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Devious Devices - Captured Dreams Shop v4.15 - files removed


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Posted

I'm not sure why but Master is named Hunter and the quest logs I'm getting are saying the wrong Quests when I get them.  Any one now what might be happening? I've tried a fresh install of Captured Dreams

 

I think it was the CD v4.051 update.7z which fixes the problem with Hunter, etc.!

Posted

 

Krynn, danke für den Tipp, immerhin komme ich nun etwas weiter als vorher ^^. Aber leider gibt es immer noch ein Problem, denn nachdem ich gewartet habe, bis sie den Dialog beendet, hat sie sie immer noch nichts entfernt. Und wenn ich vorher durch Kopfschütteln symbolisiert habe, dass ich es nicht mag, sagt sie, dass sie es als Teil meiner Bestrafung für ein paar Tage nicht entfernen wird. Ich habe danach 2-mal 4 Tage im Geschäft und 7Tage und 10 Stunden draußen gewartet, aber sie sagt immer noch das Gleiche.

 

 

 

Krynn, thanks for your advice, at least I am a step further now ^^. But regrettably, there is still a problem, because after I have waited until she ends the dialog, she still did not do anything. And if I have answered, that I dont like it, she says that she is not going to remove it for a few days as a part of my punishment. I have waited 2 times 4 days inside the shop, as well as 7 days and 10 hours outside after that, but she still said the same.

 

Ja, das nervt etwas... Du musst leider noch länger warten... das müsste Vel eventuell noch etwas abändern,.. aber er sagte einst zu mir: Ich soll froh sein, dass er es so eingestellt hat, denn er wollte es so machen das man jedesmal wenn man vorzeitig nachfragt ob sie einem die Geräte nach der Bestrafung entfernt man diese dann noch für weitere Tage warten muss... ;)

 

Also einfach weiter warten und oder gefesselt durch die Gegend laufen! :D

 

Vielleicht,... bzw. ich hoffe Vel ändert dabei noch einmal die Zeit... es ist einfach zu lange... :)

 

 

Liebe Grüße!

 

 

 

-------------------------------------------------------

 

 

 

Yeah, that's a bit annoying... You have to wait a little longer... Vel might have something to change, but he once said to me: I should be glad that he has set it so, because he wanted it so make the every time if you ask prematurely whether they are one the devices after the punishment removed one then still have to wait for more days... ;)

 

So just keep waiting and tied around the area! :D

 

Maybe, ... or I hope Vel changes the time again... it's just too long... :)

 

 

Best regards!

 

 

I am guessing you did the Free Trial? Getting the items removed is based on how submissive you are, the more submissive you are the less likely she is to remove them. You can look up the actual value of your submissive / dominant score with   help  cdxplayerdisposition   it is a value of 1 - 20 with 1 being the most submissive and 20 being the most dominant. If the value is 5 or less then the further below 5 it is the less likely she is to remove them. If it is a 6 or higher then she will remove them. In the corner by the displays there is a wardrobe with some potions that can change your disposition or if you feel there is an issue with the quest you can use the reset for it and it will remove the devices, also disabling the quest and then asking about removing them will get them removed from you.

 

 

 

 

Ich habe nun draußen 31 Tage gewartet, dachte mir, dass das auf jeden Fall ausreichen sollte ^^. Diesmal ist auch was anderes passiert und zwar ist Skyrim nach dem sie mich "einen Moment" lang angesehen hat, einfach abgestürzt ^^' .

 

I waited 31 days outside, because I thought that that should definitly be enough ^^. And this time something different actually did happen, namely that Skyrim crashed after she looked at me for "a moment" ^^' .

 

If this or Confiscation takes more than 2-3 minutes when examining you then there is something going on in your game, either repeating errors, mods that update too frequently or a combination of both. If you upload a copy of a log when this happens I would be happy to look at it and tell you what I see.

If you like to be enslaved dude keep this mod to yourself, no one is master in my gameplay.

 

You don't want to be enslaved then don't enable it, easy as that. If you can't accept calling the owner Master then don't use it, doesn't matter to me if that threatens your ego.

Posted

It was not a free trial, my character had been left in the wilderness as part of a punishment for being to late with the delivery. That wandering knight expected a punctual delivery and after I finally caught up to him, he was not very pleased. Guess those are the dangers of working as customer service ^^. Anyways, resetting the quest and removing the items in the MCM-menu helped. Thanks for installing another way out in the case it does not work properly.

I have not been punished again since, so I actually do not know whether the same problem will occur again or not  :-/  .

But since the mcm-menu allows to reset quests and remove devices I am willing to take the risk ^^.

 

And the moment did only take three minutes. Guess I am just not very patient ^^.

The logs that are located in Steam\steamapps\common\Skyrim\Logs\Script all only have one line and that line says :

[07/24/2017 - 07:18:52PM] EditorPapyrus log opened (PC)
[07/24/2017 - 07:18:52PM] Memory page: 128 (min) 512 (max) 76800 (max total)
[07/24/2017 - 07:23:38PM] Log closed

so I dont think that that helps very much :/ .

 

I did not have any problems with the shop since, except of the same things that TapingFan is talking about, but I guess I can live with those. As long as I can properly buy stuff and do the the quests I dont mind that the muscular dude in the hunter-outfit is called "Fräulein Delius" (Fräulein = Miss in german) ^^ or the other naming issues and wrong quest journals.

And I did let the CD v4.051 update.7z overwrite the other files.

 

Posted

So, how's about CD 4.16 update.

While testing one of the quests it has become clear that the system used to get standard items to put on you was not doing well. It was made using the DD system to get items by tags and eve though I would specify specific things I was lucky if half of them were right and some I didn't get at all. I have been in the process of replacing it with an array system like the one used for the quest devices. I did not have to add any properties for items as the generic CD items are already in that script and the other items are taken straight from DDi and DDx but I did have to set up the arrays themselves. There are 27 arrays with 29 slots in each though a number of slots are empty and just contain a placeholder item. There is a pair of arrays for each color/material combination with one array for the inventory item and one for the rendered item, these make up arrays 1 through 26 with 27 being the keyword. There is a separate array setup for the plugs along with its own equip function (called by the main one if they are needed).

 

I have been adjusting scripts to use the new function, there are less of them than the quest items ones but they are still there. Once the system is complete I can finish the debug of the quest I was building and then do the other 3-4 which are all much simpler. After that is finishing out the new Manor Slave system and test it. I wasn't expecting to have to go and remake the new equip function but the tag system just kept handing me wrong items and was bad enough I could not ignore it anymore.

 

On the note of the new standard device equip function only items prior to v3 will be used, I will support v3 and the next version but only as far as removing devices go, taking them during confiscation and selling them, same goes for DCUR items or items from any other mod (except selling, will buy though).

 

 

Sorry the update is taking so long, I don't work due to severe anxiety and the only medications that work to help keep me stable is sedatives so I take 7-8 of them a day so it doesn't leave me much time where I am clear headed. I have scripted while in a fog before, the outcome wasn't pretty.

 

 

It was not a free trial, my character had been left in the wilderness as part of a punishment for being to late with the delivery. That wandering knight expected a punctual delivery and after I finally caught up to him, he was not very pleased. Guess those are the dangers of working as customer service ^^. Anyways, resetting the quest and removing the items in the MCM-menu helped. Thanks for installing another way out in the case it does not work properly.

I have not been punished again since, so I actually do not know whether the same problem will occur again or not  :-/  .

But since the mcm-menu allows to reset quests and remove devices I am willing to take the risk ^^.

 

And the moment did only take three minutes. Guess I am just not very patient ^^.

The logs that are located in Steam\steamapps\common\Skyrim\Logs\Script all only have one line and that line says :

[07/24/2017 - 07:18:52PM] EditorPapyrus log opened (PC)

[07/24/2017 - 07:18:52PM] Memory page: 128 (min) 512 (max) 76800 (max total)

[07/24/2017 - 07:23:38PM] Log closed

so I dont think that that helps very much :/ .

 

I did not have any problems with the shop since, except of the same things that TapingFan is talking about, but I guess I can live with those. As long as I can properly buy stuff and do the the quests I dont mind that the muscular dude in the hunter-outfit is called "Fräulein Delius" (Fräulein = Miss in german) ^^ or the other naming issues and wrong quest journals.

And I did let the CD v4.051 update.7z overwrite the other files.

 

On the log, make sure all 3 of these lines are in it:

 

bEnableLogging=1

bEnableTrace=1
bLoadDebugInformation=1

Otherwise that log looks like a failed start of the game. Next time you play even if it doesn't happen upload the log, it will still tell me how stressed your system is. Just make sure the log is from a session that is at least 15-20 minutes.

 

For the guard, likely the timer was killed, it can happen in a stressed game. If I remember right he appears just down hill from you so he may have gotten distracted by something and never bothered to return. So long as the item binding your arms is removable on your own you can remove it and pick the lock to the cell, it is a perfectly acceptable as far as that portion of the punishment quest goes, it will auto end once the door is opened.

 

If you still had the naming issues after installing the v4.051 update it is rather odd as that was what it was for specifically.

Posted

Hi, sorry to have to bother you all with this, but I'm having issues with the Free Trial quest (or maybe just the Captured Dreams equipment) and I really need help. When I ask Master to remove the free trial items, she accepts, and says she removes them but nothing happens.

 

I've tried a whole bunch of different things, including trying quest resets (for both the delivery quest and free trial quest) but nothing I do can remove the items. I tried starting a delivery quest and then resetting both quests and that didn't work either.

 

I also decided to see what would happen if created a new character and started the delivery quest and used the reset function, and that didn't do anything either.

 

I've also tried to look at my papyrus log, but I don't think I saw anything of relevance (I searched for things with the tag CDx).

 

At this point I'm considering just uninstalling the mod and doing a clean save, and see if that helps things work.

 

Anyway, if anyone has advice, it would be much appreciated. 

Posted

Hi, sorry to have to bother you all with this, but I'm having issues with the Free Trial quest (or maybe just the Captured Dreams equipment) and I really need help. When I ask Master to remove the free trial items, she accepts, and says she removes them but nothing happens.

 

I've tried a whole bunch of different things, including trying quest resets (for both the delivery quest and free trial quest) but nothing I do can remove the items. I tried starting a delivery quest and then resetting both quests and that didn't work either.

 

I also decided to see what would happen if created a new character and started the delivery quest and used the reset function, and that didn't do anything either.

 

I've also tried to look at my papyrus log, but I don't think I saw anything of relevance (I searched for things with the tag CDx).

 

At this point I'm considering just uninstalling the mod and doing a clean save, and see if that helps things work.

 

Anyway, if anyone has advice, it would be much appreciated. 

 

You can remove them via console:

1- remove as much from your inventory as possible, it will make the rest easier.

2- Use the console command  showinventory  on yourself and look for items with no name (ignore the item with the id ending in 40f0c)

3- remove ONE of the unnamed items using the  removeitem <id> command

4- open your normal inventory and unequip items until you find the one that unequips with no menu

5- repeat this until all items are gone (again, ignore the item ending in 40f0c as it is the device hider)

6- because belts have a controlling quest you will need to get a standard belt and remove it with a key to end the quest

 

Are you using the standard release version of DD or are you using the beta version?

 

As to why this may have happened the removeall or unequipall functions can break the items as the Inventory item and rendered (unnamed) item are linked via script on the Inventory item and repeated use of those commands can break them.

 

Also, are you using the v4.15 version of CD or the older v4.051 version in German?

Posted

Hello there, i have being using this mod long time, but after some time i had some crashes, even when starting new game.
I cant be sure but i believe for some reason it conflicts with devious devices.
Recently i installed it again and it was working fine, but after rebuilding the presets of the devices for uunp sevenbase, couldnt load again the save game.Or even load a new game.

 

These files are from starting new game, i create character, i wait for many seconds and then crash.
 

Papyrus.0.log

ModOrganizer.log

loadorder.txt

Posted

I had 4.05 version which worked for me, but after I updated it to the latest v4.15, I had my tendencies in MCM changed to default values of 4. And it is definitely not what it used to be before the update. Is there a way to change it back to the values I initially selected? And please fix the bug which resets the values after the update.

Posted

I had 4.05 version which worked for me, but after I updated it to the latest v4.15, I had my tendencies in MCM changed to default values of 4. And it is definitely not what it used to be before the update. Is there a way to change it back to the values I initially selected? And please fix the bug which resets the values after the update.

 

In the console enter   help tendency   and it will list the tendencies, they are factions.

 

Use the console command  modfactionrank  which can be found here on how to use it: https://www.creationkit.com/index.php?title=ModFactionRank

Ranks go from 1 to 7 and the value you enter in the command is how much you want ot adjust the current value by so if you want to go from 4 to 1 you would enter -3.

Posted

Hello there, i have being using this mod long time, but after some time i had some crashes, even when starting new game.

I cant be sure but i believe for some reason it conflicts with devious devices.

Recently i installed it again and it was working fine, but after rebuilding the presets of the devices for uunp sevenbase, couldnt load again the save game.Or even load a new game.

 

These files are from starting new game, i create character, i wait for many seconds and then crash.

 

 

Not sure why any of my items would cause an issue with DD, they are simply retextured DD items and use the meshes straight from DD. The only device they have had issues with is the ebonite corsets with open back belt and the CBBE bodyslide files are bad and when generated if they are in use anywhere nearby it will cause a ctd but I don't know how much of a difference there is in the UUNP bodyslide files or if they have the same issue.

 

 

There are some errors in the log concerning setting up of DD tags for some hoods but not all. I don't see a reason why any particular hood would cause an error in doing so as others worked and the tags are set up the same way. Are you using the current release version or the beta version? If it is the beta version I have no idea as I have not used it nor do I intend to until it is formally released.

 

If making a new game you may want to wait until after DD has been loaded and initialized then activate CD as both mods have a number of items that have tags set up on startup.

Posted

 

Hello there, i have being using this mod long time, but after some time i had some crashes, even when starting new game.

I cant be sure but i believe for some reason it conflicts with devious devices.

Recently i installed it again and it was working fine, but after rebuilding the presets of the devices for uunp sevenbase, couldnt load again the save game.Or even load a new game.

 

These files are from starting new game, i create character, i wait for many seconds and then crash.

 

 

Not sure why any of my items would cause an issue with DD, they are simply retextured DD items and use the meshes straight from DD. The only device they have had issues with is the ebonite corsets with open back belt and the CBBE bodyslide files are bad and when generated if they are in use anywhere nearby it will cause a ctd but I don't know how much of a difference there is in the UUNP bodyslide files or if they have the same issue.

 

 

There are some errors in the log concerning setting up of DD tags for some hoods but not all. I don't see a reason why any particular hood would cause an error in doing so as others worked and the tags are set up the same way. Are you using the current release version or the beta version? If it is the beta version I have no idea as I have not used it nor do I intend to until it is formally released.

 

If making a new game you may want to wait until after DD has been loaded and initialized then activate CD as both mods have a number of items that have tags set up on startup.

 

 

Was using the beta version of DD but i dont know if that was the problem cause somehow the game was running correctly with it.

Is Devious Devices Expansion v1.2.3 needed? Cause i have the latest version which is Devious Devices Expansion v2.0c.

Posted

 

 

Hello there, i have being using this mod long time, but after some time i had some crashes, even when starting new game.

I cant be sure but i believe for some reason it conflicts with devious devices.

Recently i installed it again and it was working fine, but after rebuilding the presets of the devices for uunp sevenbase, couldnt load again the save game.Or even load a new game.

 

These files are from starting new game, i create character, i wait for many seconds and then crash.

 

 

Not sure why any of my items would cause an issue with DD, they are simply retextured DD items and use the meshes straight from DD. The only device they have had issues with is the ebonite corsets with open back belt and the CBBE bodyslide files are bad and when generated if they are in use anywhere nearby it will cause a ctd but I don't know how much of a difference there is in the UUNP bodyslide files or if they have the same issue.

 

 

There are some errors in the log concerning setting up of DD tags for some hoods but not all. I don't see a reason why any particular hood would cause an error in doing so as others worked and the tags are set up the same way. Are you using the current release version or the beta version? If it is the beta version I have no idea as I have not used it nor do I intend to until it is formally released.

 

If making a new game you may want to wait until after DD has been loaded and initialized then activate CD as both mods have a number of items that have tags set up on startup.

 

 

Was using the beta version of DD but i dont know if that was the problem cause somehow the game was running correctly with it.

Is Devious Devices Expansion v1.2.3 needed? Cause i have the latest version which is Devious Devices Expansion v2.0c.

 

 

The beta version has corrected meshes so those should not be an issue. As far as the expansion goes there should just be more items in it and not much else though the scripts on devices have likely changed somewhat. Those changes won't go into effect on any items you may already have until you get rid of them and get new ones. The only differences in my quest items and the standard scripts is that I change the device removal menu but the DD script isn't modified itself, I use a script that extends (modifies) the existing script so as long as they didn't change the functions I altered there should be no issues. The tag errors are with DD Integration but it is likely more of an issue with too much going on than anything else as I believe all hoods would have been affected had they changed that.

 

Overall, the changes should not be enough to break the game otherwise every other DD mod would likely do the same.

Posted

Hi! Thanks for the response, it totally worked and I am extremely grateful!

 

 

You can remove them via console:

1- remove as much from your inventory as possible, it will make the rest easier.

2- Use the console command  showinventory  on yourself and look for items with no name (ignore the item with the id ending in 40f0c)

3- remove ONE of the unnamed items using the  removeitem <id> command

4- open your normal inventory and unequip items until you find the one that unequips with no menu

5- repeat this until all items are gone (again, ignore the item ending in 40f0c as it is the device hider)

6- because belts have a controlling quest you will need to get a standard belt and remove it with a key to end the quest

 

 

Just for other people's sakes, I removed the items:

xx028eb3 (chastity belt)
xx028eb4 (collar)
xx03e9c2 (arm cuffs)
xx03c404 (leg cuffs)
And then the plug via the inventory menu. (I didn't have a chastity bra equipped, I disabled that in the devices menu before the free trial quest began)
I also did all of that after trying the dialogue with Master to hopefully just have the quest marked as ended (though it was never in my journal, but I don't think it's meant to be either)
 

 

Are you using the standard release version of DD or are you using the beta version?

 

As to why this may have happened the removeall or unequipall functions can break the items as the Inventory item and rendered (unnamed) item are linked via script on the Inventory item and repeated use of those commands can break them.

 

Also, are you using the v4.15 version of CD or the older v4.051 version in German?

 

 

I am using:

DD Assets v3.0e

DD Expansion v 2.0c

DD Integration v3.3

DD Equip

 

I am also using the v4.15 of CD

 

And in case, I'm also using SD+ (sanguine's debauchery) and DCL (deviously cursed loot), as well as various male patches. This maybe related, I use lots of other mods like Perkius Maximus, but I checked via TESVedit that the mod didn't edit the CD items.

Also, I don't think I've used the removeall/unequipall functions whilst equipping the free trial items, but I did once when a removed plug did register as removed (and I think that was even before I had CD installed).

EDIT: I think it might be related to working in the mines (voluntarily for me) since it seems like they try to remove all items from you.

 

 

Anyway, once again, thanks for the response!

If there's any other information I can give you to help, just ask.

Posted

Hi! Thanks for the response, it totally worked and I am extremely grateful!

 

 

You can remove them via console:

1- remove as much from your inventory as possible, it will make the rest easier.

2- Use the console command  showinventory  on yourself and look for items with no name (ignore the item with the id ending in 40f0c)

3- remove ONE of the unnamed items using the  removeitem <id> command

4- open your normal inventory and unequip items until you find the one that unequips with no menu

5- repeat this until all items are gone (again, ignore the item ending in 40f0c as it is the device hider)

6- because belts have a controlling quest you will need to get a standard belt and remove it with a key to end the quest

 

 

Just for other people's sakes, I removed the items:

xx028eb3 (chastity belt)
xx028eb4 (collar)
xx03e9c2 (arm cuffs)
xx03c404 (leg cuffs)
And then the plug via the inventory menu. (I didn't have a chastity bra equipped, I disabled that in the devices menu before the free trial quest began)
I also did all of that after trying the dialogue with Master to hopefully just have the quest marked as ended (though it was never in my journal, but I don't think it's meant to be either)
 

 

Are you using the standard release version of DD or are you using the beta version?

 

As to why this may have happened the removeall or unequipall functions can break the items as the Inventory item and rendered (unnamed) item are linked via script on the Inventory item and repeated use of those commands can break them.

 

Also, are you using the v4.15 version of CD or the older v4.051 version in German?

 

 

I am using:

DD Assets v3.0e

DD Expansion v 2.0c

DD Integration v3.3

DD Equip

 

I am also using the v4.15 of CD

 

And in case, I'm also using SD+ (sanguine's debauchery) and DCL (deviously cursed loot), as well as various male patches. This maybe related, I use lots of other mods like Perkius Maximus, but I checked via TESVedit that the mod didn't edit the CD items.

Also, I don't think I've used the removeall/unequipall functions whilst equipping the free trial items, but I did once when a removed plug did register as removed (and I think that was even before I had CD installed).

EDIT: I think it might be related to working in the mines (voluntarily for me) since it seems like they try to remove all items from you.

 

 

Anyway, once again, thanks for the response!

If there's any other information I can give you to help, just ask.

 

If you have not made any changes to the ini file for Skyrim I suggest doing the following change / addition:

 

[Papyrus]

fUpdateBudgetMS=1.2

fExtraTaskletBudgetMS=2.0
fPostLoadUpdateTimeMS=1000.0
iMinMemoryPageSize=128
iMaxMemoryPageSize=512
iMaxAllocatedMemoryBytes=76800

This will give scripts more time to run and has helped a number of other people running with a lot of mods that can have high script usage at times.

Posted

 

 

 

Hello there, i have being using this mod long time, but after some time i had some crashes, even when starting new game.

I cant be sure but i believe for some reason it conflicts with devious devices.

Recently i installed it again and it was working fine, but after rebuilding the presets of the devices for uunp sevenbase, couldnt load again the save game.Or even load a new game.

 

These files are from starting new game, i create character, i wait for many seconds and then crash.

 

 

Not sure why any of my items would cause an issue with DD, they are simply retextured DD items and use the meshes straight from DD. The only device they have had issues with is the ebonite corsets with open back belt and the CBBE bodyslide files are bad and when generated if they are in use anywhere nearby it will cause a ctd but I don't know how much of a difference there is in the UUNP bodyslide files or if they have the same issue.

 

 

There are some errors in the log concerning setting up of DD tags for some hoods but not all. I don't see a reason why any particular hood would cause an error in doing so as others worked and the tags are set up the same way. Are you using the current release version or the beta version? If it is the beta version I have no idea as I have not used it nor do I intend to until it is formally released.

 

If making a new game you may want to wait until after DD has been loaded and initialized then activate CD as both mods have a number of items that have tags set up on startup.

 

 

Was using the beta version of DD but i dont know if that was the problem cause somehow the game was running correctly with it.

Is Devious Devices Expansion v1.2.3 needed? Cause i have the latest version which is Devious Devices Expansion v2.0c.

 

 

The beta version has corrected meshes so those should not be an issue. As far as the expansion goes there should just be more items in it and not much else though the scripts on devices have likely changed somewhat. Those changes won't go into effect on any items you may already have until you get rid of them and get new ones. The only differences in my quest items and the standard scripts is that I change the device removal menu but the DD script isn't modified itself, I use a script that extends (modifies) the existing script so as long as they didn't change the functions I altered there should be no issues. The tag errors are with DD Integration but it is likely more of an issue with too much going on than anything else as I believe all hoods would have been affected had they changed that.

 

Overall, the changes should not be enough to break the game otherwise every other DD mod would likely do the same.

 

 

Well i seriously have no idea, i tried a new game with captured dreams but first deactivated many mods that use devious expansion too, the game started normal and is loading normal too. I added some of these mods and the game still runs normal.

I have no clue why these crashes happen, and only happen randomly when i use captured dreams.

It's like 50-50 if the game will crash with the mod or play normal.

 

Now i had a random crash while being at the captured dream shop, got some items removed,then a retrieve quest and then opened the inventory and crash.

Don't think that this crash have to do with the mod, but any idea how to reduce crashes that happen when you open inventory,map,menu?

These 3 seem to make the game crash specially when i am in a city and sometimes in a mod area.

 

Posted

 

 

 

 

Hello there, i have being using this mod long time, but after some time i had some crashes, even when starting new game.

I cant be sure but i believe for some reason it conflicts with devious devices.

Recently i installed it again and it was working fine, but after rebuilding the presets of the devices for uunp sevenbase, couldnt load again the save game.Or even load a new game.

 

These files are from starting new game, i create character, i wait for many seconds and then crash.

 

 

Not sure why any of my items would cause an issue with DD, they are simply retextured DD items and use the meshes straight from DD. The only device they have had issues with is the ebonite corsets with open back belt and the CBBE bodyslide files are bad and when generated if they are in use anywhere nearby it will cause a ctd but I don't know how much of a difference there is in the UUNP bodyslide files or if they have the same issue.

 

 

There are some errors in the log concerning setting up of DD tags for some hoods but not all. I don't see a reason why any particular hood would cause an error in doing so as others worked and the tags are set up the same way. Are you using the current release version or the beta version? If it is the beta version I have no idea as I have not used it nor do I intend to until it is formally released.

 

If making a new game you may want to wait until after DD has been loaded and initialized then activate CD as both mods have a number of items that have tags set up on startup.

 

 

Was using the beta version of DD but i dont know if that was the problem cause somehow the game was running correctly with it.

Is Devious Devices Expansion v1.2.3 needed? Cause i have the latest version which is Devious Devices Expansion v2.0c.

 

 

The beta version has corrected meshes so those should not be an issue. As far as the expansion goes there should just be more items in it and not much else though the scripts on devices have likely changed somewhat. Those changes won't go into effect on any items you may already have until you get rid of them and get new ones. The only differences in my quest items and the standard scripts is that I change the device removal menu but the DD script isn't modified itself, I use a script that extends (modifies) the existing script so as long as they didn't change the functions I altered there should be no issues. The tag errors are with DD Integration but it is likely more of an issue with too much going on than anything else as I believe all hoods would have been affected had they changed that.

 

Overall, the changes should not be enough to break the game otherwise every other DD mod would likely do the same.

 

 

Well i seriously have no idea, i tried a new game with captured dreams but first deactivated many mods that use devious expansion too, the game started normal and is loading normal too. I added some of these mods and the game still runs normal.

I have no clue why these crashes happen, and only happen randomly when i use captured dreams.

It's like 50-50 if the game will crash with the mod or play normal.

 

Now i had a random crash while being at the captured dream shop, got some items removed,then a retrieve quest and then opened the inventory and crash.

Don't think that this crash have to do with the mod, but any idea how to reduce crashes that happen when you open inventory,map,menu?

These 3 seem to make the game crash specially when i am in a city and sometimes in a mod area.

 

 

 

Looking over your load order and the log again for other issues there are a few things I see. 

 

For mods I see Creature Framework and a few others that could be an issue because of how often they update. As an example, the default setting for Creature Framework is set to examine every actor (creatures are actors same as npc's) within 2 cells of you every 5 seconds. This causes a heavy load near and in populated areas as it will also find npc's (though it will toss them out since they are not an animal). I found this by itself was enough to make my game unstable, I changed it to 30 seconds and 1/2 cell distance originally now I disabled the link to aroused and disabled the check for the most part. Creatures still have their penis in sex acts but not otherwise. There are likely other mods that are doing similar things.

 

In the log there were errors concerning the setup of some different mods but this isn't always an issue. Unfortunately the log did not include any game play, if you upload one I can probably show you some examples of what some mods do as they insert themselves into a lot of things that go on that they really shouldn't be doing.

 

 

Edit:

As for Captured Dreams I have 2 scripts that run all the time BUT they only update once per day (generally early morning). There is another in Chaste Life that checks your location whenever it changes to see if you have left or returned home but does little in either situation (especially away from home as it just ends once it sees you are not there). The most intensive thing that happens in CD is the equipping of items on npc's, especially the shop due to the number of items and npc's. Some mods insert themselves into that process and can cause extra work for papyrus making a somewhat stressful time even more so.

Posted

I seem to have run into a small bug on a specific quest for the Master. I will place in a spoiler tab below to avoid spoilers.

 

 

I got the mission to get a package from the Solitude Lighthouse and escorted the "package" back to the master. I went inside the manor basement and got the scene where she does her thing and then tells Herran to escort my PC back to the barracks. He moves to my PC it phases out but nothing happens. I did the enable/disable player controls and reset player idle but nothing seems to trigger the next scene. I researched some post further back that has the same issue but when they enable/disable their PC controls it triggered the black screen where mine does not. Is there a command that can be used to continue the story? Please let me know.

 

 

Update: I tried a few more options and waiting an hour seemed to have trigger the fade to black. Apologies and please disregard my bug. To anyone else having this issue I hope this discovery helps.

Posted

I seem to have run into a small bug on a specific quest for the Master. I will place in a spoiler tab below to avoid spoilers.

 

 

I got the mission to get a package from the Solitude Lighthouse and escorted the "package" back to the master. I went inside the manor basement and got the scene where she does her thing and then tells Herran to escort my PC back to the barracks. He moves to my PC it phases out but nothing happens. I did the enable/disable player controls and reset player idle but nothing seems to trigger the next scene. I researched some post further back that has the same issue but when they enable/disable their PC controls it triggered the black screen where mine does not. Is there a command that can be used to continue the story? Please let me know.

 

 

Update: I tried a few more options and waiting an hour seemed to have trigger the fade to black. Apologies and please disregard my bug. To anyone else having this issue I hope this discovery helps.

 

The problem is known and I had also.

I've solved it by going out to the scene, Herran followed me. Then went back in and the scene has continued.

(Just get out of the dungeon and go back inside).

So the controls should be switched off, then switched back on in the MCM menu.

Posted

 

I seem to have run into a small bug on a specific quest for the Master. I will place in a spoiler tab below to avoid spoilers.

 

 

I got the mission to get a package from the Solitude Lighthouse and escorted the "package" back to the master. I went inside the manor basement and got the scene where she does her thing and then tells Herran to escort my PC back to the barracks. He moves to my PC it phases out but nothing happens. I did the enable/disable player controls and reset player idle but nothing seems to trigger the next scene. I researched some post further back that has the same issue but when they enable/disable their PC controls it triggered the black screen where mine does not. Is there a command that can be used to continue the story? Please let me know.

 

 

Update: I tried a few more options and waiting an hour seemed to have trigger the fade to black. Apologies and please disregard my bug. To anyone else having this issue I hope this discovery helps.

 

The problem is known and I had also.

I've solved it by going out to the scene, Herran followed me. Then went back in and the scene has continued.

(Just get out of the dungeon and go back inside).

So the controls should be switched off, then switched back on in the MCM menu.

 

I will try to remember this for next time. Thank you.

Posted

 

 

I seem to have run into a small bug on a specific quest for the Master. I will place in a spoiler tab below to avoid spoilers.

 

 

I got the mission to get a package from the Solitude Lighthouse and escorted the "package" back to the master. I went inside the manor basement and got the scene where she does her thing and then tells Herran to escort my PC back to the barracks. He moves to my PC it phases out but nothing happens. I did the enable/disable player controls and reset player idle but nothing seems to trigger the next scene. I researched some post further back that has the same issue but when they enable/disable their PC controls it triggered the black screen where mine does not. Is there a command that can be used to continue the story? Please let me know.

 

 

Update: I tried a few more options and waiting an hour seemed to have trigger the fade to black. Apologies and please disregard my bug. To anyone else having this issue I hope this discovery helps.

 

The problem is known and I had also.

I've solved it by going out to the scene, Herran followed me. Then went back in and the scene has continued.

(Just get out of the dungeon and go back inside).

So the controls should be switched off, then switched back on in the MCM menu.

 

I will try to remember this for next time. Thank you.

 

 

It is something with Master's AI package not wanting to finish for whatever reason even though she has made it to her destination. I am still trying to figure out the cause.

Posted

Can anyone explain to me, where do i store the ore in the mine to complete my daily task as a slave?

 

It's been awhile but I believe it is a barrel in the middle of the main mine area.

Posted

Can anyone explain to me, where do i store the ore in the mine to complete my daily task as a slave?

 

 

 

Can anyone explain to me, where do i store the ore in the mine to complete my daily task as a slave?

 

It's been awhile but I believe it is a barrel in the middle of the main mine area.

 

 

It is at the bottom of the ramp that comes down from the platform above the cage.

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