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Posted

Well if you makes you feel any better the fact that you are on those medications, created a mod this complex and great, and have a giant following that supports you is a testament to your resolve.  :D

 

I started this mod mainly as something to do since I have been stuck at home for the most part since the start of 2013 and give me something to focus on. Biggest issue now is being able to focus enough to work on it, I have done script writing in a haze before and it did not turn out well in the end though I though it was fantastic when I wrote it. Lesson learned there. While it has slowed me down a lot I have not given up yet.

Posted

 

Well if you makes you feel any better the fact that you are on those medications, created a mod this complex and great, and have a giant following that supports you is a testament to your resolve.  :D

 

I started this mod mainly as something to do since I have been stuck at home for the most part since the start of 2013 and give me something to focus on. Biggest issue now is being able to focus enough to work on it, I have done script writing in a haze before and it did not turn out well in the end though I though it was fantastic when I wrote it. Lesson learned there. While it has slowed me down a lot I have not given up yet.

 

 

I feel you there. I broke my knee 2 summers ago and I am still dealing with it after 3 surgeries and about 16 months of physical therapy. Being home all the time can get you stir crazy. Having a project can at least keep you busy. As for modding under the influence let me award you with your first MUI. :P

Posted

 

 

Well if you makes you feel any better the fact that you are on those medications, created a mod this complex and great, and have a giant following that supports you is a testament to your resolve.  :D

 

I started this mod mainly as something to do since I have been stuck at home for the most part since the start of 2013 and give me something to focus on. Biggest issue now is being able to focus enough to work on it, I have done script writing in a haze before and it did not turn out well in the end though I though it was fantastic when I wrote it. Lesson learned there. While it has slowed me down a lot I have not given up yet.

 

 

I feel you there. I broke my knee 2 summers ago and I am still dealing with it after 3 surgeries and about 16 months of physical therapy. Being home all the time can get you stir crazy. Having a project can at least keep you busy. As for modding under the influence let me award you with your first MUI. :P

 

 

I am going through the system of trying to get permanent disability so I will likely be home for a long time to come. As for modding under the influence there have been more than one occasion but some were far worse than others.

Posted

 

 

 

 

 

 

hello,

sorry i have search on the forum but i don't find the solution. in the quest with Alessia when we go in the manor basement/dungeon.

 

the master goes down the stairs to start the scene but this one that finished directly with the master who goes up the stairs goes outside. Alessia and I remain locked in place without control and nothing changes even in the past time; the only one that works is to regain control of the personage via zaz annimation pack but the scene it does never do and the master resumes these usual dialogue. and Alessia remains blocked on the quest where she was to follow me. I redone all the quetes of the moment when we are delivered Alessia 10 times and each time at the moment of dungeon of the manor the master goes down the stairs and then leaves again.

 

 

The issue is the scene with the Master is not finishing out correctly, something with the AI package is preventing it from ending properly and sounds like her normal AI kicked in. When the screen fades use the wait option and wait an hour and it should continue.

Chaste Spouse Life. It's faulty, (especially if the player is the dom) it's bugged, and probably the most fun to play in the game. The idea of being free to run around in Skyrim doing whatever and then anticipating coming home for some action with your spouse is immersive, and erotic as hell. I find I spend more time at home, go out, do some quests and then run home again.  :D

 

I think this part of the game deserves to be its own mod, separate and independent of CD. It could be done at a fraction of the script load that CD now has. (you wouldn't necessarily need the shop, items and furniture could be gotten by other means) Fix it up, add a few more events and maybe more furniture and I think this would be a highly entertaining mod. As it is now it has to be disabled if you want to be a relationship slave, which is a real shame.

 

Now I know that given your current work load Veladarius this will probably never see the light of day, but still I think it's well worth considering.

 

CD actually has a very light script load, outside of the one that checks your location for Chaste Life only 2 scripts run constantly and they only update once per day.

sorry but I can wait 1 hour or even 24 hours it does not happen anymore, nobody comes back or no message tells me that the scene is over, we just stay on the spot Alessia and me. the last message I have is when the master goes, top right is written: end enter scene

 

 

If it is a matter of her coming downstairs then leaving make sure that the Manor Dungeon Master is there, if he isn't then the scene won't run (he wanders off occasionally).

 

use  sqv cdxslavery_property and look for the alias   Alias_ManorDungeonmaster   and use prid on the id next to it and then moveto player before master gets to the bottom of the stairs. This is something that happens at times even though his AI packages should keep him in the basement all the time.

 

If she goes beyond that point and the scene with Alessia and master plays out then the wait function should work.

 

Unfortunately it is a little unclear to me as to when the scene stops from your description.

 

Hello. sorry I will try to be as clear as possible. once I speak to the master to give him his parcel (alessia), this one tells me to take alessia in the dungeon manor. I therefore go to the dungeon with alessia who am. once in the dungeon I go down the stairs to find myself in the big room with the cells. some second after arriving down the stairs the scene begins. I am moved like an AI to the exact place. the master descends the stairs speaking of the slave (Alessia). once we arrive down the stairs it turns face to us in front of the stairs and right after she turns and goes up the stairs then she leaves the manor leaving Alessia and I to block on the spot without possibility of control. I waited 1 hour and nothing changed. I try to wait even longer than either in real game time or via the wait key. nobody has come back and no message has appeared

 

 

Ok, check if the dungeon master is there as described in my last post, if any actors are not present then the scene will not run. I expected him to be there so I never did any sort of moveto function with him since his AI should keep him down there but I have found that he occasionally wanders off somehow (his AI pattern is set up for the entire day and he lives down there). Try moving him to you using the method I posted anytime from when you get there to before Master gets to the bottom of the steps. This is the only reason I can come up with as to why the scene does not run and it happens to me on occasion as well. If loading a save and retrying it is best to do it when you are outside the manor house though.

 

Sorry, I tried this solution, but the master does the same thing, after using moveto player down the stairs, she starts talking and then she leaves the room with these guards.
but i have trying make this quest again and when i want give Alessia to the master in the Smithy. just after i have enter in the smithy the master speak to me.she saids exactly the same dialogue for start again this quest. i need refuse begin for speak to her. after i have refuse begin this quest again. i can speak to her and  i can choose the dialogue for continued this quest. but after i have make this, i have the same problem whit the master in the basement manor. sorry for my english, i'm french, i know read english text but i am bad to writing.
 
i have trying an other solution, i have begin the quest and before come back with alessia i tried come back alone for see where is the master. she is in the Smithy and she give a second time the same quest. after i have accepted i go take Alessia and now when i want complete this quest with the master, she don't want leave me continued this quest,she is blocked in the general dialogue. and when i go in the basement manor with Alessia, the master don't come and the quest don't continued.
Posted

 

 

 

 

 

 

 

 

hello,

sorry i have search on the forum but i don't find the solution. in the quest with Alessia when we go in the manor basement/dungeon.

 

the master goes down the stairs to start the scene but this one that finished directly with the master who goes up the stairs goes outside. Alessia and I remain locked in place without control and nothing changes even in the past time; the only one that works is to regain control of the personage via zaz annimation pack but the scene it does never do and the master resumes these usual dialogue. and Alessia remains blocked on the quest where she was to follow me. I redone all the quetes of the moment when we are delivered Alessia 10 times and each time at the moment of dungeon of the manor the master goes down the stairs and then leaves again.

 

 

The issue is the scene with the Master is not finishing out correctly, something with the AI package is preventing it from ending properly and sounds like her normal AI kicked in. When the screen fades use the wait option and wait an hour and it should continue.

Chaste Spouse Life. It's faulty, (especially if the player is the dom) it's bugged, and probably the most fun to play in the game. The idea of being free to run around in Skyrim doing whatever and then anticipating coming home for some action with your spouse is immersive, and erotic as hell. I find I spend more time at home, go out, do some quests and then run home again.  :D

 

I think this part of the game deserves to be its own mod, separate and independent of CD. It could be done at a fraction of the script load that CD now has. (you wouldn't necessarily need the shop, items and furniture could be gotten by other means) Fix it up, add a few more events and maybe more furniture and I think this would be a highly entertaining mod. As it is now it has to be disabled if you want to be a relationship slave, which is a real shame.

 

Now I know that given your current work load Veladarius this will probably never see the light of day, but still I think it's well worth considering.

 

CD actually has a very light script load, outside of the one that checks your location for Chaste Life only 2 scripts run constantly and they only update once per day.

sorry but I can wait 1 hour or even 24 hours it does not happen anymore, nobody comes back or no message tells me that the scene is over, we just stay on the spot Alessia and me. the last message I have is when the master goes, top right is written: end enter scene

 

 

If it is a matter of her coming downstairs then leaving make sure that the Manor Dungeon Master is there, if he isn't then the scene won't run (he wanders off occasionally).

 

use  sqv cdxslavery_property and look for the alias   Alias_ManorDungeonmaster   and use prid on the id next to it and then moveto player before master gets to the bottom of the stairs. This is something that happens at times even though his AI packages should keep him in the basement all the time.

 

If she goes beyond that point and the scene with Alessia and master plays out then the wait function should work.

 

Unfortunately it is a little unclear to me as to when the scene stops from your description.

 

Hello. sorry I will try to be as clear as possible. once I speak to the master to give him his parcel (alessia), this one tells me to take alessia in the dungeon manor. I therefore go to the dungeon with alessia who am. once in the dungeon I go down the stairs to find myself in the big room with the cells. some second after arriving down the stairs the scene begins. I am moved like an AI to the exact place. the master descends the stairs speaking of the slave (Alessia). once we arrive down the stairs it turns face to us in front of the stairs and right after she turns and goes up the stairs then she leaves the manor leaving Alessia and I to block on the spot without possibility of control. I waited 1 hour and nothing changed. I try to wait even longer than either in real game time or via the wait key. nobody has come back and no message has appeared

 

 

Ok, check if the dungeon master is there as described in my last post, if any actors are not present then the scene will not run. I expected him to be there so I never did any sort of moveto function with him since his AI should keep him down there but I have found that he occasionally wanders off somehow (his AI pattern is set up for the entire day and he lives down there). Try moving him to you using the method I posted anytime from when you get there to before Master gets to the bottom of the steps. This is the only reason I can come up with as to why the scene does not run and it happens to me on occasion as well. If loading a save and retrying it is best to do it when you are outside the manor house though.

 

 
Sorry, I tried this solution, but the master does the same thing, after using moveto player down the stairs, she starts talking and then she leaves the room with these guards.
but i have trying make this quest again and when i want give Alessia to the master in the Smithy. just after i have enter in the smithy the master speak to me.she saids exactly the same dialogue for start again this quest. i need refuse begin for speak to her. after i have refuse begin this quest again. i can speak to her and  i can choose the dialogue for continued this quest. but after i have make this, i have the same problem whit the master in the basement manor. sorry for my english, i'm french, i know read english text but i am bad to writing.
 
i have trying an other solution, i have begin the quest and before come back with alessia i tried come back alone for see where is the master. she is in the Smithy and she give a second time the same quest. after i have accepted i go take Alessia and now when i want complete this quest with the master, she don't want leave me continued this quest,she is blocked in the general dialogue. and when i go in the basement manor with Alessia, the master don't come and the quest don't continued.

 

 

I think I have an idea as to what is happening but I would like you to do something to confirm it for me. After you get your gear back use the wait command for 1 hour and go to the smithy but don't move from in front of the door. Use TFC and use the camera to see if Master is still in the basement, you need to use the camera as the trigger box that does the start of day also moves the master and starts her dialogue for the quest so I want to confirm that she is staying there or is being moved back.

 

If she is there then the force greet for the start of the quest did not end and is repeating (a common issue for them) and is likely what she is going back to when you have returned and she leaves.

 

IF she is there do the following and let me know the results:   xx below is the load position of the mod, use help cdx and it will be the first two digits of anything there.

 

in the console use   issceneplaying xx195243       If yes then use  stopscene <same id> after you leave to start the quest. Check again to see if it is still playing.

Something else I have noted with force greets, if you have any dialogue options on the screen when it ends it will repeat, use enter or anything once you have made your final reply to clear it before Master finishes her dialogue and it should end it properly.

 

If Master leaves again use   issceneplaying xx195243   again to see if it is still running.

 

 

If this turns out to be the issue then I can try adding some things to make sure the force greet shuts down.

Posted

 

 

 

 

 

 

 

 

 

hello,

sorry i have search on the forum but i don't find the solution. in the quest with Alessia when we go in the manor basement/dungeon.

 

the master goes down the stairs to start the scene but this one that finished directly with the master who goes up the stairs goes outside. Alessia and I remain locked in place without control and nothing changes even in the past time; the only one that works is to regain control of the personage via zaz annimation pack but the scene it does never do and the master resumes these usual dialogue. and Alessia remains blocked on the quest where she was to follow me. I redone all the quetes of the moment when we are delivered Alessia 10 times and each time at the moment of dungeon of the manor the master goes down the stairs and then leaves again.

 

 

The issue is the scene with the Master is not finishing out correctly, something with the AI package is preventing it from ending properly and sounds like her normal AI kicked in. When the screen fades use the wait option and wait an hour and it should continue.

Chaste Spouse Life. It's faulty, (especially if the player is the dom) it's bugged, and probably the most fun to play in the game. The idea of being free to run around in Skyrim doing whatever and then anticipating coming home for some action with your spouse is immersive, and erotic as hell. I find I spend more time at home, go out, do some quests and then run home again.  :D

 

I think this part of the game deserves to be its own mod, separate and independent of CD. It could be done at a fraction of the script load that CD now has. (you wouldn't necessarily need the shop, items and furniture could be gotten by other means) Fix it up, add a few more events and maybe more furniture and I think this would be a highly entertaining mod. As it is now it has to be disabled if you want to be a relationship slave, which is a real shame.

 

Now I know that given your current work load Veladarius this will probably never see the light of day, but still I think it's well worth considering.

 

CD actually has a very light script load, outside of the one that checks your location for Chaste Life only 2 scripts run constantly and they only update once per day.

sorry but I can wait 1 hour or even 24 hours it does not happen anymore, nobody comes back or no message tells me that the scene is over, we just stay on the spot Alessia and me. the last message I have is when the master goes, top right is written: end enter scene

 

 

If it is a matter of her coming downstairs then leaving make sure that the Manor Dungeon Master is there, if he isn't then the scene won't run (he wanders off occasionally).

 

use  sqv cdxslavery_property and look for the alias   Alias_ManorDungeonmaster   and use prid on the id next to it and then moveto player before master gets to the bottom of the stairs. This is something that happens at times even though his AI packages should keep him in the basement all the time.

 

If she goes beyond that point and the scene with Alessia and master plays out then the wait function should work.

 

Unfortunately it is a little unclear to me as to when the scene stops from your description.

 

Hello. sorry I will try to be as clear as possible. once I speak to the master to give him his parcel (alessia), this one tells me to take alessia in the dungeon manor. I therefore go to the dungeon with alessia who am. once in the dungeon I go down the stairs to find myself in the big room with the cells. some second after arriving down the stairs the scene begins. I am moved like an AI to the exact place. the master descends the stairs speaking of the slave (Alessia). once we arrive down the stairs it turns face to us in front of the stairs and right after she turns and goes up the stairs then she leaves the manor leaving Alessia and I to block on the spot without possibility of control. I waited 1 hour and nothing changed. I try to wait even longer than either in real game time or via the wait key. nobody has come back and no message has appeared

 

 

Ok, check if the dungeon master is there as described in my last post, if any actors are not present then the scene will not run. I expected him to be there so I never did any sort of moveto function with him since his AI should keep him down there but I have found that he occasionally wanders off somehow (his AI pattern is set up for the entire day and he lives down there). Try moving him to you using the method I posted anytime from when you get there to before Master gets to the bottom of the steps. This is the only reason I can come up with as to why the scene does not run and it happens to me on occasion as well. If loading a save and retrying it is best to do it when you are outside the manor house though.

 

 
Sorry, I tried this solution, but the master does the same thing, after using moveto player down the stairs, she starts talking and then she leaves the room with these guards.
but i have trying make this quest again and when i want give Alessia to the master in the Smithy. just after i have enter in the smithy the master speak to me.she saids exactly the same dialogue for start again this quest. i need refuse begin for speak to her. after i have refuse begin this quest again. i can speak to her and  i can choose the dialogue for continued this quest. but after i have make this, i have the same problem whit the master in the basement manor. sorry for my english, i'm french, i know read english text but i am bad to writing.
 
i have trying an other solution, i have begin the quest and before come back with alessia i tried come back alone for see where is the master. she is in the Smithy and she give a second time the same quest. after i have accepted i go take Alessia and now when i want complete this quest with the master, she don't want leave me continued this quest,she is blocked in the general dialogue. and when i go in the basement manor with Alessia, the master don't come and the quest don't continued.

 

 

I think I have an idea as to what is happening but I would like you to do something to confirm it for me. After you get your gear back use the wait command for 1 hour and go to the smithy but don't move from in front of the door. Use TFC and use the camera to see if Master is still in the basement, you need to use the camera as the trigger box that does the start of day also moves the master and starts her dialogue for the quest so I want to confirm that she is staying there or is being moved back.

 

If she is there then the force greet for the start of the quest did not end and is repeating (a common issue for them) and is likely what she is going back to when you have returned and she leaves.

 

IF she is there do the following and let me know the results:   xx below is the load position of the mod, use help cdx and it will be the first two digits of anything there.

 

in the console use   issceneplaying xx195243       If yes then use  stopscene <same id> after you leave to start the quest. Check again to see if it is still playing.

Something else I have noted with force greets, if you have any dialogue options on the screen when it ends it will repeat, use enter or anything once you have made your final reply to clear it before Master finishes her dialogue and it should end it properly.

 

If Master leaves again use   issceneplaying xx195243   again to see if it is still running.

 

 

If this turns out to be the issue then I can try adding some things to make sure the force greet shuts down.

 

i have tried the solution and for begin, yes the master is in the basement Smithy and when i use issceneplaying 2C195243, on the left down  is writing is playing, after i have finish your solution with stopscene 2c195243 she leave the smithy. outside i have tried to speak to her and i can said : i have your package. she saids me go to the basement manor with Alessia. i go in the basement manor for the final scene, the master come and she begin the dialogue and the same problem comes back, the master leaves. i have use issceneplaying 2c195243 and now on the left down is writing is not playing. please i want continued your  mod. :)

Posted

 

 

 

 

 

 

 

 

 

 

hello,

sorry i have search on the forum but i don't find the solution. in the quest with Alessia when we go in the manor basement/dungeon.

 

the master goes down the stairs to start the scene but this one that finished directly with the master who goes up the stairs goes outside. Alessia and I remain locked in place without control and nothing changes even in the past time; the only one that works is to regain control of the personage via zaz annimation pack but the scene it does never do and the master resumes these usual dialogue. and Alessia remains blocked on the quest where she was to follow me. I redone all the quetes of the moment when we are delivered Alessia 10 times and each time at the moment of dungeon of the manor the master goes down the stairs and then leaves again.

 

 

The issue is the scene with the Master is not finishing out correctly, something with the AI package is preventing it from ending properly and sounds like her normal AI kicked in. When the screen fades use the wait option and wait an hour and it should continue.

Chaste Spouse Life. It's faulty, (especially if the player is the dom) it's bugged, and probably the most fun to play in the game. The idea of being free to run around in Skyrim doing whatever and then anticipating coming home for some action with your spouse is immersive, and erotic as hell. I find I spend more time at home, go out, do some quests and then run home again.  :D

 

I think this part of the game deserves to be its own mod, separate and independent of CD. It could be done at a fraction of the script load that CD now has. (you wouldn't necessarily need the shop, items and furniture could be gotten by other means) Fix it up, add a few more events and maybe more furniture and I think this would be a highly entertaining mod. As it is now it has to be disabled if you want to be a relationship slave, which is a real shame.

 

Now I know that given your current work load Veladarius this will probably never see the light of day, but still I think it's well worth considering.

 

CD actually has a very light script load, outside of the one that checks your location for Chaste Life only 2 scripts run constantly and they only update once per day.

sorry but I can wait 1 hour or even 24 hours it does not happen anymore, nobody comes back or no message tells me that the scene is over, we just stay on the spot Alessia and me. the last message I have is when the master goes, top right is written: end enter scene

 

 

If it is a matter of her coming downstairs then leaving make sure that the Manor Dungeon Master is there, if he isn't then the scene won't run (he wanders off occasionally).

 

use  sqv cdxslavery_property and look for the alias   Alias_ManorDungeonmaster   and use prid on the id next to it and then moveto player before master gets to the bottom of the stairs. This is something that happens at times even though his AI packages should keep him in the basement all the time.

 

If she goes beyond that point and the scene with Alessia and master plays out then the wait function should work.

 

Unfortunately it is a little unclear to me as to when the scene stops from your description.

 

Hello. sorry I will try to be as clear as possible. once I speak to the master to give him his parcel (alessia), this one tells me to take alessia in the dungeon manor. I therefore go to the dungeon with alessia who am. once in the dungeon I go down the stairs to find myself in the big room with the cells. some second after arriving down the stairs the scene begins. I am moved like an AI to the exact place. the master descends the stairs speaking of the slave (Alessia). once we arrive down the stairs it turns face to us in front of the stairs and right after she turns and goes up the stairs then she leaves the manor leaving Alessia and I to block on the spot without possibility of control. I waited 1 hour and nothing changed. I try to wait even longer than either in real game time or via the wait key. nobody has come back and no message has appeared

 

 

Ok, check if the dungeon master is there as described in my last post, if any actors are not present then the scene will not run. I expected him to be there so I never did any sort of moveto function with him since his AI should keep him down there but I have found that he occasionally wanders off somehow (his AI pattern is set up for the entire day and he lives down there). Try moving him to you using the method I posted anytime from when you get there to before Master gets to the bottom of the steps. This is the only reason I can come up with as to why the scene does not run and it happens to me on occasion as well. If loading a save and retrying it is best to do it when you are outside the manor house though.

 

 
Sorry, I tried this solution, but the master does the same thing, after using moveto player down the stairs, she starts talking and then she leaves the room with these guards.
but i have trying make this quest again and when i want give Alessia to the master in the Smithy. just after i have enter in the smithy the master speak to me.she saids exactly the same dialogue for start again this quest. i need refuse begin for speak to her. after i have refuse begin this quest again. i can speak to her and  i can choose the dialogue for continued this quest. but after i have make this, i have the same problem whit the master in the basement manor. sorry for my english, i'm french, i know read english text but i am bad to writing.
 
i have trying an other solution, i have begin the quest and before come back with alessia i tried come back alone for see where is the master. she is in the Smithy and she give a second time the same quest. after i have accepted i go take Alessia and now when i want complete this quest with the master, she don't want leave me continued this quest,she is blocked in the general dialogue. and when i go in the basement manor with Alessia, the master don't come and the quest don't continued.

 

 

I think I have an idea as to what is happening but I would like you to do something to confirm it for me. After you get your gear back use the wait command for 1 hour and go to the smithy but don't move from in front of the door. Use TFC and use the camera to see if Master is still in the basement, you need to use the camera as the trigger box that does the start of day also moves the master and starts her dialogue for the quest so I want to confirm that she is staying there or is being moved back.

 

If she is there then the force greet for the start of the quest did not end and is repeating (a common issue for them) and is likely what she is going back to when you have returned and she leaves.

 

IF she is there do the following and let me know the results:   xx below is the load position of the mod, use help cdx and it will be the first two digits of anything there.

 

in the console use   issceneplaying xx195243       If yes then use  stopscene <same id> after you leave to start the quest. Check again to see if it is still playing.

Something else I have noted with force greets, if you have any dialogue options on the screen when it ends it will repeat, use enter or anything once you have made your final reply to clear it before Master finishes her dialogue and it should end it properly.

 

If Master leaves again use   issceneplaying xx195243   again to see if it is still running.

 

 

If this turns out to be the issue then I can try adding some things to make sure the force greet shuts down.

 

i have tried the solution and for begin, yes the master is in the basement Smithy and when i use issceneplaying 2C195243, on the left down  is writing is playing, after i have finish your solution with stopscene 2c195243 she leave the smithy. outside i have tried to speak to her and i can said : i have your package. she saids me go to the basement manor with Alessia. i go in the basement manor for the final scene, the master come and she begin the dialogue and the same problem comes back, the master leaves. i have use issceneplaying 2c195243 and now on the left down is writing is not playing. please i want continued your  mod. :)

 

 

Ok, so the scene was still playing but stopping it did not fix the issue in the manor basement.

 

Before Master enters the basement make sure that Valund is there, he is the dungeon keeper. Use   sqv CDxSlavery_Property and find the alias ManorDungeonmaster, they should be at the bottom of the list and immediately visible. Find his ID and use  prid <id>  then  moveto player  to make sure he is in the basement. He sometimes wanders off and if not there then the scene will not run. You can use tfc and look in the back corner cell nearest to the stairs first to see if he is there or not. If he is not in the basement at all let me know.

 

If she starts to leave use   issceneplaying xx1936a8    if not then use   startscene xx1936a8   and hopefully it will continue. If it is running use stopscene <id> then startscene <id> and see if that gets it working. Make sure your controls are disabled for this as well, you can do that in the MCM menu for CD.

Posted

I Will tu tonight but i Forget Said you.  Valund is in the basement all time when i habe the problem and my control os disable all time when the final scene begin. I have tried leave the controle  disable and my personnage want move in the cell where the quest with the ghost begin. I dont know if its normely.

 

Wrong thread?

What do you mean? :)

Posted

I Will tu tonight but i Forget Said you.  Valund is in the basement all time when i habe the problem and my control os disable all time when the final scene begin. I have tried leave the controle  disable and my personnage want move in the cell where the quest with the ghost begin. I dont know if its normely.

 

Ok, Valund being there and your controls being disabled eliminates those as issues.

 

If you are trying to return to the cell in the tower where the ghost was then the force greet there didn't end, either with the ghost or the cook.

 

I will give you the ID's for those scenes, check to see if any are still active and if so use stopscene on them. Let me know if any of these are active:

 

xx1b4153

xx1b4155

xx1a23f9

xx1a96aa

xx1b61c6

xx087a94

xx087a4d

 

These are all of the force greets in the Tower, check to see if any are active and use stopscene on them. Let me know which ones (if any) are still running so I can see about doing something to make sure it ends properly.

 

I Will tu tonight but i Forget Said you.  Valund is in the basement all time when i habe the problem and my control os disable all time when the final scene begin. I have tried leave the controle  disable and my personnage want move in the cell where the quest with the ghost begin. I dont know if its normely.

 

Wrong thread?

What do you mean? :)

 

 

He is talking about an issue where the scene in the Manor Basement does not run right, we have had a continuing conversation on the issue for several posts now.

Posted

Oh thanks! I would have liked to help, but I did not know now what it was! Unfortunately I am still rarely online.
I wish you health a speedy improvement my dear Vel!

Best regards!

 

 

 

Posted

 

I Will tu tonight but i Forget Said you.  Valund is in the basement all time when i habe the problem and my control os disable all time when the final scene begin. I have tried leave the controle  disable and my personnage want move in the cell where the quest with the ghost begin. I dont know if its normely.

 

Wrong thread?

What do you mean? :)

 

yes sorry fail thread

Posted

 

 

 

 

 

 

 

 

 

 

 

hello,

sorry i have search on the forum but i don't find the solution. in the quest with Alessia when we go in the manor basement/dungeon.

 

the master goes down the stairs to start the scene but this one that finished directly with the master who goes up the stairs goes outside. Alessia and I remain locked in place without control and nothing changes even in the past time; the only one that works is to regain control of the personage via zaz annimation pack but the scene it does never do and the master resumes these usual dialogue. and Alessia remains blocked on the quest where she was to follow me. I redone all the quetes of the moment when we are delivered Alessia 10 times and each time at the moment of dungeon of the manor the master goes down the stairs and then leaves again.

 

 

The issue is the scene with the Master is not finishing out correctly, something with the AI package is preventing it from ending properly and sounds like her normal AI kicked in. When the screen fades use the wait option and wait an hour and it should continue.

Chaste Spouse Life. It's faulty, (especially if the player is the dom) it's bugged, and probably the most fun to play in the game. The idea of being free to run around in Skyrim doing whatever and then anticipating coming home for some action with your spouse is immersive, and erotic as hell. I find I spend more time at home, go out, do some quests and then run home again.  :D

 

I think this part of the game deserves to be its own mod, separate and independent of CD. It could be done at a fraction of the script load that CD now has. (you wouldn't necessarily need the shop, items and furniture could be gotten by other means) Fix it up, add a few more events and maybe more furniture and I think this would be a highly entertaining mod. As it is now it has to be disabled if you want to be a relationship slave, which is a real shame.

 

Now I know that given your current work load Veladarius this will probably never see the light of day, but still I think it's well worth considering.

 

CD actually has a very light script load, outside of the one that checks your location for Chaste Life only 2 scripts run constantly and they only update once per day.

sorry but I can wait 1 hour or even 24 hours it does not happen anymore, nobody comes back or no message tells me that the scene is over, we just stay on the spot Alessia and me. the last message I have is when the master goes, top right is written: end enter scene

 

 

If it is a matter of her coming downstairs then leaving make sure that the Manor Dungeon Master is there, if he isn't then the scene won't run (he wanders off occasionally).

 

use  sqv cdxslavery_property and look for the alias   Alias_ManorDungeonmaster   and use prid on the id next to it and then moveto player before master gets to the bottom of the stairs. This is something that happens at times even though his AI packages should keep him in the basement all the time.

 

If she goes beyond that point and the scene with Alessia and master plays out then the wait function should work.

 

Unfortunately it is a little unclear to me as to when the scene stops from your description.

 

Hello. sorry I will try to be as clear as possible. once I speak to the master to give him his parcel (alessia), this one tells me to take alessia in the dungeon manor. I therefore go to the dungeon with alessia who am. once in the dungeon I go down the stairs to find myself in the big room with the cells. some second after arriving down the stairs the scene begins. I am moved like an AI to the exact place. the master descends the stairs speaking of the slave (Alessia). once we arrive down the stairs it turns face to us in front of the stairs and right after she turns and goes up the stairs then she leaves the manor leaving Alessia and I to block on the spot without possibility of control. I waited 1 hour and nothing changed. I try to wait even longer than either in real game time or via the wait key. nobody has come back and no message has appeared

 

 

Ok, check if the dungeon master is there as described in my last post, if any actors are not present then the scene will not run. I expected him to be there so I never did any sort of moveto function with him since his AI should keep him down there but I have found that he occasionally wanders off somehow (his AI pattern is set up for the entire day and he lives down there). Try moving him to you using the method I posted anytime from when you get there to before Master gets to the bottom of the steps. This is the only reason I can come up with as to why the scene does not run and it happens to me on occasion as well. If loading a save and retrying it is best to do it when you are outside the manor house though.

 

 
Sorry, I tried this solution, but the master does the same thing, after using moveto player down the stairs, she starts talking and then she leaves the room with these guards.
but i have trying make this quest again and when i want give Alessia to the master in the Smithy. just after i have enter in the smithy the master speak to me.she saids exactly the same dialogue for start again this quest. i need refuse begin for speak to her. after i have refuse begin this quest again. i can speak to her and  i can choose the dialogue for continued this quest. but after i have make this, i have the same problem whit the master in the basement manor. sorry for my english, i'm french, i know read english text but i am bad to writing.
 
i have trying an other solution, i have begin the quest and before come back with alessia i tried come back alone for see where is the master. she is in the Smithy and she give a second time the same quest. after i have accepted i go take Alessia and now when i want complete this quest with the master, she don't want leave me continued this quest,she is blocked in the general dialogue. and when i go in the basement manor with Alessia, the master don't come and the quest don't continued.

 

 

I think I have an idea as to what is happening but I would like you to do something to confirm it for me. After you get your gear back use the wait command for 1 hour and go to the smithy but don't move from in front of the door. Use TFC and use the camera to see if Master is still in the basement, you need to use the camera as the trigger box that does the start of day also moves the master and starts her dialogue for the quest so I want to confirm that she is staying there or is being moved back.

 

If she is there then the force greet for the start of the quest did not end and is repeating (a common issue for them) and is likely what she is going back to when you have returned and she leaves.

 

IF she is there do the following and let me know the results:   xx below is the load position of the mod, use help cdx and it will be the first two digits of anything there.

 

in the console use   issceneplaying xx195243       If yes then use  stopscene <same id> after you leave to start the quest. Check again to see if it is still playing.

Something else I have noted with force greets, if you have any dialogue options on the screen when it ends it will repeat, use enter or anything once you have made your final reply to clear it before Master finishes her dialogue and it should end it properly.

 

If Master leaves again use   issceneplaying xx195243   again to see if it is still running.

 

 

If this turns out to be the issue then I can try adding some things to make sure the force greet shuts down.

 

i have tried the solution and for begin, yes the master is in the basement Smithy and when i use issceneplaying 2C195243, on the left down  is writing is playing, after i have finish your solution with stopscene 2c195243 she leave the smithy. outside i have tried to speak to her and i can said : i have your package. she saids me go to the basement manor with Alessia. i go in the basement manor for the final scene, the master come and she begin the dialogue and the same problem comes back, the master leaves. i have use issceneplaying 2c195243 and now on the left down is writing is not playing. please i want continued your  mod. :)

 

 

Ok, so the scene was still playing but stopping it did not fix the issue in the manor basement.

 

Before Master enters the basement make sure that Valund is there, he is the dungeon keeper. Use   sqv CDxSlavery_Property and find the alias ManorDungeonmaster, they should be at the bottom of the list and immediately visible. Find his ID and use  prid <id>  then  moveto player  to make sure he is in the basement. He sometimes wanders off and if not there then the scene will not run. You can use tfc and look in the back corner cell nearest to the stairs first to see if he is there or not. If he is not in the basement at all let me know.

 

If she starts to leave use   issceneplaying xx1936a8    if not then use   startscene xx1936a8   and hopefully it will continue. If it is running use stopscene <id> then startscene <id> and see if that gets it working. Make sure your controls are disabled for this as well, you can do that in the MCM menu for CD.

 

 

 

I Will tu tonight but i Forget Said you.  Valund is in the basement all time when i habe the problem and my control os disable all time when the final scene begin. I have tried leave the controle  disable and my personnage want move in the cell where the quest with the ghost begin. I dont know if its normely.

 

Ok, Valund being there and your controls being disabled eliminates those as issues.

 

If you are trying to return to the cell in the tower where the ghost was then the force greet there didn't end, either with the ghost or the cook.

 

I will give you the ID's for those scenes, check to see if any are still active and if so use stopscene on them. Let me know if any of these are active:

 

xx1b4153

xx1b4155

xx1a23f9

xx1a96aa

xx1b61c6

xx087a94

xx087a4d

 

These are all of the force greets in the Tower, check to see if any are active and use stopscene on them. Let me know which ones (if any) are still running so I can see about doing something to make sure it ends properly.

 

I Will tu tonight but i Forget Said you.  Valund is in the basement all time when i habe the problem and my control os disable all time when the final scene begin. I have tried leave the controle  disable and my personnage want move in the cell where the quest with the ghost begin. I dont know if its normely.

 

Wrong thread?

What do you mean? :)

 

 

He is talking about an issue where the scene in the Manor Basement does not run right, we have had a continuing conversation on the issue for several posts now.

 

i will try now and i said you. just one question. when i finish the quest with the ghost, her mother is here and she ask where is her daughter and i don't see the daughter ghost even if i wait 1 hour, it's maybe this little thing make my problem for after. but the quest is finish in the menu quest. and now i try your solution thanks you for your help
Posted

 

 

 

 

 

 

 

 

 

 

 

 

hello,

sorry i have search on the forum but i don't find the solution. in the quest with Alessia when we go in the manor basement/dungeon.

 

the master goes down the stairs to start the scene but this one that finished directly with the master who goes up the stairs goes outside. Alessia and I remain locked in place without control and nothing changes even in the past time; the only one that works is to regain control of the personage via zaz annimation pack but the scene it does never do and the master resumes these usual dialogue. and Alessia remains blocked on the quest where she was to follow me. I redone all the quetes of the moment when we are delivered Alessia 10 times and each time at the moment of dungeon of the manor the master goes down the stairs and then leaves again.

 

 

The issue is the scene with the Master is not finishing out correctly, something with the AI package is preventing it from ending properly and sounds like her normal AI kicked in. When the screen fades use the wait option and wait an hour and it should continue.

Chaste Spouse Life. It's faulty, (especially if the player is the dom) it's bugged, and probably the most fun to play in the game. The idea of being free to run around in Skyrim doing whatever and then anticipating coming home for some action with your spouse is immersive, and erotic as hell. I find I spend more time at home, go out, do some quests and then run home again.  :D

 

I think this part of the game deserves to be its own mod, separate and independent of CD. It could be done at a fraction of the script load that CD now has. (you wouldn't necessarily need the shop, items and furniture could be gotten by other means) Fix it up, add a few more events and maybe more furniture and I think this would be a highly entertaining mod. As it is now it has to be disabled if you want to be a relationship slave, which is a real shame.

 

Now I know that given your current work load Veladarius this will probably never see the light of day, but still I think it's well worth considering.

 

CD actually has a very light script load, outside of the one that checks your location for Chaste Life only 2 scripts run constantly and they only update once per day.

sorry but I can wait 1 hour or even 24 hours it does not happen anymore, nobody comes back or no message tells me that the scene is over, we just stay on the spot Alessia and me. the last message I have is when the master goes, top right is written: end enter scene

 

 

If it is a matter of her coming downstairs then leaving make sure that the Manor Dungeon Master is there, if he isn't then the scene won't run (he wanders off occasionally).

 

use  sqv cdxslavery_property and look for the alias   Alias_ManorDungeonmaster   and use prid on the id next to it and then moveto player before master gets to the bottom of the stairs. This is something that happens at times even though his AI packages should keep him in the basement all the time.

 

If she goes beyond that point and the scene with Alessia and master plays out then the wait function should work.

 

Unfortunately it is a little unclear to me as to when the scene stops from your description.

 

Hello. sorry I will try to be as clear as possible. once I speak to the master to give him his parcel (alessia), this one tells me to take alessia in the dungeon manor. I therefore go to the dungeon with alessia who am. once in the dungeon I go down the stairs to find myself in the big room with the cells. some second after arriving down the stairs the scene begins. I am moved like an AI to the exact place. the master descends the stairs speaking of the slave (Alessia). once we arrive down the stairs it turns face to us in front of the stairs and right after she turns and goes up the stairs then she leaves the manor leaving Alessia and I to block on the spot without possibility of control. I waited 1 hour and nothing changed. I try to wait even longer than either in real game time or via the wait key. nobody has come back and no message has appeared

 

 

Ok, check if the dungeon master is there as described in my last post, if any actors are not present then the scene will not run. I expected him to be there so I never did any sort of moveto function with him since his AI should keep him down there but I have found that he occasionally wanders off somehow (his AI pattern is set up for the entire day and he lives down there). Try moving him to you using the method I posted anytime from when you get there to before Master gets to the bottom of the steps. This is the only reason I can come up with as to why the scene does not run and it happens to me on occasion as well. If loading a save and retrying it is best to do it when you are outside the manor house though.

 

 
Sorry, I tried this solution, but the master does the same thing, after using moveto player down the stairs, she starts talking and then she leaves the room with these guards.
but i have trying make this quest again and when i want give Alessia to the master in the Smithy. just after i have enter in the smithy the master speak to me.she saids exactly the same dialogue for start again this quest. i need refuse begin for speak to her. after i have refuse begin this quest again. i can speak to her and  i can choose the dialogue for continued this quest. but after i have make this, i have the same problem whit the master in the basement manor. sorry for my english, i'm french, i know read english text but i am bad to writing.
 
i have trying an other solution, i have begin the quest and before come back with alessia i tried come back alone for see where is the master. she is in the Smithy and she give a second time the same quest. after i have accepted i go take Alessia and now when i want complete this quest with the master, she don't want leave me continued this quest,she is blocked in the general dialogue. and when i go in the basement manor with Alessia, the master don't come and the quest don't continued.

 

 

I think I have an idea as to what is happening but I would like you to do something to confirm it for me. After you get your gear back use the wait command for 1 hour and go to the smithy but don't move from in front of the door. Use TFC and use the camera to see if Master is still in the basement, you need to use the camera as the trigger box that does the start of day also moves the master and starts her dialogue for the quest so I want to confirm that she is staying there or is being moved back.

 

If she is there then the force greet for the start of the quest did not end and is repeating (a common issue for them) and is likely what she is going back to when you have returned and she leaves.

 

IF she is there do the following and let me know the results:   xx below is the load position of the mod, use help cdx and it will be the first two digits of anything there.

 

in the console use   issceneplaying xx195243       If yes then use  stopscene <same id> after you leave to start the quest. Check again to see if it is still playing.

Something else I have noted with force greets, if you have any dialogue options on the screen when it ends it will repeat, use enter or anything once you have made your final reply to clear it before Master finishes her dialogue and it should end it properly.

 

If Master leaves again use   issceneplaying xx195243   again to see if it is still running.

 

 

If this turns out to be the issue then I can try adding some things to make sure the force greet shuts down.

 

i have tried the solution and for begin, yes the master is in the basement Smithy and when i use issceneplaying 2C195243, on the left down  is writing is playing, after i have finish your solution with stopscene 2c195243 she leave the smithy. outside i have tried to speak to her and i can said : i have your package. she saids me go to the basement manor with Alessia. i go in the basement manor for the final scene, the master come and she begin the dialogue and the same problem comes back, the master leaves. i have use issceneplaying 2c195243 and now on the left down is writing is not playing. please i want continued your  mod. :)

 

 

Ok, so the scene was still playing but stopping it did not fix the issue in the manor basement.

 

Before Master enters the basement make sure that Valund is there, he is the dungeon keeper. Use   sqv CDxSlavery_Property and find the alias ManorDungeonmaster, they should be at the bottom of the list and immediately visible. Find his ID and use  prid <id>  then  moveto player  to make sure he is in the basement. He sometimes wanders off and if not there then the scene will not run. You can use tfc and look in the back corner cell nearest to the stairs first to see if he is there or not. If he is not in the basement at all let me know.

 

If she starts to leave use   issceneplaying xx1936a8    if not then use   startscene xx1936a8   and hopefully it will continue. If it is running use stopscene <id> then startscene <id> and see if that gets it working. Make sure your controls are disabled for this as well, you can do that in the MCM menu for CD.

 

 

 

I Will tu tonight but i Forget Said you.  Valund is in the basement all time when i habe the problem and my control os disable all time when the final scene begin. I have tried leave the controle  disable and my personnage want move in the cell where the quest with the ghost begin. I dont know if its normely.

 

Ok, Valund being there and your controls being disabled eliminates those as issues.

 

If you are trying to return to the cell in the tower where the ghost was then the force greet there didn't end, either with the ghost or the cook.

 

I will give you the ID's for those scenes, check to see if any are still active and if so use stopscene on them. Let me know if any of these are active:

 

xx1b4153

xx1b4155

xx1a23f9

xx1a96aa

xx1b61c6

xx087a94

xx087a4d

 

These are all of the force greets in the Tower, check to see if any are active and use stopscene on them. Let me know which ones (if any) are still running so I can see about doing something to make sure it ends properly.

 

I Will tu tonight but i Forget Said you.  Valund is in the basement all time when i habe the problem and my control os disable all time when the final scene begin. I have tried leave the controle  disable and my personnage want move in the cell where the quest with the ghost begin. I dont know if its normely.

 

Wrong thread?

What do you mean? :)

 

 

He is talking about an issue where the scene in the Manor Basement does not run right, we have had a continuing conversation on the issue for several posts now.

 

i will try now and i said you. just one question. when i finish the quest with the ghost, her mother is here and she ask where is her daughter and i don't see the daughter ghost even if i wait 1 hour, it's maybe this little thing make my problem for after. but the quest is finish in the menu quest. and now i try your solution thanks you for your help

 

Ok i have tried the ID's for those scene.

only this ID 2c1a96aa is playing

and this ID  2c087a94 is not found for the parameter scene..

Those other ID's are not playing.

 

THANKS YOU VERY MUCH. I tried stopscene on this ID 2c1a96aa and now the scene in the basement manor with the Master and Alessia WORKS.   :)

the scene is finish with no problem and now the markus quest begin. thanks you for all you have make for my problem.

Posted

 

 

 

 

 

 

 

 

 

 

 

 

 

hello,

sorry i have search on the forum but i don't find the solution. in the quest with Alessia when we go in the manor basement/dungeon.

 

the master goes down the stairs to start the scene but this one that finished directly with the master who goes up the stairs goes outside. Alessia and I remain locked in place without control and nothing changes even in the past time; the only one that works is to regain control of the personage via zaz annimation pack but the scene it does never do and the master resumes these usual dialogue. and Alessia remains blocked on the quest where she was to follow me. I redone all the quetes of the moment when we are delivered Alessia 10 times and each time at the moment of dungeon of the manor the master goes down the stairs and then leaves again.

 

 

The issue is the scene with the Master is not finishing out correctly, something with the AI package is preventing it from ending properly and sounds like her normal AI kicked in. When the screen fades use the wait option and wait an hour and it should continue.

Chaste Spouse Life. It's faulty, (especially if the player is the dom) it's bugged, and probably the most fun to play in the game. The idea of being free to run around in Skyrim doing whatever and then anticipating coming home for some action with your spouse is immersive, and erotic as hell. I find I spend more time at home, go out, do some quests and then run home again.  :D

 

I think this part of the game deserves to be its own mod, separate and independent of CD. It could be done at a fraction of the script load that CD now has. (you wouldn't necessarily need the shop, items and furniture could be gotten by other means) Fix it up, add a few more events and maybe more furniture and I think this would be a highly entertaining mod. As it is now it has to be disabled if you want to be a relationship slave, which is a real shame.

 

Now I know that given your current work load Veladarius this will probably never see the light of day, but still I think it's well worth considering.

 

CD actually has a very light script load, outside of the one that checks your location for Chaste Life only 2 scripts run constantly and they only update once per day.

sorry but I can wait 1 hour or even 24 hours it does not happen anymore, nobody comes back or no message tells me that the scene is over, we just stay on the spot Alessia and me. the last message I have is when the master goes, top right is written: end enter scene

 

 

If it is a matter of her coming downstairs then leaving make sure that the Manor Dungeon Master is there, if he isn't then the scene won't run (he wanders off occasionally).

 

use  sqv cdxslavery_property and look for the alias   Alias_ManorDungeonmaster   and use prid on the id next to it and then moveto player before master gets to the bottom of the stairs. This is something that happens at times even though his AI packages should keep him in the basement all the time.

 

If she goes beyond that point and the scene with Alessia and master plays out then the wait function should work.

 

Unfortunately it is a little unclear to me as to when the scene stops from your description.

 

Hello. sorry I will try to be as clear as possible. once I speak to the master to give him his parcel (alessia), this one tells me to take alessia in the dungeon manor. I therefore go to the dungeon with alessia who am. once in the dungeon I go down the stairs to find myself in the big room with the cells. some second after arriving down the stairs the scene begins. I am moved like an AI to the exact place. the master descends the stairs speaking of the slave (Alessia). once we arrive down the stairs it turns face to us in front of the stairs and right after she turns and goes up the stairs then she leaves the manor leaving Alessia and I to block on the spot without possibility of control. I waited 1 hour and nothing changed. I try to wait even longer than either in real game time or via the wait key. nobody has come back and no message has appeared

 

 

Ok, check if the dungeon master is there as described in my last post, if any actors are not present then the scene will not run. I expected him to be there so I never did any sort of moveto function with him since his AI should keep him down there but I have found that he occasionally wanders off somehow (his AI pattern is set up for the entire day and he lives down there). Try moving him to you using the method I posted anytime from when you get there to before Master gets to the bottom of the steps. This is the only reason I can come up with as to why the scene does not run and it happens to me on occasion as well. If loading a save and retrying it is best to do it when you are outside the manor house though.

 

 
Sorry, I tried this solution, but the master does the same thing, after using moveto player down the stairs, she starts talking and then she leaves the room with these guards.
but i have trying make this quest again and when i want give Alessia to the master in the Smithy. just after i have enter in the smithy the master speak to me.she saids exactly the same dialogue for start again this quest. i need refuse begin for speak to her. after i have refuse begin this quest again. i can speak to her and  i can choose the dialogue for continued this quest. but after i have make this, i have the same problem whit the master in the basement manor. sorry for my english, i'm french, i know read english text but i am bad to writing.
 
i have trying an other solution, i have begin the quest and before come back with alessia i tried come back alone for see where is the master. she is in the Smithy and she give a second time the same quest. after i have accepted i go take Alessia and now when i want complete this quest with the master, she don't want leave me continued this quest,she is blocked in the general dialogue. and when i go in the basement manor with Alessia, the master don't come and the quest don't continued.

 

 

I think I have an idea as to what is happening but I would like you to do something to confirm it for me. After you get your gear back use the wait command for 1 hour and go to the smithy but don't move from in front of the door. Use TFC and use the camera to see if Master is still in the basement, you need to use the camera as the trigger box that does the start of day also moves the master and starts her dialogue for the quest so I want to confirm that she is staying there or is being moved back.

 

If she is there then the force greet for the start of the quest did not end and is repeating (a common issue for them) and is likely what she is going back to when you have returned and she leaves.

 

IF she is there do the following and let me know the results:   xx below is the load position of the mod, use help cdx and it will be the first two digits of anything there.

 

in the console use   issceneplaying xx195243       If yes then use  stopscene <same id> after you leave to start the quest. Check again to see if it is still playing.

Something else I have noted with force greets, if you have any dialogue options on the screen when it ends it will repeat, use enter or anything once you have made your final reply to clear it before Master finishes her dialogue and it should end it properly.

 

If Master leaves again use   issceneplaying xx195243   again to see if it is still running.

 

 

If this turns out to be the issue then I can try adding some things to make sure the force greet shuts down.

 

i have tried the solution and for begin, yes the master is in the basement Smithy and when i use issceneplaying 2C195243, on the left down  is writing is playing, after i have finish your solution with stopscene 2c195243 she leave the smithy. outside i have tried to speak to her and i can said : i have your package. she saids me go to the basement manor with Alessia. i go in the basement manor for the final scene, the master come and she begin the dialogue and the same problem comes back, the master leaves. i have use issceneplaying 2c195243 and now on the left down is writing is not playing. please i want continued your  mod. :)

 

 

Ok, so the scene was still playing but stopping it did not fix the issue in the manor basement.

 

Before Master enters the basement make sure that Valund is there, he is the dungeon keeper. Use   sqv CDxSlavery_Property and find the alias ManorDungeonmaster, they should be at the bottom of the list and immediately visible. Find his ID and use  prid <id>  then  moveto player  to make sure he is in the basement. He sometimes wanders off and if not there then the scene will not run. You can use tfc and look in the back corner cell nearest to the stairs first to see if he is there or not. If he is not in the basement at all let me know.

 

If she starts to leave use   issceneplaying xx1936a8    if not then use   startscene xx1936a8   and hopefully it will continue. If it is running use stopscene <id> then startscene <id> and see if that gets it working. Make sure your controls are disabled for this as well, you can do that in the MCM menu for CD.

 

 

 

I Will tu tonight but i Forget Said you.  Valund is in the basement all time when i habe the problem and my control os disable all time when the final scene begin. I have tried leave the controle  disable and my personnage want move in the cell where the quest with the ghost begin. I dont know if its normely.

 

Ok, Valund being there and your controls being disabled eliminates those as issues.

 

If you are trying to return to the cell in the tower where the ghost was then the force greet there didn't end, either with the ghost or the cook.

 

I will give you the ID's for those scenes, check to see if any are still active and if so use stopscene on them. Let me know if any of these are active:

 

xx1b4153

xx1b4155

xx1a23f9

xx1a96aa

xx1b61c6

xx087a94

xx087a4d

 

These are all of the force greets in the Tower, check to see if any are active and use stopscene on them. Let me know which ones (if any) are still running so I can see about doing something to make sure it ends properly.

 

I Will tu tonight but i Forget Said you.  Valund is in the basement all time when i habe the problem and my control os disable all time when the final scene begin. I have tried leave the controle  disable and my personnage want move in the cell where the quest with the ghost begin. I dont know if its normely.

 

Wrong thread?

What do you mean? :)

 

 

He is talking about an issue where the scene in the Manor Basement does not run right, we have had a continuing conversation on the issue for several posts now.

 

i will try now and i said you. just one question. when i finish the quest with the ghost, her mother is here and she ask where is her daughter and i don't see the daughter ghost even if i wait 1 hour, it's maybe this little thing make my problem for after. but the quest is finish in the menu quest. and now i try your solution thanks you for your help

 

Ok i have tried the ID's for those scene.

only this ID 2c1a96aa is playing

and this ID  2c087a94 is not found for the parameter scene..

Those other ID's are not playing.

 

THANKS YOU VERY MUCH. I tried stopscene on this ID 2c1a96aa and now the scene in the basement manor with the Master and Alessia WORKS.   :)

the scene is finish with no problem and now the markus quest begin. thanks you for all you have make for my problem.

 

 

No problem. I will have to look at those scenes and see if I can make a failsafe to get them to end. This was something that I was having occasional issues with as well and could not figure it out so you helped me out as well.

Posted

 

 

 

 

 

 

 

 

 

 

 

 

 

 

hello,

sorry i have search on the forum but i don't find the solution. in the quest with Alessia when we go in the manor basement/dungeon.

 

the master goes down the stairs to start the scene but this one that finished directly with the master who goes up the stairs goes outside. Alessia and I remain locked in place without control and nothing changes even in the past time; the only one that works is to regain control of the personage via zaz annimation pack but the scene it does never do and the master resumes these usual dialogue. and Alessia remains blocked on the quest where she was to follow me. I redone all the quetes of the moment when we are delivered Alessia 10 times and each time at the moment of dungeon of the manor the master goes down the stairs and then leaves again.

 

 

The issue is the scene with the Master is not finishing out correctly, something with the AI package is preventing it from ending properly and sounds like her normal AI kicked in. When the screen fades use the wait option and wait an hour and it should continue.

Chaste Spouse Life. It's faulty, (especially if the player is the dom) it's bugged, and probably the most fun to play in the game. The idea of being free to run around in Skyrim doing whatever and then anticipating coming home for some action with your spouse is immersive, and erotic as hell. I find I spend more time at home, go out, do some quests and then run home again.  :D

 

I think this part of the game deserves to be its own mod, separate and independent of CD. It could be done at a fraction of the script load that CD now has. (you wouldn't necessarily need the shop, items and furniture could be gotten by other means) Fix it up, add a few more events and maybe more furniture and I think this would be a highly entertaining mod. As it is now it has to be disabled if you want to be a relationship slave, which is a real shame.

 

Now I know that given your current work load Veladarius this will probably never see the light of day, but still I think it's well worth considering.

 

CD actually has a very light script load, outside of the one that checks your location for Chaste Life only 2 scripts run constantly and they only update once per day.

sorry but I can wait 1 hour or even 24 hours it does not happen anymore, nobody comes back or no message tells me that the scene is over, we just stay on the spot Alessia and me. the last message I have is when the master goes, top right is written: end enter scene

 

 

If it is a matter of her coming downstairs then leaving make sure that the Manor Dungeon Master is there, if he isn't then the scene won't run (he wanders off occasionally).

 

use  sqv cdxslavery_property and look for the alias   Alias_ManorDungeonmaster   and use prid on the id next to it and then moveto player before master gets to the bottom of the stairs. This is something that happens at times even though his AI packages should keep him in the basement all the time.

 

If she goes beyond that point and the scene with Alessia and master plays out then the wait function should work.

 

Unfortunately it is a little unclear to me as to when the scene stops from your description.

 

Hello. sorry I will try to be as clear as possible. once I speak to the master to give him his parcel (alessia), this one tells me to take alessia in the dungeon manor. I therefore go to the dungeon with alessia who am. once in the dungeon I go down the stairs to find myself in the big room with the cells. some second after arriving down the stairs the scene begins. I am moved like an AI to the exact place. the master descends the stairs speaking of the slave (Alessia). once we arrive down the stairs it turns face to us in front of the stairs and right after she turns and goes up the stairs then she leaves the manor leaving Alessia and I to block on the spot without possibility of control. I waited 1 hour and nothing changed. I try to wait even longer than either in real game time or via the wait key. nobody has come back and no message has appeared

 

 

Ok, check if the dungeon master is there as described in my last post, if any actors are not present then the scene will not run. I expected him to be there so I never did any sort of moveto function with him since his AI should keep him down there but I have found that he occasionally wanders off somehow (his AI pattern is set up for the entire day and he lives down there). Try moving him to you using the method I posted anytime from when you get there to before Master gets to the bottom of the steps. This is the only reason I can come up with as to why the scene does not run and it happens to me on occasion as well. If loading a save and retrying it is best to do it when you are outside the manor house though.

 

 
Sorry, I tried this solution, but the master does the same thing, after using moveto player down the stairs, she starts talking and then she leaves the room with these guards.
but i have trying make this quest again and when i want give Alessia to the master in the Smithy. just after i have enter in the smithy the master speak to me.she saids exactly the same dialogue for start again this quest. i need refuse begin for speak to her. after i have refuse begin this quest again. i can speak to her and  i can choose the dialogue for continued this quest. but after i have make this, i have the same problem whit the master in the basement manor. sorry for my english, i'm french, i know read english text but i am bad to writing.
 
i have trying an other solution, i have begin the quest and before come back with alessia i tried come back alone for see where is the master. she is in the Smithy and she give a second time the same quest. after i have accepted i go take Alessia and now when i want complete this quest with the master, she don't want leave me continued this quest,she is blocked in the general dialogue. and when i go in the basement manor with Alessia, the master don't come and the quest don't continued.

 

 

I think I have an idea as to what is happening but I would like you to do something to confirm it for me. After you get your gear back use the wait command for 1 hour and go to the smithy but don't move from in front of the door. Use TFC and use the camera to see if Master is still in the basement, you need to use the camera as the trigger box that does the start of day also moves the master and starts her dialogue for the quest so I want to confirm that she is staying there or is being moved back.

 

If she is there then the force greet for the start of the quest did not end and is repeating (a common issue for them) and is likely what she is going back to when you have returned and she leaves.

 

IF she is there do the following and let me know the results:   xx below is the load position of the mod, use help cdx and it will be the first two digits of anything there.

 

in the console use   issceneplaying xx195243       If yes then use  stopscene <same id> after you leave to start the quest. Check again to see if it is still playing.

Something else I have noted with force greets, if you have any dialogue options on the screen when it ends it will repeat, use enter or anything once you have made your final reply to clear it before Master finishes her dialogue and it should end it properly.

 

If Master leaves again use   issceneplaying xx195243   again to see if it is still running.

 

 

If this turns out to be the issue then I can try adding some things to make sure the force greet shuts down.

 

i have tried the solution and for begin, yes the master is in the basement Smithy and when i use issceneplaying 2C195243, on the left down  is writing is playing, after i have finish your solution with stopscene 2c195243 she leave the smithy. outside i have tried to speak to her and i can said : i have your package. she saids me go to the basement manor with Alessia. i go in the basement manor for the final scene, the master come and she begin the dialogue and the same problem comes back, the master leaves. i have use issceneplaying 2c195243 and now on the left down is writing is not playing. please i want continued your  mod. :)

 

 

Ok, so the scene was still playing but stopping it did not fix the issue in the manor basement.

 

Before Master enters the basement make sure that Valund is there, he is the dungeon keeper. Use   sqv CDxSlavery_Property and find the alias ManorDungeonmaster, they should be at the bottom of the list and immediately visible. Find his ID and use  prid <id>  then  moveto player  to make sure he is in the basement. He sometimes wanders off and if not there then the scene will not run. You can use tfc and look in the back corner cell nearest to the stairs first to see if he is there or not. If he is not in the basement at all let me know.

 

If she starts to leave use   issceneplaying xx1936a8    if not then use   startscene xx1936a8   and hopefully it will continue. If it is running use stopscene <id> then startscene <id> and see if that gets it working. Make sure your controls are disabled for this as well, you can do that in the MCM menu for CD.

 

 

 

I Will tu tonight but i Forget Said you.  Valund is in the basement all time when i habe the problem and my control os disable all time when the final scene begin. I have tried leave the controle  disable and my personnage want move in the cell where the quest with the ghost begin. I dont know if its normely.

 

Ok, Valund being there and your controls being disabled eliminates those as issues.

 

If you are trying to return to the cell in the tower where the ghost was then the force greet there didn't end, either with the ghost or the cook.

 

I will give you the ID's for those scenes, check to see if any are still active and if so use stopscene on them. Let me know if any of these are active:

 

xx1b4153

xx1b4155

xx1a23f9

xx1a96aa

xx1b61c6

xx087a94

xx087a4d

 

These are all of the force greets in the Tower, check to see if any are active and use stopscene on them. Let me know which ones (if any) are still running so I can see about doing something to make sure it ends properly.

 

I Will tu tonight but i Forget Said you.  Valund is in the basement all time when i habe the problem and my control os disable all time when the final scene begin. I have tried leave the controle  disable and my personnage want move in the cell where the quest with the ghost begin. I dont know if its normely.

 

Wrong thread?

What do you mean? :)

 

 

He is talking about an issue where the scene in the Manor Basement does not run right, we have had a continuing conversation on the issue for several posts now.

 

i will try now and i said you. just one question. when i finish the quest with the ghost, her mother is here and she ask where is her daughter and i don't see the daughter ghost even if i wait 1 hour, it's maybe this little thing make my problem for after. but the quest is finish in the menu quest. and now i try your solution thanks you for your help

 

Ok i have tried the ID's for those scene.

only this ID 2c1a96aa is playing

and this ID  2c087a94 is not found for the parameter scene..

Those other ID's are not playing.

 

THANKS YOU VERY MUCH. I tried stopscene on this ID 2c1a96aa and now the scene in the basement manor with the Master and Alessia WORKS.   :)

the scene is finish with no problem and now the markus quest begin. thanks you for all you have make for my problem.

 

 

No problem. I will have to look at those scenes and see if I can make a failsafe to get them to end. This was something that I was having occasional issues with as well and could not figure it out so you helped me out as well.

 
sorry, i have an other problem, i don't find the solution on your forum but i don't know how to search for this problem on your forum . Markus give me the quest. after i have finish this quest(clean the floor) (take water) i want  speak with markus for reporting but when i choose the 3 differente dialogues (he saids go in your room for the day or go in the cell) but just after those, Markus don't make nothing and for me nothing change too. i can speak again with him and i have the same dialogue for choosing. i have waiting in my room for finish this day like he saids me. After the fist day, the new day begin and markus saids me exactly the same thing and the same reponse make nothing to him after the dialogue and i have don't work this day but he saids me i have completed all task he give me the last day. 
I promise i don't searching the bugs in your mod :) 
Posted

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

hello,

sorry i have search on the forum but i don't find the solution. in the quest with Alessia when we go in the manor basement/dungeon.

 

the master goes down the stairs to start the scene but this one that finished directly with the master who goes up the stairs goes outside. Alessia and I remain locked in place without control and nothing changes even in the past time; the only one that works is to regain control of the personage via zaz annimation pack but the scene it does never do and the master resumes these usual dialogue. and Alessia remains blocked on the quest where she was to follow me. I redone all the quetes of the moment when we are delivered Alessia 10 times and each time at the moment of dungeon of the manor the master goes down the stairs and then leaves again.

 

 

The issue is the scene with the Master is not finishing out correctly, something with the AI package is preventing it from ending properly and sounds like her normal AI kicked in. When the screen fades use the wait option and wait an hour and it should continue.

Chaste Spouse Life. It's faulty, (especially if the player is the dom) it's bugged, and probably the most fun to play in the game. The idea of being free to run around in Skyrim doing whatever and then anticipating coming home for some action with your spouse is immersive, and erotic as hell. I find I spend more time at home, go out, do some quests and then run home again.  :D

 

I think this part of the game deserves to be its own mod, separate and independent of CD. It could be done at a fraction of the script load that CD now has. (you wouldn't necessarily need the shop, items and furniture could be gotten by other means) Fix it up, add a few more events and maybe more furniture and I think this would be a highly entertaining mod. As it is now it has to be disabled if you want to be a relationship slave, which is a real shame.

 

Now I know that given your current work load Veladarius this will probably never see the light of day, but still I think it's well worth considering.

 

CD actually has a very light script load, outside of the one that checks your location for Chaste Life only 2 scripts run constantly and they only update once per day.

sorry but I can wait 1 hour or even 24 hours it does not happen anymore, nobody comes back or no message tells me that the scene is over, we just stay on the spot Alessia and me. the last message I have is when the master goes, top right is written: end enter scene

 

 

If it is a matter of her coming downstairs then leaving make sure that the Manor Dungeon Master is there, if he isn't then the scene won't run (he wanders off occasionally).

 

use  sqv cdxslavery_property and look for the alias   Alias_ManorDungeonmaster   and use prid on the id next to it and then moveto player before master gets to the bottom of the stairs. This is something that happens at times even though his AI packages should keep him in the basement all the time.

 

If she goes beyond that point and the scene with Alessia and master plays out then the wait function should work.

 

Unfortunately it is a little unclear to me as to when the scene stops from your description.

 

Hello. sorry I will try to be as clear as possible. once I speak to the master to give him his parcel (alessia), this one tells me to take alessia in the dungeon manor. I therefore go to the dungeon with alessia who am. once in the dungeon I go down the stairs to find myself in the big room with the cells. some second after arriving down the stairs the scene begins. I am moved like an AI to the exact place. the master descends the stairs speaking of the slave (Alessia). once we arrive down the stairs it turns face to us in front of the stairs and right after she turns and goes up the stairs then she leaves the manor leaving Alessia and I to block on the spot without possibility of control. I waited 1 hour and nothing changed. I try to wait even longer than either in real game time or via the wait key. nobody has come back and no message has appeared

 

 

Ok, check if the dungeon master is there as described in my last post, if any actors are not present then the scene will not run. I expected him to be there so I never did any sort of moveto function with him since his AI should keep him down there but I have found that he occasionally wanders off somehow (his AI pattern is set up for the entire day and he lives down there). Try moving him to you using the method I posted anytime from when you get there to before Master gets to the bottom of the steps. This is the only reason I can come up with as to why the scene does not run and it happens to me on occasion as well. If loading a save and retrying it is best to do it when you are outside the manor house though.

 

 
Sorry, I tried this solution, but the master does the same thing, after using moveto player down the stairs, she starts talking and then she leaves the room with these guards.
but i have trying make this quest again and when i want give Alessia to the master in the Smithy. just after i have enter in the smithy the master speak to me.she saids exactly the same dialogue for start again this quest. i need refuse begin for speak to her. after i have refuse begin this quest again. i can speak to her and  i can choose the dialogue for continued this quest. but after i have make this, i have the same problem whit the master in the basement manor. sorry for my english, i'm french, i know read english text but i am bad to writing.
 
i have trying an other solution, i have begin the quest and before come back with alessia i tried come back alone for see where is the master. she is in the Smithy and she give a second time the same quest. after i have accepted i go take Alessia and now when i want complete this quest with the master, she don't want leave me continued this quest,she is blocked in the general dialogue. and when i go in the basement manor with Alessia, the master don't come and the quest don't continued.

 

 

I think I have an idea as to what is happening but I would like you to do something to confirm it for me. After you get your gear back use the wait command for 1 hour and go to the smithy but don't move from in front of the door. Use TFC and use the camera to see if Master is still in the basement, you need to use the camera as the trigger box that does the start of day also moves the master and starts her dialogue for the quest so I want to confirm that she is staying there or is being moved back.

 

If she is there then the force greet for the start of the quest did not end and is repeating (a common issue for them) and is likely what she is going back to when you have returned and she leaves.

 

IF she is there do the following and let me know the results:   xx below is the load position of the mod, use help cdx and it will be the first two digits of anything there.

 

in the console use   issceneplaying xx195243       If yes then use  stopscene <same id> after you leave to start the quest. Check again to see if it is still playing.

Something else I have noted with force greets, if you have any dialogue options on the screen when it ends it will repeat, use enter or anything once you have made your final reply to clear it before Master finishes her dialogue and it should end it properly.

 

If Master leaves again use   issceneplaying xx195243   again to see if it is still running.

 

 

If this turns out to be the issue then I can try adding some things to make sure the force greet shuts down.

 

i have tried the solution and for begin, yes the master is in the basement Smithy and when i use issceneplaying 2C195243, on the left down  is writing is playing, after i have finish your solution with stopscene 2c195243 she leave the smithy. outside i have tried to speak to her and i can said : i have your package. she saids me go to the basement manor with Alessia. i go in the basement manor for the final scene, the master come and she begin the dialogue and the same problem comes back, the master leaves. i have use issceneplaying 2c195243 and now on the left down is writing is not playing. please i want continued your  mod. :)

 

 

Ok, so the scene was still playing but stopping it did not fix the issue in the manor basement.

 

Before Master enters the basement make sure that Valund is there, he is the dungeon keeper. Use   sqv CDxSlavery_Property and find the alias ManorDungeonmaster, they should be at the bottom of the list and immediately visible. Find his ID and use  prid <id>  then  moveto player  to make sure he is in the basement. He sometimes wanders off and if not there then the scene will not run. You can use tfc and look in the back corner cell nearest to the stairs first to see if he is there or not. If he is not in the basement at all let me know.

 

If she starts to leave use   issceneplaying xx1936a8    if not then use   startscene xx1936a8   and hopefully it will continue. If it is running use stopscene <id> then startscene <id> and see if that gets it working. Make sure your controls are disabled for this as well, you can do that in the MCM menu for CD.

 

 

 

I Will tu tonight but i Forget Said you.  Valund is in the basement all time when i habe the problem and my control os disable all time when the final scene begin. I have tried leave the controle  disable and my personnage want move in the cell where the quest with the ghost begin. I dont know if its normely.

 

Ok, Valund being there and your controls being disabled eliminates those as issues.

 

If you are trying to return to the cell in the tower where the ghost was then the force greet there didn't end, either with the ghost or the cook.

 

I will give you the ID's for those scenes, check to see if any are still active and if so use stopscene on them. Let me know if any of these are active:

 

xx1b4153

xx1b4155

xx1a23f9

xx1a96aa

xx1b61c6

xx087a94

xx087a4d

 

These are all of the force greets in the Tower, check to see if any are active and use stopscene on them. Let me know which ones (if any) are still running so I can see about doing something to make sure it ends properly.

 

I Will tu tonight but i Forget Said you.  Valund is in the basement all time when i habe the problem and my control os disable all time when the final scene begin. I have tried leave the controle  disable and my personnage want move in the cell where the quest with the ghost begin. I dont know if its normely.

 

Wrong thread?

What do you mean? :)

 

 

He is talking about an issue where the scene in the Manor Basement does not run right, we have had a continuing conversation on the issue for several posts now.

 

i will try now and i said you. just one question. when i finish the quest with the ghost, her mother is here and she ask where is her daughter and i don't see the daughter ghost even if i wait 1 hour, it's maybe this little thing make my problem for after. but the quest is finish in the menu quest. and now i try your solution thanks you for your help

 

Ok i have tried the ID's for those scene.

only this ID 2c1a96aa is playing

and this ID  2c087a94 is not found for the parameter scene..

Those other ID's are not playing.

 

THANKS YOU VERY MUCH. I tried stopscene on this ID 2c1a96aa and now the scene in the basement manor with the Master and Alessia WORKS.   :)

the scene is finish with no problem and now the markus quest begin. thanks you for all you have make for my problem.

 

 

No problem. I will have to look at those scenes and see if I can make a failsafe to get them to end. This was something that I was having occasional issues with as well and could not figure it out so you helped me out as well.

 
sorry, i have an other problem, i don't find the solution on your forum but i don't know how to search for this problem on your forum . Markus give me the quest. after i have finish this quest(clean the floor) (take water) i want  speak with markus for reporting but when i choose the 3 differente dialogues (he saids go in your room for the day or go in the cell) but just after those, Markus don't make nothing and for me nothing change too. i can speak again with him and i have the same dialogue for choosing. i have waiting in my room for finish this day like he saids me. After the fist day, the new day begin and markus saids me exactly the same thing and the same reponse make nothing to him after the dialogue and i have don't work this day but he saids me i have completed all task he give me the last day. 
I promise i don't searching the bugs in your mod :)

 

 

Speaking to Markus between 5pm and 8pm should have him end things for you for the day, after 8pm and you are late, before 5pm and you get another task. When you get told you are done for the day the systems should set a timer for the next morning to start the new day. There isn't much I can look up currently as I am rewriting the Manor Slave portion and changing how it works so much of it has been wiped out in my system.

Posted

Manor Slave stuff, as I recall...

 

Markus assigns new tasks between 6-7am (going from bed to the breakfast serving with Master. (Maybe he assigns new tasks before 8am, but I never tried to be that tardy).

 

I used to know what console prompts to write in to show the amount of status 'points' I was at going from the start of 0 to the final 30th completion and end of quest prompt.... Sadly I've forgotten, but fortunately Vel has been most generous in trying to code in something under his development and improvement of the future iteration of his much appreciated mod.

Posted

Manor Slave stuff, as I recall...

 

Markus assigns new tasks between 6-7am (going from bed to the breakfast serving with Master. (Maybe he assigns new tasks before 8am, but I never tried to be that tardy).

 

I used to know what console prompts to write in to show the amount of status 'points' I was at going from the start of 0 to the final 30th completion and end of quest prompt.... Sadly I've forgotten, but fortunately Vel has been most generous in trying to code in something under his development and improvement of the future iteration of his much appreciated mod.

 

Unfortunately I had to do some extra work and rebuild the standard item equip system, using the DD tags was not working out as it gave me wrong items much of the time. That script is nearly done, still need to set up the properties but pretty much all of the mods that used it have been fixed (as far as I can tell at this point) so I will likely have to have the CK go and recompile all of the scripts to look for errors. It is slowly getting closer.

Posted

Manor Slave stuff, as I recall...

 

Markus assigns new tasks between 6-7am (going from bed to the breakfast serving with Master. (Maybe he assigns new tasks before 8am, but I never tried to be that tardy).

 

I used to know what console prompts to write in to show the amount of status 'points' I was at going from the start of 0 to the final 30th completion and end of quest prompt.... Sadly I've forgotten, but fortunately Vel has been most generous in trying to code in something under his development and improvement of the future iteration of his much appreciated mod.

 

the console code is sqv cdxslavery_prop_manor and you want to look up manorstatus to see what current point total is.

Posted

Can someone help me out with solving the problem of constant CTD shortly after loading a save? Ever since this mod has a new install I get CTDs about 8 seconds after loading the game. I used to believe it was because of my save file/old versions and garbage in skyrim folder  but now that I made completly fresh install of skyrim the issue still repeats. I'm using mod organizer and it shows no missing masters.

Papyrus.0.log

loadorder.txt

Posted

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

hello,

sorry i have search on the forum but i don't find the solution. in the quest with Alessia when we go in the manor basement/dungeon.

 

the master goes down the stairs to start the scene but this one that finished directly with the master who goes up the stairs goes outside. Alessia and I remain locked in place without control and nothing changes even in the past time; the only one that works is to regain control of the personage via zaz annimation pack but the scene it does never do and the master resumes these usual dialogue. and Alessia remains blocked on the quest where she was to follow me. I redone all the quetes of the moment when we are delivered Alessia 10 times and each time at the moment of dungeon of the manor the master goes down the stairs and then leaves again.

 

 

The issue is the scene with the Master is not finishing out correctly, something with the AI package is preventing it from ending properly and sounds like her normal AI kicked in. When the screen fades use the wait option and wait an hour and it should continue.

Chaste Spouse Life. It's faulty, (especially if the player is the dom) it's bugged, and probably the most fun to play in the game. The idea of being free to run around in Skyrim doing whatever and then anticipating coming home for some action with your spouse is immersive, and erotic as hell. I find I spend more time at home, go out, do some quests and then run home again.  :D

 

I think this part of the game deserves to be its own mod, separate and independent of CD. It could be done at a fraction of the script load that CD now has. (you wouldn't necessarily need the shop, items and furniture could be gotten by other means) Fix it up, add a few more events and maybe more furniture and I think this would be a highly entertaining mod. As it is now it has to be disabled if you want to be a relationship slave, which is a real shame.

 

Now I know that given your current work load Veladarius this will probably never see the light of day, but still I think it's well worth considering.

 

CD actually has a very light script load, outside of the one that checks your location for Chaste Life only 2 scripts run constantly and they only update once per day.

sorry but I can wait 1 hour or even 24 hours it does not happen anymore, nobody comes back or no message tells me that the scene is over, we just stay on the spot Alessia and me. the last message I have is when the master goes, top right is written: end enter scene

 

 

If it is a matter of her coming downstairs then leaving make sure that the Manor Dungeon Master is there, if he isn't then the scene won't run (he wanders off occasionally).

 

use  sqv cdxslavery_property and look for the alias   Alias_ManorDungeonmaster   and use prid on the id next to it and then moveto player before master gets to the bottom of the stairs. This is something that happens at times even though his AI packages should keep him in the basement all the time.

 

If she goes beyond that point and the scene with Alessia and master plays out then the wait function should work.

 

Unfortunately it is a little unclear to me as to when the scene stops from your description.

 

Hello. sorry I will try to be as clear as possible. once I speak to the master to give him his parcel (alessia), this one tells me to take alessia in the dungeon manor. I therefore go to the dungeon with alessia who am. once in the dungeon I go down the stairs to find myself in the big room with the cells. some second after arriving down the stairs the scene begins. I am moved like an AI to the exact place. the master descends the stairs speaking of the slave (Alessia). once we arrive down the stairs it turns face to us in front of the stairs and right after she turns and goes up the stairs then she leaves the manor leaving Alessia and I to block on the spot without possibility of control. I waited 1 hour and nothing changed. I try to wait even longer than either in real game time or via the wait key. nobody has come back and no message has appeared

 

 

Ok, check if the dungeon master is there as described in my last post, if any actors are not present then the scene will not run. I expected him to be there so I never did any sort of moveto function with him since his AI should keep him down there but I have found that he occasionally wanders off somehow (his AI pattern is set up for the entire day and he lives down there). Try moving him to you using the method I posted anytime from when you get there to before Master gets to the bottom of the steps. This is the only reason I can come up with as to why the scene does not run and it happens to me on occasion as well. If loading a save and retrying it is best to do it when you are outside the manor house though.

 

 
Sorry, I tried this solution, but the master does the same thing, after using moveto player down the stairs, she starts talking and then she leaves the room with these guards.
but i have trying make this quest again and when i want give Alessia to the master in the Smithy. just after i have enter in the smithy the master speak to me.she saids exactly the same dialogue for start again this quest. i need refuse begin for speak to her. after i have refuse begin this quest again. i can speak to her and  i can choose the dialogue for continued this quest. but after i have make this, i have the same problem whit the master in the basement manor. sorry for my english, i'm french, i know read english text but i am bad to writing.
 
i have trying an other solution, i have begin the quest and before come back with alessia i tried come back alone for see where is the master. she is in the Smithy and she give a second time the same quest. after i have accepted i go take Alessia and now when i want complete this quest with the master, she don't want leave me continued this quest,she is blocked in the general dialogue. and when i go in the basement manor with Alessia, the master don't come and the quest don't continued.

 

 

I think I have an idea as to what is happening but I would like you to do something to confirm it for me. After you get your gear back use the wait command for 1 hour and go to the smithy but don't move from in front of the door. Use TFC and use the camera to see if Master is still in the basement, you need to use the camera as the trigger box that does the start of day also moves the master and starts her dialogue for the quest so I want to confirm that she is staying there or is being moved back.

 

If she is there then the force greet for the start of the quest did not end and is repeating (a common issue for them) and is likely what she is going back to when you have returned and she leaves.

 

IF she is there do the following and let me know the results:   xx below is the load position of the mod, use help cdx and it will be the first two digits of anything there.

 

in the console use   issceneplaying xx195243       If yes then use  stopscene <same id> after you leave to start the quest. Check again to see if it is still playing.

Something else I have noted with force greets, if you have any dialogue options on the screen when it ends it will repeat, use enter or anything once you have made your final reply to clear it before Master finishes her dialogue and it should end it properly.

 

If Master leaves again use   issceneplaying xx195243   again to see if it is still running.

 

 

If this turns out to be the issue then I can try adding some things to make sure the force greet shuts down.

 

i have tried the solution and for begin, yes the master is in the basement Smithy and when i use issceneplaying 2C195243, on the left down  is writing is playing, after i have finish your solution with stopscene 2c195243 she leave the smithy. outside i have tried to speak to her and i can said : i have your package. she saids me go to the basement manor with Alessia. i go in the basement manor for the final scene, the master come and she begin the dialogue and the same problem comes back, the master leaves. i have use issceneplaying 2c195243 and now on the left down is writing is not playing. please i want continued your  mod. :)

 

 

Ok, so the scene was still playing but stopping it did not fix the issue in the manor basement.

 

Before Master enters the basement make sure that Valund is there, he is the dungeon keeper. Use   sqv CDxSlavery_Property and find the alias ManorDungeonmaster, they should be at the bottom of the list and immediately visible. Find his ID and use  prid <id>  then  moveto player  to make sure he is in the basement. He sometimes wanders off and if not there then the scene will not run. You can use tfc and look in the back corner cell nearest to the stairs first to see if he is there or not. If he is not in the basement at all let me know.

 

If she starts to leave use   issceneplaying xx1936a8    if not then use   startscene xx1936a8   and hopefully it will continue. If it is running use stopscene <id> then startscene <id> and see if that gets it working. Make sure your controls are disabled for this as well, you can do that in the MCM menu for CD.

 

 

 

I Will tu tonight but i Forget Said you.  Valund is in the basement all time when i habe the problem and my control os disable all time when the final scene begin. I have tried leave the controle  disable and my personnage want move in the cell where the quest with the ghost begin. I dont know if its normely.

 

Ok, Valund being there and your controls being disabled eliminates those as issues.

 

If you are trying to return to the cell in the tower where the ghost was then the force greet there didn't end, either with the ghost or the cook.

 

I will give you the ID's for those scenes, check to see if any are still active and if so use stopscene on them. Let me know if any of these are active:

 

xx1b4153

xx1b4155

xx1a23f9

xx1a96aa

xx1b61c6

xx087a94

xx087a4d

 

These are all of the force greets in the Tower, check to see if any are active and use stopscene on them. Let me know which ones (if any) are still running so I can see about doing something to make sure it ends properly.

 

I Will tu tonight but i Forget Said you.  Valund is in the basement all time when i habe the problem and my control os disable all time when the final scene begin. I have tried leave the controle  disable and my personnage want move in the cell where the quest with the ghost begin. I dont know if its normely.

 

Wrong thread?

What do you mean? :)

 

 

He is talking about an issue where the scene in the Manor Basement does not run right, we have had a continuing conversation on the issue for several posts now.

 

i will try now and i said you. just one question. when i finish the quest with the ghost, her mother is here and she ask where is her daughter and i don't see the daughter ghost even if i wait 1 hour, it's maybe this little thing make my problem for after. but the quest is finish in the menu quest. and now i try your solution thanks you for your help

 

Ok i have tried the ID's for those scene.

only this ID 2c1a96aa is playing

and this ID  2c087a94 is not found for the parameter scene..

Those other ID's are not playing.

 

THANKS YOU VERY MUCH. I tried stopscene on this ID 2c1a96aa and now the scene in the basement manor with the Master and Alessia WORKS.   :)

the scene is finish with no problem and now the markus quest begin. thanks you for all you have make for my problem.

 

 

No problem. I will have to look at those scenes and see if I can make a failsafe to get them to end. This was something that I was having occasional issues with as well and could not figure it out so you helped me out as well.

 
sorry, i have an other problem, i don't find the solution on your forum but i don't know how to search for this problem on your forum . Markus give me the quest. after i have finish this quest(clean the floor) (take water) i want  speak with markus for reporting but when i choose the 3 differente dialogues (he saids go in your room for the day or go in the cell) but just after those, Markus don't make nothing and for me nothing change too. i can speak again with him and i have the same dialogue for choosing. i have waiting in my room for finish this day like he saids me. After the fist day, the new day begin and markus saids me exactly the same thing and the same reponse make nothing to him after the dialogue and i have don't work this day but he saids me i have completed all task he give me the last day. 
I promise i don't searching the bugs in your mod :)

 

 

Speaking to Markus between 5pm and 8pm should have him end things for you for the day, after 8pm and you are late, before 5pm and you get another task. When you get told you are done for the day the systems should set a timer for the next morning to start the new day. There isn't much I can look up currently as I am rewriting the Manor Slave portion and changing how it works so much of it has been wiped out in my system.

 

hello, sorry but markus don't want give me an other task, he stay blocked in the dialogue when you are to late for reporting. he saids me go in the cell but just after this sentence he just leave and i can moove like before and nothing change, i can wait the complete day  and when i speak to him, he said me i'm to late for reporting, i have trying report him before 8 pm but before 8 pm he just don't want speak with me. the next day i don't have make the task, and the same thing begin if i want reporting after 8 pm but this time he saids me than i have make all task but i have make nothing task. and because he blocked all time on the dialogue for the reporting , he don't give an others tasks.

Posted

Can someone help me out with solving the problem of constant CTD shortly after loading a save? Ever since this mod has a new install I get CTDs about 8 seconds after loading the game. I used to believe it was because of my save file/old versions and garbage in skyrim folder  but now that I made completly fresh install of skyrim the issue still repeats. I'm using mod organizer and it shows no missing masters.

 

There are a lot of errors in the script initialization, too many for me to list. One that sticks out is ZZEstrus which is a mod known to cause crashes. The only thing my mod is doing in this is registering tags with DD for devices.

 
 

 

How can I update version 4.09 to 4.15? What parts do I need for that?

 

Parts 1 and 2 are required, part 3 is if you need the bodyslide files for the catsuits (not needed if you already have the Shiny Rubber Catuits mod installed). Part 4 is if you are not sure how to use bodyslide and need a set of pregenerated meshes for the DD items. Part 5 has some optional files which will have to be extracted separately as they are in zip files themselves.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

hello,

sorry i have search on the forum but i don't find the solution. in the quest with Alessia when we go in the manor basement/dungeon.

 

the master goes down the stairs to start the scene but this one that finished directly with the master who goes up the stairs goes outside. Alessia and I remain locked in place without control and nothing changes even in the past time; the only one that works is to regain control of the personage via zaz annimation pack but the scene it does never do and the master resumes these usual dialogue. and Alessia remains blocked on the quest where she was to follow me. I redone all the quetes of the moment when we are delivered Alessia 10 times and each time at the moment of dungeon of the manor the master goes down the stairs and then leaves again.

 

 

The issue is the scene with the Master is not finishing out correctly, something with the AI package is preventing it from ending properly and sounds like her normal AI kicked in. When the screen fades use the wait option and wait an hour and it should continue.

Chaste Spouse Life. It's faulty, (especially if the player is the dom) it's bugged, and probably the most fun to play in the game. The idea of being free to run around in Skyrim doing whatever and then anticipating coming home for some action with your spouse is immersive, and erotic as hell. I find I spend more time at home, go out, do some quests and then run home again.  :D

 

I think this part of the game deserves to be its own mod, separate and independent of CD. It could be done at a fraction of the script load that CD now has. (you wouldn't necessarily need the shop, items and furniture could be gotten by other means) Fix it up, add a few more events and maybe more furniture and I think this would be a highly entertaining mod. As it is now it has to be disabled if you want to be a relationship slave, which is a real shame.

 

Now I know that given your current work load Veladarius this will probably never see the light of day, but still I think it's well worth considering.

 

CD actually has a very light script load, outside of the one that checks your location for Chaste Life only 2 scripts run constantly and they only update once per day.

sorry but I can wait 1 hour or even 24 hours it does not happen anymore, nobody comes back or no message tells me that the scene is over, we just stay on the spot Alessia and me. the last message I have is when the master goes, top right is written: end enter scene

 

 

If it is a matter of her coming downstairs then leaving make sure that the Manor Dungeon Master is there, if he isn't then the scene won't run (he wanders off occasionally).

 

use  sqv cdxslavery_property and look for the alias   Alias_ManorDungeonmaster   and use prid on the id next to it and then moveto player before master gets to the bottom of the stairs. This is something that happens at times even though his AI packages should keep him in the basement all the time.

 

If she goes beyond that point and the scene with Alessia and master plays out then the wait function should work.

 

Unfortunately it is a little unclear to me as to when the scene stops from your description.

 

Hello. sorry I will try to be as clear as possible. once I speak to the master to give him his parcel (alessia), this one tells me to take alessia in the dungeon manor. I therefore go to the dungeon with alessia who am. once in the dungeon I go down the stairs to find myself in the big room with the cells. some second after arriving down the stairs the scene begins. I am moved like an AI to the exact place. the master descends the stairs speaking of the slave (Alessia). once we arrive down the stairs it turns face to us in front of the stairs and right after she turns and goes up the stairs then she leaves the manor leaving Alessia and I to block on the spot without possibility of control. I waited 1 hour and nothing changed. I try to wait even longer than either in real game time or via the wait key. nobody has come back and no message has appeared

 

 

Ok, check if the dungeon master is there as described in my last post, if any actors are not present then the scene will not run. I expected him to be there so I never did any sort of moveto function with him since his AI should keep him down there but I have found that he occasionally wanders off somehow (his AI pattern is set up for the entire day and he lives down there). Try moving him to you using the method I posted anytime from when you get there to before Master gets to the bottom of the steps. This is the only reason I can come up with as to why the scene does not run and it happens to me on occasion as well. If loading a save and retrying it is best to do it when you are outside the manor house though.

 

 
Sorry, I tried this solution, but the master does the same thing, after using moveto player down the stairs, she starts talking and then she leaves the room with these guards.
but i have trying make this quest again and when i want give Alessia to the master in the Smithy. just after i have enter in the smithy the master speak to me.she saids exactly the same dialogue for start again this quest. i need refuse begin for speak to her. after i have refuse begin this quest again. i can speak to her and  i can choose the dialogue for continued this quest. but after i have make this, i have the same problem whit the master in the basement manor. sorry for my english, i'm french, i know read english text but i am bad to writing.
 
i have trying an other solution, i have begin the quest and before come back with alessia i tried come back alone for see where is the master. she is in the Smithy and she give a second time the same quest. after i have accepted i go take Alessia and now when i want complete this quest with the master, she don't want leave me continued this quest,she is blocked in the general dialogue. and when i go in the basement manor with Alessia, the master don't come and the quest don't continued.

 

 

I think I have an idea as to what is happening but I would like you to do something to confirm it for me. After you get your gear back use the wait command for 1 hour and go to the smithy but don't move from in front of the door. Use TFC and use the camera to see if Master is still in the basement, you need to use the camera as the trigger box that does the start of day also moves the master and starts her dialogue for the quest so I want to confirm that she is staying there or is being moved back.

 

If she is there then the force greet for the start of the quest did not end and is repeating (a common issue for them) and is likely what she is going back to when you have returned and she leaves.

 

IF she is there do the following and let me know the results:   xx below is the load position of the mod, use help cdx and it will be the first two digits of anything there.

 

in the console use   issceneplaying xx195243       If yes then use  stopscene <same id> after you leave to start the quest. Check again to see if it is still playing.

Something else I have noted with force greets, if you have any dialogue options on the screen when it ends it will repeat, use enter or anything once you have made your final reply to clear it before Master finishes her dialogue and it should end it properly.

 

If Master leaves again use   issceneplaying xx195243   again to see if it is still running.

 

 

If this turns out to be the issue then I can try adding some things to make sure the force greet shuts down.

 

i have tried the solution and for begin, yes the master is in the basement Smithy and when i use issceneplaying 2C195243, on the left down  is writing is playing, after i have finish your solution with stopscene 2c195243 she leave the smithy. outside i have tried to speak to her and i can said : i have your package. she saids me go to the basement manor with Alessia. i go in the basement manor for the final scene, the master come and she begin the dialogue and the same problem comes back, the master leaves. i have use issceneplaying 2c195243 and now on the left down is writing is not playing. please i want continued your  mod. :)

 

 

Ok, so the scene was still playing but stopping it did not fix the issue in the manor basement.

 

Before Master enters the basement make sure that Valund is there, he is the dungeon keeper. Use   sqv CDxSlavery_Property and find the alias ManorDungeonmaster, they should be at the bottom of the list and immediately visible. Find his ID and use  prid <id>  then  moveto player  to make sure he is in the basement. He sometimes wanders off and if not there then the scene will not run. You can use tfc and look in the back corner cell nearest to the stairs first to see if he is there or not. If he is not in the basement at all let me know.

 

If she starts to leave use   issceneplaying xx1936a8    if not then use   startscene xx1936a8   and hopefully it will continue. If it is running use stopscene <id> then startscene <id> and see if that gets it working. Make sure your controls are disabled for this as well, you can do that in the MCM menu for CD.

 

 

 

I Will tu tonight but i Forget Said you.  Valund is in the basement all time when i habe the problem and my control os disable all time when the final scene begin. I have tried leave the controle  disable and my personnage want move in the cell where the quest with the ghost begin. I dont know if its normely.

 

Ok, Valund being there and your controls being disabled eliminates those as issues.

 

If you are trying to return to the cell in the tower where the ghost was then the force greet there didn't end, either with the ghost or the cook.

 

I will give you the ID's for those scenes, check to see if any are still active and if so use stopscene on them. Let me know if any of these are active:

 

xx1b4153

xx1b4155

xx1a23f9

xx1a96aa

xx1b61c6

xx087a94

xx087a4d

 

These are all of the force greets in the Tower, check to see if any are active and use stopscene on them. Let me know which ones (if any) are still running so I can see about doing something to make sure it ends properly.

 

I Will tu tonight but i Forget Said you.  Valund is in the basement all time when i habe the problem and my control os disable all time when the final scene begin. I have tried leave the controle  disable and my personnage want move in the cell where the quest with the ghost begin. I dont know if its normely.

 

Wrong thread?

What do you mean? :)

 

 

He is talking about an issue where the scene in the Manor Basement does not run right, we have had a continuing conversation on the issue for several posts now.

 

i will try now and i said you. just one question. when i finish the quest with the ghost, her mother is here and she ask where is her daughter and i don't see the daughter ghost even if i wait 1 hour, it's maybe this little thing make my problem for after. but the quest is finish in the menu quest. and now i try your solution thanks you for your help

 

Ok i have tried the ID's for those scene.

only this ID 2c1a96aa is playing

and this ID  2c087a94 is not found for the parameter scene..

Those other ID's are not playing.

 

THANKS YOU VERY MUCH. I tried stopscene on this ID 2c1a96aa and now the scene in the basement manor with the Master and Alessia WORKS.   :)

the scene is finish with no problem and now the markus quest begin. thanks you for all you have make for my problem.

 

 

No problem. I will have to look at those scenes and see if I can make a failsafe to get them to end. This was something that I was having occasional issues with as well and could not figure it out so you helped me out as well.

 
sorry, i have an other problem, i don't find the solution on your forum but i don't know how to search for this problem on your forum . Markus give me the quest. after i have finish this quest(clean the floor) (take water) i want  speak with markus for reporting but when i choose the 3 differente dialogues (he saids go in your room for the day or go in the cell) but just after those, Markus don't make nothing and for me nothing change too. i can speak again with him and i have the same dialogue for choosing. i have waiting in my room for finish this day like he saids me. After the fist day, the new day begin and markus saids me exactly the same thing and the same reponse make nothing to him after the dialogue and i have don't work this day but he saids me i have completed all task he give me the last day. 
I promise i don't searching the bugs in your mod :)

 

 

Speaking to Markus between 5pm and 8pm should have him end things for you for the day, after 8pm and you are late, before 5pm and you get another task. When you get told you are done for the day the systems should set a timer for the next morning to start the new day. There isn't much I can look up currently as I am rewriting the Manor Slave portion and changing how it works so much of it has been wiped out in my system.

 

hello, sorry but markus don't want give me an other task, he stay blocked in the dialogue when you are to late for reporting. he saids me go in the cell but just after this sentence he just leave and i can moove like before and nothing change, i can wait the complete day  and when i speak to him, he said me i'm to late for reporting, i have trying report him before 8 pm but before 8 pm he just don't want speak with me. the next day i don't have make the task, and the same thing begin if i want reporting after 8 pm but this time he saids me than i have make all task but i have make nothing task. and because he blocked all time on the dialogue for the reporting , he don't give an others tasks.

 

 

I have given all the information I can currently, most of the Manor Slave quest has been dismantled in my system as it is in the process of being rebuilt. All of his dialogue has already been deleted and partially replaced as has the scripting for start and end of day.

Posted

I only found "CD Part 1 - Esp and Scripts - v4.15.7z" . Am I missing part 2 somehow?

 

If the only version of part 2 is a previous version then there were no changes between that version and v4.15

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