Veladarius Posted September 29, 2017 Author Posted September 29, 2017 In spouse chaste life, once you have committed the player to be the sub and your spouse the dom, is it possible mid game to revert that to your spouse being the sub and the player the dom? I noticed the reset options in MCM for npc's and player disposition. There are also the potions in the shop that can alter player disposition but would it have an effect on spouse chaste life? There is a global variable that governs what position you are in. To change it use: Set relationshippos to x for x 1 - player slave 2 - player master You will need to use the MCM option to remove CD devices to get the items off of you.
olonolo Posted September 29, 2017 Posted September 29, 2017 In spouse chaste life, once you have committed the player to be the sub and your spouse the dom, is it possible mid game to revert that to your spouse being the sub and the player the dom? I noticed the reset options in MCM for npc's and player disposition. There are also the potions in the shop that can alter player disposition but would it have an effect on spouse chaste life? There is a global variable that governs what position you are in. To change it use: Set relationshippos to x for x 1 - player slave 2 - player master You will need to use the MCM option to remove CD devices to get the items off of you. Thanks very much Veladarius.
leonthius Posted September 29, 2017 Posted September 29, 2017 Hello. Sorry but the quest with markus bug. I have no problem for make the task and report him before 8pm but if i report him after this hour he saids me the dialogue when you are too late and after this he stay blocked on this dialogue. The next day i come for ask the task but he don't give me the task. He repeat the same dialogue when you reporting after 8pm I can only give limited support on this quest, I am in the process of rebuilding it and much of the scripting and dialogue has been removed. There is one variable that may be able to help though: setpqv CDxSlavery_Prop_Manor Dutiescompleted 0 setpqv CDxSlavery_Prop_Manor DutiesAssigned 0 Do these in the console then speak to him but there is no guarantee that it will work, you may have to manually reset all the variables usually done at the end of day. Use these variables in place of the ones above, just substitute the variable name for the part before the 0. barrelwaterlevel = 0 Firewoodcount = 0 plantergarden = 0 ManorNPCTask = 0 MarketDest = 0 VIPTaskCurrent = 0 VIPDialogFlag = 0 Task1_Status = 0 Task2_Status = 0 Task3_Status = 0 Task4_Status = 0 Task4_Failed = 0 Task5_Status = 0 Task6_Status = 0 Task7_Status = 0 Task8_Status = 0 Task9_Status = 0 Hello. I have trying your solution and markus stay blocked . He just repeat, i am to late and after he saids me go in my room for the night. But the next morning he saids me the same dialogue. One time he saids me i am moving you into the room with rayani. But just after this nothing change he just leave on the place. I know you can't fix this for the moment. Its possible to leave this quest on pause ? Like this i will can continued play on my skyrim because if i out during the markus quest. The gardiens don't leave me outside and they try to take me.
olonolo Posted September 29, 2017 Posted September 29, 2017 In spouse chaste life, once you have committed the player to be the sub and your spouse the dom, is it possible mid game to revert that to your spouse being the sub and the player the dom? I noticed the reset options in MCM for npc's and player disposition. There are also the potions in the shop that can alter player disposition but would it have an effect on spouse chaste life? There is a global variable that governs what position you are in. To change it use: Set relationshippos to x for x 1 - player slave 2 - player master You will need to use the MCM option to remove CD devices to get the items off of you. Thanks very much Veladarius. Hi Veladarius. I'm sorry but the console wont accept 'Set relationshippos to x' . Message says 'relationshippos' is an unknown variable. Tried 'cdxrelationshippos' but no go.
Veladarius Posted September 30, 2017 Author Posted September 30, 2017 In spouse chaste life, once you have committed the player to be the sub and your spouse the dom, is it possible mid game to revert that to your spouse being the sub and the player the dom? I noticed the reset options in MCM for npc's and player disposition. There are also the potions in the shop that can alter player disposition but would it have an effect on spouse chaste life? There is a global variable that governs what position you are in. To change it use: Set relationshippos to x for x 1 - player slave 2 - player master You will need to use the MCM option to remove CD devices to get the items off of you. Thanks very much Veladarius. Hi Veladarius. I'm sorry but the console wont accept 'Set relationshippos to x' . Message says 'relationshippos' is an unknown variable. Tried 'cdxrelationshippos' but no go. use help relationship and see what global variables it gives, one of them should handle it and should be similarly named. Hello. Sorry but the quest with markus bug. I have no problem for make the task and report him before 8pm but if i report him after this hour he saids me the dialogue when you are too late and after this he stay blocked on this dialogue. The next day i come for ask the task but he don't give me the task. He repeat the same dialogue when you reporting after 8pm I can only give limited support on this quest, I am in the process of rebuilding it and much of the scripting and dialogue has been removed. There is one variable that may be able to help though: setpqv CDxSlavery_Prop_Manor Dutiescompleted 0 setpqv CDxSlavery_Prop_Manor DutiesAssigned 0 Do these in the console then speak to him but there is no guarantee that it will work, you may have to manually reset all the variables usually done at the end of day. Use these variables in place of the ones above, just substitute the variable name for the part before the 0. barrelwaterlevel = 0 Firewoodcount = 0 plantergarden = 0 ManorNPCTask = 0 MarketDest = 0 VIPTaskCurrent = 0 VIPDialogFlag = 0 Task1_Status = 0 Task2_Status = 0 Task3_Status = 0 Task4_Status = 0 Task4_Failed = 0 Task5_Status = 0 Task6_Status = 0 Task7_Status = 0 Task8_Status = 0 Task9_Status = 0 Hello. I have trying your solution and markus stay blocked . He just repeat, i am to late and after he saids me go in my room for the night. But the next morning he saids me the same dialogue. One time he saids me i am moving you into the room with rayani. But just after this nothing change he just leave on the place. I know you can't fix this for the moment. Its possible to leave this quest on pause ? Like this i will can continued play on my skyrim because if i out during the markus quest. The gardiens don't leave me outside and they try to take me. at this point it would probably be best to go to a save prior to being late and go from there.
leonthius Posted September 30, 2017 Posted September 30, 2017 In spouse chaste life, once you have committed the player to be the sub and your spouse the dom, is it possible mid game to revert that to your spouse being the sub and the player the dom? I noticed the reset options in MCM for npc's and player disposition. There are also the potions in the shop that can alter player disposition but would it have an effect on spouse chaste life? There is a global variable that governs what position you are in. To change it use: Set relationshippos to x for x 1 - player slave 2 - player master You will need to use the MCM option to remove CD devices to get the items off of you. Thanks very much Veladarius. Hi Veladarius. I'm sorry but the console wont accept 'Set relationshippos to x' . Message says 'relationshippos' is an unknown variable. Tried 'cdxrelationshippos' but no go. use help relationship and see what global variables it gives, one of them should handle it and should be similarly named. Hello. Sorry but the quest with markus bug. I have no problem for make the task and report him before 8pm but if i report him after this hour he saids me the dialogue when you are too late and after this he stay blocked on this dialogue. The next day i come for ask the task but he don't give me the task. He repeat the same dialogue when you reporting after 8pm I can only give limited support on this quest, I am in the process of rebuilding it and much of the scripting and dialogue has been removed. There is one variable that may be able to help though: setpqv CDxSlavery_Prop_Manor Dutiescompleted 0 setpqv CDxSlavery_Prop_Manor DutiesAssigned 0 Do these in the console then speak to him but there is no guarantee that it will work, you may have to manually reset all the variables usually done at the end of day. Use these variables in place of the ones above, just substitute the variable name for the part before the 0. barrelwaterlevel = 0 Firewoodcount = 0 plantergarden = 0 ManorNPCTask = 0 MarketDest = 0 VIPTaskCurrent = 0 VIPDialogFlag = 0 Task1_Status = 0 Task2_Status = 0 Task3_Status = 0 Task4_Status = 0 Task4_Failed = 0 Task5_Status = 0 Task6_Status = 0 Task7_Status = 0 Task8_Status = 0 Task9_Status = 0 Hello. I have trying your solution and markus stay blocked . He just repeat, i am to late and after he saids me go in my room for the night. But the next morning he saids me the same dialogue. One time he saids me i am moving you into the room with rayani. But just after this nothing change he just leave on the place. I know you can't fix this for the moment. Its possible to leave this quest on pause ? Like this i will can continued play on my skyrim because if i out during the markus quest. The gardiens don't leave me outside and they try to take me. at this point it would probably be best to go to a save prior to being late and go from there. I have make this. Loading before i am too late. But he saids me the dialogue for when you reporting nefore 8pm. After this he saids me the same dialogue with rayani and he just leave on the place. The next morning he give the task like before but nothing change when he saids me go on my room or go with rayani or go in the dunjeon. Etc nothing change. Reinstall the mod not make him debug ?
Lamadi Posted October 3, 2017 Posted October 3, 2017 I've found a chest in the smithy labeled "Rough Items" and opened it. Is this supposed to do anything? I'd like to know the same thing actually.
shadowwolf2k7 Posted October 3, 2017 Posted October 3, 2017 I've found a chest in the smithy labeled "Rough Items" and opened it. Is this supposed to do anything? I'd like to know the same thing actually. it is where you put the crafted rough items. ie the rough plugs and belt. other then that there is nothing else to do with it
Lamadi Posted October 3, 2017 Posted October 3, 2017 it is where you put the crafted rough items. ie the rough plugs and belt. other then that there is nothing else to do with it To me the chest said "Activate rough items" and when I activated it, the chest opened, but I got no inventory interface.
shadowwolf2k7 Posted October 3, 2017 Posted October 3, 2017 it is where you put the crafted rough items. ie the rough plugs and belt. other then that there is nothing else to do with it To me the chest said "Activate rough items" and when I activated it, the chest opened, but I got no inventory interface. i will assume you are doing the property slave quest line. when working in the smithy, you only have 3 things to create, 2 different rough plugs, and a rough belt. the chest, when you click on it, is where the crafted rough items you created go. there wont be any inventory since the items are moved there automaticly. the orc incharge of the smithy dre'zara (not sure of spelling) will go there at regular intervals to check and evaluate the ones in there.
Lamadi Posted October 4, 2017 Posted October 4, 2017 i will assume you are doing the property slave quest line. when working in the smithy, you only have 3 things to create, 2 different rough plugs, and a rough belt. the chest, when you click on it, is where the crafted rough items you created go. there wont be any inventory since the items are moved there automaticly. the orc incharge of the smithy dre'zara (not sure of spelling) will go there at regular intervals to check and evaluate the ones in there. Wasn't aware of a slave questline actually. I just stumbled over the place heading for the Captured Dreams shop. Does this part require an addon mod or something, or is this just me not having progressed that far yet? Unrelated to any of that, I just have to ask; do I eventually unlock new recipes by progressing in my Smithing skill, or is every DD recipe unlocked from the start?
Veladarius Posted October 4, 2017 Author Posted October 4, 2017 i will assume you are doing the property slave quest line. when working in the smithy, you only have 3 things to create, 2 different rough plugs, and a rough belt. the chest, when you click on it, is where the crafted rough items you created go. there wont be any inventory since the items are moved there automaticly. the orc incharge of the smithy dre'zara (not sure of spelling) will go there at regular intervals to check and evaluate the ones in there. Wasn't aware of a slave questline actually. I just stumbled over the place heading for the Captured Dreams shop. Does this part require an addon mod or something, or is this just me not having progressed that far yet? Unrelated to any of that, I just have to ask; do I eventually unlock new recipes by progressing in my Smithing skill, or is every DD recipe unlocked from the start? The slave questline has to be activated and it is not available until the Expansion of the shop area is done. If activated you can earn your way to becoming either a Property Slave through poor performance and such on quests and you will be made a slave (no choice since you activated it) or a Relationship Slave through good performance on quests and it will be offered to you. There is also a quickstart into the Property Slave in the MCM menu which will autocomplete the Expansion and make you a property slave immediately. As far as DD item creation goes once you get the book from the college library it is all unlocked. I don't have any recipes for crafting my items.
Chalchiuhtlicue Posted October 4, 2017 Posted October 4, 2017 I really hope this isn't a repeat bug report but after a couple days of bewilderment I figured out that after levelling up a character (in this case, specifically to 8) it is possible to trigger a courier that might not be able to get to you, which will cause the horrible infamous animation cancelling bug resulting in you not being able to craft items at certain stations or sit down until they reach you. I think the couriers won't go inside buildings in towns (or maybe it's because of JK Skyrim) which probably prolonged my confusion. Not sure if this is something that can be "fixed" without a lot of back-work but at least I hope this makes its way into search engines to help other people. Once the courier found me the animations and crafting began behaving as normal again, no need to reload earlier save.
Veladarius Posted October 4, 2017 Author Posted October 4, 2017 I really hope this isn't a repeat bug report but after a couple days of bewilderment I figured out that after levelling up a character (in this case, specifically to 8) it is possible to trigger a courier that might not be able to get to you, which will cause the horrible infamous animation cancelling bug resulting in you not being able to craft items at certain stations or sit down until they reach you. I think the couriers won't go inside buildings in towns (or maybe it's because of JK Skyrim) which probably prolonged my confusion. Not sure if this is something that can be "fixed" without a lot of back-work but at least I hope this makes its way into search engines to help other people. Once the courier found me the animations and crafting began behaving as normal again, no need to reload earlier save. They should not be triggered until you are in a city, town or settlement and not out in the wilderness so when they do spawn they should find you quickly unless you leave the area quickly. The reason for the crafting issue is the force greet they use since Skyrim considers you to be in dialogue at that point it drops you out of crafting and such. If this is something that you find annoying you can turn it off the deliveries in the MCM menu.
Veladarius Posted October 4, 2017 Author Posted October 4, 2017 So I have not done this in some time - Teaser Time! This is from the 'Special Sale' task that will be available as both a standard quest and a Manor Slave task. Your goal is to sell items to the various npc's and hope you sell enough to make it over your quota. During the standard quest your payment (if you succeed) is 25% of the sales. I have released this part to my testers to play with at this point. I still need to finish the scripting of Manor Slave and make 1 quest and 2 tasks so there is still work to be done but this quest was the more difficult of them to do.
ziacer Posted October 4, 2017 Posted October 4, 2017 Speaking of the courier, i have had some strange situations with her. Either while a vampire attack was going on or sometimes i just barely miss her and she follows me relentlessly. As for the teaser, i am glad to see more quests being added. Do plan on adding something to the relationship slave part of the mod as well? It really needs more content imho.
Veladarius Posted October 4, 2017 Author Posted October 4, 2017 Speaking of the courier, i have had some strange situations with her. Either while a vampire attack was going on or sometimes i just barely miss her and she follows me relentlessly. As for the teaser, i am glad to see more quests being added. Do plan on adding something to the relationship slave part of the mod as well? It really needs more content imho. Once she has spawned and is close enough she will follow you until you speak to her. Relationship Slave is on my list of things to add content for (after Manor Slave is done) but with Manor Slave being in the state it is in (semi broken, very annoying/tedious) I decided to fix that first and make some quests that were tasks for it as well as regular jobs you can get without being a slave. Also, some of the tasks in Manor Slave will be available as content in Relationship Slave as well.
Firestorm515 Posted October 5, 2017 Posted October 5, 2017 I got some items removed and put them on credit (it was early in the game, so it was only 1250 gold) but I can't seem to get them removed. I've paid off my debt completely and have done a few deliveries, but she never takes them off. Am I missing something?
Veladarius Posted October 5, 2017 Author Posted October 5, 2017 I got some items removed and put them on credit (it was early in the game, so it was only 1250 gold) but I can't seem to get them removed. I've paid off my debt completely and have done a few deliveries, but she never takes them off. Am I missing something? 1- have you tried the MCM menu option to remove CD quest devices? 2- are you using the DD release version or the beta?
Firestorm515 Posted October 5, 2017 Posted October 5, 2017 I got some items removed and put them on credit (it was early in the game, so it was only 1250 gold) but I can't seem to get them removed. I've paid off my debt completely and have done a few deliveries, but she never takes them off. Am I missing something? 1- have you tried the MCM menu option to remove CD quest devices? 2- are you using the DD release version or the beta? Resetting the debt quest will erase my debt, but not remove the items. My DD versions are: DD Assets 3.0e DD Expansion 2.0c DD Integration 3.3b EDIT: Never mind. I didn't notice the actual "Remove quest items" option in MCM. That worked. Thank you
bicobus Posted October 5, 2017 Posted October 5, 2017 The courier tracked me down to bruma, but she isn't going away. She just stay around doing nothing, I guess that isn't a problem though.
Veladarius Posted October 5, 2017 Author Posted October 5, 2017 I got some items removed and put them on credit (it was early in the game, so it was only 1250 gold) but I can't seem to get them removed. I've paid off my debt completely and have done a few deliveries, but she never takes them off. Am I missing something? 1- have you tried the MCM menu option to remove CD quest devices? 2- are you using the DD release version or the beta? Resetting the debt quest will erase my debt, but not remove the items. My DD versions are: DD Assets 3.0e DD Expansion 2.0c DD Integration 3.3b EDIT: Never mind. I didn't notice the actual "Remove quest items" option in MCM. That worked. Thank you I will check that the quest is using the correct commands to remove the quest items. The courier tracked me down to bruma, but she isn't going away. She just stay around doing nothing, I guess that isn't a problem though. Her AI to return will kick in at some point.
Addasus Posted October 6, 2017 Posted October 6, 2017 I'm having an issue with the MCM. Basically, I don't have one. I did for a while (and still do on an older save), but it's gone on the file I'm currently using. I've tried the console command SKI_ConfigManagerInstance 1, but that hasn't done anything to restore the mod on the missing file (and has removed it from the other one). Any ideas how to get it back?
Skullered Posted October 6, 2017 Posted October 6, 2017 I've uploaded a patch to get the items in this to work with my mod as well as Devious Devices Equip. The CD patch for DD For Him could also really use an update, as the patch seems to be reverting stuff like scripts from CD's custom ones to the default DDi scripts.
Veladarius Posted October 6, 2017 Author Posted October 6, 2017 I'm having an issue with the MCM. Basically, I don't have one. I did for a while (and still do on an older save), but it's gone on the file I'm currently using. I've tried the console command SKI_ConfigManagerInstance 1, but that hasn't done anything to restore the mod on the missing file (and has removed it from the other one). Any ideas how to get it back? There is a mod on the nexus, I believe it is something like Jaxons MCM kickstarter, that can get an MCM menu to start. otherwise upload a copy of a log so I can look for errors related to the MCM menu for CD.
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