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Devious Devices - Captured Dreams Shop v4.15 - files removed


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Posted

 

 

hello,

sorry i have search on the forum but i don't find the solution. in the quest with Alessia when we go in the manor basement/dungeon.

 

the master goes down the stairs to start the scene but this one that finished directly with the master who goes up the stairs goes outside. Alessia and I remain locked in place without control and nothing changes even in the past time; the only one that works is to regain control of the personage via zaz annimation pack but the scene it does never do and the master resumes these usual dialogue. and Alessia remains blocked on the quest where she was to follow me. I redone all the quetes of the moment when we are delivered Alessia 10 times and each time at the moment of dungeon of the manor the master goes down the stairs and then leaves again.

 

 

The issue is the scene with the Master is not finishing out correctly, something with the AI package is preventing it from ending properly and sounds like her normal AI kicked in. When the screen fades use the wait option and wait an hour and it should continue.

Chaste Spouse Life. It's faulty, (especially if the player is the dom) it's bugged, and probably the most fun to play in the game. The idea of being free to run around in Skyrim doing whatever and then anticipating coming home for some action with your spouse is immersive, and erotic as hell. I find I spend more time at home, go out, do some quests and then run home again.  :D

 

I think this part of the game deserves to be its own mod, separate and independent of CD. It could be done at a fraction of the script load that CD now has. (you wouldn't necessarily need the shop, items and furniture could be gotten by other means) Fix it up, add a few more events and maybe more furniture and I think this would be a highly entertaining mod. As it is now it has to be disabled if you want to be a relationship slave, which is a real shame.

 

Now I know that given your current work load Veladarius this will probably never see the light of day, but still I think it's well worth considering.

 

CD actually has a very light script load, outside of the one that checks your location for Chaste Life only 2 scripts run constantly and they only update once per day.

sorry but I can wait 1 hour or even 24 hours it does not happen anymore, nobody comes back or no message tells me that the scene is over, we just stay on the spot Alessia and me. the last message I have is when the master goes, top right is written: end enter scene

Posted

Just a short question, Im not sure if it was intended to be like this, but whilst being sent to the Thlamor Embassy, I always reacted negatively to Elenwen.

When she made me to meet her few guests though, I had only options to respond positively... Same then when she had handed me back to Master, I couldnt respons negatively...

Is it supposed to be like this or am I missing something? The sudden turn from my responses being super pissed to super happy doesent quite fit :D

 

Depends on why you were sent there, if you went willingly then you don't get the negative ones since it is what you wanted.

Posted

 

 

 

hello,

sorry i have search on the forum but i don't find the solution. in the quest with Alessia when we go in the manor basement/dungeon.

 

the master goes down the stairs to start the scene but this one that finished directly with the master who goes up the stairs goes outside. Alessia and I remain locked in place without control and nothing changes even in the past time; the only one that works is to regain control of the personage via zaz annimation pack but the scene it does never do and the master resumes these usual dialogue. and Alessia remains blocked on the quest where she was to follow me. I redone all the quetes of the moment when we are delivered Alessia 10 times and each time at the moment of dungeon of the manor the master goes down the stairs and then leaves again.

 

 

The issue is the scene with the Master is not finishing out correctly, something with the AI package is preventing it from ending properly and sounds like her normal AI kicked in. When the screen fades use the wait option and wait an hour and it should continue.

Chaste Spouse Life. It's faulty, (especially if the player is the dom) it's bugged, and probably the most fun to play in the game. The idea of being free to run around in Skyrim doing whatever and then anticipating coming home for some action with your spouse is immersive, and erotic as hell. I find I spend more time at home, go out, do some quests and then run home again.  :D

 

I think this part of the game deserves to be its own mod, separate and independent of CD. It could be done at a fraction of the script load that CD now has. (you wouldn't necessarily need the shop, items and furniture could be gotten by other means) Fix it up, add a few more events and maybe more furniture and I think this would be a highly entertaining mod. As it is now it has to be disabled if you want to be a relationship slave, which is a real shame.

 

Now I know that given your current work load Veladarius this will probably never see the light of day, but still I think it's well worth considering.

 

CD actually has a very light script load, outside of the one that checks your location for Chaste Life only 2 scripts run constantly and they only update once per day.

sorry but I can wait 1 hour or even 24 hours it does not happen anymore, nobody comes back or no message tells me that the scene is over, we just stay on the spot Alessia and me. the last message I have is when the master goes, top right is written: end enter scene

 

 

If it is a matter of her coming downstairs then leaving make sure that the Manor Dungeon Master is there, if he isn't then the scene won't run (he wanders off occasionally).

 

use  sqv cdxslavery_property and look for the alias   Alias_ManorDungeonmaster   and use prid on the id next to it and then moveto player before master gets to the bottom of the stairs. This is something that happens at times even though his AI packages should keep him in the basement all the time.

 

If she goes beyond that point and the scene with Alessia and master plays out then the wait function should work.

 

Unfortunately it is a little unclear to me as to when the scene stops from your description.

Posted

 

I finished the manor finally (woot) And saved right before you get to make a choice. I choose the Relationship to see how things go and when I left the area I get shocked and cannot moved. Also If I leave the area and come back the guards will chase my PC. I checked back on the forum and found this:

 

 

It is an issue with the final scene with and it not running the function that releases you from being a property slave entirely.

 

Do the following in the console:

 

Set CDxInvisibleFence to 0

PRID xx08906F             Note- xx is the load position for the mod, use help CDx and it will be the first two numbers of any of the items

Disable

playerref.removefromfaction cdxslaveproperty      Note- if it gives you an error, replace the faction name with xx167346

 

 

 

This should set it to let you through the fence as well as disable it and remove you from the property slave faction as some people won't greet you properly if you are in it.

 

 

The only issue I am having is with the last command as it gives me errors. Would I be able to continue on without it?

 

playerref.removefromfaction cdxslaveproperty - Gave me an error

playerref.removefromfaction xx167346 - Gave me an error and "xx" for me is "5F" I also left it as "xx" to rule it out.

 

Just thought Id bump this since the past issue looks resolved. :)

 

 

 

Try it with CdxSlave_property

Posted

 

 

I finished the manor finally (woot) And saved right before you get to make a choice. I choose the Relationship to see how things go and when I left the area I get shocked and cannot moved. Also If I leave the area and come back the guards will chase my PC. I checked back on the forum and found this:

 

 

It is an issue with the final scene with and it not running the function that releases you from being a property slave entirely.

 

Do the following in the console:

 

Set CDxInvisibleFence to 0

PRID xx08906F             Note- xx is the load position for the mod, use help CDx and it will be the first two numbers of any of the items

Disable

playerref.removefromfaction cdxslaveproperty      Note- if it gives you an error, replace the faction name with xx167346

 

 

 

This should set it to let you through the fence as well as disable it and remove you from the property slave faction as some people won't greet you properly if you are in it.

 

 

The only issue I am having is with the last command as it gives me errors. Would I be able to continue on without it?

 

playerref.removefromfaction cdxslaveproperty - Gave me an error

playerref.removefromfaction xx167346 - Gave me an error and "xx" for me is "5F" I also left it as "xx" to rule it out.

 

Just thought Id bump this since the past issue looks resolved. :)

 

 

 

Try it with CdxSlave_property

 

 

I gave it a shot but unfortunately I got another Syntax error.

Posted

 

 

 

I finished the manor finally (woot) And saved right before you get to make a choice. I choose the Relationship to see how things go and when I left the area I get shocked and cannot moved. Also If I leave the area and come back the guards will chase my PC. I checked back on the forum and found this:

 

 

It is an issue with the final scene with and it not running the function that releases you from being a property slave entirely.

 

Do the following in the console:

 

Set CDxInvisibleFence to 0

PRID xx08906F             Note- xx is the load position for the mod, use help CDx and it will be the first two numbers of any of the items

Disable

playerref.removefromfaction cdxslaveproperty      Note- if it gives you an error, replace the faction name with xx167346

 

 

 

This should set it to let you through the fence as well as disable it and remove you from the property slave faction as some people won't greet you properly if you are in it.

 

 

The only issue I am having is with the last command as it gives me errors. Would I be able to continue on without it?

 

playerref.removefromfaction cdxslaveproperty - Gave me an error

playerref.removefromfaction xx167346 - Gave me an error and "xx" for me is "5F" I also left it as "xx" to rule it out.

 

Just thought Id bump this since the past issue looks resolved. :)

 

 

 

Try it with CdxSlave_property

 

 

I gave it a shot but unfortunately I got another Syntax error.

 

This is the page for the console command and the ID is correct: https://www.creationkit.com/index.php?title=RemoveFromFaction

Posted

 

 

 

 

I finished the manor finally (woot) And saved right before you get to make a choice. I choose the Relationship to see how things go and when I left the area I get shocked and cannot moved. Also If I leave the area and come back the guards will chase my PC. I checked back on the forum and found this:

 

 

It is an issue with the final scene with and it not running the function that releases you from being a property slave entirely.

 

Do the following in the console:

 

Set CDxInvisibleFence to 0

PRID xx08906F             Note- xx is the load position for the mod, use help CDx and it will be the first two numbers of any of the items

Disable

playerref.removefromfaction cdxslaveproperty      Note- if it gives you an error, replace the faction name with xx167346

 

 

 

This should set it to let you through the fence as well as disable it and remove you from the property slave faction as some people won't greet you properly if you are in it.

 

 

The only issue I am having is with the last command as it gives me errors. Would I be able to continue on without it?

 

playerref.removefromfaction cdxslaveproperty - Gave me an error

playerref.removefromfaction xx167346 - Gave me an error and "xx" for me is "5F" I also left it as "xx" to rule it out.

 

Just thought Id bump this since the past issue looks resolved. smile.png

 

 

 

Try it with CdxSlave_property

 

 

I gave it a shot but unfortunately I got another Syntax error.

 

This is the page for the console command and the ID is correct: https://www.creationkit.com/index.php?title=RemoveFromFaction

 

I'm fairly sure that should be "player", not "playerref".

Posted

 

 

 

 

hello,

sorry i have search on the forum but i don't find the solution. in the quest with Alessia when we go in the manor basement/dungeon.

 

the master goes down the stairs to start the scene but this one that finished directly with the master who goes up the stairs goes outside. Alessia and I remain locked in place without control and nothing changes even in the past time; the only one that works is to regain control of the personage via zaz annimation pack but the scene it does never do and the master resumes these usual dialogue. and Alessia remains blocked on the quest where she was to follow me. I redone all the quetes of the moment when we are delivered Alessia 10 times and each time at the moment of dungeon of the manor the master goes down the stairs and then leaves again.

 

 

The issue is the scene with the Master is not finishing out correctly, something with the AI package is preventing it from ending properly and sounds like her normal AI kicked in. When the screen fades use the wait option and wait an hour and it should continue.

Chaste Spouse Life. It's faulty, (especially if the player is the dom) it's bugged, and probably the most fun to play in the game. The idea of being free to run around in Skyrim doing whatever and then anticipating coming home for some action with your spouse is immersive, and erotic as hell. I find I spend more time at home, go out, do some quests and then run home again.  :D

 

I think this part of the game deserves to be its own mod, separate and independent of CD. It could be done at a fraction of the script load that CD now has. (you wouldn't necessarily need the shop, items and furniture could be gotten by other means) Fix it up, add a few more events and maybe more furniture and I think this would be a highly entertaining mod. As it is now it has to be disabled if you want to be a relationship slave, which is a real shame.

 

Now I know that given your current work load Veladarius this will probably never see the light of day, but still I think it's well worth considering.

 

CD actually has a very light script load, outside of the one that checks your location for Chaste Life only 2 scripts run constantly and they only update once per day.

sorry but I can wait 1 hour or even 24 hours it does not happen anymore, nobody comes back or no message tells me that the scene is over, we just stay on the spot Alessia and me. the last message I have is when the master goes, top right is written: end enter scene

 

 

If it is a matter of her coming downstairs then leaving make sure that the Manor Dungeon Master is there, if he isn't then the scene won't run (he wanders off occasionally).

 

use  sqv cdxslavery_property and look for the alias   Alias_ManorDungeonmaster   and use prid on the id next to it and then moveto player before master gets to the bottom of the stairs. This is something that happens at times even though his AI packages should keep him in the basement all the time.

 

If she goes beyond that point and the scene with Alessia and master plays out then the wait function should work.

 

Unfortunately it is a little unclear to me as to when the scene stops from your description.

 

Hello. sorry I will try to be as clear as possible. once I speak to the master to give him his parcel (alessia), this one tells me to take alessia in the dungeon manor. I therefore go to the dungeon with alessia who am. once in the dungeon I go down the stairs to find myself in the big room with the cells. some second after arriving down the stairs the scene begins. I am moved like an AI to the exact place. the master descends the stairs speaking of the slave (Alessia). once we arrive down the stairs it turns face to us in front of the stairs and right after she turns and goes up the stairs then she leaves the manor leaving Alessia and I to block on the spot without possibility of control. I waited 1 hour and nothing changed. I try to wait even longer than either in real game time or via the wait key. nobody has come back and no message has appeared

Posted

 

 

 

 

 

hello,

sorry i have search on the forum but i don't find the solution. in the quest with Alessia when we go in the manor basement/dungeon.

 

the master goes down the stairs to start the scene but this one that finished directly with the master who goes up the stairs goes outside. Alessia and I remain locked in place without control and nothing changes even in the past time; the only one that works is to regain control of the personage via zaz annimation pack but the scene it does never do and the master resumes these usual dialogue. and Alessia remains blocked on the quest where she was to follow me. I redone all the quetes of the moment when we are delivered Alessia 10 times and each time at the moment of dungeon of the manor the master goes down the stairs and then leaves again.

 

 

The issue is the scene with the Master is not finishing out correctly, something with the AI package is preventing it from ending properly and sounds like her normal AI kicked in. When the screen fades use the wait option and wait an hour and it should continue.

Chaste Spouse Life. It's faulty, (especially if the player is the dom) it's bugged, and probably the most fun to play in the game. The idea of being free to run around in Skyrim doing whatever and then anticipating coming home for some action with your spouse is immersive, and erotic as hell. I find I spend more time at home, go out, do some quests and then run home again.  :D

 

I think this part of the game deserves to be its own mod, separate and independent of CD. It could be done at a fraction of the script load that CD now has. (you wouldn't necessarily need the shop, items and furniture could be gotten by other means) Fix it up, add a few more events and maybe more furniture and I think this would be a highly entertaining mod. As it is now it has to be disabled if you want to be a relationship slave, which is a real shame.

 

Now I know that given your current work load Veladarius this will probably never see the light of day, but still I think it's well worth considering.

 

CD actually has a very light script load, outside of the one that checks your location for Chaste Life only 2 scripts run constantly and they only update once per day.

sorry but I can wait 1 hour or even 24 hours it does not happen anymore, nobody comes back or no message tells me that the scene is over, we just stay on the spot Alessia and me. the last message I have is when the master goes, top right is written: end enter scene

 

 

If it is a matter of her coming downstairs then leaving make sure that the Manor Dungeon Master is there, if he isn't then the scene won't run (he wanders off occasionally).

 

use  sqv cdxslavery_property and look for the alias   Alias_ManorDungeonmaster   and use prid on the id next to it and then moveto player before master gets to the bottom of the stairs. This is something that happens at times even though his AI packages should keep him in the basement all the time.

 

If she goes beyond that point and the scene with Alessia and master plays out then the wait function should work.

 

Unfortunately it is a little unclear to me as to when the scene stops from your description.

 

Hello. sorry I will try to be as clear as possible. once I speak to the master to give him his parcel (alessia), this one tells me to take alessia in the dungeon manor. I therefore go to the dungeon with alessia who am. once in the dungeon I go down the stairs to find myself in the big room with the cells. some second after arriving down the stairs the scene begins. I am moved like an AI to the exact place. the master descends the stairs speaking of the slave (Alessia). once we arrive down the stairs it turns face to us in front of the stairs and right after she turns and goes up the stairs then she leaves the manor leaving Alessia and I to block on the spot without possibility of control. I waited 1 hour and nothing changed. I try to wait even longer than either in real game time or via the wait key. nobody has come back and no message has appeared

 

 

I can not read this, I'm blinded when I read this...

Posted

hi i have a problem, i think i broke the mod so i deleted the base mod then instaled again but nothing here is the problem: well all of the CD NPC dont have their name i mean the master is a bandit the 2 asistants of the shop are named carla etc (they dont wear the rubber catsuits how they should (i have all parts instaled) and in the shop i get the mesage from devous devices :wearing conflictual devices  even if i dont wear any device what do i have to do? 

Posted

 

 

 

 

 

hello,

sorry i have search on the forum but i don't find the solution. in the quest with Alessia when we go in the manor basement/dungeon.

 

the master goes down the stairs to start the scene but this one that finished directly with the master who goes up the stairs goes outside. Alessia and I remain locked in place without control and nothing changes even in the past time; the only one that works is to regain control of the personage via zaz annimation pack but the scene it does never do and the master resumes these usual dialogue. and Alessia remains blocked on the quest where she was to follow me. I redone all the quetes of the moment when we are delivered Alessia 10 times and each time at the moment of dungeon of the manor the master goes down the stairs and then leaves again.

 

 

The issue is the scene with the Master is not finishing out correctly, something with the AI package is preventing it from ending properly and sounds like her normal AI kicked in. When the screen fades use the wait option and wait an hour and it should continue.

Chaste Spouse Life. It's faulty, (especially if the player is the dom) it's bugged, and probably the most fun to play in the game. The idea of being free to run around in Skyrim doing whatever and then anticipating coming home for some action with your spouse is immersive, and erotic as hell. I find I spend more time at home, go out, do some quests and then run home again.  :D

 

I think this part of the game deserves to be its own mod, separate and independent of CD. It could be done at a fraction of the script load that CD now has. (you wouldn't necessarily need the shop, items and furniture could be gotten by other means) Fix it up, add a few more events and maybe more furniture and I think this would be a highly entertaining mod. As it is now it has to be disabled if you want to be a relationship slave, which is a real shame.

 

Now I know that given your current work load Veladarius this will probably never see the light of day, but still I think it's well worth considering.

 

CD actually has a very light script load, outside of the one that checks your location for Chaste Life only 2 scripts run constantly and they only update once per day.

sorry but I can wait 1 hour or even 24 hours it does not happen anymore, nobody comes back or no message tells me that the scene is over, we just stay on the spot Alessia and me. the last message I have is when the master goes, top right is written: end enter scene

 

 

If it is a matter of her coming downstairs then leaving make sure that the Manor Dungeon Master is there, if he isn't then the scene won't run (he wanders off occasionally).

 

use  sqv cdxslavery_property and look for the alias   Alias_ManorDungeonmaster   and use prid on the id next to it and then moveto player before master gets to the bottom of the stairs. This is something that happens at times even though his AI packages should keep him in the basement all the time.

 

If she goes beyond that point and the scene with Alessia and master plays out then the wait function should work.

 

Unfortunately it is a little unclear to me as to when the scene stops from your description.

 

Hello. sorry I will try to be as clear as possible. once I speak to the master to give him his parcel (alessia), this one tells me to take alessia in the dungeon manor. I therefore go to the dungeon with alessia who am. once in the dungeon I go down the stairs to find myself in the big room with the cells. some second after arriving down the stairs the scene begins. I am moved like an AI to the exact place. the master descends the stairs speaking of the slave (Alessia). once we arrive down the stairs it turns face to us in front of the stairs and right after she turns and goes up the stairs then she leaves the manor leaving Alessia and I to block on the spot without possibility of control. I waited 1 hour and nothing changed. I try to wait even longer than either in real game time or via the wait key. nobody has come back and no message has appeared

 

 

Ok, check if the dungeon master is there as described in my last post, if any actors are not present then the scene will not run. I expected him to be there so I never did any sort of moveto function with him since his AI should keep him down there but I have found that he occasionally wanders off somehow (his AI pattern is set up for the entire day and he lives down there). Try moving him to you using the method I posted anytime from when you get there to before Master gets to the bottom of the steps. This is the only reason I can come up with as to why the scene does not run and it happens to me on occasion as well. If loading a save and retrying it is best to do it when you are outside the manor house though.

Posted

hi i have a problem, i think i broke the mod so i deleted the base mod then instaled again but nothing here is the problem: well all of the CD NPC dont have their name i mean the master is a bandit the 2 asistants of the shop are named carla etc (they dont wear the rubber catsuits how they should (i have all parts instaled) and in the shop i get the mesage from devous devices :wearing conflictual devices  even if i dont wear any device what do i have to do? 

 

If you are using v4.05 (sounds like you are) you need the v4.051 patch which fixes the names. As for the issues with DD you will have to ask them, especially if you are using their beta (I won't touch it until after its formal release).

Posted

 

hi i have a problem, i think i broke the mod so i deleted the base mod then instaled again but nothing here is the problem: well all of the CD NPC dont have their name i mean the master is a bandit the 2 asistants of the shop are named carla etc (they dont wear the rubber catsuits how they should (i have all parts instaled) and in the shop i get the mesage from devous devices :wearing conflictual devices  even if i dont wear any device what do i have to do? 

 

If you are using v4.05 (sounds like you are) you need the v4.051 patch which fixes the names. As for the issues with DD you will have to ask them, especially if you are using their beta (I won't touch it until after its formal release).

 

Thanks i resolved that anyway got another one but not as much important: i have a save and if i try to start the slavery quest choosing the lower slave it gets me to the mine, the master have its dialog but the one in charge of the mine (dont remember his name) isnt there but if i try whit a new save its there any fix?

Posted

 

 

hi i have a problem, i think i broke the mod so i deleted the base mod then instaled again but nothing here is the problem: well all of the CD NPC dont have their name i mean the master is a bandit the 2 asistants of the shop are named carla etc (they dont wear the rubber catsuits how they should (i have all parts instaled) and in the shop i get the mesage from devous devices :wearing conflictual devices  even if i dont wear any device what do i have to do? 

 

If you are using v4.05 (sounds like you are) you need the v4.051 patch which fixes the names. As for the issues with DD you will have to ask them, especially if you are using their beta (I won't touch it until after its formal release).

 

Thanks i resolved that anyway got another one but not as much important: i have a save and if i try to start the slavery quest choosing the lower slave it gets me to the mine, the master have its dialog but the one in charge of the mine (dont remember his name) isnt there but if i try whit a new save its there any fix?

 

 

Use  sqv cdxslavery_property  and look for the alias   Alias_Overseer   then use prid <overseer ID>  then moveto player  and the scene should grab him and start.

Posted

 

Just a short question, Im not sure if it was intended to be like this, but whilst being sent to the Thlamor Embassy, I always reacted negatively to Elenwen.

When she made me to meet her few guests though, I had only options to respond positively... Same then when she had handed me back to Master, I couldnt respons negatively...

Is it supposed to be like this or am I missing something? The sudden turn from my responses being super pissed to super happy doesent quite fit :D

 

Depends on why you were sent there, if you went willingly then you don't get the negative ones since it is what you wanted.

 

 

If I would go willingly then I wouldnt be asking you here....the thing is that I actually did NOT go willingly, so Im not sure why are my speech options in the end only like if I would absolve all of that willingly

Posted

 

 

Just a short question, Im not sure if it was intended to be like this, but whilst being sent to the Thlamor Embassy, I always reacted negatively to Elenwen.

When she made me to meet her few guests though, I had only options to respond positively... Same then when she had handed me back to Master, I couldnt respons negatively...

Is it supposed to be like this or am I missing something? The sudden turn from my responses being super pissed to super happy doesent quite fit :D

 

Depends on why you were sent there, if you went willingly then you don't get the negative ones since it is what you wanted.

 

 

If I would go willingly then I wouldnt be asking you here....the thing is that I actually did NOT go willingly, so Im not sure why are my speech options in the end only like if I would absolve all of that willingly

 

 

I had a look at the dialogue, and the options actually get disabled because you are being punished, not the other way around. The positive responses also gets enabled because you are being punished.

 

[iNFO:080FE162] ('My, aren't we angry.' in GRUP Topic Children of CDxEQ02J_Dinner01_04c [DIAL:080FE15E])

post-812192-0-46418600-1505458951_thumb.png

[iNFO:08026F3B] ('Maybe we can arrange for another visit.' in GRUP Topic Children of CDxEQ02J_Dinner01_04c [DIAL:080FE15E])

post-812192-0-94127500-1505460133_thumb.png

Posted

 

 

 

hi i have a problem, i think i broke the mod so i deleted the base mod then instaled again but nothing here is the problem: well all of the CD NPC dont have their name i mean the master is a bandit the 2 asistants of the shop are named carla etc (they dont wear the rubber catsuits how they should (i have all parts instaled) and in the shop i get the mesage from devous devices :wearing conflictual devices  even if i dont wear any device what do i have to do? 

 

If you are using v4.05 (sounds like you are) you need the v4.051 patch which fixes the names. As for the issues with DD you will have to ask them, especially if you are using their beta (I won't touch it until after its formal release).

 

Thanks i resolved that anyway got another one but not as much important: i have a save and if i try to start the slavery quest choosing the lower slave it gets me to the mine, the master have its dialog but the one in charge of the mine (dont remember his name) isnt there but if i try whit a new save its there any fix?

 

 

Use  sqv cdxslavery_property  and look for the alias   Alias_Overseer   then use prid <overseer ID>  then moveto player  and the scene should grab him and start.

 

when i use sqv cdxslavery_propety it tells me item "cdxslavery_propety not found for parameter quest

Posted

 

when i use sqv cdxslavery_propety it tells me item "cdxslavery_propety not found for parameter quest

 

 

Use sqv xx17B43D instead, and replace the xx's with the load order number of Captured Dreams.esp. 2F or 38 for example.

Posted

 

 

 

 

I finished the manor finally (woot) And saved right before you get to make a choice. I choose the Relationship to see how things go and when I left the area I get shocked and cannot moved. Also If I leave the area and come back the guards will chase my PC. I checked back on the forum and found this:

 

 

It is an issue with the final scene with and it not running the function that releases you from being a property slave entirely.

 

Do the following in the console:

 

Set CDxInvisibleFence to 0

PRID xx08906F             Note- xx is the load position for the mod, use help CDx and it will be the first two numbers of any of the items

Disable

playerref.removefromfaction cdxslaveproperty      Note- if it gives you an error, replace the faction name with xx167346

 

 

 

This should set it to let you through the fence as well as disable it and remove you from the property slave faction as some people won't greet you properly if you are in it.

 

 

The only issue I am having is with the last command as it gives me errors. Would I be able to continue on without it?

 

playerref.removefromfaction cdxslaveproperty - Gave me an error

playerref.removefromfaction xx167346 - Gave me an error and "xx" for me is "5F" I also left it as "xx" to rule it out.

 

Just thought Id bump this since the past issue looks resolved. :)

 

 

 

Try it with CdxSlave_property

 

 

I gave it a shot but unfortunately I got another Syntax error.

 

This is the page for the console command and the ID is correct: https://www.creationkit.com/index.php?title=RemoveFromFaction

 

 

I was able to resolve my issue. Thank you again for the assistance.

Posted

 

 

 

Just a short question, Im not sure if it was intended to be like this, but whilst being sent to the Thlamor Embassy, I always reacted negatively to Elenwen.

When she made me to meet her few guests though, I had only options to respond positively... Same then when she had handed me back to Master, I couldnt respons negatively...

Is it supposed to be like this or am I missing something? The sudden turn from my responses being super pissed to super happy doesent quite fit :D

 

Depends on why you were sent there, if you went willingly then you don't get the negative ones since it is what you wanted.

 

 

If I would go willingly then I wouldnt be asking you here....the thing is that I actually did NOT go willingly, so Im not sure why are my speech options in the end only like if I would absolve all of that willingly

 

 

I had a look at the dialogue, and the options actually get disabled because you are being punished, not the other way around. The positive responses also gets enabled because you are being punished.

 

[iNFO:080FE162] ('My, aren't we angry.' in GRUP Topic Children of CDxEQ02J_Dinner01_04c [DIAL:080FE15E])

attachicon.gifTES5Edit_2017-09-15_09-01-36.png

[iNFO:08026F3B] ('Maybe we can arrange for another visit.' in GRUP Topic Children of CDxEQ02J_Dinner01_04c [DIAL:080FE15E])

attachicon.gifTES5Edit_2017-09-15_09-22-15.png

 

 

I will have to go through the conditions on those then and correct them. One of the perils of copying conditions is screwing up on what ones need changed, definitely not the first time I have done it and likely not the last.

Posted

makes you wish the technology was already available to transfer your brain into an android body.

 

My brain is most of my problem. Bipolar, severe anxiety and depression and most medications either do nothing or have severe side effects. The antidepressant I am on I can't use a higher dose or it causes anxiety and panic attacks, for the anxiety  I have 3 different meds all of which are sedatives so I end up either sleeping or are in a haze (which I hate).

Posted

Well if you makes you feel any better the fact that you are on those medications, created a mod this complex and great, and have a giant following that supports you is a testament to your resolve.  :D

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