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Devious Devices - Captured Dreams Shop v4.15 - files removed


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Posted

 

I tried yours and it still dose not work even if I edit the "fUpdateBudgetMS" and "fExtraTaskletBudgetMS". I then tried the previous papyrus settings and increasing there settings and it still dose not work. I went up to 3.0 on each of them still no luck :(

 

the only other advice i can give is that there must be some other mod in your set-up that's interfering with the animations. sorry i couldn't be of more help

Posted

Not sure if it'll work for you but try forcing ai under zazanimations? If it doesn't work the first time, release and then force again. I had this problem for awhile too and found this way allowed me to consistently get the scene to continue.

Posted

I‘ve purchased everything in the shop. But cannot see it while I equip it on my character. What's wrong? Help me Plz

 

if its a custom item from a latex suit or a zaz plug, you need those addons in the downloads page, if you can't seen anything at all from the shop, then you're also missing the main components of devious devices, check the requirements section and requirements for those mods

Posted

 

I‘ve purchased everything in the shop. But cannot see it while I equip it on my character. What's wrong? Help me Plz

 

if its a custom item from a latex suit or a zaz plug, you need those addons in the downloads page, if you can't seen anything at all from the shop, then you're also missing the main components of devious devices, check the requirements section and requirements for those mods

 

Already did this. I download each Mod again and again. Still cannot see anything. I can see these toys only when npc give it to me. And these toys even are unequipped. 

Posted

 

 

I‘ve purchased everything in the shop. But cannot see it while I equip it on my character. What's wrong? Help me Plz

 

if its a custom item from a latex suit or a zaz plug, you need those addons in the downloads page, if you can't seen anything at all from the shop, then you're also missing the main components of devious devices, check the requirements section and requirements for those mods

 

Already did this. I download each Mod again and again. Still cannot see anything. I can see these toys only when npc give it to me. And these toys even are unequipped. 

 

 

that sounds like there's something hiding them, perhaps an issue with the "devices underneath" functions ---try posting this issue with devious devices integration page, min might know

 

Posted (edited)

I‘ve purchased everything in the shop. But cannot see it while I equip it on my character. What's wrong? Help me Plz

 

i have the same problem

nvm, problem solved. I think i forgot to use fnis after instalation.

Edited by foolishstupidcat
Posted

Great work on my now favorite skyrim store! Just a few questions if you wouldn't mind answering.

 

Is there anyway to change the fit of the gags? The ball gag fits perfectly on lydia (ball in mouth no teeth shown) but on my character her upper teeth jut over the ball and it sort of presses in.

 

I'm also getting clipping on some of the outfits, I'm using a CBBE TBBP body and the harness eats through her stomach. I found some bodyslide stuff for DD but after fixing a little some outfits (the basic armbinders, the silver red cuffs and harness) all clip in some way.

 

Thanks again and any help is much appreciated!

Posted

to change shape of any device you either need a mod that would allow you to do that automatically in bodyslide

 

or if all you need are minor corrections just do them manually in outfit studio.

 

Either has anything to do with CD shop.

Posted

Great work on my now favorite skyrim store! Just a few questions if you wouldn't mind answering.

 

Is there anyway to change the fit of the gags? The ball gag fits perfectly on lydia (ball in mouth no teeth shown) but on my character her upper teeth jut over the ball and it sort of presses in.

 

I'm also getting clipping on some of the outfits, I'm using a CBBE TBBP body and the harness eats through her stomach. I found some bodyslide stuff for DD but after fixing a little some outfits (the basic armbinders, the silver red cuffs and harness) all clip in some way.

 

Thanks again and any help is much appreciated!

 

 

to change shape of any device you either need a mod that would allow you to do that automatically in bodyslide

 

or if all you need are minor corrections just do them manually in outfit studio.

 

Either has anything to do with CD shop.

 

The meshes are all from Assets, I can't change any of them. There are a number of variations on the meshes done by other people and there is a set for Bodyslide. As for gags, they are positioned in the same place and can't be moved (Zadil looked into it but wasn't possible). You can adjust how much the characters mouth protrudes if necessary.

Posted

I‘ve purchased everything in the shop. But cannot see it while I equip it on my character. What's wrong? Help me Plz

 

If you don't see the custom textures for the CD belts you need to download and install 2.70 then install 2.76. 2.70 is a full version and 2.76 is a patch and only has the esp and scripts.

Posted

any news on the outer layout of the shop ?

 

Here is what I have done so far:

 

Exterior:

- buildings in place

- landscape changes done

- major details in place (anything that could affect the navmesh)

- navmesh done

 

Interiors:

- Manor house:

--- floors laid out (some need reworked)

--- most furniture in place

--- navmesh done

- Manor Dungeon:

 

 

--- floors laid out

--- most furniture in place

--- navmesh done

- VIP House:

--- floors laid out

--- most furniture in place

--- navmesh done

- Smithy:

--- Interior cleared of old items (copied standard interior)

- Barracks:

--- Interior cleared of old items (copied standard interior)

- Mine:

--- Interior adjustments started

 

Quests:

- Expansion quest:

--- Quest organizing addition and removal of landscape items done

--- Quest organizing addition of new buildings done

--- Main expansion controller working, can run through complete change to exterior automatically

 

 

To be done before first phase of testing starts:

- finish interior spaces (details and lighting)

- npc's made

- Base AI packages for npc's made (daily routines)

- adjustments to some scenes, primarily the exterior punishment, due to moving of things.

- Adjust current npc's routines

- Make changes to the interior of the shop

 

At the point it is ready for the first phase of testing all the current quests and scenes should work properly. New npc's won't have any dialogue yet but should go about their daily duties.

Posted

 

I‘ve purchased everything in the shop. But cannot see it while I equip it on my character. What's wrong? Help me Plz

 

If you don't see the custom textures for the CD belts you need to download and install 2.70 then install 2.76. 2.70 is a full version and 2.76 is a patch and only has the esp and scripts.

 

 

maybe repack the files to eliminate the people that only get 1 or the other

 

Posted

Not sure if it'll work for you but try forcing ai under zazanimations? If it doesn't work the first time, release and then force again. I had this problem for awhile too and found this way allowed me to consistently get the scene to continue.

 

Thank you this worked for me :) i will use this till I can fix it.

Posted

just an idea, dont know if it was suggested or not. thought it would be neat if sleeping in the slave cell downstairs or outside increased submission.

Posted

 

any news on the outer layout of the shop ?

 

Here is what I have done so far:

 

Exterior:

- buildings in place

- landscape changes done

- major details in place (anything that could affect the navmesh)

- navmesh done

 

Interiors:

- Manor house:

--- floors laid out (some need reworked)

--- most furniture in place

--- navmesh done

- Manor Dungeon:

 

 

--- floors laid out

--- most furniture in place

--- navmesh done

- VIP House:

--- floors laid out

--- most furniture in place

--- navmesh done

- Smithy:

--- Interior cleared of old items (copied standard interior)

- Barracks:

--- Interior cleared of old items (copied standard interior)

- Mine:

--- Interior adjustments started

 

Quests:

- Expansion quest:

--- Quest organizing addition and removal of landscape items done

--- Quest organizing addition of new buildings done

--- Main expansion controller working, can run through complete change to exterior automatically

 

 

To be done before first phase of testing starts:

- finish interior spaces (details and lighting)

- npc's made

- Base AI packages for npc's made (daily routines)

- adjustments to some scenes, primarily the exterior punishment, due to moving of things.

- Adjust current npc's routines

- Make changes to the interior of the shop

 

At the point it is ready for the first phase of testing all the current quests and scenes should work properly. New npc's won't have any dialogue yet but should go about their daily duties.

 

 

do you know if theres a egg vibrator and its controller in skyrim ? if not it would be good while working on the landscpe the master could give you a option to test out a new device preferbly a remote control type of egg vibrator

 

N000136-1.jpg

 

 

she would place the egg in the chasy belt like normal vibrators are and then follow you round as you work on the land if she sees you slacking off she will use the remote to activate the vibrator

Posted

There is a spell that will set off a vibrating plug in Integration, you can get the spell book from the bookcase in the College Library with the rest of them.

Posted

 

Once the interiors are done I will make the npc's (about 25 of them) and get them set up with their daily AI packages. Then I will make adjustments to the current NPC's to adjust for the changes as well as any quests / scenes that need adjusted.

 

The first round of testing will start while I then start on the new content (quests and scenes).

 

 

Isn't that a lot of NPCs?  I guess I don't have any real idea how big an area you are building but that is a moderate sized Skyrim town isn't it?

Posted

The forced masturbation/orgasm caused by little devil plugs, is it from DDi or Aroused or this mod? And is it related to the wearer's current arousal value, thus can be shut off by toggling the configuration in Aroused mod?

Another question is, I found those animations may happen at any times including during a combat - that's awesome, but all surrounding enemies stop attacking and just watch the show until it finishes - is that intended? Why not let the enemies take the advantage, at least continue attacking.

Posted

The forced masturbation/orgasm caused by little devil plugs, is it from DDi or Aroused or this mod? And is it related to the wearer's current arousal value, thus can be shut off by toggling the configuration in Aroused mod?

 

Little devils are custom made for this mod but they use DDi framework to do their job.

 

 Why not let the enemies take the advantage, at least continue attacking.

 

Because its very likely you would not survive that. Which would make the game pretty much unplayable - and this is not intended.

Idea is to make player to be able to play more or less as normal while wearing devices for a loooooong time.

 

Isn't that a lot of NPCs?  I guess I don't have any real idea how big an area you are building but that is a moderate sized Skyrim town isn't it?

 

About the size of Rorikstead or Dragons Bridge for example.

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