Guest Posted January 8, 2015 Posted January 8, 2015 I can't remove my arm cuffs and leg cuffs. Do you guys know how to remove it? Other things like chastity belt could be removed by keys but cuffs couldn't. Plz help me Which ones are they? Is their a way to increase the relationship with the master quickly maybe via console? Set CDxRankMaster to <x> range for x is 1 to 20, 1 is low and 20 is high. cdxrankassistant cdxrankslave cdxrankguard, cdxranksmith. Now that everyone is "19", will they stop treating me like a pimple on a leper, I wonder. I mean the concept of a good trustworthy slave doesn't ever seem to have entered their consciousness. I get the idea about silence being golden, and people hell-bent on getting you in trouble, that's how society is built. But there has to be another side. Grier or Kara, for instance, taking pity on you and making you their special-person (whatever the PC phrase is). I know the dialogue is being revised, which is why I'm bringing it up. Less clockwork, more compassion. ---- like, (um), you get sent by the underlings to buy salve for their wounds and their cracked-lips. You know, because those gags can really dry your lips and standing for eight hours in those chains can leave chafing-marks. Like that.
Siudhne Posted January 8, 2015 Posted January 8, 2015 I have this strange bug where my character suddenly falls down to the ground, stiff as a statue, always during the "do you want to try xy on? Follow me..." dialog line. While it is not tied to a specific item getting equipped, it usually appears after collor or chastity bra. In addition to the above effects, a more... dangeonesque music starts playing on top of the inn-like music.
Veladarius Posted January 8, 2015 Author Posted January 8, 2015 I have this strange bug where my character suddenly falls down to the ground, stiff as a statue, always during the "do you want to try xy on? Follow me..." dialog line. While it is not tied to a specific item getting equipped, it usually appears after collor or chastity bra. In addition to the above effects, a more... dangeonesque music starts playing on top of the inn-like music. The paralysis effect is from the collar, if you are wearing one and the Master (or some other npc's) detect an attack from you on them it will go off. The mod Sex Crime will set it off (some others may as well but this one I know for sure) as the cloak effect it uses to detect npc's is set up as an attack. I think that if you set Sex Crime that being nude is not a crime it should stop (don't remember entirely).
Siudhne Posted January 8, 2015 Posted January 8, 2015 Ah, that is it, thank you. Although I don't run Sex Crime, I can now begin my journey to find the conflict.
abeman Posted January 8, 2015 Posted January 8, 2015 Dom becoming a slave? If we dont think some complicated plot, reason could be very simple. Character could be poor, lower class, for security, criminal might be tempted to join "volunteraly" instead of risk going to jail. Little extreme sample: Some darkelf beggar in windhelm might have gotten in his/her hands on one of those captureddreams-ads what promises delivery-work for "discreet and reliable", and if that worked out well, choice of being darkelf beggar in windhelm or "working" for some highelf in her shop seems very easy. Allthough it is hard to think why anyone would go back after second quest, in this case you would risk the same treatment everyday in windhelm and risk to lose your life would be much higher. with these choices it wouldnt mean much if you are dom or sub and you could see that other slaves dont seem badly treated... Well this turned much darker than i liked. Anyway its fantasy-videogame with fire-breathing dragons and really loud shouting, we can and should have fun with it even if it doesnt make too much sense allways Someone suggested before that quest2 should be skippable because of heavy stuff in it but i wouldnt go that far, well damn i loved that quest, but adding some warning or tags to mod-description would atleast be polite and it wouldnt spoil too much. Even if only for your own sake Veladarius, now quick look of this mod might give impression it only adds a shop for items in another mod and tags say chastity but no sex mentioned other than sexlab and earlier quest dont give much clues what happens in quest2. Ive experienced a mod that involved surprise interaction with "bodily fluids" and it was not mentioned in description. It was still an adult-site with heavy content so I didnt strip myself naked and run around with "end is near"-sign but it disappointed and felt like a waste of time with all requirements and such
Drek71 Posted January 8, 2015 Posted January 8, 2015 Dom becoming a slave, I think the word your looking for is a Switch someone who enjoys both roles. Of course everyones differnt so the diversity of these roles can be vast and probably beyond most scriptors time to incorperate everyones wants. When I played this update from the last, the little settlement has a mine workshop and baracks all jobs or punishments your char could take and rumors of some dwarven dungeon (plus I stumbled on a character who proclaimed to be the masters adventurer) all this I thought wow this mod is going to be big. Earlier mod releases and other mods like sanguines left you wanting something to happen like a storyline not just random quests. Even tho I liked the Elyewen quest I felt it lacked the fluidness of something greater but thats because we are not seeing the whole plot i guess or hope. The whole game underplays your character really, your the dovakin but does Nazeem ever stop being smug to you after you kill Aldiun. The Master should be looking at your character like some prize slave and the storyline should be the same and you should know it as well by making other elements trying to abduct you or coerce you into their servitude. The reality of the game is these are barbaric times where there are slavers who take you by force and then theres others who will manipulate rarely will you have someone of the masters stature especially in a story who does not have an agenda and enemies. The mod is great but with the right storyline it could be awesome.
Jayleia Posted January 8, 2015 Posted January 8, 2015 Veladarius, I guess I am wondering why a dom would want to be a slave. Would the ensuing dialog have any sort of reasoning attached to it to explain the advantages of doing this? Just seems that a dom would not do that unless it was to further a dom experience of sorts. Extremely curious about that. Seeing all the things you are coming up with, maybe your calling in life should be writing books, fiction to be exact. Thanks and take care. There can be a hierarchy of dominants and submissives in a given "house". Master would be the top-level dominant, the player could still be dominant to other characters...just as long as they follow Master's orders. Also, its not uncommon for people to begin as submissives to, quite literally "learn the ropes".
Veladarius Posted January 8, 2015 Author Posted January 8, 2015 Veladarius, I guess I am wondering why a dom would want to be a slave. Would the ensuing dialog have any sort of reasoning attached to it to explain the advantages of doing this? Just seems that a dom would not do that unless it was to further a dom experience of sorts. Extremely curious about that. Seeing all the things you are coming up with, maybe your calling in life should be writing books, fiction to be exact. Thanks and take care. There can be a hierarchy of dominants and submissives in a given "house". Master would be the top-level dominant, the player could still be dominant to other characters...just as long as they follow Master's orders. Also, its not uncommon for people to begin as submissives to, quite literally "learn the ropes". Pretty much this. Submitting to someone does not necessarily mean you have to act submissive and meek. The Master has a number of slaves who would not be considered submissive at all but there was some benefit in becoming her slave. The dialogue I have done has the Master emphasizing those benefits and playing to any tendencies you have. In that image I posted earlier of the dom dialogue the parts you will only see about 2-3 lines of the dialogue that has a topic number ending that is under 40, most of the rest you will see though. One of the Master's lines of dialogue (ends in _45) "Yes, I was in your position long ago. Surprised?"
aqqh Posted January 8, 2015 Posted January 8, 2015 Pretty much this. Submitting to someone does not necessarily mean you have to act submissive and meek. The Master has a number of slaves who would not be considered submissive at all but there was some benefit in becoming her slave. The dialogue I have done has the Master emphasizing those benefits and playing to any tendencies you have. In that image I posted earlier of the dom dialogue the parts you will only see about 2-3 lines of the dialogue that has a topic number ending that is under 40, most of the rest you will see though. One of the Master's lines of dialogue (ends in _45) "Yes, I was in your position long ago. Surprised?" I could imagine a dom agreeing to be under control if given the opportunity to control others. But still would expect that such dom would have an option of setting up some rules - the more useful you are to her the more of them you are allowed to form. Even as slave you would know how much your are worth. Like "I will follow your orders but I wont be your pet, ever". Well unless something more would be involved - like relationship with master that wont be only professional. Could be something simple for starters like friendship. Starting with asking her "What is your name, actually?".
jkarpynczyk Posted January 8, 2015 Posted January 8, 2015 Quest CDxExpQuest04 holds on stage 220 how do I advance?
Slorm Posted January 8, 2015 Posted January 8, 2015 I do agree with you on that point from my personal view. It is not something I myself would do in midgame to change my characters preference or to think that I could be stepped on and come back for more. But in this mods context as it is, that is what happens. You are expected to accept it as it is and be a good little slave to the Master, to only want to please her so you don't get punished. Being we are here with this mod in our game, aren't we all anticipating at some point being the Master's slave as a submissive for her to do what she wants with us. Sad isn't it, but that's the truth, at least the way I see it. Maybe Vel will add something for the submissive at the end of the Thalmor Quest also to lessen the feeling of being used like that and feeling no anger, but would a submissive truly be angry, or just hurt. I truly do not know, in my upper 50's and maybe black and white starts to look a little grey. I would ask you a question. Did you play as a dom, or for that fact even a sub and go back for more after the Thalmor Quest? Why? I went back as a sub to find out what happens next, a dom, no. Thanks, Storm, you give something to think about also, I am fairly open minded and love mulling over different points of view even at my age. I don't want to derail the thread but I'm happy to chat about this in PM. My personal feeling was very much one of total betrayal and although my pc was very much a sub her first reaction was to put Master to the sword. as there is a strong bond of trust between a dom and a sub. Once that threshold is crossed a sub can become a dom exceedingly quickly to exact revenge. This is a young female that feeds on the souls of dragons, being a sub is a form of pleasure but within bounds. One of the reason I asked for the slider to set the start level is that as a (or my pc which I roleplay) ages in the game she becomes a lot more cynical so the effect at say level 40 is not the same as at level 10 when she's still rather innocent. There isn't a great deal of sex in my games in the early stages, it's mainly there as an immersive backdrop and as a consequence for failure, so she's usually quite innocent early on. It looks like Vel putting something in the upgrade to put it into context though so we should all be happy
Veladarius Posted January 8, 2015 Author Posted January 8, 2015 Quest CDxExpQuest04 holds on stage 220 how do I advance? It may be that Erani was not moved to position, use PRID to id her (xx10E1BF) then MoveToPlayer. XX is the load position of CD.
big tim Posted January 8, 2015 Posted January 8, 2015 I do agree with you on that point from my personal view. It is not something I myself would do in midgame to change my characters preference or to think that I could be stepped on and come back for more. But in this mods context as it is, that is what happens. You are expected to accept it as it is and be a good little slave to the Master, to only want to please her so you don't get punished. Being we are here with this mod in our game, aren't we all anticipating at some point being the Master's slave as a submissive for her to do what she wants with us. Sad isn't it, but that's the truth, at least the way I see it. Maybe Vel will add something for the submissive at the end of the Thalmor Quest also to lessen the feeling of being used like that and feeling no anger, but would a submissive truly be angry, or just hurt. I truly do not know, in my upper 50's and maybe black and white starts to look a little grey. I would ask you a question. Did you play as a dom, or for that fact even a sub and go back for more after the Thalmor Quest? Why? I went back as a sub to find out what happens next, a dom, no. Thanks, Storm, you give something to think about also, I am fairly open minded and love mulling over different points of view even at my age. I don't want to derail the thread but I'm happy to chat about this in PM. My personal feeling was very much one of total betrayal and although my pc was very much a sub her first reaction was to put Master to the sword. as there is a strong bond of trust between a dom and a sub. Once that threshold is crossed a sub can become a dom exceedingly quickly to exact revenge. This is a young female that feeds on the souls of dragons, being a sub is a form of pleasure but within bounds. One of the reason I asked for the slider to set the start level is that as a (or my pc which I roleplay) ages in the game she becomes a lot more cynical so the effect at say level 40 is not the same as at level 10 when she's still rather innocent. There isn't a great deal of sex in my games in the early stages, it's mainly there as an immersive backdrop and as a consequence for failure, so she's usually quite innocent early on. It looks like Vel putting something in the upgrade to put it into context though so we should all be happy Agreed, can't wait to see what Vel comes up with, especially this dom slave idea of his. Thanks.
Sescheraun Posted January 8, 2015 Posted January 8, 2015 Um, I am not really sure if there is a place to post this, but I have a mod compatibility issue to report. The mod... http://www.nexusmods.com/skyrim/mods/47989/?tab=3&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodimages%2F%3Fuser%3D0%26id%3D47989%26gid%3D110 puts a town in the same place as the shop. Just FYI. Maybe a patch can be made if this is popular enough mod.
Veladarius Posted January 9, 2015 Author Posted January 9, 2015 Um, I am not really sure if there is a place to post this, but I have a mod compatibility issue to report. The mod... http://www.nexusmods.com/skyrim/mods/47989/?tab=3&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodimages%2F%3Fuser%3D0%26id%3D47989%26gid%3D110 puts a town in the same place as the shop. Just FYI. Maybe a patch can be made if this is popular enough mod. This is a known conflict, I will not be making a patch for it as it would require completely rebuilding the exteriors of both of them.
Guest Posted January 9, 2015 Posted January 9, 2015 Veladarius, I guess I am wondering why a dom would want to be a slave. Would the ensuing dialog have any sort of reasoning attached to it to explain the advantages of doing this? Just seems that a dom would not do that unless it was to further a dom experience of sorts. Extremely curious about that. Seeing all the things you are coming up with, maybe your calling in life should be writing books, fiction to be exact. Thanks and take care. There can be a hierarchy of dominants and submissives in a given "house". Master would be the top-level dominant, the player could still be dominant to other characters...just as long as they follow Master's orders. Also, its not uncommon for people to begin as submissives to, quite literally "learn the ropes". Pretty much this. Submitting to someone does not necessarily mean you have to act submissive and meek. The Master has a number of slaves who would not be considered submissive at all but there was some benefit in becoming her slave. The dialogue I have done has the Master emphasizing those benefits and playing to any tendencies you have. In that image I posted earlier of the dom dialogue the parts you will only see about 2-3 lines of the dialogue that has a topic number ending that is under 40, most of the rest you will see though. One of the Master's lines of dialogue (ends in _45) "Yes, I was in your position long ago. Surprised?" I've always wondered if the game detects the player's size. My PC's scale is usually 0.94, and Potema calls her a little thing. Elenwen says she's a little toy. If in fact the game does not (and you are all "little toys"), isn't there a function called "getscale" that could be used? It probably already is, I just was not sure. You said the Master wanted a "reliable" worker, and now you mention benefits. That can't be the money, she doesn't pay too much. I'm playing two mods (or so) that change the PC gradually, giving them physical benefits (spells, health, appearance). PS I was using a mod called "Petcollar" that added some new dialogue, but it also modified the outfits. So sometimes a harness would appear that could never be removed. I'm trying to prove that to myself by playing without it for a while. So I hope you can override other mods generally, by removing everything. You could always put it back on?
Veladarius Posted January 9, 2015 Author Posted January 9, 2015 Veladarius, I guess I am wondering why a dom would want to be a slave. Would the ensuing dialog have any sort of reasoning attached to it to explain the advantages of doing this? Just seems that a dom would not do that unless it was to further a dom experience of sorts. Extremely curious about that. Seeing all the things you are coming up with, maybe your calling in life should be writing books, fiction to be exact. Thanks and take care. There can be a hierarchy of dominants and submissives in a given "house". Master would be the top-level dominant, the player could still be dominant to other characters...just as long as they follow Master's orders. Also, its not uncommon for people to begin as submissives to, quite literally "learn the ropes". Pretty much this. Submitting to someone does not necessarily mean you have to act submissive and meek. The Master has a number of slaves who would not be considered submissive at all but there was some benefit in becoming her slave. The dialogue I have done has the Master emphasizing those benefits and playing to any tendencies you have. In that image I posted earlier of the dom dialogue the parts you will only see about 2-3 lines of the dialogue that has a topic number ending that is under 40, most of the rest you will see though. One of the Master's lines of dialogue (ends in _45) "Yes, I was in your position long ago. Surprised?" I've always wondered if the game detects the player's size. My PC's scale is usually 0.94, and Potema calls her a little thing. Elenwen says she's a little toy. If in fact the game does not (and you are all "little toys"), isn't there a function called "getscale" that could be used? It probably already is, I just was not sure. You said the Master wanted a "reliable" worker, and now you mention benefits. That can't be the money, she doesn't pay too much. I'm playing two mods (or so) that change the PC gradually, giving them physical benefits (spells, health, appearance). PS I was using a mod called "Petcollar" that added some new dialogue, but it also modified the outfits. So sometimes a harness would appear that could never be removed. I'm trying to prove that to myself by playing without it for a while. So I hope you can override other mods generally, by removing everything. You could always put it back on? There is a getscale function in papyrus but I don't know if it works on actors or not, probably would. I didn't see anything in petcollar where it added a harness but I know that Cursed Loot uses them. As for removing items I am looking into removing some items marked as not removable like the High Security items from Cursed Loot or the Rusty Belt from Deviously Helpless, these are things the player can remove / get removed without a major quest. Any items that are used in quests from other mods that the player is not supposed to remove themselves I won't remove, mainly because I expect the same from other mods. I have said elsewhere how to remove items via the console that works on any item though.
tontoman Posted January 9, 2015 Posted January 9, 2015 Veladarius, I guess I am wondering why a dom would want to be a slave. Would the ensuing dialog have any sort of reasoning attached to it to explain the advantages of doing this? Just seems that a dom would not do that unless it was to further a dom experience of sorts. Extremely curious about that. Seeing all the things you are coming up with, maybe your calling in life should be writing books, fiction to be exact. Thanks and take care. There can be a hierarchy of dominants and submissives in a given "house". Master would be the top-level dominant, the player could still be dominant to other characters...just as long as they follow Master's orders. Also, its not uncommon for people to begin as submissives to, quite literally "learn the ropes". Pretty much this. Submitting to someone does not necessarily mean you have to act submissive and meek. The Master has a number of slaves who would not be considered submissive at all but there was some benefit in becoming her slave. The dialogue I have done has the Master emphasizing those benefits and playing to any tendencies you have. In that image I posted earlier of the dom dialogue the parts you will only see about 2-3 lines of the dialogue that has a topic number ending that is under 40, most of the rest you will see though. One of the Master's lines of dialogue (ends in _45) "Yes, I was in your position long ago. Surprised?" I've always wondered if the game detects the player's size. My PC's scale is usually 0.94, and Potema calls her a little thing. Elenwen says she's a little toy. If in fact the game does not (and you are all "little toys"), isn't there a function called "getscale" that could be used? It probably already is, I just was not sure. You said the Master wanted a "reliable" worker, and now you mention benefits. That can't be the money, she doesn't pay too much. I'm playing two mods (or so) that change the PC gradually, giving them physical benefits (spells, health, appearance). PS I was using a mod called "Petcollar" that added some new dialogue, but it also modified the outfits. So sometimes a harness would appear that could never be removed. I'm trying to prove that to myself by playing without it for a while. So I hope you can override other mods generally, by removing everything. You could always put it back on? There is a getscale function in papyrus but I don't know if it works on actors or not, probably would. I didn't see anything in petcollar where it added a harness but I know that Cursed Loot uses them. As for removing items I am looking into removing some items marked as not removable like the High Security items from Cursed Loot or the Rusty Belt from Deviously Helpless, these are things the player can remove / get removed without a major quest. Any items that are used in quests from other mods that the player is not supposed to remove themselves I won't remove, mainly because I expect the same from other mods. I have said elsewhere how to remove items via the console that works on any item though. Well the high security stuff needs a blacksmith which CD has, could always have the CD smiths take that role.... maybe with added favors required
Guest Posted January 9, 2015 Posted January 9, 2015 Veladarius, I guess I am wondering why a dom would want to be a slave. Would the ensuing dialog have any sort of reasoning attached to it to explain the advantages of doing this? Just seems that a dom would not do that unless it was to further a dom experience of sorts. Extremely curious about that. Seeing all the things you are coming up with, maybe your calling in life should be writing books, fiction to be exact. Thanks and take care. There can be a hierarchy of dominants and submissives in a given "house". Master would be the top-level dominant, the player could still be dominant to other characters...just as long as they follow Master's orders. Also, its not uncommon for people to begin as submissives to, quite literally "learn the ropes". Pretty much this. Submitting to someone does not necessarily mean you have to act submissive and meek. The Master has a number of slaves who would not be considered submissive at all but there was some benefit in becoming her slave. The dialogue I have done has the Master emphasizing those benefits and playing to any tendencies you have. In that image I posted earlier of the dom dialogue the parts you will only see about 2-3 lines of the dialogue that has a topic number ending that is under 40, most of the rest you will see though. One of the Master's lines of dialogue (ends in _45) "Yes, I was in your position long ago. Surprised?" I've always wondered if the game detects the player's size. My PC's scale is usually 0.94, and Potema calls her a little thing. Elenwen says she's a little toy. If in fact the game does not (and you are all "little toys"), isn't there a function called "getscale" that could be used? It probably already is, I just was not sure. You said the Master wanted a "reliable" worker, and now you mention benefits. That can't be the money, she doesn't pay too much. I'm playing two mods (or so) that change the PC gradually, giving them physical benefits (spells, health, appearance). PS I was using a mod called "Petcollar" that added some new dialogue, but it also modified the outfits. So sometimes a harness would appear that could never be removed. I'm trying to prove that to myself by playing without it for a while. So I hope you can override other mods generally, by removing everything. You could always put it back on? There is a getscale function in papyrus but I don't know if it works on actors or not, probably would. I didn't see anything in petcollar where it added a harness but I know that Cursed Loot uses them. As for removing items I am looking into removing some items marked as not removable like the High Security items from Cursed Loot or the Rusty Belt from Deviously Helpless, these are things the player can remove / get removed without a major quest. Any items that are used in quests from other mods that the player is not supposed to remove themselves I won't remove, mainly because I expect the same from other mods. I have said elsewhere how to remove items via the console that works on any item though. I have two items (On different play-through-s) that cannot be removed for anything: a black ebonite harness from a mod claiming it is from captured-dreams The spriggan body suit-uniform. The spriggans have released me but removeitem just calls up some script somewhere that reattaches it. Same with the ebonite harness (Which is gone in this game, I am pretty sure I was right about petcollar). Short of uninstalling an offending mod, I am not aware of any command anywhere that works (except maybe "resetinventory"??) I will play this game through, even though it keeps telling me I'm in a chastity belt (I'm not). ------- slight edit: Working my black magic (badly?) to remove the spriggan armor now means I have an invisible forcefield around my PC's waist, so chastity belts cannot be fitted. I get a message "two belts cannot be worn simultaneously". The plugs slide out because there is no belt holding them. I seem to get stopped a lot by master now who wonders why I am carrying around extra stuff. This happened as I was returning from a mission with the unfittable belt still in my possession. She put stuff on, and thirty seconds later took stuff off. I'd really like this a Lot except I know deep down my game is royally screwed up. I'm removing dd-interactions for now. (Isn't that the one that asks "Are you interested in restraints?") For the TLDR'ers: Some mod somewhere is re-equipping stuff as soon as it gets removed. Modders should code an escape, but until then I'll keep dumping mods slowly to find the culprit. My guess is, a framework mod was updated to add extra-deviousness to devices
Verstort Posted January 9, 2015 Posted January 9, 2015 Reinstalled skyrim from scratch on a new computer, seemed like the best time to switch over to using MO instead of NMM, started playing with old mods and a few new mods, ran into this bug, so not sure what to attribute the bug to just yet. Started with Immerslave CD start, asked master for delivery quest, get beat by bandits, put in gear and told to return to shop (killed boss, but not all bandits) Along the way I run into a guard who I can talk to with the DDi gag interface, which unequips my arm binder even though the dialog doesn't go anywhere (not sure why. Armbinder off I quick traveled back to master, who started punishment, but after whiping the armbinder came back. Teleport to cage, stuck in a armbinder that cannot be escaped from, herran won't leave the cage for some reason, but can't do anything but wait for the next day for him to come back because I can't lockpick in a armbinder and the CD armbinder is un-escapable ( I think ) Weird thing is, I can't use the debug menu to remove the armbinder. Text shows up in the corner but the item is still being worn. Like I said, new mods, so I'm betting they are the culprit. Going back to attempt to bug it out again with a real papyrus log this time (didn't realize MO uses a different ini file, no papyrus log of the whole thing) Here's a partial log of trying to remove the arm binder in the cage with the debug option. Edit: Better log, goes from on quest walking toward city while in debt -> mugged -> shop -> punishment -> back to shop after herran releases me to try a 4000 gag release to see if that gets rid of the arm binder, no dice. Along they way, it's clear the arm binder is never removed by the guard in the first place, and if you reset the model after getting to the shop before talking to master, she tries to remove it and fails again. If anything, this is the worst bug I've ever encountered, since it means the item cannot be removed at all, even through debug. Edit: Crap, I thought I uploaded my log but LL must have eaten it, guess I'll try to get it back to tomorrow...
badbat111 Posted January 9, 2015 Posted January 9, 2015 Reinstalled skyrim from scratch on a new computer, seemed like the best time to switch over to using MO instead of NMM, started playing with old mods and a few new mods, ran into this bug, so not sure what to attribute the bug to just yet. Started with Immerslave CD start, asked master for delivery quest, get beat by bandits, put in gear and told to return to shop (killed boss, but not all bandits) Along the way I run into a guard who I can talk to with the DDi gag interface, which unequips my arm binder even though the dialog doesn't go anywhere (not sure why. Armbinder off I quick traveled back to master, who started punishment, but after whiping the armbinder came back. Teleport to cage, stuck in a armbinder that cannot be escaped from, heran won't leave the cage for some reason, but can't do anything but wait for the next day for him to come back because I can't lockpick in a armbinder and the CD armbinder is un-escapable ( I think ) Weird thing is, I can't use the debug menu to remove the armbinder. Text shows up in the corner but the item is still being worn. Like I said, new mods, so I'm betting they are the culprit. Going back to attempt to bug it out again with a real papyrus log this time (didn't realize MO uses a different ini file, no papyrus log of the whole thing) Here's a partial log of trying to remove the arm binder in the cage with the debug option. Edit: Better log, goes from on quest walking toward city while in debt -> mugged -> shop -> punishment -> back to shop after herran releases me to try a 4000 gag release to see if that gets rid of the arm binder, no dice. Along they way, it's clear the arm binder is never removed by the guard in the first place, and if you reset the model after getting to the shop before talking ot master, she tries to remove it and fails again. If anything, this is the worst bug I've ever encountered, since it means the item cannot be removed at all, even through debug. use cursed loot theres a freeme safe option that removes all devices thats equipped except the secure leg cuffs they need masters key to remove
Dirty760 Posted January 9, 2015 Posted January 9, 2015 I don't know exactly what mod its from, I think its this one.. I'm sure its been answered somewhere but why do the ballet boots have missing texure? I have the zaz texture pack only those boots don't have a texure..
Veladarius Posted January 9, 2015 Author Posted January 9, 2015 Veladarius, I guess I am wondering why a dom would want to be a slave. Would the ensuing dialog have any sort of reasoning attached to it to explain the advantages of doing this? Just seems that a dom would not do that unless it was to further a dom experience of sorts. Extremely curious about that. Seeing all the things you are coming up with, maybe your calling in life should be writing books, fiction to be exact. Thanks and take care. There can be a hierarchy of dominants and submissives in a given "house". Master would be the top-level dominant, the player could still be dominant to other characters...just as long as they follow Master's orders. Also, its not uncommon for people to begin as submissives to, quite literally "learn the ropes". Pretty much this. Submitting to someone does not necessarily mean you have to act submissive and meek. The Master has a number of slaves who would not be considered submissive at all but there was some benefit in becoming her slave. The dialogue I have done has the Master emphasizing those benefits and playing to any tendencies you have. In that image I posted earlier of the dom dialogue the parts you will only see about 2-3 lines of the dialogue that has a topic number ending that is under 40, most of the rest you will see though. One of the Master's lines of dialogue (ends in _45) "Yes, I was in your position long ago. Surprised?" I've always wondered if the game detects the player's size. My PC's scale is usually 0.94, and Potema calls her a little thing. Elenwen says she's a little toy. If in fact the game does not (and you are all "little toys"), isn't there a function called "getscale" that could be used? It probably already is, I just was not sure. You said the Master wanted a "reliable" worker, and now you mention benefits. That can't be the money, she doesn't pay too much. I'm playing two mods (or so) that change the PC gradually, giving them physical benefits (spells, health, appearance). PS I was using a mod called "Petcollar" that added some new dialogue, but it also modified the outfits. So sometimes a harness would appear that could never be removed. I'm trying to prove that to myself by playing without it for a while. So I hope you can override other mods generally, by removing everything. You could always put it back on? There is a getscale function in papyrus but I don't know if it works on actors or not, probably would. I didn't see anything in petcollar where it added a harness but I know that Cursed Loot uses them. As for removing items I am looking into removing some items marked as not removable like the High Security items from Cursed Loot or the Rusty Belt from Deviously Helpless, these are things the player can remove / get removed without a major quest. Any items that are used in quests from other mods that the player is not supposed to remove themselves I won't remove, mainly because I expect the same from other mods. I have said elsewhere how to remove items via the console that works on any item though. I have two items (On different play-through-s) that cannot be removed for anything: a black ebonite harness from a mod claiming it is from captured-dreams The spriggan body suit-uniform. The spriggans have released me but removeitem just calls up some script somewhere that reattaches it. Same with the ebonite harness (Which is gone in this game, I am pretty sure I was right about petcollar). Short of uninstalling an offending mod, I am not aware of any command anywhere that works (except maybe "resetinventory"??) I will play this game through, even though it keeps telling me I'm in a chastity belt (I'm not). ------- slight edit: Working my black magic (badly?) to remove the spriggan armor now means I have an invisible forcefield around my PC's waist, so chastity belts cannot be fitted. I get a message "two belts cannot be worn simultaneously". The plugs slide out because there is no belt holding them. I seem to get stopped a lot by master now who wonders why I am carrying around extra stuff. This happened as I was returning from a mission with the unfittable belt still in my possession. She put stuff on, and thirty seconds later took stuff off. I'd really like this a Lot except I know deep down my game is royally screwed up. I'm removing dd-interactions for now. (Isn't that the one that asks "Are you interested in restraints?") For the TLDR'ers: Some mod somewhere is re-equipping stuff as soon as it gets removed. Modders should code an escape, but until then I'll keep dumping mods slowly to find the culprit. My guess is, a framework mod was updated to add extra-deviousness to devices Few things on the log I noticed: It looks like papyrus has become overloaded and is causing issues, there are a few things I notice running a lot: - SexLab Hormones - is there a way to set how often it updates the player? It is running every 15-45 seconds. - The BYOH scripts from Hearthfire is running way too much with multiple log entries per second. I use Hearthfire and don't have this happening, not sure if you have a house mod that may have modified it. - The DLC1PillarBuilder script from Dragonborn (check the builders on those pillars being built), not sure if this should be running every 10 seconds but, again, I use that DLC and don't see that happen. To remove the invisible items: Unequip any locking items you can. Use ShowInventory on yourself in the console Remove any items with no name that show as worn (except the item ending in 40f0c) Open the Inventory Menu and unequip and DD items showing as equipped. Close the inventory Menu, go to a container and move all DD items to it. If anything reequips itself repeat the process. The likely cause is if papyrus gets backed up it can cause DD items to break and not equip / unequip properly. Every time someone uploads a log that has the BYOH scripts showing in it they are having issues with DD. Removing the entries for those scripts I listed would cut the size of your log by 75%.
Veladarius Posted January 9, 2015 Author Posted January 9, 2015 I don't know exactly what mod its from, I think its this one.. I'm sure its been answered somewhere but why do the ballet boots have missing texure? I have the zaz texture pack only those boots don't have a texure.. Ballet boots are part of the Shiny Catsuit mod, make sure it is installed properly.
Guest Posted January 9, 2015 Posted January 9, 2015 I agree about scripts. I might uninstall hearthfires and more importantly, the hearthfire-mods (they might be the ones). The whole pillar-builder thing is a mystery to me, They're zombies so maybe a mod has a patch that ruins it for everyone. Most importantly (OK, important to my PC) is that as a succubus they need sustenance besides food, or a script blocking hunger. I assume the same would be true for vampires. I didn't check the barrel, does it have bodily fluids included? -------- Elenwen's little party and her bedroom scene are making my mods go nuts with overactive joy. Bend-overs, resist/submits, I'ma gonna guess they live for this stuff. Since your mod is the only mod I know of that controls absolutely everything, I hope you can see your way clear to put the other slave-type mods to sleep.
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