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Devious Devices - Captured Dreams Shop v4.15 - files removed


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Posted

 

 

Hello Veladarius,

 

I updated from v4.10 to v4.11. Didn't start a new game.

 

Chaste Spouse quest. Furnitures are placed in a house (including Toy Box). According to the change notes Toy Box should be activated manually.

 

However there seems to be some issue before that can be tested. When the Spouse tells the character to move to the Toy Box, the player loses control, but the character won't move to the Box. I see a debug message: "phase 1, move to toybox". But the character won't move there.

 

Even if the whole scene starts (with the Forcegreet), next to the Toy Box, it still can't be activated, because the camera turns towards the Spouse, and sfter the control loss, can't turn back to the Toy Box.

 

I tried to pick up and place the Toy Box again. I also tried to clean the save game, but there were no problematic scripts or other stuff.

 

(I also tried some other Furniture, but that is still means getting stucked in the Furniture.)

 

 

Have a nice day,

M

 

Your controls should not have been disabled, I had thought I had removed those commands. You can enable your controls at those points via the MCM menu. As for how long you are bound using the toy box or in other furniture it is a minimum of about 2 hours but can be longer (4-5 being the most I believe).

 

I did as you suggested and released the character with MCM. After using the Toy Box manually, the character got tied up, but then she was stuck again. I was waiting for 12 hours twice, but nothing happened.

 

Should the Spouse do anything during the furniture/tied up session?

 

I have Zaz 6.11 atm, but I'll update to 7.0 and try again.

 

Edit: I tried with Zaz 7.0 no changes. I also removed the Zaz Extension pack, because i saw it overwrote some scripts from zaz, but still the same result.

 

 

After you are tied, use sqv cdxchastespouse and up at the top of the variables and such is a Papyrus Header and it should tell you if there is a timer running and how long it is set for.  When you arrive home it is set to however often it is that your spouse is to come and see you (half hour base) but when you are bound it is set to the time when they will release you.

Posted

Some feedback (I'm running v4.11)

 

The Solitude quest ends correctly, but I still had to manually stopscene after the second session in order for Elisif to not forcegreet me again and again. I had to stopscene xx060790 (which was running) and xx06f1c1 (which was not running). Elisif does repeatedly forcegreet during the third session's sex scene whilst equipping her items, but tabbing out of it enables things to progress.

 

Erani simply doesn't work.

I spoke to Master about her for the ending and the transition to the VIP house took place, but Master immediately forcegreeted me with her normal dialogue. I had to go through the chat about Erani once more whilst in the VIP house for the scene to start with Master calling Erani down.

Things then started getting really weird. All the actors started moving as though they were stuck on the floor - take a few steps, stop, re-evaluate, then teleport and start the cycle again. Possibly navmesh issues?

Erani is stuck in the VIP room with the locked door, wearing her maid outfit and devices, including pony boots.

I unlock the VIP room door in the console and she steps outside, now wearing no devices and flat shoes.

She eventually makes it downstairs and her outfit updates once more to the devices/pony boots outfit.

The dialogue progresses as expected, but as soon as the quest is complete Erani's maid dress disappears and she's barefoot.

I tell her to follow me using the "Erani" dialogue option (not regular follower dialogue) and proceed outside. All the actors in the VIP house are still doing the stuck on the floor movement.

Once outside, Master and Herran walk normally to where they're going.

Erani however is not following me, instead she sets off down the road to eventually end up in the holding cell once more, disabled.

Telling her to wait or follow does nothing.

The references for the CDxDiaErani quest are all NULL by the way.

 

There's nothing at all in the papyrus log for CD quests at this point in my game.

Posted

Hate to break it to you, but I fear that you may need to rewrite the code. The Locking Bizzare Mask, Gimp and Glam hoods could just have the gag effect attached, and the open hood masks clip majorly, preventing gags and blindfolds from appearing right.. You just need to rework the code with the masks, and maybe double check the leather hood to make sure it is picking up a reference. I installed Deviant Devices in late 2016, and There was never a leather hood. I think it may be left over from an older version. Hate to say it, but this update is a complete disaster, and needs to be redone. I know you wanted to make Captured dreams better, but it seems you took shortcuts and included things with out of date code.

Posted

I'm having an issue with the Chaste Life content;

 

Despite my master saying she'll take off my belt when starting a sex scene, she won't, and when asking for it to be removed before the scene, she does, but then replaces it with an open back belt afterwards.

There's also an issue where my master won't ever come to let me out of furniture.

 

Also, can we get a rundown on how device equipping punishments are supposed to work? (IE; what order are devices put on) Just so we can tell if something's happening out of order.

 

(I'm also getting the Toy Box activation issue)

 

One of the dialogue parts where she says she would remove the belt was not set with the proper script, that has been fixed.

 

I am looking into the timer issue with being bound, it may need redone.

 

The equipping of items after a punishment goes in this order in the scene

- Protector items - if was equipped when started

- Slave plugs, belt and collar - if property slave

- CD devices for debt

Then the random devices are added. These are the various functions, most all add items in the same order

 

 

Function AddRandomItems()
	AddRndStdDevice("Vagplug")
	AddRndStdDevice("Analplug")
	AddRndStdDevice("belt")
	AddRndStdDevice("collar")
	AddRndStdDevice("bra")
	AddRndStdDevice("ArmCuff")
	AddRndStdDevice("LegCuff")
	AddRndStdDevice("gag")
	AddRndStdDevice("arms")
EndFunction

Function AddRandomItemsMinor()
	int x = ModDiff.getvalueint()
	AddRandomDDVagplug()
	AddRandomDDAnalPlug()
	AddRandomDDBelt()
	AddRndStdDevice("collar")
	AddRndStdDevice("armcuff")
	AddRndStdDevice("legcuff")
	AddRandomDDArmbinder()

	int RChance1 = utility.RandomInt(1, 3)
	If RChance1 <= x
		AddRndStdDevice("bra")
	Endif

	int RChance6 = utility.RandomInt(1, 4)
	If RChance6 <= x
		AddRndStdDevice("boots")
	Endif
	
EndFunction

Function AddRandomItemsNoArmb()
	int x = ModDiff.getvalueint()
	AddRndStdDevice("vagplug")
	AddRndStdDevice("analplug")
	AddRndStdDevice("belt")
	AddRndStdDevice("collar")
	AddRndStdDevice("armcuff")
	AddRndStdDevice("legcuff")

	int RChance1 = utility.RandomInt(1, 3)
	If RChance1 <= x
		AddRndStdDevice("bra")
	Endif

	int RChance6 = utility.RandomInt(1, 4)
	If RChance6 <=3
		AddRndStdDevice("boots")
	Endif

	int RChance5 = utility.RandomInt(1, 3)
	If RChance5 <= x
		AddRndStdDevice("gag")
	Endif
EndFunction

function AddRandomItemsAll()
	int x = ModDiff.getvalueint()
	AddRndStdDevice("vagplug")
	AddRndStdDevice("analplug")
	AddRndStdDevice("belt")
	AddRndStdDevice("bra")
	AddRndStdDevice("collar")
	AddRndStdDevice("armcuff")
	AddRndStdDevice("legcuff")
	AddRndStdDevice("gag")
	AddRndStdDevice("blindfold")
	
	int RChance4 = utility.RandomInt(1, 3)
	If RChance4 <= x
		AddRndStdDevice("boots")
	Endif
	
	
	int RChance5 = utility.RandomInt(1, 5)
	If RChance5 <= x
		AddRndStdDevice("hood")
	Endif
	
	int RChance6 = utility.RandomInt(1, 3)
	If RChance6 <= x
		AddRndStdDevice("corset")
	Endif
	
	int RChance7 = utility.RandomInt(1, 4)
	If RChance7 <= x
		AddRndStdDevice("suit")
	Endif
	
	int RChance9 = utility.RandomInt(1, 3)
	If RChance9 <= x
		AddRndStdDevice("gloves")
	Endif
	AddRndStdDevice("arms")

Endfunction

function AddRandomItemsAllnoArmb()
	int x = ModDiff.getvalueint()
	AddRndStdDevice("vagplug")
	AddRndStdDevice("analplug")
	AddRndStdDevice("belt")
	AddRndStdDevice("bra")
	AddRndStdDevice("collar")
	AddRndStdDevice("armcuff")
	AddRndStdDevice("legcuff")
	
	int RChance6 = utility.RandomInt(1, 3)
	If RChance6 <= x
		AddRndStdDevice("gag")
	Endif
	
	
	int RChance5 = utility.RandomInt(1, 3)
	If RChance5 <= x
		AddRndStdDevice("blindfold")
	Endif
		
	int RChance7 = utility.RandomInt(1, 4)
	If RChance7 <= x
		AddRndStdDevice("boots")
	Endif
	
	int RChance1 = utility.RandomInt(1, 5)
	If RChance1 <= x
		AddRndStdDevice("hood")
	Endif
	
	int RChance2 = utility.RandomInt(1, 4)
	If RChance2 <= x
		AddRndStdDevice("corset")
	Endif
	
	int RChance3 = utility.RandomInt(1, 5)
	If RChance3 <= x
		AddRndStdDevice("suit")
	Endif
	
	int RChance4 = utility.RandomInt(1, 4)
	If RChance4 <= x
		AddRndStdDevice("gloves")
	Endif
	
Endfunction

 

 

 

 

I may have to rethink how I am going to do the player slave being bound process and see what I can do to make it work better / more reliably

Posted

 

 

 

 

I can confirm the issue with masters dialogue aborting with "Hey!" when trying to get a delivery job while wearing a standard collar and/or belt. Version 4.10

 

See if it still does it with v4.11 and let me know what the reason for the belt and collar are for.

 

 

Seems to be fixed in 4.11 (on a fresh save, at least, no idea about an existing save), though paying off your debt doesn't remove the collar/belt/etc.

 

Bought a device, equipped it, had it removed on credit, payed it off, still had the collar/belt/etc from the debt stuck on.

 

 

Interesting. Maybe inverted tags between regular slave and relationship slave ? Cause she's still removing the collar and belt in relationship after a delivery quest.

 

The fix for dialog with Master after A date with a Jarl works fine, thank you very much Vel :)

 

 

I will have to do something else to mark that you are a relationship slave or in debt. For the debt I had it checking the debt level but apparently it doesn't want to do that either.

 

 

Well, it's sort of fixed. I just went to Master with a standard belt and a standard collar. I got the job just fine, but she mistook the standard belt for a CD belt. Got the textbox with the flavor text about the "collateral" and stuff.

Posted

 

 

 

Hello Veladarius,

 

I updated from v4.10 to v4.11. Didn't start a new game.

 

Chaste Spouse quest. Furnitures are placed in a house (including Toy Box). According to the change notes Toy Box should be activated manually.

 

However there seems to be some issue before that can be tested. When the Spouse tells the character to move to the Toy Box, the player loses control, but the character won't move to the Box. I see a debug message: "phase 1, move to toybox". But the character won't move there.

 

Even if the whole scene starts (with the Forcegreet), next to the Toy Box, it still can't be activated, because the camera turns towards the Spouse, and sfter the control loss, can't turn back to the Toy Box.

 

I tried to pick up and place the Toy Box again. I also tried to clean the save game, but there were no problematic scripts or other stuff.

 

(I also tried some other Furniture, but that is still means getting stucked in the Furniture.)

 

 

Have a nice day,

M

 

Your controls should not have been disabled, I had thought I had removed those commands. You can enable your controls at those points via the MCM menu. As for how long you are bound using the toy box or in other furniture it is a minimum of about 2 hours but can be longer (4-5 being the most I believe).

 

I did as you suggested and released the character with MCM. After using the Toy Box manually, the character got tied up, but then she was stuck again. I was waiting for 12 hours twice, but nothing happened.

 

Should the Spouse do anything during the furniture/tied up session?

 

I have Zaz 6.11 atm, but I'll update to 7.0 and try again.

 

Edit: I tried with Zaz 7.0 no changes. I also removed the Zaz Extension pack, because i saw it overwrote some scripts from zaz, but still the same result.

 

 

After you are tied, use sqv cdxchastespouse and up at the top of the variables and such is a Papyrus Header and it should tell you if there is a timer running and how long it is set for.  When you arrive home it is set to however often it is that your spouse is to come and see you (half hour base) but when you are bound it is set to the time when they will release you.

 

 

OK, now I see why you said that the player control should work.

 

It works in case of accepting the suggestion of the Spouse. I found a small bug here as well. Spouse said she wants to use a funrniture, then she choose the Toy Box. I got the hint to use the Toy Box and I had the control to move and do it. The Toy Box was activated, but then the Spouse asked if my character was impatient. There was only one answer: "I wanted to play". Then Spouse said she would equip more items and she did. So basically the Spouse punished the character for doing what she was told.

 

In my earlier posts I tested it with the negative dialogue branch when the Spouse punishes the character by first adding some devices then ordering the character to the Toy Box. In this case the control doesn't work.

 

 

I think I also found the timer while in a Toy Box pose: TimeOnFurniture_var=4 (it was on the bottom of the list though) This did not change at all. I waited 1hour, 3 hours then a day. It stayed on 4 (i don't know if it should change tbh)

 

Edit: in another attempt I got 9 for the above variable. If that means 9 hours, then I'd say it is too long.

 

I hope these infos help.

Posted

Some feedback (I'm running v4.11)

 

The Solitude quest ends correctly, but I still had to manually stopscene after the second session in order for Elisif to not forcegreet me again and again. I had to stopscene xx060790 (which was running) and xx06f1c1 (which was not running). Elisif does repeatedly forcegreet during the third session's sex scene whilst equipping her items, but tabbing out of it enables things to progress.

This I will have to check but the different visits all use the same dialogue and scenes.

 

 

Erani simply doesn't work.

I spoke to Master about her for the ending and the transition to the VIP house took place, but Master immediately forcegreeted me with her normal dialogue. I had to go through the chat about Erani once more whilst in the VIP house for the scene to start with Master calling Erani down.

Things then started getting really weird. All the actors started moving as though they were stuck on the floor - take a few steps, stop, re-evaluate, then teleport and start the cycle again. Possibly navmesh issues? Navmesh is fine and has not changed since the building was added.

Erani is stuck in the VIP room with the locked door, wearing her maid outfit and devices, including pony boots. <- normal until the scene where she is given to you starts.

I unlock the VIP room door in the console and she steps outside, now wearing no devices and flat shoes.

She eventually makes it downstairs and her outfit updates once more to the devices/pony boots outfit. <- Normal for when she is given to you.

The dialogue progresses as expected, but as soon as the quest is complete Erani's maid dress disappears and she's barefoot.

I tell her to follow me using the "Erani" dialogue option (not regular follower dialogue) and proceed outside. All the actors in the VIP house are still doing the stuck on the floor movement.

Once outside, Master and Herran walk normally to where they're going.

Erani however is not following me, instead she sets off down the road to eventually end up in the holding cell once more, disabled.

Telling her to wait or follow does nothing.

The references for the CDxDiaErani quest are all NULL by the way. <- indication that her controlling quest was not started

You likely have other issues that are interfering.

 

There's nothing at all in the papyrus log for CD quests at this point in my game.

 

All I can say is that I played through this quest between the release of v4.09 beta 1 and v4.09 full and had 0 issues with it or Erani. There may not be any issues with CD in your log but if there are a lot of other issues then it can disrupt other mods or if you have mods that may interfere with CD (maria eden or other slavery mods or other mods that constantly check for devices on people).

Posted

Hate to break it to you, but I fear that you may need to rewrite the code. The Locking Bizzare Mask, Gimp and Glam hoods could just have the gag effect attached, and the open hood masks clip majorly, preventing gags and blindfolds from appearing right.. You just need to rework the code with the masks, and maybe double check the leather hood to make sure it is picking up a reference. I installed Deviant Devices in late 2016, and There was never a leather hood. I think it may be left over from an older version. Hate to say it, but this update is a complete disaster, and needs to be redone. I know you wanted to make Captured dreams better, but it seems you took shortcuts and included things with out of date code.

 

I was the one that asked for hoods and suits to be added to DD back when I made the original mods for locking versions of them. The devices themselves were not in DD but part of my Devious Extras mods which came out in 2014.

 

The items were meant to be usable if you already had the other items on as the effects of the hood were placed on enchantments and used an extension of the standard gag and blindfold scripts so the effects are not directly on the hoods themselves, Min set this ability up for me himself. The issue is that the dialogue does not detect the keywords (how DD determines what effects are in use) as they are not worn but are on the enchantments, there is a difference between them as far as conditions in dialogue goes so I would have to make them the same as the ones in DCUR and make them unusable with other devices that did the same function so the keywords would be on the devices and be able to be seen.

 

 

 

 

 

I can confirm the issue with masters dialogue aborting with "Hey!" when trying to get a delivery job while wearing a standard collar and/or belt. Version 4.10

 

See if it still does it with v4.11 and let me know what the reason for the belt and collar are for.

 

 

Seems to be fixed in 4.11 (on a fresh save, at least, no idea about an existing save), though paying off your debt doesn't remove the collar/belt/etc.

 

Bought a device, equipped it, had it removed on credit, payed it off, still had the collar/belt/etc from the debt stuck on.

 

 

Interesting. Maybe inverted tags between regular slave and relationship slave ? Cause she's still removing the collar and belt in relationship after a delivery quest.

 

The fix for dialog with Master after A date with a Jarl works fine, thank you very much Vel :)

 

 

I will have to do something else to mark that you are a relationship slave or in debt. For the debt I had it checking the debt level but apparently it doesn't want to do that either.

 

 

Well, it's sort of fixed. I just went to Master with a standard belt and a standard collar. I got the job just fine, but she mistook the standard belt for a CD belt. Got the textbox with the flavor text about the "collateral" and stuff.

 

 

I will check that the conditions are set properly. Every type of belt gets a different code so a condition may be out of place.

 

 

 

 

 

I can confirm the issue with masters dialogue aborting with "Hey!" when trying to get a delivery job while wearing a standard collar and/or belt. Version 4.10

 

See if it still does it with v4.11 and let me know what the reason for the belt and collar are for.

 

 

Seems to be fixed in 4.11 (on a fresh save, at least, no idea about an existing save), though paying off your debt doesn't remove the collar/belt/etc.

 

Bought a device, equipped it, had it removed on credit, payed it off, still had the collar/belt/etc from the debt stuck on.

 

 

Interesting. Maybe inverted tags between regular slave and relationship slave ? Cause she's still removing the collar and belt in relationship after a delivery quest.

 

The fix for dialog with Master after A date with a Jarl works fine, thank you very much Vel :)

 

 

I will have to do something else to mark that you are a relationship slave or in debt. For the debt I had it checking the debt level but apparently it doesn't want to do that either.

 

 

Well, it's sort of fixed. I just went to Master with a standard belt and a standard collar. I got the job just fine, but she mistook the standard belt for a CD belt. Got the textbox with the flavor text about the "collateral" and stuff.

 

 

I will check that the conditions are set properly. Every type of belt gets a different code so a condition may be out of place.

Posted

Could you explain the requirements then? Do I need Devious Extras, or was it a bug. Sorry, but you are not explaining it in a way I can easily understand? Sorry, but I am getting more confused when you reply. It is just an oversight, or have the requirements changed? Also, it does not seem to be comparable with cursed loot, which tries to be comparable with Captured Dreams. Maybe you overlooked some things?

Posted

Could you explain the requirements then? Do I need Devious Extras, or was it a bug. Sorry, but you are not explaining it in a way I can easily understand? Sorry, but I am getting more confused when you reply. It is just an oversight, or have the requirements changed? Also, it does not seem to be comparable with cursed loot, which tries to be comparable with Captured Dreams. Maybe you overlooked some things?

 

When the devices were made DD handled gagged dialogue differently, I'm not even sure that it had any at all at that point, I don't remember exactly what it did then.

 

What I did have set up was the keywords and scripts on enchantments that only activated if you didn't already have that type of item. If you didn't have a gag on it would enable the gag enchantment which added the effects of it, if you had one on then it wouldn't, the same went for blindfolds. When gagged dialogue was added it uses the condition of 'wornhaskeyword' but because the keywords are on the enchantment it won't pick them up, it requires the condition of 'enchantmenthaskeyword' to see them.

 

As for compatibility between DCUR and CD a hood is a hood but the way we implemented them was different. In DCUR any hoods that have gag or blindfold effects have them on the hood itself instead of in an enchantment. Because of the inability of the gagged dialogue to recognize the keywords on the enchantments of the CD hoods I will have to change them so they are on them directly as DCUR does as I don't expect everyone to add the extra conditions to any dialogue or scripts that detect gag or blindfolds that are in effect as there is no way to add or remove keywords to items directly using scripts.

 

Devious Extras hoods were out before DCUR had hoods (as well as catsuits) as I had to make custom keywords for them initially for DD before they had official ones added to Assets.

Posted

 

Could you explain the requirements then? Do I need Devious Extras, or was it a bug. Sorry, but you are not explaining it in a way I can easily understand? Sorry, but I am getting more confused when you reply. It is just an oversight, or have the requirements changed? Also, it does not seem to be comparable with cursed loot, which tries to be comparable with Captured Dreams. Maybe you overlooked some things?

 

When the devices were made DD handled gagged dialogue differently, I'm not even sure that it had any at all at that point, I don't remember exactly what it did then.

 

What I did have set up was the keywords and scripts on enchantments that only activated if you didn't already have that type of item. If you didn't have a gag on it would enable the gag enchantment which added the effects of it, if you had one on then it wouldn't, the same went for blindfolds. When gagged dialogue was added it uses the condition of 'wornhaskeyword' but because the keywords are on the enchantment it won't pick them up, it requires the condition of 'enchantmenthaskeyword' to see them.

 

As for compatibility between DCUR and CD a hood is a hood but the way we implemented them was different. In DCUR any hoods that have gag or blindfold effects have them on the hood itself instead of in an enchantment. Because of the inability of the gagged dialogue to recognize the keywords on the enchantments of the CD hoods I will have to change them so they are on them directly as DCUR does as I don't expect everyone to add the extra conditions to any dialogue or scripts that detect gag or blindfolds that are in effect as there is no way to add or remove keywords to items directly using scripts.

 

Devious Extras hoods were out before DCUR had hoods (as well as catsuits) as I had to make custom keywords for them initially for DD before they had official ones added to Assets.

 

That didn't answer my questions. Honestly, I think I would be better just reloading 4.08 at the rate you explaining it to me. Will you consider going over your code for the catsuits, hoods and masks, or will it forever remain broken?

Posted

 

 

Could you explain the requirements then? Do I need Devious Extras, or was it a bug. Sorry, but you are not explaining it in a way I can easily understand? Sorry, but I am getting more confused when you reply. It is just an oversight, or have the requirements changed? Also, it does not seem to be comparable with cursed loot, which tries to be comparable with Captured Dreams. Maybe you overlooked some things?

 

When the devices were made DD handled gagged dialogue differently, I'm not even sure that it had any at all at that point, I don't remember exactly what it did then.

 

What I did have set up was the keywords and scripts on enchantments that only activated if you didn't already have that type of item. If you didn't have a gag on it would enable the gag enchantment which added the effects of it, if you had one on then it wouldn't, the same went for blindfolds. When gagged dialogue was added it uses the condition of 'wornhaskeyword' but because the keywords are on the enchantment it won't pick them up, it requires the condition of 'enchantmenthaskeyword' to see them.

 

As for compatibility between DCUR and CD a hood is a hood but the way we implemented them was different. In DCUR any hoods that have gag or blindfold effects have them on the hood itself instead of in an enchantment. Because of the inability of the gagged dialogue to recognize the keywords on the enchantments of the CD hoods I will have to change them so they are on them directly as DCUR does as I don't expect everyone to add the extra conditions to any dialogue or scripts that detect gag or blindfolds that are in effect as there is no way to add or remove keywords to items directly using scripts.

 

Devious Extras hoods were out before DCUR had hoods (as well as catsuits) as I had to make custom keywords for them initially for DD before they had official ones added to Assets.

 

That didn't answer my questions. Honestly, I think I would be better just reloading 4.08 at the rate you explaining it to me. Will you consider going over your code for the catsuits, hoods and masks, or will it forever remain broken?

 

 

I intend to change them to conform with current standards, I did not know DD's implementation of them had changed so much since their initial construction and last update and other issues that came about from it.

Posted

After I did the delivery Quest for Master (and my pc is a relationsship slave) she removes the Belt and the collar.

Not the one your normally get.

Posted

After I did the delivery Quest for Master (and my pc is a relationsship slave) she removes the Belt and the collar.

Not the one your normally get.

 

 

I have found a variable that is set during the enslavement process that I can use to determine if the player is a slave and if so what kind so I will try using this as a condition instead of checking the faction which even when you are in it it is not being detected.

Posted

 

Some feedback (I'm running v4.11)

 

The Solitude quest ends correctly, but I still had to manually stopscene after the second session in order for Elisif to not forcegreet me again and again. I had to stopscene xx060790 (which was running) and xx06f1c1 (which was not running). Elisif does repeatedly forcegreet during the third session's sex scene whilst equipping her items, but tabbing out of it enables things to progress.

This I will have to check but the different visits all use the same dialogue and scenes.

 

 

Erani simply doesn't work.

I spoke to Master about her for the ending and the transition to the VIP house took place, but Master immediately forcegreeted me with her normal dialogue. I had to go through the chat about Erani once more whilst in the VIP house for the scene to start with Master calling Erani down.

Things then started getting really weird. All the actors started moving as though they were stuck on the floor - take a few steps, stop, re-evaluate, then teleport and start the cycle again. Possibly navmesh issues? Navmesh is fine and has not changed since the building was added.

Erani is stuck in the VIP room with the locked door, wearing her maid outfit and devices, including pony boots. <- normal until the scene where she is given to you starts.

I unlock the VIP room door in the console and she steps outside, now wearing no devices and flat shoes.

She eventually makes it downstairs and her outfit updates once more to the devices/pony boots outfit. <- Normal for when she is given to you.

The dialogue progresses as expected, but as soon as the quest is complete Erani's maid dress disappears and she's barefoot.

I tell her to follow me using the "Erani" dialogue option (not regular follower dialogue) and proceed outside. All the actors in the VIP house are still doing the stuck on the floor movement.

Once outside, Master and Herran walk normally to where they're going.

Erani however is not following me, instead she sets off down the road to eventually end up in the holding cell once more, disabled.

Telling her to wait or follow does nothing.

The references for the CDxDiaErani quest are all NULL by the way. <- indication that her controlling quest was not started

You likely have other issues that are interfering.

 

There's nothing at all in the papyrus log for CD quests at this point in my game.

 

All I can say is that I played through this quest between the release of v4.09 beta 1 and v4.09 full and had 0 issues with it or Erani. There may not be any issues with CD in your log but if there are a lot of other issues then it can disrupt other mods or if you have mods that may interfere with CD (maria eden or other slavery mods or other mods that constantly check for devices on people).

 

 

I have no other mods that check for devices on people, and I'm not masochistic enough to try running maria eden alongside Devious Devices.

 

The only entries in the log were 4 checks from acdSexLife (I have CD staff flagged as excluded in this mod).

 

The solution was I had to clear out legacy v3.84 scripts for Erani to follow me correctly. My mistake there.

 

She still has no clothing though, she's wearing only the devices and pony boots, despite Master's dialogue stating that she has some clothes. Is this intended, because the dialogue is false if so.

 

On a similar dialogue inconsistency note, during the third session with Elisif she remarks that the items are permanent before the character tells her Torygg's touch is needed to open them. She says the line "They are permanent after all" before the discussion about the locks takes place.

 

 

Posted

I have a problem

In past version i used to just switch the ENG mcm txt with the Italian to make mcm text appears but now its broken even if i do that.

 

Other problem is i receive a courier about personal request (i think thalmor embassy for the second time)

Master tells she has a personal job to take care but only answer i have is "maybe later"

Posted

 

 

Some feedback (I'm running v4.11)

 

The Solitude quest ends correctly, but I still had to manually stopscene after the second session in order for Elisif to not forcegreet me again and again. I had to stopscene xx060790 (which was running) and xx06f1c1 (which was not running). Elisif does repeatedly forcegreet during the third session's sex scene whilst equipping her items, but tabbing out of it enables things to progress.

This I will have to check but the different visits all use the same dialogue and scenes.

 

 

Erani simply doesn't work.

I spoke to Master about her for the ending and the transition to the VIP house took place, but Master immediately forcegreeted me with her normal dialogue. I had to go through the chat about Erani once more whilst in the VIP house for the scene to start with Master calling Erani down.

Things then started getting really weird. All the actors started moving as though they were stuck on the floor - take a few steps, stop, re-evaluate, then teleport and start the cycle again. Possibly navmesh issues? Navmesh is fine and has not changed since the building was added.

Erani is stuck in the VIP room with the locked door, wearing her maid outfit and devices, including pony boots. <- normal until the scene where she is given to you starts.

I unlock the VIP room door in the console and she steps outside, now wearing no devices and flat shoes.

She eventually makes it downstairs and her outfit updates once more to the devices/pony boots outfit. <- Normal for when she is given to you.

The dialogue progresses as expected, but as soon as the quest is complete Erani's maid dress disappears and she's barefoot.

I tell her to follow me using the "Erani" dialogue option (not regular follower dialogue) and proceed outside. All the actors in the VIP house are still doing the stuck on the floor movement.

Once outside, Master and Herran walk normally to where they're going.

Erani however is not following me, instead she sets off down the road to eventually end up in the holding cell once more, disabled.

Telling her to wait or follow does nothing.

The references for the CDxDiaErani quest are all NULL by the way. <- indication that her controlling quest was not started

You likely have other issues that are interfering.

 

There's nothing at all in the papyrus log for CD quests at this point in my game.

 

All I can say is that I played through this quest between the release of v4.09 beta 1 and v4.09 full and had 0 issues with it or Erani. There may not be any issues with CD in your log but if there are a lot of other issues then it can disrupt other mods or if you have mods that may interfere with CD (maria eden or other slavery mods or other mods that constantly check for devices on people).

 

 

I have no other mods that check for devices on people, and I'm not masochistic enough to try running maria eden alongside Devious Devices.

 

The only entries in the log were 4 checks from acdSexLife (I have CD staff flagged as excluded in this mod).

 

The solution was I had to clear out legacy v3.84 scripts for Erani to follow me correctly. My mistake there.

 

She still has no clothing though, she's wearing only the devices and pony boots, despite Master's dialogue stating that she has some clothes. Is this intended, because the dialogue is false if so.

 

On a similar dialogue inconsistency note, during the third session with Elisif she remarks that the items are permanent before the character tells her Torygg's touch is needed to open them. She says the line "They are permanent after all" before the discussion about the locks takes place.

 

 

 

 

Did you upgrade from v3.84 to v4.11 mid game? If so then start a new one.

 

I will have to check as to what is set as Erani's outfit. You can use a follower management mod (I use AFT) and set her clothing to whatever you like. Generally I set the clothing itself as the outfit and add the items into her inventory and they are usually equipped at that point.

 

Seeing as Torygg is dead they are effectively permanent though it is brought up that the maker of the devices may be able to remove them.

Posted

I have a problem

In past version i used to just switch the ENG mcm txt with the Italian to make mcm text appears but now its broken even if i do that.

 

Other problem is i receive a courier about personal request (i think thalmor embassy for the second time)

Master tells she has a personal job to take care but only answer i have is "maybe later"

 

Not sure what the issue with the MCM menu is, it has not really changed since v4.05

 

 

How quickly did you respond to the letter? there is a limited amount of time where the quest is available (same for all letter quests). It may be that the courier was dispatched but if you were not in a town or something like that for a little while that time counts against the time it is available. If you really want to do it do the following:

 

SetPQV CDxTaskManager Avail_ExpQuest02 1

 

That should make the quest available but do it just before speaking with Master.

Posted

 

 

 

Some feedback (I'm running v4.11)

 

The Solitude quest ends correctly, but I still had to manually stopscene after the second session in order for Elisif to not forcegreet me again and again. I had to stopscene xx060790 (which was running) and xx06f1c1 (which was not running). Elisif does repeatedly forcegreet during the third session's sex scene whilst equipping her items, but tabbing out of it enables things to progress.

This I will have to check but the different visits all use the same dialogue and scenes.

 

 

Erani simply doesn't work.

I spoke to Master about her for the ending and the transition to the VIP house took place, but Master immediately forcegreeted me with her normal dialogue. I had to go through the chat about Erani once more whilst in the VIP house for the scene to start with Master calling Erani down.

Things then started getting really weird. All the actors started moving as though they were stuck on the floor - take a few steps, stop, re-evaluate, then teleport and start the cycle again. Possibly navmesh issues? Navmesh is fine and has not changed since the building was added.

Erani is stuck in the VIP room with the locked door, wearing her maid outfit and devices, including pony boots. <- normal until the scene where she is given to you starts.

I unlock the VIP room door in the console and she steps outside, now wearing no devices and flat shoes.

She eventually makes it downstairs and her outfit updates once more to the devices/pony boots outfit. <- Normal for when she is given to you.

The dialogue progresses as expected, but as soon as the quest is complete Erani's maid dress disappears and she's barefoot.

I tell her to follow me using the "Erani" dialogue option (not regular follower dialogue) and proceed outside. All the actors in the VIP house are still doing the stuck on the floor movement.

Once outside, Master and Herran walk normally to where they're going.

Erani however is not following me, instead she sets off down the road to eventually end up in the holding cell once more, disabled.

Telling her to wait or follow does nothing.

The references for the CDxDiaErani quest are all NULL by the way. <- indication that her controlling quest was not started

You likely have other issues that are interfering.

 

There's nothing at all in the papyrus log for CD quests at this point in my game.

 

All I can say is that I played through this quest between the release of v4.09 beta 1 and v4.09 full and had 0 issues with it or Erani. There may not be any issues with CD in your log but if there are a lot of other issues then it can disrupt other mods or if you have mods that may interfere with CD (maria eden or other slavery mods or other mods that constantly check for devices on people).

 

 

I have no other mods that check for devices on people, and I'm not masochistic enough to try running maria eden alongside Devious Devices.

 

The only entries in the log were 4 checks from acdSexLife (I have CD staff flagged as excluded in this mod).

 

The solution was I had to clear out legacy v3.84 scripts for Erani to follow me correctly. My mistake there.

 

She still has no clothing though, she's wearing only the devices and pony boots, despite Master's dialogue stating that she has some clothes. Is this intended, because the dialogue is false if so.

 

On a similar dialogue inconsistency note, during the third session with Elisif she remarks that the items are permanent before the character tells her Torygg's touch is needed to open them. She says the line "They are permanent after all" before the discussion about the locks takes place.

 

 

 

 

Did you upgrade from v3.84 to v4.11 mid game? If so then start a new one.

 

I will have to check as to what is set as Erani's outfit. You can use a follower management mod (I use AFT) and set her clothing to whatever you like. Generally I set the clothing itself as the outfit and add the items into her inventory and they are usually equipped at that point.

 

Seeing as Torygg is dead they are effectively permanent though it is brought up that the maker of the devices may be able to remove them.

 

 

No I didn't upgrade from v3.84 mid game. I had legacy scripts still in my Data\scripts directory from 2015.

 

Erani has only her grandmother's ring set as an outfit item and only using a follower management function allows for her to wear any clothing. The checking her devices opens her inventory but she won't equip clothing added there.

 

The dialogue line about the maker being able to remove them comes after the player tells Elisif about the locks being keyed to Torygg, which comes after Elisif says the "They are permanent after all" line.

She wouldn't know they are permanent at that point in the dialogue as the player hasn't told her about that yet.

Posted

Another short question I would have still: What was actually with this Corset and I need that at all for UNP? https://github.com/DeviousDevices/DDx/blob/development/01%20CBBE/CalienteTools/BodySlide/ShapeData/Devious%20Devices/ebRestrictiveCorsetBeltOpen.nif or what exactly is the problem, what solves this? Because it is only about the master when I wear a corset, this does not recognize.

One more thing, however, is not further dramatic: if I choose among the devices everything in black ebonite, then I get now also everything designed exactly, except for the harness, which is in all colors and sometimes leather, sometimes ebonite.

Greetings!

Posted

Can it be that the Master since 4.11 now nothing more removed?
I'm already waiting for a month but she always says to me "as part of the punishment..and so on" *weird* :dodgy:

 

In the MCM menu I have already reset anything, but somehow it does not remove my devices any more.
But what the hell, I wanted to have it a bit harder anyway *laugh*

Posted

 

I have a problem

In past version i used to just switch the ENG mcm txt with the Italian to make mcm text appears but now its broken even if i do that.

 

Other problem is i receive a courier about personal request (i think thalmor embassy for the second time)

Master tells she has a personal job to take care but only answer i have is "maybe later"

 

Not sure what the issue with the MCM menu is, it has not really changed since v4.05

 

 

How quickly did you respond to the letter? there is a limited amount of time where the quest is available (same for all letter quests). It may be that the courier was dispatched but if you were not in a town or something like that for a little while that time counts against the time it is available. If you really want to do it do the following:

 

SetPQV CDxTaskManager Avail_ExpQuest02 1

 

That should make the quest available but do it just before speaking with Master.

 

 

I'll try 

For the mcm problem:

 

Do you remember when in older version there was no MCM trnslation and mcm text was messed up? 

You answered me to manually replace 

 

\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\Interface\translations\Captured Dreams_ITALIAN with the english one.

 

 

It worked until 4.09 but from 4.10 and.11 the replacement doesn't fix mcm

Posted

 

 

 

 

Some feedback (I'm running v4.11)

 

The Solitude quest ends correctly, but I still had to manually stopscene after the second session in order for Elisif to not forcegreet me again and again. I had to stopscene xx060790 (which was running) and xx06f1c1 (which was not running). Elisif does repeatedly forcegreet during the third session's sex scene whilst equipping her items, but tabbing out of it enables things to progress.

This I will have to check but the different visits all use the same dialogue and scenes.

 

 

Erani simply doesn't work.

I spoke to Master about her for the ending and the transition to the VIP house took place, but Master immediately forcegreeted me with her normal dialogue. I had to go through the chat about Erani once more whilst in the VIP house for the scene to start with Master calling Erani down.

Things then started getting really weird. All the actors started moving as though they were stuck on the floor - take a few steps, stop, re-evaluate, then teleport and start the cycle again. Possibly navmesh issues? Navmesh is fine and has not changed since the building was added.

Erani is stuck in the VIP room with the locked door, wearing her maid outfit and devices, including pony boots. <- normal until the scene where she is given to you starts.

I unlock the VIP room door in the console and she steps outside, now wearing no devices and flat shoes.

She eventually makes it downstairs and her outfit updates once more to the devices/pony boots outfit. <- Normal for when she is given to you.

The dialogue progresses as expected, but as soon as the quest is complete Erani's maid dress disappears and she's barefoot.

I tell her to follow me using the "Erani" dialogue option (not regular follower dialogue) and proceed outside. All the actors in the VIP house are still doing the stuck on the floor movement.

Once outside, Master and Herran walk normally to where they're going.

Erani however is not following me, instead she sets off down the road to eventually end up in the holding cell once more, disabled.

Telling her to wait or follow does nothing.

The references for the CDxDiaErani quest are all NULL by the way. <- indication that her controlling quest was not started

You likely have other issues that are interfering.

 

There's nothing at all in the papyrus log for CD quests at this point in my game.

 

All I can say is that I played through this quest between the release of v4.09 beta 1 and v4.09 full and had 0 issues with it or Erani. There may not be any issues with CD in your log but if there are a lot of other issues then it can disrupt other mods or if you have mods that may interfere with CD (maria eden or other slavery mods or other mods that constantly check for devices on people).

 

 

I have no other mods that check for devices on people, and I'm not masochistic enough to try running maria eden alongside Devious Devices.

 

The only entries in the log were 4 checks from acdSexLife (I have CD staff flagged as excluded in this mod).

 

The solution was I had to clear out legacy v3.84 scripts for Erani to follow me correctly. My mistake there.

 

She still has no clothing though, she's wearing only the devices and pony boots, despite Master's dialogue stating that she has some clothes. Is this intended, because the dialogue is false if so.

 

On a similar dialogue inconsistency note, during the third session with Elisif she remarks that the items are permanent before the character tells her Torygg's touch is needed to open them. She says the line "They are permanent after all" before the discussion about the locks takes place.

 

 

 

 

Did you upgrade from v3.84 to v4.11 mid game? If so then start a new one.

 

I will have to check as to what is set as Erani's outfit. You can use a follower management mod (I use AFT) and set her clothing to whatever you like. Generally I set the clothing itself as the outfit and add the items into her inventory and they are usually equipped at that point.

 

Seeing as Torygg is dead they are effectively permanent though it is brought up that the maker of the devices may be able to remove them.

 

 

No I didn't upgrade from v3.84 mid game. I had legacy scripts still in my Data\scripts directory from 2015.

 

Erani has only her grandmother's ring set as an outfit item and only using a follower management function allows for her to wear any clothing. The checking her devices opens her inventory but she won't equip clothing added there.

 

The dialogue line about the maker being able to remove them comes after the player tells Elisif about the locks being keyed to Torygg, which comes after Elisif says the "They are permanent after all" line.

She wouldn't know they are permanent at that point in the dialogue as the player hasn't told her about that yet.

 

 

The inventory screen generally won't equip armor or things like that on an npc all the time, it is a quirk with Skyrim and the outfit system.

 

I will look at the dialogue for Elisif and see what I have set up.

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