Veladarius Posted June 9, 2017 Author Posted June 9, 2017 Ok further tested: With this furniture kit I can not pack the Wooden Horse once it is placed. Also, my spouse does not seem to know any difference between Wooden Horse and Wooden Pony. Still something to this toy box: if another piece of furniture is placed too close to the box, then it does not function any more and one stands before it simply. (So build a big house)! Slowly but surely I believe the Vel has signed a contract with Ikea! ============================================================================================ Ok weiter getestet: Bei diesem Möbel Kit kann ich das Wooden Horse nicht mehr einpacken, wenn es einmal platziert ist. Auch scheint mein Ehepartner keinen Unterschied zwischen Wooden Horse und Wooden Pony zu kennen. Noch etwas zu dieser Toy Box: wenn ein anderes Möbelstück zu nah an der Box platziert ist, dann funktioniert es auch nicht mehr und man bleibt davor einfach stehen. (Also da am besten ein großes Haus bauen)! Langsam aber sicher glaube ich ja das Vel einen Vertrag mit Ikea abgeschlossen hat! Only reason I can see for it to not work is the toy box blocking you from getting into proper position. The way the system is set up is when it is determined what device you will be or are using that device is set as an alias for the current furniture and the AI packages all use that alias as its destination for the scenes. The release I made last night should take care of that problem partially as before it was shutting down parts of the system after the first session including the setting of the aliases. Usually when I want to use all of the furniture I use the Hearthfire houses and set up the back room as the Trophy Room but only make the lighting and the wall shelves, it leaves plenty of space to place all of the furniture. The only thing to watch for is placing items that stick out from the walls unless they are in the back parts of the room or npc's can get blocked by them. That can be true, I put the Toy Box pretty close to the Wooden Horse! What I had in the previous post meant: Before the update, it was so, if you voluntarily agreed to do what the spouse wanted, then you could go to the selected furniture part and then select it with E. At this point, the positioning always took place. The player character does not have to be taken over, no matter whether it is now voluntary, or the partner again, I find at least. That would also solve problems with the distance and the positioning of the box. ====================================================================== Das kann stimmen, ich habe die Toy Box ziemlich nahe an das Wooden Horse gestellt! Was ich bei dem vorherigen post gemeint hatte: Vor dem Update war es ja so, das wenn man freiwillig zugestimmt hat das zu machen was der Ehepartner wollte, dann konnte man selbst zu dem gewählten Möbelteil hin gehen und es dann mit E anwählen. An dieser Stelle passte auch die Positionierung immer. Der Spieler Charakter muss ja eigentlich nicht übernommen werden, egal ob man es jetzt freiwillig macht, oder dem Partner wiederspricht, finde ich zumindest. Das würde auch Probleme mit dem Abstand lösen und der Positionierung der Box. I can probably extend the radius of the AI packages so she doesn't have to be so close for them to run, especially the force greets. That should make it a bit easier in cramped spaces.
Krynn Posted June 9, 2017 Posted June 9, 2017 If the master says you should go to the or the piece of furniture, then one goes of course also there.It was chosen and desired in marriage.If you have to do it, if you have the partner again, then still have a toggle and or whip scenes after you are on the respective device.As an example. You have made it so now that the player is always taken over, whether voluntarily or involuntarily.That's exactly what I mean the other way around. ================================= Wenn der Meister sagt man soll zu dem oder dem Möbelstück gehen, dann geht man natürlich auch dahin.Man hat sich das in der Ehe ja auch selbst ausgesucht und gewunschen.Wenn man es machen muss, wenn man dem Partner wiedersprochen hat, dann noch einen Knebel und oder Peitschen-Szenen, nachdem man sich auf dem jeweiligen Gerät befindet.Als Beispiel. Du hast es ja jetzt so gemacht, das der Spieler immer übernommen wird, egal ob freiwillig oder unfreiwillig.Genau das meine ich anders herum.
AngryAngryRussian Posted June 9, 2017 Posted June 9, 2017 I just tried to pack up the Wooden Horse from the Chaste Spouse stuff, but the object is still there. I could put down another from the manipulator item, but that just left me with 2 horses. I tried some spouse events and none seemed to point to the left behind horse (plenty of X-cross and toy box usage though). Using the horse triggers the "I wanted to play" scene and you'll still be freed once the time is up. Would the 'markfordelete' and/or 'disable' console commands be safe to use on this? Use disable as each piece of furniture is unique and when not used is stored in a holding cell along with npc's waiting to be used. My guess is that this was prior to v4.14 and was not the first time you were bound in the house. There was an issue where once you had been bound the first time it shut down parts of the system. Why a second horse was created I am not sure of since each item is custom and only one of each exists. Yeah, the character was made and the furniture was placed in the 4.13 version. I've disabled it for now, but I'll probably make a new character again so I don't start reporting on issues that only happen because of a version update.
Veladarius Posted June 9, 2017 Author Posted June 9, 2017 I just tried to pack up the Wooden Horse from the Chaste Spouse stuff, but the object is still there. I could put down another from the manipulator item, but that just left me with 2 horses. I tried some spouse events and none seemed to point to the left behind horse (plenty of X-cross and toy box usage though). Using the horse triggers the "I wanted to play" scene and you'll still be freed once the time is up. Would the 'markfordelete' and/or 'disable' console commands be safe to use on this? Use disable as each piece of furniture is unique and when not used is stored in a holding cell along with npc's waiting to be used. My guess is that this was prior to v4.14 and was not the first time you were bound in the house. There was an issue where once you had been bound the first time it shut down parts of the system. Why a second horse was created I am not sure of since each item is custom and only one of each exists. Yeah, the character was made and the furniture was placed in the 4.13 version. I've disabled it for now, but I'll probably make a new character again so I don't start reporting on issues that only happen because of a version update. Shouldn't be an issue with just updating, especially if you were able to place another piece of the same furniture. The update won't disrupt things but I would exit the house and re-enter so the timer is restarted. If the master says you should go to the or the piece of furniture, then one goes of course also there. It was chosen and desired in marriage. If you have to do it, if you have the partner again, then still have a toggle and or whip scenes after you are on the respective device. As an example. You have made it so now that the player is always taken over, whether voluntarily or involuntarily. That's exactly what I mean the other way around. ================================= Wenn der Meister sagt man soll zu dem oder dem Möbelstück gehen, dann geht man natürlich auch dahin. Man hat sich das in der Ehe ja auch selbst ausgesucht und gewunschen. Wenn man es machen muss, wenn man dem Partner wiedersprochen hat, dann noch einen Knebel und oder Peitschen-Szenen, nachdem man sich auf dem jeweiligen Gerät befindet. Als Beispiel. Du hast es ja jetzt so gemacht, das der Spieler immer übernommen wird, egal ob freiwillig oder unfreiwillig. Genau das meine ich anders herum. There is already a chance that when bound using the toy box that on each 'tick' of the timer that they may come and whip you but it is rather low. There will likely be further expansions to the quest and the spouses behavior later.
Guest Posted June 10, 2017 Posted June 10, 2017 Hello! I just finished the property slave quests and now master offers me to be a relationship slave which of course i accepted. Then we moved into the mansion last stairs to see Ariasha. She then have sex with PC but after this scene quest dosen't seem to progress. I tryed to reload a couple times with always the same outcome. Can I force this quest to progress? Thanks!
Veladarius Posted June 10, 2017 Author Posted June 10, 2017 Hello! I just finished the property slave quests and now master offers me to be a relationship slave which of course i accepted. Then we moved into the mansion last stairs to see Ariasha. She then have sex with PC but after this scene quest dosen't seem to progress. I tryed to reload a couple times with always the same outcome. Can I force this quest to progress? Thanks! Where exactly does it stop, after the sex scene? If so do you have control of your character?
monsta88 Posted June 10, 2017 Posted June 10, 2017 Hi Veladarius, I upgraded v4.13 to v4.14. So far i didn't see any problm with the Chaste Spouse quest, it seems all the bugs were crushed. I found another though. I went to Master wearing generic devices. Asked for removal but I didn't have enough money. I told her to put it on my account. She agreed and said she will put a CD belt and collar on my character until the money is paid back. I went back later with the money and paid her. The account went to 0, but she did not remove the CD items. When I asked her for removal she saw those items as unremovable. I then asked her for a Delivery job. She said something like that she sees my master choose not to wear a belt(?) but she will know whho to look for if I don't deliver (I guess she referred to the Spouse). I made the delivery, Master just gave the money, but the CB was not mentioned.
K-CMotors Posted June 10, 2017 Posted June 10, 2017 Can anybody tell me when I get my freedom after working as a monor slave? I work there for days but every day I get the same options: collect wood and water and sweeping the floors. Sometimes I also get the task to cellect items from the market, but its rare. (And sweeping each day gets boring after some days -.-) I also checked the stats with the command sqv CDxSlavery_Prop_Manor and it says 21 at Manorstate.
Krynn Posted June 10, 2017 Posted June 10, 2017 Can anybody tell me when I get my freedom after working as a monor slave? I work there for days but every day I get the same options: collect wood and water and sweeping the floors. Sometimes I also get the task to cellect items from the market, but its rare. (And sweeping each day gets boring after some days -.-) I also checked the stats with the command sqv CDxSlavery_Prop_Manor and it says 21 at Manorstate. You need 30 And yes, it's really boring in the course of time. But Vel will certainly rework it with more action. SetPQV CDxSlavery_prop_manor ManorStatusCurrent 30
Krynn Posted June 10, 2017 Posted June 10, 2017 Hi Veladarius, I upgraded v4.13 to v4.14. So far i didn't see any problm with the Chaste Spouse quest, it seems all the bugs were crushed. I found another though. I went to Master wearing generic devices. Asked for removal but I didn't have enough money. I told her to put it on my account. She agreed and said she will put a CD belt and collar on my character until the money is paid back. I went back later with the money and paid her. The account went to 0, but she did not remove the CD items. When I asked her for removal she saw those items as unremovable. I then asked her for a Delivery job. She said something like that she sees my master choose not to wear a belt(?) but she will know whho to look for if I don't deliver (I guess she referred to the Spouse). I made the delivery, Master just gave the money, but the CB was not mentioned. Hmm, this is new to me. I had the problem at 4.13 once, the master did not remove my belt after I had paid my debts. But now it works. If necessary, remove the quest items in the MCM menu. and OR restart the task scheduler. Edit: I only noticed that the spouse's CD belt removed and vice versa. What is a bit confusing when you are traveling for the master at the same time and goes home once. This is also one of the reasons why I am currently still single.
cetuximab Posted June 11, 2017 Posted June 11, 2017 Hi, I've been having having problems with device removal. Has the "can you remove these items from me" option been updated with the new device removal code? Because for me, it behaves like the old way, even with the latest version (4.14). Instead of getting the "may repeat" message, the inspection process takes a long time (up to 5 minutes), and then as soon as it prints the summary of items found, the dialog with master "times out" and quits, and I have to start the whole process over again. Sometimes, after multiple go-arounds, it will actually advance to the next dialog ("but they look so good on you..."), but as of 4.14, it seems to always time out and prematurely exit dialog.
Veladarius Posted June 11, 2017 Author Posted June 11, 2017 Hi, I've been having having problems with device removal. Has the "can you remove these items from me" option been updated with the new device removal code? Because for me, it behaves like the old way, even with the latest version (4.14). Instead of getting the "may repeat" message, the inspection process takes a long time (up to 5 minutes), and then as soon as it prints the summary of items found, the dialog with master "times out" and quits, and I have to start the whole process over again. Sometimes, after multiple go-arounds, it will actually advance to the next dialog ("but they look so good on you..."), but as of 4.14, it seems to always time out and prematurely exit dialog. Check your log for repeating errors and see if you have any mods that constantly update (example is Creature Framework scans every actor/creature within 2 cells every 5 seconds). These sorts of things will slow down the process greatly. For it to time out during this would be difficult as it is looping dialogue that only ends once the scan is complete. The only other thing that could be happening is another mod interrupting the dialogue. The longest it has taken for me is 3-4 minutes and that was with 12 devices so the more you have on the longer it takes (that was start of dialogue to removal to end of dialogue). The reason why is its structure is like this: - uses WornHasKeyword to see if that type of device is worn --> if no then skips to next one --> if yes then finds out what the item is exactly so it can determine if it is a standard device, CD device DCUR removable device or other Quest device ------> notes which it is and calculates cost based on what type of device and its origin and if it can be removed or not. That is repeated for each type of device so the more devices you are wearing the longer it takes.
KappaLima Posted June 11, 2017 Posted June 11, 2017 Hello Veladarious I was wonder why body part of chain harness was never equipped by Master So I checked your code starts in line 256 of "cdxconfiscation.psc" i found this if !playerref.wornhaskeyword(libs.zad_deviousBelt) debug.notification("Start belts") int CtBelts int X1_Inv armor A1_Inv armor A1_Rend keyword KW_Dev if playerref.wornhaskeyword(libs.zad_deviouscollar) CtBelts = PListBelts.getsize() debug.notification("Belts = " + CtBelts) if CtBelts > 0 X1_Inv = utility.randomint(0, CtBelts - 1) A1_Inv = PListBelts.getat(X1_Inv) as armor A1_Rend = libs.getrendereddevice(A1_Inv) as armor endif else CtBelts = PListBelts.getsize() + PListHarnesses.getsize() debug.notification("Belts = " + CtBelts) if CtBelts > 0 X1_Inv = utility.randomint(0, CtBelts - 1) A1_Inv = PListBelts.getat(X1_Inv) as armor A1_Rend = libs.getrendereddevice(A1_Inv) as armor endif endif if A1_Rend.haskeyword(libs.zad_deviousharness) KW_Dev = libs.zad_deviousharness else KW_Dev = libs.zad_deviousBelt endif libs.equipdevice(playerref, A1_Inv, A1_Rend, KW_Dev) TotalequippedItems += 1 endif it seems you check for if there is already collar to decide to use a belt or harness but in both conditions you only get item from PListBelts i gathered this might be due to some harnesses having both belt and harness keywords if thats ture then this would left out some harnesses with only one keyword and i have a little suggestion ( sorry if i am wrong here, i have coding experience but no mod scripting experience) ) after CtBelts = PListBelts.getsize() + PListHarnesses.getsize() is done check for a condition where PListBelts.getsize() == 0 but PListHarnesses.getsize() > 0 then you would know it is the case where you should choose from PListHarnesses so the if segement starting from line 274 will look something like this if CtBelts > 0 X1_Inv = utility.randomint(0, CtBelts - 1) if PListBelts.getsize()<1 A1_Inv = PListHarnesses.getat(X1_Inv) as armor else A1_Inv = PListBelts.getat(X1_Inv) as armor endif A1_Rend = libs.getrendereddevice(A1_Inv) as armor endif
Veladarius Posted June 11, 2017 Author Posted June 11, 2017 Hello Veladarious I was wonder why body part of chain harness was never equipped by Master So I checked your code starts in line 256 of "cdxconfiscation.psc" i found this if !playerref.wornhaskeyword(libs.zad_deviousBelt) debug.notification("Start belts") int CtBelts int X1_Inv armor A1_Inv armor A1_Rend keyword KW_Dev if playerref.wornhaskeyword(libs.zad_deviouscollar) CtBelts = PListBelts.getsize() debug.notification("Belts = " + CtBelts) if CtBelts > 0 X1_Inv = utility.randomint(0, CtBelts - 1) A1_Inv = PListBelts.getat(X1_Inv) as armor A1_Rend = libs.getrendereddevice(A1_Inv) as armor endif else CtBelts = PListBelts.getsize() + PListHarnesses.getsize() debug.notification("Belts = " + CtBelts) if CtBelts > 0 X1_Inv = utility.randomint(0, CtBelts - 1) A1_Inv = PListBelts.getat(X1_Inv) as armor A1_Rend = libs.getrendereddevice(A1_Inv) as armor endif endif if A1_Rend.haskeyword(libs.zad_deviousharness) KW_Dev = libs.zad_deviousharness else KW_Dev = libs.zad_deviousBelt endif libs.equipdevice(playerref, A1_Inv, A1_Rend, KW_Dev) TotalequippedItems += 1 endif it seems you check for if there is already collar to decide to use a belt or harness but in both conditions you only get item from PListBelts i gathered this might be due to some harnesses having both belt and harness keywords if thats ture then this would left out some harnesses with only one keyword and i have a little suggestion ( sorry if i am wrong here, i have coding experience but no mod scripting experience) ) after CtBelts = PListBelts.getsize() + PListHarnesses.getsize() is done check for a condition where PListBelts.getsize() == 0 but PListHarnesses.getsize() > 0 then you would know it is the case where you should choose from PListHarnesses so the if segement starting from line 274 will look something like this if CtBelts > 0 X1_Inv = utility.randomint(0, CtBelts - 1) if PListBelts.getsize()<1 A1_Inv = PListHarnesses.getat(X1_Inv) as armor else A1_Inv = PListBelts.getat(X1_Inv) as armor endif A1_Rend = libs.getrendereddevice(A1_Inv) as armor endif If there is a harness it adds the belt and harness list totals together but I didn't add the check to see if the random value was greater than the belt list then it would subtract the size of the belt list leaving the harness list size and choosing one from there. As it is I had just copied the first part and never made all of the adjustments.
pnutz78 Posted June 12, 2017 Posted June 12, 2017 Hi Veladarius, first of all: thank you! for your continued work on this mod, it really is a masterpiece. Currently testing 4.14 and having an issue with my installation I think. Symptoms: when I get invited for the free trial- the maid looks correctly clothed, but when I open the first invite for the free trial to the shop, the bottom logo only says "img". I had this issue in the past and it usually was an expression of the installation not being correctly done. When I entered the shop the first time, everyone was dressed in these beautiful rubber suits and everyone was fine. I took the free trial offer all pieces were perfectly equipped. Then I took my first job, a delivery. Since I had problems with the punishment system before I failed it on purpose- fighting the bandits and loosing. When I returned to the shop I got the medium punishment "display model" they successfully removed all the gear and purp walked me outside. Naked, the main guard made me stand between the posts and hoisted me up with the chains. However, when he finished his dialogue and walked back inside, the chains disappeared and I was stuck. Waited for a long time, tried resetting player controls and setting player to idle- nothing worked. Some information on my install: i started fresh with mod organizer and downloaded: part1, part 2 (2048k), part 3 (CBBE mesh). Afterwards I ran FNIS for users but did not rerun bodyslide for any mesh generation. I did this install two different ways: one time merging them into the same mod, one time installing all the parts as separate mods- but the problem remained the exact same. If you please could let me know if there is anything about the installation I am doing wrong or anything else I may try to fix this I would very much appreciate it. Unfortunately, I do not have a papyrus log for this yet, but If you have not heard about this issue before or any best practice installation advice does not help, I will collect one. Many thanks for your help!
Veladarius Posted June 12, 2017 Author Posted June 12, 2017 Hi Veladarius, first of all: thank you! for your continued work on this mod, it really is a masterpiece. Currently testing 4.14 and having an issue with my installation I think. Symptoms: when I get invited for the free trial- the maid looks correctly clothed, but when I open the first invite for the free trial to the shop, the bottom logo only says "img". I had this issue in the past and it usually was an expression of the installation not being correctly done. When I entered the shop the first time, everyone was dressed in these beautiful rubber suits and everyone was fine. I took the free trial offer all pieces were perfectly equipped. Then I took my first job, a delivery. Since I had problems with the punishment system before I failed it on purpose- fighting the bandits and loosing. When I returned to the shop I got the medium punishment "display model" they successfully removed all the gear and purp walked me outside. Naked, the main guard made me stand between the posts and hoisted me up with the chains. However, when he finished his dialogue and walked back inside, the chains disappeared and I was stuck. Waited for a long time, tried resetting player controls and setting player to idle- nothing worked. Some information on my install: i started fresh with mod organizer and downloaded: part1, part 2 (2048k), part 3 (CBBE mesh). Afterwards I ran FNIS for users but did not rerun bodyslide for any mesh generation. I did this install two different ways: one time merging them into the same mod, one time installing all the parts as separate mods- but the problem remained the exact same. If you please could let me know if there is anything about the installation I am doing wrong or anything else I may try to fix this I would very much appreciate it. Unfortunately, I do not have a papyrus log for this yet, but If you have not heard about this issue before or any best practice installation advice does not help, I will collect one. Many thanks for your help! On the image the only thing I can think of is that it is supposed to be a particular size and one of the textures adjustments changed it and broke it. Download the texture set that is the original size, go to the folder textures/devious/store and copy the different cdadvert files (any variations of them) and the watermark files. One of those is what is used but I don't remember which one it is. The chains disappearing is a bug with the idle used, for some reason when it switches to the other AI package that should have the same idle it doesn't play properly. Herran should be back by around 7 pm and take you back inside. If you use sqv cdxpunishmentset01 and scroll up to the Papyrus section while it is running you should see a message about the timer and how long it is set for. Encounters are not run by a timer but by a trigger box that covers the road out front and triggers the scene for them to whip you. if the scene does not end you can find the ID for the ending scene with the sqv command mentioned earlier, use startscene <ID> and the id for scene_ext_displayaend if the expansion is not done or scene_ext_displaybend if the expansion is done. Combining the files or keeping them separate doesn't make a difference as Part 1, Part 2 and Part 3 shouldn't overwrite each other (Part 3 may overwrite items in Part 2 for the catsuits but that is all).
Maddac Posted June 12, 2017 Posted June 12, 2017 Hi Veladarius, I have just identified that CD 4.11 had a SEQ file in it, but none of the later esp files have it included. Is the SEQ file no longer needed, or just missing? I had just done a clean install of CD 4.14 and 2048 mesh/textures and there is no SEQ file.
Veladarius Posted June 12, 2017 Author Posted June 12, 2017 Hi Veladarius, I have just identified that CD 4.11 had a SEQ file in it, but none of the later esp files have it included. Is the SEQ file no longer needed, or just missing? I had just done a clean install of CD 4.14 and 2048 mesh/textures and there is no SEQ file. No, the seq file is needed still, apparently at some point between v4.05 and now the seq folder was deleted from the folder I use for storing the mod and setting up the releases. The one from v4.05 should work still as there have not been any new quests added since then but I will update the main file with it. Edit: uploaded v4.15 that has the seq file with it, likely issues it would have caused is lack of dialogue from npc's but not much else (though no dialogue means no content for the most part). I am getting ready to start working on new content since most all of the bugs have been taken care of though a few minor ones still lurk around. Once I start on the new stuff I won't update until the new content is ready.
Maddac Posted June 12, 2017 Posted June 12, 2017 Hi Veladarius, I have just identified that CD 4.11 had a SEQ file in it, but none of the later esp files have it included. Is the SEQ file no longer needed, or just missing? I had just done a clean install of CD 4.14 and 2048 mesh/textures and there is no SEQ file. No, the seq file is needed still, apparently at some point between v4.05 and now the seq folder was deleted from the folder I use for storing the mod and setting up the releases. The one from v4.05 should work still as there have not been any new quests added since then but I will update the main file with it. Edit: uploaded v4.15 that has the seq file with it, likely issues it would have caused is lack of dialogue from npc's but not much else (though no dialogue means no content for the most part). I am getting ready to start working on new content since most all of the bugs have been taken care of though a few minor ones still lurk around. Once I start on the new stuff I won't update until the new content is ready. great thanks, glad i picked it up
Veladarius Posted June 12, 2017 Author Posted June 12, 2017 Hi Veladarius, I have just identified that CD 4.11 had a SEQ file in it, but none of the later esp files have it included. Is the SEQ file no longer needed, or just missing? I had just done a clean install of CD 4.14 and 2048 mesh/textures and there is no SEQ file. No, the seq file is needed still, apparently at some point between v4.05 and now the seq folder was deleted from the folder I use for storing the mod and setting up the releases. The one from v4.05 should work still as there have not been any new quests added since then but I will update the main file with it. Edit: uploaded v4.15 that has the seq file with it, likely issues it would have caused is lack of dialogue from npc's but not much else (though no dialogue means no content for the most part). I am getting ready to start working on new content since most all of the bugs have been taken care of though a few minor ones still lurk around. Once I start on the new stuff I won't update until the new content is ready. great thanks, glad i picked it up No one probably noticed since it was part of v4.05 and wouldn't have been missing to cause issues until the new file setup.
Guest Posted June 12, 2017 Posted June 12, 2017 Hello! I just finished the property slave quests and now master offers me to be a relationship slave which of course i accepted. Then we moved into the mansion last stairs to see Ariasha. She then have sex with PC but after this scene quest dosen't seem to progress. I tryed to reload a couple times with always the same outcome. Can I force this quest to progress? Thanks! Where exactly does it stop, after the sex scene? If so do you have control of your character? hello! thank you for taking some time to answer me. Yes after the sex scene and I also have control of my character after that scene.
Krynn Posted June 12, 2017 Posted June 12, 2017 Hello! I just finished the property slave quests and now master offers me to be a relationship slave which of course i accepted. Then we moved into the mansion last stairs to see Ariasha. She then have sex with PC but after this scene quest dosen't seem to progress. I tryed to reload a couple times with always the same outcome. Can I force this quest to progress? Thanks! Where exactly does it stop, after the sex scene? If so do you have control of your character? hello! thank you for taking some time to answer me. Yes after the sex scene and I also have control of my character after that scene. Try to disable the control of your Charakter in the MCM Menu after the sex scene, at this point it should go on. Make sure you have the latest versions of Zaz or Sexlab. V6.11 or v7.0 for Zaz and v1.62 for Sexlab.
Veladarius Posted June 12, 2017 Author Posted June 12, 2017 Hello! I just finished the property slave quests and now master offers me to be a relationship slave which of course i accepted. Then we moved into the mansion last stairs to see Ariasha. She then have sex with PC but after this scene quest dosen't seem to progress. I tryed to reload a couple times with always the same outcome. Can I force this quest to progress? Thanks! Where exactly does it stop, after the sex scene? If so do you have control of your character? hello! thank you for taking some time to answer me. Yes after the sex scene and I also have control of my character after that scene. Try to disable the control of your Charakter in the MCM Menu after the sex scene, at this point it should go on. Make sure you have the latest versions of Zaz or Sexlab. V6.11 or v7.0 for Zaz and v1.62 for Sexlab. Krynn is correct, disable your controls as scenes you are in will not run with them enabled. Likely something interfered with the scene and didn't let it end properly as sexlab will enable your character's controls if they are disabled at the start (I enable them just before the sex scene as it seemed to cut down on crashes that happened back with v1.59 of sexlab). It is possible that whatever interrupted it also kept it from advancing the stage of the quest so if disabling your controls don't let it continue do the following: keep controls disabled sqv cdxslavery_player if stage is 120 then: ---- setpqv cdxslavery_player Inq_Ariasha true ---- setstage cdxslavery_player 125 if stage is not 120 then; ---- setstage cdxslavery_player 140 This is what was supposed to happen once it detected the sexlab scene was finished.
special Posted June 12, 2017 Posted June 12, 2017 Hey Vel, For once I have a question instead of a bug report... With all the patches and updates to CDx going on at the mo, I've been finding it hard to want to starting new saves over and over again but yet I do want (and appreciate) all the latest updates and bug fixes etc. One thing I've noticed over the past few months is that, if you start a new game and DO NOT play and level up normally and use a console command "player.setlevel" instead, CDx starts at whatever the min level is set as in the MCM as it should BUT the delivery maids do not ever come and find the player. If you level up normally without console cheats the maids work as they should.Any idea why the maids don't work with levelling up cheats?
dnoah Posted June 12, 2017 Posted June 12, 2017 @Special: Yeah, because this is triggered via OnStoryIncreaseLevel event, i.e. in cdxads.psc. If you level up via say advskill, maids will deliver and cell will expand as intended. That said, as you surely understand, attempting to handle every possible console use is not something any modder should waste his time on. Especially Vel.
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