Nazzzgul666 Posted November 19, 2018 Posted November 19, 2018 On 11/11/2018 at 12:26 AM, tyralion111 said: Good day. I have a problem with CD v. 4.15: in the MCM there aren't any desriptions, all string are the same as "$CDS_PLAYERINFO" etc. How can I fix it? Thank you! Practical solution: go to data/interface/translations folder of CD, make a copy of 'Captured Dreams_ENGLISH.txt', put that copy in the same folder and rename it to Captured Dreams_YOURLANGUAGE.txt. This may happen with a couple of mods and the procedure is always the same. Then at least your MCM will be in english, i've never bothered trying to actually translate it, i'm not sure if just editing the entries there would work.
Leonll Posted November 19, 2018 Posted November 19, 2018 Hey, so I have a problem, or I don't have a problem. I started in the Mines, and progressed. About every two or so days with intermittent missions taking me out into the big wide world, culminating is Alessia, and becoming a Manor Slave. This is where I don't know if I have a problem, but I must have an issue... And I don't know how to accurately search for a solution besides just asking. Prior to this, if I ever talked Markus he would give me Manor Slave tasks, even though I wasn't at that stage in the overall Quest yet. This small fact makes me worried and informs my paranoia later! Now I am at that stage. So things started out as usual. I got tasks, I performed the task. However what was different was that the tasks filtered under the Manor Slave quest. At the end of the tasks, the quest would end. Which had me worried. At the start of the next day, the Manor Slave quest would begin anew. I don't know if that's the quest resetting every time, or just working as intended. (Given the prior Markus bug I had where he gave me this irregardless of my stage in slavery). I continued performing the tasks... Eventually I got moved up to... Raylani's room. (Yey its progressing! So it must be tracking my progress.) However its been another 4 days. Totalling 7 days as a Manor Slave... Which translates to hours IRL. (I really feel that water barrel should be outside, beside the Manor. Requiring dozens of loading screens going back and forth is maddening. And checking all the spawn locations for dust over 40 times a day can be tedious. I'm sure my opinion doesn't really matter, but I'd find multiple spawns at once and only once more enjoyable. You could roleplay walking around the Manor going room-to-room like a maid. Rather than gaming it. Unless any of that has already been changed since I last installed...) All the tasks I was given in case my version is old, Water, Firewood, Gardening, Market, Sweeping. But yes, sorry... My question is pretty simple... Every portion prior to this as a Property Slave has happened in the Property Slave journal. Every potentially tedious task has been wonderfully broken up with missions that requires you to journey out to the far reaches of Skyrim. And each stage has lasted no more than 3 days. Now, as a Manor Slave, the quest starts and ends that day. I no longer receive any other missions besides the tasks he gives me every time No more than 4, or D. I have no clue if the overall quest is progressing behind the scenes. It doesn't feel like it. Thus my concern. Has my game bugged out, or is this how it is supposed to be? I'm inclined to believe the former, because I usually screw up with mods. Sorry this was a little long!
Veladarius Posted November 19, 2018 Author Posted November 19, 2018 2 hours ago, Leonll said: Hey, so I have a problem, or I don't have a problem. I started in the Mines, and progressed. About every two or so days with intermittent missions taking me out into the big wide world, culminating is Alessia, and becoming a Manor Slave. This is where I don't know if I have a problem, but I must have an issue... And I don't know how to accurately search for a solution besides just asking. Prior to this, if I ever talked Markus he would give me Manor Slave tasks, even though I wasn't at that stage in the overall Quest yet. This small fact makes me worried and informs my paranoia later! Now I am at that stage. So things started out as usual. I got tasks, I performed the task. However what was different was that the tasks filtered under the Manor Slave quest. At the end of the tasks, the quest would end. Which had me worried. At the start of the next day, the Manor Slave quest would begin anew. I don't know if that's the quest resetting every time, or just working as intended. (Given the prior Markus bug I had where he gave me this irregardless of my stage in slavery). I continued performing the tasks... Eventually I got moved up to... Raylani's room. (Yey its progressing! So it must be tracking my progress.) However its been another 4 days. Totalling 7 days as a Manor Slave... Which translates to hours IRL. (I really feel that water barrel should be outside, beside the Manor. Requiring dozens of loading screens going back and forth is maddening. And checking all the spawn locations for dust over 40 times a day can be tedious. I'm sure my opinion doesn't really matter, but I'd find multiple spawns at once and only once more enjoyable. You could roleplay walking around the Manor going room-to-room like a maid. Rather than gaming it. Unless any of that has already been changed since I last installed...) All the tasks I was given in case my version is old, Water, Firewood, Gardening, Market, Sweeping. But yes, sorry... My question is pretty simple... Every portion prior to this as a Property Slave has happened in the Property Slave journal. Every potentially tedious task has been wonderfully broken up with missions that requires you to journey out to the far reaches of Skyrim. And each stage has lasted no more than 3 days. Now, as a Manor Slave, the quest starts and ends that day. I no longer receive any other missions besides the tasks he gives me every time No more than 4, or D. I have no clue if the overall quest is progressing behind the scenes. It doesn't feel like it. Thus my concern. Has my game bugged out, or is this how it is supposed to be? I'm inclined to believe the former, because I usually screw up with mods. Sorry this was a little long! All it was doing was looking to see what faction you were in and it used the overall faction not the specific one for the manor. as for knowing if you are advancing use sqv cdxslavery_prop_manor and look up ManorStatus for a few days to make sure it changes. Once you make it to Rayani's room you are at a status of 11 or more and at 31+ is when you are given a choice on how things proceed from there. The most you can increase this is 2 points per day. If you are given sweeping for a second time that day you will likely get 0 points for the day as technically it can't be completed since it is set to only recognize its completion once each day (should only run once).
Leonll Posted November 20, 2018 Posted November 20, 2018 Thanks for the quick reply and appeasing my paranoia. I was just afraid I broke something, given my history with mods. Being able to confirm, or not, certainly allowed me to relax and enjoy it, instead of worrying. I was on a status of 20. 29 now! Thanks again! I have enjoyed the mod a lot. When my unfortunate girl fell into slavery with Captured Dreams, she had lost everything. Periodically going out on those missions, starting with absolutely nothing and progressing to a point... where she (had) to avoid all the roads to get Alessia back to CD. (Even though that not necessarily the case, it was how I played it.) I enjoyed it. There's like... only one other crossing of that river besides Dragon's Bridge! A tiny fallen tree that bandits are set-up around. Thanks again.
netruss1964 Posted November 21, 2018 Posted November 21, 2018 On 11/4/2018 at 10:31 AM, Nazzzgul666 said: Did you forget to refer to me or got confused?^^ I meant the "slaves hover through the area bound" thing, not any problems with Herran. Excuse me, I don't mean to be intrusive. I have no clue why this happens either but suspect it is due to the number of animations, the game engine, and our desire to mod it till it breaks...I think it is Skyrim or Skyrim and the mod having a failure to communicate. I see this more when pushing the NPC (especially the slaves specifically) numbers really high and all the custom animations. I just tell them they need to be punished, restrain them again. The catch and release method usually gets the animation reset the first time. If that fails I then resort to punishing them with sex, they also reset after sexlab animations usually. A better fix I do not have but I do hope this helps. HAPPY HOLIDAYS ( If you have any coming...).
Guest Posted November 22, 2018 Posted November 22, 2018 I ended up beind sold to captured dreams to pay off a debt, but the yoke they put me it I asked to have it removed and added to my debt but it doesn't remove it even though the debt is added.
Veladarius Posted November 22, 2018 Author Posted November 22, 2018 15 hours ago, netruss1964 said: Excuse me, I don't mean to be intrusive. I have no clue why this happens either but suspect it is due to the number of animations, the game engine, and our desire to mod it till it breaks...I think it is Skyrim or Skyrim and the mod having a failure to communicate. I see this more when pushing the NPC (especially the slaves specifically) numbers really high and all the custom animations. I just tell them they need to be punished, restrain them again. The catch and release method usually gets the animation reset the first time. If that fails I then resort to punishing them with sex, they also reset after sexlab animations usually. A better fix I do not have but I do hope this helps. HAPPY HOLIDAYS ( If you have any coming...). This has been happening for years, before a lot of the animations for SexLab were out. It's just Skyrim being Skyrim and can't do something it is supposed to do without being told, the game just acts like a 3 year old some times.
Veladarius Posted November 22, 2018 Author Posted November 22, 2018 7 hours ago, Risamei said: I ended up beind sold to captured dreams to pay off a debt, but the yoke they put me it I asked to have it removed and added to my debt but it doesn't remove it even though the debt is added. If you are using v4 of DD make sure you download the patch I made, it adjusts several major scrips that remove armbinders and yokes.
Ragnarthered Posted November 24, 2018 Posted November 24, 2018 Soo, im not sure what to do. I started the relationship slave dialogue and it took me to the manor, but Ariasha (who is supposed to help) is stuck, what should i do? I have tried to reset player position and that stuff
busted rogue Posted November 24, 2018 Posted November 24, 2018 hmm, does any know how to turn off masturbate on belt removal? cause my punishment scene is freezing and i cant seems to find the option in mcm to turn it off
Veladarius Posted November 25, 2018 Author Posted November 25, 2018 19 hours ago, Ragnarthered said: Soo, im not sure what to do. I started the relationship slave dialogue and it took me to the manor, but Ariasha (who is supposed to help) is stuck, what should i do? I have tried to reset player position and that stuff Select her in the console and use moveto player 17 hours ago, busted rogue said: hmm, does any know how to turn off masturbate on belt removal? cause my punishment scene is freezing and i cant seems to find the option in mcm to turn it off v3 it is at the very bottom of the 'Events and Effects' page but should be 'off' by default.
Guest Posted November 27, 2018 Posted November 27, 2018 On 11/22/2018 at 4:38 AM, Veladarius said: If you are using v4 of DD make sure you download the patch I made, it adjusts several major scrips that remove armbinders and yokes. thank u!
Rotte boy Posted December 3, 2018 Posted December 3, 2018 I tried out one of the armbinders on my PC, and when I unequipped it, my PC's arms were still locked behind her back. It only occurs when I'm either standing still of slow walking. I have tried to update FNIS and deactivate the DD mods, but the problem just returns when the mods are reenabled.
Veladarius Posted December 4, 2018 Author Posted December 4, 2018 19 hours ago, ManlyMads said: I tried out one of the armbinders on my PC, and when I unequipped it, my PC's arms were still locked behind her back. It only occurs when I'm either standing still of slow walking. I have tried to update FNIS and deactivate the DD mods, but the problem just returns when the mods are reenabled. Tru the 'Reset Player Idle' button on the player page in the MCM menu.
Br4m Posted December 10, 2018 Posted December 10, 2018 Hi, i have a bit of a problem with my Captured Dreams playthrough. First: After bandits steal the delivery package from the delivery quest, they lock my character in some CD Devices. One of them is an armbinder. However the arms of my char wont go behind the back, yet the hands are invisible. I dont have this problem with normal devious devices. Second: during the punishment after not completing the delivery, the Master says she has a gift for me and shes not going tounlock anything for a couple of days, etc... but not a single devious device will appear on my char. I'm desperate for help, scince this is one of my favourite mods to use. Thanks in adcanve for the help.
Veladarius Posted December 10, 2018 Author Posted December 10, 2018 2 hours ago, bR4mBozZz said: Hi, i have a bit of a problem with my Captured Dreams playthrough. First: After bandits steal the delivery package from the delivery quest, they lock my character in some CD Devices. One of them is an armbinder. However the arms of my char wont go behind the back, yet the hands are invisible. I dont have this problem with normal devious devices. Second: during the punishment after not completing the delivery, the Master says she has a gift for me and shes not going tounlock anything for a couple of days, etc... but not a single devious device will appear on my char. I'm desperate for help, scince this is one of my favourite mods to use. Thanks in adcanve for the help. 1- The armbinder was built using v3 scripts which are no longer present in v4 as they have been put into the central equip script. It also still calls on ZAP animations for the arms which are not part of v4 (or not in the same naming format). 2- The standard DD items are included in an array (for faster equipping) which get them directly from DD. It is possible that something has damaged the array and can be reset on the reset page using the quest item array reset (resets all arrays). If that does not happen then either something has stopped / damaged the scripts (dump stack errors will do this) or something has changed with DD and the inventory items are not the same as in v4.1 (doubtful though as I would have heard of this already). If dump stack errors have damaged the scripts and your game there is nothing I can do.
Br4m Posted December 10, 2018 Posted December 10, 2018 1 hour ago, Veladarius said: 1- The armbinder was built using v3 scripts which are no longer present in v4 as they have been put into the central equip script. It also still calls on ZAP animations for the arms which are not part of v4 (or not in the same naming format). 2- The standard DD items are included in an array (for faster equipping) which get them directly from DD. It is possible that something has damaged the array and can be reset on the reset page using the quest item array reset (resets all arrays). If that does not happen then either something has stopped / damaged the scripts (dump stack errors will do this) or something has changed with DD and the inventory items are not the same as in v4.1 (doubtful though as I would have heard of this already). If dump stack errors have damaged the scripts and your game there is nothing I can do. Thank you for the fast reply! Indeed did the DD part work after i created a new game. Yet during the punishment scene where the PC is used to display items, none of the devices beeing equipped on my char are actually displayed. Is this also due to scripts still relying on v3 scripts, or is there a possible soltion.
Veladarius Posted December 11, 2018 Author Posted December 11, 2018 15 hours ago, bR4mBozZz said: Thank you for the fast reply! Indeed did the DD part work after i created a new game. Yet during the punishment scene where the PC is used to display items, none of the devices beeing equipped on my char are actually displayed. Is this also due to scripts still relying on v3 scripts, or is there a possible soltion. Any items from DD itself use the current scripts and should work fine. Any CD items will still work except the armbinder and everything should show up. Do they show as equipped on your character in your inventory? If so then this is an issue with the meshes, try rebuilding them in bodyslide and if that does not work then contact the DD team about the devices not showing up as all the device meshes used are theirs.
Ankahet Posted December 11, 2018 Posted December 11, 2018 On 11/17/2018 at 4:29 PM, DarmanSejuk said: I know this sounds like a hassle but, Can your future versions all be contained in one file and just have an install window pop up during install with a mod manager to determine which resolution pack to install? I've been having issues with 4.15 about missing file that apparently are in your CD4 download that isn't displayed. Did anyone manage to figure out where CD4 is?? Mine doesnt work without it either =/
Veladarius Posted December 11, 2018 Author Posted December 11, 2018 On 11/17/2018 at 5:29 PM, DarmanSejuk said: I know this sounds like a hassle but, Can your future versions all be contained in one file and just have an install window pop up during install with a mod manager to determine which resolution pack to install? I've been having issues with 4.15 about missing file that apparently are in your CD4 download that isn't displayed. 1 hour ago, Ankahet said: Did anyone manage to figure out where CD4 is?? Mine doesnt work without it either =/ Part 4 of the CD files was only a set of pre-built meshes made using DD's bodyslide files and a matching body (standard presets in bodyslide), nothing else. Also, the last version I had up was based on the DD v3 bodyslide files which had a bug in the ebonite corset w/ belt that caused ctd's and is missing everything added by v4. The ONLY files you run CD is parts 1 and 2. Part 3 is the bodyslide files for the catsuit which are included in DD now and Part 5 has the optional esp's and UNPB meshes for the chastity piercings.
Ankahet Posted December 11, 2018 Posted December 11, 2018 6 minutes ago, Veladarius said: Part 4 of the CD files was only a set of pre-built meshes made using DD's bodyslide files and a matching body (standard presets in bodyslide), nothing else. Also, the last version I had up was based on the DD v3 bodyslide files which had a bug in the ebonite corset w/ belt that caused ctd's and is missing everything added by v4. The ONLY files you run CD is parts 1 and 2. Part 3 is the bodyslide files for the catsuit which are included in DD now and Part 5 has the optional esp's and UNPB meshes for the chastity piercings. I am only running CD1 and 2 =/
Veladarius Posted December 11, 2018 Author Posted December 11, 2018 On the subject of items not showing up: If it is CD custom colored items ONLY that don't show up then it is possible the DD team has changed the mesh file structure. If standard DD colored items do not show up or standard DD items are not showing up then it is an issue with DD. All CD custom items that use standard DD colors use the DD armoraddon parts which contains the location of the meshes and are taken directly from DD. If someone can list what items specifically are not showing up and give specific details such as device, color and whether or not it is a CD device (color or quest item) or standard DD device (standard colors and keyed as normal) I can pinpoint the problem a bit better.
Br4m Posted December 11, 2018 Posted December 11, 2018 2 hours ago, Veladarius said: On the subject of items not showing up: If it is CD custom colored items ONLY that don't show up then it is possible the DD team has changed the mesh file structure. If standard DD colored items do not show up or standard DD items are not showing up then it is an issue with DD. All CD custom items that use standard DD colors use the DD armoraddon parts which contains the location of the meshes and are taken directly from DD. If someone can list what items specifically are not showing up and give specific details such as device, color and whether or not it is a CD device (color or quest item) or standard DD device (standard colors and keyed as normal) I can pinpoint the problem a bit better. Regarding this: After a bit of random equipping CD items via AddItemMenu it seems like everything shows up fine if equipped manually. (Also custom coloured items) The post i made earlier was badly worded. The problem was not that equipped items are invisible. It's rather that there is nothing equipped. An example: After wasting to much time during a delivery the customer is not happy, and the game wants to equip a gag on my char. In the top left corner of my screen "device type to use: 8" and "equip CD Device" shows up, yet no item is added to my inventory/equipped. Same happens during the "DIsplay Punishment"; the message "equip CD Device" pops up, but no device is equipped. Another problem with my playthrough occured during the "CD Dungeon" punishment where the Dungeon Master would put my char into a rack and then just stand there and do nothing forever (including that he would not let my char out again even though the message "returning to cell" would pop up in the left hand corner of my screen). I have absolutly no idea about programming so I leave the diagnosis to someone who knows what they're doing, but this sound like a script problem rather then a mesh problem. If my loadorder etc would be helpful, i'll gladly post everything you need.
Veladarius Posted December 12, 2018 Author Posted December 12, 2018 7 hours ago, bR4mBozZz said: Regarding this: After a bit of random equipping CD items via AddItemMenu it seems like everything shows up fine if equipped manually. (Also custom coloured items) The post i made earlier was badly worded. The problem was not that equipped items are invisible. It's rather that there is nothing equipped. An example: After wasting to much time during a delivery the customer is not happy, and the game wants to equip a gag on my char. In the top left corner of my screen "device type to use: 8" and "equip CD Device" shows up, yet no item is added to my inventory/equipped. Same happens during the "DIsplay Punishment"; the message "equip CD Device" pops up, but no device is equipped. Another problem with my playthrough occured during the "CD Dungeon" punishment where the Dungeon Master would put my char into a rack and then just stand there and do nothing forever (including that he would not let my char out again even though the message "returning to cell" would pop up in the left hand corner of my screen). I have absolutly no idea about programming so I leave the diagnosis to someone who knows what they're doing, but this sound like a script problem rather then a mesh problem. If my loadorder etc would be helpful, i'll gladly post everything you need. In the console use SQV CDxSlavery_Functions and look at the properties to make sure they are filled and that the quest is running. Do the same for CDxFramework as these two quests are what equips devices (first one is for quest items, second for standard items). Also, I do not have quest versions of the gags so they would use the standard DD devices. Also, there has been no updates in a year so this would have come to light much sooner than this and it has worked perfectly fine for DD v4.0 and v4.1
Br4m Posted December 12, 2018 Posted December 12, 2018 18 hours ago, Veladarius said: In the console use SQV CDxSlavery_Functions and look at the properties to make sure they are filled and that the quest is running. Do the same for CDxFramework as these two quests are what equips devices (first one is for quest items, second for standard items). Also, I do not have quest versions of the gags so they would use the standard DD devices. Also, there has been no updates in a year so this would have come to light much sooner than this and it has worked perfectly fine for DD v4.0 and v4.1 What exactly am i looking for? When using the commands it gives me tons of information. Both commands tell me they are enabled and running. What i noticed though: after using SQV CDxFramework everything starting with ::zad_Devious = none for example, ::zad_DeviousGag_var. Not a single ::zad_ thingy was not =none. Is this supoosed to be like this or nah?
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