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Devious Devices - Captured Dreams Shop v4.15 - files removed


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Posted

 

I guess I will find out about arthritis, have some in the knees. Pain is different for everybody, I never took anything for a broken rib or the knees.

 

After I had seen the grounds, I had a Customer Assist event. As this was progressing, I was thinking that if you resist or miss the appointment, instead of a whipping and spending the night in the basement, you ended up in slave training to curb your rebellious attitude. Just a thought.

 

The Master during confiscation only seems to equip some of the devices you are carrying, not one of everything and leaves things in my inventory.

 

What ever you come up with will be great.

 

Thanks

 

I have arthritis all throughout my spine, pretty much top to bottom but it is heavy in my lower back and my neck. The biggest issue I have in my lower back is it inflames the muscles and I end up with Sciatica (muscles putting pressure on the Sciatic nerve, rather painful). I get cortisone shots in my lower back every 6 months for it, basically a series of epidural injections.

 

I will probably add more endings as I go, they will probably end up based on your ranking with her and your disposition score. I am adding a number of things to the grounds that may not get used right away but I figure if I am adding things I should add everything I want or could ever need.

 

The confiscation only recognizes the items included in Integration currently, I still have to add items from the Expansion and new items from CD (there are a lot of items).

 

 

 Way to young to have that much arthritis. I am sorry.

 

 Maybe there could be a option in the MCM to toggle the full range of punishments. Otherwise you know we will be adjusting via the console to try them all. We are going to be curious to try them all out.

 

The grounds are impressive and doing this so fast, wow. I had done some placement things in Morrowind and Oblivion for myself and it is very painstakingly time consuming. Unless you have done some, a person has no idea what's involved. My hats off to you.

 

 You are building a mini town, maybe an inn to include into possible duties or punishment options. All the waitresses and barkeeper wearing the devices.

 

 The devices left in my inventory were the blindfold and harness ring gag, should have equipped but maybe the higher disposition and rank (20.00) affects this.

 

Thanks.

  

 

Posted

 

 

I guess I will find out about arthritis, have some in the knees. Pain is different for everybody, I never took anything for a broken rib or the knees.

 

After I had seen the grounds, I had a Customer Assist event. As this was progressing, I was thinking that if you resist or miss the appointment, instead of a whipping and spending the night in the basement, you ended up in slave training to curb your rebellious attitude. Just a thought.

 

The Master during confiscation only seems to equip some of the devices you are carrying, not one of everything and leaves things in my inventory.

 

What ever you come up with will be great.

 

Thanks

 

I have arthritis all throughout my spine, pretty much top to bottom but it is heavy in my lower back and my neck. The biggest issue I have in my lower back is it inflames the muscles and I end up with Sciatica (muscles putting pressure on the Sciatic nerve, rather painful). I get cortisone shots in my lower back every 6 months for it, basically a series of epidural injections.

 

I will probably add more endings as I go, they will probably end up based on your ranking with her and your disposition score. I am adding a number of things to the grounds that may not get used right away but I figure if I am adding things I should add everything I want or could ever need.

 

The confiscation only recognizes the items included in Integration currently, I still have to add items from the Expansion and new items from CD (there are a lot of items).

 

 

 Way to young to have that much arthritis. I am sorry.

 

 Maybe there could be a option in the MCM to toggle the full range of punishments. Otherwise you know we will be adjusting via the console to try them all. We are going to be curious to try them all out.

 

The grounds are impressive and doing this so fast, wow. I had done some placement things in Morrowind and Oblivion for myself and it is very painstakingly time consuming. Unless you have done some, a person has no idea what's involved. My hats off to you.

 

 You are building a mini town, maybe an inn to include into possible duties or punishment options. All the waitresses and barkeeper wearing the devices.

 

 The devices left in my inventory were the blindfold and harness ring gag, should have equipped but maybe the higher disposition and rank (20.00) affects this.

 

Thanks.

  

 

 

 

Most of the experience I have had with placing objects was with the GECK in FO3, I made a few personal homes and modified some others but nothing on this scale (that was where I learned to make navmeshes as well). The key to placing objects such as landscape and such is to use the SNAP settings in multiples of 4, it is much easier to line objects up with another. The hardest part really is all the small items and details, it takes a lot of patience to add all of that stuff (the shop interior really needs more detail items as well). The other thing that is a pain is since everything will be enabled as time goes on everything has to have an enable parent set.

 

The VIP house (new one closes to the road) will serve as an inn of sorts, mostly for special guests. There will be visitors who will stay there on and off and the player may be forced to serve as help there or be rewarded with a few nights of pampering. I have a growing list of npc's floating around in my head that I really need to get written down along with some background and general personality (can you tell I have been playing tabletop rpg's for 30 years?).

Posted

A new picture from my char...its a Imperial Children...(SL do not block (PC)animations)

 

attachicon.gifScreenShot10.jpg

sorry,i can not post more picture (rulez)

 

I like the character. Where is that outfit from?

 

Some younger characters I have made: post-101267-0-86562200-1403732291_thumb.jpgpost-101267-0-58314300-1403732292_thumb.jpg

 

I also like rather tall characters as well: post-101267-0-02825600-1403732291_thumb.jpg

 

I have a lot of different body and armor mods that I swap in and out depending on what I feel like playing.

Posted

This starts to look more impressive than Falkreath xD

 

Maybe Master would plot to claim the title of Jarl?

 

It all ready beats the pants off Morthal! We have a third faction lining up for the civil war quests me thinks!

 

In all seriousness it looks beautiful!. Flat bits outside! hehe I've often claimed slopes make whipping wackier than it needs to be- this is like xmas.

 

...and is that a well? I'm officially laying claim to the idea of being lowered upside down down there.

 

Well done

Posted

...and is that a well? I'm officially laying claim to the idea of being lowered upside down down there.

 

Ha! good find indeed, Sir.

 

And I am laying claim to putting this stream to good use with a Devious Waterwheel... ;)

Posted

I also like rather tall characters as well: [snip]

I have a lot of different body and armor mods that I swap in and out depending on what I feel like playing.

Nicely done... but indeed very talllllll...

My preference goes fully the other way, which unfortunately tends to make some animations unaligned. The spanking anims in particular: air spanking is definitely less immersive.

 

Veladarius, your recent work on the new grounds is every bit as impressive as what you have got us used to with the current version... amazing. And so many possibilities!! Emprisonnement, punishments, servicing, displays... endless fun.

 

Do you plan on making the grounds "greener" eventually though? It's looking a bit bare, plant-wise, for what is otherwise a rather verdant area of Skyrim.

Posted

 

I also like rather tall characters as well: [snip]

I have a lot of different body and armor mods that I swap in and out depending on what I feel like playing.

Nicely done... but indeed very talllllll...

My preference goes fully the other way, which unfortunately tends to make some animations unaligned. The spanking anims in particular: air spanking is definitely less immersive.

 

Veladarius, your recent work on the new grounds is every bit as impressive as what you have got us used to with the current version... amazing. And so many possibilities!! Emprisonnement, punishments, servicing, displays... endless fun.

 

Do you plan on making the grounds "greener" eventually though? It's looking a bit bare, plant-wise, for what is otherwise a rather verdant area of Skyrim.

 

 

I think the scaling on that character was between 20% and 30% over normal. I used ECE and rescaled the legs and torso (legs longer and torso smaller) so it just didn't look like a strait scale increase. The animation alignment is pretty far off with that height as well, I think anything over a 5% change and it starts getting bad.

 

I do plan on adding plants and such, so far I have been concentrating on the major elements of the grounds. Once I have all of those in place then I will start adding all the details (lighting, furniture and plants). Also, all the buildings will have to be modified or remade for this as well. The shop will have a number of changes made inside as the Master will reside in the Manor and the smiths will be moved out to the smithy building. Herran will go with the Master but the Assistants and the slaves in the shop will stay where they are.

 

 

Edit: Initial count on new npc's is about 28 not including any new visitors and guests, that will put the population at 37 permanent npc's.

Posted

Just checking in.  Hope the surgery goes well and I wish you a speedy recovery.

 

I'm really looking forward to the next big update, I know, it's a ways away but as I've said before.  You've created an excellent mod.  It's kind of funny, I dismissed this mod for so long thinking it's just a shop.  I would have never thought it would become my favorite.  Good luck on the project.

Posted

 

I also like rather tall characters as well: [snip]

I have a lot of different body and armor mods that I swap in and out depending on what I feel like playing.

Nicely done... but indeed very talllllll...

My preference goes fully the other way, which unfortunately tends to make some animations unaligned. The spanking anims in particular: air spanking is definitely less immersive.

 

Veladarius, your recent work on the new grounds is every bit as impressive as what you have got us used to with the current version... amazing. And so many possibilities!! Emprisonnement, punishments, servicing, displays... endless fun.

 

Do you plan on making the grounds "greener" eventually though? It's looking a bit bare, plant-wise, for what is otherwise a rather verdant area of Skyrim.

 

 

I ended up getting http://www.nexusmods.com/skyrim/mods/29624/? to try out tattoo's given the work of captured dreams, XPO and others it seemed character would be spending an increased length of time naked. Personally I always wrote off character creation mods as being unintiuitive and for obsessives. It was a dependency though so I pushed forward. Long story short it works a treat- I was sick of Bretons and the like sinking into alchemy table and stuff. So hight adjust option is a fine inclusion, as is saving presets. For anyone interested that mod with the hight setting 1.8 will mean you character always aligns well with Skyrims interpretable's not just sometimes. Or for just begin crazy tall it has that covered as well

 

Posted

This is a sort of general awareness sort of post Veladarious so by all means tell me to get stuffed, beautification is right a long way off and your health is way more important than a mod anyway. But on the off chance of helping. I tried this mod as a  reward for saving the world, It didn't take, but that's because I prefer smaller manageable homes, not because of any failure of the mod

 

http://www.nexusmods.com/skyrim/mods/27361/?

 

In short its beautiful and fine work, probably a little to opulent in style for anywhere apart from Masters bedroom, but the reason I mention this is not that you can copy any style or architecture- the guy has been building a dungeon below grounds, he has to cell off the area for shackles to work and that side is pretty WIP, BUT he credits Zaz with teaching him how to get it all working, so he has ties to the kink community and is one hell of a Skyrim interior designer. Down the line I guess its at least feasible come polishing time to ask this guy for pointers or texture resources. His method of getting NPC's to have apachi hair is pretty cool too. Again just putting things under your nose, not saying you could or should or would, but now you know these resources exist. Thanks Again for you hard work.

Posted

 

 

I also like rather tall characters as well: [snip]

I have a lot of different body and armor mods that I swap in and out depending on what I feel like playing.

Nicely done... but indeed very talllllll...

My preference goes fully the other way, which unfortunately tends to make some animations unaligned. The spanking anims in particular: air spanking is definitely less immersive.

 

Veladarius, your recent work on the new grounds is every bit as impressive as what you have got us used to with the current version... amazing. And so many possibilities!! Emprisonnement, punishments, servicing, displays... endless fun.

 

Do you plan on making the grounds "greener" eventually though? It's looking a bit bare, plant-wise, for what is otherwise a rather verdant area of Skyrim.

 

 

I ended up getting http://www.nexusmods.com/skyrim/mods/29624/? to try out tattoo's given the work of captured dreams, XPO and others it seemed character would be spending an increased length of time naked. Personally I always wrote off character creation mods as being unintiuitive and for obsessives. It was a dependency though so I pushed forward. Long story short it works a treat- I was sick of Bretons and the like sinking into alchemy table and stuff. So hight adjust option is a fine inclusion, as is saving presets. For anyone interested that mod with the hight setting 1.8 will mean you character always aligns well with Skyrims interpretable's not just sometimes. Or for just begin crazy tall it has that covered as well

 

 

 

I have used RaceMenu before until ECE came out with all the extra sliders and such. I know RaceMenu has added a number of them but the last time I looked at it all the extra sliders were shoved off onto a separate menu instead of with the same face parts (some sliders were missing as well). I may try it again at some point.

 

 

This is a sort of general awareness sort of post Veladarious so by all means tell me to get stuffed, beautification is right a long way off and your health is way more important than a mod anyway. But on the off chance of helping. I tried this mod as a  reward for saving the world, It didn't take, but that's because I prefer smaller manageable homes, not because of any failure of the mod

 

http://www.nexusmods.com/skyrim/mods/27361/?

 

In short its beautiful and fine work, probably a little to opulent in style for anywhere apart from Masters bedroom, but the reason I mention this is not that you can copy any style or architecture- the guy has been building a dungeon below grounds, he has to cell off the area for shackles to work and that side is pretty WIP, BUT he credits Zaz with teaching him how to get it all working, so he has ties to the kink community and is one hell of a Skyrim interior designer. Down the line I guess its at least feasible come polishing time to ask this guy for pointers or texture resources. His method of getting NPC's to have apachi hair is pretty cool too. Again just putting things under your nose, not saying you could or should or would, but now you know these resources exist. Thanks Again for you hard work.

 

I have used that some time ago (a year or two) and it looks like it has changed quite a lot since then. Quite a few player homes have left me awestruck with the level of detail that are in them, I hope I can at least get close to what some of them have done.

Posted

The new compound looks fantastic... wish I the time and skills to do that. Really looking forward to what happens in the CD future. All the best in the surgery. 

 

BTW: I don't know if you talked about Herran before. But what's his story? He doesn't talk much. Is that something we will get to know in the future? 

Posted

The new compound looks fantastic... wish I the time and skills to do that. Really looking forward to what happens in the CD future. All the best in the surgery. 

 

BTW: I don't know if you talked about Herran before. But what's his story? He doesn't talk much. Is that something we will get to know in the future? 

 

Herran is the Master's personal guard, he is completely devoted to her and is a total dick. I plan on adding information about most of the npc's other than general guards and laborers.

Posted

First, love the mod.  It works great, had a few CtDs, but nowhere near as many as I've had with mods much more basic than this, so props for making it pretty stable.

Second, new compound looks great, keep up the good work.

Third, and sorry if this is a bother, but I sem to be missing the Bronze/Copper and the SIlver Meshes, with them instead displaying as colourless/light purple.  Any idea where those are so I can add them?  Thanks so much.

Posted

Ok, I have some pictures of the area around the shop. The major buildings and features are in place and I am starting on adding details.

 

 

Overview from above:attachicon.gif2014-06-25_00001.jpg

Same view from the CK:attachicon.gifprogress.jpg

All the x's (xmarkers) are what control the enable/disable. All the items I have added/changed are tied to those and I just enable/disable the xmarkers.

 

Ground level view of the front of the shop: attachicon.gif2014-06-25_00002.jpgattachicon.gif2014-06-25_00003.jpgattachicon.gif2014-06-25_00004.jpgattachicon.gif2014-06-25_00012.jpg

 

Walkway between the front and rear of the shop area: attachicon.gif2014-06-25_00005.jpg

 

Ground level view of the rear area of the shop: attachicon.gif2014-06-25_00006.jpg

Barracks: attachicon.gif2014-06-25_00007.jpg

Smithy: attachicon.gif2014-06-25_00008.jpg

Stable: attachicon.gif2014-06-25_00009.jpg

 

View of the mine and the new cage area: attachicon.gif2014-06-25_00010.jpgattachicon.gif2014-06-25_00011.jpg

 

Some different views of the area from the air: attachicon.gif2014-06-25_00013.jpgattachicon.gif2014-06-25_00014.jpgattachicon.gif2014-06-25_00015.jpg

 

 

This is what the Master's manor is, one building just isn't enough. Tavish's estate will be much larger than this.

 

Just one question: Why do you break with the style of buildings for this area? I mean you have mixed up Solitude, Helgen and Whiterun. I'd prefer to have those building reflect the general theme of the area your shop is placed.

 

Posted

how do i make people hate me so i can submit to some punishment?

 

 

 

"something nice,sorry if it is something your already gonna do" but  1 more scene when the second time u don't show up for tavish some other severer punishment perhaps?

 

because i can't 2 times be too late (the first time i get the punishment, but the second time tavish just stays in the inn)

 

And didn't really figure it out yet but the CD- clothes addons in download section are they standalone, or do i have to download the mods and do everything with wyrebash and stuff for the master to wear something else?

Posted

 

Ok, I have some pictures of the area around the shop. The major buildings and features are in place and I am starting on adding details.

 

 

Overview from above:attachicon.gif2014-06-25_00001.jpg

Same view from the CK:attachicon.gifprogress.jpg

All the x's (xmarkers) are what control the enable/disable. All the items I have added/changed are tied to those and I just enable/disable the xmarkers.

 

Ground level view of the front of the shop: attachicon.gif2014-06-25_00002.jpgattachicon.gif2014-06-25_00003.jpgattachicon.gif2014-06-25_00004.jpgattachicon.gif2014-06-25_00012.jpg

 

Walkway between the front and rear of the shop area: attachicon.gif2014-06-25_00005.jpg

 

Ground level view of the rear area of the shop: attachicon.gif2014-06-25_00006.jpg

Barracks: attachicon.gif2014-06-25_00007.jpg

Smithy: attachicon.gif2014-06-25_00008.jpg

Stable: attachicon.gif2014-06-25_00009.jpg

 

View of the mine and the new cage area: attachicon.gif2014-06-25_00010.jpgattachicon.gif2014-06-25_00011.jpg

 

Some different views of the area from the air: attachicon.gif2014-06-25_00013.jpgattachicon.gif2014-06-25_00014.jpgattachicon.gif2014-06-25_00015.jpg

 

 

This is what the Master's manor is, one building just isn't enough. Tavish's estate will be much larger than this.

 

Just one question: Why do you break with the style of buildings for this area? I mean you have mixed up Solitude, Helgen and Whiterun. I'd prefer to have those building reflect the general theme of the area your shop is placed.

 

 

 

I could not find suitable buildings in a single style for what I needed. Most that had a suitable interior and exterior size either had too much extra crap attached or had gaping holes in the models where they connected to other buildings or walls. The Masters Manor and the VIP house had specific things I wanted in the interior and these fit the best, the rest I kept the same style as the shop (standard farm style).

 

 

how do i make people hate me so i can submit to some punishment?

 

 

 

"something nice,sorry if it is something your already gonna do" but  1 more scene when the second time u don't show up for tavish some other severer punishment perhaps?

 

because i can't 2 times be too late (the first time i get the punishment, but the second time tavish just stays in the inn)

 

And didn't really figure it out yet but the CD- clothes addons in download section are they standalone, or do i have to download the mods and do everything with wyrebash and stuff for the master to wear something else?

 

I plan on expanding punishments, any that I make from this point on will be usable by any other quest. As for the addon's, they require the original mod to work as well, links are provided in the spoiler tag in the addon section.

Posted

"something nice,sorry if it is something your already gonna do" but  1 more scene when the second time u don't show up for tavish some other severer punishment perh

 

 

 

And for the people to hate me to submit part? :P

Posted

I started a new character and ended up in heavy debt, neutral disposition and a 9 ranking. The punishment scene did not start. I did not get the extra items until after surpassing the heavy debt limit set.

 

 The extra items used to add on at 16000 gold before, now I was over 40000 gold before it happened and no punishment scene.

 

 Thanks.

 

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