DonQuiWho Posted November 4, 2016 Posted November 4, 2016 I had really wanted to use The People of Skyrim Ultimate Ed in my next playthrough, but understood it was incompatible with CD, both building on the same piece of real estate Just came across an old post by.... 'asdf8' ....who had posted this as the bottom of his load order.... tpos_ultimate_esm.esp=1 Captured Dreams.esp=1 CD - Female Embassy Guards.esp=1 Does anyone know if CD actually works properly alongside TPOS if, like that, you set it up after TPOS and, presumably, let it overwrite the areas that conflict? TIA for any help offered
netwalker Posted November 4, 2016 Posted November 4, 2016 Gave this mod a try after experiencing CTDs with it in the past. It now works without crashing but I'm stuck in the Embassy Barracks after finishing the first delivery quest. Once I returned I talked to Master and she decided to punish my PC, put her in shackles and have Herran take her to a room. That's where I am stuck at the moment. I waited several days there but nothing happened and I can't use the door to exit the room. What is supposed to happen once my PC is in the Embassy Barracks cell? I am not entirely clear on exactly going on as what you describe does not fit together with the punishments. If Herran placed you in a cell it would be in the Manor Dungeon and not the Embassy Dungeon. Use sqv CdxPunishmentSet01 and tell me the value of PunishmentRunning so I know what punishment is being run. My PC is not in a cell as in "cage", I meant the Embassy Barracks location. At least this name is shown when I create a savefile there. The value of punishmentRunning_var is 3.
xyzxyz Posted November 4, 2016 Posted November 4, 2016 hi, I've got a problem with the barrel quest in the mansion. The water barrel is full but I can't end the quest because Andre doesn't get the dialog. Can I end the quest with the Quest-ID or something like that?
Veladarius Posted November 4, 2016 Author Posted November 4, 2016 Hey, I'm having an issue with the new version as well, i apolgize if it was mentioned earlier, but 736 pages is more than I can check. Whenever I start the free trial quest I get to the point were the master puts the belt on me, afterwards, nothing happens. From previous versions i know that she should ask me how it fits, but nothing happens. I can't move or talk, it's completly frozen. Thanks for everyone who can help If you have alt the requirements (needed mods + FNIS ran) and the loading order sorted out (LOOT), I've fixed something similar by applying the SKSE.ini memory patch. If you don't know what I'm talking about, Google it. That fixed a lot of my CTDs and animations that wouldn't start properly. Otherwise, maybe someone more knowledgeable than myself can help you with manual console commands to advance the scene. Use setstage CdxFreeTrial 75 to advance it, there is an issue with the conditions on the scene and in some cases you don't qualify for any of them.
Veladarius Posted November 4, 2016 Author Posted November 4, 2016 Rudeness punishment.- this happened every time - When Master says she has a gift for the player and starts equipping things, I always get the message that I can;t wear two chastity belts at the same time. Also one of the harnesses that usually gets equipped during this action, modifies the configuration of my body, though the other items don't have the same effect. It may be trying to equip another device that acts as a chastity belt, DDi handles the conflict in that case as it should. As for the harnesses the meshes all come from DD, I don't handle any of the meshes of the DD items at all. - Follower doesn't get disabled when the player is getting sent to the cage, which means that I can get free instantly. I currently have nothing in place to handle followers due to the various follower mods and how they handle them. V3.84 had a system to do it but it broke down constantly. Just so I know, how did you get out of the cage? I don't think I was able to say what I wanted to correctly, the issue I was signaling is that the scene itself tries to add multiple chastity belts. I didn't have any on me at the time. (I come back from delivering what ever it is I deliver, I rudely tell master to hurry, the items get unequipped and then the punishment scene(s) start.) Does it have something to do with the fact that I select the harness as favorite device, or is it just something that happens? It may be an issue with that section, it was not changed from the original so it may have some redundant things in it. Also side question, after agreeing to submit to the master, i was asked what I wanted wear, everything went great. Then, when I did the first delivery quest, all the CD items I had on got unequipped and now whenever I take a delivery quest, the master no long equips anything. Is this supposed to happen? No, it should have detected that you were in the Relationship Slave faction and skipped the device removal section. Either you were not added to the faction properly or you got through under a different dialogue part, there are several there. To answer your question, I don't really remember, but if the lock can't be picked and the key can't be found somewhere within the shop or on the master (I kinda stole .. ahem... borrowed a bunch of stuff), I used the always popular Open Sesame (unlock console command). The main deterrent from doing that is the nasty yoke that stops me from defending myself and since I can't access the map something always kills me along the way. (However, escaping didn't break any quest stage for me.) This is why having the follower there to remove the yoke means freedom. Especially if you don't keep your keys on you.. per say. There is a timer that is set when you are placed in the cage, that will run until either it ends or the door opens, likely the timer was not stopped. There is an option on the devices page in the MCM menu to disable items used in punishments so you can disable the use of yokes. I think I previously stated that I know squat about modding, but if you're opened to suggestions from a noob, maybe this can be fixed either through dialogue: Have the master tell the PC to disband the follower (and checking for it), or (i don;t know how complicated this) by having the mod manage the follower as well, like POP Overhaul does. I'm not sure about this, but as far as I remember, if your follower is bound he / she will say that it can't help you with your yoke problem. As a third solution, I believe there was a special gag that prevented speaking altogether, so that could be another way to stop players from using the followers. The issue is how Skyrim uses followers (it sucks) and various mods change it in different ways. In v3 I had it so it would try to get followers to leave or to hold on them but it never worked well even with just the standard Skyrim system. Lastly, I was wondering if the quests available, depend on the time of the day that you ask the Master for them? Basically, if a specific assist a customer or VIP session is available at 9.am, will it no longer be available at 4 pm the same day / next day? No, but the Task Manager system updates at 6am and some quests 'expire' or the VIP leaves. Thank you again for your patience and willingness to help out. P.S. Just saw your last post about Elsif Unfortunately, I already advanced the stage manually. Also ran into the bug that someone else signaled.. After the quest is done, the PC keeps returning to discuss about the contract. However, when I reloaded it and chose to use the lube instead (hope you know what I mean, I'm trying to not to ruin it for other players) everything went smoothly and quest ended OK. In the mean time I've also completed the Winterhold quest, I like the changes that you've made, and 0 bugs, great job.
Veladarius Posted November 4, 2016 Author Posted November 4, 2016 Is there a way to force the "Meet one of the manor residents" quests to work properly? I saw it was said they don't work so I've been quicksaving before getting my daily tasks and before turning them in for the extras, and on my last task for the day Marcus won't offer me anything else. It switches who to meet with, but never a different task. I've reloaded at least 10 times. I've already swept and brought in water and firewood today so I was hoping for another shopping trip, or even sweeping again (ugh). If I just say I'm done for the day that adds a whole extra day to my sentence to make up for the lost merit point, and I might go insane by then. Unfortunately no, it can't be forced. I am going to have to rework it as there are more issues than I had thought. On a related note, is there a way to check how many merit points you have for stage 14, being a manor slave? In the haze of monotony I've lost track how long I've been grinding dust piles to escape. Use sqv CDxSlavery_Prop_Manor and look for the variable ManorStatus The above request is also my own request. Is there a way to know how you are progressing as a manor slave. I also wanted to report: 1. On sweeping tasks I am not seeing the little "arrow" icon appear guiding me to each pile, so I have had to just search for them, and it has seemed to work ok. Is this normal? Have the compass arrows been removed? If I remember right on the highest difficulty setting they don't show up purposefully. 2. Sometimes if sweeping is the last task for the day, I finish with finding all the piles, but when I check in with Marcus the only dialogue option is something like, "I am done for the day, everything else can wait." He always responds, "you must want to be punished." I DO know that I have found all the piles (as I have saved and searched thoroughly before going to Marcus), AND the next morning he is very friendly and gives me new tasks, but I can't help wondering if there is a bug somewhere. There may be an issue with it registering the last pile, not sure. I will be restructuring the tasks for the Manor sometime soon which will include breaking up the sweeping by floor and making them each separate tasks. The amount of water needed will also be reduced and some other short tasks added but the system on how well you do each day will change as well. 3. One time I got an order to go see a manor guest (Rayani) and she had no dialogue options to complete the order. It is a known issue and will be disabled in the next release. Thanks for your time and energy! I love this mod, and really want to help with relevant info if I can.
Veladarius Posted November 4, 2016 Author Posted November 4, 2016 Gave this mod a try after experiencing CTDs with it in the past. It now works without crashing but I'm stuck in the Embassy Barracks after finishing the first delivery quest. Once I returned I talked to Master and she decided to punish my PC, put her in shackles and have Herran take her to a room. That's where I am stuck at the moment. I waited several days there but nothing happened and I can't use the door to exit the room. What is supposed to happen once my PC is in the Embassy Barracks cell? I am not entirely clear on exactly going on as what you describe does not fit together with the punishments. If Herran placed you in a cell it would be in the Manor Dungeon and not the Embassy Dungeon. Use sqv CdxPunishmentSet01 and tell me the value of PunishmentRunning so I know what punishment is being run. My PC is not in a cell as in "cage", I meant the Embassy Barracks location. At least this name is shown when I create a savefile there. The value of punishmentRunning_var is 3. Punishment #3 is the Wilderness Cage. Herran should return after 2 days to let you out if you can't get out on your own (yoke or other items). If he has not returned there is an option in the MCM menu to call him to release you or use the console to unlock the cage door, both will end the punishment.
Naps-On-Dirt Posted November 4, 2016 Posted November 4, 2016 Are all four tasks decided upon when you first talk to Marcus, or are the second two decided when you ask for them?
Mertakh Posted November 4, 2016 Posted November 4, 2016 First off, I like this mod; so much content! That is to say it is somewhat riddled with bugs, some of which are increadibly prevalent, others I have not managed to reproduce at all. In the category of the first (and really annoying) is the bug that I get stuck in pretty much any "cutscence" (for a lack of better words). At exactly the time the conversation should lead to an animation (whether that'd be equipping of Items, sex, whipping etc.). While there is a simple solution included in the MCM ('Reset player idle') that will salvage this situation, needing to go into that menu up to 5 times in a single conversation gets increadibly frustrating (sorry for no log, but I disabled this mod completely after a point of especial frustration). Another bug I found (that actually broke the game) was also one I couldn't reproduce (therefore also no log, sorry): Sometimes (well, this one time it happened), the NPCs don't equip the whip, but 'punish' (read kill) with their normal weapons. This particular scene happened when I didn't recover the delivery and was supposed to get whipped in front of the house. Note: I don't really care about how to fix these issues for my system, I just wanted to raise awareness, that these issues exist.
bdwild7 Posted November 4, 2016 Posted November 4, 2016 @Veladarius My PC finally got promoted from the mines to work at the forge. The guard took me to the barracks and showed me my bed. Then we transitioned to the basement forge where he restarted his dialog all over again. I let it run through a second time hoping it would just complete. When he started the same dialog the 3rd and 4th times I just escaped out. Finally he moved back up the stairs and stopped. But then De'Zra started in. She stood in the middle of the room so I couldn't get out of range and spammed me over and over with her dialog sequence and I had to keep escaping out 30 or 40 times. Not game breaking, but I thought you'd want to know. She finally goes up the stairs and it stops. Around 8pm game time De'Zra announces I've done enough for the day. Being a starting char. and by checking the account book I knew I hadn't make enough good items. I guess that was her way of announcing she wasn't going to be checking the 'work completed' chest any more that day. I go back to the barracks, save my game and get some sleep. Next morning when I try to return to the forge the game fuzzes out and I'm back in the mines. I was stuck, toggling 'enableplayercontrols' on/off would not work, and Mercius was ignoring me. Reload save game and this time when I try to leave the barracks I see the status message from the guard saying I'd failed to meet my quota and it was back to the mine. Again I was left stuck in the mine. Reloaded again. It's 11pm in the game, so instead of sleeping I noticed a guard coming in late, so when the cell door unlocks I run out. Rennack(?) the guard still grabs me and takes me to the mine, but this time Mercius wakes up, the dialogs run between the guard and overseer and I get put into my cage and everything is back on track. Any idea why the hand-off dialog wouldn't run in the morning? I even tried the quest menu options to force Mercius to 'start the day' but that didn't work either. Why do you think that the console command 'epc' wouldn't work when I was stuck? Was I still stuck in a running scene? Thanks in advance for any advice/info. At least I know of one way now to get around the problems.
Veladarius Posted November 4, 2016 Author Posted November 4, 2016 hi, I've got a problem with the barrel quest in the mansion. The water barrel is full but I can't end the quest because Andre doesn't get the dialog. Can I end the quest with the Quest-ID or something like that? Unfortunately not. His dialogue is pretty basic and keys off of the quest status but they are all internal variables. See if you can find the variable barrelwaterlevel using sqv cdxslavery_prop_manor If the cook has no dialogue for you at all then there is something else going on in your game as it keys to him specifically and not an alias. Are all four tasks decided upon when you first talk to Marcus, or are the second two decided when you ask for them? They are decided as you ask for them. First off, I like this mod; so much content! That is to say it is somewhat riddled with bugs, some of which are increadibly prevalent, others I have not managed to reproduce at all. In the category of the first (and really annoying) is the bug that I get stuck in pretty much any "cutscence" (for a lack of better words). At exactly the time the conversation should lead to an animation (whether that'd be equipping of Items, sex, whipping etc.). While there is a simple solution included in the MCM ('Reset player idle') that will salvage this situation, needing to go into that menu up to 5 times in a single conversation gets increadibly frustrating (sorry for no log, but I disabled this mod completely after a point of especial frustration). This issue was originally caused by ZAZ Animation Pack v6.10 but fixed in the later versions. If you or an npc are in an armbinder or yoke make sure you have the latest version of DD Integration as an earlier version caused that to happen as well. Another bug I found (that actually broke the game) was also one I couldn't reproduce (therefore also no log, sorry): Sometimes (well, this one time it happened), the NPCs don't equip the whip, but 'punish' (read kill) with their normal weapons. This particular scene happened when I didn't recover the delivery and was supposed to get whipped in front of the house. I have set it specifically to equip the whip and draw it, sometimes it decides to ignore the script command. It is something that happens at random (I have seen it myself) but it is not consistent. Note: I don't really care about how to fix these issues for my system, I just wanted to raise awareness, that these issues exist.
Veladarius Posted November 4, 2016 Author Posted November 4, 2016 @Veladarius My PC finally got promoted from the mines to work at the forge. The guard took me to the barracks and showed me my bed. Then we transitioned to the basement forge where he restarted his dialog all over again. I let it run through a second time hoping it would just complete. When he started the same dialog the 3rd and 4th times I just escaped out. Finally he moved back up the stairs and stopped. But then De'Zra started in. She stood in the middle of the room so I couldn't get out of range and spammed me over and over with her dialog sequence and I had to keep escaping out 30 or 40 times. Not game breaking, but I thought you'd want to know. She finally goes up the stairs and it stops. I have a number of safeguards built in to stop that from happening and have added in specific 'stopscene' commands in the next update to hopefully stop itfrom happening. Around 8pm game time De'Zra announces I've done enough for the day. Being a starting char. and by checking the account book I knew I hadn't make enough good items. I guess that was her way of announcing she wasn't going to be checking the 'work completed' chest any more that day. I go back to the barracks, save my game and get some sleep. Next morning when I try to return to the forge the game fuzzes out and I'm back in the mines. I was stuck, toggling 'enableplayercontrols' on/off would not work, and Mercius was ignoring me. Reload save game and this time when I try to leave the barracks I see the status message from the guard saying I'd failed to meet my quota and it was back to the mine. Again I was left stuck in the mine. Reloaded again. It's 11pm in the game, so instead of sleeping I noticed a guard coming in late, so when the cell door unlocks I run out. Rennack(?) the guard still grabs me and takes me to the mine, but this time Mercius wakes up, the dialogs run between the guard and overseer and I get put into my cage and everything is back on track. Any idea why the hand-off dialog wouldn't run in the morning? I even tried the quest menu options to force Mercius to 'start the day' but that didn't work either. It sounds like the move back to the mine did not work properly, especially if the timer did not work. It sounds like it may be stuck in the scene still and has not finished the move. Look for the global variable CDxSlaveTaskLvl using the help command, it should set you back to 6 I believe. Why do you think that the console command 'epc' wouldn't work when I was stuck? Was I still stuck in a running scene? Thanks in advance for any advice/info. At least I know of one way now to get around the problems. Possibly, you can also try the enable controls command I have in the MCM menu as it is the same as what I use everywhere in the mod.
Naps-On-Dirt Posted November 5, 2016 Posted November 5, 2016 So I accepted the offer to be a relationship slave once I finished sweeping the manor for the billionth time. Since I'm free to come and go, I thought I'd get my gear back? Niether Marcus nor the Master have the option to ask for it though, is it stored somewhere that I can go grab it? Not in any of the dressers in my room. Also it seems I am not allowed to come and go, I get chased if I walk away from the area and if I'm gone too long I get zapped into a prone position. Side note, the Master seems to take good care of her people, so it would be both helpful and in her best interest if she could arrange with her neighbor vampires at the nearby mill to get a supply of blood potions to have on hand in case one of her new slaves is one of them. That way the slave doesn't have to sneak around at night to get a feeding from the staff. Thanks for your help and advice! Great work!
sexbeard Posted November 5, 2016 Posted November 5, 2016 So I stripped back my game some more, tried to make sure I had all dependencies/correct dependencies for mods. I only have CD and it's dependencies as far as sexlab mods go. I ran Loot, FNIS and TESVedit, started a new game, ran around for a bit before auto finishing the shop expansion and taking a cart to Falkreath, ran from there to the shop area, instant CTD. I only get these almost guaranteed CTDs around the shop area and only when CD is installed, I'll go back before the shop expansion and try approaching it when it's just the starter shop to see if it still CTDs or not and I'll edit my results in.Here's my papyrus log. Edit: I tested with the basic unexpanded shop and my game was fine, I was able to get up to the shop and run around it and get inside it. Before it CTD'd just past the bridge by Half Moon Mill. Papyrus.0.log
newuser42 Posted November 5, 2016 Posted November 5, 2016 Veladarius What's the quest name for solitude jarl elisif I have a problem with elisif not advancing dialogue, i just want the quest to end by setstaging it, so i can get back options to deliver/retrive quest CD is really buggy by the way.
Hraborg Posted November 5, 2016 Posted November 5, 2016 Last update cause problems any time Master trying to equip some DD on my char. Because of that most of quests dosent work fine. All requirements updated LOOT organize mods and 4.05 version all fine. What exaclty may be wrong?
kasabian Posted November 5, 2016 Posted November 5, 2016 thanks veladarius for a cool mod and the quick response, works now. Also a big thanks for Aqvaman for responding
xyzxyz Posted November 5, 2016 Posted November 5, 2016 t hi, I've got a problem with the barrel quest in the mansion. The water barrel is full but I can't end the quest because Andre doesn't get the dialog. Can I end the quest with the Quest-ID or something like that? Unfortunately not. His dialogue is pretty basic and keys off of the quest status but they are all internal variables. See if you can find the variable barrelwaterlevel using sqv cdxslavery_prop_manor If the cook has no dialogue for you at all then there is something else going on in your game as it keys to him specifically and not an alias. There is no variable barrelwaterlevel, only the merchant and the dust variableAre all four tasks decided upon when you first talk to Marcus, or are the second two decided when you ask for them? They are decided as you ask for them. First off, I like this mod; so much content! That is to say it is somewhat riddled with bugs, some of which are increadibly prevalent, others I have not managed to reproduce at all. In the category of the first (and really annoying) is the bug that I get stuck in pretty much any "cutscence" (for a lack of better words). At exactly the time the conversation should lead to an animation (whether that'd be equipping of Items, sex, whipping etc.). While there is a simple solution included in the MCM ('Reset player idle') that will salvage this situation, needing to go into that menu up to 5 times in a single conversation gets increadibly frustrating (sorry for no log, but I disabled this mod completely after a point of especial frustration). This issue was originally caused by ZAZ Animation Pack v6.10 but fixed in the later versions. If you or an npc are in an armbinder or yoke make sure you have the latest version of DD Integration as an earlier version caused that to happen as well. Another bug I found (that actually broke the game) was also one I couldn't reproduce (therefore also no log, sorry): Sometimes (well, this one time it happened), the NPCs don't equip the whip, but 'punish' (read kill) with their normal weapons. This particular scene happened when I didn't recover the delivery and was supposed to get whipped in front of the house. I have set it specifically to equip the whip and draw it, sometimes it decides to ignore the script command. It is something that happens at random (I have seen it myself) but it is not consistent. Note: I don't really care about how to fix these issues for my system, I just wanted to raise awareness, that these issues exist.
Veladarius Posted November 5, 2016 Author Posted November 5, 2016 So I accepted the offer to be a relationship slave once I finished sweeping the manor for the billionth time. Since I'm free to come and go, I thought I'd get my gear back? Niether Marcus nor the Master have the option to ask for it though, is it stored somewhere that I can go grab it? Not in any of the dressers in my room. It is either in the chest at the end of the bed or in one under the floor though it should have been returned to you. If it isn't there check in the barracks as it may not have been properly moved then. Also it seems I am not allowed to come and go, I get chased if I walk away from the area and if I'm gone too long I get zapped into a prone position. Then the ending did not finish out properly. If possible go through the end sequence again otherwise you will have to add and remove some factions from your character and disable the invisible fence. Let me know if repeating it is not possible and I will get what you need to do together. I will also see about changing the end so those things are done at the start of the final dialogue instead of at the end of it. Side note, the Master seems to take good care of her people, so it would be both helpful and in her best interest if she could arrange with her neighbor vampires at the nearby mill to get a supply of blood potions to have on hand in case one of her new slaves is one of them. That way the slave doesn't have to sneak around at night to get a feeding from the staff. I can see about doing that, it can be grabbed from Dawnguard and added without making it a hard dependency. Thanks for your help and advice! Great work! So I stripped back my game some more, tried to make sure I had all dependencies/correct dependencies for mods. I only have CD and it's dependencies as far as sexlab mods go. I ran Loot, FNIS and TESVedit, started a new game, ran around for a bit before auto finishing the shop expansion and taking a cart to Falkreath, ran from there to the shop area, instant CTD. I only get these almost guaranteed CTDs around the shop area and only when CD is installed, I'll go back before the shop expansion and try approaching it when it's just the starter shop to see if it still CTDs or not and I'll edit my results in. Here's my papyrus log. Edit: I tested with the basic unexpanded shop and my game was fine, I was able to get up to the shop and run around it and get inside it. Before it CTD'd just past the bridge by Half Moon Mill. It is in the process of equipping items on npc's. It should not be a big hit to your system as there are far less items being equipped outside than when you go into the shop. Exterior npc's only have 3 active items on them (belt and 1-2 plugs) while interior npc's have a full set of items.
Veladarius Posted November 5, 2016 Author Posted November 5, 2016 Veladarius What's the quest name for solitude jarl elisif I have a problem with elisif not advancing dialogue, i just want the quest to end by setstaging it, so i can get back options to deliver/retrive quest CD is really buggy by the way. CDxExpQuest03 Last update cause problems any time Master trying to equip some DD on my char. Because of that most of quests dosent work fine. All requirements updated LOOT organize mods and 4.05 version all fine. What exaclty may be wrong? You need to go into the MCM menu to the Quest Reset page and select the Reset Device Array option as the auto setup likely did not run.
Naps-On-Dirt Posted November 5, 2016 Posted November 5, 2016 I went through the 'graduation' sequence two more times, not rushing through anything this time in case that disrupted the timing of anything. Items were in the chest under the floor of the manor so they got transferred there OK but not to me. Incorrect plugs were chosen (I only chose to have one but two random ones were added) (and didn't stay in but thats a known DDE or DDI issue) so I additem'ed the proper one and put it back in right before the harness was added. Please let me know what factions to remove so that they'll let me wander about again, and I'll try to see if I can select the invisible wall but unless it is named something obvious I might need the RefID of that too.
bdwild7 Posted November 5, 2016 Posted November 5, 2016 @ Veladarius Thanks for the help. Another update. My PC successfully completed retrieving parts from Markarth. Got put back in the mine cage, but for some reason the food barrel shows that activating it would be stealing. And the bed roll in the cage says it's "Owned" and my PC can't sleep on it. I think this may have started after I was promoted then demoted doing forge work. My PC shows to be in faction 'Captured Dreams'. But maybe this isn't a faction issue? My PC got promoted again back to the forge. The guard takes my PC to the barracks. He walks into the cell and down to my bed. My PC hangs up a little on the stairs, paths around it, but then the cell door closes early, my PC walks to it, the door swings open and pushes the PC against the wall and then closes again. My PC doesn't know what to do so it goes back to the stairs and slowly starts to drift up them. EPC didn't work, but then I found 'setplayeraidriven 0', and then I could move (likely the previous problem I had in the mine could have been solved if I'd known about that function. Oh well.) I then moved the PC down into the cell, 'setplayeraidriven 1', and 'dpc'. Then the scene continued. Next, we transitioned to the forge. De'Zra starts out telling me I'm finished for the day (Hold over dialog from my previous visit I guess). Then the guard introduces me, and De'Zra restarts her intro dialog. Everything is going well UNTIL (Dun, Dun, DAHHHH! lol) There are no iron ingots in the supply barrel. I'd emptied the barrel and the shelves the last time I was there. I tried activating the 'work done' chest, but with nothing to put into it, it apparently won't reset the supply barrel. I'll use player.additem to get past it, but I wanted to let you know. Actually, I've now found that De'Zra will not advance. After an entire game day she still won't check the work completed, she just keeps spamming me with the intro dialog tree. I've tried talking to her to see if I could trigger a different dialog sequence but that didn't work. I've tried staying out of convo range for an hour. I've tried a cell change by leaving the smithy and returning. Any ideas?
mewfan151 Posted November 5, 2016 Posted November 5, 2016 So, I don't know what I did wrong. I've been trying for about three weeks off and on to get this working, and I finally today fully re-downloaded all of the dependencies and updated what I could. No matter what I try, CD is causing me a crash on any sort of saving action. Turning autosaves off doesn't help here, because the game autosaves once you hit character creation. I've run FNIS, multiple times, bodyslid everything, and I can't get it working. If I disable CD, it works just fine, even with all of my mods, but CD just kills it instantly. I have zero idea what I'm doing wrong. I've tried swapping load orders, moving things around ad I'm at my wits end. Any help to figure out what I'm doing wrong would be appreciated. EDIT: Alright, let's make sure this thing's attached this time. Papyrus.0.log
Veladarius Posted November 5, 2016 Author Posted November 5, 2016 So, I don't know what I did wrong. I've been trying for about three weeks off and on to get this working, and I finally today fully re-downloaded all of the dependencies and updated what I could. No matter what I try, CD is causing me a crash on any sort of saving action. Turning autosaves off doesn't help here, because the game autosaves once you hit character creation. I've run FNIS, multiple times, bodyslid everything, and I can't get it working. If I disable CD, it works just fine, even with all of my mods, but CD just kills it instantly. I have zero idea what I'm doing wrong. I've tried swapping load orders, moving things around ad I'm at my wits end. Any help to figure out what I'm doing wrong would be appreciated. EDIT: Alright, let's make sure this thing's attached this time. Papyrus.0.log There are no errors in this from Captured Dreams but a lot from other mods, you may want to start with those first.
Veladarius Posted November 5, 2016 Author Posted November 5, 2016 I went through the 'graduation' sequence two more times, not rushing through anything this time in case that disrupted the timing of anything. Items were in the chest under the floor of the manor so they got transferred there OK but not to me. Incorrect plugs were chosen (I only chose to have one but two random ones were added) (and didn't stay in but thats a known DDE or DDI issue) so I additem'ed the proper one and put it back in right before the harness was added. Please let me know what factions to remove so that they'll let me wander about again, and I'll try to see if I can select the invisible wall but unless it is named something obvious I might need the RefID of that too. Invisible fence: Use PRID xx08906f then disable Factions: Property removefromfaction xx167346 Relationship addtofaction xx167347
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