Teddar Posted July 14, 2014 Posted July 14, 2014 just a suggestion, maybe you could put the assist a customer quest in with the other jobs rather than the moment you walk past Master it gets annoying if one merely wants to buy/sell something and suddenly you need to meet up for modelling You can exit the cell and reset the Assist quest In MCM to remove it from play. But yeah, it is annoying at times. The one big issue I had with it was getting punishment for being late for a delivery and having the assist quest fire off on the same day. I walk in, 'You're late, etc.' and then I get moved to the Assist quest marker and Master and Harron move to the punishment makers at the other end of the room. Then we all get to stand there and do nothing AND my controls are disabled so I'm stuck. The only way I found to avoid that is to only have one type of CD quest running at a time. This happens to me also but I found that if I press Numpad 3 to enable the freecam, I can access controls to reload the game. At least that saves having to ctrl-alt-del out of the situation.
mybrainhurts Posted July 14, 2014 Posted July 14, 2014 Before everyone gets excited, no I didn't update the mod just some of the stuff on the main page. I updated some of the items in the issues section and a few other parts that needed some updating as well. There are a number of items being released sometime soon for the DDx (Expansion), namely different colors for the leather items. I doubt I will have an update when it is released but I will probably release an addon that adds them to the store to be sold until the next release is ready. OK, so I'll skip the story of tripping and falling all over myself trying to get here after getting the update notification. That said, there's one thing that bugs me, a minor quality-of-life thing: every time I need Master's help getting some items removed (which is unsurprisingly often ...), she goes through her spiel about costs per item removed and setting up a credit account. It's long. And groan-inducing sometimes. And I wanted to add my voice to those wishing you a speedy and uneventful recovery!
Buddy Christ Posted July 14, 2014 Posted July 14, 2014 First: Good to see/read, that you are feeling better Second: I have a slight problem in understanding a toggle in the menu. Does enabling "long/short punishment" enable the long one? Or is the long one default and if you tick it, the short one will be active? PS: I went back to using MO and use an ADEC body right now. Every animation seems to play normally, but so far I didn't activate Creature Feature and Beastiality packs. Might start a new profile and try them next And one more question: Will there be some follower/companion support in the future? I would love to put some followers in a pillory for punishment, because I have to wait for them so often when running through the wilds.... *glares at Lydia* Follower punishment would be so cool *g* I hope the recovery will continue at a speedy rate!
Veladarius Posted July 14, 2014 Author Posted July 14, 2014 Before everyone gets excited, no I didn't update the mod just some of the stuff on the main page. I updated some of the items in the issues section and a few other parts that needed some updating as well. There are a number of items being released sometime soon for the DDx (Expansion), namely different colors for the leather items. I doubt I will have an update when it is released but I will probably release an addon that adds them to the store to be sold until the next release is ready. OK, so I'll skip the story of tripping and falling all over myself trying to get here after getting the update notification. That said, there's one thing that bugs me, a minor quality-of-life thing: every time I need Master's help getting some items removed (which is unsurprisingly often ...), she goes through her spiel about costs per item removed and setting up a credit account. It's long. And groan-inducing sometimes. And I wanted to add my voice to those wishing you a speedy and uneventful recovery! I do need to shorten some of that dialogue, I get lost in it sometimes and end up making loops occasionally. First: Good to see/read, that you are feeling better Second: I have a slight problem in understanding a toggle in the menu. Does enabling "long/short punishment" enable the long one? Or is the long one default and if you tick it, the short one will be active? PS: I went back to using MO and use an ADEC body right now. Every animation seems to play normally, but so far I didn't activate Creature Feature and Beastiality packs. Might start a new profile and try them next And one more question: Will there be some follower/companion support in the future? I would love to put some followers in a pillory for punishment, because I have to wait for them so often when running through the wilds.... *glares at Lydia* Follower punishment would be so cool *g* I hope the recovery will continue at a speedy rate! Enabling the toggle will play the long punishment (2 nights in the cage) and off is the short one (1 night in the cage). I need to figure out the follower system and how it id's npc's, once I do I will start taking them into consideration for things (likely just tie them up and make them watch for starters). I go get x-rays later this week and see the doctor Monday. I am just a bit achey, mostly in my neck and upper back, the collar and surgery have changed my posture a bit and my back is not liking it.
andagain Posted July 15, 2014 Posted July 15, 2014 Hi Veladarius, Thanks for the mod. It is a lot of fun. I was wondering, you mentioned you added instructions in a pdf on how to create a merge file. I cant seem to locate that in the downloads or on the main page, must be missing it somehow. I am running around 240 mods and wouldn't mind being able to reduce the amount that Captured Dreams add on, so I can add other mods. I think I may have to many one off mods and so many mods seem to have multiple patches to make mods work together so it seems easy to run up to the limit. So if you could point me to the pdf you wrote on making a merge files I would appreciate it. Thanks.
aqqh Posted July 15, 2014 Posted July 15, 2014 I need to figure out the follower system and how it id's npc's, once I do I will start taking them into consideration for things (likely just tie them up and make them watch for starters). Awesome thing would be: for dominant character you would be able to turn a follower of your choosing into your servant / pet / slave. With Master helping you with the training process. for submissive you could introduce new follower that would ensure that you follow master orders to the letter and reward / punish you accordingly. Both may be done in cooperation with new APPS mod for example - those guys do are interested in making their mod work together with yours.
therealkarlsquell Posted July 15, 2014 Posted July 15, 2014 As i am currently testing, how do i start the assist a customer quest manually? and dunno if it is a known problem, and as papyrus logs dont show anything iam not even sure if it is a problem with your mod but i get a 100% reproduced CTD whenever i wait outside ner the Shop in nighttime.
Gameplayer Posted July 15, 2014 Posted July 15, 2014 I saw a patch file for piercings in the downloads but the file is for Unp body type. I'm currently using seven base and I saw a piercing set on Nexus for the body type, I guess Im wondering if anyone has a patch file for that?
Veladarius Posted July 15, 2014 Author Posted July 15, 2014 As i am currently testing, how do i start the assist a customer quest manually? and dunno if it is a known problem, and as papyrus logs dont show anything iam not even sure if it is a problem with your mod but i get a 100% reproduced CTD whenever i wait outside ner the Shop in nighttime. To manually start the Assist a Customer quest, set the stage on CDxCustomerAssist01 to 40 The only thing I can think of is that it is a lighting issue. There are a number of light sources outside the shop but none are set to cast shadows. They are all custom lights but they are pretty much just a direct copy of the standard light so lighting mods don't reduce them too much. I saw a patch file for piercings in the downloads but the file is for Unp body type. I'm currently using seven base and I saw a piercing set on Nexus for the body type, I guess Im wondering if anyone has a patch file for that? If it is a seven base version of the one I link to you can probably still use it, it probably just replaced the meshes of the unp version.
Veladarius Posted July 15, 2014 Author Posted July 15, 2014 Hi Veladarius, Thanks for the mod. It is a lot of fun. I was wondering, you mentioned you added instructions in a pdf on how to create a merge file. I cant seem to locate that in the downloads or on the main page, must be missing it somehow. I am running around 240 mods and wouldn't mind being able to reduce the amount that Captured Dreams add on, so I can add other mods. I think I may have to many one off mods and so many mods seem to have multiple patches to make mods work together so it seems easy to run up to the limit. So if you could point me to the pdf you wrote on making a merge files I would appreciate it. Thanks. Down towards the bottom of the file list is "How to add items to the Captured Dreams shop v1.60.pdf". There are a few changes to the file structure but nothing drastic. You will need Wrye Bash as you will have to ESMify the mod the items are coming from as well as Captured Dreams (simple to do). Beyond that it is simply adding the items to the leveled lists for where you want the item to be used.
SkyGuy1q2w Posted July 15, 2014 Posted July 15, 2014 I'm not sure if I'm just being stupid, but I can't find De'zra anywhere. Where is she?
Veladarius Posted July 15, 2014 Author Posted July 15, 2014 I'm not sure if I'm just being stupid, but I can't find De'zra anywhere. Where is she? The basement. There are stairs down to it behind the display cases.
guyver Posted July 15, 2014 Posted July 15, 2014 i hope you will feel better soon! take your time with the mod, health comes first.
Veladarius Posted July 15, 2014 Author Posted July 15, 2014 I have been playing the game for a bit using a dom perspective to see what I can think of doing, also it lets me get back to thinking from the player perspective. I have a few ideas so far for quests and dialogue changes, not as much as I would like but it is a start. I am also working on updating the Interactions mod since it is woefully out of date. I am trying some new things so it can (hopefully) keep it up to date easier and some of it can be applied to CD as well.
Gameplayer Posted July 15, 2014 Posted July 15, 2014 The piercings over at nexus for sevenbase are not replacers for Newmiller Piercings. I was thinking about just renameing the meshes and overwriting but that could take a long while as there are more than 40 of them. Just started playing Captured Dreams.
Veladarius Posted July 15, 2014 Author Posted July 15, 2014 The piercings over at nexus for sevenbase are not replacers for Newmiller Piercings. I was thinking about just renameing the meshes and overwriting but that could take a long while as there are more than 40 of them. Just started playing Captured Dreams. Can you post a link here to the mod? I will see about making an addon for them.
Gameplayer Posted July 15, 2014 Posted July 15, 2014 The piercings over at nexus for sevenbase are not replacers for Newmiller Piercings. I was thinking about just renameing the meshes and overwriting but that could take a long while as there are more than 40 of them. Just started playing Captured Dreams. Can you post a link here to the mod? I will see about making an addon for them. COOLS www.nexusmods.com/skyrim/mods/52930/? I tried to paste that in...for some reason I had to hand type that. Mod name is SED7 Accessoire Piercingset for SevenBase MoreBounce-TBBP by Crazy1918andAMEVENASTRAL9 There is another piercing set as well but I checked the meshes in both with Nifskope and the one I linked is a good mod set with functional meshes...The other one when I opened the mesh files had serious errors in them no idea why people endorsed that one I just chucked it in the recycle bin. So, I just ran into a problem...I should have seen this coming but here goes. When playing as a Vampire its an incredibly bad idea to feed on the actors in your mod it causes problems probably vamp mod script conflict on such heavily directed actors but its bad. Makes animations and cycles go fubar. Speaking of playing as a Vampire it makes this mod pretty tough to get involved with. For one the establishment is not open at night, I thought that was odd for one. Then well the timed quests and only being able to travel in safety at night. Then I realized there's potentially a punishment of being put in a cage OUTSIDE!!! Agghhh if everything works out I hope its playable as a vampire the idea of a sudden end in a cage well man this is going to be crazy. Daytime Delivory is well pretty damn wild, I mean you get to the destination and man you gotta wait for the sun to come up and from there dodge from shadow to shadow making for the residency recipient.... I just don't know if I can make a timely errand though given the nature of the character Im playing. But it gets exciting with the sun being almost certain death.
SkyGuy1q2w Posted July 15, 2014 Posted July 15, 2014 I'm not sure if I'm just being stupid, but I can't find De'zra anywhere. Where is she? The basement. There are stairs down to it behind the display cases. Thanks! I was indeed being stupid. She always leaves either a chastity bra or a posture collar on when I go to her, is that by design? I love the mod by the way, sorry about all the questions!
PinkyPawPaws Posted July 15, 2014 Posted July 15, 2014 Dunno if this was asked already, if so, i apologize ^^... Is anyone haveing issues with detaching any blindfolds? Once equiped, and even "paying" the shop master to take it...it still doesn´t come off.. Anyone experiencing this?
Gameplayer Posted July 15, 2014 Posted July 15, 2014 Ok here's a real problem that has a real easy fix but it took a while to find it, surfed though a lot of pages here couldn't find it here goes. Fuz Ro Doh" a main component you have to download and have latest version for Punishment's to not break your game animation behavior.... Thing is there is a whole step more to getting Fuz to work properly if your using "Mod Organizer" Extra step I found on "Step WIKI page" Here is the fix, You have to go to the SKSE\Pluggins\ Create a simple notepad file called Fuz Ro D'oh.ini --->you must type in "ini" yourself Open your new ini file input these lines [GENERAL] Wordspersecondsilence=2 After that the punishments will not bork your game and function properly allowing the devious adventures to continue...... Now here's the thing, I've got a heavy load order and Fuz never let me down for dozens of hours of play so it kinda blindsighted me that this mod wasn't fully functioning. Not sure if you've got that in your install procedure I don't remember reading it but given how Mod Organizer is popular I think it should be there so people don't think its CD problem. Might have spoke to soon... Edit 2 Ok so I have trouble with the punishment quest when you fail a delivery, and I found that for the most part when you decide to go for punishment you need to make sure that anything that could cause strain on the script system is shut down. Example Follower stuff like AFT best leave those followers outside, Devious Device npc polling, best set to zero -Masterbate on belt removal shut off, really important messes up the sequence of events Sanguines Debachery, turn off Coveted feature....This causes problems sometimes So turn off everything that could create its own events during this time, Deadly Dragons comes to mind. Also consider punishment involves going outside during the day so set your vampire up to be immune to sunlight, otherwise its a death sentence and or your going to wait real game time for the event to complete. When you first set foot in the shop wait a few minutes and allow the actors some time to process what they are suppose to do, ie rushing it creates situation where scripts are telling actors to do something during your event, this causes problems. When your in the cage do not "COC" into the shop this causes problems with scripts. Just do your best to allow the scene to play out how it should and remember that you shouldn't force pacing, Don't try to force the pacing let the game handle everything including being careful about not rushing the dialogue. Everything seems to work fine if I remember to do all of that.
celestialwolf Posted July 16, 2014 Posted July 16, 2014 A wonderfully impressive layer of integration to a mod that already leaves dirty thoughts going wild I have juuuust a few things i wanna ask about the mod. When will you be able to submit to master? and what kind of fun things can we expect from being on master's chain once you do so? And is their going to be more variety to job options? if so what have you been muddling over for ideas? Also on the topic of jobs., is it faster in terms of time to travel to your target or fast travel when on the delivery mission? I find if i fast travel i wind up getting punished for late orders, i was curious on how this mechanic works. Edit: Also i hope your getting better. surgery is never a fun thing many of my patients often get very grumpy after the fact. But hopefully the collar isn't driving you too far up the wall OOOH! brainflash i might have to talk to the DD author about neck corsets Even lockable corsets ooooo! anyways thanks again for the mod its lovely as it is and i can't wait for whats cumming down the pipe.
Veladarius Posted July 16, 2014 Author Posted July 16, 2014 A wonderfully impressive layer of integration to a mod that already leaves dirty thoughts going wild I have juuuust a few things i wanna ask about the mod. When will you be able to submit to master? and what kind of fun things can we expect from being on master's chain once you do so? And is their going to be more variety to job options? if so what have you been muddling over for ideas? Also on the topic of jobs., is it faster in terms of time to travel to your target or fast travel when on the delivery mission? I find if i fast travel i wind up getting punished for late orders, i was curious on how this mechanic works. Edit: Also i hope your getting better. surgery is never a fun thing many of my patients often get very grumpy after the fact. But hopefully the collar isn't driving you too far up the wall OOOH! brainflash i might have to talk to the DD author about neck corsets Even lockable corsets ooooo! anyways thanks again for the mod its lovely as it is and i can't wait for whats cumming down the pipe. See my next post for some more info on the next release. Look in the MCM menu, there is a slider for the timescale so you should be able to adjust the timeframe (you will probably want to lower it I believe). The collar has not been too bad, I am sure wearing a cast on an arm or leg would be worse (never have). The pain hasn't been too bad, I was able to reduce the usage of the prescription pain killers fairly quickly (morphine - 1 at night). I believe the neck corset and lockable corset is in the works, we have another person making models and these were on the to do list.
celestialwolf Posted July 16, 2014 Posted July 16, 2014 A wonderfully impressive layer of integration to a mod that already leaves dirty thoughts going wild I have juuuust a few things i wanna ask about the mod. When will you be able to submit to master? and what kind of fun things can we expect from being on master's chain once you do so? And is their going to be more variety to job options? if so what have you been muddling over for ideas? Also on the topic of jobs., is it faster in terms of time to travel to your target or fast travel when on the delivery mission? I find if i fast travel i wind up getting punished for late orders, i was curious on how this mechanic works. Edit: Also i hope your getting better. surgery is never a fun thing many of my patients often get very grumpy after the fact. But hopefully the collar isn't driving you too far up the wall OOOH! brainflash i might have to talk to the DD author about neck corsets Even lockable corsets ooooo! anyways thanks again for the mod its lovely as it is and i can't wait for whats cumming down the pipe. See my next post for some more info on the next release. Look in the MCM menu, there is a slider for the timescale so you should be able to adjust the timeframe (you will probably want to lower it I believe). The collar has not been too bad, I am sure wearing a cast on an arm or leg would be worse (never have). The pain hasn't been too bad, I was able to reduce the usage of the prescription pain killers fairly quickly (morphine - 1 at night). I believe the neck corset and lockable corset is in the works, we have another person making models and these were on the to do list. *nods* ill have a look in the MCM menu then and tweak the timescale. and take a look into your next post. thanks for the speedy reply and hope for a speedy heal for you
Veladarius Posted July 16, 2014 Author Posted July 16, 2014 Here is my current working outline of the next major release - the expansion of the grounds. Captured Dreams grounds expansion Expansion of the grounds Add new buildings Smithy Barracks Master’s home Guest / VIP house Mine Add new npc’s Guesthouse caretaker (major npc) Master’s home caretaker (major npc) Master’s personal servant (major npc) Ralia – Master’s adventurer (major npc) Smithy assistant (minor npc) 4-5 guards 2-3 workers Mine overseer (minor npc) 2-3 miners Shoppers (average npc's) VIP Guests (major npc's) New quests Quests for expansion To the Jarl of Falkreath To the Thalmor Embassy To the Jarl of Solitude To the Jarl of Windhelm ??? Story quests Gather items from dwemer ruins and other people for Ralia Deliver supplies to one of Ralia’s camps Scenes / quests for Dom’s Instruct a couple (customers) Train a slave Recover a slave Assist a customer (VIP house guest) as a Dom ??? New punishments / tasks Work: In the mine As a smith (if smith skill high enough) As ‘entertainment’ for workers As house servant (typical housework) As VIP servant (slave) ??? Possible rewards? Night in the VIP suite with a slave of your choice. Ranking NPC has you for night in the VIP suite. Adjustment to locked items (choose what items to wear) ??? New Dialogue Like / dislike dialogue options More conversation ??? Old quest changes Rebuild the Delivery quest Add more variety to the bandits Use aliases for customers Add detection if delivery is lost Add possibility to recover delivery? Set alternate locations for scenes (punishments) after grounds expansion Disable / enable dead couriers Change skeleton couriers to bodies (female possibly) New items Added plugs Need anal versions of helper plugs Need additional plugs Framework adjustments Add usage of new commands (in beta): GetGenericDeviceByKeyword(Keyword kw) - gives you a random generic (inventory) item to use with the supplied keyword. RegisterGenericDevice(Armor invItem) - register (generic) items from your own mod for the other function to use. Add new devices in Expansion Things to check Interaction between quests / scenes As you can see, it isn't small. 4 major npc's - scenes/tasks and major dialogue 1 average npc - likely multiple people with a random set of actions - some dialogue and maybe a scene 2 minor npc's - a little dialogue and maybe in on a generic scene 8 - 11 'background' npc's - very little dialogue Currently I have a good portion of the grounds set up, need to add details to the area still and finish the new navmeshes. I still have a lot in front of me but I will probably break things into groups and build then test then go on to the next group. The things I expect to take the longest is the grounds / interiors, dialogue as well as scenes. Quests that don't have any scenes (or just minimal ones) don't take too long to do. Time estimate: not sure, hope to have it finished before my recovery time is over (early October). This will set the stage properly for making the player a slave.
Nick0010 Posted July 16, 2014 Posted July 16, 2014 Im having an issue with the shop. I started the first delivery quest got locked in a belt and collar went to deliver the package, got stopped by some dude claiming i needed to give the package to him, didnt give it (he didnt attack me but it seemed like he was supposed to), delivered the package, but now i cant get anywhere near the shop without the game crashing. i tried quicktravelling near it and walking to it but as soon as i got into rendering distance it crashes. any help or suggestions?
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