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Devious Devices - Captured Dreams Shop v4.15 - files removed


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Posted

So I dropped into the Captured Dreams shop late in the day and Master and her entourage were parading out.  Now I have to wait until morning to do business with her.  I did what I usually do which is go inside, sit on a bench and wait until morning.  And it occurred to me  -- wouldn't it be great if they could put me up for the night.  If I could pay someone for a place to sleep and they march me off to one of those cages outside with the bedrolls in them and locked me in for the night until Grier or someone like her who seems to make rounds came along some time after 8am and unlocked the cage and let me out.  Maybe for dominants you could pay a little extra for a bed in the manor house or VIP house.  Do you want the cheap bed or the expensive one?  :)

 

"Sure, we have a bedroll you can use!"  -CLANK-  "Sweet dreams!  Someone with a key will be along in the morning."  *giggle* 

Posted

 

Veladarius: Thank you for replying to my previous posts. I hope you don't mind but I have one more question.

 

The amount of time that the player (as sub) is bound on a piece of furniture before being released (in chaste spouse life) seems excessive. It varies, at first it was 2 to 5 hrs approx. but now it's more like one day and has gone as long as two days.

 

Is there a way to configure these settings? I noticed the option in MCM to 'reset playtime counter' which may have something to do with it, but the option is greyed out and not available.

 

I know you can end the session, and usually I end up having to do that but I would prefer if the spouse initiated the release.

 

Thanks Veladarius.

 

I believe 7 hours is the maximum, beyond that and the timer has likely been killed or did not set off the release function properly. If the time is excessive then use the release function in the MCM menu.

 

 

This is just a suggestion but I really like how PetProject does this, it has a couple of settings for how it'll handle that kind of event and the default one is to make the game wait for you. If you get tied at 1pm it'll fade to black after a while and it'll be 6pm or something afterwards. It works quite well considering being tied doesn't allow you to do much and removing all control from the player for such a long time can be iffy for gameplay purposes.

Posted

 

 

Veladarius: Thank you for replying to my previous posts. I hope you don't mind but I have one more question.

 

The amount of time that the player (as sub) is bound on a piece of furniture before being released (in chaste spouse life) seems excessive. It varies, at first it was 2 to 5 hrs approx. but now it's more like one day and has gone as long as two days.

 

Is there a way to configure these settings? I noticed the option in MCM to 'reset playtime counter' which may have something to do with it, but the option is greyed out and not available.

 

I know you can end the session, and usually I end up having to do that but I would prefer if the spouse initiated the release.

 

Thanks Veladarius.

 

I believe 7 hours is the maximum, beyond that and the timer has likely been killed or did not set off the release function properly. If the time is excessive then use the release function in the MCM menu.

 

 

This is just a suggestion but I really like how PetProject does this, it has a couple of settings for how it'll handle that kind of event and the default one is to make the game wait for you. If you get tied at 1pm it'll fade to black after a while and it'll be 6pm or something afterwards. It works quite well considering being tied doesn't allow you to do much and removing all control from the player for such a long time can be iffy for gameplay purposes.

 

 

Time bound is determined by the number of demerits you have, you can tell as the more items you have the more you have. Also, there is the option to change the timescale in the MCM menu from the base of 20 all the way up to 100 so it isn't as long of an actual wait.

Posted

[CDxFT_OfferA02_04a](xx039FFC): "All these items are made to fit you exactly, are smiths are excellent at what they do." > "All these items are made to fit you exactly, our smiths are excellent at what they do."

Posted

 

 

 

Veladarius: Thank you for replying to my previous posts. I hope you don't mind but I have one more question.

 

The amount of time that the player (as sub) is bound on a piece of furniture before being released (in chaste spouse life) seems excessive. It varies, at first it was 2 to 5 hrs approx. but now it's more like one day and has gone as long as two days.

 

Is there a way to configure these settings? I noticed the option in MCM to 'reset playtime counter' which may have something to do with it, but the option is greyed out and not available.

 

I know you can end the session, and usually I end up having to do that but I would prefer if the spouse initiated the release.

 

Thanks Veladarius.

 

I believe 7 hours is the maximum, beyond that and the timer has likely been killed or did not set off the release function properly. If the time is excessive then use the release function in the MCM menu.

 

 

This is just a suggestion but I really like how PetProject does this, it has a couple of settings for how it'll handle that kind of event and the default one is to make the game wait for you. If you get tied at 1pm it'll fade to black after a while and it'll be 6pm or something afterwards. It works quite well considering being tied doesn't allow you to do much and removing all control from the player for such a long time can be iffy for gameplay purposes.

 

 

Time bound is determined by the number of demerits you have, you can tell as the more items you have the more you have. Also, there is the option to change the timescale in the MCM menu from the base of 20 all the way up to 100 so it isn't as long of an actual wait.

 

I don't really mind the time the player spends waiting in furniture, I think it adds to the dom/sub immersion. It's only when the timer is obviously not working that it becomes a problem. Still would like to know why 'restart playtime timer' is greyed out in MCM.

 

It would be nice if something more happened while the player was waiting in the furniture to help while away the time and add even more immersion. Maybe more could be made of the whipping scene where the spouse comes by occasionally to whip the player. Not necessarily as a punishment but because she enjoys it and it turns her on. Sex after releasing the player wouldn't be bad either.  :)

 

Chaste spouse life is by far my favourite part of the game. The only let down is when the player and spouse leave the house there is no indication at all of the dom/sub relationship. At the very least it would be good if the spouse called the player 'slave' or 'pet'. Of course the occasional demand for sex would be even better.

 

Great mod Veladarius.  :)

 

 

Posted

 

 

 

 

Veladarius: Thank you for replying to my previous posts. I hope you don't mind but I have one more question.

 

The amount of time that the player (as sub) is bound on a piece of furniture before being released (in chaste spouse life) seems excessive. It varies, at first it was 2 to 5 hrs approx. but now it's more like one day and has gone as long as two days.

 

Is there a way to configure these settings? I noticed the option in MCM to 'reset playtime counter' which may have something to do with it, but the option is greyed out and not available.

 

I know you can end the session, and usually I end up having to do that but I would prefer if the spouse initiated the release.

 

Thanks Veladarius.

 

I believe 7 hours is the maximum, beyond that and the timer has likely been killed or did not set off the release function properly. If the time is excessive then use the release function in the MCM menu.

 

 

This is just a suggestion but I really like how PetProject does this, it has a couple of settings for how it'll handle that kind of event and the default one is to make the game wait for you. If you get tied at 1pm it'll fade to black after a while and it'll be 6pm or something afterwards. It works quite well considering being tied doesn't allow you to do much and removing all control from the player for such a long time can be iffy for gameplay purposes.

 

 

Time bound is determined by the number of demerits you have, you can tell as the more items you have the more you have. Also, there is the option to change the timescale in the MCM menu from the base of 20 all the way up to 100 so it isn't as long of an actual wait.

 

I don't really mind the time the player spends waiting in furniture, I think it adds to the dom/sub immersion. It's only when the timer is obviously not working that it becomes a problem. Still would like to know why 'restart playtime timer' is greyed out in MCM.

 

It would be nice if something more happened while the player was waiting in the furniture to help while away the time and add even more immersion. Maybe more could be made of the whipping scene where the spouse comes by occasionally to whip the player. Not necessarily as a punishment but because she enjoys it and it turns her on. Sex after releasing the player wouldn't be bad either.  :)

 

Chaste spouse life is by far my favourite part of the game. The only let down is when the player and spouse leave the house there is no indication at all of the dom/sub relationship. At the very least it would be good if the spouse called the player 'slave' or 'pet'. Of course the occasional demand for sex would be even better.

 

Great mod Veladarius.  :)

 

 

The timer option ins't fully set up, likely due to changes made in Chaste Spouse during the last overhaul.

 

There is a chance that you can be whipped if the toy box is used to bind you though the chance is based on your demerit level.

Posted

Hi i have a problem when i trying to access the store there is message about checking inventory but after that nothing happens store window not opening and my character remains stuck.

Can someone help me?

Posted

Hi i have a problem when i trying to access the store there is message about checking inventory but after that nothing happens store window not opening and my character remains stuck.

Can someone help me?

 

It is Confiscation running and trying check your inventory to get your unused items. Generally the issue is too many scripts that constantly update or errors clogging papyrus and slows the script to the point that it can't do it before the dialogue starts timing out.

Posted

this is a stupid question but where is the slave pen? BTW i have the expansion finished

 

are you talking about the part for property slave?

 

if so which area are you on? the mine or the smithy.

 

if it is the smithy, it is down stairs.

the mine, it will be the cage straight across from the door as you enter the mine

the manor only has the dungeon which is in the basement.

Posted

this is a stupid question but where is the slave pen? BTW i have the expansion finished

 

What exactly do you mean by slave pen? Everyone there is a slave of Master. There are cages where slave can be kept but all are quest related at this point and not for general use.

 

As for actual spaces not taken up by the staff and since the expansion is done there are:

- 5 in the basement of the Manor (4 cells and a cage) - 3 are reserved for specific use

- 4 cells on the bottom floor of the VIP house

- 4 cages outside between the Manor and the Smithy - 1 or 2 are used in quests

- a good number of extra beds in the slave cage in the basement of the Barracks

- a cage in the Mine - reserved for the player

- in the basement of the Shop is a cage for the display slaves with extra beds and a single person cell (single person cell is reserved for future use)

 

 

At least one at each location is reserved for the player to be held in during quests and some single cells in the Manor Basement will hold specific npc's long term.

Posted

Reporting Exploit:

 

Not sure if this has already come up, but you can basically get unlimited gold by selling Master equipped devious gear. The gold changes hands but the device remains equipped, you can spam sell the equipped device for unlimited gold, obviously trivializing 'debt slavery'. (I know gold is easy enough to console in but still).

 

Also, as a manor slave, the final piece of dust in the cleaning/sweeping task does not seem to be registering, after a couple of tries I was not able to complete that task.

 

Other than that it's a truly amazing mod!

Posted

Reporting Exploit:

 

Not sure if this has already come up, but you can basically get unlimited gold by selling Master equipped devious gear. The gold changes hands but the device remains equipped, you can spam sell the equipped device for unlimited gold, obviously trivializing 'debt slavery'. (I know gold is easy enough to console in but still).

This is something that has been known for years. The devices are set so they can't be sold to normal vendors but Master is set so she can buy any item so she can buy/sell them. DD's auto reequip function replaces the inventory item you sell as failsafe to keep people from just selling the items and breaking them. There is no way to keep this from happening overall that I have found yet since the selling menu doesn't care if an item is equipped or not.

 

 

Also, as a manor slave, the final piece of dust in the cleaning/sweeping task does not seem to be registering, after a couple of tries I was not able to complete that task.

That entire portion (Manor Slave) is currently being rebuilt.

 

 

Other than that it's a truly amazing mod!

 

Posted

@Veladarius - Thanks for the amazing modification. I have a suggestion for some additional clothing items that could be added to the sellers form list and/or those working in the shop.

 

The website NexusMods is hosting a hot file with Boyslide enabling UUNP files for UNP Minidresses Collection and UNP Spice Gear Collection. It replaces the vanilla meshes and textures for the items in main game and it's DLCs.

 

Those working in the shop may look amazing with them on if not them then may be some of the guests in some circumstances.

Posted

Would you recommend a straight male player character to play with this mod? Or is this mod designed for more female /and or submissive people (guys included)?

Posted

Would you recommend a straight male player character to play with this mod? Or is this mod designed for more female /and or submissive people (guys included)?

 

I think, if you have installed Devious Devices For Him, this mod is independent of the gender of the player.

Basically, you can also take a dominant role.

I guess, however, times it is more so thought that one is a woman is playing and submissive. ;)

Posted

Would you recommend a straight male player character to play with this mod? Or is this mod designed for more female /and or submissive people (guys included)?

 

Player sex is taken into account and dialogue has both male and female parts so you can play a straight male and even be dominant. If you do play as a submissive in Part 5 of the files is an esp to change the guards in the Embassy quest to all female (place it after the CD esp).

 

There is still some dialogue here and there that has not been adjusted though, primarily in the Embassy quest I believe.

 

DD for Him is required and I have a DD conversion for Vivi's cock cages that will also change the hastily made male belts use those instead (at least for the standard DD belts). I have not made a CD patch to use them as of yet, there are still some things I am trying to do with them.

Posted

i have Captured Dreams Shop and Paradise Halls installed and i can't make my slaves (or my character) to wear some of CDS's equipment...it shows as equipped by my character in menu, but don't appear actually equipped in-game. NPC doesn't even equipping them. things that was affected are: gasmasks, catsuits with all parts (gloves, socks, boots), rubber masks and few other, that i dont remember now... if needed i could add my addon list (i have exactly 100 installed ^_^) because it could be the conflict with some other mods either because allif this equipment works great as a forced equipment with Cursed Loot and CDS's quest line... 

Posted

i have Captured Dreams Shop and Paradise Halls installed and i can't make my slaves (or my character) to wear some of CDS's equipment...it shows as equipped by my character in menu, but don't appear actually equipped in-game. NPC doesn't even equipping them. things that was affected are: gasmasks, catsuits with all parts (gloves, socks, boots), rubber masks and few other, that i dont remember now... if needed i could add my addon list (i have exactly 100 installed ^_^) because it could be the conflict with some other mods either because allif this equipment works great as a forced equipment with Cursed Loot and CDS's quest line... 

 

1- make sure you ran bodyslide as the latest versions of DDa and DDx require its use to create the meshes (they are not included in the mods). CD uses the meshes from DDa for its custom colored metal items.

 

2- npc's generally don't like to equip items on their own, especially restraints and other items as they are not within the normal clothing slots. Use a follower management mod and use that to equip items on them, it works much better.

 

3- The catsuits and such are pretty much the same as the ones in DCUR as I both come from Shiny Rubber Catsuits (that is where I took mine from). The only conflicts CD should have with DCUR or any other DD mod is with the quest items as some are long term and can interfere with some of their quests. Personally I don't really care if CD quest items interfere with other mods though I won't remove other mods quest items. The Gods Cursed Items WILL remove other mods quest items and put itself back on if the cursed items is removed in any other way other than the quest ending and I didn't put a way to remove them permanently any other way.

Posted

 

i have Captured Dreams Shop and Paradise Halls installed and i can't make my slaves (or my character) to wear some of CDS's equipment...it shows as equipped by my character in menu, but don't appear actually equipped in-game. NPC doesn't even equipping them. things that was affected are: gasmasks, catsuits with all parts (gloves, socks, boots), rubber masks and few other, that i dont remember now... if needed i could add my addon list (i have exactly 100 installed ^_^) because it could be the conflict with some other mods either because allif this equipment works great as a forced equipment with Cursed Loot and CDS's quest line... 

 

1- make sure you ran bodyslide as the latest versions of DDa and DDx require its use to create the meshes (they are not included in the mods). CD uses the meshes from DDa for its custom colored metal items.

 

2- npc's generally don't like to equip items on their own, especially restraints and other items as they are not within the normal clothing slots. Use a follower management mod and use that to equip items on them, it works much better.

 

3- The catsuits and such are pretty much the same as the ones in DCUR as I both come from Shiny Rubber Catsuits (that is where I took mine from). The only conflicts CD should have with DCUR or any other DD mod is with the quest items as some are long term and can interfere with some of their quests. Personally I don't really care if CD quest items interfere with other mods though I won't remove other mods quest items. The Gods Cursed Items WILL remove other mods quest items and put itself back on if the cursed items is removed in any other way other than the quest ending and I didn't put a way to remove them permanently any other way.

 

 

1- i'm always run bodyslide, FNIS and LOOT after installing mods so thats not a bodyslide problem. also, as i said, catsuits are "usable" through forced equip and Shop workers are wear them

 

2-other bondage equipment is wearable by both NPC and me (while i'm wearing it as clothes, when NPC's are locked in it by me (Paradise Palls feature)), so problen most likely not there either...

 

3- i don't have DCUR mod (actually i cant even figure what's mod you're talking about and i dont have any mod which name is even close to "DCUR" :/) but looking for it i think i found (posible) culprit:i've started with CBBE bodies and downloaded CBBE files of CDS, but now i'm using UNP bodies, so there's might be conflict. i'll try to install UNP files and remove CBBE ones.

 

Posted

 

 

i have Captured Dreams Shop and Paradise Halls installed and i can't make my slaves (or my character) to wear some of CDS's equipment...it shows as equipped by my character in menu, but don't appear actually equipped in-game. NPC doesn't even equipping them. things that was affected are: gasmasks, catsuits with all parts (gloves, socks, boots), rubber masks and few other, that i dont remember now... if needed i could add my addon list (i have exactly 100 installed ^_^) because it could be the conflict with some other mods either because allif this equipment works great as a forced equipment with Cursed Loot and CDS's quest line... 

 

1- make sure you ran bodyslide as the latest versions of DDa and DDx require its use to create the meshes (they are not included in the mods). CD uses the meshes from DDa for its custom colored metal items.

 

2- npc's generally don't like to equip items on their own, especially restraints and other items as they are not within the normal clothing slots. Use a follower management mod and use that to equip items on them, it works much better.

 

3- The catsuits and such are pretty much the same as the ones in DCUR as I both come from Shiny Rubber Catsuits (that is where I took mine from). The only conflicts CD should have with DCUR or any other DD mod is with the quest items as some are long term and can interfere with some of their quests. Personally I don't really care if CD quest items interfere with other mods though I won't remove other mods quest items. The Gods Cursed Items WILL remove other mods quest items and put itself back on if the cursed items is removed in any other way other than the quest ending and I didn't put a way to remove them permanently any other way.

 

 

1- i'm always run bodyslide, FNIS and LOOT after installing mods so thats not a bodyslide problem. also, as i said, catsuits are "usable" through forced equip and Shop workers are wear them

 

2-other bondage equipment is wearable by both NPC and me (while i'm wearing it as clothes, when NPC's are locked in it by me (Paradise Palls feature)), so problen most likely not there either...

 

3- i don't have DCUR mod (actually i cant even figure what's mod you're talking about and i dont have any mod which name is even close to "DCUR" :/) but looking for it i think i found (posible) culprit:i've started with CBBE bodies and downloaded CBBE files of CDS, but now i'm using UNP bodies, so there's might be conflict. i'll try to install UNP files and remove CBBE ones.

 

 

 

1- I included the meshes for the catsuits in the meshes and textures file and it is taken directly from Shiny Rubber Catsuits (Part 3 of the download is pretty much that mod without the esp). All the items in CD have their own versions and the meshes and textures are included. Any conflicts would be between the meshes/textures of the original mod and CD overwriting each other but they are the same files.

 

3- DCUR is Deviously Cursed Loot (DCUR is a common abbreviation) and it uses the same catsuit files and I believe the DD beta does as well. If it was an item showing up on the npc and not you I would say it may be an issue with the device hider settings but if it affects everyone then it is an issue with the meshes (missing most likely, missing texture would just have it be there but purple/pink).

 

UNP and CBBE bodies are very different and accessories that are equipped that are of different types don't mix at all. I go between UNP and CBBE (has been a while though) and I have separate armor/clothing sets for them.

Posted

 

 

 

i have Captured Dreams Shop and Paradise Halls installed and i can't make my slaves (or my character) to wear some of CDS's equipment...it shows as equipped by my character in menu, but don't appear actually equipped in-game. NPC doesn't even equipping them. things that was affected are: gasmasks, catsuits with all parts (gloves, socks, boots), rubber masks and few other, that i dont remember now... if needed i could add my addon list (i have exactly 100 installed ^_^) because it could be the conflict with some other mods either because allif this equipment works great as a forced equipment with Cursed Loot and CDS's quest line... 

 

1- make sure you ran bodyslide as the latest versions of DDa and DDx require its use to create the meshes (they are not included in the mods). CD uses the meshes from DDa for its custom colored metal items.

 

2- npc's generally don't like to equip items on their own, especially restraints and other items as they are not within the normal clothing slots. Use a follower management mod and use that to equip items on them, it works much better.

 

3- The catsuits and such are pretty much the same as the ones in DCUR as I both come from Shiny Rubber Catsuits (that is where I took mine from). The only conflicts CD should have with DCUR or any other DD mod is with the quest items as some are long term and can interfere with some of their quests. Personally I don't really care if CD quest items interfere with other mods though I won't remove other mods quest items. The Gods Cursed Items WILL remove other mods quest items and put itself back on if the cursed items is removed in any other way other than the quest ending and I didn't put a way to remove them permanently any other way.

 

 

1- i'm always run bodyslide, FNIS and LOOT after installing mods so thats not a bodyslide problem. also, as i said, catsuits are "usable" through forced equip and Shop workers are wear them

 

2-other bondage equipment is wearable by both NPC and me (while i'm wearing it as clothes, when NPC's are locked in it by me (Paradise Palls feature)), so problen most likely not there either...

 

3- i don't have DCUR mod (actually i cant even figure what's mod you're talking about and i dont have any mod which name is even close to "DCUR" :/) but looking for it i think i found (posible) culprit:i've started with CBBE bodies and downloaded CBBE files of CDS, but now i'm using UNP bodies, so there's might be conflict. i'll try to install UNP files and remove CBBE ones.

 

 

 

1- I included the meshes for the catsuits in the meshes and textures file and it is taken directly from Shiny Rubber Catsuits (Part 3 of the download is pretty much that mod without the esp). All the items in CD have their own versions and the meshes and textures are included. Any conflicts would be between the meshes/textures of the original mod and CD overwriting each other but they are the same files.

 

3- DCUR is Deviously Cursed Loot (DCUR is a common abbreviation) and it uses the same catsuit files and I believe the DD beta does as well. If it was an item showing up on the npc and not you I would say it may be an issue with the device hider settings but if it affects everyone then it is an issue with the meshes (missing most likely, missing texture would just have it be there but purple/pink).

 

UNP and CBBE bodies are very different and accessories that are equipped that are of different types don't mix at all. I go between UNP and CBBE (has been a while though) and I have separate armor/clothing sets for them.

 

 

So DCUR is Deviously Cursed Loot... I knew this mod is giving me more problems than profit after all... Now i'm going to unistall it, because it's features are started to annoy me anyway... but i'll still try to download UNP files of CDS.

Posted

 

 

 

 

i have Captured Dreams Shop and Paradise Halls installed and i can't make my slaves (or my character) to wear some of CDS's equipment...it shows as equipped by my character in menu, but don't appear actually equipped in-game. NPC doesn't even equipping them. things that was affected are: gasmasks, catsuits with all parts (gloves, socks, boots), rubber masks and few other, that i dont remember now... if needed i could add my addon list (i have exactly 100 installed ^_^) because it could be the conflict with some other mods either because allif this equipment works great as a forced equipment with Cursed Loot and CDS's quest line... 

 

1- make sure you ran bodyslide as the latest versions of DDa and DDx require its use to create the meshes (they are not included in the mods). CD uses the meshes from DDa for its custom colored metal items.

 

2- npc's generally don't like to equip items on their own, especially restraints and other items as they are not within the normal clothing slots. Use a follower management mod and use that to equip items on them, it works much better.

 

3- The catsuits and such are pretty much the same as the ones in DCUR as I both come from Shiny Rubber Catsuits (that is where I took mine from). The only conflicts CD should have with DCUR or any other DD mod is with the quest items as some are long term and can interfere with some of their quests. Personally I don't really care if CD quest items interfere with other mods though I won't remove other mods quest items. The Gods Cursed Items WILL remove other mods quest items and put itself back on if the cursed items is removed in any other way other than the quest ending and I didn't put a way to remove them permanently any other way.

 

 

1- i'm always run bodyslide, FNIS and LOOT after installing mods so thats not a bodyslide problem. also, as i said, catsuits are "usable" through forced equip and Shop workers are wear them

 

2-other bondage equipment is wearable by both NPC and me (while i'm wearing it as clothes, when NPC's are locked in it by me (Paradise Palls feature)), so problen most likely not there either...

 

3- i don't have DCUR mod (actually i cant even figure what's mod you're talking about and i dont have any mod which name is even close to "DCUR" :/) but looking for it i think i found (posible) culprit:i've started with CBBE bodies and downloaded CBBE files of CDS, but now i'm using UNP bodies, so there's might be conflict. i'll try to install UNP files and remove CBBE ones.

 

 

 

1- I included the meshes for the catsuits in the meshes and textures file and it is taken directly from Shiny Rubber Catsuits (Part 3 of the download is pretty much that mod without the esp). All the items in CD have their own versions and the meshes and textures are included. Any conflicts would be between the meshes/textures of the original mod and CD overwriting each other but they are the same files.

 

3- DCUR is Deviously Cursed Loot (DCUR is a common abbreviation) and it uses the same catsuit files and I believe the DD beta does as well. If it was an item showing up on the npc and not you I would say it may be an issue with the device hider settings but if it affects everyone then it is an issue with the meshes (missing most likely, missing texture would just have it be there but purple/pink).

 

UNP and CBBE bodies are very different and accessories that are equipped that are of different types don't mix at all. I go between UNP and CBBE (has been a while though) and I have separate armor/clothing sets for them.

 

 

So DCUR is Deviously Cursed Loot... I knew this mod is giving me more problems than profit after all... Now i'm going to unistall it, because it's features are started to annoy me anyway... but i'll still try to download UNP files of CDS.

 

 

You can get the UUNP bodyslide files and use that to make items fit, not sure how the catsuits will do but there are likely UUNP bodyslide files for it somewhere. Beyond a few CD only items (maid outfits mainly) the rest is all DD items and you can use the UUNP bodyslide files to make items to match most any UNP based body.

Posted

Hi! At first, sorry for my bad english. Will try to keep it simple to explain my problems.

 

 

In the "Special Tasks" Party Favors, i have found a few bugs ( at last I think so) when I get prepared for the first "Entertainment my Devices ar not removed and I cant get dressed correctly. If I´m supposed to carry the devices it would be grate if you can choose Animations whith armbinder because when playing other animations they will not played correctly and the player will probably get stuck in the event.

 

Then at the dinner it seems ther is the biggest bug! It happen when I behave well during the dinner!  When I´m at the cross near the end of the evening The scene stops and I´m realy stuck becaus I can´t leave the cross not even through the use of the MCM setting "aktivate controls" The people are talking the normal comments as if they where in citys or Inns but the story comes to a stop.

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