December 20, 2018 Is there currently more content after the PC (as maid) gets the option to be freed from the manor or become a slave to the mistress? I chose the slave option but didn't get any new letters or quests other than the regular delivery/retrieval/work in the mine jobs. Cheers!
Veladarius Posted December 21, 2018 Author Posted December 21, 2018 15 hours ago, trelloukos said: Is there currently more content after the PC (as maid) gets the option to be freed from the manor or become a slave to the mistress? I chose the slave option but didn't get any new letters or quests other than the regular delivery/retrieval/work in the mine jobs. Cheers! In v4.15, no I was not able to get to that. I have been adding some content for v4.16 but things are going slow (painfully slow) because my bipolar keeps flipping my moods and makes it difficult to concentrate for long. v4.16 adds content that is shared across most all parts of the game (Manor Slave, Relationship Slave and not a slave). I still have not updated anything to v4 of DD as a number of scripts will need rewritten and all of the devices rebuilt.
trellouk Posted December 22, 2018 Posted December 22, 2018 12 hours ago, Veladarius said: In v4.15, no I was not able to get to that. I have been adding some content for v4.16 but things are going slow (painfully slow) because my bipolar keeps flipping my moods and makes it difficult to concentrate for long. v4.16 adds content that is shared across most all parts of the game (Manor Slave, Relationship Slave and not a slave). I still have not updated anything to v4 of DD as a number of scripts will need rewritten and all of the devices rebuilt. Thanks for the reply. No worries on the speed of releases, hope you get better, wish you all the best and may you have the strength to fight through it. Is there a way to skip from the first stages of enslavement in the mine, directly to the point that the PC is offered freedom for being a good manor slave, if i start a new game/save? If no MCM option for this is planned, would tinkering with console commands help ? Thanks again!
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