special Posted June 4, 2017 Posted June 4, 2017 Hey Vel, I need help again because of another bug... 1, So, Master has sent the Player (property slave) to fetch the package from the lighthouse. 2, Player brought package to Master who in turn told Player to take package to the Manor Dungeon. 3, Player and package arrive in Dungeon, "BEGIN SCENE" message appears in top left of the screen.4, Master walks in saying "Let's see who this is" - or words to that effect 5, "END SCENE" appears in top left of scene, Player goes into auto control and starts following Master out of the Dungeon. Control is totally lost at this point and I cannot get the actual 'unmasking of the package' scene to play. Any ideas of what I can do to resolve this?NOTE: I am running CD v4.11 but same bug occurs in v4.10. thanks, In addition: should I be seeing "Quest disabled" under "Assist a Customer 01" in the MCM ?
nanafyre Posted June 4, 2017 Posted June 4, 2017 Is there any way to remove the collar you get after you become a player slave? I'm referring to the one that comes with the chastity belt (which you can remove with the ring she gives you). I need to access cursed loot MCM but I can't since the collar counts as a restrictive item... Nvm, made a new game and exported settings from there then imported in my current save to allow for menu options when in restraints
Krynn Posted June 4, 2017 Posted June 4, 2017 Is there any way to remove the collar you get after you become a player slave? I'm referring to the one that comes with the chastity belt (which you can remove with the ring she gives you). I need to access cursed loot MCM but I can't since the collar counts as a restrictive item... Nvm, made a new game and exported settings from there then imported in my current save to allow for menu options when in restraints Or you look in the MCM menu, first page .. "Remove Quest Items" or something like that.
nanafyre Posted June 4, 2017 Posted June 4, 2017 Is there any way to remove the collar you get after you become a player slave? I'm referring to the one that comes with the chastity belt (which you can remove with the ring she gives you). I need to access cursed loot MCM but I can't since the collar counts as a restrictive item... Nvm, made a new game and exported settings from there then imported in my current save to allow for menu options when in restraints Or you look in the MCM menu, first page .. "Remove Quest Items" or something like that. Are you talking about the safeword? It removed any other standard DD equipment but not CD specific ones, at least not for me. But if there is a way to actually remove the player slave collar I'd appreciate it.
nanafyre Posted June 4, 2017 Posted June 4, 2017 Is there any way to remove the collar you get after you become a player slave? I'm referring to the one that comes with the chastity belt (which you can remove with the ring she gives you). I need to access cursed loot MCM but I can't since the collar counts as a restrictive item... Nvm, made a new game and exported settings from there then imported in my current save to allow for menu options when in restraints Or you look in the MCM menu, first page .. "Remove Quest Items" or something like that. Are you talking about the safeword? It removed any other standard DD equipment but not CD specific ones, at least not for me. But if there is a way to actually remove the player slave collar I'd appreciate it. Ok I see the option now in CD's mcm but will this break the player slave questline or no? I'm assuming there's more to this than just slapping on a collar and chastity and saying you're her slave now.
Krynn Posted June 4, 2017 Posted June 4, 2017 Is there any way to remove the collar you get after you become a player slave? I'm referring to the one that comes with the chastity belt (which you can remove with the ring she gives you). I need to access cursed loot MCM but I can't since the collar counts as a restrictive item... Nvm, made a new game and exported settings from there then imported in my current save to allow for menu options when in restraints Or you look in the MCM menu, first page .. "Remove Quest Items" or something like that. Are you talking about the safeword? It removed any other standard DD equipment but not CD specific ones, at least not for me. But if there is a way to actually remove the player slave collar I'd appreciate it. Ok I see the option now in CD's mcm but will this break the player slave questline or no? I'm assuming there's more to this than just slapping on a collar and chastity and saying you're her slave now. As I see it does not interrupt the quest line. It is just a small back door, if you like as you say afterwards also other mods like Cursed Lood as well as Devious Devices - Equip, which lock the Menu, if one carries various devices.
Veladarius Posted June 5, 2017 Author Posted June 5, 2017 Is there any way to remove the collar you get after you become a player slave? I'm referring to the one that comes with the chastity belt (which you can remove with the ring she gives you). I need to access cursed loot MCM but I can't since the collar counts as a restrictive item... Nvm, made a new game and exported settings from there then imported in my current save to allow for menu options when in restraints Or you look in the MCM menu, first page .. "Remove Quest Items" or something like that. Are you talking about the safeword? It removed any other standard DD equipment but not CD specific ones, at least not for me. But if there is a way to actually remove the player slave collar I'd appreciate it. Ok I see the option now in CD's mcm but will this break the player slave questline or no? I'm assuming there's more to this than just slapping on a collar and chastity and saying you're her slave now. As I see it does not interrupt the quest line. It is just a small back door, if you like as you say afterwards also other mods like Cursed Lood as well as Devious Devices - Equip, which lock the Menu, if one carries various devices. Only issue with using the Remove CD Devices option is that it will also remove them from your inventory. If you want a collar off use the console, find the unnamed item and use removeitem on it (ignore the item with the ID ending in 40f0c as that is the DD device hider) then go back into the normal inventory and unequip it. Relationship Slave does not rely on the collar for much at the moment but there will be points where dialogue or things may look for the CD Quest Item keyword and if you don't have the belt or collar on then it would cause issues. Property Slave does use it for various things.
Veladarius Posted June 5, 2017 Author Posted June 5, 2017 Hey Vel, I need help again because of another bug... 1, So, Master has sent the Player (property slave) to fetch the package from the lighthouse. 2, Player brought package to Master who in turn told Player to take package to the Manor Dungeon. 3, Player and package arrive in Dungeon, "BEGIN SCENE" message appears in top left of the screen. 4, Master walks in saying "Let's see who this is" - or words to that effect 5, "END SCENE" appears in top left of scene, Player goes into auto control and starts following Master out of the Dungeon. Control is totally lost at this point and I cannot get the actual 'unmasking of the package' scene to play. Any ideas of what I can do to resolve this? NOTE: I am running CD v4.11 but same bug occurs in v4.10. thanks, In addition: should I be seeing "Quest disabled" under "Assist a Customer 01" in the MCM ? The issue is not consistent as it doesn't always fail for me. I am thinking that it is related to her AI packages and when the problem occurs it is at a time where her package changes (start / end of meal time typically) and it has its chance to interrupt when she hits the bottom of the stairs and it is switching from one scene to another so there is a minor script lag. The other possibility is that Valund the dungeon keeper has wandered off someplace so if he isn't in the cell then the scene will pause and allow her normal AI to take over. Usually he can be found either in his room or occasionally in one of the pieces of furniture 'testing' them out. As for Customer Assist 01 being disabled that is correct. There have been numerous reports of it failing at a number of different spots during the start of it, it happens to me as well. Because it can interfere with other quests once it starts I decided to disable it until I can either fix it or build a new version of it.
Veladarius Posted June 5, 2017 Author Posted June 5, 2017 Well, I have the furniture part working in Chaste Spouse when you are the slave though the release timer needs tweaking. Hopefully the changes I made to the Toy Box work as well.
Krynn Posted June 5, 2017 Posted June 5, 2017 Well, I have the furniture part working in Chaste Spouse when you are the slave though the release timer needs tweaking. Hopefully the changes I made to the Toy Box work as well. If you have to click the Toy Box itself, so not as a punishment then it works. Only if your spouse leads you as a punishment, both stand before it and end.
Veladarius Posted June 5, 2017 Author Posted June 5, 2017 Well, I have the furniture part working in Chaste Spouse when you are the slave though the release timer needs tweaking. Hopefully the changes I made to the Toy Box work as well. If you have to click the Toy Box itself, so not as a punishment then it works. Only if your spouse leads you as a punishment, both stand before it and end. Walking up to it and using it yourself was never an issue, having your spouse go with you and do it for you was. For whatever reason it did not like whatever AI package I was using for things with the other furniture but they now both use a forcegreet to start things via dialogue, other furniture starts a scene where you get into the furniture and the toy box uses the same functions the toy box does when you activate it. The issue now is will it actually run the script as it wasn't doing it before. Edit - using the toy box works properly, now I just need to adjust the timer scripts and redo the hoods. Not sure if that will get done today as I took my heavy sedative before bed which was rather late. We will see when exactly i can wake up today.
Krynn Posted June 5, 2017 Posted June 5, 2017 Well, I have the furniture part working in Chaste Spouse when you are the slave though the release timer needs tweaking. Hopefully the changes I made to the Toy Box work as well. If you have to click the Toy Box itself, so not as a punishment then it works. Only if your spouse leads you as a punishment, both stand before it and end. Walking up to it and using it yourself was never an issue, having your spouse go with you and do it for you was. For whatever reason it did not like whatever AI package I was using for things with the other furniture but they now both use a forcegreet to start things via dialogue, other furniture starts a scene where you get into the furniture and the toy box uses the same functions the toy box does when you activate it. The issue now is will it actually run the script as it wasn't doing it before. Edit - using the toy box works properly, now I just need to adjust the timer scripts and redo the hoods. Not sure if that will get done today as I took my heavy sedative before bed which was rather late. We will see when exactly i can wake up today. Do not hurry, sleep well!
Krynn Posted June 5, 2017 Posted June 5, 2017 Now I also know what that was with the master, which she sometimes removed devices and sometimes not.As an example, the Black Ebonite Cuffs in the inventory have a graphic.The CD Black Ebonie Cuffs or the Harness but not.The "normal" removed the master, the CD items did not.But even if you ask them if they can remove the devices.In a punishment scene she always removes everything.If you wear CD devices, they are not removed when you ask the master.A little confusing.But exactly these CD items could be taken at too high a debt with the master.Just an idea.
Prime66 Posted June 5, 2017 Posted June 5, 2017 Hey, i'm currently experiencing a bug with Masters Dialogue. After I finished the Falkreath Quest and got back to Master the Quest finished normal but after i returned a few days later and spoke to her again i had the option to say "About that job" even though there is no active Quest. If i use that option she replies with the usual "Yes, what is it" after that the Dialogue gets canceled. i can still do jobs for her and finish them with the About that job option but it never goes away. Now that would`t be a problem but i have no access to the "Was there somting you needed" option wich is a problem since i can`t get the Relationship higher without that option. Also i just wanted to say that since version 4.10 your mod works pretty well (except for that). So yeah thanks for all your hard work you are Awesome.
Krynn Posted June 5, 2017 Posted June 5, 2017 Hey, i'm currently experiencing a bug with Masters Dialogue. After I finished the Falkreath Quest and got back to Master the Quest finished normal but after i returned a few days later and spoke to her again i had the option to say "About that job" even though there is no active Quest. If i use that option she replies with the usual "Yes, what is it" after that the Dialogue gets canceled. i can still do jobs for her and finish them with the About that job option but it never goes away. Now that would`t be a problem but i have no access to the "Was there somting you needed" option wich is a problem since i can`t get the Relationship higher without that option. Also i just wanted to say that since version 4.10 your mod works pretty well (except for that). So yeah thanks for all your hard work you are Awesome. I have the problem also since 4.11 The Master wants me to remove the belt after every completed delivery order. Even if I already have debts with her. If I say yes, then nothing happens and I am paid. Sometimes when I say yes Master, then comes this Free Trial Quest. How exactly where the error is I do not know at the moment. I should start a new game again. Maybe the mistakes lie with me. Could however take 2 or 3 days.
Prime66 Posted June 5, 2017 Posted June 5, 2017 Hey, i'm currently experiencing a bug with Masters Dialogue. After I finished the Falkreath Quest and got back to Master the Quest finished normal but after i returned a few days later and spoke to her again i had the option to say "About that job" even though there is no active Quest. If i use that option she replies with the usual "Yes, what is it" after that the Dialogue gets canceled. i can still do jobs for her and finish them with the About that job option but it never goes away. Now that would`t be a problem but i have no access to the "Was there somting you needed" option wich is a problem since i can`t get the Relationship higher without that option. Also i just wanted to say that since version 4.10 your mod works pretty well (except for that). So yeah thanks for all your hard work you are Awesome. I have the problem also since 4.11 The Master wants me to remove the belt after every completed delivery order. Even if I already have debts with her. If I say yes, then nothing happens and I am paid. Sometimes when I say yes Master, then comes this Free Trial Quest. How exactly where the error is I do not know at the moment. I should start a new game again. Maybe the mistakes lie with me. Could however take 2 or 3 days. Darn it. Well i guess i start anew as a Sub. But i will keep my Dom Character in case Vel, has an Idea.
special Posted June 5, 2017 Posted June 5, 2017 Hey Vel, I need help again because of another bug... 1, So, Master has sent the Player (property slave) to fetch the package from the lighthouse. 2, Player brought package to Master who in turn told Player to take package to the Manor Dungeon. 3, Player and package arrive in Dungeon, "BEGIN SCENE" message appears in top left of the screen. 4, Master walks in saying "Let's see who this is" - or words to that effect 5, "END SCENE" appears in top left of scene, Player goes into auto control and starts following Master out of the Dungeon. Control is totally lost at this point and I cannot get the actual 'unmasking of the package' scene to play. Any ideas of what I can do to resolve this? NOTE: I am running CD v4.11 but same bug occurs in v4.10. thanks, In addition: should I be seeing "Quest disabled" under "Assist a Customer 01" in the MCM ? The issue is not consistent as it doesn't always fail for me. I am thinking that it is related to her AI packages and when the problem occurs it is at a time where her package changes (start / end of meal time typically) and it has its chance to interrupt when she hits the bottom of the stairs and it is switching from one scene to another so there is a minor script lag. The other possibility is that Valund the dungeon keeper has wandered off someplace so if he isn't in the cell then the scene will pause and allow her normal AI to take over. Usually he can be found either in his room or occasionally in one of the pieces of furniture 'testing' them out. As for Customer Assist 01 being disabled that is correct. There have been numerous reports of it failing at a number of different spots during the start of it, it happens to me as well. Because it can interfere with other quests once it starts I decided to disable it until I can either fix it or build a new version of it. I can confirm Valund is in the dungeon at the time and that no matter what time of day it is, the Start Scene starts then it skips straight to the End Scene missing out the middle part where Master reveals who the package is. At this point my save is broken as I cannot get the game to progress this quest and the Player is then stuck with the 'package' following her around and the quest still active (if you release the AI Control of the Player using the MCM option). Is there any commands I can run to clear it as completed? thanks,
Krynn Posted June 5, 2017 Posted June 5, 2017 Hey, i'm currently experiencing a bug with Masters Dialogue. After I finished the Falkreath Quest and got back to Master the Quest finished normal but after i returned a few days later and spoke to her again i had the option to say "About that job" even though there is no active Quest. If i use that option she replies with the usual "Yes, what is it" after that the Dialogue gets canceled. i can still do jobs for her and finish them with the About that job option but it never goes away. Now that would`t be a problem but i have no access to the "Was there somting you needed" option wich is a problem since i can`t get the Relationship higher without that option. Also i just wanted to say that since version 4.10 your mod works pretty well (except for that). So yeah thanks for all your hard work you are Awesome. I have the problem also since 4.11 The Master wants me to remove the belt after every completed delivery order. Even if I already have debts with her. If I say yes, then nothing happens and I am paid. Sometimes when I say yes Master, then comes this Free Trial Quest. How exactly where the error is I do not know at the moment. I should start a new game again. Maybe the mistakes lie with me. Could however take 2 or 3 days. Darn it. Well i guess i start anew as a Sub. But i will keep my Dom Character in case Vel, has an Idea. It can be as synonymous to my settings lie. I have also cut Cursed Loot for myself personally. ..and still 2 other mod's. As I said, I have to re-test it with a new game. But dear Vel is working on updates anyway!
Veladarius Posted June 5, 2017 Author Posted June 5, 2017 Hey, i'm currently experiencing a bug with Masters Dialogue. After I finished the Falkreath Quest and got back to Master the Quest finished normal but after i returned a few days later and spoke to her again i had the option to say "About that job" even though there is no active Quest. If i use that option she replies with the usual "Yes, what is it" after that the Dialogue gets canceled. i can still do jobs for her and finish them with the About that job option but it never goes away. Now that would`t be a problem but i have no access to the "Was there somting you needed" option wich is a problem since i can`t get the Relationship higher without that option. Also i just wanted to say that since version 4.10 your mod works pretty well (except for that). So yeah thanks for all your hard work you are Awesome. I have the problem also since 4.11 The Master wants me to remove the belt after every completed delivery order. Even if I already have debts with her. <- I have made changes to the dialogue conditions and belt identification script to fix this. If I say yes, then nothing happens and I am paid. Sometimes when I say yes Master, then comes this Free Trial Quest. <- saying 'Yes Master' will trigger the Free Trial if it is active, is intentional and has been this way for some time now. How exactly where the error is I do not know at the moment. I should start a new game again. Maybe the mistakes lie with me. Could however take 2 or 3 days. Hey, i'm currently experiencing a bug with Masters Dialogue. After I finished the Falkreath Quest and got back to Master the Quest finished normal but after i returned a few days later and spoke to her again i had the option to say "About that job" even though there is no active Quest. If i use that option she replies with the usual "Yes, what is it" after that the Dialogue gets canceled. i can still do jobs for her and finish them with the About that job option but it never goes away. Now that would`t be a problem but i have no access to the "Was there somting you needed" option wich is a problem since i can`t get the Relationship higher without that option. Also i just wanted to say that since version 4.10 your mod works pretty well (except for that). So yeah thanks for all your hard work you are Awesome. Likely a dialogue condition issue picking up something it shouldn't. I will take a look at it. Hey, i'm currently experiencing a bug with Masters Dialogue. After I finished the Falkreath Quest and got back to Master the Quest finished normal but after i returned a few days later and spoke to her again i had the option to say "About that job" even though there is no active Quest. If i use that option she replies with the usual "Yes, what is it" after that the Dialogue gets canceled. i can still do jobs for her and finish them with the About that job option but it never goes away. Now that would`t be a problem but i have no access to the "Was there somting you needed" option wich is a problem since i can`t get the Relationship higher without that option. Also i just wanted to say that since version 4.10 your mod works pretty well (except for that). So yeah thanks for all your hard work you are Awesome. I have the problem also since 4.11 The Master wants me to remove the belt after every completed delivery order. Even if I already have debts with her. If I say yes, then nothing happens and I am paid. Sometimes when I say yes Master, then comes this Free Trial Quest. How exactly where the error is I do not know at the moment. I should start a new game again. Maybe the mistakes lie with me. Could however take 2 or 3 days. Darn it. Well i guess i start anew as a Sub. But i will keep my Dom Character in case Vel, has an Idea. While Dom characters may go through the initial portion of Free Trial the devices will typically be removed, only those that are sub or slightly sub would end up with them on longer. If you are a dom character I would just suggest turning it off.
Veladarius Posted June 5, 2017 Author Posted June 5, 2017 Hey Vel, I need help again because of another bug... 1, So, Master has sent the Player (property slave) to fetch the package from the lighthouse. 2, Player brought package to Master who in turn told Player to take package to the Manor Dungeon. 3, Player and package arrive in Dungeon, "BEGIN SCENE" message appears in top left of the screen. 4, Master walks in saying "Let's see who this is" - or words to that effect 5, "END SCENE" appears in top left of scene, Player goes into auto control and starts following Master out of the Dungeon. Control is totally lost at this point and I cannot get the actual 'unmasking of the package' scene to play. Any ideas of what I can do to resolve this? NOTE: I am running CD v4.11 but same bug occurs in v4.10. thanks, In addition: should I be seeing "Quest disabled" under "Assist a Customer 01" in the MCM ? The issue is not consistent as it doesn't always fail for me. I am thinking that it is related to her AI packages and when the problem occurs it is at a time where her package changes (start / end of meal time typically) and it has its chance to interrupt when she hits the bottom of the stairs and it is switching from one scene to another so there is a minor script lag. The other possibility is that Valund the dungeon keeper has wandered off someplace so if he isn't in the cell then the scene will pause and allow her normal AI to take over. Usually he can be found either in his room or occasionally in one of the pieces of furniture 'testing' them out. As for Customer Assist 01 being disabled that is correct. There have been numerous reports of it failing at a number of different spots during the start of it, it happens to me as well. Because it can interfere with other quests once it starts I decided to disable it until I can either fix it or build a new version of it. I can confirm Valund is in the dungeon at the time and that no matter what time of day it is, the Start Scene starts then it skips straight to the End Scene missing out the middle part where Master reveals who the package is. At this point my save is broken as I cannot get the game to progress this quest and the Player is then stuck with the 'package' following her around and the quest still active (if you release the AI Control of the Player using the MCM option). Is there any commands I can run to clear it as completed? thanks, If she starts back up the stairs do the following in the console: issceneplaying xx1936aa <- Scene where Master enters the basement. If yes then use stopscene <id> then startscene xx1936a8 to start the next scene. If the initial scene is not playing then let me know what the last scene you were involved in was so I can see if I can look it up, unfortunately there is no command to see if the player is involved in a particular scene.
special Posted June 5, 2017 Posted June 5, 2017 Hey Vel, I need help again because of another bug... 1, So, Master has sent the Player (property slave) to fetch the package from the lighthouse. 2, Player brought package to Master who in turn told Player to take package to the Manor Dungeon. 3, Player and package arrive in Dungeon, "BEGIN SCENE" message appears in top left of the screen. 4, Master walks in saying "Let's see who this is" - or words to that effect 5, "END SCENE" appears in top left of scene, Player goes into auto control and starts following Master out of the Dungeon. Control is totally lost at this point and I cannot get the actual 'unmasking of the package' scene to play. Any ideas of what I can do to resolve this? NOTE: I am running CD v4.11 but same bug occurs in v4.10. thanks, In addition: should I be seeing "Quest disabled" under "Assist a Customer 01" in the MCM ? The issue is not consistent as it doesn't always fail for me. I am thinking that it is related to her AI packages and when the problem occurs it is at a time where her package changes (start / end of meal time typically) and it has its chance to interrupt when she hits the bottom of the stairs and it is switching from one scene to another so there is a minor script lag. The other possibility is that Valund the dungeon keeper has wandered off someplace so if he isn't in the cell then the scene will pause and allow her normal AI to take over. Usually he can be found either in his room or occasionally in one of the pieces of furniture 'testing' them out. As for Customer Assist 01 being disabled that is correct. There have been numerous reports of it failing at a number of different spots during the start of it, it happens to me as well. Because it can interfere with other quests once it starts I decided to disable it until I can either fix it or build a new version of it. I can confirm Valund is in the dungeon at the time and that no matter what time of day it is, the Start Scene starts then it skips straight to the End Scene missing out the middle part where Master reveals who the package is. At this point my save is broken as I cannot get the game to progress this quest and the Player is then stuck with the 'package' following her around and the quest still active (if you release the AI Control of the Player using the MCM option). Is there any commands I can run to clear it as completed? thanks, If she starts back up the stairs do the following in the console: issceneplaying xx1936aa <- Scene where Master enters the basement. If yes then use stopscene <id> then startscene xx1936a8 to start the next scene. If the initial scene is not playing then let me know what the last scene you were involved in was so I can see if I can look it up, unfortunately there is no command to see if the player is involved in a particular scene. This is what I did and what happened: 1, Player entered basement with Package. 2, Master walks in and starts walking down the stairs. 3, Command: issceneplaying xx1936aa -> YES 4, Command: stopscene xx1936aa -> OK 5, Command: startscene xx1936a8 -> OK 6, Master turns around and starts walking up the stairs and tries to leave the Basement. Save still fooked
Veladarius Posted June 5, 2017 Author Posted June 5, 2017 Hey Vel, I need help again because of another bug... 1, So, Master has sent the Player (property slave) to fetch the package from the lighthouse. 2, Player brought package to Master who in turn told Player to take package to the Manor Dungeon. 3, Player and package arrive in Dungeon, "BEGIN SCENE" message appears in top left of the screen. 4, Master walks in saying "Let's see who this is" - or words to that effect 5, "END SCENE" appears in top left of scene, Player goes into auto control and starts following Master out of the Dungeon. Control is totally lost at this point and I cannot get the actual 'unmasking of the package' scene to play. Any ideas of what I can do to resolve this? NOTE: I am running CD v4.11 but same bug occurs in v4.10. thanks, In addition: should I be seeing "Quest disabled" under "Assist a Customer 01" in the MCM ? The issue is not consistent as it doesn't always fail for me. I am thinking that it is related to her AI packages and when the problem occurs it is at a time where her package changes (start / end of meal time typically) and it has its chance to interrupt when she hits the bottom of the stairs and it is switching from one scene to another so there is a minor script lag. The other possibility is that Valund the dungeon keeper has wandered off someplace so if he isn't in the cell then the scene will pause and allow her normal AI to take over. Usually he can be found either in his room or occasionally in one of the pieces of furniture 'testing' them out. As for Customer Assist 01 being disabled that is correct. There have been numerous reports of it failing at a number of different spots during the start of it, it happens to me as well. Because it can interfere with other quests once it starts I decided to disable it until I can either fix it or build a new version of it. I can confirm Valund is in the dungeon at the time and that no matter what time of day it is, the Start Scene starts then it skips straight to the End Scene missing out the middle part where Master reveals who the package is. At this point my save is broken as I cannot get the game to progress this quest and the Player is then stuck with the 'package' following her around and the quest still active (if you release the AI Control of the Player using the MCM option). Is there any commands I can run to clear it as completed? thanks, If she starts back up the stairs do the following in the console: issceneplaying xx1936aa <- Scene where Master enters the basement. If yes then use stopscene <id> then startscene xx1936a8 to start the next scene. If the initial scene is not playing then let me know what the last scene you were involved in was so I can see if I can look it up, unfortunately there is no command to see if the player is involved in a particular scene. This is what I did and what happened: 1, Player entered basement with Package. 2, Master walks in and starts walking down the stairs. 3, Command: issceneplaying xx1936aa -> YES 4, Command: stopscene xx1936aa -> OK 5, Command: startscene xx1936a8 -> OK 6, Master turns around and starts walking up the stairs and tries to leave the Basement. Save still fooked What time of day is it? Also, before you enter the basement disable your controls and see what happens, if you don't move then you don't have a scene still trying to play, if you start moving somewhere then you do. If you have any prior saves during this quest go back through them and disable the controls in each one and see if you move or stay, continue until you don't move. The problem scene would be between that save and the part you are at now (likely a force greet). You can try continuing from this point or let me know what path you followed and I can see if I can find the force greet that is still active and try the same thing above to see if that stops the issue. If so then do stopscene on that before speaking to Master and disable your controls to see if you don't move. I know it is a pain to either replay from the point of where it worked or going through and finding the area where the issue happened but because of the variations on how the quest is handed there are a number of force greets and such. If you play through again make sure that you don't have any dialogue options left on the screen when the other person is speaking as that was the cause of the force greet when moving from the barracks to the smithy and Raccan's dialogue repeating.
special Posted June 5, 2017 Posted June 5, 2017 Hey Vel, I need help again because of another bug... 1, So, Master has sent the Player (property slave) to fetch the package from the lighthouse. 2, Player brought package to Master who in turn told Player to take package to the Manor Dungeon. 3, Player and package arrive in Dungeon, "BEGIN SCENE" message appears in top left of the screen. 4, Master walks in saying "Let's see who this is" - or words to that effect 5, "END SCENE" appears in top left of scene, Player goes into auto control and starts following Master out of the Dungeon. Control is totally lost at this point and I cannot get the actual 'unmasking of the package' scene to play. Any ideas of what I can do to resolve this? NOTE: I am running CD v4.11 but same bug occurs in v4.10. thanks, In addition: should I be seeing "Quest disabled" under "Assist a Customer 01" in the MCM ? The issue is not consistent as it doesn't always fail for me. I am thinking that it is related to her AI packages and when the problem occurs it is at a time where her package changes (start / end of meal time typically) and it has its chance to interrupt when she hits the bottom of the stairs and it is switching from one scene to another so there is a minor script lag. The other possibility is that Valund the dungeon keeper has wandered off someplace so if he isn't in the cell then the scene will pause and allow her normal AI to take over. Usually he can be found either in his room or occasionally in one of the pieces of furniture 'testing' them out. As for Customer Assist 01 being disabled that is correct. There have been numerous reports of it failing at a number of different spots during the start of it, it happens to me as well. Because it can interfere with other quests once it starts I decided to disable it until I can either fix it or build a new version of it. I can confirm Valund is in the dungeon at the time and that no matter what time of day it is, the Start Scene starts then it skips straight to the End Scene missing out the middle part where Master reveals who the package is. At this point my save is broken as I cannot get the game to progress this quest and the Player is then stuck with the 'package' following her around and the quest still active (if you release the AI Control of the Player using the MCM option). Is there any commands I can run to clear it as completed? thanks, If she starts back up the stairs do the following in the console: issceneplaying xx1936aa <- Scene where Master enters the basement. If yes then use stopscene <id> then startscene xx1936a8 to start the next scene. If the initial scene is not playing then let me know what the last scene you were involved in was so I can see if I can look it up, unfortunately there is no command to see if the player is involved in a particular scene. This is what I did and what happened: 1, Player entered basement with Package. 2, Master walks in and starts walking down the stairs. 3, Command: issceneplaying xx1936aa -> YES 4, Command: stopscene xx1936aa -> OK 5, Command: startscene xx1936a8 -> OK 6, Master turns around and starts walking up the stairs and tries to leave the Basement. Save still fooked What time of day is it? Also, before you enter the basement disable your controls and see what happens, if you don't move then you don't have a scene still trying to play, if you start moving somewhere then you do. If you have any prior saves during this quest go back through them and disable the controls in each one and see if you move or stay, continue until you don't move. The problem scene would be between that save and the part you are at now (likely a force greet). You can try continuing from this point or let me know what path you followed and I can see if I can find the force greet that is still active and try the same thing above to see if that stops the issue. If so then do stopscene on that before speaking to Master and disable your controls to see if you don't move. I know it is a pain to either replay from the point of where it worked or going through and finding the area where the issue happened but because of the variations on how the quest is handed there are a number of force greets and such. If you play through again make sure that you don't have any dialogue options left on the screen when the other person is speaking as that was the cause of the force greet when moving from the barracks to the smithy and Raccan's dialogue repeating. Unfortunately I didn't keep previous saves on this playthrough so will have to start over. I've tried various time of day, 9:00, 13:00, 15:00, 22:00 same outcome everytime. If I do find a scene is trying to play, how do I find the scene id to then use with the "StopScene" command?
Veladarius Posted June 5, 2017 Author Posted June 5, 2017 Hey Vel, I need help again because of another bug... 1, So, Master has sent the Player (property slave) to fetch the package from the lighthouse. 2, Player brought package to Master who in turn told Player to take package to the Manor Dungeon. 3, Player and package arrive in Dungeon, "BEGIN SCENE" message appears in top left of the screen. 4, Master walks in saying "Let's see who this is" - or words to that effect 5, "END SCENE" appears in top left of scene, Player goes into auto control and starts following Master out of the Dungeon. Control is totally lost at this point and I cannot get the actual 'unmasking of the package' scene to play. Any ideas of what I can do to resolve this? NOTE: I am running CD v4.11 but same bug occurs in v4.10. thanks, In addition: should I be seeing "Quest disabled" under "Assist a Customer 01" in the MCM ? The issue is not consistent as it doesn't always fail for me. I am thinking that it is related to her AI packages and when the problem occurs it is at a time where her package changes (start / end of meal time typically) and it has its chance to interrupt when she hits the bottom of the stairs and it is switching from one scene to another so there is a minor script lag. The other possibility is that Valund the dungeon keeper has wandered off someplace so if he isn't in the cell then the scene will pause and allow her normal AI to take over. Usually he can be found either in his room or occasionally in one of the pieces of furniture 'testing' them out. As for Customer Assist 01 being disabled that is correct. There have been numerous reports of it failing at a number of different spots during the start of it, it happens to me as well. Because it can interfere with other quests once it starts I decided to disable it until I can either fix it or build a new version of it. I can confirm Valund is in the dungeon at the time and that no matter what time of day it is, the Start Scene starts then it skips straight to the End Scene missing out the middle part where Master reveals who the package is. At this point my save is broken as I cannot get the game to progress this quest and the Player is then stuck with the 'package' following her around and the quest still active (if you release the AI Control of the Player using the MCM option). Is there any commands I can run to clear it as completed? thanks, If she starts back up the stairs do the following in the console: issceneplaying xx1936aa <- Scene where Master enters the basement. If yes then use stopscene <id> then startscene xx1936a8 to start the next scene. If the initial scene is not playing then let me know what the last scene you were involved in was so I can see if I can look it up, unfortunately there is no command to see if the player is involved in a particular scene. This is what I did and what happened: 1, Player entered basement with Package. 2, Master walks in and starts walking down the stairs. 3, Command: issceneplaying xx1936aa -> YES 4, Command: stopscene xx1936aa -> OK 5, Command: startscene xx1936a8 -> OK 6, Master turns around and starts walking up the stairs and tries to leave the Basement. Save still fooked What time of day is it? Also, before you enter the basement disable your controls and see what happens, if you don't move then you don't have a scene still trying to play, if you start moving somewhere then you do. If you have any prior saves during this quest go back through them and disable the controls in each one and see if you move or stay, continue until you don't move. The problem scene would be between that save and the part you are at now (likely a force greet). You can try continuing from this point or let me know what path you followed and I can see if I can find the force greet that is still active and try the same thing above to see if that stops the issue. If so then do stopscene on that before speaking to Master and disable your controls to see if you don't move. I know it is a pain to either replay from the point of where it worked or going through and finding the area where the issue happened but because of the variations on how the quest is handed there are a number of force greets and such. If you play through again make sure that you don't have any dialogue options left on the screen when the other person is speaking as that was the cause of the force greet when moving from the barracks to the smithy and Raccan's dialogue repeating. Unfortunately I didn't keep previous saves on this playthrough so will have to start over. I've tried various time of day, 9:00, 13:00, 15:00, 22:00 same outcome everytime. If I do find a scene is trying to play, how do I find the scene id to then use with the "StopScene" command? There is no command to find the scene, I have been going through the quests in these situations and looking up the scene ID's manually. For me it is a bit of a pain but I at least know the layout and naming of the scenes in the CK to find them. I wish there was a command that could be used on someone and identify any scenes that they are currently in. Edit: with CD quests, always keep saves going back a bit. Looking in my save game folder I have 4,636 files there with 2 files per save (ess file and skse file) with the oldest save being from October. I should probably wipe out anything from last year at least.
Veladarius Posted June 6, 2017 Author Posted June 6, 2017 Chaste Spouse fixes are done, Spouse/Master will now accompany the player to the item to be used and put them in it, both furniture and bindings from toy box. Hoods have been updated and will work normally now. Delivery Quest has been updated to see all the variations of belts and on Generic CD Quest belts it will know why you are in it and respond appropriately. Debt items and other standard CD belts that were in place when you started should not be removed. I checked the preferences for the harnesses and they should be using the preferred color and material. Note that at some times you do not get what you preferred. Paying off debt should remove the quest devices now. It should also equip the collars when you initially receive the belt (metal ones anyways). I am working on an update to release these fixes.
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