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Devious Devices - Captured Dreams Shop v4.15 - files removed


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Posted

That log was on a clean save :P ill try uninstalling some mods/reinstalling to see if i can cut down some of the problems and ill report back if i get any success or run any into any other issues.

Posted

Ok got it working :P it was 2-3 mods causing issues that was missing files. i redownloaded them,reinstalled and used Boss and now its fine and working :) thanks for the help.

Posted

 

Any news so far on the future planned updates? Like enabling the player to become a slave of the master?

(well, the player is almost a slave of her anyway :P)

 

And i got an idea, how about actual rewarding scenes for the player when he/she is a good slave, doing the duties and such. Instead of just, "here's your gold, gimme the devices back!" :P

 

Above all else though; How's your health going Veladarius?

 

Here are some updates:

 

Health: I had my first follow up with the doctor today. He said the x-rays look great and I am healing well but I have to wear the collar for a total of 8 weeks and I am on light duty (some light physical activity and can drive if needed). The issues I was having in my arms and hands is pretty much gone now.

 

Mod Update: I figured out what was causing the mod to keep a new game from starting, it didn't like the locations I set up, no idea why. I am starting to work on the quest that will control the changes done to the grounds, the basic framework is in place and I am testing it now. It has 23 stages with it (currently) advancing 1 stage per day until the grounds are completed. The next things to do before doing some testing is 1- interiors of buildings, 2- make adjustments to quests that use things that are moved (outdoor punishment), 3- update current npc AI packages to use new spaces, 4- create new npc's and AI packages. Once those items are done then the daily life in the new areas should be working and all current quests and such should be working correctly as well. After that it is on to the new content.

 

 

Awesome.

 

Take it easy and thanks for all the work on the mod despite your condition.  :D

Posted

On the Future of being Masters Slave:

 

*Consider the Player is a Dragonborn and needs to Fight, Master should talk about it to the Slave and make it Possible to Fight for him. (or Support it with stuff)

 

*Different approch of Master to a Volunteered Slave or Forced(depts/Punishment/other by Master) (Submissive / Dominant Player Character) for immersion all new content Quests have diffent talking Options or rewards! depending if ur sub/dom.

 

*Consider special Slave Errants, just a try be me = Travel to a Phallus Statue and worship it / carry a Pregnancy out for an Noble Skyrim person (maybe Soulgem Pregnancy), stuff like that a bit strange but different from what we have now.

 

*ordered self Humihilation with proper Comments/interaction of town resisidents.

 

*Tatoos as reward or Punishments, hopefully good looking ones :D

 

*changing of how a player is adressed to by NPC´s if possible even vanilla ones

 

*smithing DD items for master/customer or for urself as Punischment/reward (sub/dom) maybe new one still not seen

 

*Endgame slave builds a Playerslavehouse with cages and stuff for followers and urself

 

too much? ya, but maybe u get one or two ideas u like

 

greetings

 

Posted

On the Future of being Masters Slave:

 

*Consider the Player is a Dragonborn and needs to Fight, Master should talk about it to the Slave and make it Possible to Fight for him. (or Support it with stuff)

 

*Different approch of Master to a Volunteered Slave or Forced(depts/Punishment/other by Master) (Submissive / Dominant Player Character) for immersion all new content Quests have diffent talking Options or rewards! depending if ur sub/dom.

 

*Consider special Slave Errants, just a try be me = Travel to a Phallus Statue and worship it / carry a Pregnancy out for an Noble Skyrim person (maybe Soulgem Pregnancy), stuff like that a bit strange but different from what we have now.

 

*ordered self Humihilation with proper Comments/interaction of town resisidents.

 

*Tatoos as reward or Punishments, hopefully good looking ones :D

 

*changing of how a player is adressed to by NPC´s if possible even vanilla ones

 

*smithing DD items for master/customer or for urself as Punischment/reward (sub/dom) maybe new one still not seen

 

*Endgame slave builds a Playerslavehouse with cages and stuff for followers and urself

 

too much? ya, but maybe u get one or two ideas u like

 

greetings

 

I intend to make the Master aware of what you are and can do and take advantage of that, including what guilds you belong to. I intend to have the Master direct the player towards some of the small sidequests and collect a number of unique items along the way.

 

As for dialogue I want to give it as much variety as I can though it is a lot of work.

 

As for a player house there is a possibility that the player could end up with Tavish's estate (though that is some ways off).

Posted

About this nex update you are working on (and I can't wait for it), do you think that a clean save is required or we can update fearless?

 

A clean save should not be needed.

Posted

 

About this nex update you are working on (and I can't wait for it), do you think that a clean save is required or we can update fearless?

 

A clean save should not be needed.

 

 

statusupdate on how far you are with progress? (since i was away for 2 weeks)

 

Posted

 

 

About this nex update you are working on (and I can't wait for it), do you think that a clean save is required or we can update fearless?

 

A clean save should not be needed.

 

 

statusupdate on how far you are with progress? (since i was away for 2 weeks)

 

 

 

Exterior buildings in place along with major details, exterior navmesh nearly complete, basic framework of quest that controls the adding / removal of items on the exterior is working and I am currently working on the interiors of the buildings. The smithy, barracks and mine will use existing interiors but "redecorated" as needed. The Manor, Manor Dungeon and VIP houses will all have custom interiors, currently the Manor house has been laid out and I am starting to put in major furniture pieces before I do the navmesh.

 

Here are images from the CK of the interior layout. I have the 3 floors pulled apart so I have easy access to them, once they are done I will stack them. Laying this out took about 7 hours, 1/3 of which was trying to find the pieces I wanted / needed.

post-101267-0-30968000-1406144776_thumb.jpgpost-101267-0-67892900-1406144777_thumb.jpgpost-101267-0-09959900-1406144779_thumb.jpg

 

The other interiors will be a bit smaller / less complex and should go faster.

 

 

Once the interiors are done I will make the npc's (about 25 of them) and get them set up with their daily AI packages. Then I will make adjustments to the current NPC's to adjust for the changes as well as any quests / scenes that need adjusted.

 

The first round of testing will start while I then start on the new content (quests and scenes).

Posted

Oooh, what's that empty space in the middle of the second pic? Do I smell a hidden room?

 

Nope, that is where the stairs will go. The stairs are all 1 piece and are with the 1st floor so when I am done I have to slide the other floors into place over the 1st floor.

Posted

That took 7 hours? wow, I'm sure Bethesda could come up with a better way to do modding.

 

I always prefered the NWN toolkit.

 

The problem is the wall sections are 4-5 pieces each and the black strips on the floor are not connected to the other parts but are needed to space them correctly. The lower 2 floors took about 4 hours but the 3rd floor took 3 with most of that trying to find the correct pieces I needed, none are labeled very well. Most of the time the floor, wall and ceiling are one piece and they just have pieces with 1, 2 or 3 walls around it.

Posted

That took 7 hours? wow, I'm sure Bethesda could come up with a better way to do modding.

 

I always prefered the NWN toolkit.

 

Crass comparison O_o

 

You know, you have to align the height and place of every single darn map/dungeon/ground/house/castle/whatever piece you're throwing out in the game world?

 

The NWN toolkit was just like.. putting puzzle pieces, which always fit into each other, together.

Posted

Mods that have scripts that are constantly checking for events can cause issues if you have a lot of them and some (like estrus) can cause issues at times. Min did an excellent job setting up Integration as I have had almost no issues and any that are found are fixed rather quickly, I believe he has been working on fixing it in Estrus+ here on LL. I generally stay away from mods that have constantly running scripts like wet and cold and I try to stay away from having scripts constantly running in CD.

 

i read min had updated ec to be compatible with sl1.5, which made EC+, but was unaware min was working on removing the actorevents hook from it, that'd be great, would be nice to get a remake of the original estrus mod from nexus (getting massive spam from it in my latest ctd leaving CD, had to teleport to new location to leave the shop without ctd), or get the 3 mods incorporated into 1 neat and tidy lil package as ec expansion creator last mentioned doing after receiving permission and source code from original ec creator

 

i'll be keeping the save for couple or few days if you have any ideas you want me to try that might solve why that so far is happening as i leave the shop, it repleicates everytime i leave the shop with that save, but i found another bug after teleporting to another location that 1 of my mods is still (past 3 runthru's now) causing a bug in my archery to not be able to learn skill past a certain point - last runthru made it to 24, this time to 28, after reading this latest ctd from captured dreams, I'm thinking my glitch is coming from psq, just nnot sure if its the pregnancy spamming the lab that's glitched my archery as well, or if its an issue with the succuboundbow(its similar to the vanilla buondbow spell, but this version causes no physical damage and archery skill is learned by doing damage)

Posted

 

Mods that have scripts that are constantly checking for events can cause issues if you have a lot of them and some (like estrus) can cause issues at times. Min did an excellent job setting up Integration as I have had almost no issues and any that are found are fixed rather quickly, I believe he has been working on fixing it in Estrus+ here on LL. I generally stay away from mods that have constantly running scripts like wet and cold and I try to stay away from having scripts constantly running in CD.

 

i read min had updated ec to be compatible with sl1.5, which made EC+, but was unaware min was working on removing the actorevents hook from it, that'd be great, would be nice to get a remake of the original estrus mod from nexus (getting massive spam from it in my latest ctd leaving CD, had to teleport to new location to leave the shop without ctd), or get the 3 mods incorporated into 1 neat and tidy lil package as ec expansion creator last mentioned doing after receiving permission and source code from original ec creator

 

i'll be keeping the save for couple or few days if you have any ideas you want me to try that might solve why that so far is happening as i leave the shop, it repleicates everytime i leave the shop with that save, but i found another bug after teleporting to another location that 1 of my mods is still (past 3 runthru's now) causing a bug in my archery to not be able to learn skill past a certain point - last runthru made it to 24, this time to 28, after reading this latest ctd from captured dreams, I'm thinking my glitch is coming from psq, just nnot sure if its the pregnancy spamming the lab that's glitched my archery as well, or if its an issue with the succuboundbow(its similar to the vanilla buondbow spell, but this version causes no physical damage and archery skill is learned by doing damage)

 

 

I did a search of the log for CDx (the prefix for my scripts) and found nothing so there are no errors from any of my scripts. The bulk of the errors are from PSQ and there are a number of them from Estrus as well. My recommendation is to remove those mods and either clean the save or start over and see if you are still having the issue.

Posted

 

 

Mods that have scripts that are constantly checking for events can cause issues if you have a lot of them and some (like estrus) can cause issues at times. Min did an excellent job setting up Integration as I have had almost no issues and any that are found are fixed rather quickly, I believe he has been working on fixing it in Estrus+ here on LL. I generally stay away from mods that have constantly running scripts like wet and cold and I try to stay away from having scripts constantly running in CD.

 

i read min had updated ec to be compatible with sl1.5, which made EC+, but was unaware min was working on removing the actorevents hook from it, that'd be great, would be nice to get a remake of the original estrus mod from nexus (getting massive spam from it in my latest ctd leaving CD, had to teleport to new location to leave the shop without ctd), or get the 3 mods incorporated into 1 neat and tidy lil package as ec expansion creator last mentioned doing after receiving permission and source code from original ec creator

 

i'll be keeping the save for couple or few days if you have any ideas you want me to try that might solve why that so far is happening as i leave the shop, it repleicates everytime i leave the shop with that save, but i found another bug after teleporting to another location that 1 of my mods is still (past 3 runthru's now) causing a bug in my archery to not be able to learn skill past a certain point - last runthru made it to 24, this time to 28, after reading this latest ctd from captured dreams, I'm thinking my glitch is coming from psq, just nnot sure if its the pregnancy spamming the lab that's glitched my archery as well, or if its an issue with the succuboundbow(its similar to the vanilla buondbow spell, but this version causes no physical damage and archery skill is learned by doing damage)

 

 

I did a search of the log for CDx (the prefix for my scripts) and found nothing so there are no errors from any of my scripts. The bulk of the errors are from PSQ and there are a number of them from Estrus as well. My recommendation is to remove those mods and either clean the save or start over and see if you are still having the issue.

 

 

alright, thanks was thinking on starting over again to solve the archery problem just was curious why it happened when leaving the shop, but had no issues after i teleported out to player home and went back to world from there, but if you found nothing in the log related to the shop, i'll just start over again and hope to find the cause for that archery problem

thank you for trying atleast

Posted

i've gone through all the search results, tried at least six different solutions, but im still getting constant freeze ups (not ctd) after getting whipped after failing the delivery. even when i manage to get the game to get past the scene and i walk outside, it will just eventually lock up until i remove CD from my savegame with savetool. i even made a fresh game and did nothing but go to CD and intentionally fail the delivery.

 

disabled masturbate on removal

fus ro d'oh is in and working.

there is nothing in the log remotely related to CD except this one line.

 

warning: Property RemoveGag on script CDxDeliveryRemoveGag attached to topic info 28010e27 on quest CDxDeliveryJob cannot be initialized because the script no longer contains that property.

 

but i get way past the master removing the gag when i get near her.

 

i am completely out of ideas.

 

[update] last ditch idea- disabled "deviously helpless" - this time i managed to make it to a cage.

 

Posted

Mods that have scripts that are constantly checking for events can cause issues if you have a lot of them and some (like estrus) can cause issues at times. Min did an excellent job setting up Integration as I have had almost no issues and any that are found are fixed rather quickly, I believe he has been working on fixing it in Estrus+ here on LL. I generally stay away from mods that have constantly running scripts like wet and cold and I try to stay away from having scripts constantly running in CD.

 

yes on the Estrus warping your Game :) , I have had personal corispondance with Cotyounoyume some years back about some moding things, this in Oblivion, very smart, and  Estrus in Oblivion pushed the envelope on many animation Idea's and technique's, But His Estrus even in Oblivion was a mod everyone should try at least once, and the skyrim version is no exception to that rule.

 

   But it is not a mod I would keep running for extended periods.

 

   Very wonderful mod though.

 

 

i've gone through all the search results, tried at least six different solutions, but im still getting constant freeze ups (not ctd) after getting whipped after failing the delivery. even when i manage to get the game to get past the scene and i walk outside, it will just eventually lock up until i remove CD from my savegame with savetool. i even made a fresh game and did nothing but go to CD and intentionally fail the delivery.

 

disabled masturbate on removal

fus ro d'oh is in and working.

there is nothing in the log remotely related to CD except this one line.

 

warning: Property RemoveGag on script CDxDeliveryRemoveGag attached to topic info 28010e27 on quest CDxDeliveryJob cannot be initialized because the script no longer contains that property.

 

but i get way past the master removing the gag when i get near her.

 

i am completely out of ideas.

 

[update] last ditch idea- disabled "deviously helpless" - this time i managed to make it to a cage.

 

One thing I got when failing a delivery, was after I was strung up and made ready for whipping, if I allowed myself to be in third person mode before the Guard used his whip, the scene would hang, and I would swing forEver.

 

  for me getting past this part was of course making sure Mastibation in DD was turned off. but that was not the problem here.

 

   To get past this point I would roll the mouse wheel all the way into First person Mode. until the Whipping started, and after it was started I could roll the wheel back to Third person mode, and watch the scene.

 

  May not be any help to you, but this is what got me through it. I know if I was in third person mode before the whipping started, it would hang every time.

 

  The other punishment down by the displays case's was never a problem, only the one near the Display slaves

Posted

in my case though, its actual freezing, only way is to ctrl alt del skyrim to death.

 

one more thing, might not be any help, do you run Shlongs of skyrim, and after installing Shlongs of skyrim did you read somewhere you needed a new version of PapyrusUtility, and then go ahead and install it, even though NMM told you that you were going to over write already installed PapyrusUtility parts from shlongs of skyrim.

 

  This was a trap I fell into, and caused me a great deal of trouble. I think Shlongs of Skyrim is pretty up to date, and what ever parts of PapyrusUtility it use's are pretty stable.  I know I had to uninstall PapyrusUtility23, because of the problems it caused me with Shlongs of skyrim.and some of them were pretty bad.

 

  I latter re installed it, and did not let it over write any of Shlongs of skyrim installed parts. and it has been pretty stable sense then.

 

The other thing I would consider early when hanging up, and CTD, is the skeleton you are running, some mods change them, and don't really inform you, and not for the better. and a flacky skeleton will deal more damage then most any other thing I can think of.

Posted

i've gone through all the search results, tried at least six different solutions, but im still getting constant freeze ups (not ctd) after getting whipped after failing the delivery. even when i manage to get the game to get past the scene and i walk outside, it will just eventually lock up until i remove CD from my savegame with savetool. i even made a fresh game and did nothing but go to CD and intentionally fail the delivery.

 

disabled masturbate on removal

fus ro d'oh is in and working.

there is nothing in the log remotely related to CD except this one line.

 

warning: Property RemoveGag on script CDxDeliveryRemoveGag attached to topic info 28010e27 on quest CDxDeliveryJob cannot be initialized because the script no longer contains that property.

 

but i get way past the master removing the gag when i get near her.

 

i am completely out of ideas.

 

[update] last ditch idea- disabled "deviously helpless" - this time i managed to make it to a cage.

 

That is likely from a change to that script and the property was no longer used, I probably changed the way I handled the removal of the gag.

 

 

I don't know what the cause would be, I can run through the scenes one after the other multiple times without crashing or stopping. I know some people have reported issues if they move the camera at all during the scenes, no idea why that would happen though.

 

Do you see any dialogue during the whipping scene?

Posted

 

That took 7 hours? wow, I'm sure Bethesda could come up with a better way to do modding.

 

I always prefered the NWN toolkit.

 

Crass comparison O_o

 

You know, you have to align the height and place of every single darn map/dungeon/ground/house/castle/whatever piece you're throwing out in the game world?

 

The NWN toolkit was just like.. putting puzzle pieces, which always fit into each other, together.

 

 

Here is an exploded view of a wall and floor section from the Manor:

post-101267-0-27949100-1406203944_thumb.jpg

 

You can see why it took time to put together but at least the floor also has the ceiling parts attached, the ones on the 3rd floor don't (why it took so long. Most of the time this would just be 1 piece and you could put them down next to each other with no problem (most of the items in FO3 were that way).

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