big tim Posted June 24, 2014 Posted June 24, 2014 Oh boy can I relate, had both knees scoped out in January and February. That was nothing compared to what you will have done. Age, your condition and occupation will be a big part of your recovery. I had been told it is a 6 month wait for the knees to set up right. Being in the mid fifties, things don't heal as fast, and being a carpenter, I rely on my legs for everything. You have all my best wishes for a successful procedure and a complete recovery. Something like this, time does not matter. I will be waiting here, as I am sure all of us will be. We will understand about the pain meds. Just been Skyrimed again. Crashed upon trying to leave the shop. Reload, crash, reload and coc'ed to Whiterun and fast travel back, crash. Fast travel to Half Moon Mill, crash. Swam and ran back to the shop from the Guardian Stone and everything is fine again, go figure. Fast traveled to the stone to make sure there wasn't a total screw up. Thanks
Veladarius Posted June 24, 2014 Author Posted June 24, 2014 Oh boy can I relate, had both knees scoped out in January and February. That was nothing compared to what you will have done. Age, your condition and occupation will be a big part of your recovery. I had been told it is a 6 month wait for the knees to set up right. Being in the mid fifties, things don't heal as fast, and being a carpenter, I rely on my legs for everything. You have all my best wishes for a successful procedure and a complete recovery. Something like this, time does not matter. I will be waiting here, as I am sure all of us will be. We will understand about the pain meds. Just been Skyrimed again. Crashed upon trying to leave the shop. Reload, crash, reload and coc'ed to Whiterun and fast travel back, crash. Fast travel to Half Moon Mill, crash. Swam and ran back to the shop from the Guardian Stone and everything is fine again, go figure. Fast traveled to the stone to make sure there wasn't a total screw up. Thanks I am in my mid forties, the only other major surgery I have had was my appendix removed. My body is kind of odd when it comes to pain, when I had appendicitis it didn't hurt but the arthritis in my lower back sets off some of the worst pain I have ever had. Pain meds don't do much to me either, Vicodin doesn't do anything to me (can't even tell I have taken it), Percocet just makes me fuzzy headed as does most muscle relaxers which sucks since I don't get much relief from them (yes, I am a mutant). Most of the time when the doctor asks if I need them I just refuse. Even now the pain in my neck isn't much it is the tingling sensation that is making things difficult. Probably the hardest thing with the landscaping and such is that I have to make it so things are able to be enabled or disabled as needed. I have groups of things tied to xmarkers with the marker set as the enable parent (what happens to the marker happens to the items tied to it). So far I have probably close to 20 markers with some that start enabled (existing items) and a number that are disabled (new items) and swap them out at different quest stages. Everything that gets removed or added gets set up this way, it makes things more complicated but the effect is really nice.
roykupzz12 Posted June 24, 2014 Posted June 24, 2014 The development time on this is going to take a while, probably around 2-3 months. I am having surgery next week to replace 2 herniated discs in my neck. I have been having pain and tingling (sometimes intense) in my left arm and shoulder since January but it has been getting worse the last few weeks and is starting on the right side as well. The killer is that sitting at my computer makes it feel worse so I can't work for very long. I will be in a neck brace for 4-6 weeks (it is a Miami J collar, makes the posture collar from DD look comfortable). I will still be around but I may not make much sense on occasion (pain meds and all). I hope to have the grounds laid out before I go in for surgery, I added the smithy and barracks today and some other details so I should have that done. The details on this one are going to be the bitch of it all. Oh well, ever forward I guess. Hey, take care of yourself first man. If you can't be OL here on the forums as much, I'm sure I and some of the other users will try to help new users with their problems. P.S. For the Dom content... maybe you could make it so that Master would let the player do stuff to her if their rank is high enough and they're dominant enough.
carnifex Posted June 24, 2014 Posted June 24, 2014 Yes, get well soon! Don't worry about the mod, your health is the priority.
sarahlost36 Posted June 24, 2014 Posted June 24, 2014 The development time on this is going to take a while, probably around 2-3 months. I am having surgery next week to replace 2 herniated discs in my neck. I have been having pain and tingling (sometimes intense) in my left arm and shoulder since January but it has been getting worse the last few weeks and is starting on the right side as well. The killer is that sitting at my computer makes it feel worse so I can't work for very long. I will be in a neck brace for 4-6 weeks (it is a Miami J collar, makes the posture collar from DD look comfortable). I will still be around but I may not make much sense on occasion (pain meds and all). I hope to have the grounds laid out before I go in for surgery, I added the smithy and barracks today and some other details so I should have that done. The details on this one are going to be the bitch of it all. Oh well, ever forward I guess. Oh my, do take care of you! We will keep ourselves occupied until you feel up to working on this again. I wish you good luck with the surgery and an end to your pains... You've already given us such a neat mod to play with. Thanks again for all your hard work on this and making Skyrim so much more Devious...
vieuxgribou Posted June 24, 2014 Posted June 24, 2014 Yes, get well and be back soon. Give us some news.
ManceCornel Posted June 24, 2014 Posted June 24, 2014 EDIT from 2014/06/25: The matter is solved. I had in fact not set "false keys" to a zero probability, but to 50/50. my bad. :: Proposal for at least an option in "Captured Dreams" when recognizing "DD for the masses II" :: I recently installed "DD for the masses II" (http://www.loverslab.com/topic/22379-devious-devices-for-the-masses-i-i-updated-5-31-14/?hl=masses ) on top of "Captured Dreams" because the author of "Captured Dreams" suggested it. Then I found that the keys provided from there ("DD for the masses II") would not work for the belts that where distributed by "DD for the masses II" - even if you set "false keys" to a zero probability. I wished this would be different, because I can't use the functionality given from "DD for the masses II" in game when Captured Dreams is installed. Keys from "DD for the masses II" should work for devices that where distributed by this mod while devices distributed by "Captured Dreams" should only be unlocked by ..., well the master or what ever "Captured Dreams" has prepared for us. What do you think? And one more thing: Captured Dreams is a wonderful mod: good idea & well executed. It supports role playing in so many ways. I like it. Many thanks to the author!
arkanae Posted June 24, 2014 Posted June 24, 2014 I'll add my voice to the chorus... I wish you a successful surgery, and a prompt recovery... Back issues can really be a pain, literally. Get well soon!
aqqh Posted June 24, 2014 Posted June 24, 2014 I wished this would be different, because I can't use the functionality given from "DD for the masses II" in game when Captured Dreams is installed. Keys from "DD for the masses II" should work for devices that where distributed by this mod while devices distributed by "Captured Dreams" should only be unlocked by ..., well the master or what ever "Captured Dreams" has prepared for us. That's exactly how it is supposed to work and if it works differently for you then something is wrong. Items sold by master can be opened by chastity or restraint keys acquired from FtM mod (those real ones). Items you get during CD quests (those with CD custom textures) can not be opened by you in any way - and that's exactly how it was intended. Best of luck with your surgery, Vel. Get back to health
Veladarius Posted June 24, 2014 Author Posted June 24, 2014 :: Proposal for at least an option in "Captured Dreams" when recognizing "DD for the masses II" :: I recently installed "DD for the masses II" (http://www.loverslab.com/topic/22379-devious-devices-for-the-masses-i-i-updated-5-31-14/?hl=masses ) on top of "Captured Dreams" because the author of "Captured Dreams" suggested it. Then I found that the keys provided from there ("DD for the masses II") would not work for the belts that where distributed by "DD for the masses II" - even if you set "false keys" to a zero probability. I wished this would be different, because I can't use the functionality given from "DD for the masses II" in game when Captured Dreams is installed. Keys from "DD for the masses II" should work for devices that where distributed by this mod while devices distributed by "Captured Dreams" should only be unlocked by ..., well the master or what ever "Captured Dreams" has prepared for us. What do you think? And one more thing: Captured Dreams is a wonderful mod: good idea & well executed. It supports role playing in so many ways. I like it. Many thanks to the author! I made both of those mods, For the Masses was the first one I made then Captured Dreams. Captured Dreams was originally just to be someplace to sell DD items found added by FtM but it has grown somewhat as I have learned to script. All items sold at Captured Dreams are standard DD items (some are retextured but use the standard scripts and settings) and should work with standard keys from Integration. Real keys from FtM are the standard keys from Integration, the only reasons I can think of that a key doesn't work is that A- the device is no longer synched (would say it was unlocked but is still in place) or B- the key you have is a fake (changing setting in FtM can take some time to appear on existing npc's). You can check a key by looking at the ID, standard chastity keys ID ends in 008a4f and restraint keys end in 01775f. You can use the showinventory console command on your character to see your inventory list with the id's. Quest belts in Captured Dreams are not removable by the player even with the keys, only completing the quest will get it removed. 1
traveller_phi Posted June 24, 2014 Posted June 24, 2014 :: Proposal for at least an option in "Captured Dreams" when recognizing "DD for the masses II" :: I recently installed "DD for the masses II" (http://www.loverslab.com/topic/22379-devious-devices-for-the-masses-i-i-updated-5-31-14/?hl=masses ) on top of "Captured Dreams" because the author of "Captured Dreams" suggested it. Then I found that the keys provided from there ("DD for the masses II") would not work for the belts that where distributed by "DD for the masses II" - even if you set "false keys" to a zero probability. I wished this would be different, because I can't use the functionality given from "DD for the masses II" in game when Captured Dreams is installed. Keys from "DD for the masses II" should work for devices that where distributed by this mod while devices distributed by "Captured Dreams" should only be unlocked by ..., well the master or what ever "Captured Dreams" has prepared for us. What do you think? And one more thing: Captured Dreams is a wonderful mod: good idea & well executed. It supports role playing in so many ways. I like it. Many thanks to the author! Captured dreams shouldn't have any effect on which belts DDFtM places on NPCs. As for setting the false keys to zero (real keys to 100%) do remember that will not change any keys that have already spawned on NPCs before you made the change. It just changes any new spawns to always have real keys. So if I understand you correctly, you have looted a chastity belt and a chastity key from an NPC who received the items from the DDFtM mod, and then wore them on yourself, and found the key did not work. You did this twice, once in a game with CD installed, and once in a game without CD installed and it worked there? I would suggest you post on the DDFtM thread about the keys not working. Also try to spawn a key from the DDi mod to check if the issue is with DDFtM not spawning working keys, or if the belt is not unlocking with the standard keys.
big tim Posted June 24, 2014 Posted June 24, 2014 I guess I will find out about arthritis, have some in the knees. Pain is different for everybody, I never took anything for a broken rib or the knees. After I had seen the grounds, I had a Customer Assist event. As this was progressing, I was thinking that if you resist or miss the appointment, instead of a whipping and spending the night in the basement, you ended up in slave training to curb your rebellious attitude. Just a thought. The Master during confiscation only seems to equip some of the devices you are carrying, not one of everything and leaves things in my inventory. What ever you come up with will be great. Thanks
Veladarius Posted June 24, 2014 Author Posted June 24, 2014 I guess I will find out about arthritis, have some in the knees. Pain is different for everybody, I never took anything for a broken rib or the knees. After I had seen the grounds, I had a Customer Assist event. As this was progressing, I was thinking that if you resist or miss the appointment, instead of a whipping and spending the night in the basement, you ended up in slave training to curb your rebellious attitude. Just a thought. The Master during confiscation only seems to equip some of the devices you are carrying, not one of everything and leaves things in my inventory. What ever you come up with will be great. Thanks I have arthritis all throughout my spine, pretty much top to bottom but it is heavy in my lower back and my neck. The biggest issue I have in my lower back is it inflames the muscles and I end up with Sciatica (muscles putting pressure on the Sciatic nerve, rather painful). I get cortisone shots in my lower back every 6 months for it, basically a series of epidural injections. I will probably add more endings as I go, they will probably end up based on your ranking with her and your disposition score. I am adding a number of things to the grounds that may not get used right away but I figure if I am adding things I should add everything I want or could ever need. The confiscation only recognizes the items included in Integration currently, I still have to add items from the Expansion and new items from CD (there are a lot of items).
badbat111 Posted June 24, 2014 Posted June 24, 2014 sorry to hear about the arthritis have yu tryed ginger ? http://www.joybauer.com/arthritis/ginger.aspx Q: I was told to eat ginger to help my arthritis. What is it, and where can I find it?A: There are multiple benefits of ginger for arthritis. Ginger is a versatile spice that has anti-inflammatory properties, and early research shows it may be helpful in alleviating arthritis pain, making it one of the best foods for arthritis. This potent flavoring agent can be used in any course, from appetizers to dessert. Look for fresh ginger in the produce section of most grocery stores — it is a tan root about the size of very fat fingers. Powdered ginger, found in the spice aisle, is used most often in baking and gives a stronger taste to foods — so don’t substitute the same amount of powdered ginger for fresh ginger or it will be overpowering! Candied or crystallized ginger is sweet and can be enjoyed as an occasional treat or added to muffin and pancake batters. A common accompaniment to sushi, pickled ginger (also called gari) is made by soaking thin slices of fresh ginger in rice vinegar and sugar for a week or longer. Another health benefit of ginger: it's touted as a digestive aid, helping nausea and stomach upset; and, when sliced and steeped in hot water, it makes a delicious ginger green tea.
ManceCornel Posted June 25, 2014 Posted June 25, 2014 Many thanks for the helpful replies to my unnecessary proposal. You where of course all right and I seem to have found three fake chastity keys from DDftM, although ... I had all mods installed and configured from the beginning of the game - while still in the "decision making cell" of "Alternate Start - Live Another Life". In DDftM's MCM menu I set "How will key spawns function?" to "Straightforward". On the right under "Proposed Settings" was and is still written: "Real Key Percentage: 100%". I thought that was in response to my "Straightforward" setting. I never changed these settings or even looked at it later in the game well, ... if I check the key section now there I can read: real key chance is 50 (% I suppose) So ... I obviously misunderstood the whole key spawn matter and took it a for the probability of real keys to false ones. I didn't get what "straightforward" meant and I thought this would result into 100% real keys. My bad. Now I have to write RTFM a hundred times in my school book Thanks again for the quick and helpful response. I just found a real key on an npc that worked.
Volutari Posted June 25, 2014 Posted June 25, 2014 Surgery? Don't check forum for 3 days and disaster strikes, all the best, and tell them your important on the internet damn it, people count on you!
Veladarius Posted June 25, 2014 Author Posted June 25, 2014 Ok, I have some pictures of the area around the shop. The major buildings and features are in place and I am starting on adding details. Overview from above: Same view from the CK: All the x's (xmarkers) are what control the enable/disable. All the items I have added/changed are tied to those and I just enable/disable the xmarkers. Ground level view of the front of the shop: Walkway between the front and rear of the shop area: Ground level view of the rear area of the shop: Barracks: Smithy: Stable: View of the mine and the new cage area: Some different views of the area from the air: This is what the Master's manor is, one building just isn't enough. Tavish's estate will be much larger than this.
nameless701 Posted June 25, 2014 Posted June 25, 2014 This looks very good. Are random visitors planned for the punishment-scene?
aqqh Posted June 25, 2014 Posted June 25, 2014 This starts to look more impressive than Falkreath xD Maybe Master would plot to claim the title of Jarl?
just_Gina Posted June 25, 2014 Posted June 25, 2014 Oh my! From a Captured Dreams Shop to a compound. Looks great! mmmm.... Someone's deviously captured dreams are running rampant. Best wishes for your surgery, along with a complete and speedy recovery.
Recommended Posts