Jump to content

Devious Devices - Captured Dreams Shop v4.15 - files removed


Recommended Posts

Posted

Hello Vel !

I reload a clean save wich was out of all SL mods, installed them (without CursedLoot because it gives too many lags in scripts) and retry a new Captured Dreams adventure :)

 

Sadly, I have exactly the same problems that i had before:

- A date with a Jarl, can't give back the quest, the stage is stuck at 955, whatever i try to do with setstage (except 990 wich end the quest)

- Assist a customer02: work only once, but sometimes, i see a guest appearing randomly in the shop then disappear, and reappear, etc ... randomly

- Relationship slavery: the master still remove items after the delivery quest

 

So i don't know what it could be, because the save was completly clean :(

 

Working on the next update, currently trying to fix an issue with Chaste Spouse as the section with the player as the slave and going to the toy box is having issues as some script functions refuse to respond at all.

 

Date with a Jarl issue is with Dialogue conditions and has been fixed

Assist a Customer is not always available, it depends on if there is a suitable VIP staying there. I will have to check the parameters for it.

Skyrim is having issues detecting the Relationship Slave faction placed on the player for whatever reason on both scripts and dialogue conditions. I am trying to add extra measures to it so it isn't missed.

Posted

I am creating an update that will fix the issues with the 'date with a Jarl' ending Master's dialogue, issues with the red latex gloves and the long transparent gloves as well as some changes to the Player/Slave Chaste Spouse toy box usage.

Posted

I have a bit of a personal confllict: I don't want to prevent you from working on updates, but if you possibly already have one... could you publish a to-do list? I almost never update mods during a running game tp avoid problems, so i'd love to know what known bugs you're going to fix and which features will be added in the near future. Or you tell me that i won't need a clean save for quite some time, that would work as well. 

But really only if it's not too much effort, i'll rather wait some more time and just try some other mods until i try my luck. ;)

Posted

Yeah, seemed to be just a small hickup. However I noticed that when doing the Party Gift quest that an armbinder is equipped at the start that never gets properly removed until day 3 or so.

Posted

I have a bit of a personal confllict: I don't want to prevent you from working on updates, but if you possibly already have one... could you publish a to-do list? I almost never update mods during a running game tp avoid problems, so i'd love to know what known bugs you're going to fix and which features will be added in the near future. Or you tell me that i won't need a clean save for quite some time, that would work as well. 

But really only if it's not too much effort, i'll rather wait some more time and just try some other mods until i try my luck. ;)

 

The next few additions I am looking to do are:

- Redo the Manor tasks. Sweeping will be divided by floor, fetching water will have the amount reduced, sessions with Rayani and Ariasha will be redone and more tasks will be added. My goal is to have a larger number of shorter tasks and the system as to how they are chosen will change.

- Add some new dialogue to npc's that will reflect your status.

- Add Relationship Slave content. Will likely start with some simple encounters involving Rayani, Ariasha and Master.

 

Long Term:

- Adventures with Rayani looking for more information on the Dwemer's construction of devices and their use.

- Quests involving Master's history and the people involved with it.

- More short quests

- Rebuild the Recover a Delivery quest

- Rebuild Customer Assist 01 and expand it to include all types of items (not all at once though)

 

 

Generally whatever I do I do everything I can to keep from requiring a new game or anything like that, v4 required it because most of the existing quests were rewritten and in some cases the original quest was deleted and replaced with a new quest. The frameworks in v4 will allow me to add content to parts of it much easier as well.

Posted

I can confirm the issue with masters dialogue aborting with "Hey!" when trying to get a delivery job while wearing a standard collar and/or belt. Version 4.10

 

See if it still does it with v4.11 and let me know what the reason for the belt and collar are for.

Posted

I found another issues with the hoods/gags. They do not block dialogue. Basically, the are not using the right keywords. You may need to go over the code in order to fix them.

 

Posted

 

I can confirm the issue with masters dialogue aborting with "Hey!" when trying to get a delivery job while wearing a standard collar and/or belt. Version 4.10

 

See if it still does it with v4.11 and let me know what the reason for the belt and collar are for.

 

 

Seems to be fixed in 4.11 (on a fresh save, at least, no idea about an existing save), though paying off your debt doesn't remove the collar/belt/etc.

 

Bought a device, equipped it, had it removed on credit, payed it off, still had the collar/belt/etc from the debt stuck on.

Posted

 

 

I can confirm the issue with masters dialogue aborting with "Hey!" when trying to get a delivery job while wearing a standard collar and/or belt. Version 4.10

 

See if it still does it with v4.11 and let me know what the reason for the belt and collar are for.

 

 

Seems to be fixed in 4.11 (on a fresh save, at least, no idea about an existing save), though paying off your debt doesn't remove the collar/belt/etc.

 

Bought a device, equipped it, had it removed on credit, payed it off, still had the collar/belt/etc from the debt stuck on.

 

 

Interesting. Maybe inverted tags between regular slave and relationship slave ? Cause she's still removing the collar and belt in relationship after a delivery quest.

 

The fix for dialog with Master after A date with a Jarl works fine, thank you very much Vel :)

Posted

I found another issues with the hoods/gags. They do not block dialogue. Basically, the are not using the right keywords. You may need to go over the code in order to fix them.

 

Locking or non locking? Non locking hoods don't have any keywords, they are cosmetic. Locking hoods use an enchantment to add keywords so they can be added over existing items but if those items are removed they may not get the keyword added. The only other reason I can think of that they don't work is that DDi has removed the ability to check for keywords on enchantments on items which was added some time ago at my request.

Posted

 

I found another issues with the hoods/gags. They do not block dialogue. Basically, the are not using the right keywords. You may need to go over the code in order to fix them.

 

Locking or non locking? Non locking hoods don't have any keywords, they are cosmetic. Locking hoods use an enchantment to add keywords so they can be added over existing items but if those items are removed they may not get the keyword added. The only other reason I can think of that they don't work is that DDi has removed the ability to check for keywords on enchantments on items which was added some time ago at my request.

 

 

Locking. I think the reworked the mechanics from that old version. You may need to rework the items for the new DDi version, as I do not think the keywords work anymore.

Posted

 

 

I found another issues with the hoods/gags. They do not block dialogue. Basically, the are not using the right keywords. You may need to go over the code in order to fix them.

 

Locking or non locking? Non locking hoods don't have any keywords, they are cosmetic. Locking hoods use an enchantment to add keywords so they can be added over existing items but if those items are removed they may not get the keyword added. The only other reason I can think of that they don't work is that DDi has removed the ability to check for keywords on enchantments on items which was added some time ago at my request.

 

 

Locking. I think the reworked the mechanics from that old version. You may need to rework the items for the new DDi version, as I do not think the keywords work anymore.

 

 

The magic effects have the keywords and scripts on them, they are activated if those keywords for the blindfold or gag (whatever is needed). If they are not working then DDi was changed as Min specifically added the ability to detect them in this manor for me. I will check it out.

 

Edit: None of the dialogue is checking for the enchantments.

Posted

 

 

 

I found another issues with the hoods/gags. They do not block dialogue. Basically, the are not using the right keywords. You may need to go over the code in order to fix them.

 

Locking or non locking? Non locking hoods don't have any keywords, they are cosmetic. Locking hoods use an enchantment to add keywords so they can be added over existing items but if those items are removed they may not get the keyword added. The only other reason I can think of that they don't work is that DDi has removed the ability to check for keywords on enchantments on items which was added some time ago at my request.

 

 

Locking. I think the reworked the mechanics from that old version. You may need to rework the items for the new DDi version, as I do not think the keywords work anymore.

 

 

The magic effects have the keywords and scripts on them, they are activated if those keywords for the blindfold or gag (whatever is needed). If they are not working then DDi was changed as Min specifically added the ability to detect them in this manor for me. I will check it out.

 

Edit: None of the dialogue is checking for the enchantments.

 

 

Well, I have 2 options on the hoods:

 

1- I can alter the conditions on the dialogue in the zad gag quest to detect the keyword on the enchantment but no other dialogue would be affected from other mods

2- I can add the keywords and such directly to the hoods and lose the ability to placed over an existing gag/blindfold (whatever effect the hood has).

Posted

 

Well, I have 2 options on the hoods:

 

1- I can alter the conditions on the dialogue in the zad gag quest to detect the keyword on the enchantment but no other dialogue would be affected from other mods

2- I can add the keywords and such directly to the hoods and lose the ability to placed over an existing gag/blindfold (whatever effect the hood has).

 

Hi,

 

Maybe you could bring that up in the DDi development thread? It might just be a thing that got affected by some other of the recent changes or maybe even removed because nobody remembered or knew why it got added in the first place. Kimy and Princessity might hate me for this, but maybe it can be reimplemented on the framework level?

Posted

 

 

 

I can confirm the issue with masters dialogue aborting with "Hey!" when trying to get a delivery job while wearing a standard collar and/or belt. Version 4.10

 

See if it still does it with v4.11 and let me know what the reason for the belt and collar are for.

 

 

Seems to be fixed in 4.11 (on a fresh save, at least, no idea about an existing save), though paying off your debt doesn't remove the collar/belt/etc.

 

Bought a device, equipped it, had it removed on credit, payed it off, still had the collar/belt/etc from the debt stuck on.

 

 

Interesting. Maybe inverted tags between regular slave and relationship slave ? Cause she's still removing the collar and belt in relationship after a delivery quest.

 

The fix for dialog with Master after A date with a Jarl works fine, thank you very much Vel :)

 

 

I will have to do something else to mark that you are a relationship slave or in debt. For the debt I had it checking the debt level but apparently it doesn't want to do that either.

Posted

 

 

Well, I have 2 options on the hoods:

 

1- I can alter the conditions on the dialogue in the zad gag quest to detect the keyword on the enchantment but no other dialogue would be affected from other mods

2- I can add the keywords and such directly to the hoods and lose the ability to placed over an existing gag/blindfold (whatever effect the hood has).

 

Hi,

 

Maybe you could bring that up in the DDi development thread? It might just be a thing that got affected by some other of the recent changes or maybe even removed because nobody remembered or knew why it got added in the first place. Kimy and Princessity might hate me for this, but maybe it can be reimplemented on the framework level?

 

 

The effects themselves still work but it is the dialogue that is the issue, whenever a gag or blindfold would need to be detected in it it would have to check using wornhaskeyword as well as EnchantmentHasKeyword, not only in DDi but in any mod that detects the keywords. Unfortunately there is no script command I can find that can add keywords to items.

Posted

Hello Veladarius,

 

I updated from v4.10 to v4.11. Didn't start a new game.

 

Chaste Spouse quest. Furnitures are placed in a house (including Toy Box). According to the change notes Toy Box should be activated manually.

 

However there seems to be some issue before that can be tested. When the Spouse tells the character to move to the Toy Box, the player loses control, but the character won't move to the Box. I see a debug message: "phase 1, move to toybox". But the character won't move there.

 

Even if the whole scene starts (with the Forcegreet), next to the Toy Box, it still can't be activated, because the camera turns towards the Spouse, and sfter the control loss, can't turn back to the Toy Box.

 

I tried to pick up and place the Toy Box again. I also tried to clean the save game, but there were no problematic scripts or other stuff.

 

(I also tried some other Furniture, but that is still means getting stucked in the Furniture.)

 

 

Have a nice day,

M

Posted

Hello Veladarius,

 

I updated from v4.10 to v4.11. Didn't start a new game.

 

Chaste Spouse quest. Furnitures are placed in a house (including Toy Box). According to the change notes Toy Box should be activated manually.

 

However there seems to be some issue before that can be tested. When the Spouse tells the character to move to the Toy Box, the player loses control, but the character won't move to the Box. I see a debug message: "phase 1, move to toybox". But the character won't move there.

 

Even if the whole scene starts (with the Forcegreet), next to the Toy Box, it still can't be activated, because the camera turns towards the Spouse, and sfter the control loss, can't turn back to the Toy Box.

 

I tried to pick up and place the Toy Box again. I also tried to clean the save game, but there were no problematic scripts or other stuff.

 

(I also tried some other Furniture, but that is still means getting stucked in the Furniture.)

 

 

Have a nice day,

M

 

Your controls should not have been disabled, I had thought I had removed those commands. You can enable your controls at those points via the MCM menu. As for how long you are bound using the toy box or in other furniture it is a minimum of about 2 hours but can be longer (4-5 being the most I believe).

since i updated to v4 my game always crashes when i try to load a save, i even made a new game.

 

Load a save made from a start point (I use the initial save made after making a new character) then load the save I want.

Posted

 

Hello Veladarius,

 

I updated from v4.10 to v4.11. Didn't start a new game.

 

Chaste Spouse quest. Furnitures are placed in a house (including Toy Box). According to the change notes Toy Box should be activated manually.

 

However there seems to be some issue before that can be tested. When the Spouse tells the character to move to the Toy Box, the player loses control, but the character won't move to the Box. I see a debug message: "phase 1, move to toybox". But the character won't move there.

 

Even if the whole scene starts (with the Forcegreet), next to the Toy Box, it still can't be activated, because the camera turns towards the Spouse, and sfter the control loss, can't turn back to the Toy Box.

 

I tried to pick up and place the Toy Box again. I also tried to clean the save game, but there were no problematic scripts or other stuff.

 

(I also tried some other Furniture, but that is still means getting stucked in the Furniture.)

 

 

Have a nice day,

M

 

Your controls should not have been disabled, I had thought I had removed those commands. You can enable your controls at those points via the MCM menu. As for how long you are bound using the toy box or in other furniture it is a minimum of about 2 hours but can be longer (4-5 being the most I believe).

 

I did as you suggested and released the character with MCM. After using the Toy Box manually, the character got tied up, but then she was stuck again. I was waiting for 12 hours twice, but nothing happened.

 

Should the Spouse do anything during the furniture/tied up session?

 

I have Zaz 6.11 atm, but I'll update to 7.0 and try again.

 

Edit: I tried with Zaz 7.0 no changes. I also removed the Zaz Extension pack, because i saw it overwrote some scripts from zaz, but still the same result.

 

 

Posted

Awesome update. Is there any way to get the new items (hoods, catsuits) to show up in mod events like punishment scenes/free trial?

Posted

I'm having an issue with the Chaste Life content;

Despite my master saying she'll take off my belt when starting a sex scene, she won't, and when asking for it to be removed before the scene, she does, but then replaces it with an open back belt afterwards.
There's also an issue where my master won't ever come to let me out of furniture.

Also, can we get a rundown on how device equipping punishments are supposed to work? (IE; what order are devices put on) Just so we can tell if something's happening out of order.

(I'm also getting the Toy Box activation issue)

Posted

I'm having an issue with the Chaste Life content;

 

Despite my master saying she'll take off my belt when starting a sex scene, she won't, and when asking for it to be removed before the scene, she does, but then replaces it with an open back belt afterwards.

There's also an issue where my master won't ever come to let me out of furniture.

 

Also, can we get a rundown on how device equipping punishments are supposed to work? (IE; what order are devices put on) Just so we can tell if something's happening out of order.

 

(I'm also getting the Toy Box activation issue)

 

Thanks, man, I'm glad I'm not the only one with the same issues. :)

 

See a few posts above.

 

Posted

yay an other update :), im also trying to make a adult mod now with quests and stuff haha.. lets see how much hair i have left on my head when im done lol :D

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...