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Devious Devices - Captured Dreams Shop v4.15 - files removed


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Posted

I'm running into the same issue as idlep, where just attempting to enter the shop is causing a crash. The attached Papyrus log is from a brand new save game where I did the following:

 

* Alternate Start: "I want to escape from this cell", pick the lock, punch some ghosts, and exit the prison

* coc HalfMoonMill and leave the building

* Walk straight up the hill to CD and try to enter

 

This occurred on another couple saves as well (I've been testing mods one by one because of some trouble with DDx earlier), with more playtime, so I don't think it's an issue of waiting for scripts to load. I've also tried saving, loading, then entering, and it still crashes.

 

Are there certain mods I need to configure/enable via MCM before CD will work correctly? I did have the optional files for the catsuit and CBBE installed, but removed them and just ran Bodyslide instead. I'm using the dev branches of both DDi and DDx (DDa looks like the same as on LL), could that be an issue?

 

Everything else works, to my knowledge: in a previous test save, I surrendered (SL Defeat) to some mages and got collared in the aftermath (Devious Captures), so those systems are all working right. Memory blocks are around 50-60%, ENBoost installed, crash fixes installed directly rather than through ModOrganizer, beefy computer, etc. etc. ...

 

Thanks for the help, I'm incredibly stumped at this point.

plugins.txt

Papyrus.0.log

Posted

A few question, does quest order matters? I got the fourth quest first, then the third, thalmor embassy and jarl of falkreath haven't showed up yet.

Also, I'm stuck in Erani quest stage 275, master ask me if I want to take care of Erani, when I accepted, master reply, "let's go talk to her together"; then screen fade in black, we appeared in the manor then Master just walked away, left me standing doing nothing, tried to disable player control, but my character just walk out the manor then kept walking forever. Can any one provide a solution?

One more thing, after completed Elisif's quest, she just stand there repeating the last dialogue, waiting doesn't help, quest stage 990, how can I get her back to normal status?

Thanks

Posted

I'm running into the same issue as idlep, where just attempting to enter the shop is causing a crash. The attached Papyrus log is from a brand new save game where I did the following:

 

* Alternate Start: "I want to escape from this cell", pick the lock, punch some ghosts, and exit the prison

* coc HalfMoonMill and leave the building

* Walk straight up the hill to CD and try to enter

 

This occurred on another couple saves as well (I've been testing mods one by one because of some trouble with DDx earlier), with more playtime, so I don't think it's an issue of waiting for scripts to load. I've also tried saving, loading, then entering, and it still crashes.

 

Are there certain mods I need to configure/enable via MCM before CD will work correctly? I did have the optional files for the catsuit and CBBE installed, but removed them and just ran Bodyslide instead. I'm using the dev branches of both DDi and DDx (DDa looks like the same as on LL), could that be an issue?

 

Everything else works, to my knowledge: in a previous test save, I surrendered (SL Defeat) to some mages and got collared in the aftermath (Devious Captures), so those systems are all working right. Memory blocks are around 50-60%, ENBoost installed, crash fixes installed directly rather than through ModOrganizer, beefy computer, etc. etc. ...

 

Thanks for the help, I'm incredibly stumped at this point.

 

Log time starts at 3:41:52 and your coc to the half moon mill takes place at 3:52:38 but nothing happens from then to 3:53:08. At this point your log is 5976 entries (lovers comfort scans the cell at this point).

 

Using Lovers Comfort as an indicator of your changing cells the next one is at 3:53:14 but in those 6 seconds there is just over 80 more entries in your log (to line 6063) giving an average of 10 a second, all from Creature Framework.

 

The next scan from Lovers Comfort is at 3:53:21 and is only 2 more entries in the log at this point.

 

From there to 3:53:28 is a few more entries from Creature Framework ending at line 6071

 

at 3:53:30 is when it quits, likely when entering the shop and the second to last entry in the log shows it is saving the game. The log ends at 3:53:31 at line 6076

 

 

Nothing inside the shop is loaded or done as the first thing that would be seen is the equipping of devices on the npc's by DDi there and that doesn't even start.

 

My suggestion is to check Creature Framework and look at how often it refreshes (5 seconds is the default) and the distance (2 cell radius is the default) so basically it scans every actor within that distance every 5 seconds, this includes human npc's as well as all animals as both are considered actors and it just tosses aside any that are not to be looked at but this still makes a heavy strain on the game. I suggest setting the scan time to every 30 seconds and the distance to 1/2 cell and this should make your game much more stable overall. In the lines above where you did the coc creature framework was scanning the areas still and slowed the startup of SexLab (about 2 minutes) and the setting of tags in DDi (there are a lot of them). I suggest checking any other mods that scan the area or npc's and see about reducing how often it does it and/or reducing the distance they check if possible (not all have this ability).

A few question, does quest order matters? I got the fourth quest first, then the third, thalmor embassy and jarl of falkreath haven't showed up yet.

Also, I'm stuck in Erani quest stage 275, master ask me if I want to take care of Erani, when I accepted, master reply, "let's go talk to her together"; then screen fade in black, we appeared in the manor then Master just walked away, left me standing doing nothing, tried to disable player control, but my character just walk out the manor then kept walking forever. Can any one provide a solution?

One more thing, after completed Elisif's quest, she just stand there repeating the last dialogue, waiting doesn't help, quest stage 990, how can I get her back to normal status?

Thanks

 

Quest order does not matter for the 4 quests, each has their own requirements and are separate from each other. If you are submissive you won't see the Falkreath quest and if you are Dominant you likely won't see the Embassy quest except in a punishment.

 

On the quest with Erani, what is the current stage when she leaves?

 

With Elisif, make sure the dialogue with her has ended and you don't have any dialogue options showing otherwise it believes the forcegreet did not finish and will repeat.

 

 

I will get some more info for you in a little while on these.

Posted

 

A few question, does quest order matters? I got the fourth quest first, then the third, thalmor embassy and jarl of falkreath haven't showed up yet.

Also, I'm stuck in Erani quest stage 275, master ask me if I want to take care of Erani, when I accepted, master reply, "let's go talk to her together"; then screen fade in black, we appeared in the manor then Master just walked away, left me standing doing nothing, tried to disable player control, but my character just walk out the manor then kept walking forever. Can any one provide a solution?

One more thing, after completed Elisif's quest, she just stand there repeating the last dialogue, waiting doesn't help, quest stage 990, how can I get her back to normal status?

Thanks

 

Quest order does not matter for the 4 quests, each has their own requirements and are separate from each other. If you are submissive you won't see the Falkreath quest and if you are Dominant you likely won't see the Embassy quest except in a punishment.

 

On the quest with Erani, what is the current stage when she leaves?

 

With Elisif, make sure the dialogue with her has ended and you don't have any dialogue options showing otherwise it believes the forcegreet did not finish and will repeat.

 

 

I will get some more info for you in a little while on these.

 

 

Ok here is some more info on these:

 

The last scene for Elisif is xx06f1c1 though the walkaway dialogue scene may still be getting triggered. once you are done with the quest you can use   ClearQuestAliases <ID>    The ID will either be the quest name -  CDxExpQuest03   - or  -   xx107f6e 

Just make sure you are done with Master on this and this should kill any scenes from running as they should no longer have any aliases. You can also try Stopquest <id>  and see if that kills her repeating scenes just make sure the stage has hit 990 in all of these cases as well.

 

 

On the Erani quest you appeared in the Manor or VIP house? if it is the Manor then it would have had to be after you had said you couldn't take her initially and t here may be something wrong with that segment. Let me know where and what the conditions were for accepting her.

Posted

 

 

A few question, does quest order matters? I got the fourth quest first, then the third, thalmor embassy and jarl of falkreath haven't showed up yet.

Also, I'm stuck in Erani quest stage 275, master ask me if I want to take care of Erani, when I accepted, master reply, "let's go talk to her together"; then screen fade in black, we appeared in the manor then Master just walked away, left me standing doing nothing, tried to disable player control, but my character just walk out the manor then kept walking forever. Can any one provide a solution?

One more thing, after completed Elisif's quest, she just stand there repeating the last dialogue, waiting doesn't help, quest stage 990, how can I get her back to normal status?

Thanks

Quest order does not matter for the 4 quests, each has their own requirements and are separate from each other. If you are submissive you won't see the Falkreath quest and if you are Dominant you likely won't see the Embassy quest except in a punishment.

 

On the quest with Erani, what is the current stage when she leaves?

 

With Elisif, make sure the dialogue with her has ended and you don't have any dialogue options showing otherwise it believes the forcegreet did not finish and will repeat.

 

 

I will get some more info for you in a little while on these.

Ok here is some more info on these:

 

The last scene for Elisif is xx06f1c1 though the walkaway dialogue scene may still be getting triggered. once you are done with the quest you can use ClearQuestAliases <ID> The ID will either be the quest name - CDxExpQuest03 - or - xx107f6e

Just make sure you are done with Master on this and this should kill any scenes from running as they should no longer have any aliases. You can also try Stopquest <id> and see if that kills her repeating scenes just make sure the stage has hit 990 in all of these cases as well.

 

 

On the Erani quest you appeared in the Manor or VIP house? if it is the Manor then it would have had to be after you had said you couldn't take her initially and t here may be something wrong with that segment. Let me know where and what the conditions were for accepting her.

Thanks a lot for the solution for Elisif Quest.

 

As for Erani's quest, after i encountered the problem, I also noticed incorrect texts and NPC names, so i reinstall everything and it's working now.

The only question is if I as Erani to follow me from "Erani...."dialog options, she doesn't follow me, but when I use the regular follower dialogue, when I dismiss her, I can't find her anywhere.

Sorry to bother. I really enjoyed the mod.

Posted

 

 

 

A few question, does quest order matters? I got the fourth quest first, then the third, thalmor embassy and jarl of falkreath haven't showed up yet.

Also, I'm stuck in Erani quest stage 275, master ask me if I want to take care of Erani, when I accepted, master reply, "let's go talk to her together"; then screen fade in black, we appeared in the manor then Master just walked away, left me standing doing nothing, tried to disable player control, but my character just walk out the manor then kept walking forever. Can any one provide a solution?

One more thing, after completed Elisif's quest, she just stand there repeating the last dialogue, waiting doesn't help, quest stage 990, how can I get her back to normal status?

Thanks

Quest order does not matter for the 4 quests, each has their own requirements and are separate from each other. If you are submissive you won't see the Falkreath quest and if you are Dominant you likely won't see the Embassy quest except in a punishment.

 

On the quest with Erani, what is the current stage when she leaves?

 

With Elisif, make sure the dialogue with her has ended and you don't have any dialogue options showing otherwise it believes the forcegreet did not finish and will repeat.

 

 

I will get some more info for you in a little while on these.

Ok here is some more info on these:

 

The last scene for Elisif is xx06f1c1 though the walkaway dialogue scene may still be getting triggered. once you are done with the quest you can use ClearQuestAliases <ID> The ID will either be the quest name - CDxExpQuest03 - or - xx107f6e

Just make sure you are done with Master on this and this should kill any scenes from running as they should no longer have any aliases. You can also try Stopquest <id> and see if that kills her repeating scenes just make sure the stage has hit 990 in all of these cases as well.

 

 

On the Erani quest you appeared in the Manor or VIP house? if it is the Manor then it would have had to be after you had said you couldn't take her initially and t here may be something wrong with that segment. Let me know where and what the conditions were for accepting her.

Thanks a lot for the solution for Elisif Quest.

 

As for Erani's quest, after i encountered the problem, I also noticed incorrect texts and NPC names, so i reinstall everything and it's working now.

The only question is if I as Erani to follow me from "Erani...."dialog options, she doesn't follow me, but when I use the regular follower dialogue, when I dismiss her, I can't find her anywhere.

Sorry to bother. I really enjoyed the mod.

 

 

When you get to your home where she is to stay you have to tell her this is where she will be staying and set up ALL of her chores and where she does things or the idle markers will not be moved from the manor. These instructions are on the main page.

 

Posted

After completing the jarl of Falkreath quest I noticed a thing called 'Sealed Journal' in my inventory. Just wondering what that's all about. You can't read it, can't use it, what am I supposed to do with it?

Posted

 

My suggestion is to check Creature Framework and look at how often it refreshes (5 seconds is the default) and the distance (2 cell radius is the default) so basically it scans every actor within that distance every 5 seconds, this includes human npc's as well as all animals as both are considered actors and it just tosses aside any that are not to be looked at but this still makes a heavy strain on the game. I suggest setting the scan time to every 30 seconds and the distance to 1/2 cell and this should make your game much more stable overall. In the lines above where you did the coc creature framework was scanning the areas still and slowed the startup of SexLab (about 2 minutes) and the setting of tags in DDi (there are a lot of them). I suggest checking any other mods that scan the area or npc's and see about reducing how often it does it and/or reducing the distance they check if possible (not all have this ability).

 

Wow, you're thorough! Thank you for analyzing the log so closely; I'd noticed the calls from Creature Framework, but hadn't noticed how rapidly they were occurring. I drastically reduced CF to .25 cells and 60 seconds, and if anything it's crashing more rapidly after attempting to enter CD.

 

I've even tried disabling every plugin except the bare essentials (both the .esm/.esp and the installation pane in MO), and it still crashes:

 

 

# This file was automatically generated by Mod Organizer.

Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
Unofficial Skyrim Legendary Edition Patch.esp
ZaZAnimationPack.esm
Schlongs of Skyrim - Core.esm
SexLab.esm
SexLabAroused.esm
Devious Devices - Assets.esm
Devious Devices - Integration.esm
Devious Devices - Expansion.esm
SkyUI.esp
UIExtensions.esp
EnhancedENBNightEye.esp
FISS.esp
FNIS.esp
RaceMenu.esp
RaceMenuPlugin.esp
RaceMenuMorphsCBBE.esp
dD - Realistic Ragdoll Force - Realistic.esp
SLAnimLoader.esp
Schlongs of Skyrim.esp
SOS - Smurf Average Addon.esp
Devious Deviants.esp
Captured Dreams.esp
SOS - Shop.esp
FNISspells.esp

Alternate Start - Live Another Life.esp

 

 

I've attached the Papyrus log, doing the same test as before: male Nord named Prisoner, remove pants, escape the prison, coc HalfMoonMill, exit building, walk up hill, explicitly open SexLab MCM to ensure it's loaded, open the door, get on the floor crash. Can you think of anything else I might be overlooking? Should I try using 4.05 instead? 

Papyrus.0.log

Posted

 

 

My suggestion is to check Creature Framework and look at how often it refreshes (5 seconds is the default) and the distance (2 cell radius is the default) so basically it scans every actor within that distance every 5 seconds, this includes human npc's as well as all animals as both are considered actors and it just tosses aside any that are not to be looked at but this still makes a heavy strain on the game. I suggest setting the scan time to every 30 seconds and the distance to 1/2 cell and this should make your game much more stable overall. In the lines above where you did the coc creature framework was scanning the areas still and slowed the startup of SexLab (about 2 minutes) and the setting of tags in DDi (there are a lot of them). I suggest checking any other mods that scan the area or npc's and see about reducing how often it does it and/or reducing the distance they check if possible (not all have this ability).

 

Wow, you're thorough! Thank you for analyzing the log so closely; I'd noticed the calls from Creature Framework, but hadn't noticed how rapidly they were occurring. I drastically reduced CF to .25 cells and 60 seconds, and if anything it's crashing more rapidly after attempting to enter CD.

 

I've even tried disabling every plugin except the bare essentials (both the .esm/.esp and the installation pane in MO), and it still crashes:

 

 

# This file was automatically generated by Mod Organizer.

Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
Unofficial Skyrim Legendary Edition Patch.esp
ZaZAnimationPack.esm
Schlongs of Skyrim - Core.esm
SexLab.esm
SexLabAroused.esm
Devious Devices - Assets.esm
Devious Devices - Integration.esm
Devious Devices - Expansion.esm
SkyUI.esp
UIExtensions.esp
EnhancedENBNightEye.esp
FISS.esp
FNIS.esp
RaceMenu.esp
RaceMenuPlugin.esp
RaceMenuMorphsCBBE.esp
dD - Realistic Ragdoll Force - Realistic.esp
SLAnimLoader.esp
Schlongs of Skyrim.esp
SOS - Smurf Average Addon.esp
Devious Deviants.esp
Captured Dreams.esp
SOS - Shop.esp
FNISspells.esp

Alternate Start - Live Another Life.esp

 

 

I've attached the Papyrus log, doing the same test as before: male Nord named Prisoner, remove pants, escape the prison, coc HalfMoonMill, exit building, walk up hill, explicitly open SexLab MCM to ensure it's loaded, open the door, get on the floor crash. Can you think of anything else I might be overlooking? Should I try using 4.05 instead? 

 

Just out of curiosity, are you doing a save->load to let DD start up?

Posted

Is there a way to change tendency using console? I never got the option to modify it when I first met master, slavery quest doesn't help either, everything is set as default (4).
I've tried Modfactionrank and SetFactionRank, but mcm is still the same.

Posted

 

 

 

My suggestion is to check Creature Framework and look at how often it refreshes (5 seconds is the default) and the distance (2 cell radius is the default) so basically it scans every actor within that distance every 5 seconds, this includes human npc's as well as all animals as both are considered actors and it just tosses aside any that are not to be looked at but this still makes a heavy strain on the game. I suggest setting the scan time to every 30 seconds and the distance to 1/2 cell and this should make your game much more stable overall. In the lines above where you did the coc creature framework was scanning the areas still and slowed the startup of SexLab (about 2 minutes) and the setting of tags in DDi (there are a lot of them). I suggest checking any other mods that scan the area or npc's and see about reducing how often it does it and/or reducing the distance they check if possible (not all have this ability).

 

Wow, you're thorough! Thank you for analyzing the log so closely; I'd noticed the calls from Creature Framework, but hadn't noticed how rapidly they were occurring. I drastically reduced CF to .25 cells and 60 seconds, and if anything it's crashing more rapidly after attempting to enter CD.

 

I've even tried disabling every plugin except the bare essentials (both the .esm/.esp and the installation pane in MO), and it still crashes:

 

 

# This file was automatically generated by Mod Organizer.

Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
Unofficial Skyrim Legendary Edition Patch.esp
ZaZAnimationPack.esm
Schlongs of Skyrim - Core.esm
SexLab.esm
SexLabAroused.esm
Devious Devices - Assets.esm
Devious Devices - Integration.esm
Devious Devices - Expansion.esm
SkyUI.esp
UIExtensions.esp
EnhancedENBNightEye.esp
FISS.esp
FNIS.esp
RaceMenu.esp
RaceMenuPlugin.esp
RaceMenuMorphsCBBE.esp
dD - Realistic Ragdoll Force - Realistic.esp
SLAnimLoader.esp
Schlongs of Skyrim.esp
SOS - Smurf Average Addon.esp
Devious Deviants.esp
Captured Dreams.esp
SOS - Shop.esp
FNISspells.esp

Alternate Start - Live Another Life.esp

 

 

I've attached the Papyrus log, doing the same test as before: male Nord named Prisoner, remove pants, escape the prison, coc HalfMoonMill, exit building, walk up hill, explicitly open SexLab MCM to ensure it's loaded, open the door, get on the floor crash. Can you think of anything else I might be overlooking? Should I try using 4.05 instead? 

 

Just out of curiosity, are you doing a save->load to let DD start up?

 

 

DD is setting the tags in the log which as I remember is done on loading a save, was one of the things why Min set it up DDi to do that so loading the tags didn't overload the initialization of other scripts.

 

 

This is what I found in the end section of the script and likely the issue in this case, there is nothing in the log after this so this likely killed it.

 

 

 

[09/25/2017 - 02:52:21AM] ERROR: Static function readFromDirectory not found on object jvalue. Aborting call and returning None
stack:
<unknown self>.slaldata.ReloadData() - "slalData.psc" Line 72
[sLAnimLoaderMenu (160012C4)].slalmcm.OnConfigOpen() - "slalMCM.psc" Line 24
[sLAnimLoaderMenu (160012C4)].slalmcm.OpenConfig() - "SKI_ConfigBase.psc" Line 834
[sKI_ConfigManagerInstance (0D000802)].SKI_ConfigManager.OnModSelect() - "SKI_ConfigManager.psc" Line 140
[09/25/2017 - 02:52:21AM] warning: Assigning None to a non-object variable named "::temp13"
stack:
<unknown self>.slaldata.ReloadData() - "slalData.psc" Line 72
[sLAnimLoaderMenu (160012C4)].slalmcm.OnConfigOpen() - "slalMCM.psc" Line 24
[sLAnimLoaderMenu (160012C4)].slalmcm.OpenConfig() - "SKI_ConfigBase.psc" Line 834
[sKI_ConfigManagerInstance (0D000802)].SKI_ConfigManager.OnModSelect() - "SKI_ConfigManager.psc" Line 140
[09/25/2017 - 02:52:21AM] ERROR: Static function retain not found on object jvalue. Aborting call and returning None
stack:
<unknown self>.slaldata.ReloadData() - "slalData.psc" Line 73
[sLAnimLoaderMenu (160012C4)].slalmcm.OnConfigOpen() - "slalMCM.psc" Line 24
[sLAnimLoaderMenu (160012C4)].slalmcm.OpenConfig() - "SKI_ConfigBase.psc" Line 834
[sKI_ConfigManagerInstance (0D000802)].SKI_ConfigManager.OnModSelect() - "SKI_ConfigManager.psc" Line 140
[09/25/2017 - 02:52:21AM] warning: Assigning None to a non-object variable named "::temp13"
stack:
<unknown self>.slaldata.ReloadData() - "slalData.psc" Line 73
[sLAnimLoaderMenu (160012C4)].slalmcm.OnConfigOpen() - "slalMCM.psc" Line 24
[sLAnimLoaderMenu (160012C4)].slalmcm.OpenConfig() - "SKI_ConfigBase.psc" Line 834
[sKI_ConfigManagerInstance (0D000802)].SKI_ConfigManager.OnModSelect() - "SKI_ConfigManager.psc" Line 140
[09/25/2017 - 02:52:21AM] ERROR: Static function Object not found on object jmap. Aborting call and returning None
stack:
<unknown self>.slaldata.ReloadData() - "slalData.psc" Line 75
[sLAnimLoaderMenu (160012C4)].slalmcm.OnConfigOpen() - "slalMCM.psc" Line 24
[sLAnimLoaderMenu (160012C4)].slalmcm.OpenConfig() - "SKI_ConfigBase.psc" Line 834
[sKI_ConfigManagerInstance (0D000802)].SKI_ConfigManager.OnModSelect() - "SKI_ConfigManager.psc" Line 140
[09/25/2017 - 02:52:21AM] warning: Assigning None to a non-object variable named "::temp13"
stack:
<unknown self>.slaldata.ReloadData() - "slalData.psc" Line 75
[sLAnimLoaderMenu (160012C4)].slalmcm.OnConfigOpen() - "slalMCM.psc" Line 24
[sLAnimLoaderMenu (160012C4)].slalmcm.OpenConfig() - "SKI_ConfigBase.psc" Line 834
[sKI_ConfigManagerInstance (0D000802)].SKI_ConfigManager.OnModSelect() - "SKI_ConfigManager.psc" Line 140
[09/25/2017 - 02:52:21AM] ERROR: Static function retain not found on object jvalue. Aborting call and returning None
stack:
<unknown self>.slaldata.ReloadData() - "slalData.psc" Line 75
[sLAnimLoaderMenu (160012C4)].slalmcm.OnConfigOpen() - "slalMCM.psc" Line 24
[sLAnimLoaderMenu (160012C4)].slalmcm.OpenConfig() - "SKI_ConfigBase.psc" Line 834
[sKI_ConfigManagerInstance (0D000802)].SKI_ConfigManager.OnModSelect() - "SKI_ConfigManager.psc" Line 140
[09/25/2017 - 02:52:21AM] warning: Assigning None to a non-object variable named "::temp13"
stack:
<unknown self>.slaldata.ReloadData() - "slalData.psc" Line 75
[sLAnimLoaderMenu (160012C4)].slalmcm.OnConfigOpen() - "slalMCM.psc" Line 24
[sLAnimLoaderMenu (160012C4)].slalmcm.OpenConfig() - "SKI_ConfigBase.psc" Line 834
[sKI_ConfigManagerInstance (0D000802)].SKI_ConfigManager.OnModSelect() - "SKI_ConfigManager.psc" Line 140
[09/25/2017 - 02:52:21AM] ERROR: Static function Object not found on object jmap. Aborting call and returning None
stack:
<unknown self>.slaldata.ReloadData() - "slalData.psc" Line 76
[sLAnimLoaderMenu (160012C4)].slalmcm.OnConfigOpen() - "slalMCM.psc" Line 24
[sLAnimLoaderMenu (160012C4)].slalmcm.OpenConfig() - "SKI_ConfigBase.psc" Line 834
[sKI_ConfigManagerInstance (0D000802)].SKI_ConfigManager.OnModSelect() - "SKI_ConfigManager.psc" Line 140
[09/25/2017 - 02:52:21AM] warning: Assigning None to a non-object variable named "::temp13"
stack:
<unknown self>.slaldata.ReloadData() - "slalData.psc" Line 76
[sLAnimLoaderMenu (160012C4)].slalmcm.OnConfigOpen() - "slalMCM.psc" Line 24
[sLAnimLoaderMenu (160012C4)].slalmcm.OpenConfig() - "SKI_ConfigBase.psc" Line 834
[sKI_ConfigManagerInstance (0D000802)].SKI_ConfigManager.OnModSelect() - "SKI_ConfigManager.psc" Line 140
[09/25/2017 - 02:52:21AM] ERROR: Static function retain not found on object jvalue. Aborting call and returning None
stack:
<unknown self>.slaldata.ReloadData() - "slalData.psc" Line 76
[sLAnimLoaderMenu (160012C4)].slalmcm.OnConfigOpen() - "slalMCM.psc" Line 24
[sLAnimLoaderMenu (160012C4)].slalmcm.OpenConfig() - "SKI_ConfigBase.psc" Line 834
[sKI_ConfigManagerInstance (0D000802)].SKI_ConfigManager.OnModSelect() - "SKI_ConfigManager.psc" Line 140
[09/25/2017 - 02:52:21AM] warning: Assigning None to a non-object variable named "::temp13"
stack:
<unknown self>.slaldata.ReloadData() - "slalData.psc" Line 76
[sLAnimLoaderMenu (160012C4)].slalmcm.OnConfigOpen() - "slalMCM.psc" Line 24
[sLAnimLoaderMenu (160012C4)].slalmcm.OpenConfig() - "SKI_ConfigBase.psc" Line 834
[sKI_ConfigManagerInstance (0D000802)].SKI_ConfigManager.OnModSelect() - "SKI_ConfigManager.psc" Line 140
[09/25/2017 - 02:52:21AM] ERROR: Static function nextKey not found on object jmap. Aborting call and returning None
stack:
<unknown self>.slaldata.ReloadData() - "slalData.psc" Line 81
[sLAnimLoaderMenu (160012C4)].slalmcm.OnConfigOpen() - "slalMCM.psc" Line 24
[sLAnimLoaderMenu (160012C4)].slalmcm.OpenConfig() - "SKI_ConfigBase.psc" Line 834
[sKI_ConfigManagerInstance (0D000802)].SKI_ConfigManager.OnModSelect() - "SKI_ConfigManager.psc" Line 140
[09/25/2017 - 02:52:21AM] warning: Assigning None to a non-object variable named "::temp14"
stack:
<unknown self>.slaldata.ReloadData() - "slalData.psc" Line 81
[sLAnimLoaderMenu (160012C4)].slalmcm.OnConfigOpen() - "slalMCM.psc" Line 24
[sLAnimLoaderMenu (160012C4)].slalmcm.OpenConfig() - "SKI_ConfigBase.psc" Line 834
[sKI_ConfigManagerInstance (0D000802)].SKI_ConfigManager.OnModSelect() - "SKI_ConfigManager.psc" Line 140
[09/25/2017 - 02:52:21AM] ERROR: Static function solveObjSetter not found on object jdb. Aborting call and returning None
stack:
<unknown self>.slaldata.ReloadData() - "slalData.psc" Line 88
[sLAnimLoaderMenu (160012C4)].slalmcm.OnConfigOpen() - "slalMCM.psc" Line 24
[sLAnimLoaderMenu (160012C4)].slalmcm.OpenConfig() - "SKI_ConfigBase.psc" Line 834
[sKI_ConfigManagerInstance (0D000802)].SKI_ConfigManager.OnModSelect() - "SKI_ConfigManager.psc" Line 140
[09/25/2017 - 02:52:21AM] warning: Assigning None to a non-object variable named "::temp15"
stack:
<unknown self>.slaldata.ReloadData() - "slalData.psc" Line 88
[sLAnimLoaderMenu (160012C4)].slalmcm.OnConfigOpen() - "slalMCM.psc" Line 24
[sLAnimLoaderMenu (160012C4)].slalmcm.OpenConfig() - "SKI_ConfigBase.psc" Line 834
[sKI_ConfigManagerInstance (0D000802)].SKI_ConfigManager.OnModSelect() - "SKI_ConfigManager.psc" Line 140
[09/25/2017 - 02:52:21AM] ERROR: Static function solveObjSetter not found on object jdb. Aborting call and returning None
stack:
<unknown self>.slaldata.ReloadData() - "slalData.psc" Line 89
[sLAnimLoaderMenu (160012C4)].slalmcm.OnConfigOpen() - "slalMCM.psc" Line 24
[sLAnimLoaderMenu (160012C4)].slalmcm.OpenConfig() - "SKI_ConfigBase.psc" Line 834
[sKI_ConfigManagerInstance (0D000802)].SKI_ConfigManager.OnModSelect() - "SKI_ConfigManager.psc" Line 140
[09/25/2017 - 02:52:21AM] warning: Assigning None to a non-object variable named "::temp15"
stack:
<unknown self>.slaldata.ReloadData() - "slalData.psc" Line 89
[sLAnimLoaderMenu (160012C4)].slalmcm.OnConfigOpen() - "slalMCM.psc" Line 24
[sLAnimLoaderMenu (160012C4)].slalmcm.OpenConfig() - "SKI_ConfigBase.psc" Line 834
[sKI_ConfigManagerInstance (0D000802)].SKI_ConfigManager.OnModSelect() - "SKI_ConfigManager.psc" Line 140
[09/25/2017 - 02:52:21AM] ERROR: Static function Release not found on object jvalue. Aborting call and returning None
stack:
<unknown self>.slaldata.ReloadData() - "slalData.psc" Line 94
[sLAnimLoaderMenu (160012C4)].slalmcm.OnConfigOpen() - "slalMCM.psc" Line 24
[sLAnimLoaderMenu (160012C4)].slalmcm.OpenConfig() - "SKI_ConfigBase.psc" Line 834
[sKI_ConfigManagerInstance (0D000802)].SKI_ConfigManager.OnModSelect() - "SKI_ConfigManager.psc" Line 140
[09/25/2017 - 02:52:21AM] warning: Assigning None to a non-object variable named "::temp13"
stack:
<unknown self>.slaldata.ReloadData() - "slalData.psc" Line 94
[sLAnimLoaderMenu (160012C4)].slalmcm.OnConfigOpen() - "slalMCM.psc" Line 24
[sLAnimLoaderMenu (160012C4)].slalmcm.OpenConfig() - "SKI_ConfigBase.psc" Line 834
[sKI_ConfigManagerInstance (0D000802)].SKI_ConfigManager.OnModSelect() - "SKI_ConfigManager.psc" Line 140
[09/25/2017 - 02:52:21AM] ERROR: Static function Release not found on object jvalue. Aborting call and returning None
stack:
<unknown self>.slaldata.ReloadData() - "slalData.psc" Line 95
[sLAnimLoaderMenu (160012C4)].slalmcm.OnConfigOpen() - "slalMCM.psc" Line 24
[sLAnimLoaderMenu (160012C4)].slalmcm.OpenConfig() - "SKI_ConfigBase.psc" Line 834
[sKI_ConfigManagerInstance (0D000802)].SKI_ConfigManager.OnModSelect() - "SKI_ConfigManager.psc" Line 140
[09/25/2017 - 02:52:21AM] warning: Assigning None to a non-object variable named "::temp13"
stack:
<unknown self>.slaldata.ReloadData() - "slalData.psc" Line 95
[sLAnimLoaderMenu (160012C4)].slalmcm.OnConfigOpen() - "slalMCM.psc" Line 24
[sLAnimLoaderMenu (160012C4)].slalmcm.OpenConfig() - "SKI_ConfigBase.psc" Line 834
[sKI_ConfigManagerInstance (0D000802)].SKI_ConfigManager.OnModSelect() - "SKI_ConfigManager.psc" Line 140
[09/25/2017 - 02:52:21AM] ERROR: Static function Release not found on object jvalue. Aborting call and returning None
stack:
<unknown self>.slaldata.ReloadData() - "slalData.psc" Line 96
[sLAnimLoaderMenu (160012C4)].slalmcm.OnConfigOpen() - "slalMCM.psc" Line 24
[sLAnimLoaderMenu (160012C4)].slalmcm.OpenConfig() - "SKI_ConfigBase.psc" Line 834
[sKI_ConfigManagerInstance (0D000802)].SKI_ConfigManager.OnModSelect() - "SKI_ConfigManager.psc" Line 140
[09/25/2017 - 02:52:21AM] warning: Assigning None to a non-object variable named "::temp13"
stack:
<unknown self>.slaldata.ReloadData() - "slalData.psc" Line 96
[sLAnimLoaderMenu (160012C4)].slalmcm.OnConfigOpen() - "slalMCM.psc" Line 24
[sLAnimLoaderMenu (160012C4)].slalmcm.OpenConfig() - "SKI_ConfigBase.psc" Line 834
[sKI_ConfigManagerInstance (0D000802)].SKI_ConfigManager.OnModSelect() - "SKI_ConfigManager.psc" Line 140
[09/25/2017 - 02:52:21AM] ERROR: Static function count not found on object jmap. Aborting call and returning None
stack:
<unknown self>.slaldata.ReloadData() - "slalData.psc" Line 98
[sLAnimLoaderMenu (160012C4)].slalmcm.OnConfigOpen() - "slalMCM.psc" Line 24
[sLAnimLoaderMenu (160012C4)].slalmcm.OpenConfig() - "SKI_ConfigBase.psc" Line 834
[sKI_ConfigManagerInstance (0D000802)].SKI_ConfigManager.OnModSelect() - "SKI_ConfigManager.psc" Line 140
[09/25/2017 - 02:52:21AM] warning: Assigning None to a non-object variable named "::temp13"
stack:
<unknown self>.slaldata.ReloadData() - "slalData.psc" Line 98
[sLAnimLoaderMenu (160012C4)].slalmcm.OnConfigOpen() - "slalMCM.psc" Line 24
[sLAnimLoaderMenu (160012C4)].slalmcm.OpenConfig() - "SKI_ConfigBase.psc" Line 834
[sKI_ConfigManagerInstance (0D000802)].SKI_ConfigManager.OnModSelect() - "SKI_ConfigManager.psc" Line 140
[09/25/2017 - 02:52:21AM] SLAL: loaded 0 JSON files
[09/25/2017 - 02:52:21AM] SLAL: Found 0 animations with errors in the JSON data
[09/25/2017 - 02:52:21AM] ERROR: Static function solveObj not found on object jdb. Aborting call and returning None
stack:
<unknown self>.slaldata.getCategories() - "slalData.psc" Line 18
[sLAnimLoaderMenu (160012C4)].slalmcm.getPageNames() - "slalMCM.psc" Line 86
[sLAnimLoaderMenu (160012C4)].slalmcm.OnConfigOpen() - "slalMCM.psc" Line 26
[sLAnimLoaderMenu (160012C4)].slalmcm.OpenConfig() - "SKI_ConfigBase.psc" Line 834
[sKI_ConfigManagerInstance (0D000802)].SKI_ConfigManager.OnModSelect() - "SKI_ConfigManager.psc" Line 140
[09/25/2017 - 02:52:21AM] warning: Assigning None to a non-object variable named "::temp3"
stack:
<unknown self>.slaldata.getCategories() - "slalData.psc" Line 18
[sLAnimLoaderMenu (160012C4)].slalmcm.getPageNames() - "slalMCM.psc" Line 86
[sLAnimLoaderMenu (160012C4)].slalmcm.OnConfigOpen() - "slalMCM.psc" Line 26
[sLAnimLoaderMenu (160012C4)].slalmcm.OpenConfig() - "SKI_ConfigBase.psc" Line 834
[sKI_ConfigManagerInstance (0D000802)].SKI_ConfigManager.OnModSelect() - "SKI_ConfigManager.psc" Line 140
[09/25/2017 - 02:52:21AM] SLAL: reloading data
[09/25/2017 - 02:52:21AM] ERROR: Static function readFromDirectory not found on object jvalue. Aborting call and returning None
stack:
<unknown self>.slaldata.ReloadData() - "slalData.psc" Line 72
<unknown self>.slaldata.getCategories() - "slalData.psc" Line 20
[sLAnimLoaderMenu (160012C4)].slalmcm.getPageNames() - "slalMCM.psc" Line 86
[sLAnimLoaderMenu (160012C4)].slalmcm.OnConfigOpen() - "slalMCM.psc" Line 26
[sLAnimLoaderMenu (160012C4)].slalmcm.OpenConfig() - "SKI_ConfigBase.psc" Line 834
[sKI_ConfigManagerInstance (0D000802)].SKI_ConfigManager.OnModSelect() - "SKI_ConfigManager.psc" Line 140
[09/25/2017 - 02:52:21AM] warning: Assigning None to a non-object variable named "::temp13"
stack:
<unknown self>.slaldata.ReloadData() - "slalData.psc" Line 72
<unknown self>.slaldata.getCategories() - "slalData.psc" Line 20
[sLAnimLoaderMenu (160012C4)].slalmcm.getPageNames() - "slalMCM.psc" Line 86
[sLAnimLoaderMenu (160012C4)].slalmcm.OnConfigOpen() - "slalMCM.psc" Line 26
[sLAnimLoaderMenu (160012C4)].slalmcm.OpenConfig() - "SKI_ConfigBase.psc" Line 834
[sKI_ConfigManagerInstance (0D000802)].SKI_ConfigManager.OnModSelect() - "SKI_ConfigManager.psc" Line 140
[09/25/2017 - 02:52:21AM] ERROR: Static function retain not found on object jvalue. Aborting call and returning None
stack:
<unknown self>.slaldata.ReloadData() - "slalData.psc" Line 73
<unknown self>.slaldata.getCategories() - "slalData.psc" Line 20
[sLAnimLoaderMenu (160012C4)].slalmcm.getPageNames() - "slalMCM.psc" Line 86
[sLAnimLoaderMenu (160012C4)].slalmcm.OnConfigOpen() - "slalMCM.psc" Line 26
[sLAnimLoaderMenu (160012C4)].slalmcm.OpenConfig() - "SKI_ConfigBase.psc" Line 834
[sKI_ConfigManagerInstance (0D000802)].SKI_ConfigManager.OnModSelect() - "SKI_ConfigManager.psc" Line 140
[09/25/2017 - 02:52:21AM] warning: Assigning None to a non-object variable named "::temp13"
stack:
<unknown self>.slaldata.ReloadData() - "slalData.psc" Line 73
<unknown self>.slaldata.getCategories() - "slalData.psc" Line 20
[sLAnimLoaderMenu (160012C4)].slalmcm.getPageNames() - "slalMCM.psc" Line 86
[sLAnimLoaderMenu (160012C4)].slalmcm.OnConfigOpen() - "slalMCM.psc" Line 26
[sLAnimLoaderMenu (160012C4)].slalmcm.OpenConfig() - "SKI_ConfigBase.psc" Line 834
[sKI_ConfigManagerInstance (0D000802)].SKI_ConfigManager.OnModSelect() - "SKI_ConfigManager.psc" Line 140
[09/25/2017 - 02:52:21AM] ERROR: Static function Object not found on object jmap. Aborting call and returning None
stack:
<unknown self>.slaldata.ReloadData() - "slalData.psc" Line 75
<unknown self>.slaldata.getCategories() - "slalData.psc" Line 20
[sLAnimLoaderMenu (160012C4)].slalmcm.getPageNames() - "slalMCM.psc" Line 86
[sLAnimLoaderMenu (160012C4)].slalmcm.OnConfigOpen() - "slalMCM.psc" Line 26
[sLAnimLoaderMenu (160012C4)].slalmcm.OpenConfig() - "SKI_ConfigBase.psc" Line 834
[sKI_ConfigManagerInstance (0D000802)].SKI_ConfigManager.OnModSelect() - "SKI_ConfigManager.psc" Line 140
[09/25/2017 - 02:52:21AM] warning: Assigning None to a non-object variable named "::temp13"
stack:
<unknown self>.slaldata.ReloadData() - "slalData.psc" Line 75
<unknown self>.slaldata.getCategories() - "slalData.psc" Line 20
[sLAnimLoaderMenu (160012C4)].slalmcm.getPageNames() - "slalMCM.psc" Line 86
[sLAnimLoaderMenu (160012C4)].slalmcm.OnConfigOpen() - "slalMCM.psc" Line 26
[sLAnimLoaderMenu (160012C4)].slalmcm.OpenConfig() - "SKI_ConfigBase.psc" Line 834
[sKI_ConfigManagerInstance (0D000802)].SKI_ConfigManager.OnModSelect() - "SKI_ConfigManager.psc" Line 140
[09/25/2017 - 02:52:21AM] ERROR: Static function retain not found on object jvalue. Aborting call and returning None
stack:
<unknown self>.slaldata.ReloadData() - "slalData.psc" Line 75
<unknown self>.slaldata.getCategories() - "slalData.psc" Line 20
[sLAnimLoaderMenu (160012C4)].slalmcm.getPageNames() - "slalMCM.psc" Line 86
[sLAnimLoaderMenu (160012C4)].slalmcm.OnConfigOpen() - "slalMCM.psc" Line 26
[sLAnimLoaderMenu (160012C4)].slalmcm.OpenConfig() - "SKI_ConfigBase.psc" Line 834
[sKI_ConfigManagerInstance (0D000802)].SKI_ConfigManager.OnModSelect() - "SKI_ConfigManager.psc" Line 140
[09/25/2017 - 02:52:21AM] warning: Assigning None to a non-object variable named "::temp13"
stack:
<unknown self>.slaldata.ReloadData() - "slalData.psc" Line 75
<unknown self>.slaldata.getCategories() - "slalData.psc" Line 20
[sLAnimLoaderMenu (160012C4)].slalmcm.getPageNames() - "slalMCM.psc" Line 86
[sLAnimLoaderMenu (160012C4)].slalmcm.OnConfigOpen() - "slalMCM.psc" Line 26
[sLAnimLoaderMenu (160012C4)].slalmcm.OpenConfig() - "SKI_ConfigBase.psc" Line 834
[sKI_ConfigManagerInstance (0D000802)].SKI_ConfigManager.OnModSelect() - "SKI_ConfigManager.psc" Line 140
[09/25/2017 - 02:52:21AM] ERROR: Static function Object not found on object jmap. Aborting call and returning None
stack:
<unknown self>.slaldata.ReloadData() - "slalData.psc" Line 76
<unknown self>.slaldata.getCategories() - "slalData.psc" Line 20
[sLAnimLoaderMenu (160012C4)].slalmcm.getPageNames() - "slalMCM.psc" Line 86
[sLAnimLoaderMenu (160012C4)].slalmcm.OnConfigOpen() - "slalMCM.psc" Line 26
[sLAnimLoaderMenu (160012C4)].slalmcm.OpenConfig() - "SKI_ConfigBase.psc" Line 834
[sKI_ConfigManagerInstance (0D000802)].SKI_ConfigManager.OnModSelect() - "SKI_ConfigManager.psc" Line 140
[09/25/2017 - 02:52:21AM] warning: Assigning None to a non-object variable named "::temp13"
stack:
<unknown self>.slaldata.ReloadData() - "slalData.psc" Line 76
<unknown self>.slaldata.getCategories() - "slalData.psc" Line 20
[sLAnimLoaderMenu (160012C4)].slalmcm.getPageNames() - "slalMCM.psc" Line 86
[sLAnimLoaderMenu (160012C4)].slalmcm.OnConfigOpen() - "slalMCM.psc" Line 26
[sLAnimLoaderMenu (160012C4)].slalmcm.OpenConfig() - "SKI_ConfigBase.psc" Line 834
[sKI_ConfigManagerInstance (0D000802)].SKI_ConfigManager.OnModSelect() - "SKI_ConfigManager.psc" Line 140
[09/25/2017 - 02:52:21AM] ERROR: Static function retain not found on object jvalue. Aborting call and returning None
stack:
<unknown self>.slaldata.ReloadData() - "slalData.psc" Line 76
<unknown self>.slaldata.getCategories() - "slalData.psc" Line 20
[sLAnimLoaderMenu (160012C4)].slalmcm.getPageNames() - "slalMCM.psc" Line 86
[sLAnimLoaderMenu (160012C4)].slalmcm.OnConfigOpen() - "slalMCM.psc" Line 26
[sLAnimLoaderMenu (160012C4)].slalmcm.OpenConfig() - "SKI_ConfigBase.psc" Line 834
[sKI_ConfigManagerInstance (0D000802)].SKI_ConfigManager.OnModSelect() - "SKI_ConfigManager.psc" Line 140
[09/25/2017 - 02:52:21AM] warning: Assigning None to a non-object variable named "::temp13"
stack:
<unknown self>.slaldata.ReloadData() - "slalData.psc" Line 76
<unknown self>.slaldata.getCategories() - "slalData.psc" Line 20
[sLAnimLoaderMenu (160012C4)].slalmcm.getPageNames() - "slalMCM.psc" Line 86
[sLAnimLoaderMenu (160012C4)].slalmcm.OnConfigOpen() - "slalMCM.psc" Line 26
[sLAnimLoaderMenu (160012C4)].slalmcm.OpenConfig() - "SKI_ConfigBase.psc" Line 834
[sKI_ConfigManagerInstance (0D000802)].SKI_ConfigManager.OnModSelect() - "SKI_ConfigManager.psc" Line 140
[09/25/2017 - 02:52:21AM] ERROR: Static function nextKey not found on object jmap. Aborting call and returning None
stack:
<unknown self>.slaldata.ReloadData() - "slalData.psc" Line 81
<unknown self>.slaldata.getCategories() - "slalData.psc" Line 20
[sLAnimLoaderMenu (160012C4)].slalmcm.getPageNames() - "slalMCM.psc" Line 86
[sLAnimLoaderMenu (160012C4)].slalmcm.OnConfigOpen() - "slalMCM.psc" Line 26
[sLAnimLoaderMenu (160012C4)].slalmcm.OpenConfig() - "SKI_ConfigBase.psc" Line 834
[sKI_ConfigManagerInstance (0D000802)].SKI_ConfigManager.OnModSelect() - "SKI_ConfigManager.psc" Line 140
[09/25/2017 - 02:52:21AM] warning: Assigning None to a non-object variable named "::temp14"
stack:
<unknown self>.slaldata.ReloadData() - "slalData.psc" Line 81
<unknown self>.slaldata.getCategories() - "slalData.psc" Line 20
[sLAnimLoaderMenu (160012C4)].slalmcm.getPageNames() - "slalMCM.psc" Line 86
[sLAnimLoaderMenu (160012C4)].slalmcm.OnConfigOpen() - "slalMCM.psc" Line 26
[sLAnimLoaderMenu (160012C4)].slalmcm.OpenConfig() - "SKI_ConfigBase.psc" Line 834
[sKI_ConfigManagerInstance (0D000802)].SKI_ConfigManager.OnModSelect() - "SKI_ConfigManager.psc" Line 140
[09/25/2017 - 02:52:21AM] ERROR: Static function solveObjSetter not found on object jdb. Aborting call and returning None
stack:
<unknown self>.slaldata.ReloadData() - "slalData.psc" Line 88
<unknown self>.slaldata.getCategories() - "slalData.psc" Line 20
[sLAnimLoaderMenu (160012C4)].slalmcm.getPageNames() - "slalMCM.psc" Line 86
[sLAnimLoaderMenu (160012C4)].slalmcm.OnConfigOpen() - "slalMCM.psc" Line 26
[sLAnimLoaderMenu (160012C4)].slalmcm.OpenConfig() - "SKI_ConfigBase.psc" Line 834
[sKI_ConfigManagerInstance (0D000802)].SKI_ConfigManager.OnModSelect() - "SKI_ConfigManager.psc" Line 140
[09/25/2017 - 02:52:21AM] warning: Assigning None to a non-object variable named "::temp15"
stack:
<unknown self>.slaldata.ReloadData() - "slalData.psc" Line 88
<unknown self>.slaldata.getCategories() - "slalData.psc" Line 20
[sLAnimLoaderMenu (160012C4)].slalmcm.getPageNames() - "slalMCM.psc" Line 86
[sLAnimLoaderMenu (160012C4)].slalmcm.OnConfigOpen() - "slalMCM.psc" Line 26
[sLAnimLoaderMenu (160012C4)].slalmcm.OpenConfig() - "SKI_ConfigBase.psc" Line 834
[sKI_ConfigManagerInstance (0D000802)].SKI_ConfigManager.OnModSelect() - "SKI_ConfigManager.psc" Line 140
[09/25/2017 - 02:52:21AM] ERROR: Static function solveObjSetter not found on object jdb. Aborting call and returning None
stack:
<unknown self>.slaldata.ReloadData() - "slalData.psc" Line 89
<unknown self>.slaldata.getCategories() - "slalData.psc" Line 20
[sLAnimLoaderMenu (160012C4)].slalmcm.getPageNames() - "slalMCM.psc" Line 86
[sLAnimLoaderMenu (160012C4)].slalmcm.OnConfigOpen() - "slalMCM.psc" Line 26
[sLAnimLoaderMenu (160012C4)].slalmcm.OpenConfig() - "SKI_ConfigBase.psc" Line 834
[sKI_ConfigManagerInstance (0D000802)].SKI_ConfigManager.OnModSelect() - "SKI_ConfigManager.psc" Line 140
[09/25/2017 - 02:52:21AM] warning: Assigning None to a non-object variable named "::temp15"
stack:
<unknown self>.slaldata.ReloadData() - "slalData.psc" Line 89
<unknown self>.slaldata.getCategories() - "slalData.psc" Line 20
[sLAnimLoaderMenu (160012C4)].slalmcm.getPageNames() - "slalMCM.psc" Line 86
[sLAnimLoaderMenu (160012C4)].slalmcm.OnConfigOpen() - "slalMCM.psc" Line 26
[sLAnimLoaderMenu (160012C4)].slalmcm.OpenConfig() - "SKI_ConfigBase.psc" Line 834
[sKI_ConfigManagerInstance (0D000802)].SKI_ConfigManager.OnModSelect() - "SKI_ConfigManager.psc" Line 140
[09/25/2017 - 02:52:21AM] ERROR: Static function Release not found on object jvalue. Aborting call and returning None
stack:
<unknown self>.slaldata.ReloadData() - "slalData.psc" Line 94
<unknown self>.slaldata.getCategories() - "slalData.psc" Line 20
[sLAnimLoaderMenu (160012C4)].slalmcm.getPageNames() - "slalMCM.psc" Line 86
[sLAnimLoaderMenu (160012C4)].slalmcm.OnConfigOpen() - "slalMCM.psc" Line 26
[sLAnimLoaderMenu (160012C4)].slalmcm.OpenConfig() - "SKI_ConfigBase.psc" Line 834
[sKI_ConfigManagerInstance (0D000802)].SKI_ConfigManager.OnModSelect() - "SKI_ConfigManager.psc" Line 140
[09/25/2017 - 02:52:21AM] warning: Assigning None to a non-object variable named "::temp13"
stack:
<unknown self>.slaldata.ReloadData() - "slalData.psc" Line 94
<unknown self>.slaldata.getCategories() - "slalData.psc" Line 20
[sLAnimLoaderMenu (160012C4)].slalmcm.getPageNames() - "slalMCM.psc" Line 86
[sLAnimLoaderMenu (160012C4)].slalmcm.OnConfigOpen() - "slalMCM.psc" Line 26
[sLAnimLoaderMenu (160012C4)].slalmcm.OpenConfig() - "SKI_ConfigBase.psc" Line 834
[sKI_ConfigManagerInstance (0D000802)].SKI_ConfigManager.OnModSelect() - "SKI_ConfigManager.psc" Line 140
[09/25/2017 - 02:52:21AM] ERROR: Static function Release not found on object jvalue. Aborting call and returning None
stack:
<unknown self>.slaldata.ReloadData() - "slalData.psc" Line 95
<unknown self>.slaldata.getCategories() - "slalData.psc" Line 20
[sLAnimLoaderMenu (160012C4)].slalmcm.getPageNames() - "slalMCM.psc" Line 86
[sLAnimLoaderMenu (160012C4)].slalmcm.OnConfigOpen() - "slalMCM.psc" Line 26
[sLAnimLoaderMenu (160012C4)].slalmcm.OpenConfig() - "SKI_ConfigBase.psc" Line 834
[sKI_ConfigManagerInstance (0D000802)].SKI_ConfigManager.OnModSelect() - "SKI_ConfigManager.psc" Line 140
[09/25/2017 - 02:52:21AM] warning: Assigning None to a non-object variable named "::temp13"
stack:
<unknown self>.slaldata.ReloadData() - "slalData.psc" Line 95
<unknown self>.slaldata.getCategories() - "slalData.psc" Line 20
[sLAnimLoaderMenu (160012C4)].slalmcm.getPageNames() - "slalMCM.psc" Line 86
[sLAnimLoaderMenu (160012C4)].slalmcm.OnConfigOpen() - "slalMCM.psc" Line 26
[sLAnimLoaderMenu (160012C4)].slalmcm.OpenConfig() - "SKI_ConfigBase.psc" Line 834
[sKI_ConfigManagerInstance (0D000802)].SKI_ConfigManager.OnModSelect() - "SKI_ConfigManager.psc" Line 140
[09/25/2017 - 02:52:21AM] ERROR: Static function Release not found on object jvalue. Aborting call and returning None
stack:
<unknown self>.slaldata.ReloadData() - "slalData.psc" Line 96
<unknown self>.slaldata.getCategories() - "slalData.psc" Line 20
[sLAnimLoaderMenu (160012C4)].slalmcm.getPageNames() - "slalMCM.psc" Line 86
[sLAnimLoaderMenu (160012C4)].slalmcm.OnConfigOpen() - "slalMCM.psc" Line 26
[sLAnimLoaderMenu (160012C4)].slalmcm.OpenConfig() - "SKI_ConfigBase.psc" Line 834
[sKI_ConfigManagerInstance (0D000802)].SKI_ConfigManager.OnModSelect() - "SKI_ConfigManager.psc" Line 140
[09/25/2017 - 02:52:21AM] warning: Assigning None to a non-object variable named "::temp13"
stack:
<unknown self>.slaldata.ReloadData() - "slalData.psc" Line 96
<unknown self>.slaldata.getCategories() - "slalData.psc" Line 20
[sLAnimLoaderMenu (160012C4)].slalmcm.getPageNames() - "slalMCM.psc" Line 86
[sLAnimLoaderMenu (160012C4)].slalmcm.OnConfigOpen() - "slalMCM.psc" Line 26
[sLAnimLoaderMenu (160012C4)].slalmcm.OpenConfig() - "SKI_ConfigBase.psc" Line 834
[sKI_ConfigManagerInstance (0D000802)].SKI_ConfigManager.OnModSelect() - "SKI_ConfigManager.psc" Line 140
[09/25/2017 - 02:52:21AM] ERROR: Static function count not found on object jmap. Aborting call and returning None
stack:
<unknown self>.slaldata.ReloadData() - "slalData.psc" Line 98
<unknown self>.slaldata.getCategories() - "slalData.psc" Line 20
[sLAnimLoaderMenu (160012C4)].slalmcm.getPageNames() - "slalMCM.psc" Line 86
[sLAnimLoaderMenu (160012C4)].slalmcm.OnConfigOpen() - "slalMCM.psc" Line 26
[sLAnimLoaderMenu (160012C4)].slalmcm.OpenConfig() - "SKI_ConfigBase.psc" Line 834
[sKI_ConfigManagerInstance (0D000802)].SKI_ConfigManager.OnModSelect() - "SKI_ConfigManager.psc" Line 140
[09/25/2017 - 02:52:21AM] warning: Assigning None to a non-object variable named "::temp13"
stack:
<unknown self>.slaldata.ReloadData() - "slalData.psc" Line 98
<unknown self>.slaldata.getCategories() - "slalData.psc" Line 20
[sLAnimLoaderMenu (160012C4)].slalmcm.getPageNames() - "slalMCM.psc" Line 86
[sLAnimLoaderMenu (160012C4)].slalmcm.OnConfigOpen() - "slalMCM.psc" Line 26
[sLAnimLoaderMenu (160012C4)].slalmcm.OpenConfig() - "SKI_ConfigBase.psc" Line 834
[sKI_ConfigManagerInstance (0D000802)].SKI_ConfigManager.OnModSelect() - "SKI_ConfigManager.psc" Line 140
[09/25/2017 - 02:52:21AM] SLAL: loaded 0 JSON files
[09/25/2017 - 02:52:21AM] SLAL: Found 0 animations with errors in the JSON data
[09/25/2017 - 02:52:21AM] ERROR: Static function solveObj not found on object jdb. Aborting call and returning None
stack:
<unknown self>.slaldata.getCategories() - "slalData.psc" Line 21
[sLAnimLoaderMenu (160012C4)].slalmcm.getPageNames() - "slalMCM.psc" Line 86
[sLAnimLoaderMenu (160012C4)].slalmcm.OnConfigOpen() - "slalMCM.psc" Line 26
[sLAnimLoaderMenu (160012C4)].slalmcm.OpenConfig() - "SKI_ConfigBase.psc" Line 834
[sKI_ConfigManagerInstance (0D000802)].SKI_ConfigManager.OnModSelect() - "SKI_ConfigManager.psc" Line 140
[09/25/2017 - 02:52:21AM] warning: Assigning None to a non-object variable named "::temp3"
stack:
<unknown self>.slaldata.getCategories() - "slalData.psc" Line 21
[sLAnimLoaderMenu (160012C4)].slalmcm.getPageNames() - "slalMCM.psc" Line 86
[sLAnimLoaderMenu (160012C4)].slalmcm.OnConfigOpen() - "slalMCM.psc" Line 26
[sLAnimLoaderMenu (160012C4)].slalmcm.OpenConfig() - "SKI_ConfigBase.psc" Line 834
[sKI_ConfigManagerInstance (0D000802)].SKI_ConfigManager.OnModSelect() - "SKI_ConfigManager.psc" Line 140
[09/25/2017 - 02:52:21AM] ERROR: Static function allKeys not found on object jmap. Aborting call and returning None
stack:
[sLAnimLoaderMenu (160012C4)].slalmcm.getPageNames() - "slalMCM.psc" Line 87
[sLAnimLoaderMenu (160012C4)].slalmcm.OnConfigOpen() - "slalMCM.psc" Line 26
[sLAnimLoaderMenu (160012C4)].slalmcm.OpenConfig() - "SKI_ConfigBase.psc" Line 834
[sKI_ConfigManagerInstance (0D000802)].SKI_ConfigManager.OnModSelect() - "SKI_ConfigManager.psc" Line 140
[09/25/2017 - 02:52:21AM] warning: Assigning None to a non-object variable named "::temp6"
stack:
[sLAnimLoaderMenu (160012C4)].slalmcm.getPageNames() - "slalMCM.psc" Line 87
[sLAnimLoaderMenu (160012C4)].slalmcm.OnConfigOpen() - "slalMCM.psc" Line 26
[sLAnimLoaderMenu (160012C4)].slalmcm.OpenConfig() - "SKI_ConfigBase.psc" Line 834
[sKI_ConfigManagerInstance (0D000802)].SKI_ConfigManager.OnModSelect() - "SKI_ConfigManager.psc" Line 140
[09/25/2017 - 02:52:21AM] Cannot open store for class "jarray", missing file?
[09/25/2017 - 02:52:21AM] ERROR: Unable to obtain function call information - returning None
stack:
[sLAnimLoaderMenu (160012C4)].slalmcm.getPageNames() - "slalMCM.psc" Line 87
[sLAnimLoaderMenu (160012C4)].slalmcm.OnConfigOpen() - "slalMCM.psc" Line 26
[sLAnimLoaderMenu (160012C4)].slalmcm.OpenConfig() - "SKI_ConfigBase.psc" Line 834
[sKI_ConfigManagerInstance (0D000802)].SKI_ConfigManager.OnModSelect() - "SKI_ConfigManager.psc" Line 140
[09/25/2017 - 02:52:21AM] warning: Assigning None to a non-object variable named "::temp6"
stack:
[sLAnimLoaderMenu (160012C4)].slalmcm.getPageNames() - "slalMCM.psc" Line 87
[sLAnimLoaderMenu (160012C4)].slalmcm.OnConfigOpen() - "slalMCM.psc" Line 26
[sLAnimLoaderMenu (160012C4)].slalmcm.OpenConfig() - "SKI_ConfigBase.psc" Line 834
[sKI_ConfigManagerInstance (0D000802)].SKI_ConfigManager.OnModSelect() - "SKI_ConfigManager.psc" Line 140
[09/25/2017 - 02:52:21AM] ERROR: Static function count not found on object jarray. Aborting call and returning None
stack:
[sLAnimLoaderMenu (160012C4)].slalmcm.getPageNames() - "slalMCM.psc" Line 89
[sLAnimLoaderMenu (160012C4)].slalmcm.OnConfigOpen() - "slalMCM.psc" Line 26
[sLAnimLoaderMenu (160012C4)].slalmcm.OpenConfig() - "SKI_ConfigBase.psc" Line 834
[sKI_ConfigManagerInstance (0D000802)].SKI_ConfigManager.OnModSelect() - "SKI_ConfigManager.psc" Line 140
[09/25/2017 - 02:52:21AM] warning: Assigning None to a non-object variable named "::temp6"
stack:
[sLAnimLoaderMenu (160012C4)].slalmcm.getPageNames() - "slalMCM.psc" Line 89
[sLAnimLoaderMenu (160012C4)].slalmcm.OnConfigOpen() - "slalMCM.psc" Line 26
[sLAnimLoaderMenu (160012C4)].slalmcm.OpenConfig() - "SKI_ConfigBase.psc" Line 834
[sKI_ConfigManagerInstance (0D000802)].SKI_ConfigManager.OnModSelect() - "SKI_ConfigManager.psc" Line 140
[09/25/2017 - 02:52:21AM] ERROR: Static function Object not found on object jmap. Aborting call and returning None
stack:
[sLAnimLoaderMenu (160012C4)].slalmcm.OnConfigOpen() - "slalMCM.psc" Line 27
[sLAnimLoaderMenu (160012C4)].slalmcm.OpenConfig() - "SKI_ConfigBase.psc" Line 834
[sKI_ConfigManagerInstance (0D000802)].SKI_ConfigManager.OnModSelect() - "SKI_ConfigManager.psc" Line 140
[09/25/2017 - 02:52:21AM] warning: Assigning None to a non-object variable named "::temp0"
stack:
[sLAnimLoaderMenu (160012C4)].slalmcm.OnConfigOpen() - "slalMCM.psc" Line 27
[sLAnimLoaderMenu (160012C4)].slalmcm.OpenConfig() - "SKI_ConfigBase.psc" Line 834
[sKI_ConfigManagerInstance (0D000802)].SKI_ConfigManager.OnModSelect() - "SKI_ConfigManager.psc" Line 140
[09/25/2017 - 02:52:21AM] ERROR: Static function retain not found on object jvalue. Aborting call and returning None
stack:
[sLAnimLoaderMenu (160012C4)].slalmcm.OnConfigOpen() - "slalMCM.psc" Line 27
[sLAnimLoaderMenu (160012C4)].slalmcm.OpenConfig() - "SKI_ConfigBase.psc" Line 834
[sKI_ConfigManagerInstance (0D000802)].SKI_ConfigManager.OnModSelect() - "SKI_ConfigManager.psc" Line 140
[09/25/2017 - 02:52:21AM] warning: Assigning None to a non-object variable named "::temp0"
stack:
[sLAnimLoaderMenu (160012C4)].slalmcm.OnConfigOpen() - "slalMCM.psc" Line 27
[sLAnimLoaderMenu (160012C4)].slalmcm.OpenConfig() - "SKI_ConfigBase.psc" Line 834
[sKI_ConfigManagerInstance (0D000802)].SKI_ConfigManager.OnModSelect() - "SKI_ConfigManager.psc" Line 140
[09/25/2017 - 02:52:26AM] ERROR: Static function Release not found on object jvalue. Aborting call and returning None
stack:
[sLAnimLoaderMenu (160012C4)].slalmcm.OnConfigClose() - "slalMCM.psc" Line 31
[sLAnimLoaderMenu (160012C4)].slalmcm.CloseConfig() - "SKI_ConfigBase.psc" Line 840
[sKI_ConfigManagerInstance (0D000802)].SKI_ConfigManager.OnModSelect() - "SKI_ConfigManager.psc" Line 136
[09/25/2017 - 02:52:26AM] warning: Assigning None to a non-object variable named "::temp2"
stack:
[sLAnimLoaderMenu (160012C4)].slalmcm.OnConfigClose() - "slalMCM.psc" Line 31
[sLAnimLoaderMenu (160012C4)].slalmcm.CloseConfig() - "SKI_ConfigBase.psc" Line 840
[sKI_ConfigManagerInstance (0D000802)].SKI_ConfigManager.OnModSelect() - "SKI_ConfigManager.psc" Line 136

 
All of this is from the SexLab Animation Loader mod. Again, it never gets to equipping the items from DD on the npc's and unlike last time it shows no entry in saving the game when moving through doors into the shop.
Posted

 

 

Just out of curiosity, are you doing a save->load to let DD start up?

 

DD is setting the tags in the log which as I remember is done on loading a save, was one of the things why Min set it up DDi to do that so loading the tags didn't overload the initialization of other scripts.

 

This is what I found in the end section of the script and likely the issue in this case, there is nothing in the log after this so this likely killed it.

 

All of this is from the SexLab Animation Loader mod. Again, it never gets to equipping the items from DD on the npc's and unlike last time it shows no entry in saving the game when moving through doors into the shop.

 

Success! Running the same config with SLAL disabled finally allowed me to enter the shop. Now I just need to determine if SLAL is the original problem, which I'll work on tonight. Any thoughts on why SLAL is the culprit?

 

Quick edit: A brief search for 'crash' in the SLAL support thread brought up "You've got in installed to the right place but it's obviously not getting called or you haven't got the file "MyPlugin_preload.txt" in the \Data\SKSE\Plugins folder so it's not pre-loading." I don't think I did this, so that might be the solution!

Posted

 

 

 

Just out of curiosity, are you doing a save->load to let DD start up?

 

DD is setting the tags in the log which as I remember is done on loading a save, was one of the things why Min set it up DDi to do that so loading the tags didn't overload the initialization of other scripts.

 

This is what I found in the end section of the script and likely the issue in this case, there is nothing in the log after this so this likely killed it.

 

All of this is from the SexLab Animation Loader mod. Again, it never gets to equipping the items from DD on the npc's and unlike last time it shows no entry in saving the game when moving through doors into the shop.

 

Success! Running the same config with SLAL disabled finally allowed me to enter the shop. Now I just need to determine if SLAL is the original problem, which I'll work on tonight. Any thoughts on why SLAL is the culprit?

 

Quick edit: A brief search for 'crash' in the SLAL support thread brought up "You've got in installed to the right place but it's obviously not getting called or you haven't got the file "MyPlugin_preload.txt" in the \Data\SKSE\Plugins folder so it's not pre-loading." I don't think I did this, so that might be the solution!

 

 

You sure you've got JContainers properly installed and up-to-date? SLAL requires it.

And ignore the preload stuff, that's only for the Crash Fixes plugin, which includes it already. You shouldn't add a preload file unless explicitly told to do so by the author of the plugin.

Posted

 

You sure you've got JContainers properly installed and up-to-date? SLAL requires it.

And ignore the preload stuff, that's only for the Crash Fixes plugin, which includes it already. You shouldn't add a preload file unless explicitly told to do so by the author of the plugin.

 

I had 3.2.6 installed through another mod, but disabled it there and installed 3.3.0 directly. It didn't fix the crash.

 

However, I was able to get into the shop after disabling SLAL entirely, like so:

 

 

# This file was automatically generated by Mod Organizer.

Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
Unofficial Skyrim Legendary Edition Patch.esp
Schlongs of Skyrim - Core.esm
SexLab.esm
SexLabAroused.esm
Devious Devices - Assets.esm
Devious Devices - Integration.esm
Devious Devices - Expansion.esm
ZaZAnimationPack.esm
SkyUI.esp
UIExtensions.esp
EnhancedENBNightEye.esp
FISS.esp
FNIS.esp
RaceMenu.esp
RaceMenuPlugin.esp
RaceMenuMorphsCBBE.esp
dD - Realistic Ragdoll Force - Realistic.esp
Schlongs of Skyrim.esp
SOS - Smurf Average Addon.esp
Devious Deviants.esp
Captured Dreams.esp
SOS - Shop.esp
FNISspells.esp
Alternate Start - Live Another Life.esp
XPMSE.esp

 
So, ZaZ and SLAL were conflicting somehow, or so it seemed. Fast forward three hours (I started writing this reply around midnight and it's now 3am) and I finally got it working. It turns out that ZaZ was attempting to load before Sexlab was registered and fully operational, leading to a bunch of errors like this:
[09/26/2017 - 02:56:06AM] SEXLAB - Error: NewAnimation(DDZapYokeKissing01) - Failed to create animation - unable to find a free animation slot

If I tried to enter CD with these errors, it crashed. So, I figured out that manually prompting Sexlab to activate and cycling quicksave/quickload until the errors cleared fixed the problem:

[09/26/2017 - 02:58:51AM] SEXLAB - [zadbq00 <zadQuest (1000F624)>] DDZapYokeKissing01 - Created Non-Global Object 'DDZapYokeKissing01'
[09/26/2017 - 02:58:51AM] SEXLAB - GetSetAnimation(DDZapYokeKissing01): set
[09/26/2017 - 02:58:51AM] [Zad]: Creating DDZapYokeKissing01
[09/26/2017 - 02:58:51AM] SEXLAB - Animations[-1] DDZapYokeKissing01 - DDZapYokeKissing01

After this, looking in the console whenever I loaded the save near CD showed success:

[09/26/2017 - 02:59:05AM] SEXLAB - GetSetAnimation(DDZapYokeKissing01): Get

And just like that, I can access the shop! Now I just need to figure out why the Master is running around in a garish candy red cat suit and I'll be able to start actually playing the game... (I think I forgot to run BodySlide again after removing/re-adding, but I'll figure it out.) Incidentally, I also downgraded ZaZ to the previous version, but I think it's waiting and ensuring the anims are loaded that was the culprit.

 

tl;dr repeated saving, reloading, and hand-activating SL fixed the crash, which was caused by animations not getting registered correctly.

 

Edit: Turns out LazyBoot was right all along, I just had to do it over and over instead of just the once!

Posted

 

Can someone help me out with solving the problem of constant CTD shortly after loading a save? Ever since this mod has a new install I get CTDs about 8 seconds after loading the game. I used to believe it was because of my save file/old versions and garbage in skyrim folder but now that I made completly fresh install of skyrim the issue still repeats. I'm using mod organizer and it shows no missing masters.

There are a lot of errors in the script initialization, too many for me to list. One that sticks out is ZZEstrus which is a mod known to cause crashes. The only thing my mod is doing in this is registering tags with DD for devices.

 

 

 

 

How can I update version 4.09 to 4.15? What parts do I need for that?

Parts 1 and 2 are required, part 3 is if you need the bodyslide files for the catsuits (not needed if you already have the Shiny Rubber Catuits mod installed). Part 4 is if you are not sure how to use bodyslide and need a set of pregenerated meshes for the DD items. Part 5 has some optional files which will have to be extracted separately as they are in zip files themselves.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

hello,

sorry i have search on the forum but i don't find the solution. in the quest with Alessia when we go in the manor basement/dungeon.

 

the master goes down the stairs to start the scene but this one that finished directly with the master who goes up the stairs goes outside. Alessia and I remain locked in place without control and nothing changes even in the past time; the only one that works is to regain control of the personage via zaz annimation pack but the scene it does never do and the master resumes these usual dialogue. and Alessia remains blocked on the quest where she was to follow me. I redone all the quetes of the moment when we are delivered Alessia 10 times and each time at the moment of dungeon of the manor the master goes down the stairs and then leaves again.

 

The issue is the scene with the Master is not finishing out correctly, something with the AI package is preventing it from ending properly and sounds like her normal AI kicked in. When the screen fades use the wait option and wait an hour and it should continue.

Chaste Spouse Life. It's faulty, (especially if the player is the dom) it's bugged, and probably the most fun to play in the game. The idea of being free to run around in Skyrim doing whatever and then anticipating coming home for some action with your spouse is immersive, and erotic as hell. I find I spend more time at home, go out, do some quests and then run home again. :D

 

I think this part of the game deserves to be its own mod, separate and independent of CD. It could be done at a fraction of the script load that CD now has. (you wouldn't necessarily need the shop, items and furniture could be gotten by other means) Fix it up, add a few more events and maybe more furniture and I think this would be a highly entertaining mod. As it is now it has to be disabled if you want to be a relationship slave, which is a real shame.

 

Now I know that given your current work load Veladarius this will probably never see the light of day, but still I think it's well worth considering.

CD actually has a very light script load, outside of the one that checks your location for Chaste Life only 2 scripts run constantly and they only update once per day.

sorry but I can wait 1 hour or even 24 hours it does not happen anymore, nobody comes back or no message tells me that the scene is over, we just stay on the spot Alessia and me. the last message I have is when the master goes, top right is written: end enter scene

If it is a matter of her coming downstairs then leaving make sure that the Manor Dungeon Master is there, if he isn't then the scene won't run (he wanders off occasionally).

 

use sqv cdxslavery_property and look for the alias Alias_ManorDungeonmaster and use prid on the id next to it and then moveto player before master gets to the bottom of the stairs. This is something that happens at times even though his AI packages should keep him in the basement all the time.

 

If she goes beyond that point and the scene with Alessia and master plays out then the wait function should work.

 

Unfortunately it is a little unclear to me as to when the scene stops from your description.

Hello. sorry I will try to be as clear as possible. once I speak to the master to give him his parcel (alessia), this one tells me to take alessia in the dungeon manor. I therefore go to the dungeon with alessia who am. once in the dungeon I go down the stairs to find myself in the big room with the cells. some second after arriving down the stairs the scene begins. I am moved like an AI to the exact place. the master descends the stairs speaking of the slave (Alessia). once we arrive down the stairs it turns face to us in front of the stairs and right after she turns and goes up the stairs then she leaves the manor leaving Alessia and I to block on the spot without possibility of control. I waited 1 hour and nothing changed. I try to wait even longer than either in real game time or via the wait key. nobody has come back and no message has appeared

Ok, check if the dungeon master is there as described in my last post, if any actors are not present then the scene will not run. I expected him to be there so I never did any sort of moveto function with him since his AI should keep him down there but I have found that he occasionally wanders off somehow (his AI pattern is set up for the entire day and he lives down there). Try moving him to you using the method I posted anytime from when you get there to before Master gets to the bottom of the steps. This is the only reason I can come up with as to why the scene does not run and it happens to me on occasion as well. If loading a save and retrying it is best to do it when you are outside the manor house though.

 

 

Sorry, I tried this solution, but the master does the same thing, after using moveto player down the stairs, she starts talking and then she leaves the room with these guards.

but i have trying make this quest again and when i want give Alessia to the master in the Smithy. just after i have enter in the smithy the master speak to me.she saids exactly the same dialogue for start again this quest. i need refuse begin for speak to her. after i have refuse begin this quest again. i can speak to her and i can choose the dialogue for continued this quest. but after i have make this, i have the same problem whit the master in the basement manor. sorry for my english, i'm french, i know read english text but i am bad to writing.

 

i have trying an other solution, i have begin the quest and before come back with alessia i tried come back alone for see where is the master. she is in the Smithy and she give a second time the same quest. after i have accepted i go take Alessia and now when i want complete this quest with the master, she don't want leave me continued this quest,she is blocked in the general dialogue. and when i go in the basement manor with Alessia, the master don't come and the quest don't continued.

I think I have an idea as to what is happening but I would like you to do something to confirm it for me. After you get your gear back use the wait command for 1 hour and go to the smithy but don't move from in front of the door. Use TFC and use the camera to see if Master is still in the basement, you need to use the camera as the trigger box that does the start of day also moves the master and starts her dialogue for the quest so I want to confirm that she is staying there or is being moved back.

 

If she is there then the force greet for the start of the quest did not end and is repeating (a common issue for them) and is likely what she is going back to when you have returned and she leaves.

 

IF she is there do the following and let me know the results: xx below is the load position of the mod, use help cdx and it will be the first two digits of anything there.

 

in the console use issceneplaying xx195243 If yes then use stopscene <same id> after you leave to start the quest. Check again to see if it is still playing.

Something else I have noted with force greets, if you have any dialogue options on the screen when it ends it will repeat, use enter or anything once you have made your final reply to clear it before Master finishes her dialogue and it should end it properly.

 

If Master leaves again use issceneplaying xx195243 again to see if it is still running.

 

 

If this turns out to be the issue then I can try adding some things to make sure the force greet shuts down.

i have tried the solution and for begin, yes the master is in the basement Smithy and when i use issceneplaying 2C195243, on the left down is writing is playing, after i have finish your solution with stopscene 2c195243 she leave the smithy. outside i have tried to speak to her and i can said : i have your package. she saids me go to the basement manor with Alessia. i go in the basement manor for the final scene, the master come and she begin the dialogue and the same problem comes back, the master leaves. i have use issceneplaying 2c195243 and now on the left down is writing is not playing. please i want continued your mod. :)

Ok, so the scene was still playing but stopping it did not fix the issue in the manor basement.

 

Before Master enters the basement make sure that Valund is there, he is the dungeon keeper. Use sqv CDxSlavery_Property and find the alias ManorDungeonmaster, they should be at the bottom of the list and immediately visible. Find his ID and use prid <id> then moveto player to make sure he is in the basement. He sometimes wanders off and if not there then the scene will not run. You can use tfc and look in the back corner cell nearest to the stairs first to see if he is there or not. If he is not in the basement at all let me know.

 

If she starts to leave use issceneplaying xx1936a8 if not then use startscene xx1936a8 and hopefully it will continue. If it is running use stopscene <id> then startscene <id> and see if that gets it working. Make sure your controls are disabled for this as well, you can do that in the MCM menu for CD.

 

I Will tu tonight but i Forget Said you. Valund is in the basement all time when i habe the problem and my control os disable all time when the final scene begin. I have tried leave the controle disable and my personnage want move in the cell where the quest with the ghost begin. I dont know if its normely.

Ok, Valund being there and your controls being disabled eliminates those as issues.

 

If you are trying to return to the cell in the tower where the ghost was then the force greet there didn't end, either with the ghost or the cook.

 

I will give you the ID's for those scenes, check to see if any are still active and if so use stopscene on them. Let me know if any of these are active:

 

xx1b4153

xx1b4155

xx1a23f9

xx1a96aa

xx1b61c6

xx087a94

xx087a4d

 

These are all of the force greets in the Tower, check to see if any are active and use stopscene on them. Let me know which ones (if any) are still running so I can see about doing something to make sure it ends properly.

 

I Will tu tonight but i Forget Said you. Valund is in the basement all time when i habe the problem and my control os disable all time when the final scene begin. I have tried leave the controle disable and my personnage want move in the cell where the quest with the ghost begin. I dont know if its normely.

Wrong thread?

What do you mean? :)

He is talking about an issue where the scene in the Manor Basement does not run right, we have had a continuing conversation on the issue for several posts now.

i will try now and i said you. just one question. when i finish the quest with the ghost, her mother is here and she ask where is her daughter and i don't see the daughter ghost even if i wait 1 hour, it's maybe this little thing make my problem for after. but the quest is finish in the menu quest. and now i try your solution thanks you for your help

Ok i have tried the ID's for those scene.

only this ID 2c1a96aa is playing

and this ID 2c087a94 is not found for the parameter scene..

Those other ID's are not playing.

 

THANKS YOU VERY MUCH. I tried stopscene on this ID 2c1a96aa and now the scene in the basement manor with the Master and Alessia WORKS. :)

the scene is finish with no problem and now the markus quest begin. thanks you for all you have make for my problem.

No problem. I will have to look at those scenes and see if I can make a failsafe to get them to end. This was something that I was having occasional issues with as well and could not figure it out so you helped me out as well.

 

sorry, i have an other problem, i don't find the solution on your forum but i don't know how to search for this problem on your forum . Markus give me the quest. after i have finish this quest(clean the floor) (take water) i want speak with markus for reporting but when i choose the 3 differente dialogues (he saids go in your room for the day or go in the cell) but just after those, Markus don't make nothing and for me nothing change too. i can speak again with him and i have the same dialogue for choosing. i have waiting in my room for finish this day like he saids me. After the fist day, the new day begin and markus saids me exactly the same thing and the same reponse make nothing to him after the dialogue and i have don't work this day but he saids me i have completed all task he give me the last day.

I promise i don't searching the bugs in your mod :)

Speaking to Markus between 5pm and 8pm should have him end things for you for the day, after 8pm and you are late, before 5pm and you get another task. When you get told you are done for the day the systems should set a timer for the next morning to start the new day. There isn't much I can look up currently as I am rewriting the Manor Slave portion and changing how it works so much of it has been wiped out in my system.

hello, sorry but markus don't want give me an other task, he stay blocked in the dialogue when you are to late for reporting. he saids me go in the cell but just after this sentence he just leave and i can moove like before and nothing change, i can wait the complete day and when i speak to him, he said me i'm to late for reporting, i have trying report him before 8 pm but before 8 pm he just don't want speak with me. the next day i don't have make the task, and the same thing begin if i want reporting after 8 pm but this time he saids me than i have make all task but i have make nothing task. and because he blocked all time on the dialogue for the reporting , he don't give an others tasks.

I have given all the information I can currently, most of the Manor Slave quest has been dismantled in my system as it is in the process of being rebuilt. All of his dialogue has already been deleted and partially replaced as has the scripting for start and end of day.

Posted

Can someone help me out with solving the problem of constant CTD shortly after loading a save? Ever since this mod has a new install I get CTDs about 8 seconds after loading the game. I used to believe it was because of my save file/old versions and garbage in skyrim folder but now that I made completly fresh install of skyrim the issue still repeats. I'm using mod organizer and it shows no missing masters.

 

There are a lot of errors in the script initialization, too many for me to list. One that sticks out is ZZEstrus which is a mod known to cause crashes. The only thing my mod is doing in this is registering tags with DD for devices.

 

How can I update version 4.09 to 4.15? What parts do I need for that?

 

Parts 1 and 2 are required, part 3 is if you need the bodyslide files for the catsuits (not needed if you already have the Shiny Rubber Catuits mod installed). Part 4 is if you are not sure how to use bodyslide and need a set of pregenerated meshes for the DD items. Part 5 has some optional files which will have to be extracted separately as they are in zip files themselves.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

hello,

sorry i have search on the forum but i don't find the solution. in the quest with Alessia when we go in the manor basement/dungeon.

the master goes down the stairs to start the scene but this one that finished directly with the master who goes up the stairs goes outside. Alessia and I remain locked in place without control and nothing changes even in the past time; the only one that works is to regain control of the personage via zaz annimation pack but the scene it does never do and the master resumes these usual dialogue. and Alessia remains blocked on the quest where she was to follow me. I redone all the quetes of the moment when we are delivered Alessia 10 times and each time at the moment of dungeon of the manor the master goes down the stairs and then leaves again.

 

The issue is the scene with the Master is not finishing out correctly, something with the AI package is preventing it from ending properly and sounds like her normal AI kicked in. When the screen fades use the wait option and wait an hour and it should continue.

 

Chaste Spouse Life. It's faulty, (especially if the player is the dom) it's bugged, and probably the most fun to play in the game. The idea of being free to run around in Skyrim doing whatever and then anticipating coming home for some action with your spouse is immersive, and erotic as hell. I find I spend more time at home, go out, do some quests and then run home again. :D

I think this part of the game deserves to be its own mod, separate and independent of CD. It could be done at a fraction of the script load that CD now has. (you wouldn't necessarily need the shop, items and furniture could be gotten by other means) Fix it up, add a few more events and maybe more furniture and I think this would be a highly entertaining mod. As it is now it has to be disabled if you want to be a relationship slave, which is a real shame.

Now I know that given your current work load Veladarius this will probably never see the light of day, but still I think it's well worth considering.

 

CD actually has a very light script load, outside of the one that checks your location for Chaste Life only 2 scripts run constantly and they only update once per day.sorry but I can wait 1 hour or even 24 hours it does not happen anymore, nobody comes back or no message tells me that the scene is over, we just stay on the spot Alessia and me. the last message I have is when the master goes, top right is written: end enter scene

 

If it is a matter of her coming downstairs then leaving make sure that the Manor Dungeon Master is there, if he isn't then the scene won't run (he wanders off occasionally).

use sqv cdxslavery_property and look for the alias Alias_ManorDungeonmaster and use prid on the id next to it and then moveto player before master gets to the bottom of the stairs. This is something that happens at times even though his AI packages should keep him in the basement all the time.

If she goes beyond that point and the scene with Alessia and master plays out then the wait function should work.

Unfortunately it is a little unclear to me as to when the scene stops from your description.

Hello. sorry I will try to be as clear as possible. once I speak to the master to give him his parcel (alessia), this one tells me to take alessia in the dungeon manor. I therefore go to the dungeon with alessia who am. once in the dungeon I go down the stairs to find myself in the big room with the cells. some second after arriving down the stairs the scene begins. I am moved like an AI to the exact place. the master descends the stairs speaking of the slave (Alessia). once we arrive down the stairs it turns face to us in front of the stairs and right after she turns and goes up the stairs then she leaves the manor leaving Alessia and I to block on the spot without possibility of control. I waited 1 hour and nothing changed. I try to wait even longer than either in real game time or via the wait key. nobody has come back and no message has appeared

 

Ok, check if the dungeon master is there as described in my last post, if any actors are not present then the scene will not run. I expected him to be there so I never did any sort of moveto function with him since his AI should keep him down there but I have found that he occasionally wanders off somehow (his AI pattern is set up for the entire day and he lives down there). Try moving him to you using the method I posted anytime from when you get there to before Master gets to the bottom of the steps. This is the only reason I can come up with as to why the scene does not run and it happens to me on occasion as well. If loading a save and retrying it is best to do it when you are outside the manor house though.

 

 

Sorry, I tried this solution, but the master does the same thing, after using moveto player down the stairs, she starts talking and then she leaves the room with these guards.

but i have trying make this quest again and when i want give Alessia to the master in the Smithy. just after i have enter in the smithy the master speak to me.she saids exactly the same dialogue for start again this quest. i need refuse begin for speak to her. after i have refuse begin this quest again. i can speak to her and i can choose the dialogue for continued this quest. but after i have make this, i have the same problem whit the master in the basement manor. sorry for my english, i'm french, i know read english text but i am bad to writing.

i have trying an other solution, i have begin the quest and before come back with alessia i tried come back alone for see where is the master. she is in the Smithy and she give a second time the same quest. after i have accepted i go take Alessia and now when i want complete this quest with the master, she don't want leave me continued this quest,she is blocked in the general dialogue. and when i go in the basement manor with Alessia, the master don't come and the quest don't continued.

 

I think I have an idea as to what is happening but I would like you to do something to confirm it for me. After you get your gear back use the wait command for 1 hour and go to the smithy but don't move from in front of the door. Use TFC and use the camera to see if Master is still in the basement, you need to use the camera as the trigger box that does the start of day also moves the master and starts her dialogue for the quest so I want to confirm that she is staying there or is being moved back.

If she is there then the force greet for the start of the quest did not end and is repeating (a common issue for them) and is likely what she is going back to when you have returned and she leaves.

IF she is there do the following and let me know the results: xx below is the load position of the mod, use help cdx and it will be the first two digits of anything there.

in the console use issceneplaying xx195243 If yes then use stopscene <same id> after you leave to start the quest. Check again to see if it is still playing.

Something else I have noted with force greets, if you have any dialogue options on the screen when it ends it will repeat, use enter or anything once you have made your final reply to clear it before Master finishes her dialogue and it should end it properly.

If Master leaves again use issceneplaying xx195243 again to see if it is still running.

If this turns out to be the issue then I can try adding some things to make sure the force greet shuts down.

i have tried the solution and for begin, yes the master is in the basement Smithy and when i use issceneplaying 2C195243, on the left down is writing is playing, after i have finish your solution with stopscene 2c195243 she leave the smithy. outside i have tried to speak to her and i can said : i have your package. she saids me go to the basement manor with Alessia. i go in the basement manor for the final scene, the master come and she begin the dialogue and the same problem comes back, the master leaves. i have use issceneplaying 2c195243 and now on the left down is writing is not playing. please i want continued your mod. :)

 

Ok, so the scene was still playing but stopping it did not fix the issue in the manor basement.

Before Master enters the basement make sure that Valund is there, he is the dungeon keeper. Use sqv CDxSlavery_Property and find the alias ManorDungeonmaster, they should be at the bottom of the list and immediately visible. Find his ID and use prid <id> then moveto player to make sure he is in the basement. He sometimes wanders off and if not there then the scene will not run. You can use tfc and look in the back corner cell nearest to the stairs first to see if he is there or not. If he is not in the basement at all let me know.

If she starts to leave use issceneplaying xx1936a8 if not then use startscene xx1936a8 and hopefully it will continue. If it is running use stopscene <id> then startscene <id> and see if that gets it working. Make sure your controls are disabled for this as well, you can do that in the MCM menu for CD.

 

 

I Will tu tonight but i Forget Said you. Valund is in the basement all time when i habe the problem and my control os disable all time when the final scene begin. I have tried leave the controle disable and my personnage want move in the cell where the quest with the ghost begin. I dont know if its normely.

 

Ok, Valund being there and your controls being disabled eliminates those as issues.

If you are trying to return to the cell in the tower where the ghost was then the force greet there didn't end, either with the ghost or the cook.

I will give you the ID's for those scenes, check to see if any are still active and if so use stopscene on them. Let me know if any of these are active:

xx1b4153

xx1b4155

xx1a23f9

xx1a96aa

xx1b61c6

xx087a94

xx087a4d

These are all of the force greets in the Tower, check to see if any are active and use stopscene on them. Let me know which ones (if any) are still running so I can see about doing something to make sure it ends properly.

 

 

I Will tu tonight but i Forget Said you. Valund is in the basement all time when i habe the problem and my control os disable all time when the final scene begin. I have tried leave the controle disable and my personnage want move in the cell where the quest with the ghost begin. I dont know if its normely.

 

Wrong thread?

What do you mean? :)

 

He is talking about an issue where the scene in the Manor Basement does not run right, we have had a continuing conversation on the issue for several posts now.

i will try now and i said you. just one question. when i finish the quest with the ghost, her mother is here and she ask where is her daughter and i don't see the daughter ghost even if i wait 1 hour, it's maybe this little thing make my problem for after. but the quest is finish in the menu quest. and now i try your solution thanks you for your help

Ok i have tried the ID's for those scene.

only this ID 2c1a96aa is playing

and this ID 2c087a94 is not found for the parameter scene..

Those other ID's are not playing.

THANKS YOU VERY MUCH. I tried stopscene on this ID 2c1a96aa and now the scene in the basement manor with the Master and Alessia WORKS. :)

the scene is finish with no problem and now the markus quest begin. thanks you for all you have make for my problem.

 

No problem. I will have to look at those scenes and see if I can make a failsafe to get them to end. This was something that I was having occasional issues with as well and could not figure it out so you helped me out as well.

sorry, i have an other problem, i don't find the solution on your forum but i don't know how to search for this problem on your forum . Markus give me the quest. after i have finish this quest(clean the floor) (take water) i want speak with markus for reporting but when i choose the 3 differente dialogues (he saids go in your room for the day or go in the cell) but just after those, Markus don't make nothing and for me nothing change too. i can speak again with him and i have the same dialogue for choosing. i have waiting in my room for finish this day like he saids me. After the fist day, the new day begin and markus saids me exactly the same thing and the same reponse make nothing to him after the dialogue and i have don't work this day but he saids me i have completed all task he give me the last day.

I promise i don't searching the bugs in your mod :)

 

Speaking to Markus between 5pm and 8pm should have him end things for you for the day, after 8pm and you are late, before 5pm and you get another task. When you get told you are done for the day the systems should set a timer for the next morning to start the new day. There isn't much I can look up currently as I am rewriting the Manor Slave portion and changing how it works so much of it has been wiped out in my system.

hello, sorry but markus don't want give me an other task, he stay blocked in the dialogue when you are to late for reporting. he saids me go in the cell but just after this sentence he just leave and i can moove like before and nothing change, i can wait the complete day and when i speak to him, he said me i'm to late for reporting, i have trying report him before 8 pm but before 8 pm he just don't want speak with me. the next day i don't have make the task, and the same thing begin if i want reporting after 8 pm but this time he saids me than i have make all task but i have make nothing task. and because he blocked all time on the dialogue for the reporting , he don't give an others tasks.

 

I have given all the information I can currently, most of the Manor Slave quest has been dismantled in my system as it is in the process of being rebuilt. All of his dialogue has already been deleted and partially replaced as has the scripting for start and end of day.

[/quote

 

 

 

Can someone help me out with solving the problem of constant CTD shortly after loading a save? Ever since this mod has a new install I get CTDs about 8 seconds after loading the game. I used to believe it was because of my save file/old versions and garbage in skyrim folder but now that I made completly fresh install of skyrim the issue still repeats. I'm using mod organizer and it shows no missing masters.

 

There are a lot of errors in the script initialization, too many for me to list. One that sticks out is ZZEstrus which is a mod known to cause crashes. The only thing my mod is doing in this is registering tags with DD for devices.

 

How can I update version 4.09 to 4.15? What parts do I need for that?

 

Parts 1 and 2 are required, part 3 is if you need the bodyslide files for the catsuits (not needed if you already have the Shiny Rubber Catuits mod installed). Part 4 is if you are not sure how to use bodyslide and need a set of pregenerated meshes for the DD items. Part 5 has some optional files which will have to be extracted separately as they are in zip files themselves.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

hello,

sorry i have search on the forum but i don't find the solution. in the quest with Alessia when we go in the manor basement/dungeon.

the master goes down the stairs to start the scene but this one that finished directly with the master who goes up the stairs goes outside. Alessia and I remain locked in place without control and nothing changes even in the past time; the only one that works is to regain control of the personage via zaz annimation pack but the scene it does never do and the master resumes these usual dialogue. and Alessia remains blocked on the quest where she was to follow me. I redone all the quetes of the moment when we are delivered Alessia 10 times and each time at the moment of dungeon of the manor the master goes down the stairs and then leaves again.

 

The issue is the scene with the Master is not finishing out correctly, something with the AI package is preventing it from ending properly and sounds like her normal AI kicked in. When the screen fades use the wait option and wait an hour and it should continue.

 

Chaste Spouse Life. It's faulty, (especially if the player is the dom) it's bugged, and probably the most fun to play in the game. The idea of being free to run around in Skyrim doing whatever and then anticipating coming home for some action with your spouse is immersive, and erotic as hell. I find I spend more time at home, go out, do some quests and then run home again. :D

I think this part of the game deserves to be its own mod, separate and independent of CD. It could be done at a fraction of the script load that CD now has. (you wouldn't necessarily need the shop, items and furniture could be gotten by other means) Fix it up, add a few more events and maybe more furniture and I think this would be a highly entertaining mod. As it is now it has to be disabled if you want to be a relationship slave, which is a real shame.

Now I know that given your current work load Veladarius this will probably never see the light of day, but still I think it's well worth considering.

 

CD actually has a very light script load, outside of the one that checks your location for Chaste Life only 2 scripts run constantly and they only update once per day.sorry but I can wait 1 hour or even 24 hours it does not happen anymore, nobody comes back or no message tells me that the scene is over, we just stay on the spot Alessia and me. the last message I have is when the master goes, top right is written: end enter scene

 

If it is a matter of her coming downstairs then leaving make sure that the Manor Dungeon Master is there, if he isn't then the scene won't run (he wanders off occasionally).

use sqv cdxslavery_property and look for the alias Alias_ManorDungeonmaster and use prid on the id next to it and then moveto player before master gets to the bottom of the stairs. This is something that happens at times even though his AI packages should keep him in the basement all the time.

If she goes beyond that point and the scene with Alessia and master plays out then the wait function should work.

Unfortunately it is a little unclear to me as to when the scene stops from your description.

Hello. sorry I will try to be as clear as possible. once I speak to the master to give him his parcel (alessia), this one tells me to take alessia in the dungeon manor. I therefore go to the dungeon with alessia who am. once in the dungeon I go down the stairs to find myself in the big room with the cells. some second after arriving down the stairs the scene begins. I am moved like an AI to the exact place. the master descends the stairs speaking of the slave (Alessia). once we arrive down the stairs it turns face to us in front of the stairs and right after she turns and goes up the stairs then she leaves the manor leaving Alessia and I to block on the spot without possibility of control. I waited 1 hour and nothing changed. I try to wait even longer than either in real game time or via the wait key. nobody has come back and no message has appeared

 

Ok, check if the dungeon master is there as described in my last post, if any actors are not present then the scene will not run. I expected him to be there so I never did any sort of moveto function with him since his AI should keep him down there but I have found that he occasionally wanders off somehow (his AI pattern is set up for the entire day and he lives down there). Try moving him to you using the method I posted anytime from when you get there to before Master gets to the bottom of the steps. This is the only reason I can come up with as to why the scene does not run and it happens to me on occasion as well. If loading a save and retrying it is best to do it when you are outside the manor house though.

 

 

Sorry, I tried this solution, but the master does the same thing, after using moveto player down the stairs, she starts talking and then she leaves the room with these guards.

but i have trying make this quest again and when i want give Alessia to the master in the Smithy. just after i have enter in the smithy the master speak to me.she saids exactly the same dialogue for start again this quest. i need refuse begin for speak to her. after i have refuse begin this quest again. i can speak to her and i can choose the dialogue for continued this quest. but after i have make this, i have the same problem whit the master in the basement manor. sorry for my english, i'm french, i know read english text but i am bad to writing.

i have trying an other solution, i have begin the quest and before come back with alessia i tried come back alone for see where is the master. she is in the Smithy and she give a second time the same quest. after i have accepted i go take Alessia and now when i want complete this quest with the master, she don't want leave me continued this quest,she is blocked in the general dialogue. and when i go in the basement manor with Alessia, the master don't come and the quest don't continued.

 

I think I have an idea as to what is happening but I would like you to do something to confirm it for me. After you get your gear back use the wait command for 1 hour and go to the smithy but don't move from in front of the door. Use TFC and use the camera to see if Master is still in the basement, you need to use the camera as the trigger box that does the start of day also moves the master and starts her dialogue for the quest so I want to confirm that she is staying there or is being moved back.

If she is there then the force greet for the start of the quest did not end and is repeating (a common issue for them) and is likely what she is going back to when you have returned and she leaves.

IF she is there do the following and let me know the results: xx below is the load position of the mod, use help cdx and it will be the first two digits of anything there.

in the console use issceneplaying xx195243 If yes then use stopscene <same id> after you leave to start the quest. Check again to see if it is still playing.

Something else I have noted with force greets, if you have any dialogue options on the screen when it ends it will repeat, use enter or anything once you have made your final reply to clear it before Master finishes her dialogue and it should end it properly.

If Master leaves again use issceneplaying xx195243 again to see if it is still running.

If this turns out to be the issue then I can try adding some things to make sure the force greet shuts down.

i have tried the solution and for begin, yes the master is in the basement Smithy and when i use issceneplaying 2C195243, on the left down is writing is playing, after i have finish your solution with stopscene 2c195243 she leave the smithy. outside i have tried to speak to her and i can said : i have your package. she saids me go to the basement manor with Alessia. i go in the basement manor for the final scene, the master come and she begin the dialogue and the same problem comes back, the master leaves. i have use issceneplaying 2c195243 and now on the left down is writing is not playing. please i want continued your mod. :)

 

Ok, so the scene was still playing but stopping it did not fix the issue in the manor basement.

Before Master enters the basement make sure that Valund is there, he is the dungeon keeper. Use sqv CDxSlavery_Property and find the alias ManorDungeonmaster, they should be at the bottom of the list and immediately visible. Find his ID and use prid <id> then moveto player to make sure he is in the basement. He sometimes wanders off and if not there then the scene will not run. You can use tfc and look in the back corner cell nearest to the stairs first to see if he is there or not. If he is not in the basement at all let me know.

If she starts to leave use issceneplaying xx1936a8 if not then use startscene xx1936a8 and hopefully it will continue. If it is running use stopscene <id> then startscene <id> and see if that gets it working. Make sure your controls are disabled for this as well, you can do that in the MCM menu for CD.

 

 

I Will tu tonight but i Forget Said you. Valund is in the basement all time when i habe the problem and my control os disable all time when the final scene begin. I have tried leave the controle disable and my personnage want move in the cell where the quest with the ghost begin. I dont know if its normely.

 

Ok, Valund being there and your controls being disabled eliminates those as issues.

If you are trying to return to the cell in the tower where the ghost was then the force greet there didn't end, either with the ghost or the cook.

I will give you the ID's for those scenes, check to see if any are still active and if so use stopscene on them. Let me know if any of these are active:

xx1b4153

xx1b4155

xx1a23f9

xx1a96aa

xx1b61c6

xx087a94

xx087a4d

These are all of the force greets in the Tower, check to see if any are active and use stopscene on them. Let me know which ones (if any) are still running so I can see about doing something to make sure it ends properly.

 

 

I Will tu tonight but i Forget Said you. Valund is in the basement all time when i habe the problem and my control os disable all time when the final scene begin. I have tried leave the controle disable and my personnage want move in the cell where the quest with the ghost begin. I dont know if its normely.

 

Wrong thread?

What do you mean? :)

 

He is talking about an issue where the scene in the Manor Basement does not run right, we have had a continuing conversation on the issue for several posts now.

i will try now and i said you. just one question. when i finish the quest with the ghost, her mother is here and she ask where is her daughter and i don't see the daughter ghost even if i wait 1 hour, it's maybe this little thing make my problem for after. but the quest is finish in the menu quest. and now i try your solution thanks you for your help

Ok i have tried the ID's for those scene.

only this ID 2c1a96aa is playing

and this ID 2c087a94 is not found for the parameter scene..

Those other ID's are not playing.

THANKS YOU VERY MUCH. I tried stopscene on this ID 2c1a96aa and now the scene in the basement manor with the Master and Alessia WORKS. :)

the scene is finish with no problem and now the markus quest begin. thanks you for all you have make for my problem.

 

No problem. I will have to look at those scenes and see if I can make a failsafe to get them to end. This was something that I was having occasional issues with as well and could not figure it out so you helped me out as well.

sorry, i have an other problem, i don't find the solution on your forum but i don't know how to search for this problem on your forum . Markus give me the quest. after i have finish this quest(clean the floor) (take water) i want speak with markus for reporting but when i choose the 3 differente dialogues (he saids go in your room for the day or go in the cell) but just after those, Markus don't make nothing and for me nothing change too. i can speak again with him and i have the same dialogue for choosing. i have waiting in my room for finish this day like he saids me. After the fist day, the new day begin and markus saids me exactly the same thing and the same reponse make nothing to him after the dialogue and i have don't work this day but he saids me i have completed all task he give me the last day.

I promise i don't searching the bugs in your mod :)

 

Speaking to Markus between 5pm and 8pm should have him end things for you for the day, after 8pm and you are late, before 5pm and you get another task. When you get told you are done for the day the systems should set a timer for the next morning to start the new day. There isn't much I can look up currently as I am rewriting the Manor Slave portion and changing how it works so much of it has been wiped out in my system.

hello, sorry but markus don't want give me an other task, he stay blocked in the dialogue when you are to late for reporting. he saids me go in the cell but just after this sentence he just leave and i can moove like before and nothing change, i can wait the complete day and when i speak to him, he said me i'm to late for reporting, i have trying report him before 8 pm but before 8 pm he just don't want speak with me. the next day i don't have make the task, and the same thing begin if i want reporting after 8 pm but this time he saids me than i have make all task but i have make nothing task. and because he blocked all time on the dialogue for the reporting , he don't give an others tasks.

 

I have given all the information I can currently, most of the Manor Slave quest has been dismantled in my system as it is in the process of being rebuilt. All of his dialogue has already been deleted and partially replaced as has the scripting for start and end of day.

 

Hello i don't know how ha ve i make but markus and the quests with him works. I have loading the game before the final quest with the master and i have make the solution you give when she stay in rhe smithy for give me the quest with alessia a second time. And after this i have use stopscene xx1a96aa ans the final quest with alessia in the basement works.

After this , markus give me the quest and don't blocked.

I thinks it's the command for debug the master in the smithy for the quest with alessia for the second time make debug markus.

Posted

Just a question, when ever I try to buy things from master, when I ask" What do you have for sell?", Master replies "hold on a second" then the conversation ended, there's no shop menu coming up. Disable confiscation doesn't help either.

Thank you

Posted

Just a question, when ever I try to buy things from master, when I ask" What do you have for sell?", Master replies "hold on a second" then the conversation ended, there's no shop menu coming up. Disable confiscation doesn't help either.

Thank you

 

Confiscation needs reset as well, set the stage to 100:   setstage cdxconfiscation 100   and it will stop BUT it will take any keys you have so if you have any put them someplace first.

Posted

I have a bug:

 

On quest "To Fretch a Slave" (Slave Erani return), when I coming to Refugees' Rest, where she is,... Erani has non-stop "running" status - wich mean that I can't do NOTHING to her, until she stops "running".

How can i fix this?

 

What I tried, and didn't fix:

1. Waited for a rly long time.

2. Killed EVRETHING aroud (there are no dragons attack).

3. Travel to another 2-3 locations, wait there and come back.

4. ResetAi

5. Resurrect

6. Kill, and double kill with command, wich resets NPC AI

7. Fight her and surrender (and put relationship rank 3)

8. Voice of the Emperor spell

9. Turn Off/On her Ai with Tai

10. Move her to another locations with "moveto player" command

... nothing of this helped ....

Also, I can't find this quest with "sqt" command, so I can't even move it forward like this..(

 

Plz help!

Posted

I'm having an issue with Punishment's not starting.

 

I did the first deliver package quest and "accidentally" insulted the master, leading to a punishment being queued up with the text "initialising punishment" (or the other way around) and then nothing happening to follow up. My character is stuck waiting, so have to reload.

 

Any idea what could be the issue?

Posted

I have a bug:

 

On quest "To Fretch a Slave" (Slave Erani return), when I coming to Refugees' Rest, where she is,... Erani has non-stop "running" status - wich mean that I can't do NOTHING to her, until she stops "running".

How can i fix this?

 

What I tried, and didn't fix:

1. Waited for a rly long time.

2. Killed EVRETHING aroud (there are no dragons attack).

3. Travel to another 2-3 locations, wait there and come back.

4. ResetAi

5. Resurrect

6. Kill, and double kill with command, wich resets NPC AI

7. Fight her and surrender (and put relationship rank 3)

8. Voice of the Emperor spell

9. Turn Off/On her Ai with Tai

10. Move her to another locations with "moveto player" command

... nothing of this helped ....

Also, I can't find this quest with "sqt" command, so I can't even move it forward like this..(

 

Plz help!

 

No idea why she would be running constantly, never seen that happen to any npc.

 

The quest is  CDxExpQuest03

 

I'm having an issue with Punishment's not starting.

 

I did the first deliver package quest and "accidentally" insulted the master, leading to a punishment being queued up with the text "initialising punishment" (or the other way around) and then nothing happening to follow up. My character is stuck waiting, so have to reload.

 

Any idea what could be the issue?

 

Something likely ended the dialogue before it could start the quest and transfer control to it.

Posted

Hello. Sorry but the quest with markus bug. I have no problem for make the task and report him before 8pm but if i report him after this hour he saids me the dialogue when you are too late and after this he stay blocked on this dialogue. The next day i come for ask the task but he don't give me the task. He repeat the same dialogue when you reporting after 8pm

Posted

Hello. Sorry but the quest with markus bug. I have no problem for make the task and report him before 8pm but if i report him after this hour he saids me the dialogue when you are too late and after this he stay blocked on this dialogue. The next day i come for ask the task but he don't give me the task. He repeat the same dialogue when you reporting after 8pm

 

I can only give limited support on this quest, I am in the process of rebuilding it and much of the scripting and dialogue has been removed.

 

There is one variable that may be able to help though:

 

setpqv CDxSlavery_Prop_Manor Dutiescompleted 0

setpqv CDxSlavery_Prop_Manor DutiesAssigned 0

 

Do these in the console then speak to him but there is no guarantee that it will work, you may have to manually reset all the variables usually done at the end of day. Use these variables in place of the ones above, just substitute the variable name for the part before the 0.

 

barrelwaterlevel = 0
Firewoodcount  = 0
plantergarden  = 0
ManorNPCTask  = 0
MarketDest  = 0
VIPTaskCurrent  = 0
VIPDialogFlag  = 0
Task1_Status  = 0
Task2_Status  = 0
Task3_Status  = 0
Task4_Status  = 0
Task4_Failed  = 0
Task5_Status  = 0
Task6_Status  = 0
Task7_Status  = 0
Task8_Status  = 0
Task9_Status  = 0
Posted

In spouse chaste life, once you have committed the player to be the sub and your spouse the dom, is it possible mid game to revert that to your spouse being the sub and the player the dom? I noticed the reset options in MCM for npc's and player disposition. There are also the potions in the shop that can alter player disposition but would it have an effect on spouse chaste life?

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