Veladarius Posted July 16, 2014 Author Posted July 16, 2014 Im having an issue with the shop. I started the first delivery quest got locked in a belt and collar went to deliver the package, got stopped by some dude claiming i needed to give the package to him, didnt give it (he didnt attack me but it seemed like he was supposed to), delivered the package, but now i cant get anywhere near the shop without the game crashing. i tried quicktravelling near it and walking to it but as soon as i got into rendering distance it crashes. any help or suggestions? I am not sure but I think some people have issues with the lighting (only thing I can think of). Use this to go directly into the shop: coc captureddreamsshop see if it crashes when exiting.
galgat Posted July 16, 2014 Posted July 16, 2014 This is a very entertaining quest, I do hope you manage to enable the player becoming a slave to the master ( probably need a disable/Enable tick on that for compatability with more modes), and more player enslavement scene's. Placing the player on display, and demo mod in one of the major city's, and perhaps the player on lone to other Masters from time to time. It has so much potential, and you have so far masterfully instilled the gradual masochistic or sadistic tendancys of the PC, Wonderful job. Only thing other than what you have planed for it I see would help it is prehaps more random dialog, I have added a lot of random dialog to my personal version, which seems to give it a less generic feel for me ( this is very easy to do, so I think most people can do this them self's, so I would not worry about it ), and I like it better that way. Anyway I really like this one, fantastic job, Please stay on it
galgat Posted July 16, 2014 Posted July 16, 2014 Im having an issue with the shop. I started the first delivery quest got locked in a belt and collar went to deliver the package, got stopped by some dude claiming i needed to give the package to him, didnt give it (he didnt attack me but it seemed like he was supposed to), delivered the package, but now i cant get anywhere near the shop without the game crashing. i tried quicktravelling near it and walking to it but as soon as i got into rendering distance it crashes. any help or suggestions? I am not sure but I think some people have issues with the lighting (only thing I can think of). Use this to go directly into the shop: coc captureddreamsshop see if it crashes when exiting. I did notice a slight bug in the navmesh around the shop, actually it just seems to need to be re finalized, but I did not do it, it is functioning fine for me, I have had no real problems, other than after some edits I made having to run FNIS again. I have recieved this same error my self when navmeshing, and it quite often is just a matter of re finalizing, if the bounderies are all green, if not you might have to repair a few of the bounderies, and get a full green boarder at all edges of the cell. { a matter normally of just turning the Navmesh polygons, either by manualy deleting them, and rebuilding them in the opposite ^>< or just simply using the rotate angle from the Navmesh menu.
mendalion Posted July 16, 2014 Posted July 16, 2014 Here is my current working outline of the next major release - the expansion of the grounds. Captured Dreams grounds expansion Expansion of the grounds Add new buildings Smithy Barracks Master’s home Guest / VIP house Mine Add new npc’s Guesthouse caretaker (major npc) Master’s home caretaker (major npc) Master’s personal servant (major npc) Ralia – Master’s adventurer (major npc) Smithy assistant (minor npc) 4-5 guards 2-3 workers Mine overseer (minor npc) 2-3 miners Shoppers (average npc's) VIP Guests (major npc's) New quests Quests for expansion To the Jarl of Falkreath To the Thalmor Embassy To the Jarl of Solitude To the Jarl of Windhelm ??? Story quests Gather items from dwemer ruins and other people for Ralia Deliver supplies to one of Ralia’s camps Scenes / quests for Dom’s Instruct a couple (customers) Train a slave Recover a slave Assist a customer (VIP house guest) as a Dom ??? New punishments / tasks Work: In the mine As a smith (if smith skill high enough) As ‘entertainment’ for workers As house servant (typical housework) As VIP servant (slave) ??? Possible rewards? Night in the VIP suite with a slave of your choice. Ranking NPC has you for night in the VIP suite. Adjustment to locked items (choose what items to wear) ??? New Dialogue Like / dislike dialogue options More conversation ??? Old quest changes Rebuild the Delivery quest Add more variety to the bandits Use aliases for customers Add detection if delivery is lost Add possibility to recover delivery? Set alternate locations for scenes (punishments) after grounds expansion Disable / enable dead couriers Change skeleton couriers to bodies (female possibly) New items Added plugs Need anal versions of helper plugs Need additional plugs Framework adjustments Add usage of new commands (in beta): GetGenericDeviceByKeyword(Keyword kw) - gives you a random generic (inventory) item to use with the supplied keyword. RegisterGenericDevice(Armor invItem) - register (generic) items from your own mod for the other function to use. Add new devices in Expansion Things to check Interaction between quests / scenes As you can see, it isn't small. 4 major npc's - scenes/tasks and major dialogue 1 average npc - likely multiple people with a random set of actions - some dialogue and maybe a scene 2 minor npc's - a little dialogue and maybe in on a generic scene 8 - 11 'background' npc's - very little dialogue Currently I have a good portion of the grounds set up, need to add details to the area still and finish the new navmeshes. I still have a lot in front of me but I will probably break things into groups and build then test then go on to the next group. The things I expect to take the longest is the grounds / interiors, dialogue as well as scenes. Quests that don't have any scenes (or just minimal ones) don't take too long to do. Time estimate: not sure, hope to have it finished before my recovery time is over (early October). This will set the stage properly for making the player a slave. I'm curious how many hours per day in general you spent on creating Captured Dreams Shop mod?
redlove108 Posted July 16, 2014 Posted July 16, 2014 So I was doing a wyre bash patch and saw this: Empty Item Sublists Removed• CapturedDreamsArmorMerchandise • CapturedDreamsBondageMerchandise • CapturedDreamsJewelryMerchandise • CapturedDreamsWeaponMerchandise Should I be concern or naw? I'm starting a new save so it'll take a while before I get to the shop and check myself.
RyuuHawke Posted July 16, 2014 Posted July 16, 2014 The quest are enjoyable to do though it took a while before the master confiscated the stuff in my inventory, when it happen all it did was giving my character 2 plugs and everything else in my inventory was left untouched despite saying she would take the leftovers. How exactly is that part of the event suppose to go? (all the other quest works fine though havent gotten to the errand quest)
Morferous Posted July 16, 2014 Posted July 16, 2014 Create a simple notepad file called Fuz Ro D'oh.ini --->you must type in "ini" yourself Don't know about the rest of this, but just adding .ini won't work. It nees to be saved as such. - Open the text file you have made - Select "Save as..." from the menu - Make sure that all extensions are available for saving from dropdown menu, instead of just .txt - Save as "<Filename>.ini Now it is a proper and functional configuration file. Edit: Did Gameplayer just delete the post, or is forum software toying with me?
Veladarius Posted July 16, 2014 Author Posted July 16, 2014 Im having an issue with the shop. I started the first delivery quest got locked in a belt and collar went to deliver the package, got stopped by some dude claiming i needed to give the package to him, didnt give it (he didnt attack me but it seemed like he was supposed to), delivered the package, but now i cant get anywhere near the shop without the game crashing. i tried quicktravelling near it and walking to it but as soon as i got into rendering distance it crashes. any help or suggestions? I am not sure but I think some people have issues with the lighting (only thing I can think of). Use this to go directly into the shop: coc captureddreamsshop see if it crashes when exiting. I did notice a slight bug in the navmesh around the shop, actually it just seems to need to be re finalized, but I did not do it, it is functioning fine for me, I have had no real problems, other than after some edits I made having to run FNIS again. I have recieved this same error my self when navmeshing, and it quite often is just a matter of re finalizing, if the bounderies are all green, if not you might have to repair a few of the bounderies, and get a full green boarder at all edges of the cell. { a matter normally of just turning the Navmesh polygons, either by manualy deleting them, and rebuilding them in the opposite ^>< or just simply using the rotate angle from the Navmesh menu. I have gone through it a number of times, it is being rather picky with it. Everywhere I can see the borders have the heavy green lines and it says it finalizes ok as well. Hopefully I can fix it while I make the updates. So I was doing a wyre bash patch and saw this: Empty Item Sublists Removed• CapturedDreamsArmorMerchandise • CapturedDreamsBondageMerchandise • CapturedDreamsJewelryMerchandise • CapturedDreamsWeaponMerchandise Should I be concern or naw? I'm starting a new save so it'll take a while before I get to the shop and check myself. The merchants there can sell any sort of merchandise. I ended up splitting up the types as the max number of items in a leveled list is 255 and I had hit that a few times before. The quest are enjoyable to do though it took a while before the master confiscated the stuff in my inventory, when it happen all it did was giving my character 2 plugs and everything else in my inventory was left untouched despite saying she would take the leftovers. How exactly is that part of the event suppose to go? (all the other quest works fine though havent gotten to the errand quest) Currently it only adds / confiscates standard items (items from Integration not the Expansion). I had been reluctant to use the other items (Ebonite and CD items) as they were more difficult to get (had to buy CD items) and didn't want to take them. With the next release I will probably add all the items in.
Veladarius Posted July 16, 2014 Author Posted July 16, 2014 Here is my current working outline of the next major release - the expansion of the grounds. Captured Dreams grounds expansion Expansion of the grounds Add new buildings Smithy Barracks Master’s home Guest / VIP house Mine Add new npc’s Guesthouse caretaker (major npc) Master’s home caretaker (major npc) Master’s personal servant (major npc) Ralia – Master’s adventurer (major npc) Smithy assistant (minor npc) 4-5 guards 2-3 workers Mine overseer (minor npc) 2-3 miners Shoppers (average npc's) VIP Guests (major npc's) New quests Quests for expansion To the Jarl of Falkreath To the Thalmor Embassy To the Jarl of Solitude To the Jarl of Windhelm ??? Story quests Gather items from dwemer ruins and other people for Ralia Deliver supplies to one of Ralia’s camps Scenes / quests for Dom’s Instruct a couple (customers) Train a slave Recover a slave Assist a customer (VIP house guest) as a Dom ??? New punishments / tasks Work: In the mine As a smith (if smith skill high enough) As ‘entertainment’ for workers As house servant (typical housework) As VIP servant (slave) ??? Possible rewards? Night in the VIP suite with a slave of your choice. Ranking NPC has you for night in the VIP suite. Adjustment to locked items (choose what items to wear) ??? New Dialogue Like / dislike dialogue options More conversation ??? Old quest changes Rebuild the Delivery quest Add more variety to the bandits Use aliases for customers Add detection if delivery is lost Add possibility to recover delivery? Set alternate locations for scenes (punishments) after grounds expansion Disable / enable dead couriers Change skeleton couriers to bodies (female possibly) New items Added plugs Need anal versions of helper plugs Need additional plugs Framework adjustments Add usage of new commands (in beta): GetGenericDeviceByKeyword(Keyword kw) - gives you a random generic (inventory) item to use with the supplied keyword. RegisterGenericDevice(Armor invItem) - register (generic) items from your own mod for the other function to use. Add new devices in Expansion Things to check Interaction between quests / scenes As you can see, it isn't small. 4 major npc's - scenes/tasks and major dialogue 1 average npc - likely multiple people with a random set of actions - some dialogue and maybe a scene 2 minor npc's - a little dialogue and maybe in on a generic scene 8 - 11 'background' npc's - very little dialogue Currently I have a good portion of the grounds set up, need to add details to the area still and finish the new navmeshes. I still have a lot in front of me but I will probably break things into groups and build then test then go on to the next group. The things I expect to take the longest is the grounds / interiors, dialogue as well as scenes. Quests that don't have any scenes (or just minimal ones) don't take too long to do. Time estimate: not sure, hope to have it finished before my recovery time is over (early October). This will set the stage properly for making the player a slave. I'm curious how many hours per day in general you spent on creating Captured Dreams Shop mod? Quite a few actually, some days pretty much all day. I have been out of work for a while (about a year now) and issues with arthritis and my back limit what I can do and most customer service jobs drive me nuts (customers are idiots until they prove otherwise). With the surgery it is guaranteed to last at least until the start of October.
galgat Posted July 16, 2014 Posted July 16, 2014 The out line looks super, I just hope you don't over load your Arse trying to get it all done. Really like the traded out to the other master's, and of course the miner abuse sounds very nice, and the addition of the possible jail abuse. Imperial barracks, of course there would be some good ideas flow from that. It all sounds very nice. I wil be more than ready to test these additions when you get them ready. All of it is very good stuff. With and EXCEPTIONALly erotic flavor to it.
Gameplayer Posted July 17, 2014 Posted July 17, 2014 Assist a Customer Quest. You should make the trigger for Master is Displeased with you 100% immediately after. This gives player the chance to get out of dodge with their toys and also a chance to have your master dress you in your new toys. Dialogue "You ungrateful slave [customer] just bought these for you and I expect you to play with your new toys." Ideas 1st encounter with the Master should go differently, Check player is female and with/without follower female. Any dialogue that expresses interest in the devices should lead to "player is the client scene" -Player picks out plugs, belt, etc in dialogue and the items are placed on an inhouse slave -Player is by herself any interest that suggests a desire to use the items leads to the Master immediately applying the items to the player. Cost is 4000 gold if player doesn't have the money begin indebt to the master. -Player female alone, alternate is Im getting these for a friend this leads to cost of the service which is 4000 gold, if the player doesn't have the money the delivery quest begins. -Player expresses a profound desire to experience having a belt and Master at anytime during the dialogue. At the end of the event, the master applies the all items viewed on the slave, indebt to the master 4K. The option for a training event occurs and player responses determine if player is -teased immediate plug event -Shackled at the front of the store and plug event -Shackled at the front of the store and whipped followed by plug event. The player can ask for more This leads to overnight events, this could be plug events, whipping events, and/or both. Event End is followed with dialogue with the master, any ungrateful dialogue leads to being placed into the cell downstairs after which the master explains that she can tell that you secretely desire having a master and she will train you into becoming a good slave. Player replies its all a misunderstanding the master then tells the player that the cost of this service I've provided you is 4,000 gold if you pay now I will release you from your devices for service rendored. If the player does not have the money for the service or expresses that she wants to learn how to be a better slave the player is now placed into the CD belt and collar. If the player pays for the service all devices are removed and placed into players inventory followed by "We enjoyed your patronage and be sure to stop by again anytime to enjoy the services we provide." Grateful dialogue leads to a scheleduled training event, Missing the event leads to punishment in the cages outside, while making it on time leads to being shackled at the front of the store with a potential future follower as an onlooker. If you have a follower you get the options to take your devices home or take advantage of our facility quest which leads to your newly dressed follower in chains at the front of the store. Whip Cane and remote for plug. End the event by speaking to the master. Alternate Encounter Idea Player arrives at the store with a non CD-Belt on, Master inquires as to how you wound up in a belt. The player informs the Master that she placed herself into the belt begin training event mentioned above...At the end of the event remove devices if player pays the 4,000 gold. If player does not pay for the service the player is indebt 4,000 gold and placed into the CD belt. The master informs the player Im your master now and I expect you to be here in X days for training. Other replies such as bandits put me in this only result in normal replies ie they own you then. Not sure how to maintain the integrity of the Armbinder, gag, and blindfold.........
sapho888 Posted July 17, 2014 Posted July 17, 2014 I looked at the update date on the thread and read it as 7-16 and got all excited about a new version. Then i realized it said 6-17 and now I'm sad
Veladarius Posted July 17, 2014 Author Posted July 17, 2014 Assist a Customer Quest. You should make the trigger for Master is Displeased with you 100% immediately after. This gives player the chance to get out of dodge with their toys and also a chance to have your master dress you in your new toys. Dialogue "You ungrateful slave [customer] just bought these for you and I expect you to play with your new toys." Ideas 1st encounter with the Master should go differently, Check player is female and with/without follower female. Any dialogue that expresses interest in the devices should lead to "player is the client scene" -Player picks out plugs, belt, etc in dialogue and the items are placed on an inhouse slave -Player is by herself any interest that suggests a desire to use the items leads to the Master immediately applying the items to the player. Cost is 4000 gold if player doesn't have the money begin indebt to the master. -Player female alone, alternate is Im getting these for a friend this leads to cost of the service which is 4000 gold, if the player doesn't have the money the delivery quest begins. -Player expresses a profound desire to experience having a belt and Master at anytime during the dialogue. At the end of the event, the master applies the all items viewed on the slave, indebt to the master 4K. The option for a training event occurs and player responses determine if player is -teased immediate plug event -Shackled at the front of the store and plug event -Shackled at the front of the store and whipped followed by plug event. The player can ask for more This leads to overnight events, this could be plug events, whipping events, and/or both. Event End is followed with dialogue with the master, any ungrateful dialogue leads to being placed into the cell downstairs after which the master explains that she can tell that you secretely desire having a master and she will train you into becoming a good slave. Player replies its all a misunderstanding the master then tells the player that the cost of this service I've provided you is 4,000 gold if you pay now I will release you from your devices for service rendored. If the player does not have the money for the service or expresses that she wants to learn how to be a better slave the player is now placed into the CD belt and collar. If the player pays for the service all devices are removed and placed into players inventory followed by "We enjoyed your patronage and be sure to stop by again anytime to enjoy the services we provide." Grateful dialogue leads to a scheleduled training event, Missing the event leads to punishment in the cages outside, while making it on time leads to being shackled at the front of the store with a potential future follower as an onlooker. If you have a follower you get the options to take your devices home or take advantage of our facility quest which leads to your newly dressed follower in chains at the front of the store. Whip Cane and remote for plug. End the event by speaking to the master. Alternate Encounter Idea Player arrives at the store with a non CD-Belt on, Master inquires as to how you wound up in a belt. The player informs the Master that she placed herself into the belt begin training event mentioned above...At the end of the event remove devices if player pays the 4,000 gold. If player does not pay for the service the player is indebt 4,000 gold and placed into the CD belt. The master informs the player Im your master now and I expect you to be here in X days for training. Other replies such as bandits put me in this only result in normal replies ie they own you then. Not sure how to maintain the integrity of the Armbinder, gag, and blindfold......... I like the ideas, I can see having a demonstration where the player is the client. I am looking to add some dialogue during the initial meeting where she asks you if you are dom / sub / not sure (may question later if your disposition is opposite) and the demonstration can figure into that, possibly have a period of time to try out a belt and devices. I am looking to have some tie-in to other DD mods that use quest belts, they won't be required but would be detected. One other thing I have been considering making is a custom belt set that has custom keys that you could use on your spouse or have your spouse use on you. I am thinking it would have custom dialogue to go along with it and allow some special interaction with them. I figure I could have the option for the spouse to be randomly set as sub/dom or let the player decide. Since I have been thinking of giving the option to remodel some of the more useless rooms in the homes added by Hearthfire into 'playrooms' (room sets ordered at the shop).
Gameplayer Posted July 17, 2014 Posted July 17, 2014 @Veladarius Hey thanks. I was just thinking that the first encounter with player female meeting the Master, Wearing a belt (or perhaps any items) that you insist you placed on yourself should lead to a free 1st time removal and confiscation of items. The Master says you clearly have come to try out our services (first time is free). The Master places the player in devices such as CD belt with plugs. The first encounter should play up the sub card quite a bit with the end being released from the devices and an invitation to come back for more training. The catch is that there is a cost to the training session for non CD belted player and if the player doesn't have the money a debt incrues along with the CD belt and the "Training Quest" date starts. The training sessions could be a quest line with progression or just a simply replay but the cost is never stated up front and these are suppose to get out of hand leading to player debt to the master. I think that if the player expresses an intense interest in wearing the devices the Master should take control of the situation immediately and place a CD belt. Master, "I can arrange that fantasy to come true." Player, "Really now?" leads to immediate enslavement and fun teasing training scenario followed by the master explaining the terms of your new found role. Much like the way the delivery quest plays out the player gets closer and closer to finding themselves locked up in a CD Belt with a debt. Perhaps the 2nd or 3rd training encounter. So that it sneaks up on players and isn't obvious. But the placement of CD Belt on player would read "This is how its supposed to be for me in the service to my Master I feel secure and she teases me with comfort, pain, and pleasure. There must be some way to convience her to be my Master all the time." After the 3rd such encounter with the Master in such a way the debt and placement of CD-Belt is placed on the player, with player dialogue begging the Master for enslavement. These would be free and quest would only be available to players that express interest in using the devices personally. The first paragraph is basically the player as a sub patron. With this route the player could accidently be caught off guard with costs of services. "Think about it before now you were expected to pay for our services and now you get to have those services free my pet." The second is a Sub in search of a Master. This one is about the Master seducing the player into begging for enslavement over time. Might have to get a copy of hearthfire ><
Martyr89 Posted July 17, 2014 Posted July 17, 2014 This is a pretty cool mod. Was gonna make a few requests/comments but you already covered them in the 'what your planning' area of the post. Look forward to seeing how they turn out. Cheers
sarahlost36 Posted July 17, 2014 Posted July 17, 2014 That'd be really interesting if you could have your spouse essentially be your keyholder, letting you out only when you are at home for maybe a quickie, but always locked up otherwise. They could punish you with the bad plugs for not being arround/attentive/whatever and reward you for better behavior.
Johnykage555 Posted July 17, 2014 Posted July 17, 2014 Erhm this may sound silly, but what files are needed for this to work? i downloaded the 2.7 and the patch file, activated them both but whenever i start my game it instant CTD's
Veladarius Posted July 17, 2014 Author Posted July 17, 2014 Erhm this may sound silly, but what files are needed for this to work? i downloaded the 2.7 and the patch file, activated them both but whenever i start my game it instant CTD's SexLab v 1.50+ SexLab Aroused Devious Devices - Assets v2.8 or later REQUIRED!!! Devious Devices - Integration v2.8 or later REQUIRED!!! Devious Expansion v 1.1 Required ZAZ Animation Pack Fus Ro D'oh
aqqh Posted July 17, 2014 Posted July 17, 2014 Erhm this may sound silly, but what files are needed for this to work? i downloaded the 2.7 and the patch file, activated them both but whenever i start my game it instant CTD's SexLab v 1.50+ SexLab Aroused Devious Devices - Assets v2.8 or later REQUIRED!!! Devious Devices - Integration v2.8 or later REQUIRED!!! Devious Expansion v 1.1 Required ZAZ Animation Pack Fus Ro D'oh - Not required but reccomended And several other for those above to work properly like SKSE, FNIS or XPMS skeleton. If you get CTD on Bethesda logo get yourself Mod Organizer, LOOT or Wrye Bash.
Johnykage555 Posted July 17, 2014 Posted July 17, 2014 Ah ok thank you, seems like i forgot to install something
CliftonJD Posted July 17, 2014 Posted July 17, 2014 Im having an issue with the shop. I started the first delivery quest got locked in a belt and collar went to deliver the package, got stopped by some dude claiming i needed to give the package to him, didnt give it (he didnt attack me but it seemed like he was supposed to), delivered the package, but now i cant get anywhere near the shop without the game crashing. i tried quicktravelling near it and walking to it but as soon as i got into rendering distance it crashes. any help or suggestions? enaqble papyrus logging and post a log after the crash, might could tell a possible cause if I recognize the mod - for example I oonce had estrus mod cause That exact issue you describe, had to re-install it to get past that and function properly with the shop
galgat Posted July 17, 2014 Posted July 17, 2014 I do like many of these Idea's, I have been reading from other members, I know some I did not see so favorably. (MCM has become a friend to all) To make the experience more personal to all who play this mod I would think that allowing as much control to the player as possible there would be the best way to please the masses, and not cater to one totally submissive player over one totally Domonistic. {Though I think this mod is intended to take the player down the road of submission, and that should always be the main direction} Giving and Off/On option could also help greatly at times. Those who run on a limited game time schedual might want ways to speed up certain aspects of the mod, or greatly simplify reaching certain levels while those who want Immersion may wish to prolong each experience, and the level of flustration, and punishent that they recieve There are many Options that could be added to the MCM, to give a very personal Game play. I personally vote for as many as you can easily apply, and not overwhelm your Creative abilities. giving people a way to play from super easy to super hard, flipping from bad to good, speeding up/slowing down. Repeat/skip. have a wife/not have a wife/assign PC a Trainer/PC Train a Sub. Extremely nasty/squeaky Clean GoldenShower/no Goldenshower I like all the options I can get. I think this can be used to achieve a much more personal feel to a mod of this type, rather than a one person fantasy, to allow a much more personal fantasy. I read many very good Ideas, but some of them seem to cater to one mindset (Which by the way I want to try them all ), and I was hoping that could be avoided or manipulated with good MCM Options.
galgat Posted July 17, 2014 Posted July 17, 2014 Something I have been meaning to ask, I have UNP Clothing Merchants <<<< This one has so much stuff in it I was not sure just which one or ones of the Addons I needed ? Newmiller Piercings >>>>These I sort of understand "CD-Newmiller Piercings Addon Zarias Restraints >>>>>>>These I sort of understand "CD-Zarias Restraints addon" Zarias Restraints does not seem to add anything to the shops as best i can tell. And I was unsure what to add for UNP Clothing Merchants It has a lot of stuff in it. I figure it is the UNP Shop addons, but wanted to check 2. I have a problem with "Errand for DE'Zra" quest, I finished the quest, but it does not clear, and they stop talking after the "I wanted to ask you something else" I am assuming this is because the quest although finished has not cleared, and gone to the lower greyed out done quests. But I was wondering just how would be best to fix this problem ?
Veladarius Posted July 17, 2014 Author Posted July 17, 2014 Something I have been meaning to ask, I have UNP Clothing Merchants <<<< This one has so much stuff in it I was not sure just which one or ones of the Addons I needed ? Newmiller Piercings >>>>These I sort of understand "CD-Newmiller Piercings Addon Zarias Restraints >>>>>>>These I sort of understand "CD-Zarias Restraints addon" Zarias Restraints does not seem to add anything to the shops as best i can tell. And I was unsure what to add for UNP Clothing Merchants It has a lot of stuff in it. I figure it is the UNP Shop addons, but wanted to check 2. I have a problem with "Errand for DE'Zra" quest, I finished the quest, but it does not clear, and they stop talking after the "I wanted to ask you something else" I am assuming this is because the quest although finished has not cleared, and gone to the lower greyed out done quests. But I was wondering just how would be best to fix this problem ? I don't have an addon for the UNP Clothing Merchants, you need to use any individual mods (like the Tera armor) Zaria's restraints adds items to the Jewelry Merchant (Nissa I believe). There are not many items in the mod though. For the Errands for De'Zra, set the stage to 100, that should reset it.
Asrienda Posted July 17, 2014 Posted July 17, 2014 Fus Ro D'oh is pretty much required, the assisting a customer quest would just suddenly stop for me after Master introduces the guy. Game wasn't frozen, but I didn't have control over my character and nothing happened for an hour real time (I left the room and came back in the same spot). Also, this prevents errors with the slave boots (although the mod still functions, you'll get an error every time you enter the shop and no one will be wearing the slave boots): http://www.nexusmods.com/skyrim/mods/36213/?
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