NicoleDragoness Posted September 21, 2015 Posted September 21, 2015 I installed the latest (here) version of this excellent mod. Did a couple of quests (delivery and retrieve). Purchased a protector belt. Question: I use with great satisfaction the RandomSex mod by Arziona_Steve. Well, it seems that animations started by this mod doesn't count at all if I'm wearing a belt and uses vaginal and anal sex anyway. Solutions? (Without disabling RandomSex, of course). DD Integration is what filters what positions are used so either something is not working properly with it for you or the animation being played does not have the proper tags (most do). I occasionally seen where an animation that should have been blocked will start but it typically will change after a moment or two. Also, very few of the beast animations don't have the tags set up properly either so they pretty much ignore the belts as well. Thanks. I think to have pointed out the source of the problem. I use with satisfaction the new NSAP animations, expecially the Leito's new ones. The aggressive animations I chosen for RandomSex. It's probably this the culprit. Maybe they don't have the right tag, as yuo wrote. Do you know an easy way (maybe with TES5Edit) to add the needed tags to those animations?
aqqh Posted September 21, 2015 Posted September 21, 2015 Do you know an easy way (maybe with TES5Edit) to add the needed tags to those animations? that's a script. NSAPAnimationsScript exactly. So to change it you need Creation Kit or something else able to compile scripts. in there you will find number of functions like this function leito69(int id) sslBaseAnimation Base = Create(id) Base.Name = Config.animName3[0] Base.SetContent(Sexual) Base.SoundFX = Sucking int a1 = Base.AddPosition(Female) Base.AddPositionStage(a1, "leito_69_A1_S1", 0) Base.AddPositionStage(a1, "leito_69_A1_S2", 0, silent = true, openMouth = true, sos = 9) Base.AddPositionStage(a1, "leito_69_A1_S3", 0, silent = true, openMouth = true, sos = 9) Base.AddPositionStage(a1, "leito_69_A1_S4", 0, silent = true, openMouth = true, sos = 9) Base.AddPositionStage(a1, "leito_69_A1_S5", 0, silent = true, openMouth = true, sos = 9) int a2 = Base.AddPosition(Male, addCum=Vaginal) Base.AddPositionStage(a2, "leito_69_A2_S1", 0, silent = true, sos = 0) Base.AddPositionStage(a2, "leito_69_A2_S2", 0, silent = true, sos = 0) Base.AddPositionStage(a2, "leito_69_A2_S3", 0, silent = true, sos = 0) Base.AddPositionStage(a2, "leito_69_A2_S4", 0, silent = true, sos = 0) Base.AddPositionStage(a2, "leito_69_A2_S5", 0, silent = true, sos = 0) Base.SetStageSoundFX(1, none) Base.AddTag("Leito") Base.AddTag("Sex") Base.AddTag("Straight") Base.AddTag("Oral") Base.AddTag("Dirty") Base.AddTag("Blowjob") Base.AddTag("Cunnilingus") Base.AddTag("69") Base.AddTag("Knees") Base.AddTag("MF") Base.Save(id) endFunction just write more of these Base.AddTag("...."), compile and save. ofc all those edits you make there will go down the toilet once you update / reinstall NSAP.
Tanglin Posted September 21, 2015 Posted September 21, 2015 I need help as I've encountered a problem very early into the Embassy quest. My Dragonborn has just arrived to deliver the package. Elenwen used the amulet on her. Ordered her to strip and then had to go away, so she asked a soldier to prepare the Dragonborn. This is when the problem starts. The soldier gets her ready. The scene fades to black, but instead of loading the next scene, nothing changes. I'm still at the same place with the soldier. The quest just gets stuck there. Here are the last few lines of the log: 11083137)>]: Elenwen got 4 exposure for seeing naked Maxine [09/21/2015 - 11:15:11PM] RNPC: Periodic update check. [09/21/2015 - 11:15:19PM] [Zad]: OnContainerChanged() [09/21/2015 - 11:15:19PM] [Zad]: OnContainerChanged() [09/21/2015 - 11:15:19PM] ERROR: Unable to call Delete - no native object bound to the script object, or object is of incorrect type stack: [item 6 in container (720EFC04)].zadHiderScript.Delete() - "<native>" Line ? [item 6 in container (720EFC04)].zadHiderScript.OnContainerChanged() - "zadHiderScript.psc" Line 5 [09/21/2015 - 11:15:19PM] [Zad]: OnContainerChanged() [09/21/2015 - 11:15:19PM] [Zad]: Giving item away. Not last copy. [09/21/2015 - 11:15:19PM] [Zad]: OnContainerChanged() [09/21/2015 - 11:15:19PM] [Zad]: OnContainerChanged() [09/21/2015 - 11:15:19PM] [Zad]: Giving item away. Not last copy. [09/21/2015 - 11:15:20PM] [Zad]: Giving item away. Not last copy. [09/21/2015 - 11:15:20PM] [Zad]: OnContainerChanged() [09/21/2015 - 11:15:20PM] [Zad]: OnUnequipped(Maxine: Captured Dreams Leg Cuffs Red Ebonite) [09/21/2015 - 11:15:20PM] [Zad]: OnUnequipped(Maxine: RD-Ebonite Collar (Harness)) [09/21/2015 - 11:15:20PM] [Zad]: Caught remove-all. Re-equipping device. [09/21/2015 - 11:15:20PM] [Zad]: OnUnequipped(Maxine: Captured Dreams Arm Cuffs Red Ebonite) [09/21/2015 - 11:15:20PM] [Zad]: Caught remove-all. Re-equipping device. [09/21/2015 - 11:15:20PM] [Zad]: Leg Cuffs is switching containers. Count: 0 [09/21/2015 - 11:15:20PM] [Zad]: Caught remove-all. Re-equipping device. [09/21/2015 - 11:15:20PM] [Zad]: Collar is switching containers. Count: 0 [09/21/2015 - 11:15:20PM] [Zad]: Arm Cuffs is switching containers. Count: 0 [09/21/2015 - 11:15:20PM] [Zad]: OnContainerChanged() [09/21/2015 - 11:15:20PM] [Zad]: SyncInventory(): Nothing needs to be done. [09/21/2015 - 11:15:20PM] ERROR: Unable to call Delete - no native object bound to the script object, or object is of incorrect type stack: [item 2 in container (00000014)].zadHiderScript.Delete() - "<native>" Line ? [item 2 in container (00000014)].zadHiderScript.OnContainerChanged() - "zadHiderScript.psc" Line 5 [09/21/2015 - 11:15:20PM] [Zad]: OnContainerChanged() [09/21/2015 - 11:15:20PM] [Zad]: OnContainerChanged() [09/21/2015 - 11:15:20PM] [Zad]: SyncInventory() called for one Arm Cuffs, while already wearing another. [09/21/2015 - 11:15:20PM] [Zad]: SyncInventory(): Equipping Collar. [09/21/2015 - 11:15:30PM] [slainternalscr <sla_Internal (11083137)>]: Thalmor Soldier got 2 exposure for seeing naked Maxine [09/21/2015 - 11:15:31PM] [slainternalscr <sla_Internal (11083137)>]: Thalmor Soldier got 4 exposure for seeing naked Maxine [09/21/2015 - 11:15:42PM] RNPC: Periodic update check. [09/21/2015 - 11:15:50PM] [slainternalscr <sla_Internal (11083137)>]: Thalmor Soldier got 2 exposure for seeing naked Maxine [09/21/2015 - 11:16:07PM] VM is freezing... [09/21/2015 - 11:16:07PM] VM is frozen Is there a way to move the quest forward with a console command line?
Anrakis Posted September 21, 2015 Posted September 21, 2015 Had the same problem on my 2nd playthrough. Saved before the scene and tried it multiple times. Finally worked (I think the third or 4th time I tried it). If that does not work you could try to user "player.sqs QUEST_ID" to get current stage and use "setstage QUEST_ID NEW_STAGE" to set the next stage (replace QUEST_ID with the real quest id and NEW_STAGE with the correct number). You could try "showquesttargets" to search for the correct quest id. EDIT: Found the quest id in this thread. Should be cdxexpquest02
Veladarius Posted September 21, 2015 Author Posted September 21, 2015 I need help as I've encountered a problem very early into the Embassy quest. My Dragonborn has just arrived to deliver the package. Elenwen used the amulet on her. Ordered her to strip and then had to go away, so she asked a soldier to prepare the Dragonborn. This is when the problem starts. The soldier gets her ready. The scene fades to black, but instead of loading the next scene, nothing changes. I'm still at the same place with the soldier. The quest just gets stuck there. Here are the last few lines of the log: 11083137)>]: Elenwen got 4 exposure for seeing naked Maxine [09/21/2015 - 11:15:11PM] RNPC: Periodic update check. [09/21/2015 - 11:15:19PM] [Zad]: OnContainerChanged() [09/21/2015 - 11:15:19PM] [Zad]: OnContainerChanged() [09/21/2015 - 11:15:19PM] ERROR: Unable to call Delete - no native object bound to the script object, or object is of incorrect type stack: [item 6 in container (720EFC04)].zadHiderScript.Delete() - "<native>" Line ? [item 6 in container (720EFC04)].zadHiderScript.OnContainerChanged() - "zadHiderScript.psc" Line 5 [09/21/2015 - 11:15:19PM] [Zad]: OnContainerChanged() [09/21/2015 - 11:15:19PM] [Zad]: Giving item away. Not last copy. [09/21/2015 - 11:15:19PM] [Zad]: OnContainerChanged() [09/21/2015 - 11:15:19PM] [Zad]: OnContainerChanged() [09/21/2015 - 11:15:19PM] [Zad]: Giving item away. Not last copy. [09/21/2015 - 11:15:20PM] [Zad]: Giving item away. Not last copy. [09/21/2015 - 11:15:20PM] [Zad]: OnContainerChanged() [09/21/2015 - 11:15:20PM] [Zad]: OnUnequipped(Maxine: Captured Dreams Leg Cuffs Red Ebonite) [09/21/2015 - 11:15:20PM] [Zad]: OnUnequipped(Maxine: RD-Ebonite Collar (Harness)) [09/21/2015 - 11:15:20PM] [Zad]: Caught remove-all. Re-equipping device. [09/21/2015 - 11:15:20PM] [Zad]: OnUnequipped(Maxine: Captured Dreams Arm Cuffs Red Ebonite) [09/21/2015 - 11:15:20PM] [Zad]: Caught remove-all. Re-equipping device. [09/21/2015 - 11:15:20PM] [Zad]: Leg Cuffs is switching containers. Count: 0 [09/21/2015 - 11:15:20PM] [Zad]: Caught remove-all. Re-equipping device. [09/21/2015 - 11:15:20PM] [Zad]: Collar is switching containers. Count: 0 [09/21/2015 - 11:15:20PM] [Zad]: Arm Cuffs is switching containers. Count: 0 [09/21/2015 - 11:15:20PM] [Zad]: OnContainerChanged() [09/21/2015 - 11:15:20PM] [Zad]: SyncInventory(): Nothing needs to be done. [09/21/2015 - 11:15:20PM] ERROR: Unable to call Delete - no native object bound to the script object, or object is of incorrect type stack: [item 2 in container (00000014)].zadHiderScript.Delete() - "<native>" Line ? [item 2 in container (00000014)].zadHiderScript.OnContainerChanged() - "zadHiderScript.psc" Line 5 [09/21/2015 - 11:15:20PM] [Zad]: OnContainerChanged() [09/21/2015 - 11:15:20PM] [Zad]: OnContainerChanged() [09/21/2015 - 11:15:20PM] [Zad]: SyncInventory() called for one Arm Cuffs, while already wearing another. [09/21/2015 - 11:15:20PM] [Zad]: SyncInventory(): Equipping Collar. [09/21/2015 - 11:15:30PM] [slainternalscr <sla_Internal (11083137)>]: Thalmor Soldier got 2 exposure for seeing naked Maxine [09/21/2015 - 11:15:31PM] [slainternalscr <sla_Internal (11083137)>]: Thalmor Soldier got 4 exposure for seeing naked Maxine [09/21/2015 - 11:15:42PM] RNPC: Periodic update check. [09/21/2015 - 11:15:50PM] [slainternalscr <sla_Internal (11083137)>]: Thalmor Soldier got 2 exposure for seeing naked Maxine [09/21/2015 - 11:16:07PM] VM is freezing... [09/21/2015 - 11:16:07PM] VM is frozen Is there a way to move the quest forward with a console command line? I did a recent test and had the same issue, changing to first person view allowed it to advance (no idea why that worked but it did).
Dum1234 Posted September 21, 2015 Posted September 21, 2015 how long does it usually take to obtain the expansion?
Veladarius Posted September 21, 2015 Author Posted September 21, 2015 how long does it usually take to obtain the expansion? Once you make it to the level where it starts (level 8 is default) the expansion starts but the first quest won't be activate until about a week later.
badbat111 Posted September 21, 2015 Posted September 21, 2015 can you drop the level from 8 to 5 ? 5 doesnt start vampires off 8 does >.<
Veladarius Posted September 21, 2015 Author Posted September 21, 2015 can you drop the level from 8 to 5 ? 5 doesnt start vampires off 8 does >.< Use the slider in the MCM menu, it goes down to 5.
pinkpunkt Posted September 21, 2015 Posted September 21, 2015 I need help as I've encountered a problem very early into the Embassy quest. My Dragonborn has just arrived to deliver the package. Elenwen used the amulet on her. Ordered her to strip and then had to go away, so she asked a soldier to prepare the Dragonborn. This is when the problem starts. The soldier gets her ready. The scene fades to black, but instead of loading the next scene, nothing changes. I'm still at the same place with the soldier. The quest just gets stuck there. Here are the last few lines of the log: 11083137)>]: Elenwen got 4 exposure for seeing naked Maxine [09/21/2015 - 11:15:11PM] RNPC: Periodic update check. [09/21/2015 - 11:15:19PM] [Zad]: OnContainerChanged() [09/21/2015 - 11:15:19PM] [Zad]: OnContainerChanged() [09/21/2015 - 11:15:19PM] ERROR: Unable to call Delete - no native object bound to the script object, or object is of incorrect type stack: [item 6 in container (720EFC04)].zadHiderScript.Delete() - "<native>" Line ? [item 6 in container (720EFC04)].zadHiderScript.OnContainerChanged() - "zadHiderScript.psc" Line 5 [09/21/2015 - 11:15:19PM] [Zad]: OnContainerChanged() [09/21/2015 - 11:15:19PM] [Zad]: Giving item away. Not last copy. [09/21/2015 - 11:15:19PM] [Zad]: OnContainerChanged() [09/21/2015 - 11:15:19PM] [Zad]: OnContainerChanged() [09/21/2015 - 11:15:19PM] [Zad]: Giving item away. Not last copy. [09/21/2015 - 11:15:20PM] [Zad]: Giving item away. Not last copy. [09/21/2015 - 11:15:20PM] [Zad]: OnContainerChanged() [09/21/2015 - 11:15:20PM] [Zad]: OnUnequipped(Maxine: Captured Dreams Leg Cuffs Red Ebonite) [09/21/2015 - 11:15:20PM] [Zad]: OnUnequipped(Maxine: RD-Ebonite Collar (Harness)) [09/21/2015 - 11:15:20PM] [Zad]: Caught remove-all. Re-equipping device. [09/21/2015 - 11:15:20PM] [Zad]: OnUnequipped(Maxine: Captured Dreams Arm Cuffs Red Ebonite) [09/21/2015 - 11:15:20PM] [Zad]: Caught remove-all. Re-equipping device. [09/21/2015 - 11:15:20PM] [Zad]: Leg Cuffs is switching containers. Count: 0 [09/21/2015 - 11:15:20PM] [Zad]: Caught remove-all. Re-equipping device. [09/21/2015 - 11:15:20PM] [Zad]: Collar is switching containers. Count: 0 [09/21/2015 - 11:15:20PM] [Zad]: Arm Cuffs is switching containers. Count: 0 [09/21/2015 - 11:15:20PM] [Zad]: OnContainerChanged() [09/21/2015 - 11:15:20PM] [Zad]: SyncInventory(): Nothing needs to be done. [09/21/2015 - 11:15:20PM] ERROR: Unable to call Delete - no native object bound to the script object, or object is of incorrect type stack: [item 2 in container (00000014)].zadHiderScript.Delete() - "<native>" Line ? [item 2 in container (00000014)].zadHiderScript.OnContainerChanged() - "zadHiderScript.psc" Line 5 [09/21/2015 - 11:15:20PM] [Zad]: OnContainerChanged() [09/21/2015 - 11:15:20PM] [Zad]: OnContainerChanged() [09/21/2015 - 11:15:20PM] [Zad]: SyncInventory() called for one Arm Cuffs, while already wearing another. [09/21/2015 - 11:15:20PM] [Zad]: SyncInventory(): Equipping Collar. [09/21/2015 - 11:15:30PM] [slainternalscr <sla_Internal (11083137)>]: Thalmor Soldier got 2 exposure for seeing naked Maxine [09/21/2015 - 11:15:31PM] [slainternalscr <sla_Internal (11083137)>]: Thalmor Soldier got 4 exposure for seeing naked Maxine [09/21/2015 - 11:15:42PM] RNPC: Periodic update check. [09/21/2015 - 11:15:50PM] [slainternalscr <sla_Internal (11083137)>]: Thalmor Soldier got 2 exposure for seeing naked Maxine [09/21/2015 - 11:16:07PM] VM is freezing... [09/21/2015 - 11:16:07PM] VM is frozen Is there a way to move the quest forward with a console command line? I did a recent test and had the same issue, changing to first person view allowed it to advance (no idea why that worked but it did). hey, i had the same issue. and it worked after i deinstalled firstpersonplugin?! could this be the problem? (Grüße )
badbat111 Posted September 21, 2015 Posted September 21, 2015 can you drop the level from 8 to 5 ? 5 doesnt start vampires off 8 does >.< Use the slider in the MCM menu, it goes down to 5. my mcm cant go below 8 i tryed same as bandits min is 50%
Veladarius Posted September 21, 2015 Author Posted September 21, 2015 I need help as I've encountered a problem very early into the Embassy quest. My Dragonborn has just arrived to deliver the package. Elenwen used the amulet on her. Ordered her to strip and then had to go away, so she asked a soldier to prepare the Dragonborn. This is when the problem starts. The soldier gets her ready. The scene fades to black, but instead of loading the next scene, nothing changes. I'm still at the same place with the soldier. The quest just gets stuck there. Here are the last few lines of the log: 11083137)>]: Elenwen got 4 exposure for seeing naked Maxine [09/21/2015 - 11:15:11PM] RNPC: Periodic update check. [09/21/2015 - 11:15:19PM] [Zad]: OnContainerChanged() [09/21/2015 - 11:15:19PM] [Zad]: OnContainerChanged() [09/21/2015 - 11:15:19PM] ERROR: Unable to call Delete - no native object bound to the script object, or object is of incorrect type stack: [item 6 in container (720EFC04)].zadHiderScript.Delete() - "<native>" Line ? [item 6 in container (720EFC04)].zadHiderScript.OnContainerChanged() - "zadHiderScript.psc" Line 5 [09/21/2015 - 11:15:19PM] [Zad]: OnContainerChanged() [09/21/2015 - 11:15:19PM] [Zad]: Giving item away. Not last copy. [09/21/2015 - 11:15:19PM] [Zad]: OnContainerChanged() [09/21/2015 - 11:15:19PM] [Zad]: OnContainerChanged() [09/21/2015 - 11:15:19PM] [Zad]: Giving item away. Not last copy. [09/21/2015 - 11:15:20PM] [Zad]: Giving item away. Not last copy. [09/21/2015 - 11:15:20PM] [Zad]: OnContainerChanged() [09/21/2015 - 11:15:20PM] [Zad]: OnUnequipped(Maxine: Captured Dreams Leg Cuffs Red Ebonite) [09/21/2015 - 11:15:20PM] [Zad]: OnUnequipped(Maxine: RD-Ebonite Collar (Harness)) [09/21/2015 - 11:15:20PM] [Zad]: Caught remove-all. Re-equipping device. [09/21/2015 - 11:15:20PM] [Zad]: OnUnequipped(Maxine: Captured Dreams Arm Cuffs Red Ebonite) [09/21/2015 - 11:15:20PM] [Zad]: Caught remove-all. Re-equipping device. [09/21/2015 - 11:15:20PM] [Zad]: Leg Cuffs is switching containers. Count: 0 [09/21/2015 - 11:15:20PM] [Zad]: Caught remove-all. Re-equipping device. [09/21/2015 - 11:15:20PM] [Zad]: Collar is switching containers. Count: 0 [09/21/2015 - 11:15:20PM] [Zad]: Arm Cuffs is switching containers. Count: 0 [09/21/2015 - 11:15:20PM] [Zad]: OnContainerChanged() [09/21/2015 - 11:15:20PM] [Zad]: SyncInventory(): Nothing needs to be done. [09/21/2015 - 11:15:20PM] ERROR: Unable to call Delete - no native object bound to the script object, or object is of incorrect type stack: [item 2 in container (00000014)].zadHiderScript.Delete() - "<native>" Line ? [item 2 in container (00000014)].zadHiderScript.OnContainerChanged() - "zadHiderScript.psc" Line 5 [09/21/2015 - 11:15:20PM] [Zad]: OnContainerChanged() [09/21/2015 - 11:15:20PM] [Zad]: OnContainerChanged() [09/21/2015 - 11:15:20PM] [Zad]: SyncInventory() called for one Arm Cuffs, while already wearing another. [09/21/2015 - 11:15:20PM] [Zad]: SyncInventory(): Equipping Collar. [09/21/2015 - 11:15:30PM] [slainternalscr <sla_Internal (11083137)>]: Thalmor Soldier got 2 exposure for seeing naked Maxine [09/21/2015 - 11:15:31PM] [slainternalscr <sla_Internal (11083137)>]: Thalmor Soldier got 4 exposure for seeing naked Maxine [09/21/2015 - 11:15:42PM] RNPC: Periodic update check. [09/21/2015 - 11:15:50PM] [slainternalscr <sla_Internal (11083137)>]: Thalmor Soldier got 2 exposure for seeing naked Maxine [09/21/2015 - 11:16:07PM] VM is freezing... [09/21/2015 - 11:16:07PM] VM is frozen Is there a way to move the quest forward with a console command line? I did a recent test and had the same issue, changing to first person view allowed it to advance (no idea why that worked but it did). hey, i had the same issue. and it worked after i deinstalled firstpersonplugin?! could this be the problem? (Grüße ) I don't use that myself but it could have contributed to your issue. can you drop the level from 8 to 5 ? 5 doesnt start vampires off 8 does >.< Use the slider in the MCM menu, it goes down to 5. my mcm cant go below 8 i tryed same as bandits min is 50% Change the Global Variable CDxExpansionStart to the level you want it to start at just don't change the value in the MCM menu.
badbat111 Posted September 21, 2015 Posted September 21, 2015 can you drop the level from 8 to 5 ? 5 doesnt start vampires off 8 does >.< Use the slider in the MCM menu, it goes down to 5. i tryed it wont go below 8 for me maybe you edited on your end mine just doesnt go below 8 for some reason
Dum1234 Posted September 21, 2015 Posted September 21, 2015 Also im on the Elenwen quest and when im at the 1st sex scene ive waited 15 minutes now and nothing has occured
Guest Posted September 22, 2015 Posted September 22, 2015 I would have to trust modders to include their most recent script-source in order to confidently recompile their script source. For example, the milk-mod, which gets updated every few days and has its own development-kit. I thought one of the features in the mod might be wonky or something, and my intention was to recompile it and skse too. But I've been too busy playing to attempt it yet. As a developer I'd never include my source scripts in the release package, you simply don't do that. If you want to make your project open source, then use something like GitHub to provide the scripts. Everything else is plain stupid and results in more work (since dozens of script versions are flying around in the internet and you have no control over them). And you are doing yourself so much more work then necessary: just do the following (on a clean skyim) 1. Install the creation Kit 2. Install the zip version of SKSE inside your Skyrim main directory. 3. Install a text editor of your choice to write scripts. 4. Compile the scripts via console commands. That is the most basic and simple setup to get scripts running. You don't need anything else. VS is only needed if you want to use C++ for more performance, but be advised, that this is a lot more work. Furthermore: Don't use the latest GitHub commit for production work, it's unstable and should never be used. Also you are making your mod incompatible with many installations of SKSE, since you are using such an advanced version, which probably nobody has. Thanks. The part about not including sources for scripts would make sense except then why does the scripts directory have a source directory, which most of the mods put (some version) of loverslab or nexusmod source scripts into? You don't have to answer that, I think many modders feel the way you do, which is why I mumbled something about not trusting the sources. I accidentally succeeded recompiling skse_loader.exe, after successfully installing python (for wrye-smash.pyw.) I spent hours reading how to do it wrong, but I went through forums like this one, with nice people, and figured it out anyway. Thanks again.
Veladarius Posted September 22, 2015 Author Posted September 22, 2015 Also im on the Elenwen quest and when im at the 1st sex scene ive waited 15 minutes now and nothing has occured Use SQV CDxExpQuest02 and see what the current stage is then use setstage to set it to 5 + the current stage, it should continue from there.
valcon767 Posted September 22, 2015 Posted September 22, 2015 in response to badbat111's and veladarius's post about vampire quest starting levels I have a minor suggestion to make get the mod "timing is everything" from nexus. that particular mod runs for me with no problems in a 250+ mod setup on a weak system and allows you to use the mcm menu to adjust when a lot of the default quests start (including dragonborn and dawnguard) with it you can either raise or lower the levels a lot of vanilla stuff starts at. caveat it works best if you have never used it to start it on a new game. you cant use it to raise when dawnguard starts if it has already started for example. other than that it works fine for me and I find the ability to adjust (delay mostly) certain quests start times really useful.
Tanglin Posted September 22, 2015 Posted September 22, 2015 Had the same problem on my 2nd playthrough. Saved before the scene and tried it multiple times. Finally worked (I think the third or 4th time I tried it). If that does not work you could try to user "player.sqs QUEST_ID" to get current stage and use "setstage QUEST_ID NEW_STAGE" to set the next stage (replace QUEST_ID with the real quest id and NEW_STAGE with the correct number). You could try "showquesttargets" to search for the correct quest id. EDIT: Found the quest id in this thread. Should be cdxexpquest02 I need help as I've encountered a problem very early into the Embassy quest. My Dragonborn has just arrived to deliver the package. Elenwen used the amulet on her. Ordered her to strip and then had to go away, so she asked a soldier to prepare the Dragonborn. This is when the problem starts. The soldier gets her ready. The scene fades to black, but instead of loading the next scene, nothing changes. I'm still at the same place with the soldier. The quest just gets stuck there. Here are the last few lines of the log: 11083137)>]: Elenwen got 4 exposure for seeing naked Maxine [09/21/2015 - 11:15:11PM] RNPC: Periodic update check. [09/21/2015 - 11:15:19PM] [Zad]: OnContainerChanged() [09/21/2015 - 11:15:19PM] [Zad]: OnContainerChanged() [09/21/2015 - 11:15:19PM] ERROR: Unable to call Delete - no native object bound to the script object, or object is of incorrect type stack: [item 6 in container (720EFC04)].zadHiderScript.Delete() - "<native>" Line ? [item 6 in container (720EFC04)].zadHiderScript.OnContainerChanged() - "zadHiderScript.psc" Line 5 [09/21/2015 - 11:15:19PM] [Zad]: OnContainerChanged() [09/21/2015 - 11:15:19PM] [Zad]: Giving item away. Not last copy. [09/21/2015 - 11:15:19PM] [Zad]: OnContainerChanged() [09/21/2015 - 11:15:19PM] [Zad]: OnContainerChanged() [09/21/2015 - 11:15:19PM] [Zad]: Giving item away. Not last copy. [09/21/2015 - 11:15:20PM] [Zad]: Giving item away. Not last copy. [09/21/2015 - 11:15:20PM] [Zad]: OnContainerChanged() [09/21/2015 - 11:15:20PM] [Zad]: OnUnequipped(Maxine: Captured Dreams Leg Cuffs Red Ebonite) [09/21/2015 - 11:15:20PM] [Zad]: OnUnequipped(Maxine: RD-Ebonite Collar (Harness)) [09/21/2015 - 11:15:20PM] [Zad]: Caught remove-all. Re-equipping device. [09/21/2015 - 11:15:20PM] [Zad]: OnUnequipped(Maxine: Captured Dreams Arm Cuffs Red Ebonite) [09/21/2015 - 11:15:20PM] [Zad]: Caught remove-all. Re-equipping device. [09/21/2015 - 11:15:20PM] [Zad]: Leg Cuffs is switching containers. Count: 0 [09/21/2015 - 11:15:20PM] [Zad]: Caught remove-all. Re-equipping device. [09/21/2015 - 11:15:20PM] [Zad]: Collar is switching containers. Count: 0 [09/21/2015 - 11:15:20PM] [Zad]: Arm Cuffs is switching containers. Count: 0 [09/21/2015 - 11:15:20PM] [Zad]: OnContainerChanged() [09/21/2015 - 11:15:20PM] [Zad]: SyncInventory(): Nothing needs to be done. [09/21/2015 - 11:15:20PM] ERROR: Unable to call Delete - no native object bound to the script object, or object is of incorrect type stack: [item 2 in container (00000014)].zadHiderScript.Delete() - "<native>" Line ? [item 2 in container (00000014)].zadHiderScript.OnContainerChanged() - "zadHiderScript.psc" Line 5 [09/21/2015 - 11:15:20PM] [Zad]: OnContainerChanged() [09/21/2015 - 11:15:20PM] [Zad]: OnContainerChanged() [09/21/2015 - 11:15:20PM] [Zad]: SyncInventory() called for one Arm Cuffs, while already wearing another. [09/21/2015 - 11:15:20PM] [Zad]: SyncInventory(): Equipping Collar. [09/21/2015 - 11:15:30PM] [slainternalscr <sla_Internal (11083137)>]: Thalmor Soldier got 2 exposure for seeing naked Maxine [09/21/2015 - 11:15:31PM] [slainternalscr <sla_Internal (11083137)>]: Thalmor Soldier got 4 exposure for seeing naked Maxine [09/21/2015 - 11:15:42PM] RNPC: Periodic update check. [09/21/2015 - 11:15:50PM] [slainternalscr <sla_Internal (11083137)>]: Thalmor Soldier got 2 exposure for seeing naked Maxine [09/21/2015 - 11:16:07PM] VM is freezing... [09/21/2015 - 11:16:07PM] VM is frozen Is there a way to move the quest forward with a console command line? I did a recent test and had the same issue, changing to first person view allowed it to advance (no idea why that worked but it did). Thanks! I used console commands to get the stage and then moved it to the next stage.
fred200 Posted September 22, 2015 Posted September 22, 2015 As a developer I'd never include my source scripts in the release package, you simply don't do that. If you want to make your project open source, then use something like GitHub to provide the scripts. Everything else is plain stupid and results in more work (since dozens of script versions are flying around in the internet and you have no control over... I have to comment on this... It is of course your right to not include the source scripts in a mod you create. Just like it is my right to never run a mod on my system that does not include source. Of the last 150 or so mods I have installed, exactly one did not have source - and was promptly deleted. My great fear of paid mods is that they give the authors an incentive to withhold the source.
aqqh Posted September 22, 2015 Posted September 22, 2015 As a developer I'd never include my source scripts in the release package, you simply don't do that. If you want to make your project open source, then use something like GitHub to provide the scripts. Everything else is plain stupid and results in more work (since dozens of script versions are flying around in the internet and you have no control over them). Plenty of modders have learned how to mod by looking into other ppl work. So if everyone would do it like that there would be a good chance that modding community as a whole would be less developed now. Just my point of view.
Verstort Posted September 22, 2015 Posted September 22, 2015 As a developer I'd never include my source scripts in the release package, you simply don't do that. If you want to make your project open source, then use something like GitHub to provide the scripts. Everything else is plain stupid and results in more work (since dozens of script versions are flying around in the internet and you have no control over... I have to comment on this... It is of course your right to not include the source scripts in a mod you create. Just like it is my right to never run a mod on my system that does not include source. Of the last 150 or so mods I have installed, exactly one did not have source - and was promptly deleted. My great fear of paid mods is that they give the authors an incentive to withhold the source. As a developer I'd never include my source scripts in the release package, you simply don't do that. If you want to make your project open source, then use something like GitHub to provide the scripts. Everything else is plain stupid and results in more work (since dozens of script versions are flying around in the internet and you have no control over them). Plenty of modders have learned how to mod by looking into other ppl work. So if everyone would do it like that there would be a good chance that modding community as a whole would be less developed now. Just my point of view. I'd add to this that programming in papyrus script is not like programming in a legitimate language: The API and language are very poorly documented, Creationkit.com is missing whole slews of data, web tutorials are limited and shallow, and often young developers find themselves at the mercy of watching hours of poorly made youtube videos for assistance. There is no stackoverflow for papyrus, there is no university class, there is no textbook. Google is at best mediocre, at worst useless when you have a specific issue. We argue that many mods would have never been developed because reading other source code is the most reliable method of code discovery available for skyrim modding. Sharing code leads to the creation of mods that would have otherwise died before creation if the modder gets stuck. Putting the source code in a git repo, and removing it from the release, makes it that much more annoying to access without adding any real benefit to users or third party mod makers. The code size is measured in kilobytes (negligible for most of us). Other mods cannot use your mod's functionality to add to theirs without the source files since the papyrus compiler cannot use pex as object files, which makes it more likely other mod authors will shrug and recommend removing your mod because they cannot do anything about incompatibilities from their end. Ect.
Veladarius Posted September 22, 2015 Author Posted September 22, 2015 My issue with other modders not including source scripts (or even make them available) is that I have no way to make a mod compatible with it especially when they modify something that is already in the game.
greyspammer Posted September 22, 2015 Posted September 22, 2015 Also, a lot of modders use Debug.MessageBox() or Debug.Notification() to interact with the user. Technically you shouldn't because it's supposed to be for debugging only, as the name suggests. But sometimes these functions are the only way available for customised messages. The "official" method (the 'Message' script), for instance, has no equivalent of 'sprintf'. If you want to add a random string (like the name of the item or character that apply in this particular instance), you have to use the Debug functions. There's no other way to do it, I think. And then, when people want to translate these mods into their native language, they need access to the source. Because the string is hardcoded in there. I really don't see the problem with handing out my sources. It's text, so it compresses well and doesn't take up much space in the package. Plus, there are a lot of competent people around here who can take a look at my scripts to figure out how stuff works and then help other users with their problems in my thread. Meaning I don't have to waste time on support and can instead focus on development. My mod is free. It's not like I'm running a business here and need to monetise the product or the support for it. Each user that can help himself is one user less who bothers me.
NicoleDragoness Posted September 22, 2015 Posted September 22, 2015 There is at least one situation in which the Thalmor Embassy's Quest will not work at all. I've already completed the main vanilla quest, killed Alduin, finished almost all vanilla base quests and also the entire Dawnguard quest. As my habit in all my previous games, because I hate deeply the Thalmors, and due the fact Elenwen, after the Alduin's defeat becomes killable, I went at the Thalmor Embassy and I dir a "massacre" here, Elenwen included. In that case, of course, the Captured Dreams' Quest about her is impossible to do. Pity, the Master doesn't know that the Elven Whore is dead and assigns me the quest anyway.
Nixea Posted September 22, 2015 Posted September 22, 2015 There is at least one situation in which the Thalmor Embassy's Quest will not work at all. I've already completed the main vanilla quest, killed Alduin, finished almost all vanilla base quests and also the entire Dawnguard quest. As my habit in all my previous games, because I hate deeply the Thalmors, and due the fact Elenwen, after the Alduin's defeat becomes killable, I went at the Thalmor Embassy and I dir a "massacre" here, Elenwen included. In that case, of course, the Captured Dreams' Quest about her is impossible to do. Pity, the Master doesn't know that the Elven Whore is dead and assigns me the quest anyway. Really? I had assumed a clone of that filth was used for the quest and I actually planned to do Tamriel a favor by removing her head off her shoulders (as I always do) while I level up my current character waiting for the next version. Guess I'll have to stay my hand for now.
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