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Devious Devices - Captured Dreams Shop v4.15 - files removed


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Posted

not sure if I did something wrong but the whole "quest" is just me locked in a ship's prison

no way to leave and absolutely nothing happened

 

I read it for the first time.

Perhaps another mod of you blocked something?

Actually the one guy should come to you to the cage, then you can address him and then it goes on!

Maybe once again check the installations, if you have probably downloaded everything?

Posted

I seem to be having a problem, if anyone is able to help.. 

 

So, I took a delivery, and bandits showed up, and took the delivery, as I didn't have any sufficient weapons at that time. I went back to the captured dreams shop to try to explain to the master, and I click on her, and try to say "about that job...", and then the dialogue closes. If I try to ask her for another job, she says, "Don't you already have one?"

Due to this, I can't progress any further without reloading an old save. However, this has happened to me multiple times, and I'd rather find a way to fix it than reload saves all the time. I couldn't find any errors related to this in the papyrus log.

Any help would be appreciated. Thanks

Posted

I seem to be having a problem, if anyone is able to help.. 

 

So, I took a delivery, and bandits showed up, and took the delivery, as I didn't have any sufficient weapons at that time. I went back to the captured dreams shop to try to explain to the master, and I click on her, and try to say "about that job...", and then the dialogue closes. If I try to ask her for another job, she says, "Don't you already have one?"

 

Due to this, I can't progress any further without reloading an old save. However, this has happened to me multiple times, and I'd rather find a way to fix it than reload saves all the time. I couldn't find any errors related to this in the papyrus log.

 

Any help would be appreciated. Thanks

 

Try to reset the Master's tasks in the MCM Menu. Then it should work again!

Posted

 

not sure if I did something wrong but the whole "quest" is just me locked in a ship's prison

no way to leave and absolutely nothing happened

 

I read it for the first time.

Perhaps another mod of you blocked something?

Actually the one guy should come to you to the cage, then you can address him and then it goes on!

Maybe once again check the installations, if you have probably downloaded everything?

 

 

If the option to start it is still there to start it then do it again.

 

I seem to be having a problem, if anyone is able to help.. 

 

So, I took a delivery, and bandits showed up, and took the delivery, as I didn't have any sufficient weapons at that time. I went back to the captured dreams shop to try to explain to the master, and I click on her, and try to say "about that job...", and then the dialogue closes. If I try to ask her for another job, she says, "Don't you already have one?"

 

Due to this, I can't progress any further without reloading an old save. However, this has happened to me multiple times, and I'd rather find a way to fix it than reload saves all the time. I couldn't find any errors related to this in the papyrus log.

 

Any help would be appreciated. Thanks

 

Try to reset the Master's tasks in the MCM Menu. Then it should work again!

 

 

It is possible that the quest did not advance properly upon your defeat. You can reset the quest in the MCM menu and try it again.

Posted

I've ran into a problem, whenever i ask the Master to remove something it takes so long 'looking' for what i am wearing that she leaves the conversation before i can do anything

Posted

I've ran into a problem, whenever i ask the Master to remove something it takes so long 'looking' for what i am wearing that she leaves the conversation before i can do anything

 

Upload a log, you likely have errors or other mods slowing the process down as I can run through the entire process including removing devices within 2 minutes.

Posted

 

I've ran into a problem, whenever i ask the Master to remove something it takes so long 'looking' for what i am wearing that she leaves the conversation before i can do anything

 

Upload a log, you likely have errors or other mods slowing the process down as I can run through the entire process including removing devices within 2 minutes.

 

 

Ah okay, ..... now how does one do that? its been to long since i modded 

Posted

 

 

I've ran into a problem, whenever i ask the Master to remove something it takes so long 'looking' for what i am wearing that she leaves the conversation before i can do anything

 

Upload a log, you likely have errors or other mods slowing the process down as I can run through the entire process including removing devices within 2 minutes.

 

 

Ah okay, ..... now how does one do that? its been to long since i modded 

 

 

Open Skyrim.ini (My Documents/My Games/Skyrim) and add the following to it:

 

[Papyrus]

fPostLoadUpdateTimeMS=500.0

bEnableLogging=1

bEnableTrace=1

bLoadDebugInformation=1

 

Afterward, in that same folder you will see a new folder called Logs. Inside that: Script.

 

Edit: PS: For me, it often takes quite a long time for the master to look at all the devices!

Most certainly 1 minute or even 2.

Posted
fUpdateBudgetMS=1.8
fExtraTaskletBudgetMS=1.8
fPostLoadUpdateTimeMS=2000.0
 
under Papyrus section, are much more ideal values.
 
500 is super low, especially for people with mid to heavy load orders.
Setting it higher will give more time for your scripts to load, reducing script lag significantly.
If you are on a super crappy PC, increasing the value can increase load times slightly. On my non high end PC, I notice no increase in load times.

 

Posted

 

 

 

I've ran into a problem, whenever i ask the Master to remove something it takes so long 'looking' for what i am wearing that she leaves the conversation before i can do anything

 

Upload a log, you likely have errors or other mods slowing the process down as I can run through the entire process including removing devices within 2 minutes.

 

 

Ah okay, ..... now how does one do that? its been to long since i modded 

 

 

Open Skyrim.ini (My Documents/My Games/Skyrim) and add the following to it:

 

[Papyrus]

fPostLoadUpdateTimeMS=500.0

bEnableLogging=1

bEnableTrace=1

bLoadDebugInformation=1

 

Afterward, in that same folder you will see a new folder called Logs. Inside that: Script.

 

Edit: PS: For me, it often takes quite a long time for the master to look at all the devices!

Most certainly 1 minute or even 2.

 

 

I just notice that Veladaius said upload not update, not sure where i got update from ugh, well here is my papyrus log

 

 

fUpdateBudgetMS=1.8
fExtraTaskletBudgetMS=1.8
fPostLoadUpdateTimeMS=2000.0
 
under Papyrus section, are much more ideal values.
 
500 is super low, especially for people with mid to heavy load orders.
Setting it higher will give more time for your scripts to load, reducing script lag significantly.
If you are on a super crappy PC, increasing the value can increase load times slightly. On my non high end PC, I notice no increase in load times.

 

 

hmm I can find fPostLoadUpdateTimeMS but not the other options in my ini

Papyrus.0.log

Posted

 

fUpdateBudgetMS=1.8
fExtraTaskletBudgetMS=1.8
fPostLoadUpdateTimeMS=2000.0
 
under Papyrus section, are much more ideal values.
 
500 is super low, especially for people with mid to heavy load orders.
Setting it higher will give more time for your scripts to load, reducing script lag significantly.
If you are on a super crappy PC, increasing the value can increase load times slightly. On my non high end PC, I notice no increase in load times.

 

 

I have a high end pc and that is always Uptodate!

I do not know, you mean I should change the papyrus log something?

Posted

You were helping someone enable Papyrus logging, but the fPostLoadUpdateTimeMS setting has nothing to do with enabling logging plus it had a low value.

I simply stated that it was low. If you dont think you have any script lag or any issues, then leave it alone if youd like. You can always delete the extra lines or reset them to their default values.

Posted

 

 

 

 

I've ran into a problem, whenever i ask the Master to remove something it takes so long 'looking' for what i am wearing that she leaves the conversation before i can do anything

 

Upload a log, you likely have errors or other mods slowing the process down as I can run through the entire process including removing devices within 2 minutes.

 

 

Ah okay, ..... now how does one do that? its been to long since i modded 

 

 

Open Skyrim.ini (My Documents/My Games/Skyrim) and add the following to it:

 

[Papyrus]

fPostLoadUpdateTimeMS=500.0

bEnableLogging=1

bEnableTrace=1

bLoadDebugInformation=1

 

Afterward, in that same folder you will see a new folder called Logs. Inside that: Script.

 

Edit: PS: For me, it often takes quite a long time for the master to look at all the devices!

Most certainly 1 minute or even 2.

 

 

I just notice that Veladaius said upload not update, not sure where i got update from ugh, well here is my papyrus log

 

 

fUpdateBudgetMS=1.8
fExtraTaskletBudgetMS=1.8
fPostLoadUpdateTimeMS=2000.0
 
under Papyrus section, are much more ideal values.
 
500 is super low, especially for people with mid to heavy load orders.
Setting it higher will give more time for your scripts to load, reducing script lag significantly.
If you are on a super crappy PC, increasing the value can increase load times slightly. On my non high end PC, I notice no increase in load times.

 

 

hmm I can find fPostLoadUpdateTimeMS but not the other options in my ini

 

 

Few issues with CD in the log, unsure as to why though.

1- number of errors related to taking unused DD items. This function is typically used in Confiscation and in parts of Property Slave. I generally don't see errors on this as it is simply going through your inventory looking for items with the zad_inventoryitem keyword and taking them.

2- You are having errors with the FNIS mod caused by Sanguines Debauchery and DD's bound combat. I have seen this before but don't know what the issue is between them. I don't use Sanguines Debauchery and rarely if ever use DD's bound combat.

3- There are errors from the Milk Market mod, looks like it is having issues locating a market.

 

I don't see anything related to having Master remove devices and from the looks of this log you are a slave so she wouldn't do it anyway.

 

 

As for the Papyrus values Sladen2019 suggested using I would use them as it gives Papyrus more time to execute scripts and can help reduce errors as scripts won't get cut short or overload papyrus.

The values I use are:

 

bLoadDebugInformation=1

fUpdateBudgetMS=1.2
fExtraTaskletBudgetMS=2.0
fPostLoadUpdateTimeMS=1000.0

But I don't use mods like Sanguines Debauchery or Milk Mod Economy, I use Cursed Loot but have disabled most of it and set it to the low performance mode (or something like that) to reduce it impact.

 

 

If possible on the issue concerning the device removal request as soon as Master drops from dialogue quit and upload log 0 so the transaction with her is the last thing in the log and I can see what else is going on at the same time.

Posted

 

 

fUpdateBudgetMS=1.8
fExtraTaskletBudgetMS=1.8
fPostLoadUpdateTimeMS=2000.0
 
under Papyrus section, are much more ideal values.
 
500 is super low, especially for people with mid to heavy load orders.
Setting it higher will give more time for your scripts to load, reducing script lag significantly.
If you are on a super crappy PC, increasing the value can increase load times slightly. On my non high end PC, I notice no increase in load times.

 

 

I have a high end pc and that is always Uptodate!

I do not know, you mean I should change the papyrus log something?

 

 

 

You were helping someone enable Papyrus logging, but the fPostLoadUpdateTimeMS setting has nothing to do with enabling logging plus it had a low value.

I simply stated that it was low. If you dont think you have any script lag or any issues, then leave it alone if youd like. You can always delete the extra lines or reset them to their default values.

 

 

The values Sladen2019 control the time that Papyrus has to run scripts, the base values are too low if using mods that constantly monitor things or can have a sudden increase in scripts being run for a short time typically when an event occurs. If it is too low it can overload papyrus and cause dump stack errors if the overload goes on for too long. Too high of values can increase load times and other things so finding a balance is key.

Posted

Thanks for your hard work. Dont burn your self out, Veladarius :D

Must be pain when you just got everything working for devious 3.0. Knowing that 4.0 will most likely break most stuff again :P

For my part il problaby stick to devious 3.0 for a while since Captured dreams seems to work really good for now and there are loads of mods that would need to be updated for 4.0 in  the future anyway.

 

Either way. Thanks again :D

Posted

 

 

 

Few issues with CD in the log, unsure as to why though.

1- number of errors related to taking unused DD items. This function is typically used in Confiscation and in parts of Property Slave. I generally don't see errors on this as it is simply going through your inventory looking for items with the zad_inventoryitem keyword and taking them.

2- You are having errors with the FNIS mod caused by Sanguines Debauchery and DD's bound combat. I have seen this before but don't know what the issue is between them. I don't use Sanguines Debauchery and rarely if ever use DD's bound combat.

3- There are errors from the Milk Market mod, looks like it is having issues locating a market.

 

I don't see anything related to having Master remove devices and from the looks of this log you are a slave so she wouldn't do it anyway.

 

 

As for the Papyrus values Sladen2019 suggested using I would use them as it gives Papyrus more time to execute scripts and can help reduce errors as scripts won't get cut short or overload papyrus.

The values I use are:

 

bLoadDebugInformation=1

fUpdateBudgetMS=1.2
fExtraTaskletBudgetMS=2.0
fPostLoadUpdateTimeMS=1000.0

But I don't use mods like Sanguines Debauchery or Milk Mod Economy, I use Cursed Loot but have disabled most of it and set it to the low performance mode (or something like that) to reduce it impact.

 

 

If possible on the issue concerning the device removal request as soon as Master drops from dialogue quit and upload log 0 so the transaction with her is the last thing in the log and I can see what else is going on at the same time.

 

 

 

okay, thanks for the help, once it happens I'll post my log, 

 

thats one problem slightly fixed one to go 

Posted

Running 'chaste spouse life', the player as sub. Is the player supposed to get items to equip from the spouse other than the 'protector plus' items (belt, bra etc.). I seem to recall getting gags and blindfolds at the beginning when the mod was first installed.

 

Right now if the spouse wants to punish the player only 'protector plus' items are equipped and on a few occasions items were actually removed. (bra, arm/leg straps). And if the player is already wearing a full set of 'protector plus' items, nothing gets equipped.

 

When the spouse says 'wardrobe change is in order' the player either gets nothing or an existing equipped item gets re-equipped.

 

I did the console command 'set cdxdevarrayset to 0', saved, quit, reloaded. Did the reset item list in MCM. Still no change.

Posted

In the first embassy quest the armbinder equipped on the player is screwed up. It stays equipped in all scenes, just hanging on the back, player has no hands.

 

Now that the quest is over this same armbinder is still attached to the player. It's not equipped and doesn't show in inventory but in console when entering 'showinventory' it's there as item 10040f0c worn. Can't get rid of it. Tried 'dropitem', 'unequipitem', 'removeitem'.

 

The only visible effect on the player is that she can't sit down. Is there any way to get rid of this thing?

Posted

Hello Valedarius, thanks for your great mod!

I really like the main idea of "Chaste Spouse" quest and I have some ideas. All of them about slave player role. Hope you will find it useful and enjoyable. (P.S. I playing female and my spouse is female too, so when I tell “wife-master” that mean spouse master and when I tell “master” that mean the main Captured Dreams Master). And really sorry about my English, I hope you will understand what I mean.

 

1) First of all about spend time when you bound at some furniture or bound with toybox.

  Something must happen all the time when you chained up or tied up you can’t skip the time(wait), for example:

your wife-master can change your pose;

- attack on your house with capture you or you and your wife-master, or only your wife-master (in this case must be some way to get out from your binds (that can be some kind of hard mini game)). Bandits or Vampires or Thalmor or Guards, nvm (for example, guards may search some forbidden things on your home);

- when you on pony-furniture or when you hanged up on your hands, your wife-master can add some weight on your feet or nipples and you will lose HP (not deadly). Or she adds plugs on you, turn it on and will masturbate while you would tortured by active plugs;

- friendly visit of Master! Maybe she needs talk with your wife-master and they go away for some time together or she has some job for you or VIP-house job? Or maybe she brings friends and they want to play with you?

 

2) When you coming home, 1 time at day (for example) your wife-master, must call some event (and you can’t disagree or you will be punishing):

- sex;

- change your devices;

- add timer devices. On 24 game hours, for example. Wait and fast travel don’t work or doesn’t affect on timer (little chance for hard devices (cuffs or any));

- bondage games;

- do some house job (cleaning, cooking, dance for your wife-master or something);

- go to a party or bondage party or else;

- do assignment. with devices of course. (go shopping, go to Captured Dreams Shop without fast travel, go cleaning ruins or bandits camp alone or with your wife-master (with hard devices);

- when you cleaning ruins or camp of bandits, your wife-master can tie you up and go alone. Then maybe something happens with her and you must save her or maybe you will be capture.

 

3) More king of punishing for any actions.

 

There are many interesting situations which may be invent.

 

And again, thank you for great mod. Hope you understand all what I wrote  :blush: 

Posted

Running 'chaste spouse life', the player as sub. Is the player supposed to get items to equip from the spouse other than the 'protector plus' items (belt, bra etc.). I seem to recall getting gags and blindfolds at the beginning when the mod was first installed.

 

Right now if the spouse wants to punish the player only 'protector plus' items are equipped and on a few occasions items were actually removed. (bra, arm/leg straps). And if the player is already wearing a full set of 'protector plus' items, nothing gets equipped.

 

When the spouse says 'wardrobe change is in order' the player either gets nothing or an existing equipped item gets re-equipped.

 

I did the console command 'set cdxdevarrayset to 0', saved, quit, reloaded. Did the reset item list in MCM. Still no change.

 

The items you describe are the most that are used at any time. As for the device array that is for the standard quest items not the protector plus items, they have their own system to handle them.

In the first embassy quest the armbinder equipped on the player is screwed up. It stays equipped in all scenes, just hanging on the back, player has no hands.

 

Now that the quest is over this same armbinder is still attached to the player. It's not equipped and doesn't show in inventory but in console when entering 'showinventory' it's there as item 10040f0c worn. Can't get rid of it. Tried 'dropitem', 'unequipitem', 'removeitem'.

 

The only visible effect on the player is that she can't sit down. Is there any way to get rid of this thing?

 

The item with 40f0c is the device hider.

 

The armbinder is a standard device, you can struggle out of it. All of the devices used in that quest are standard items.

 

As for the 3 commands you tried to use you have to find the correct item with no name first and use removeitem on it then open your inventory normally and unequip the item, it should unequip with no menu shown. Do not use removeitem on the inventory part (the part with the name) as it will trigger the failsafe and it will be reequipped.

Posted

Veladarius: Thank you for replying to my previous posts. I hope you don't mind but I have one more question.

 

The amount of time that the player (as sub) is bound on a piece of furniture before being released (in chaste spouse life) seems excessive. It varies, at first it was 2 to 5 hrs approx. but now it's more like one day and has gone as long as two days.

 

Is there a way to configure these settings? I noticed the option in MCM to 'reset playtime counter' which may have something to do with it, but the option is greyed out and not available.

 

I know you can end the session, and usually I end up having to do that but I would prefer if the spouse initiated the release.

 

Thanks Veladarius.

Posted

Veladarius: Thank you for replying to my previous posts. I hope you don't mind but I have one more question.

 

The amount of time that the player (as sub) is bound on a piece of furniture before being released (in chaste spouse life) seems excessive. It varies, at first it was 2 to 5 hrs approx. but now it's more like one day and has gone as long as two days.

 

Is there a way to configure these settings? I noticed the option in MCM to 'reset playtime counter' which may have something to do with it, but the option is greyed out and not available.

 

I know you can end the session, and usually I end up having to do that but I would prefer if the spouse initiated the release.

 

Thanks Veladarius.

 

I believe 7 hours is the maximum, beyond that and the timer has likely been killed or did not set off the release function properly. If the time is excessive then use the release function in the MCM menu.

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