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Devious Devices - Captured Dreams Shop v4.15 - files removed


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Posted

About the followers, if you are not planning on making them join the character in helping around the shop then have them dismissed and drinking in a tavern if there's one in your upcoming expansion of the shop. Or have them do some basic chores like chopping wood outside and stuffs.

 

Just a few simple ideas from the top of my head.

Posted

 

To get this straight - CD recovery quest was pointing you at some undead skeleton walking around and fighting bandits?

 

Thats not intended as far as i know.

Each and every time you should be sent to loot an item from dead body labelled as "courier". Well i guess if you got some necromancer having fun nearby then body of that courier can be ressurected but it wont turn him/her into skeleton.

 

Actually the skeleton was labeled "Courier", and the quest marker is pointed directly at his skull, even when I kick the skull across the room.

 

 

 

I haven't had that happen to me but, without trying to spoil too much, I have had two occassions where the courier body with the package was not exactly where I thought it would be based on the marker and map.  Think in three dimensions.

 

I was actually going to let Vel know that because of his mod I discovered a few locations I didn't know existed and one of them was a huge dungeon.

 

 

Both times this has happened to me, I found the courier (including the aforementioned skele-courier), so I'm not going by just the map.  The first time it was a normal guy, not a skeleton.

 

 

There are some that are skeletons but they are the dead kind not the walking ones. If it didn't have the package it may not have enabled for some reason.

Posted

I am really liking this mod, however yesterday the game suddenly started CTD ing whenever it reached 8pm gametime, and it only got fixed after I uninstalled this mod (I tried uninstalling/reinstalling every mod 1 by 1) which is quite wierd since it was running well for a few days then suddenly CTD at 8pm. No errors on log and no errors on boss, are these symptoms of a conflict with another mod ?

Posted

Forgive me if this has been suggested or covered and i just didn't catch the post,

 Seeing how the grounds are being massively expanded, and finding things to keep an enslaved player interested seems like a common problem , how hard would it be having the player be forced to build the expansions to the grounds? be it caged at night and forced to mine and chop for materials during the day until completed, or simply belted and collared till they finished it using their own resources though possibly at a higher material cost, ie 10 ingots per ten nails and the like, and they'd have to be smithed by the orcs in the basement, after all master has very exacting standards to live up to no shoddy craftsmanship! ((well that and it would make it take a lot more effort to complete so it'd take awhile to do it giving one a reason to be an indentured servant longer without just sitting around.))

  Anyhoo, I can barely install mods without breaking something so it could be an insane amount of work and totally not worth the headache, or just go against what you already have planned but i figured i'd ask/share the idea, kinda popped in my brain and demanded i mention it. Hope you feel better soon and in case you hadn't guessed i really like the mod.

Posted

I am really liking this mod, however yesterday the game suddenly started CTD ing whenever it reached 8pm gametime, and it only got fixed after I uninstalled this mod (I tried uninstalling/reinstalling every mod 1 by 1) which is quite wierd since it was running well for a few days then suddenly CTD at 8pm. No errors on log and no errors on boss, are these symptoms of a conflict with another mod ?

 

The only things that happen at regular times outside of some scenes are changes to the AI packages (sandbox, sleep or work). The only thing that happens at 8pm normally is that the slaves go into the basement, that is it.

 

 

Forgive me if this has been suggested or covered and i just didn't catch the post,

 Seeing how the grounds are being massively expanded, and finding things to keep an enslaved player interested seems like a common problem , how hard would it be having the player be forced to build the expansions to the grounds? be it caged at night and forced to mine and chop for materials during the day until completed, or simply belted and collared till they finished it using their own resources though possibly at a higher material cost, ie 10 ingots per ten nails and the like, and they'd have to be smithed by the orcs in the basement, after all master has very exacting standards to live up to no shoddy craftsmanship! ((well that and it would make it take a lot more effort to complete so it'd take awhile to do it giving one a reason to be an indentured servant longer without just sitting around.))

  Anyhoo, I can barely install mods without breaking something so it could be an insane amount of work and totally not worth the headache, or just go against what you already have planned but i figured i'd ask/share the idea, kinda popped in my brain and demanded i mention it. Hope you feel better soon and in case you hadn't guessed i really like the mod.

 

I have several things as possible punishments during the construction in mind, mostly either work in the mine or as a smith (probably depending on the smith skill).

Posted

Bit of an update:

 

I am doing better, thank you everyone for your wishes to get better. I don't need the painkillers much, mostly to sleep, so my head is clearing out from its haze.

 

I have been working a bit on the exterior, I am happy with the placement of the buildings and landscape at this point. I have started adding some details such as furniture, minor landscaping and lighting, it is tedious as I have to link everything so it can be enabled when required. I have completed some of the navmesh additions as well, it has required making changes to the existing navmesh so the new one can be spliced in and everything connects together. The navmesh around the VIP house, most of the Manor house and front of the shop is complete. Once the exteriors are done I will start on the interiors.

Posted

 

I am really liking this mod, however yesterday the game suddenly started CTD ing whenever it reached 8pm gametime, and it only got fixed after I uninstalled this mod (I tried uninstalling/reinstalling every mod 1 by 1) which is quite wierd since it was running well for a few days then suddenly CTD at 8pm. No errors on log and no errors on boss, are these symptoms of a conflict with another mod ?

 

The only things that happen at regular times outside of some scenes are changes to the AI packages (sandbox, sleep or work). The only thing that happens at 8pm normally is that the slaves go into the basement, that is it.

 

 

 

 

Well I reinstalled it again and went back to my save and did some experimentation, resetting the quest in the mcm menu (recover delivery) fixed the ctd issue at 8pm so there is something going on at 8 lol.  I suppose I must look on the bright side of this, I went through every single one of my 200+ mods, updated them and pruned those I were not using lol.

 

Again thanks for this amazing mod

Posted

First of all, thank you for the mod! I've been having lots of fun with it.

 

Secondly, I have a game play question. Ever since I clicked on the button to modify the armbinder, I have been able to simply take it off when worn, even those put on by other NPCs. I modified one armbinder to allow me quick escape and now all the armbinders in the game can be simply taken off. Is this intended? 

 

Another game play question: For the Assist the Customer quests, do they progress further beyond the customer using you to model the devices and his slave having some fun with you?

Posted

Forgive me if this has been suggested or covered and i just didn't catch the post,

 Seeing how the grounds are being massively expanded, and finding things to keep an enslaved player interested seems like a common problem , how hard would it be having the player be forced to build the expansions to the grounds? be it caged at night and forced to mine and chop for materials during the day until completed, or simply belted and collared till they finished it using their own resources though possibly at a higher material cost, ie 10 ingots per ten nails and the like, and they'd have to be smithed by the orcs in the basement, after all master has very exacting standards to live up to no shoddy craftsmanship! ((well that and it would make it take a lot more effort to complete so it'd take awhile to do it giving one a reason to be an indentured servant longer without just sitting around.))

  Anyhoo, I can barely install mods without breaking something so it could be an insane amount of work and totally not worth the headache, or just go against what you already have planned but i figured i'd ask/share the idea, kinda popped in my brain and demanded i mention it. Hope you feel better soon and in case you hadn't guessed i really like the mod.

sure but to make any quest fun it cant be heavly repeatable

when you ll force player to chop wood for 1 hour straight and then mine ore for 1,5 hour straight then i highly doubt that you ll find anyone who wouldnt say it was boring.

 

Would be a lot better if npcs (slaves) would handle boring jobs while PC would be sent for radiant tasks to collect other materials - hell, it might even be to hunt some animals to get food for all the workers. Anything that you wouldnt have to repeat over and over again for hours.

And for dominant char i still say it would be cool to work as slave handler. Making sure none of them is dozing off. You would need to figure out which slave is tired, and you have to let her/him rest, and which are just lazy and need to be disciplined - applying all sort of devious punishments to them. 

Making sure that construction goes on efficiently - because if its not master would discipline you.

Problem is that lot of people would expect most of workers to be female for somethning like that. And that making such thing happen would require a alot of work...

Posted

Just have a minor issue with this mod. I failed to make a delivery in time and got punished. After the punishment I got the CD belt and collar, but didn't get any IOU so I couldn't buy them off. I fixed this by taking another delivery job, did it in time and then the Master removed those normally.

Posted

How to keep the game interesting when playing as a slave seems to be a popular topic for debate. I wonder why can't enslavement be tied into the game itself.

For example; Master says she has a client who wants a particular weapon, it is called Dawnbreaker. Be a good slave and fetch it here.

It would give players a reason to do all those tedious side quests other than collecting all the underpowered loot.

 

Glad You are feeling better!

Posted

First of all, thank you for the mod! I've been having lots of fun with it.

 

Secondly, I have a game play question. Ever since I clicked on the button to modify the armbinder, I have been able to simply take it off when worn, even those put on by other NPCs. I modified one armbinder to allow me quick escape and now all the armbinders in the game can be simply taken off. Is this intended? 

 

Another game play question: For the Assist the Customer quests, do they progress further beyond the customer using you to model the devices and his slave having some fun with you?

 

For the armbinder, if you modified any of the scripts for it then it will affect all of them since they share the same script. To make a custom one for that purpose you would extend the script as I did on the Quest items.

 

That quest doesn't go any further. I am planning several scenes that will but they are in a somewhat more private setting.

 

 

Just have a minor issue with this mod. I failed to make a delivery in time and got punished. After the punishment I got the CD belt and collar, but didn't get any IOU so I couldn't buy them off. I fixed this by taking another delivery job, did it in time and then the Master removed those normally.

 

It should not have given one of the quest collars, possibly one of the ones that use the same texture but without the logo's. The only thing I can think of as to why you did is that there was some lag in removing the ones from the delivery and the 'no strip' function in Integration put them back on.

Posted

How to keep the game interesting when playing as a slave seems to be a popular topic for debate. I wonder why can't enslavement be tied into the game itself.

For example; Master says she has a client who wants a particular weapon, it is called Dawnbreaker. Be a good slave and fetch it here.

It would give players a reason to do all those tedious side quests other than collecting all the underpowered loot.

 

Glad You are feeling better!

 

Quests like this will definitely be done once you are a slave. There are a number of unique items around and dungeons that are hardly touched that can be used. I also intend to have quests for when you are part of various guilds as well. I tend to prefer more story driven quests so many will be a bit more than just go here and do 'x'.

 

Kind of an example of a story quest I had come up with was why you came to Skyrim in the first place. You were sent to do some research on a subject for a family member and was to meet them at the inn in Helgen. You would communicate back and forth through letters and be sent to various places in Skyrim looking for various things. The entire quest would go along side the main and guild quests as well as a number of miscellaneous quests. I figured it could also be adapted to the alternate start mods as well.

Posted

I started some new games.

 

Each new game seems to have this minor problem.

 

If you have a follower and enter captured dream shop to complete the "assist a customer" despite speaking to master, the quest won t start until you dismiss your follower.

While each other punishment scene dismiss follower automatically.

 

Not a major issue but would be nice if fixed.

[suggestion] Would be even nicer to include follower in scenes so you don t have to travel so much to recover it.

 

:) ty a lot

 

i bring my followers along to the assist customer quest, and they stand there, their mouths open like, i can't believe the dragonborn is doing this, but oh wow, would i like to be locked up too.... or at least that's what i imagine they are thinking...

 

Anyway, yes it does work for me. Do you have any of the follower super addons like UFO, AFT, or others that mod their behaviour?

 

good luck, and yes, isn't this mod the bees knees!

Posted

 

 

Quests like this will definitely be done once you are a slave. There are a number of unique items around and dungeons that are hardly touched that can be used. I also intend to have quests for when you are part of various guilds as well. I tend to prefer more story driven quests so many will be a bit more than just go here and do 'x'.

Story-driven is awesome :) especially for a BDSM-themed mod. Just a bit of dialogue goes a long way, and your mod is definitely one of the best in this regard.

Posted

 

 

 

 

i pay 5000 to tessa buy a letter, but De'Zra no help me remove the collar.  please why?

 

The stage is 25

The global variable say 60

 

The only dialogue condition to remove the items is to have the letter in your possession, make sure she gave you one.

 

If not:

 

 

Get it using the console, the id for it is xx08d978

 

 

 

 

thank you

 

yes , i pay 5000 and have that letter, then i take the letter to De'Zra , but no dialogue for remove the collar. like the photo.

 

(PS : sorry, my english is poor, i hope you can understand, thanks.)

 

What items are you wearing?

 

 

 

i use other save to test.  the same problem is, i finish De'Zra quest take back the package to her.  but quest list is no clear.  then the program think me, not finish the quest.

 

try what juliusxx has done below and see if that helps you - it seems you're wearing captured dreams items and dezra Will Not remove those items by any circumstances

 

 

I started some new games.

 

Each new game seems to have this minor problem.

 

If you have a follower and enter captured dream shop to complete the "assist a customer" despite speaking to master, the quest won t start until you dismiss your follower.

While each other punishment scene dismiss follower automatically.

 

Not a major issue but would be nice if fixed.

[suggestion] Would be even nicer to include follower in scenes so you don t have to travel so much to recover it.

 

:) ty a lot

 

I am still trying to figure out parts of the follower system in Skyrim, it seems to be handled in bits and pieces.

 

for me, its the same as sarahlost36 below

 

Just have a minor issue with this mod. I failed to make a delivery in time and got punished. After the punishment I got the CD belt and collar, but didn't get any IOU so I couldn't buy them off. I fixed this by taking another delivery job, did it in time and then the Master removed those normally.

 

 

 

I started some new games.

 

Each new game seems to have this minor problem.

 

If you have a follower and enter captured dream shop to complete the "assist a customer" despite speaking to master, the quest won t start until you dismiss your follower.

While each other punishment scene dismiss follower automatically.

 

Not a major issue but would be nice if fixed.

[suggestion] Would be even nicer to include follower in scenes so you don t have to travel so much to recover it.

 

:) ty a lot

 

i bring my followers along to the assist customer quest, and they stand there, their mouths open like, i can't believe the dragonborn is doing this, but oh wow, would i like to be locked up too.... or at least that's what i imagine they are thinking...

 

Anyway, yes it does work for me. Do you have any of the follower super addons like UFO, AFT, or others that mod their behaviour?

 

good luck, and yes, isn't this mod the bees knees!

 

 

Posted

Having an issue. I failed a delivery, got punished and locked in a cage outside. I escaped, went back and master offered to remove everything. I agree and the dialogue was completed, but none of the devices were actually removed.   I had all devices on except arm binder, could it be failing because I already have cuffs on?

Posted

Master removes only armbinders, gags and blindfolds.

Blindfold often bugs and needs to be removed by console.

I do not have an armbinder or blindfold, but I do have a ball gag.

 

Have the ball gag, chastity belt and bra, leg, arm and neck cuffs. Speaking and completing the conversation with the master does not remove the gag. Checking the ledger shows I was charged the 4000 yet with the gag still stuck =(

Posted

guess you would have to use console

open console, click on your char, type showinventory

then you need to find that gag - it would likely be named as ball gag and it should be labelled as WORN.

type player.removeitem xxxxxxxx (8 symbol id of that gag)

 

Vel - you could add this to issues section of the mod description. Even if it is more DD integration issue people usually look for help here i guess  :P

Posted

guess you would have to use console

open console, click on your char, type showinventory

then you need to find that gag - it would likely be named as ball gag and it should be labelled as WORN.

type player.removeitem xxxxxxxx (8 symbol id of that gag)

 

Vel - you could add this to issues section of the mod description. Even if it is more DD integration issue people usually look for help here i guess  :P

 

Yeah, I will list it and what to do when it happens.

 

Likely it is an item that the 2 parts are not linked anymore (it happens).

Posted

Before everyone gets excited, no I didn't update the mod just some of the stuff on the main page. I updated some of the items in the issues section and a few other parts that needed some updating as well.

 

There are a number of items being released sometime soon for the DDx (Expansion), namely different colors for the leather items. I doubt I will have an update when it is released but I will probably release an addon that adds them to the store to be sold until the next release is ready.

Posted

just a suggestion, maybe you could put the assist a customer quest in with the other jobs rather than the moment you walk past Master

it gets annoying if one merely wants to buy/sell something and suddenly you need to meet up for modelling

Posted

just a suggestion, maybe you could put the assist a customer quest in with the other jobs rather than the moment you walk past Master

it gets annoying if one merely wants to buy/sell something and suddenly you need to meet up for modelling

You can exit the cell and reset the Assist quest In MCM to remove it from play.  But yeah, it is annoying at times.

 

The one big issue I had with it was getting punishment for being late for a delivery and having the assist quest fire off on the same day.  I walk in, 'You're late, etc.' and then I get moved to the Assist quest marker and Master and Harron move to the punishment makers at the other end of the room.  Then we all get to stand there and do nothing AND my controls are disabled so I'm stuck.  The only way I found to avoid that is to only have one type of CD quest running at a time.

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