Volutari Posted June 20, 2014 Posted June 20, 2014 "Nope, it's all or nothing. I have tried a number of house mods that have done that and it just seems lazy to me and they get removed." Here fucking here!. Stick to your guns, quick and easy is easy to find, not need to water down something actually ambitious and immersive. "Expansion of the grounds is first, I need a larger place to do that properly. I will be adding about 4 buildings and a mine around the shop and a number of npc's. The entire area will be built over a period of time during the game." Just a little note about a bug bear of mine, well I can't be the only one- can the outside chaining/whiping frame but over a level surface? Wiping goes so much smoother and then there's the astetics of the slooped hil giving a crooked leg.
tkh1600 Posted June 20, 2014 Posted June 20, 2014 what is HDT it keep pop out that when i enter the shop?
magicrealm Posted June 20, 2014 Posted June 20, 2014 well, actually the shop is closed, because ddintegration causes a flying horse when loading a quicksave .
Veladarius Posted June 20, 2014 Author Posted June 20, 2014 HDT High Heels is used by the heels from the Expansion but the Expansion includes the standalone scripts. The area around the shop will be relandscaped and some areas leveled. Right now I am working to set up the removal of trees and shrubs, the trees will be removed in stages (2-4 at a time) and will be replaced with stumps then the stumps will be removed (just clearing the area behind the shop is about 6 stages). I am going to have workers in the area during the entire process of clearing the land and construction of the buildings. There will be a few quests to do during the construction as well.
roykupzz12 Posted June 20, 2014 Posted June 20, 2014 what is HDT it keep pop out that when i enter the shop? HDT or "HDT Physics Extensions" (http://www.nexusmods.com/skyrim/mods/53996/?) is a plugin for SKSE that extends Skyrims physics engine Havok so it can be used for other things. Notable examples are jiggly breast and butt physics mods. More on your problem though, you probably don't have this installed: HDT HighHeels System (http://www.nexusmods.com/skyrim/mods/36213/?) which is needed by Devious Devices, particularly for the slave shoes item. When you enter the shop, the display slaves need this for some of the poses or if they have the shoes on.
aqqh Posted June 20, 2014 Posted June 20, 2014 HDT High Heels is used by the heels from the Expansion but the Expansion includes the standalone scripts. The area around the shop will be relandscaped and some areas leveled. Right now I am working to set up the removal of trees and shrubs, the trees will be removed in stages (2-4 at a time) and will be replaced with stumps then the stumps will be removed (just clearing the area behind the shop is about 6 stages). I am going to have workers in the area during the entire process of clearing the land and construction of the buildings. There will be a few quests to do during the construction as well. Out of curiosity - normal workers or slaves?
badbat111 Posted June 20, 2014 Posted June 20, 2014 Do you plan to get better acquainted with Mr. Tavish and his slave by visiting their property with a delivery for example? Mr Tavish's home will be added later, it will have its own world space. Could you add a scenario where the dragon born seems so submissive that Master or her assistants actually make them one of the display slaves? Like walking in in the armbinder, and asking for its key. Being enslaved by Master is exactly what Veladarius is working on right now, and it will be much more than just being a display slave. Expansion of the grounds is first, I need a larger place to do that properly. I will be adding about 4 buildings and a mine around the shop and a number of npc's. The entire area will be built over a period of time during the game. why not just use a trapdoor behind the shop where the caged wagon is and have it leading to caves with doors inside the caves leading to a mining part and torture rooms or what ever you have planned ? itll save adding to world space which would make it a bit more managable for if you wanted to add more stuff you could slap more doors into the cave Nope, it's all or nothing. I have tried a number of house mods that have done that and it just seems lazy to me and they get removed. I couldn't find my question searching this forum, so I apologize if this is a repeat.. I am using CD 2.7 with the 2.76 patch over top. Some nasty bandits equipped my character with the full boat, got out of the armbinder no worries, but since none of my keys work (issue for a different forum) I thought the only solution was to pay the Master... Luckily I was in Falkreath hold so it wasn't too long a journey even blindfolded. Found the master, paid here a chunk of cash and all that happened was that all my gear was upgraded to her versions. Blindfold stayed in place. I though maybe she only does one item at a time, so I asked her again.. same dialogue, no change. Tried a third time.. since perhaps the blindfold is the third thing to come off.. Same dialogue, no change. Curious, I tried a few more times... Tried reloads and then even made a new characters there in Falkreath with Skyrim bound in order to apply the blindfold right before getting to the store (much easier for testing)... The Master NEVER removes the blindfold from my characters. The Master recognized that I was in need of having something (not her gear) removed, but never removed that one item. Has anyone seen this before? Any ideas? Combine this with my no keys ever work bugs... and the game (at least Deviously modded!) is broken once a blindfold (or gag for that matter) gets applied. Thanks for any help, its a ton of fun before the break. The scripts for removing blindfolds can specifically recognize the standard blindfold, ebonite blindfold and blocking blindfold. If the blindfold doesn't match one of those it uses the generic removal command so it should be able to remove pretty much any blindfold except possibly the one from the expansion that doesn't lock (not sure, have not looked at it). If it doesn't want to remove it the item may be unsynched and needs removed by the console. If you are using For the Masses it has fake keys that can be found (look the same as real ones in the inventory) but any others should work. If the items you have on are keyed to use standard keys (most are except quest belts) use the console to give yourself a key (xx008a4f - chastity or xx01775f - restraint) and remove the problem device, if it doesn't work then the item is broken. is there any forts or abandond places you could for it ?
badbat111 Posted June 20, 2014 Posted June 20, 2014 http://www.uesp.net/wiki/Skyrim:Abandoned_Prison check to see if it has any quest line if not you could use that removing the flood from it that way the shop gets a bigger place and since its a prison it works with bondage theme
Veladarius Posted June 20, 2014 Author Posted June 20, 2014 HDT High Heels is used by the heels from the Expansion but the Expansion includes the standalone scripts. The area around the shop will be relandscaped and some areas leveled. Right now I am working to set up the removal of trees and shrubs, the trees will be removed in stages (2-4 at a time) and will be replaced with stumps then the stumps will be removed (just clearing the area behind the shop is about 6 stages). I am going to have workers in the area during the entire process of clearing the land and construction of the buildings. There will be a few quests to do during the construction as well. Out of curiosity - normal workers or slaves? A mix of them. Short term workers will be hired help while workers that will be staying after construction will be slaves. There will be a lot of things going on at once and will have several quests to organize and control it all. The removal of trees will be handled in 12 groups of 2-4 trees at a time plus 5 groups of brush and existing stumps. I am checking the stages to remove all the items now.
Veladarius Posted June 20, 2014 Author Posted June 20, 2014 Off topic slightly, for those of you using the unp body and are looking for clothing that is pregnancy enabled. Here on LL is some pregnant unpb meshes and I have found that the Opulent Outfits mod uses the clothing meshes used by regular clothes so the opulent Outfits stuff ends up working with pregnancy meshes. They look pretty good too:
Veladarius Posted June 20, 2014 Author Posted June 20, 2014 There are a few minor adjustments to do but the clearing of the area went pretty well.
mybrainhurts Posted June 20, 2014 Posted June 20, 2014 When I started using this mod I didn't have HDT and everything worked well, but I got tired of the error messages telling me this that or the other shoe/boot/heels whatever needed HDT every time I entered the store. I installed HDT just to stop those messages, and then some animations didn't line up very well anymore. Is HDT truly necessary? The game, CD, and DD were working fine without it as far as I could tell. P.S. Veladarius do you have an ETA for your next release? I can't wait to try this stuff out! edit: added P.S.
Veladarius Posted June 20, 2014 Author Posted June 20, 2014 Do you plan to get better acquainted with Mr. Tavish and his slave by visiting their property with a delivery for example? Mr Tavish's home will be added later, it will have its own world space. Could you add a scenario where the dragon born seems so submissive that Master or her assistants actually make them one of the display slaves? Like walking in in the armbinder, and asking for its key. Being enslaved by Master is exactly what Veladarius is working on right now, and it will be much more than just being a display slave. Expansion of the grounds is first, I need a larger place to do that properly. I will be adding about 4 buildings and a mine around the shop and a number of npc's. The entire area will be built over a period of time during the game. why not just use a trapdoor behind the shop where the caged wagon is and have it leading to caves with doors inside the caves leading to a mining part and torture rooms or what ever you have planned ? itll save adding to world space which would make it a bit more managable for if you wanted to add more stuff you could slap more doors into the cave Nope, it's all or nothing. I have tried a number of house mods that have done that and it just seems lazy to me and they get removed. I couldn't find my question searching this forum, so I apologize if this is a repeat.. I am using CD 2.7 with the 2.76 patch over top. Some nasty bandits equipped my character with the full boat, got out of the armbinder no worries, but since none of my keys work (issue for a different forum) I thought the only solution was to pay the Master... Luckily I was in Falkreath hold so it wasn't too long a journey even blindfolded. Found the master, paid here a chunk of cash and all that happened was that all my gear was upgraded to her versions. Blindfold stayed in place. I though maybe she only does one item at a time, so I asked her again.. same dialogue, no change. Tried a third time.. since perhaps the blindfold is the third thing to come off.. Same dialogue, no change. Curious, I tried a few more times... Tried reloads and then even made a new characters there in Falkreath with Skyrim bound in order to apply the blindfold right before getting to the store (much easier for testing)... The Master NEVER removes the blindfold from my characters. The Master recognized that I was in need of having something (not her gear) removed, but never removed that one item. Has anyone seen this before? Any ideas? Combine this with my no keys ever work bugs... and the game (at least Deviously modded!) is broken once a blindfold (or gag for that matter) gets applied. Thanks for any help, its a ton of fun before the break. The scripts for removing blindfolds can specifically recognize the standard blindfold, ebonite blindfold and blocking blindfold. If the blindfold doesn't match one of those it uses the generic removal command so it should be able to remove pretty much any blindfold except possibly the one from the expansion that doesn't lock (not sure, have not looked at it). If it doesn't want to remove it the item may be unsynched and needs removed by the console. If you are using For the Masses it has fake keys that can be found (look the same as real ones in the inventory) but any others should work. If the items you have on are keyed to use standard keys (most are except quest belts) use the console to give yourself a key (xx008a4f - chastity or xx01775f - restraint) and remove the problem device, if it doesn't work then the item is broken. is there any forts or abandond places you could for it ? http://www.uesp.net/wiki/Skyrim:Abandoned_Prison check to see if it has any quest line if not you could use that removing the flood from it that way the shop gets a bigger place and since its a prison it works with bondage theme Most have some sort of a quest line attached to them and those that don't would need a lot of work for them to look and function properly (at least to me).
Veladarius Posted June 20, 2014 Author Posted June 20, 2014 why is there a wagon behind the shop ? You are one of the first people to notice it, it is just for looks (was playing around). It has been there since v2.0 came out.
badbat111 Posted June 20, 2014 Posted June 20, 2014 i saw it ages ago but thought it was for a quest line that hasnt been put in yet like the guy whipping you hmmm it could be used if you piss the master off to much while being her slave she can transport you to a trainer to break you
firstlightrevan Posted June 20, 2014 Posted June 20, 2014 Hey veladarius first just wanna say I'm loving your mod so far but I'm having a bit of a problem early on. After I finish dropping off a delivery and the Master takes all the stuff off, (belts, plugs, etc.) and the PC automatically goes into an animation and after the animation is over literally none of my controls work and I have to Ctrl + Alt + Del just to be able to get out of the game or do anything at all. Do you have any idea what could be causing this? Any help would be appreciated but I definitely wouldn't be surprised if it's another mod besides yours Thanks, Revan Bring up MCM and check the Devious Devices Integration config pages. On the "Events and Effects" tab, un-tick the option "Masturbate on belt removal". Hey roykup this worked perfectly. I'm not sure why something like it would cause all control to cease functioning but this fixed the issue instantly. Thanks a lot I appreciate it and hope I can help you with something if you have any issues in the future.
sarahlost36 Posted June 20, 2014 Posted June 20, 2014 So after a particularly brutal prison overhaul session with Lydia and myself, i wasn't quite ready for Mr. Tavish... but i am submissive and my reputation with Master is Excellent, so a day after getting out of jail, i headed to the shop... But after greeting Mr. Tavish, i just couldn't bring myself to accept any of the devices. Master and Mr Tavish were not pleased, the punishment is precious... check it out if you haven't already triggered this scene. Terribly excited for the future expansion stuff! Great work!
aqqh Posted June 20, 2014 Posted June 20, 2014 HDT High Heels is used by the heels from the Expansion but the Expansion includes the standalone scripts. The area around the shop will be relandscaped and some areas leveled. Right now I am working to set up the removal of trees and shrubs, the trees will be removed in stages (2-4 at a time) and will be replaced with stumps then the stumps will be removed (just clearing the area behind the shop is about 6 stages). I am going to have workers in the area during the entire process of clearing the land and construction of the buildings. There will be a few quests to do during the construction as well. Out of curiosity - normal workers or slaves? A mix of them. Short term workers will be hired help while workers that will be staying after construction will be slaves. There will be a lot of things going on at once and will have several quests to organize and control it all. The removal of trees will be handled in 12 groups of 2-4 trees at a time plus 5 groups of brush and existing stumps. I am checking the stages to remove all the items now. Was asking because supervising slave labor could do just fine for dominant character quest line. Would enjoy whipping their lazy asses
vieuxgribou Posted June 20, 2014 Posted June 20, 2014 Hello Veladarius, No questions just thanks for your amazing mod.
LT700 Posted June 21, 2014 Posted June 21, 2014 HDT High Heels is used by the heels from the Expansion but the Expansion includes the standalone scripts. The area around the shop will be relandscaped and some areas leveled. Right now I am working to set up the removal of trees and shrubs, the trees will be removed in stages (2-4 at a time) and will be replaced with stumps then the stumps will be removed (just clearing the area behind the shop is about 6 stages). I am going to have workers in the area during the entire process of clearing the land and construction of the buildings. There will be a few quests to do during the construction as well. Awesome, so looking forward to it.
roykupzz12 Posted June 21, 2014 Posted June 21, 2014 When I started using this mod I didn't have HDT and everything worked well, but I got tired of the error messages telling me this that or the other shoe/boot/heels whatever needed HDT every time I entered the store. I installed HDT just to stop those messages, and then some animations didn't line up very well anymore. Is HDT truly necessary? The game, CD, and DD were working fine without it as far as I could tell. P.S. Veladarius do you have an ETA for your next release? I can't wait to try this stuff out! edit: added P.S. it is not really required, you'll have no problems if you don't have HDT (except for the error messages that is). as for the alignment issue, im not sure as i've never had issues like that... I've had HDT since before i installed C.Dreams, so maybe its a load order issue? maybe Veladarius can help you further Hey veladarius first just wanna say I'm loving your mod so far but I'm having a bit of a problem early on. After I finish dropping off a delivery and the Master takes all the stuff off, (belts, plugs, etc.) and the PC automatically goes into an animation and after the animation is over literally none of my controls work and I have to Ctrl + Alt + Del just to be able to get out of the game or do anything at all. Do you have any idea what could be causing this? Any help would be appreciated but I definitely wouldn't be surprised if it's another mod besides yours Thanks, Revan Bring up MCM and check the Devious Devices Integration config pages. On the "Events and Effects" tab, un-tick the option "Masturbate on belt removal". Hey roykup this worked perfectly. I'm not sure why something like it would cause all control to cease functioning but this fixed the issue instantly. Thanks a lot I appreciate it and hope I can help you with something if you have any issues in the future. no problem
Kalaxus Posted June 21, 2014 Posted June 21, 2014 still keeping an eye on this for that Slave to Master quest-line stuff, liked what you've had so far but haven't wanted to exhaust the quests and such yet till that slave to master thing is live.
Kendo 2 Posted June 21, 2014 Posted June 21, 2014 I have an issue with the Assist Customer quest line. No matter what, the second Assist always freezes. My toon is locked into thrird person and cannot move, Trivas and the other NPCs simply stand there and do/say nothing. It doesn't matter if the gameday is the 1st, 10th or 20th and it doesn't matter what NPC slave girl Trivas has with him. The game hangs up. I have restarted the entire quest twice, used fresh saves from before the mod was loaded, reset the quest in MCM, tried console advancing the quest stage, console killing Trivas, resurrecting Trivas, etc. No matter the case, when Trivas says 'This will be fun', I never get to the fun because he just stands there and makes ugly faces at my frozen toon. Is there ANY WAY to get this going? I like the mod and the concept but this freezing thing is really pissing me off. Something else that goes wrong is after the first Assist scene, every time my toon gets punished for being late after a delivery or a retrieval she moves to the spot where the Assist scene takes place and not the spot where she should receive punishment...and the game freezes and Harran and Master just stand there like dorks.
ZarthonTheVanquished Posted June 21, 2014 Posted June 21, 2014 Could you tweak the HDT detector script, please? I use an older version in order for this hair mod to function properly. Since this DOESN'T seem to break anything HDT-related in this mod, it's rather annoying for the popup to display itself every time I enter the Captured Dreams shop! :/
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