Nazzzgul666 Posted June 6, 2017 Posted June 6, 2017 And even two! I think nobody else released 2 different updates with different version numbers within one minute, you're really fast. Anyways, it sounds like all known bugs should be fixed now?
Veladarius Posted June 6, 2017 Author Posted June 6, 2017 And even two! I think nobody else released 2 different updates with different version numbers within one minute, you're really fast. Anyways, it sounds like all known bugs should be fixed now? No, I just never renamed the it the first time. Hopefully all of the bugs are done with, I will give it a bit of time while I organize what I want to do in the first new content release.
Nazzzgul666 Posted June 6, 2017 Posted June 6, 2017 Sounds like a good time to start a new game. Thanks! *edit: Note in case somebody has the same problem: i had to search for the catsuit in bodyslide for some time, didn't expect it in a groupd called CB++. And did you possibly include too much in your script part? With CD my camera/crosshair is centered, by default it should be above the right shoulder.
Krynn Posted June 6, 2017 Posted June 6, 2017 So the quest to deliver a delivery to a customer has worked with me the first time. The master no longer asked for the belt in case of successful work.The only problem is that the quest is not repeated.I could only look for the lost delivery after a few days again. Edit: Ich habe im MCM Menu den "Aufgabenplaner" und auch die "Botengänge für den Meister" zurück gesetzt, jedoch ohne Erfolg. ------------------------------------- I have reset the "task scheduler" and also the "messenger courses for the master" in the MCM menu, but without success. Edit 2: Ok after 2 days wait after the reset in the MCM menu it works again, sorry, my error!
AngryAngryRussian Posted June 6, 2017 Posted June 6, 2017 I'm having a new issue with item removal with the Chaste Spouse content in 4.12 - before the update, there were 2 issues:1) When starting play, my spouse would say they would remove the belt, then forget to do so 2) When asking to remove the belt before play they would, but would then replace it with an open-back belt after the scene (I'd started with the full belt from the Chaste Life content)Now I've restarted the Chaste Spouse content with a new spouse, and the belt won't be removed at all except with the console command.There's also an issue with the forced walk to the Toy Box - Firstly, when getting it as a punishment, my items aren't adjusted at all despite my spouse saying they will. Secondly, I get the dialogue message that the walk starts, but my character won't move toward the box. I tried enabling player controls and walk/activate it myself, which got me bound but my spouse wouldn't free me. Lastly, when having my spouse follow me during a forced walk to furniture, I was pushed out of alignment a couple of times due to their proximity.Also, I'm not 100% sure on this, but there might be an issue with spouse play forcegreets as well, sometimes I get the proper demand to play, other times I get the basic dialogue tree, others still show the basic tree with a '...' to show the actual forcegreet demand. I have Deviously Enslaved, Deviously Cursed Loot, Spouses Enhanced and Sexlab Dialogues, however I disabled as much of their forcegreets and dialogue inserts as I could through their MCM menus.
Krynn Posted June 6, 2017 Posted June 6, 2017 Sounds like a good time to start a new game. Thanks! *edit: Note in case somebody has the same problem: i had to search for the catsuit in bodyslide for some time, didn't expect it in a groupd called CB++. And did you possibly include too much in your script part? With CD my camera/crosshair is centered, by default it should be above the right shoulder. So I have no problem with this. The only thing I noticed is: I've done the Catsuites in UNP and now all of a sudden they're back in CBE with HDT. *weird* So I go out from those who wear the master and the others in the shop. I have however no new Meshes or something else installed. Previously they were still in UNP. I myself always get only these hobble dresses laid out.
Veladarius Posted June 6, 2017 Author Posted June 6, 2017 Sounds like a good time to start a new game. Thanks! *edit: Note in case somebody has the same problem: i had to search for the catsuit in bodyslide for some time, didn't expect it in a groupd called CB++. And did you possibly include too much in your script part? With CD my camera/crosshair is centered, by default it should be above the right shoulder. I don't see anything out of the ordinary in the scripts and the CK only pulls script files used by the mod (I have to remember to remove the DD scripts each time). I do use the mod Convenient Camera but it just has 1 script called Convenient Camera and it is not in the update though that is how I have my camera set up. If you play 3rd person I suggest using the mod, it allows for a lot of customization including camera position changes for combat and sneaking.
Krynn Posted June 6, 2017 Posted June 6, 2017 Is there even a possibility a Harness at the same time with the Corset attracted?I had that sometime once, but do not know how this worked.
Nazzzgul666 Posted June 6, 2017 Posted June 6, 2017 Sounds like a good time to start a new game. Thanks! *edit: Note in case somebody has the same problem: i had to search for the catsuit in bodyslide for some time, didn't expect it in a groupd called CB++. And did you possibly include too much in your script part? With CD my camera/crosshair is centered, by default it should be above the right shoulder. I don't see anything out of the ordinary in the scripts and the CK only pulls script files used by the mod (I have to remember to remove the DD scripts each time). I do use the mod Convenient Camera but it just has 1 script called Convenient Camera and it is not in the update though that is how I have my camera set up. If you play 3rd person I suggest using the mod, it allows for a lot of customization including camera position changes for combat and sneaking. I have "customizable camera" and i'm currently using it as a workaround, i just considered it unecessary some time ago and didn't have it installed when i started a new game. No big deal, but when i started a new game without CD pack 1 the camera was vanilla again, with it installed it points at the middle of my chest. With camera mod it uses the default settings of the mod. So i assume there has to be something in this package, i just don't have a clue what or where that might be... MO doesn't say anything about scripts overwritten or something, but something is there i think. For me it's nothing that needs immediatly attention, but you might have a look again when you publish the next update.
Veladarius Posted June 6, 2017 Author Posted June 6, 2017 I'm having a new issue with item removal with the Chaste Spouse content in 4.12 - before the update, there were 2 issues: 1) When starting play, my spouse would say they would remove the belt, then forget to do so -- Issue found and corrected in 2 separate scripts 2) When asking to remove the belt before play they would, but would then replace it with an open-back belt after the scene (I'd started with the full belt from the Chaste Life content) -- Updated script to use preferences from MCM menu on metal belt style Now I've restarted the Chaste Spouse content with a new spouse, and the belt won't be removed at all except with the console command. -- See above There's also an issue with the forced walk to the Toy Box - Firstly, when getting it as a punishment, my items aren't adjusted at all despite my spouse saying they will. -- Partially due to the above script issues, one of the removal scripts was not using the RemoveQuestItem command in DD. Secondly, I get the dialogue message that the walk starts, but my character won't move toward the box. I tried enabling player controls and walk/activate it myself, -- Try just walking to it and disabling your controls, it may be a pathing issue with Skyrim. -- Also, use SQV CDxChasteSpouse and make sure the 'CurrentFurniture' alias is filled, if not then the AI packages don't have a destination or know what is to be used EDIT - may have found the issue. If you had said you wanted to do something else the punishment dialogue portion was not using the correct scenes to start things. which got me bound but my spouse wouldn't free me. -- The timer length is as follows- RandomNumber (1 - 4) + (demerits / 2). Each 'clock tick' as set in the MCM menu for how often your spouse will check on you reduces that number by 1 until it is <= 0 at which time she will release you. IF you try waiting the time out entirely it will only reduce the number by 1. Also, your spouse can sometimes be a bit slow to respond to the release command but I tested it multiple times on the furniture and bindings and it worked each time. Lastly, when having my spouse follow me during a forced walk to furniture, I was pushed out of alignment a couple of times due to their proximity. -- I am exploring some options as to how to get the actors to align better with the furniture but have not had much luck yet. Also, I'm not 100% sure on this, but there might be an issue with spouse play forcegreets as well, sometimes I get the proper demand to play, other times I get the basic dialogue tree, others still show the basic tree with a '...' to show the actual forcegreet demand. I have Deviously Enslaved, Deviously Cursed Loot, Spouses Enhanced and Sexlab Dialogues, however I disabled as much of their forcegreets and dialogue inserts as I could through their MCM menus. -- It is possible that it has not recognized that you are in your playhouse or if it is one of the player slave options they have a cooldown of 1 hour on the dialogue to try to get it to do other things instead of the same thing one after the other. If it does not have anything to play then it will default to the standard dialogue.
Veladarius Posted June 6, 2017 Author Posted June 6, 2017 Sounds like a good time to start a new game. Thanks! *edit: Note in case somebody has the same problem: i had to search for the catsuit in bodyslide for some time, didn't expect it in a groupd called CB++. And did you possibly include too much in your script part? With CD my camera/crosshair is centered, by default it should be above the right shoulder. I don't see anything out of the ordinary in the scripts and the CK only pulls script files used by the mod (I have to remember to remove the DD scripts each time). I do use the mod Convenient Camera but it just has 1 script called Convenient Camera and it is not in the update though that is how I have my camera set up. If you play 3rd person I suggest using the mod, it allows for a lot of customization including camera position changes for combat and sneaking. I have "customizable camera" and i'm currently using it as a workaround, i just considered it unecessary some time ago and didn't have it installed when i started a new game. No big deal, but when i started a new game without CD pack 1 the camera was vanilla again, with it installed it points at the middle of my chest. With camera mod it uses the default settings of the mod. So i assume there has to be something in this package, i just don't have a clue what or where that might be... MO doesn't say anything about scripts overwritten or something, but something is there i think. For me it's nothing that needs immediatly attention, but you might have a look again when you publish the next update. I did a search of all of the scripts and it came up with nothing. The only other files included are the esp (which I only have CD masters loaded when working on it) and the translation files for the MCM menu. Is there even a possibility a Harness at the same time with the Corset attracted? I had that sometime once, but do not know how this worked. No, the items were changed in DD and both use the same slot. They used to have a partial harness (no collar) that would work with it but it was removed.
Krynn Posted June 6, 2017 Posted June 6, 2017 OK thanks.One more thing: I made a new game.Sometimes I get boots created, sometimes not.The same applies to the mask. I have nothing changed in the MCM menu, it is the same as it is after the first installation.
Veladarius Posted June 6, 2017 Author Posted June 6, 2017 OK thanks. One more thing: I made a new game. Sometimes I get boots created, sometimes not. The same applies to the mask. I have nothing changed in the MCM menu, it is the same as it is after the first installation. What do you mean by created? That they are equipped on you? The random equip functions have been set up so the items beyond the standard items (belt, bra, collar and cuffs) are randomly added based on the difficulty setting of the mod. The random value range is typically 1 - 4 though some are 1 - 5 and the item is added if it is <= the difficulty variable (1 - 3)
Veladarius Posted June 6, 2017 Author Posted June 6, 2017 OK thanks. One more thing: I made a new game. Sometimes I get boots created, sometimes not. The same applies to the mask. I have nothing changed in the MCM menu, it is the same as it is after the first installation. What do you mean by created? That they are equipped on you? The random equip functions have been set up so the items beyond the standard items (belt, bra, collar and cuffs) are randomly added based on the difficulty setting of the mod. The random value range is typically 1 - 4 though some are 1 - 5 and the item is added if it is <= the difficulty variable (1 - 3) Der Locking Gimp Hood teilt sich als Beispiel den selben Platz mit dem Knebel. Wenn ich im MCM Menu beides eingestellt habe, dann bekomme ich vom Meister auch beides angelegt. Wenn ich aber den Knebel entferne, dann entferne ich damit auch gleichzeitig die Maske. Manchmal bekomme ich eine Maske angelegt nach einer Bestrafung, manchmal aber auch nicht. Das selbe gilt für die Stiefel. Edit: Wo ist eigentlich der Unterschied zwischen Schwierigkeitsgrad Moderat oder Schwer? ..und was genau ist der Multiplikator bei den Geräten? Wie einem andere wahr nehmen, zwischen 1 und 5? Das verstehe ich nicht. ----------------------------------------------------------------------------------------------------- Yes sorry, the english language and I... Yes, I meant the devices which are equipped to my character. The Locking Gimp Hood, for example, shares the same place with the gag. If I have set both in the MCM menu, then I get both created by the master. But when I remove the gag, I remove the mask at the same time. This is likely because the Gimp Hood has a gag built in and has the gag keyword with it. There are basic versions of the hoods and such available from Tessa that are cosmetic only, they don't lock and won't interfere with gags (at least they shouldn't unless they share the same body slot). Sometimes I get a mask after a punishment, but sometimes not. The same for the boots. They are not considered core items so they are added at random. Also, most masks have a gag built in so if you get a gag before the hood then they will conflict and the hood will not be equipped. Edit: Where is actually the difference between Moderate Moderate or Moderate Difficult? The difficulty level can be changed on the Player Menu screen in the MCM menu in the upper left. As for the difference it is used as a multiplier for a number of things such as punishment level and device removal cost. ..and what exactly is the multiplier for the devices? How to perceive another, between 1 and 5? I do not understand that. The difficulty levels are Light = 1, Moderate = 2, Difficult = 3. For the random devices it generates a random number ( 1 - 4 or 1 - 5 ) and if it is equal to or less than the difficulty level value then the device is equipped. Most items are set for the 1 - 4 range with the more restrictive items being 1 - 5
bicobus Posted June 6, 2017 Posted June 6, 2017 Dunno if it's been reported yet. I am installing PART2 meshes&textures 1024k 4.09 and there seems to be conflicting files with ZaZ 7.0. Also installing PART3 catsuit CBBE Mesh & bodyslide data 4.09, some nif files linked to the catsuits conflict with PART2. Which one do I keep, the PART2 nif or PART3 nif file?
Veladarius Posted June 6, 2017 Author Posted June 6, 2017 Dunno if it's been reported yet. I am installing PART2 meshes&textures 1024k 4.09 and there seems to be conflicting files with ZaZ 7.0. NexusClient_2017-06-06_16-59-38.png Use the ZAZ file as it is likely more up to date. Also installing PART3 catsuit CBBE Mesh & bodyslide data 4.09, some nif files linked to the catsuits conflict with PART2. Which one do I keep, the PART2 nif or PART3 nif file? Probably the meshes for the catsuits themselves, part 3 is if you don't have the Shiny Rubber Catsuits and has most all of that mod included in it. The meshes in both files are likely the same.
Veladarius Posted June 6, 2017 Author Posted June 6, 2017 Setting up another update to deal with the last reported issues with Chaste Spouse. I have added commands to use the preferred belt and plugs but the plugs may not equip fast enough and get blocked by the belt even with a delay set for it, still working on a fix for that.
Krynn Posted June 6, 2017 Posted June 6, 2017 Ok jetzt habe ich es verstanden! glaube ich... Bis auf den "Multiplikator Geräte entfernen"... Aber nicht so wichtig.Ansonsten scheint jetzt alles perfekt zu funktionieren!Außer: Wenn ich zu hohe Schulden beim Meister habe, dann soll sie nicht trotzdem immer alles entfernen!!! Das wäre noch perfekt!Aber über das jammere ich ohnehin schon seit Monaten... *smile* ------------------------------------------------------ Ok, now I've understood it!I think.. Except for the "multiplier remove devices" ... But not so important.Otherwise, everything now seems to work perfectly!Except: If I have too much debt with the master, then she should not always remove everything!!!That would be perfect!But about that I'm already muttering for months.. *smile*
Punga Posted June 6, 2017 Posted June 6, 2017 Update, hell yea! Thank you Vel. Maybe you can teach Inte some of this.
Veladarius Posted June 6, 2017 Author Posted June 6, 2017 Update, hell yea! Thank you Vel. Maybe you can teach Inte some of this. I just want to get as many bugs out of the way before I start making new content as once I start I won't update again until the new stuff is ready.
Punga Posted June 6, 2017 Posted June 6, 2017 No need to justify updates, as they are always welcome.
monsta88 Posted June 6, 2017 Posted June 6, 2017 Hello Veladarius, I tried v4.12. Upgraded from v4.11. I did some Chaste Spouse testing. The player house is enabled for CS play, every furniture is placed. The Spouse wanted to do either sex or Toy Box. She never asked for any other furniture (out of like 5 tries). Edit: it was just rng, in another try she choose Pillory. The timer was bugged again here though. --> Stuck. When my character accepted the Toy Box, it worked. Sex also worked. The negative branch (when the character says she wants to do something else instead) however still seems bugged. The Spouse equips some devices and orders the character to the Toy Box. The character loses control but won't go to the Box. If I get backthe control via MCM and go to the Box and use it, then the timer won't decrease --> character is stuck.
fred200 Posted June 6, 2017 Posted June 6, 2017 I swear I am not the only one with this problem... Date with A Jarl has a serious problem for me with scenes not ending cleanly and not stepping to the next scene. The Quest thinks we have moved to the next stage (J command), but the last scene replays. Really bad on the Question scenes, because Quest always thinks I failed. Not asking for a fix - but some guidance on scene IDs and appropriate console commands to use would sure help. Like: stopscene xxyyyyyyy then startscene xxyyyyyz if Elisif hanging at wall repeats. Possible change for people with broken special tasks: Give us some way to reset the task and disable it. After Master has the task available, unchecking the task box in MCM does nothing. No way to escape it.
Krynn Posted June 6, 2017 Posted June 6, 2017 The Date with Jarl "Elfriede" has always worked. I do not understand the problem.I try all 4 quests from level 5 (/new, before lvl 8) onwards.
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