Veladarius Posted June 2, 2017 Author Posted June 2, 2017 Another short question I would have still: What was actually with this Corset and I need that at all for UNP? https://github.com/DeviousDevices/DDx/blob/development/01%20CBBE/CalienteTools/BodySlide/ShapeData/Devious%20Devices/ebRestrictiveCorsetBeltOpen.nif or what exactly is the problem, what solves this? Because it is only about the master when I wear a corset, this does not recognize. One more thing, however, is not further dramatic: if I choose among the devices everything in black ebonite, then I get now also everything designed exactly, except for the harness, which is in all colors and sometimes leather, sometimes ebonite. Greetings! The corset is an odd device compared to the rest of them and DDi doesn't handle removing it well. If you have a corset and belt on the belt must be removed then the corset, not a big deal if you are removing everything as I have my removal order set to remove the corset last. But if you have a belt on that is not being removed (such as any quest device) then DDi won't remove the corset. The belt and corset combination are made that when you have both on it combines them into one object basically and treats it as a belt for the most part so the corset is effectively not seen by the removal coding. To get around this I will need to set it up so that when a corset is removed when a belt is in place it will have to remove the belt then the corset then replace the belt. I need to make some functions to remove and store the belt and another to replace the stored belt, it is pretty much the same as the system I use with the Protector Plus and some other items. As for the harness color / finish issue I will check into it and make sure it is using the preferences when it is supposed to (there are times where you get random stuff).
Veladarius Posted June 2, 2017 Author Posted June 2, 2017 Can it be that the Master since 4.11 now nothing more removed? I'm already waiting for a month but she always says to me "as part of the punishment..and so on" *weird* In the MCM menu I have already reset anything, but somehow it does not remove my devices any more. But what the hell, I wanted to have it a bit harder anyway *laugh* The timer for it is in the Task Manager, the variable for the timer is Timer_DevRemoval and you can look it up using sqv cdxtaskmanager. The timer for it updates at about 6 am every game day and if you find that it is not decreasing there is an MCM menu option to restart the timer. Be glad I didn't go through with my original idea of adding time to the penalty if you asked before the penalty time was up.
Veladarius Posted June 2, 2017 Author Posted June 2, 2017 I have a problem In past version i used to just switch the ENG mcm txt with the Italian to make mcm text appears but now its broken even if i do that. Other problem is i receive a courier about personal request (i think thalmor embassy for the second time) Master tells she has a personal job to take care but only answer i have is "maybe later" Not sure what the issue with the MCM menu is, it has not really changed since v4.05 How quickly did you respond to the letter? there is a limited amount of time where the quest is available (same for all letter quests). It may be that the courier was dispatched but if you were not in a town or something like that for a little while that time counts against the time it is available. If you really want to do it do the following: SetPQV CDxTaskManager Avail_ExpQuest02 1 That should make the quest available but do it just before speaking with Master. I'll try For the mcm problem: Do you remember when in older version there was no MCM trnslation and mcm text was messed up? You answered me to manually replace \Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\Interface\translations\Captured Dreams_ITALIAN with the english one. It worked until 4.09 but from 4.10 and.11 the replacement doesn't fix mcm Not sure why, while the MCM menu changed with the addition of the plug selection and blocking of Customer Assist 01 none of those should have an impact on the translation as all the information was already there. As a reference, this is part of the MCM menu script and what looks like: If ( page == Pages[0] ) If (CurrentVersion >= 6) ModDiff_OID_M = AddMenuOption("$CDS_DIFFICULTYLEVEL", ModDiff[DiffIndex]) AddEmptyOption() AddHeaderOption("$CDS_PLAYERSETTINGS") if cdframework.getstage() < 10 GenPD_OID_S = AddSliderOption("$CDS_PCTENDENCIESUBDOM", GenPD.GetValue()) AddEmptyOption() SadismTend_OID_S = AddSliderOption("$CDS_PCTENDENCIESADISM", Playerref.getfactionrank(F_Sadism)) MasochismTend_OID_S = AddSliderOption("$CDS_PCTENDENCIEMASOCHIST", Playerref.getfactionrank(F_Masochism)) SexualityTend_OID_S = AddSliderOption("$CDS_PCTENDENCIESEXUALITY", Playerref.getfactionrank(F_Sexuality)) BondageTend_OID_S = AddSliderOption("$CDS_PCTENDENCIEBONDAGE", Playerref.getfactionrank(F_Bondage)) controlTend_OID_S = AddSliderOption("$CDS_PCTENDENCIECONTROL", Playerref.getfactionrank(F_control)) else if PlayerDisp.GetValue() < 5 pldisp = "$CDS_PCDISPSUBMISSIVE" elseif PlayerDisp.GetValue() >= 5 && PlayerDisp.GetValue() < 9 pldisp = "$CDS_PCDISPSLIGHTSUB" elseif PlayerDisp.GetValue() >= 9 && PlayerDisp.GetValue() < 13 pldisp = "$CDS_PCDISPNONE" elseif PlayerDisp.GetValue() >= 13 && PlayerDisp.GetValue() < 17 pldisp = "$CDS_PCDISPSLIGHTDOM" elseif PlayerDisp.GetValue() >= 17 pldisp = "$CDS_PCDISPDOMINANT" endif genpd_oid_t = addtextoption("$CDS_PCTENDENCIESUBDOM", pldisp) AddEmptyOption() sadismtend_oid_t = addtextoption("$CDS_PCTENDENCIESADISM", Playerref.getfactionrank(F_Sadism)) masochism_oid_t = addtextoption("$CDS_PCTENDENCIEMASOCHIST", Playerref.getfactionrank(F_Masochism)) sexuality_oid_t = addtextoption("$CDS_PCTENDENCIESEXUALITY", Playerref.getfactionrank(F_Sexuality)) bondage_oid_t = addtextoption("$CDS_PCTENDENCIEBONDAGE", Playerref.getfactionrank(F_Bondage)) control_oid_t = addtextoption("$CDS_PCTENDENCIECONTROL", Playerref.getfactionrank(F_control)) endif AddEmptyOption() sexpref_OID_M = AddMenuOption("$CDS_SEXUALPREFERENCE", sexpref[sexprefindex]) All of the pink text corresponds with an entry in the MCM translation file but I have not made any changes to that file in quite some time. You can probably go back to a prior version and use the translation file and it should work just fine. The only reason I can think of that it didn't work is that there is code embedded in the file and if it isn't copied correctly it can drop the coding. There is no version setting for the file so that should not be an issue either.
alaunus01 Posted June 2, 2017 Posted June 2, 2017 There might be a 'mining' script conflict between Complete Crafting Overhaul and 4.11 Veladarius.
Veladarius Posted June 2, 2017 Author Posted June 2, 2017 There might be a 'mining' script conflict between Complete Crafting Overhaul and 4.11 Veladarius. Don't see how seeing as all of the ore veins in the mine are all custom and have custom scripts and they have not changed in some time.
El_Duderino Posted June 2, 2017 Posted June 2, 2017 There might be a 'mining' script conflict between Complete Crafting Overhaul and 4.11 Veladarius. Don't see how seeing as all of the ore veins in the mine are all custom and have custom scripts and they have not changed in some time. Hi, I've been using CCO and CD 4.x alongside all the time and never had an issue with it, the mining quests in CD all work fine and the ore veins deplete like they should according to the log ("x drops remaining" etc.). I have noticed a couple of minor (not game breaking) incompatibility issues with two other mods though: - kuertee's Professions mod applies 'time sinks' to crafting/mining etc., which need to be disabled in its MCM in order to be able to get anywhere near meeting the quota for the mining ore tasks - Something odd seems to happen in the Smithy (during the slave quest where you have to craft those belts and plugs) when Perkus Maximus is installed. It may be the different skill tree for smithing that causes it, however I was never able to craft any good belts/plugs until I used the console to boost my smithing skill quite a lot. And I crafted literally thousands without a getting single usable one. Crafting the items also didn't level smithing skill. Those are wo issues that can easily be worked around with the MCM and/or console, just posting it here in case anybody else might be stumbling over it like I did at first.
robrocks Posted June 2, 2017 Posted June 2, 2017 Some feedback (I'm running v4.11) The Solitude quest ends correctly, but I still had to manually stopscene after the second session in order for Elisif to not forcegreet me again and again. I had to stopscene xx060790 (which was running) and xx06f1c1 (which was not running). Elisif does repeatedly forcegreet during the third session's sex scene whilst equipping her items, but tabbing out of it enables things to progress. This I will have to check but the different visits all use the same dialogue and scenes. Erani simply doesn't work. I spoke to Master about her for the ending and the transition to the VIP house took place, but Master immediately forcegreeted me with her normal dialogue. I had to go through the chat about Erani once more whilst in the VIP house for the scene to start with Master calling Erani down. Things then started getting really weird. All the actors started moving as though they were stuck on the floor - take a few steps, stop, re-evaluate, then teleport and start the cycle again. Possibly navmesh issues? Navmesh is fine and has not changed since the building was added. Erani is stuck in the VIP room with the locked door, wearing her maid outfit and devices, including pony boots. <- normal until the scene where she is given to you starts. I unlock the VIP room door in the console and she steps outside, now wearing no devices and flat shoes. She eventually makes it downstairs and her outfit updates once more to the devices/pony boots outfit. <- Normal for when she is given to you. The dialogue progresses as expected, but as soon as the quest is complete Erani's maid dress disappears and she's barefoot. I tell her to follow me using the "Erani" dialogue option (not regular follower dialogue) and proceed outside. All the actors in the VIP house are still doing the stuck on the floor movement. Once outside, Master and Herran walk normally to where they're going. Erani however is not following me, instead she sets off down the road to eventually end up in the holding cell once more, disabled. Telling her to wait or follow does nothing. The references for the CDxDiaErani quest are all NULL by the way. <- indication that her controlling quest was not started You likely have other issues that are interfering. There's nothing at all in the papyrus log for CD quests at this point in my game. All I can say is that I played through this quest between the release of v4.09 beta 1 and v4.09 full and had 0 issues with it or Erani. There may not be any issues with CD in your log but if there are a lot of other issues then it can disrupt other mods or if you have mods that may interfere with CD (maria eden or other slavery mods or other mods that constantly check for devices on people). I have no other mods that check for devices on people, and I'm not masochistic enough to try running maria eden alongside Devious Devices. The only entries in the log were 4 checks from acdSexLife (I have CD staff flagged as excluded in this mod). The solution was I had to clear out legacy v3.84 scripts for Erani to follow me correctly. My mistake there. She still has no clothing though, she's wearing only the devices and pony boots, despite Master's dialogue stating that she has some clothes. Is this intended, because the dialogue is false if so. On a similar dialogue inconsistency note, during the third session with Elisif she remarks that the items are permanent before the character tells her Torygg's touch is needed to open them. She says the line "They are permanent after all" before the discussion about the locks takes place. Did you upgrade from v3.84 to v4.11 mid game? If so then start a new one. I will have to check as to what is set as Erani's outfit. You can use a follower management mod (I use AFT) and set her clothing to whatever you like. Generally I set the clothing itself as the outfit and add the items into her inventory and they are usually equipped at that point. Seeing as Torygg is dead they are effectively permanent though it is brought up that the maker of the devices may be able to remove them. No I didn't upgrade from v3.84 mid game. I had legacy scripts still in my Data\scripts directory from 2015. Erani has only her grandmother's ring set as an outfit item and only using a follower management function allows for her to wear any clothing. The checking her devices opens her inventory but she won't equip clothing added there. The dialogue line about the maker being able to remove them comes after the player tells Elisif about the locks being keyed to Torygg, which comes after Elisif says the "They are permanent after all" line. She wouldn't know they are permanent at that point in the dialogue as the player hasn't told her about that yet. The inventory screen generally won't equip armor or things like that on an npc all the time, it is a quirk with Skyrim and the outfit system. I will look at the dialogue for Elisif and see what I have set up. It may be the fact that Erani having no clothing means the engine doesn't evaluate unarmoured clothing as being better than is currently available, because Skyrim is just like that. I've had a quick look in TES5Edit and Erani has 4 outfits listed (none of them include any devices); CDxEraniOutfitRR is the Roughspun Tunic outfit she's wearing when you first meet her. CDxEraniOutfitVIP is the one I saw with her wearing flat shoes and has the Maid's Uniform, BarKeeperShoes and Grandmother's Ring. She wore this one on the way down to the scene in the VIP house. CDxEraniOutfitSlave has the Maid's Uniform and Grandmother's Ring. This is probably the one that has the devices and pony boots for the scene in the VIP house. I suspect this is the one you intended for her to have when she begins serving the player. CDxEraniOutfitBase has only Grandmother's Ring, and this is the one she seems to be given for me upon completing the quest. Another thing I've noticed is I'm having to reset Erani's quest aliases (via the helpful option in the MCM) every time I load my game. Without doing this she wanders off somewhere, but she will return to the home I set after resetting the aliases.
DrVec Posted June 2, 2017 Posted June 2, 2017 After I did the delivery Quest for Master (and my pc is a relationsship slave) she removes the Belt and the collar. Not the one your normally get. I have found a variable that is set during the enslavement process that I can use to determine if the player is a slave and if so what kind so I will try using this as a condition instead of checking the faction which even when you are in it it is not being detected. So.. the only resolution in the Moment is to cheat the items and put it on again?
Veladarius Posted June 2, 2017 Author Posted June 2, 2017 Some feedback (I'm running v4.11) The Solitude quest ends correctly, but I still had to manually stopscene after the second session in order for Elisif to not forcegreet me again and again. I had to stopscene xx060790 (which was running) and xx06f1c1 (which was not running). Elisif does repeatedly forcegreet during the third session's sex scene whilst equipping her items, but tabbing out of it enables things to progress. This I will have to check but the different visits all use the same dialogue and scenes. Erani simply doesn't work. I spoke to Master about her for the ending and the transition to the VIP house took place, but Master immediately forcegreeted me with her normal dialogue. I had to go through the chat about Erani once more whilst in the VIP house for the scene to start with Master calling Erani down. Things then started getting really weird. All the actors started moving as though they were stuck on the floor - take a few steps, stop, re-evaluate, then teleport and start the cycle again. Possibly navmesh issues? Navmesh is fine and has not changed since the building was added. Erani is stuck in the VIP room with the locked door, wearing her maid outfit and devices, including pony boots. <- normal until the scene where she is given to you starts. I unlock the VIP room door in the console and she steps outside, now wearing no devices and flat shoes. She eventually makes it downstairs and her outfit updates once more to the devices/pony boots outfit. <- Normal for when she is given to you. The dialogue progresses as expected, but as soon as the quest is complete Erani's maid dress disappears and she's barefoot. I tell her to follow me using the "Erani" dialogue option (not regular follower dialogue) and proceed outside. All the actors in the VIP house are still doing the stuck on the floor movement. Once outside, Master and Herran walk normally to where they're going. Erani however is not following me, instead she sets off down the road to eventually end up in the holding cell once more, disabled. Telling her to wait or follow does nothing. The references for the CDxDiaErani quest are all NULL by the way. <- indication that her controlling quest was not started You likely have other issues that are interfering. There's nothing at all in the papyrus log for CD quests at this point in my game. All I can say is that I played through this quest between the release of v4.09 beta 1 and v4.09 full and had 0 issues with it or Erani. There may not be any issues with CD in your log but if there are a lot of other issues then it can disrupt other mods or if you have mods that may interfere with CD (maria eden or other slavery mods or other mods that constantly check for devices on people). I have no other mods that check for devices on people, and I'm not masochistic enough to try running maria eden alongside Devious Devices. The only entries in the log were 4 checks from acdSexLife (I have CD staff flagged as excluded in this mod). The solution was I had to clear out legacy v3.84 scripts for Erani to follow me correctly. My mistake there. She still has no clothing though, she's wearing only the devices and pony boots, despite Master's dialogue stating that she has some clothes. Is this intended, because the dialogue is false if so. On a similar dialogue inconsistency note, during the third session with Elisif she remarks that the items are permanent before the character tells her Torygg's touch is needed to open them. She says the line "They are permanent after all" before the discussion about the locks takes place. Did you upgrade from v3.84 to v4.11 mid game? If so then start a new one. I will have to check as to what is set as Erani's outfit. You can use a follower management mod (I use AFT) and set her clothing to whatever you like. Generally I set the clothing itself as the outfit and add the items into her inventory and they are usually equipped at that point. Seeing as Torygg is dead they are effectively permanent though it is brought up that the maker of the devices may be able to remove them. No I didn't upgrade from v3.84 mid game. I had legacy scripts still in my Data\scripts directory from 2015. Erani has only her grandmother's ring set as an outfit item and only using a follower management function allows for her to wear any clothing. The checking her devices opens her inventory but she won't equip clothing added there. The dialogue line about the maker being able to remove them comes after the player tells Elisif about the locks being keyed to Torygg, which comes after Elisif says the "They are permanent after all" line. She wouldn't know they are permanent at that point in the dialogue as the player hasn't told her about that yet. The inventory screen generally won't equip armor or things like that on an npc all the time, it is a quirk with Skyrim and the outfit system. I will look at the dialogue for Elisif and see what I have set up. It may be the fact that Erani having no clothing means the engine doesn't evaluate unarmoured clothing as being better than is currently available, because Skyrim is just like that. I've had a quick look in TES5Edit and Erani has 4 outfits listed (none of them include any devices); CDxEraniOutfitRR is the Roughspun Tunic outfit she's wearing when you first meet her. CDxEraniOutfitVIP is the one I saw with her wearing flat shoes and has the Maid's Uniform, BarKeeperShoes and Grandmother's Ring. She wore this one on the way down to the scene in the VIP house. CDxEraniOutfitSlave has the Maid's Uniform and Grandmother's Ring. This is probably the one that has the devices and pony boots for the scene in the VIP house. I suspect this is the one you intended for her to have when she begins serving the player. CDxEraniOutfitBase has only Grandmother's Ring, and this is the one she seems to be given for me upon completing the quest. Another thing I've noticed is I'm having to reset Erani's quest aliases (via the helpful option in the MCM) every time I load my game. Without doing this she wanders off somewhere, but she will return to the home I set after resetting the aliases. I set the maid uniform and shoes so they have an armor of 1 so hopefully she will use them if she has no other clothing. The devices are set when the outfit is changed, when they were added to the outfit directly they could not be removed at all as Skyrim would replace them automatically. Only stage 920 has the commands to clear her aliases in the quest at which point she is set to move to the Manor and work there. Once the aliases are set they should not clear by themselves.
Leeyds4LLTS Posted June 2, 2017 Posted June 2, 2017 MO doesn't know what to do with Part 5. Could someone tell me where I should put these files manually? Thx in advance for your guidance! =)
Veladarius Posted June 2, 2017 Author Posted June 2, 2017 MO doesn't know what to do with Part 5. Could someone tell me where I should put these files manually? Thx in advance for your guidance! =) Unzip it, there are several zip files in it depending on what you want from it.
alaunus01 Posted June 2, 2017 Posted June 2, 2017 There might be a 'mining' script conflict between Complete Crafting Overhaul and 4.11 Veladarius. Don't see how seeing as all of the ore veins in the mine are all custom and have custom scripts and they have not changed in some time. Must have been a brain fart on my part then. I could have sworn there was an overwrite flag vs CCO.
Veladarius Posted June 2, 2017 Author Posted June 2, 2017 There might be a 'mining' script conflict between Complete Crafting Overhaul and 4.11 Veladarius. Don't see how seeing as all of the ore veins in the mine are all custom and have custom scripts and they have not changed in some time. Must have been a brain fart on my part then. I could have sworn there was an overwrite flag vs CCO. CCO probably modifies the mining script attached to the standard ore veins so you can decide the parameters for them. I removed the standard script entirely as well as created custom ore veins so no other mod should be able to overwrite them unless they purposefully do it. The main thing I did was increase the amount of ore that you could get before it ran dry and reduced the time until it replenished to a few hours.
Krynn Posted June 2, 2017 Posted June 2, 2017 Can it be that the Master since 4.11 now nothing more removed? I'm already waiting for a month but she always says to me "as part of the punishment..and so on" *weird* In the MCM menu I have already reset anything, but somehow it does not remove my devices any more. But what the hell, I wanted to have it a bit harder anyway *laugh* The timer for it is in the Task Manager, the variable for the timer is Timer_DevRemoval and you can look it up using sqv cdxtaskmanager. The timer for it updates at about 6 am every game day and if you find that it is not decreasing there is an MCM menu option to restart the timer. Be glad I didn't go through with my original idea of adding time to the penalty if you asked before the penalty time was up. Lol this idea I find great! As before times .. you ask too early, then you have to wear it even longer. I'm waiting a few weeks now and the master always says the same to me. (Mein MCM Menu ist weiterhin auf Deutsch! Was genau sollte ich denn dort zurücksetzen, damit dieser "Timer" auch zurück gesetzt wird)?
Veladarius Posted June 2, 2017 Author Posted June 2, 2017 Can it be that the Master since 4.11 now nothing more removed? I'm already waiting for a month but she always says to me "as part of the punishment..and so on" *weird* In the MCM menu I have already reset anything, but somehow it does not remove my devices any more. But what the hell, I wanted to have it a bit harder anyway *laugh* The timer for it is in the Task Manager, the variable for the timer is Timer_DevRemoval and you can look it up using sqv cdxtaskmanager. The timer for it updates at about 6 am every game day and if you find that it is not decreasing there is an MCM menu option to restart the timer. Be glad I didn't go through with my original idea of adding time to the penalty if you asked before the penalty time was up. Lol this idea I find great! As before times .. you ask too early, then you have to wear it even longer. I'm waiting a few weeks now and the master always says the same to me. (Mein MCM Menu ist weiterhin auf Deutsch! Was genau sollte ich denn dort zurücksetzen, damit dieser "Timer" auch zurück gesetzt wird)? Location where the reset for the Task Manager is:
Krynn Posted June 2, 2017 Posted June 2, 2017 Can it be that the Master since 4.11 now nothing more removed? I'm already waiting for a month but she always says to me "as part of the punishment..and so on" *weird* In the MCM menu I have already reset anything, but somehow it does not remove my devices any more. But what the hell, I wanted to have it a bit harder anyway *laugh* The timer for it is in the Task Manager, the variable for the timer is Timer_DevRemoval and you can look it up using sqv cdxtaskmanager. The timer for it updates at about 6 am every game day and if you find that it is not decreasing there is an MCM menu option to restart the timer. Be glad I didn't go through with my original idea of adding time to the penalty if you asked before the penalty time was up. Lol this idea I find great! As before times .. you ask too early, then you have to wear it even longer. I'm waiting a few weeks now and the master always says the same to me. (Mein MCM Menu ist weiterhin auf Deutsch! Was genau sollte ich denn dort zurücksetzen, damit dieser "Timer" auch zurück gesetzt wird)? Location where the reset for the Task Manager is: 20170602122436_1.jpg Es tut mir sehr leid, aber bei mir schaut das MCM Menu komplett anders aus und ich habe leider auch kein "Quest Resets" Bei mir ist alles auf Deutsch. Ich kann diesbezüglich nichts zurück setzen. Egal, neues Spiel, neues Glück! Danke nochmals!
Bonding1005 Posted June 2, 2017 Posted June 2, 2017 Minor bug report: If you ask master to remove items from you but back out of the dialogue after hearing the prices, she will still increase the prices if you ask again afterwards. The dialogue "But I recently removed blablabla" fires and prices will be much higher. Doesn´t matter if you back out of the dialogue with ESC or with the provided dialogue option. I think.
Veladarius Posted June 2, 2017 Author Posted June 2, 2017 Can it be that the Master since 4.11 now nothing more removed? I'm already waiting for a month but she always says to me "as part of the punishment..and so on" *weird* In the MCM menu I have already reset anything, but somehow it does not remove my devices any more. But what the hell, I wanted to have it a bit harder anyway *laugh* The timer for it is in the Task Manager, the variable for the timer is Timer_DevRemoval and you can look it up using sqv cdxtaskmanager. The timer for it updates at about 6 am every game day and if you find that it is not decreasing there is an MCM menu option to restart the timer. Be glad I didn't go through with my original idea of adding time to the penalty if you asked before the penalty time was up. Lol this idea I find great! As before times .. you ask too early, then you have to wear it even longer. I'm waiting a few weeks now and the master always says the same to me. (Mein MCM Menu ist weiterhin auf Deutsch! Was genau sollte ich denn dort zurücksetzen, damit dieser "Timer" auch zurück gesetzt wird)? Location where the reset for the Task Manager is: 20170602122436_1.jpg Es tut mir sehr leid, aber bei mir schaut das MCM Menu komplett anders aus und ich habe leider auch kein "Quest Resets" Bei mir ist alles auf Deutsch. Ich kann diesbezüglich nichts zurück setzen. Egal, neues Spiel, neues Glück! Danke nochmals! If you look at the what page it marked on the left side (last page in the list and has the arrow indicating the page) and where the cursor is on the page it will show you where the option is, the layout of the pages don't change depending on the language.
Veladarius Posted June 3, 2017 Author Posted June 3, 2017 I am testing the changes made to the delivery quest and some other things when you are a Relationship Slave where it checks the variable instead of the faction. So far it works well, I have added dialogue that lets Master recognize you are her slave and if you are wearing your belt or not or some other belt. I think it is pretty stupid that I have to go to using a variable because Skyrim can't detect that I am in a faction via dialogue/scene conditions or by script. Just goes to show how much Skyrim is screwed up. Next is checking the debt belt isn't removed and that she uses the dialogue for it beforehand that I made. After that is Chaste Spouse and Hoods then hopefully I can release an update at that point.
Veladarius Posted June 3, 2017 Author Posted June 3, 2017 The delivery quest will no longer remove Relationship Slave devices or Debt devices at the end. The dialogue for both types of belts work properly as well during the opening and closing of the quest. The device removal quest was not setting the variable for the belt so CD knows what sort of belt it is and was why it was removing it. One issue I am having currently is that when you get the debt belt it does not give the collar. Hoods should be fairly easy to do. Chaste Spouse may take a bit, not sure how much I may need to rewrite on the scripts yet.
killerofgods2 Posted June 3, 2017 Posted June 3, 2017 can someone tell me what is the removable devices that master will remove. I don't know if it's a bug of if my character is not wearing anything that is removable. I have tried a lot of devices, but none of them seem to be able to be removed and that's kind of weird. Can someone help me?
neosuduno Posted June 3, 2017 Posted June 3, 2017 Just so you know, Devious Cursed hood Had you Gimp Hood Classed as a Rubber Hood. If you ask Kimy, she may be willing to share resources for your mod.
Veladarius Posted June 3, 2017 Author Posted June 3, 2017 Just so you know, Devious Cursed hood Had you Gimp Hood Classed as a Rubber Hood. If you ask Kimy, she may be willing to share resources for your mod. I had locking hoods made for another of my mods before Kimy had them in DCUR and was the one that asked for the keywords to be added for them and catsuits to DD in the first place. I have all of the resources already I just need to change how they are implemented. Besides, I have been working with DD long before Kimy was.
Veladarius Posted June 3, 2017 Author Posted June 3, 2017 can someone tell me what is the removable devices that master will remove. I don't know if it's a bug of if my character is not wearing anything that is removable. I have tried a lot of devices, but none of them seem to be able to be removed and that's kind of weird. Can someone help me? When you go through the Device Removal process with her and pay to have items removed only things that can be removed will have a cost associated with them. The removable items are standard locking items (anything that can be bought in from Master through her merchant dialogue is a standard device) and some items DCUR considers to be a standard item (taken from a list in DCUR), anything else (CD quest items or any other items with quest associated keywords) won't be removed. If nothing is being removed then you likely have a number of errors in your log or too much stuff that updates constantly for the removal scripts to work properly. Go through the process of having devices removed and upload a log from that game session and I can take a look at what is going on.
Derenriche Posted June 3, 2017 Posted June 3, 2017 For part 5 extra files, the chastity piercings are missing textures I think. They are pointing to textures used in Bronson's Purelust mod, which I believe is a fallout 4 mod...
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