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Devious Devices - Captured Dreams Shop v4.15 - files removed


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Posted

 

 

I installed 4.11  where i had the problem where Master didn't have any dialogue as anwer for the job "handle a personal request"

after usind the command:

 

SetPQV CDxTaskManager Avail_ExpQuest02 1

 

The courier didn t come as soon so i had to play a couple of days more...

I updated tge 4.12 and few time after the courier arrived

 

But master had no dialogue for the personal request :(

 

Shold i have used thaty command again after 4.11 to 4.12 update?

 

Or maybe i have to start a new game but i plan to start one later since it takes a lot to get to that point and test it.

 

You can or just do the following:

SQV CDxTaskManager   and look for the following variables:

Timer_Expquest02 - how long until it changes its status (available to unavailable) or checks to see if it should offer it again (is somewhat random but the higher your level the better the chance of it running)

Avail_Expquest02 - is the quest available - 0-no 1-yes 2-done

Letter_ExpQuest02 - 0-not sent 1-recvd 2-read 3-missed timing - goes back to 0

 

 

Timer_Expquest02 = 4

Avail_Expquest02 = 1

Letter_ExpQuest02 = 1

 

 

Master has line to handle a personal request but onlyh player answer available is "maybe next time"

 

 

These are the conditions for the dialogue:

post-101267-0-12780700-1496936116_thumb.jpg

 

The only thing I can think of is the stage but stage 0 is the start up point for the quest.

Posted

 

 

 

 

 

 

I tried out the 4.13 script update, it seems to have mostly worked for the issues with Chaste Spouse. The issue this time is, punishments beyond the first time don't seem to trigger correctly. The devices that were added during dialogue seem to be the same items I was already wearing (standard collar, bra and full belt) and while the forced walk works to get me to the Toy Box, the next stage (binding and its associated dialogue) doesn't trigger. If you enable controls to trigger the box, the dialogue won't run and you won't be let out no matter how long you wait (I tested it by waiting 2 days in 1 hour intervals). If you MCM your way out after this, the spouse won't stop following me around (probably still trying to trigger the box) I also tried enabling/disabling controls near the box to see if would progress naturally, but that didn't work.

This only came up after I'd been good enough to get the belt off, at which point I intentionally got punished to see what would trigger. Also, when the belt was removed, it was left in my inventory.

 

I am not sure what to say, I have run this multiple times in the last few days with minimal issues. The issue seems to be caused by waiting, that is when I had the most problems with release. At default settings her timer ticks every 30 minutes and if you use  sqv  CDxChasteSpouse and look for TimeOnFurniture it will tell you how many 'ticks' you will be bound for. Waiting does not automatically set off the timer to reduce the time left so my suggestion is to go into the MCM menu and turn up the timescale to 100, it won't take long to finish.

 

As for the belt being left in the inventory it should be removed as it is part of the removal script. There are only 2 instances when a quest device is removed and kept in your inventory and that is when removing the Protector Plus items with the amulet or removing the Relationship Slave belt using the ring.

 

As for punishments, the punishment at this point is to be locked in more devices (base items - belt, arm/leg cuffs and bra) with the collar being the only item that is always kept on. If you are bound in chains or leather (I still need to add the leather bindings when using those idles) there is a chance on each 'tick' that your spouse may decide to whip you but it is currently rather low. I will be making some expansions to Chaste Spouse in the future and will include some additional punishments and penalties.

 

I tried testing it all without waiting again, and the same issues happened: I'd trigger the punishment, the same devices that I'm already wearing (collar, bra and belt) are 'added' (with nowhere to go, there were no duplicates in my inventory), we path to the toy box where either it fails to bind me, or I get bound but the release trigger doesn't hit. It seems like the punishment works fine if it's started without the belt/bra.

 

I have been testing this on the same character, I'll start a new one soon, run through the content again and let you know if this keeps happening.

 

Also, I just want to say; I know I can come off flat and/or blunt in my writing, but I genuinely enjoy everything you've done here and I hope my bug reports haven't been getting to you.

 

 

Some of the binding positions may have been changed in ZAP v7.

As for punishment the devices won't go beyond the arm/leg cuffs and bra.

There is no difference in the start of the bound scene depending on what you are wearing.

Have you been checking the variable I mentioned above to see if it is decreasing?

 

Yeah, the "sqv  CDxChasteSpouse/TimeOnFurniture" variable started at 3 and didn't decrease at all throughout the wait.

And I'm not getting the cuff set put on at all, it just repeats trying to put on the belt/bra.

 

Still, I should test this on a new character as well, I'll get back to you when I can.

 

 

Does the timer show up under the Papyrus heading at the top of the variables when you used the sqv command? if not there should be a function in the slaver page in the MCM to restart the timer. Make sure the play house is set up as it checks if you have entered it, if it isn't set then it won't start the timer. Also, using the 'wait' function generally does not make the timer count down on this.

 

The devices that are added depends on the demerit level, I may have to add some dialogue to account for when you don't get enough demerits added to change the items you already have on.

 

 

I'd assumed the items that were put on were just added sequentially, that might explain any confusion I'm causing with bug reporting on that front. However, I did start a new character earlier and started the Chaste Spouse content as soon as I could.

 

I began with the collar/bra/belt, behaved enough to get the belt/bra off, then got enough demerits to put the belt/bra back on.

With the belt/bra on I got another demerit, which resulted in no new devices and a trip to the toybox that wouldn't end. (I should point out that since you mentioned it earlier, I've been using the timescale modifier and not the wait command) The 'timeonfurniture' variable stays stuck at 4. However, I did notice that the 'spouseplay' variable had stayed at 0, where it was 1 during other sessions.

 

As for the playhouse, I'm using Honeyside in Riften. I'd set it through the dialogue menu, same as always. Does sleeping in there, leaving the house or repeating the dialogue while in the house have any negative effects on its settings?

 

 

 

I made an error when setting the release from furniture. I was originally going to change the timer when being bound but removed most of it except the reset of the initial timer but I didn't look at that function close enough, when activated and the spouseplay = 1 it shuts down as it believes you have left the house. Leaving the house and reentering would set it so it works properly until after the next bound session. I will get this updated asap.

 

As for which house you use you can use any house including custom houses so long as it is one that the spouse can be set to live in.

Posted

 

I can see what I can add to the conditions but the locations are picked randomly by a location alias. Whenever there is a delay in getting a destination it is due to it picking bad locations (I make sure there are none going to Solstheim) and it having to pick again.

 

 

I was wondering Vel if it would be possible to have a MCM toggle to restrict deliveries to the main holds (os its like v3.84) that would solve the problem users with mods that add locations.

 

 

 

The delivery locations are chosen by a quest called CDxPackageCustomer which is nothing more than 3 aliases which chooses a city based on a number of conditions, a customer based on a number of conditions and the custmer's location which must be a habitation.

 

I am going to see if adding a condition to the city (which can actually be houses, temples or most any other normal habitation including a city) to make sure that it is not locked when chosen will help in this situation.

 

I do have a script in the main quest that checks the location to make sure it is within one of the Skyrim holds and if not it rejects it and resets the CdxPackageCustomer quest and selects another customer and checks it again, this is repeated until it finds one that is suitable.

These are the keywords the location has to have to be suitable for the alias (must have at least one of these):

post-101267-0-84215000-1496938129_thumb.jpg

 

Changing how the location is chosen would take some work. Besides, if the player gets a location they know they can't get to they can reset the quest and restart it.

Posted

Added the 'islocked = 0' condition to the location, hopefully it will help though it is only effective on the location chosen not any cells in between you and it. Checked the quest and it still hands out proper locations so far so adding it in didn't screw things up entirely.

 

Removed the code that was resetting the timer, did a few bound sessions in a row and all were released properly.

 

I am checking the bound setup after being punished, I think I had it doing some things too soon so it was stalling out. I am working on it now, don't see why I shouldn't be able to get it working correctly soon.

 

If I can get it working there may be another update today seeing as these issues are somewhat major.

Posted

Added the 'islocked = 0' condition to the location, hopefully it will help though it is only effective on the location chosen not any cells in between you and it. Checked the quest and it still hands out proper locations so far so adding it in didn't screw things up entirely.

 

Removed the code that was resetting the timer, did a few bound sessions in a row and all were released properly.

 

I am checking the bound setup after being punished, I think I had it doing some things too soon so it was stalling out. I am working on it now, don't see why I shouldn't be able to get it working correctly soon.

 

If I can get it working there may be another update today seeing as these issues are somewhat major.

 

Ok, I think I got all of the issues with Chaste Spouse worked out, this is what was going on:

 

- saying you wanted to do something else than being bound was trying to start the scene twice, fixed that.

- saying you wanted to do something else than sex was skipping the assignment of a punishment so it had no idea what to do

- There is a 'hurry up' scene if your spouse thinks you are taking too long to get to wherever you are going, it had a package attached to it that was trying to send them someplace rather far away so once it played it got stuck. I removed the AI package but left the dialogue.

 

I ran several scenes in a row and chose the wanted to do something else option each time, eventually as I got all of the bugs out it worked properly each time.

 

I will get a release together a bit later today.

Posted

I have a problem: the courier who delivers the ad has invisible body and purple (missing textures) restraints....I have all the requirements, and i bashed patch....Any clue?

Posted

I have a problem: the courier who delivers the ad has invisible body and purple (missing textures) restraints....I have all the requirements, and i bashed patch....Any clue?

 

Did you download and install one of the Part 2 files? They have all of the textures and meshes that you are missing.

Posted

 

Added the 'islocked = 0' condition to the location, hopefully it will help though it is only effective on the location chosen not any cells in between you and it. Checked the quest and it still hands out proper locations so far so adding it in didn't screw things up entirely.

 

Removed the code that was resetting the timer, did a few bound sessions in a row and all were released properly.

 

I am checking the bound setup after being punished, I think I had it doing some things too soon so it was stalling out. I am working on it now, don't see why I shouldn't be able to get it working correctly soon.

 

If I can get it working there may be another update today seeing as these issues are somewhat major.

 

Ok, I think I got all of the issues with Chaste Spouse worked out, this is what was going on:

 

- saying you wanted to do something else than being bound was trying to start the scene twice, fixed that.

- saying you wanted to do something else than sex was skipping the assignment of a punishment so it had no idea what to do

- There is a 'hurry up' scene if your spouse thinks you are taking too long to get to wherever you are going, it had a package attached to it that was trying to send them someplace rather far away so once it played it got stuck. I removed the AI package but left the dialogue.

 

I ran several scenes in a row and chose the wanted to do something else option each time, eventually as I got all of the bugs out it worked properly each time.

 

I will get a release together a bit later today.

 

 

Awesome news! I will test it tomorrow after work, looking forward to it!

 

Thank you,

M

 

Posted

Good news is everything seems to be going smoothly for the Chaste Spouse stuff, devices are getting added (though I'm not sure which demerit levels give which devices yet) and furniture/binding is working, except for sometimes my spouse doesn't move close enough to start the session. Enabling controls, moving closer (so the spouse moves closer as well) and then disabling controls works as a temporary fix. The only other issue is getting bumped out of furniture alignment.

Is there a way to bind the enable/disable controls to a button press? It'd help with not having to go through the MCM menu every time.

Posted

hi! never had this before with this mod , but everytime a scene proceeds for example , i get infront off the display case get in chains , she wants to lock my virgin ass up she goes after the items in the back returns and nothing happens from that point on , same with the punishment for not beeing able to deliver a delivery herran ties me up then it doesn't proceed

Posted

hi! never had this before with this mod , but everytime a scene proceeds for example , i get infront off the display case get in chains , she wants to lock my virgin ass up she goes after the items in the back returns and nothing happens from that point on , same with the punishment for not beeing able to deliver a delivery herran ties me up then it doesn't proceed

 

What version of ZAZ Animation Pack are you using?

Posted

 

hi! never had this before with this mod , but everytime a scene proceeds for example , i get infront off the display case get in chains , she wants to lock my virgin ass up she goes after the items in the back returns and nothing happens from that point on , same with the punishment for not beeing able to deliver a delivery herran ties me up then it doesn't proceed

 

What version of ZAZ Animation Pack are you using?

 

 

v61.7 zaz

Posted

 

I have a problem: the courier who delivers the ad has invisible body and purple (missing textures) restraints....I have all the requirements, and i bashed patch....Any clue?

 

Did you download and install one of the Part 2 files? They have all of the textures and meshes that you are missing.

 

 

Thought i did...I will try downloading it again. But i have an older version, should i install the new one on top of it? I guess not...

Posted

 

 

hi! never had this before with this mod , but everytime a scene proceeds for example , i get infront off the display case get in chains , she wants to lock my virgin ass up she goes after the items in the back returns and nothing happens from that point on , same with the punishment for not beeing able to deliver a delivery herran ties me up then it doesn't proceed

 

What version of ZAZ Animation Pack are you using?

 

 

v61.7 zaz

 

 

You need v6.11 or v7.0

 

 

I have a problem: the courier who delivers the ad has invisible body and purple (missing textures) restraints....I have all the requirements, and i bashed patch....Any clue?

 

Did you download and install one of the Part 2 files? They have all of the textures and meshes that you are missing.

 

 

Thought i did...I will try downloading it again. But i have an older version, should i install the new one on top of it? I guess not...

 

 

If you have v3.84 you need to uninstall it, install the new version and start a new game as most of v4 is completely different from the older version. If you have an older version of v4 you can install Part 2 over whatever is already there.

Posted

Hello, I have just reinstalled your Mod (I find it good and full) but I have again the bugs of dialogue which prevents to finish quests.

 

For example, I'm on the second quest for the mine (go back to orc to exchange orichalque) When I speak to the orc I have the option "hey" he answers "you are back" (or Something like that) but then the dialogue stops and if I talk to him again I have to go back to "hey" he answers the same thing but there is no follow up to the dialogue.

 

Is there a way around this problem? For example via the console?

 

Merci

Posted

I just tried to pack up the Wooden Horse from the Chaste Spouse stuff, but the object is still there. I could put down another from the manipulator item, but that just left me with 2 horses. I tried some spouse events and none seemed to point to the left behind horse (plenty of X-cross and toy box usage though). Using the horse triggers the "I wanted to play" scene and you'll still be freed once the time is up.

Would the 'markfordelete' and/or 'disable' console commands be safe to use on this?

Posted

So the only thing I noticed is: (I have not tried everything at this point yet)

The alignment with the X-Cross fits perfectly, the Wooden Pony looks a bit odd.
My character depends somehow so obliquely on it, so the alignment on the horse does not fit there.

Otherwise, it looks quite good, I like also very well that one now gets also plugs!

A little comment on this toy box:
With this part there is a front and a back! (It is only a little difficult, front is where these fittings are left and right).
If you put the chest upside down and it is too close to a wall, then the scene does not go any further at this point and you are only there so there.
(For anyone who may have problems and / or did not know it yet).

 

Edit: Could not you make it so that you put yourself, so independently on the corresponding device? Because then synonymous the alignment and the marriage partner only afterwards comes into the "game".

 

 

==============================================================================================

 

 

Also das einzige was mir aufgefallen ist: (alles habe ich an dieser Stelle noch nicht probiert)

Die Ausrichtung beim X-Cross passt perfekt, die vom Wooden Pony schaut etwas merkwürdig aus.
Mein Charakter hängt irgendwie so schräg darauf, also die Ausrichtung auf dem Gaul passt da nicht.

Ansonsten schaut es doch recht gut aus, mir gefällt auch sehr gut das man nun auch Plugs bekommt!

Eine kleine Anmerkung noch zu dieser Toy Box:
Bei diesem Teil gibt es ein Vorne und ein Hinten! (Man sieht es nur etwas schwer, vorne ist dort wo diese Beschläge links und rechts sind).
Wenn man die Truhe verkehrt herum aufstellt und sie zu nahe an einer Wand ist, dann geht die Szene an dieser Stelle nicht mehr weiter und man steht nur mehr so da.
(Für alle, welche da vielleicht Probleme haben und oder es noch nicht wussten).

 

Edit: Könnte man es nicht so machen, dass man sich selbst, also eigenständig auf das dementsprechende Gerät setzt? Weil dann stimmt auch die Ausrichtung und der Ehepartner erst danach ins "Spiel" kommt.

Posted

Ok further tested:

With this furniture kit I can not pack the Wooden Horse once it is placed.

Also, my spouse does not seem to know any difference between Wooden Horse and Wooden Pony.

Still something to this toy box: if another piece of furniture is placed too close to the box, then it does not function any more and one stands before it simply. (So ​​build a big house)! ;)

Slowly but surely I believe the Vel has signed a contract with Ikea! :D

 

 

============================================================================================

 

 

Ok weiter getestet:

Bei diesem Möbel Kit kann ich das Wooden Horse nicht mehr einpacken, wenn es einmal platziert ist.

Auch scheint mein Ehepartner keinen Unterschied zwischen Wooden Horse und Wooden Pony zu kennen.

Noch etwas zu dieser Toy Box: wenn ein anderes Möbelstück zu nah an der Box platziert ist, dann funktioniert es auch nicht mehr und man bleibt davor einfach stehen. (Also da am besten ein großes Haus bauen)! ;)

Langsam aber sicher glaube ich ja das Vel einen Vertrag mit Ikea abgeschlossen hat! :D

Posted

Hello, I have just reinstalled your Mod (I find it good and full) but I have again the bugs of dialogue which prevents to finish quests.

 

For example, I'm on the second quest for the mine (go back to orc to exchange orichalque) When I speak to the orc I have the option "hey" he answers "you are back" (or Something like that) but then the dialogue stops and if I talk to him again I have to go back to "hey" he answers the same thing but there is no follow up to the dialogue.

 

Is there a way around this problem? For example via the console?

 

Merci

 

 

At Dusnamub in console set CDxSlavePropQ1Done to 2 the dialog should go on and the quest should be finished.

After you return to the mine in console set CDxSlaveTaskLvL to 9

The next day your work starts in the smithy, otherwise everything starts again from the front and you are sent back to the blacksmith after 3 days etc.

 

(If 2 does not work, try -1 or -2). With me the 2 always worked.

Posted

I just tried to pack up the Wooden Horse from the Chaste Spouse stuff, but the object is still there. I could put down another from the manipulator item, but that just left me with 2 horses. I tried some spouse events and none seemed to point to the left behind horse (plenty of X-cross and toy box usage though). Using the horse triggers the "I wanted to play" scene and you'll still be freed once the time is up.

 

Would the 'markfordelete' and/or 'disable' console commands be safe to use on this?

 

Use disable as each piece of furniture is unique and when not used is stored in a holding cell along with npc's waiting to be used.

 

My guess is that this was prior to v4.14 and was not the first time you were bound in the house. There was an issue where once you had been bound the first time it shut down parts of the system. Why a second horse was created I am not sure of since each item is custom and only one of each exists.

Posted

 

 

 

hi! never had this before with this mod , but everytime a scene proceeds for example , i get infront off the display case get in chains , she wants to lock my virgin ass up she goes after the items in the back returns and nothing happens from that point on , same with the punishment for not beeing able to deliver a delivery herran ties me up then it doesn't proceed

 

What version of ZAZ Animation Pack are you using?

 

 

v61.7 zaz

 

 

You need v6.11 or v7.0

 

 

I have a problem: the courier who delivers the ad has invisible body and purple (missing textures) restraints....I have all the requirements, and i bashed patch....Any clue?

 

Did you download and install one of the Part 2 files? They have all of the textures and meshes that you are missing.

 

 

Thought i did...I will try downloading it again. But i have an older version, should i install the new one on top of it? I guess not...

 

 

If you have v3.84 you need to uninstall it, install the new version and start a new game as most of v4 is completely different from the older version. If you have an older version of v4 you can install Part 2 over whatever is already there.

 

 

Ah, thank you! I should have 4.11, if im not wrong

 

 

Posted

So the only thing I noticed is: (I have not tried everything at this point yet)

 

The alignment with the X-Cross fits perfectly, the Wooden Pony looks a bit odd.

My character depends somehow so obliquely on it, so the alignment on the horse does not fit there.

 

Otherwise, it looks quite good, I like also very well that one now gets also plugs!

 

A little comment on this toy box:

With this part there is a front and a back! (It is only a little difficult, front is where these fittings are left and right).

If you put the chest upside down and it is too close to a wall, then the scene does not go any further at this point and you are only there so there.

(For anyone who may have problems and / or did not know it yet).

 

Edit: Could not you make it so that you put yourself, so independently on the corresponding device? Because then synonymous the alignment and the marriage partner only afterwards comes into the "game".

 

 

==============================================================================================

 

 

Also das einzige was mir aufgefallen ist: (alles habe ich an dieser Stelle noch nicht probiert)

 

Die Ausrichtung beim X-Cross passt perfekt, die vom Wooden Pony schaut etwas merkwürdig aus.

Mein Charakter hängt irgendwie so schräg darauf, also die Ausrichtung auf dem Gaul passt da nicht.

 

Ansonsten schaut es doch recht gut aus, mir gefällt auch sehr gut das man nun auch Plugs bekommt!

 

Eine kleine Anmerkung noch zu dieser Toy Box:

Bei diesem Teil gibt es ein Vorne und ein Hinten! (Man sieht es nur etwas schwer, vorne ist dort wo diese Beschläge links und rechts sind).

Wenn man die Truhe verkehrt herum aufstellt und sie zu nahe an einer Wand ist, dann geht die Szene an dieser Stelle nicht mehr weiter und man steht nur mehr so da.

(Für alle, welche da vielleicht Probleme haben und oder es noch nicht wussten).

 

Edit: Könnte man es nicht so machen, dass man sich selbst, also eigenständig auf das dementsprechende Gerät setzt? Weil dann stimmt auch die Ausrichtung und der Ehepartner erst danach ins "Spiel" kommt.

 

Alignment on the furniture is iffy, I can't seem to get it to want to align properly but I am trying some different things out. The best thing to do is to not move the camera once control is taken from you until after you are in the furniture and make sure the camera is directly behind you, it seems to align better this way.

 

All items are placed facing north, I did this as it is the easiest way to place them and trying to use the player's facing caused some issues when trying to move and align the items.

 

With the toy box when it is used the box is disabled and an idle marker is placed where it was which allows it to hold your position.

 

Not sure what you mean by this part. The items can be used without the spouse telling you to use them, she should then come to you and has dialogue about you not waiting to play and will leave you there just as if she had told you to use it. Also, all the devices are made so that if you are the Master you are immediately released from them.

Posted

Ok further tested:

 

With this furniture kit I can not pack the Wooden Horse once it is placed.

 

Also, my spouse does not seem to know any difference between Wooden Horse and Wooden Pony.

 

Still something to this toy box: if another piece of furniture is placed too close to the box, then it does not function any more and one stands before it simply. (So ​​build a big house)! ;)

 

Slowly but surely I believe the Vel has signed a contract with Ikea! :D

 

 

============================================================================================

 

 

Ok weiter getestet:

 

Bei diesem Möbel Kit kann ich das Wooden Horse nicht mehr einpacken, wenn es einmal platziert ist.

 

Auch scheint mein Ehepartner keinen Unterschied zwischen Wooden Horse und Wooden Pony zu kennen.

 

Noch etwas zu dieser Toy Box: wenn ein anderes Möbelstück zu nah an der Box platziert ist, dann funktioniert es auch nicht mehr und man bleibt davor einfach stehen. (Also da am besten ein großes Haus bauen)! ;)

 

Langsam aber sicher glaube ich ja das Vel einen Vertrag mit Ikea abgeschlossen hat! :D

 

Only reason I can see for it to not work is the toy box blocking you from getting into proper position.

The way the system is set up is when it is determined what device you will be or are using that device is set as an alias for the current furniture and the AI packages all use that alias as its destination for the scenes. The release I made last night should take care of that problem partially as before it was shutting down parts of the system after the first session including the setting of the aliases.

 

Usually when I want to use all of the furniture I use the Hearthfire houses and set up the back room as the Trophy Room but only make the lighting and the wall shelves, it leaves plenty of space to place all of the furniture. The only thing to watch for is placing items that stick out from the walls unless they are in the back parts of the room or npc's can get blocked by them.

Posted

 

Ok further tested:

 

With this furniture kit I can not pack the Wooden Horse once it is placed.

 

Also, my spouse does not seem to know any difference between Wooden Horse and Wooden Pony.

 

Still something to this toy box: if another piece of furniture is placed too close to the box, then it does not function any more and one stands before it simply. (So ​​build a big house)! ;)

 

Slowly but surely I believe the Vel has signed a contract with Ikea! :D

 

 

============================================================================================

 

 

Ok weiter getestet:

 

Bei diesem Möbel Kit kann ich das Wooden Horse nicht mehr einpacken, wenn es einmal platziert ist.

 

Auch scheint mein Ehepartner keinen Unterschied zwischen Wooden Horse und Wooden Pony zu kennen.

 

Noch etwas zu dieser Toy Box: wenn ein anderes Möbelstück zu nah an der Box platziert ist, dann funktioniert es auch nicht mehr und man bleibt davor einfach stehen. (Also da am besten ein großes Haus bauen)! ;)

 

Langsam aber sicher glaube ich ja das Vel einen Vertrag mit Ikea abgeschlossen hat! :D

 

Only reason I can see for it to not work is the toy box blocking you from getting into proper position.

The way the system is set up is when it is determined what device you will be or are using that device is set as an alias for the current furniture and the AI packages all use that alias as its destination for the scenes. The release I made last night should take care of that problem partially as before it was shutting down parts of the system after the first session including the setting of the aliases.

 

Usually when I want to use all of the furniture I use the Hearthfire houses and set up the back room as the Trophy Room but only make the lighting and the wall shelves, it leaves plenty of space to place all of the furniture. The only thing to watch for is placing items that stick out from the walls unless they are in the back parts of the room or npc's can get blocked by them.

 

 

That can be true, I put the Toy Box pretty close to the Wooden Horse!

 

What I had in the previous post meant:

Before the update, it was so, if you voluntarily agreed to do what the spouse wanted, then you could go to the selected furniture part and then select it with E.

At this point, the positioning always took place.

The player's character does not actually have to be taken over, no matter whether it is now voluntary, or the partner does not obey, I find at least.

That would also solve problems with the distance and the positioning of the box.

 

 

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Das kann stimmen, ich habe die Toy Box ziemlich nahe an das Wooden Horse gestellt!

 

Was ich bei dem vorherigen post gemeint hatte:

Vor dem Update war es ja so, das wenn man freiwillig zugestimmt hat das zu machen was der Ehepartner wollte, dann konnte man selbst zu dem gewählten Möbelteil hin gehen und es dann mit E anwählen.

An dieser Stelle passte auch die Positionierung immer.

Der Spieler Charakter muss ja eigentlich gar nicht übernommen werden, egal ob man es jetzt freiwillig macht, oder dem Partner nicht gehorcht, finde ich zumindest.

Das würde auch Probleme mit dem Abstand lösen und der Positionierung der Box.

 

 

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