aqqh Posted June 19, 2014 Posted June 19, 2014 I have a small problem. I installed the mod and the store is there and everything, but the MCM menu doesn't show up, nothing is in the display cases, and I can't start any quests. Is there something I missed or am not seeing? You did installed 2.70 before 2.76 or whatever else? 2.76 is just a patch.
princessofdarkness Posted June 19, 2014 Posted June 19, 2014 I have a small problem. I installed the mod and the store is there and everything, but the MCM menu doesn't show up, nothing is in the display cases, and I can't start any quests. Is there something I missed or am not seeing? You did installed 2.70 before 2.76 or whatever else? 2.76 is just a patch. I did install 2.70, then 2.76. Do I not need the patch?
roykupzz12 Posted June 19, 2014 Posted June 19, 2014 I have a small problem. I installed the mod and the store is there and everything, but the MCM menu doesn't show up, nothing is in the display cases, and I can't start any quests. Is there something I missed or am not seeing? looks like the mod hasn't finished loading itself onto your game yet.... if you kept a save before installing the mod, you can try loading that and then wait until you get the notice that a menu was added to MCM (this may take a few minutes). If it's taking too long , try checking MCM to see if captured dreams is there (sometimes the notification doesn't fire). DO NOT try to go to the shop before Captured Dreams appears in MCM, this could screw-up the loading. if Captured dreams still won't appear in MCM and you've waited too long already, I've been told that saving (make a new save to be safe) and reloading a few times could help with it. if this fails maybe redownload C.Dreams (the main file and the 2.76 patch). uninstall your current installation > load up a save > save in a location away from the shop (whiterun etc) > install recently DLed C.Dreams + Patch > load save> and wait for the mod to appear in MCM. Again, DO NOT try to go to the shop before Captured Dreams appears in MCM. P.S. Review the required mods, make sure you do have all of the prerequisites installed
princessofdarkness Posted June 19, 2014 Posted June 19, 2014 I have a small problem. I installed the mod and the store is there and everything, but the MCM menu doesn't show up, nothing is in the display cases, and I can't start any quests. Is there something I missed or am not seeing? looks like the mod hasn't finished loading itself onto your game yet.... if you kept a save before installing the mod, you can try loading that and then wait until you get the notice that a menu was added to MCM (this may take a few minutes). If it's taking too long , try checking MCM to see if captured dreams is there (sometimes the notification doesn't fire). DO NOT try to go to the shop before Captured Dreams appears in MCM, this could screw-up the loading. if Captured dreams still won't appear in MCM and you've waited too long already, I've been told that saving (make a new save to be safe) and reloading a few times could help with it. if this fails maybe redownload C.Dreams (the main file and the 2.76 patch). uninstall your current installation > load up a save > save in a location away from the shop (whiterun etc) > install recently DLed C.Dreams + Patch > load save> and wait for the mod to appear in MCM. Again, DO NOT try to go to the shop before Captured Dreams appears in MCM. P.S. Review the required mods, make sure you do have all of the prerequisites installed ok I tried everything you said, including re-installing, and I don't see the MCM menu. I also checked the required mods and they are all good, however I don't have 'DD for the Masses'. Is that required?
roykupzz12 Posted June 19, 2014 Posted June 19, 2014 I have a small problem. I installed the mod and the store is there and everything, but the MCM menu doesn't show up, nothing is in the display cases, and I can't start any quests. Is there something I missed or am not seeing? looks like the mod hasn't finished loading itself onto your game yet.... if you kept a save before installing the mod, you can try loading that and then wait until you get the notice that a menu was added to MCM (this may take a few minutes). If it's taking too long , try checking MCM to see if captured dreams is there (sometimes the notification doesn't fire). DO NOT try to go to the shop before Captured Dreams appears in MCM, this could screw-up the loading. if Captured dreams still won't appear in MCM and you've waited too long already, I've been told that saving (make a new save to be safe) and reloading a few times could help with it. if this fails maybe redownload C.Dreams (the main file and the 2.76 patch). uninstall your current installation > load up a save > save in a location away from the shop (whiterun etc) > install recently DLed C.Dreams + Patch > load save> and wait for the mod to appear in MCM. Again, DO NOT try to go to the shop before Captured Dreams appears in MCM. P.S. Review the required mods, make sure you do have all of the prerequisites installed ok I tried everything you said, including re-installing, and I don't see the MCM menu. I also checked the required mods and they are all good, however I don't have 'DD for the Masses'. Is that required? no, "DD for the Masses" is not required, in fact i don't have it either. maybe some mod you have is causing a conflict and preventing C.Dreams from initializing? in any case, my previous post is already all i can offer as help in this particular case, I'm afraid you'll have to wait for Veladarius for help. (or maybe another user can help you) sorry i wasn't able to help you
Ashra XIII Posted June 19, 2014 Posted June 19, 2014 As far as I can tell, Captured Dreams is working in my game, but in my Papyrus logs I'm seeing some errors and I'm wondering if they are an issue and, if so, what I can do about them: [06/19/2014 - 04:45:59AM] Error: Property EboGagBallSRend on script cdxframework attached to CDxFramework (3A0402BD) cannot be bound because (1600D4F5) is not the right type[06/19/2014 - 04:45:59AM] Error: Property EboGagBallHRend on script cdxframework attached to CDxFramework (3A0402BD) cannot be bound because (1600D4ED) is not the right type[06/19/2014 - 04:45:59AM] Error: Property EboCollarLeather on script cdxframework attached to CDxFramework (3A0402BD) cannot be bound because (1600D4DF) is not the right type[06/19/2014 - 04:45:59AM] Error: Property EboGagRingHRend on script cdxframework attached to CDxFramework (3A0402BD) cannot be bound because (1600D4EF) is not the right type[06/19/2014 - 04:45:59AM] Error: Property EboGagRingS on script cdxframework attached to CDxFramework (3A0402BD) cannot be bound because (1600D4F8) is not the right type[06/19/2014 - 04:45:59AM] Error: Property EboGagRingH on script cdxframework attached to CDxFramework (3A0402BD) cannot be bound because (1600D4F0) is not the right type[06/19/2014 - 04:45:59AM] Error: Property EboBeltHarness on script cdxframework attached to CDxFramework (3A0402BD) cannot be bound because (1600D4CF) is not the right type[06/19/2014 - 04:45:59AM] Error: Property EboArmbindRend on script cdxframework attached to CDxFramework (3A0402BD) cannot be bound because (1600D4D5) is not the right type[06/19/2014 - 04:45:59AM] Error: Property EboCollarLeatherRend on script cdxframework attached to CDxFramework (3A0402BD) cannot be bound because (1600D4DE) is not the right type[06/19/2014 - 04:45:59AM] Error: Property EboCollarHarnessRend on script cdxframework attached to CDxFramework (3A0402BD) cannot be bound because (1600D4D2) is not the right type[06/19/2014 - 04:45:59AM] Error: Property EboCollarHarness on script cdxframework attached to CDxFramework (3A0402BD) cannot be bound because (1600D4D3) is not the right type[06/19/2014 - 04:45:59AM] Error: Property EboBlindfoldblo on script cdxframework attached to CDxFramework (3A0402BD) cannot be bound because (1600D4E6) is not the right type[06/19/2014 - 04:45:59AM] Error: Property EboGagRingSRend on script cdxframework attached to CDxFramework (3A0402BD) cannot be bound because (1600D4F7) is not the right type[06/19/2014 - 04:45:59AM] Error: Property EboCuffLArm on script cdxframework attached to CDxFramework (3A0402BD) cannot be bound because (1600D4E1) is not the right type[06/19/2014 - 04:45:59AM] Error: Property EboGagBallH on script cdxframework attached to CDxFramework (3A0402BD) cannot be bound because (1600D4EE) is not the right type[06/19/2014 - 04:45:59AM] Error: Property EboArmbind on script cdxframework attached to CDxFramework (3A0402BD) cannot be bound because (1600D4D6) is not the right type[06/19/2014 - 04:45:59AM] Error: Property EboGagPanelH on script cdxframework attached to CDxFramework (3A0402BD) cannot be bound because (1600D4F1) is not the right type[06/19/2014 - 04:45:59AM] Error: Property EboBlindfoldblorend on script cdxframework attached to CDxFramework (3A0402BD) cannot be bound because (1600D4E5) is not the right type[06/19/2014 - 04:45:59AM] Error: Property EboBeltHarnessRend on script cdxframework attached to CDxFramework (3A0402BD) cannot be bound because (1600D4CE) is not the right type[06/19/2014 - 04:45:59AM] Error: Property EboCuffLLegRend on script cdxframework attached to CDxFramework (3A0402BD) cannot be bound because (1600D4E2) is not the right type[06/19/2014 - 04:45:59AM] Error: Property EboCuffLLeg on script cdxframework attached to CDxFramework (3A0402BD) cannot be bound because (1600D4E3) is not the right type[06/19/2014 - 04:45:59AM] Error: Property EboGagPanelHRend on script cdxframework attached to CDxFramework (3A0402BD) cannot be bound because (1600D4F4) is not the right type[06/19/2014 - 04:45:59AM] Error: Property EboGagBallS on script cdxframework attached to CDxFramework (3A0402BD) cannot be bound because (1600D4F6) is not the right type [06/19/2014 - 04:45:59AM] Error: Property EboCuffLArmRend on script cdxframework attached to CDxFramework (3A0402BD) cannot be bound because (1600D4E0) is not the right type This block of errors seems to only show up when I start a game, so isn't killing Papyrus or anything, I'm just worried I'll find something broken later on.
Veladarius Posted June 19, 2014 Author Posted June 19, 2014 I have a small problem. I installed the mod and the store is there and everything, but the MCM menu doesn't show up, nothing is in the display cases, and I can't start any quests. Is there something I missed or am not seeing? looks like the mod hasn't finished loading itself onto your game yet.... if you kept a save before installing the mod, you can try loading that and then wait until you get the notice that a menu was added to MCM (this may take a few minutes). If it's taking too long , try checking MCM to see if captured dreams is there (sometimes the notification doesn't fire). DO NOT try to go to the shop before Captured Dreams appears in MCM, this could screw-up the loading. if Captured dreams still won't appear in MCM and you've waited too long already, I've been told that saving (make a new save to be safe) and reloading a few times could help with it. if this fails maybe redownload C.Dreams (the main file and the 2.76 patch). uninstall your current installation > load up a save > save in a location away from the shop (whiterun etc) > install recently DLed C.Dreams + Patch > load save> and wait for the mod to appear in MCM. Again, DO NOT try to go to the shop before Captured Dreams appears in MCM. P.S. Review the required mods, make sure you do have all of the prerequisites installed ok I tried everything you said, including re-installing, and I don't see the MCM menu. I also checked the required mods and they are all good, however I don't have 'DD for the Masses'. Is that required? no, "DD for the Masses" is not required, in fact i don't have it either. maybe some mod you have is causing a conflict and preventing C.Dreams from initializing? in any case, my previous post is already all i can offer as help in this particular case, I'm afraid you'll have to wait for Veladarius for help. (or maybe another user can help you) sorry i wasn't able to help you If the items in the display cases are not showing then the issue is with Integration. My scripts require Integration to run and the items in the display case are from that as well.
Veladarius Posted June 19, 2014 Author Posted June 19, 2014 As far as I can tell, Captured Dreams is working in my game, but in my Papyrus logs I'm seeing some errors and I'm wondering if they are an issue and, if so, what I can do about them: [06/19/2014 - 04:45:59AM] Error: Property EboGagBallSRend on script cdxframework attached to CDxFramework (3A0402BD) cannot be bound because (1600D4F5) is not the right type [06/19/2014 - 04:45:59AM] Error: Property EboGagBallHRend on script cdxframework attached to CDxFramework (3A0402BD) cannot be bound because (1600D4ED) is not the right type [06/19/2014 - 04:45:59AM] Error: Property EboCollarLeather on script cdxframework attached to CDxFramework (3A0402BD) cannot be bound because (1600D4DF) is not the right type [06/19/2014 - 04:45:59AM] Error: Property EboGagRingHRend on script cdxframework attached to CDxFramework (3A0402BD) cannot be bound because (1600D4EF) is not the right type [06/19/2014 - 04:45:59AM] Error: Property EboGagRingS on script cdxframework attached to CDxFramework (3A0402BD) cannot be bound because (1600D4F8) is not the right type [06/19/2014 - 04:45:59AM] Error: Property EboGagRingH on script cdxframework attached to CDxFramework (3A0402BD) cannot be bound because (1600D4F0) is not the right type [06/19/2014 - 04:45:59AM] Error: Property EboBeltHarness on script cdxframework attached to CDxFramework (3A0402BD) cannot be bound because (1600D4CF) is not the right type [06/19/2014 - 04:45:59AM] Error: Property EboArmbindRend on script cdxframework attached to CDxFramework (3A0402BD) cannot be bound because (1600D4D5) is not the right type [06/19/2014 - 04:45:59AM] Error: Property EboCollarLeatherRend on script cdxframework attached to CDxFramework (3A0402BD) cannot be bound because (1600D4DE) is not the right type [06/19/2014 - 04:45:59AM] Error: Property EboCollarHarnessRend on script cdxframework attached to CDxFramework (3A0402BD) cannot be bound because (1600D4D2) is not the right type [06/19/2014 - 04:45:59AM] Error: Property EboCollarHarness on script cdxframework attached to CDxFramework (3A0402BD) cannot be bound because (1600D4D3) is not the right type [06/19/2014 - 04:45:59AM] Error: Property EboBlindfoldblo on script cdxframework attached to CDxFramework (3A0402BD) cannot be bound because (1600D4E6) is not the right type [06/19/2014 - 04:45:59AM] Error: Property EboGagRingSRend on script cdxframework attached to CDxFramework (3A0402BD) cannot be bound because (1600D4F7) is not the right type [06/19/2014 - 04:45:59AM] Error: Property EboCuffLArm on script cdxframework attached to CDxFramework (3A0402BD) cannot be bound because (1600D4E1) is not the right type [06/19/2014 - 04:45:59AM] Error: Property EboGagBallH on script cdxframework attached to CDxFramework (3A0402BD) cannot be bound because (1600D4EE) is not the right type [06/19/2014 - 04:45:59AM] Error: Property EboArmbind on script cdxframework attached to CDxFramework (3A0402BD) cannot be bound because (1600D4D6) is not the right type [06/19/2014 - 04:45:59AM] Error: Property EboGagPanelH on script cdxframework attached to CDxFramework (3A0402BD) cannot be bound because (1600D4F1) is not the right type [06/19/2014 - 04:45:59AM] Error: Property EboBlindfoldblorend on script cdxframework attached to CDxFramework (3A0402BD) cannot be bound because (1600D4E5) is not the right type [06/19/2014 - 04:45:59AM] Error: Property EboBeltHarnessRend on script cdxframework attached to CDxFramework (3A0402BD) cannot be bound because (1600D4CE) is not the right type [06/19/2014 - 04:45:59AM] Error: Property EboCuffLLegRend on script cdxframework attached to CDxFramework (3A0402BD) cannot be bound because (1600D4E2) is not the right type [06/19/2014 - 04:45:59AM] Error: Property EboCuffLLeg on script cdxframework attached to CDxFramework (3A0402BD) cannot be bound because (1600D4E3) is not the right type [06/19/2014 - 04:45:59AM] Error: Property EboGagPanelHRend on script cdxframework attached to CDxFramework (3A0402BD) cannot be bound because (1600D4F4) is not the right type [06/19/2014 - 04:45:59AM] Error: Property EboGagBallS on script cdxframework attached to CDxFramework (3A0402BD) cannot be bound because (1600D4F6) is not the right type [06/19/2014 - 04:45:59AM] Error: Property EboCuffLArmRend on script cdxframework attached to CDxFramework (3A0402BD) cannot be bound because (1600D4E0) is not the right type This block of errors seems to only show up when I start a game, so isn't killing Papyrus or anything, I'm just worried I'll find something broken later on. Make sure you have the updated version of DD Assets and the Expansion.
princessofdarkness Posted June 19, 2014 Posted June 19, 2014 I have a small problem. I installed the mod and the store is there and everything, but the MCM menu doesn't show up, nothing is in the display cases, and I can't start any quests. Is there something I missed or am not seeing? looks like the mod hasn't finished loading itself onto your game yet.... if you kept a save before installing the mod, you can try loading that and then wait until you get the notice that a menu was added to MCM (this may take a few minutes). If it's taking too long , try checking MCM to see if captured dreams is there (sometimes the notification doesn't fire). DO NOT try to go to the shop before Captured Dreams appears in MCM, this could screw-up the loading. if Captured dreams still won't appear in MCM and you've waited too long already, I've been told that saving (make a new save to be safe) and reloading a few times could help with it. if this fails maybe redownload C.Dreams (the main file and the 2.76 patch). uninstall your current installation > load up a save > save in a location away from the shop (whiterun etc) > install recently DLed C.Dreams + Patch > load save> and wait for the mod to appear in MCM. Again, DO NOT try to go to the shop before Captured Dreams appears in MCM. P.S. Review the required mods, make sure you do have all of the prerequisites installed ok I tried everything you said, including re-installing, and I don't see the MCM menu. I also checked the required mods and they are all good, however I don't have 'DD for the Masses'. Is that required? no, "DD for the Masses" is not required, in fact i don't have it either. maybe some mod you have is causing a conflict and preventing C.Dreams from initializing? in any case, my previous post is already all i can offer as help in this particular case, I'm afraid you'll have to wait for Veladarius for help. (or maybe another user can help you) sorry i wasn't able to help you If the items in the display cases are not showing then the issue is with Integration. My scripts require Integration to run and the items in the display case are from that as well. I do remember that when I installed Integration I had to add an esm from Assets and Expansion in order for my game to not crash on start up because they were missing in the downloaded files. Was that a mistake? and if so do you know how I can fix it?
Veladarius Posted June 19, 2014 Author Posted June 19, 2014 I have a small problem. I installed the mod and the store is there and everything, but the MCM menu doesn't show up, nothing is in the display cases, and I can't start any quests. Is there something I missed or am not seeing? looks like the mod hasn't finished loading itself onto your game yet.... if you kept a save before installing the mod, you can try loading that and then wait until you get the notice that a menu was added to MCM (this may take a few minutes). If it's taking too long , try checking MCM to see if captured dreams is there (sometimes the notification doesn't fire). DO NOT try to go to the shop before Captured Dreams appears in MCM, this could screw-up the loading. if Captured dreams still won't appear in MCM and you've waited too long already, I've been told that saving (make a new save to be safe) and reloading a few times could help with it. if this fails maybe redownload C.Dreams (the main file and the 2.76 patch). uninstall your current installation > load up a save > save in a location away from the shop (whiterun etc) > install recently DLed C.Dreams + Patch > load save> and wait for the mod to appear in MCM. Again, DO NOT try to go to the shop before Captured Dreams appears in MCM. P.S. Review the required mods, make sure you do have all of the prerequisites installed ok I tried everything you said, including re-installing, and I don't see the MCM menu. I also checked the required mods and they are all good, however I don't have 'DD for the Masses'. Is that required? no, "DD for the Masses" is not required, in fact i don't have it either. maybe some mod you have is causing a conflict and preventing C.Dreams from initializing? in any case, my previous post is already all i can offer as help in this particular case, I'm afraid you'll have to wait for Veladarius for help. (or maybe another user can help you) sorry i wasn't able to help you If the items in the display cases are not showing then the issue is with Integration. My scripts require Integration to run and the items in the display case are from that as well. I do remember that when I installed Integration I had to add an esm from Assets and Expansion in order for my game to not crash on start up because they were missing in the downloaded files. Was that a mistake? and if so do you know how I can fix it? Make sure that Integration is running properly first (see if the MCM menu appears properly), if it doesn't then check the installation of that (have the correct versions of the mods it requires). You may have to uninstall and reinstall the mods to get them working properly.
princessofdarkness Posted June 19, 2014 Posted June 19, 2014 I have a small problem. I installed the mod and the store is there and everything, but the MCM menu doesn't show up, nothing is in the display cases, and I can't start any quests. Is there something I missed or am not seeing? looks like the mod hasn't finished loading itself onto your game yet.... if you kept a save before installing the mod, you can try loading that and then wait until you get the notice that a menu was added to MCM (this may take a few minutes). If it's taking too long , try checking MCM to see if captured dreams is there (sometimes the notification doesn't fire). DO NOT try to go to the shop before Captured Dreams appears in MCM, this could screw-up the loading. if Captured dreams still won't appear in MCM and you've waited too long already, I've been told that saving (make a new save to be safe) and reloading a few times could help with it. if this fails maybe redownload C.Dreams (the main file and the 2.76 patch). uninstall your current installation > load up a save > save in a location away from the shop (whiterun etc) > install recently DLed C.Dreams + Patch > load save> and wait for the mod to appear in MCM. Again, DO NOT try to go to the shop before Captured Dreams appears in MCM. P.S. Review the required mods, make sure you do have all of the prerequisites installed ok I tried everything you said, including re-installing, and I don't see the MCM menu. I also checked the required mods and they are all good, however I don't have 'DD for the Masses'. Is that required? no, "DD for the Masses" is not required, in fact i don't have it either. maybe some mod you have is causing a conflict and preventing C.Dreams from initializing? in any case, my previous post is already all i can offer as help in this particular case, I'm afraid you'll have to wait for Veladarius for help. (or maybe another user can help you) sorry i wasn't able to help you If the items in the display cases are not showing then the issue is with Integration. My scripts require Integration to run and the items in the display case are from that as well. I do remember that when I installed Integration I had to add an esm from Assets and Expansion in order for my game to not crash on start up because they were missing in the downloaded files. Was that a mistake? and if so do you know how I can fix it? Make sure that Integration is running properly first (see if the MCM menu appears properly), if it doesn't then check the installation of that (have the correct versions of the mods it requires). You may have to uninstall and reinstall the mods to get them working properly. The MCM menu for Integration or CD?
Veladarius Posted June 19, 2014 Author Posted June 19, 2014 I have a small problem. I installed the mod and the store is there and everything, but the MCM menu doesn't show up, nothing is in the display cases, and I can't start any quests. Is there something I missed or am not seeing? looks like the mod hasn't finished loading itself onto your game yet.... if you kept a save before installing the mod, you can try loading that and then wait until you get the notice that a menu was added to MCM (this may take a few minutes). If it's taking too long , try checking MCM to see if captured dreams is there (sometimes the notification doesn't fire). DO NOT try to go to the shop before Captured Dreams appears in MCM, this could screw-up the loading. if Captured dreams still won't appear in MCM and you've waited too long already, I've been told that saving (make a new save to be safe) and reloading a few times could help with it. if this fails maybe redownload C.Dreams (the main file and the 2.76 patch). uninstall your current installation > load up a save > save in a location away from the shop (whiterun etc) > install recently DLed C.Dreams + Patch > load save> and wait for the mod to appear in MCM. Again, DO NOT try to go to the shop before Captured Dreams appears in MCM. P.S. Review the required mods, make sure you do have all of the prerequisites installed ok I tried everything you said, including re-installing, and I don't see the MCM menu. I also checked the required mods and they are all good, however I don't have 'DD for the Masses'. Is that required? no, "DD for the Masses" is not required, in fact i don't have it either. maybe some mod you have is causing a conflict and preventing C.Dreams from initializing? in any case, my previous post is already all i can offer as help in this particular case, I'm afraid you'll have to wait for Veladarius for help. (or maybe another user can help you) sorry i wasn't able to help you If the items in the display cases are not showing then the issue is with Integration. My scripts require Integration to run and the items in the display case are from that as well. I do remember that when I installed Integration I had to add an esm from Assets and Expansion in order for my game to not crash on start up because they were missing in the downloaded files. Was that a mistake? and if so do you know how I can fix it? Make sure that Integration is running properly first (see if the MCM menu appears properly), if it doesn't then check the installation of that (have the correct versions of the mods it requires). You may have to uninstall and reinstall the mods to get them working properly. The MCM menu for Integration or CD? Integration. If that isn't working then CD won't either. Since the ebonite items are not appearing though you definitely need to update the Expansion (and likely assets as well) as that is where those items are at.
princessofdarkness Posted June 19, 2014 Posted June 19, 2014 I have a small problem. I installed the mod and the store is there and everything, but the MCM menu doesn't show up, nothing is in the display cases, and I can't start any quests. Is there something I missed or am not seeing? looks like the mod hasn't finished loading itself onto your game yet.... if you kept a save before installing the mod, you can try loading that and then wait until you get the notice that a menu was added to MCM (this may take a few minutes). If it's taking too long , try checking MCM to see if captured dreams is there (sometimes the notification doesn't fire). DO NOT try to go to the shop before Captured Dreams appears in MCM, this could screw-up the loading. if Captured dreams still won't appear in MCM and you've waited too long already, I've been told that saving (make a new save to be safe) and reloading a few times could help with it. if this fails maybe redownload C.Dreams (the main file and the 2.76 patch). uninstall your current installation > load up a save > save in a location away from the shop (whiterun etc) > install recently DLed C.Dreams + Patch > load save> and wait for the mod to appear in MCM. Again, DO NOT try to go to the shop before Captured Dreams appears in MCM. P.S. Review the required mods, make sure you do have all of the prerequisites installed ok I tried everything you said, including re-installing, and I don't see the MCM menu. I also checked the required mods and they are all good, however I don't have 'DD for the Masses'. Is that required? no, "DD for the Masses" is not required, in fact i don't have it either. maybe some mod you have is causing a conflict and preventing C.Dreams from initializing? in any case, my previous post is already all i can offer as help in this particular case, I'm afraid you'll have to wait for Veladarius for help. (or maybe another user can help you) sorry i wasn't able to help you If the items in the display cases are not showing then the issue is with Integration. My scripts require Integration to run and the items in the display case are from that as well. I do remember that when I installed Integration I had to add an esm from Assets and Expansion in order for my game to not crash on start up because they were missing in the downloaded files. Was that a mistake? and if so do you know how I can fix it? Make sure that Integration is running properly first (see if the MCM menu appears properly), if it doesn't then check the installation of that (have the correct versions of the mods it requires). You may have to uninstall and reinstall the mods to get them working properly. The MCM menu for Integration or CD? Integration. If that isn't working then CD won't either. Since the ebonite items are not appearing though you definitely need to update the Expansion (and likely assets as well) as that is where those items are at. OK! I reinstalled DD and made sure all the files went where they needed to be and the MCM menu for CD FINALLY showed up. I must have screwed up installing it last night Thank you everyone for the help!
gygihihihiu Posted June 19, 2014 Posted June 19, 2014 Could you add a scenario where the dragon born seems so submissive that Master or her assistants actually make them one of the display slaves? Like walking in in the armbinder, and asking for its key.
limonotu Posted June 20, 2014 Posted June 20, 2014 Do you plan to get better acquainted with Mr. Tavish and his slave by visiting their property with a delivery for example?
carnifex Posted June 20, 2014 Posted June 20, 2014 Could you add a scenario where the dragon born seems so submissive that Master or her assistants actually make them one of the display slaves? Like walking in in the armbinder, and asking for its key. Being enslaved by Master is exactly what Veladarius is working on right now, and it will be much more than just being a display slave.
Veladarius Posted June 20, 2014 Author Posted June 20, 2014 Do you plan to get better acquainted with Mr. Tavish and his slave by visiting their property with a delivery for example? Mr Tavish's home will be added later, it will have its own world space. Could you add a scenario where the dragon born seems so submissive that Master or her assistants actually make them one of the display slaves? Like walking in in the armbinder, and asking for its key. Being enslaved by Master is exactly what Veladarius is working on right now, and it will be much more than just being a display slave. Expansion of the grounds is first, I need a larger place to do that properly. I will be adding about 4 buildings and a mine around the shop and a number of npc's. The entire area will be built over a period of time during the game.
badbat111 Posted June 20, 2014 Posted June 20, 2014 Do you plan to get better acquainted with Mr. Tavish and his slave by visiting their property with a delivery for example? Mr Tavish's home will be added later, it will have its own world space. Could you add a scenario where the dragon born seems so submissive that Master or her assistants actually make them one of the display slaves? Like walking in in the armbinder, and asking for its key. Being enslaved by Master is exactly what Veladarius is working on right now, and it will be much more than just being a display slave. Expansion of the grounds is first, I need a larger place to do that properly. I will be adding about 4 buildings and a mine around the shop and a number of npc's. The entire area will be built over a period of time during the game. why not just use a trapdoor behind the shop where the caged wagon is and have it leading to caves with doors inside the caves leading to a mining part and torture rooms or what ever you have planned ? itll save adding to world space which would make it a bit more managable for if you wanted to add more stuff you could slap more doors into the cave
Tara26 Posted June 20, 2014 Posted June 20, 2014 I couldn't find my question searching this forum, so I apologize if this is a repeat.. I am using CD 2.7 with the 2.76 patch over top. Some nasty bandits equipped my character with the full boat, got out of the armbinder no worries, but since none of my keys work (issue for a different forum) I thought the only solution was to pay the Master... Luckily I was in Falkreath hold so it wasn't too long a journey even blindfolded. Found the master, paid here a chunk of cash and all that happened was that all my gear was upgraded to her versions. Blindfold stayed in place. I though maybe she only does one item at a time, so I asked her again.. same dialogue, no change. Tried a third time.. since perhaps the blindfold is the third thing to come off.. Same dialogue, no change. Curious, I tried a few more times... Tried reloads and then even made a new characters there in Falkreath with Skyrim bound in order to apply the blindfold right before getting to the store (much easier for testing)... The Master NEVER removes the blindfold from my characters. The Master recognized that I was in need of having something (not her gear) removed, but never removed that one item. Has anyone seen this before? Any ideas? Combine this with my no keys ever work bugs... and the game (at least Deviously modded!) is broken once a blindfold (or gag for that matter) gets applied. Thanks for any help, its a ton of fun before the break.
Veladarius Posted June 20, 2014 Author Posted June 20, 2014 Do you plan to get better acquainted with Mr. Tavish and his slave by visiting their property with a delivery for example? Mr Tavish's home will be added later, it will have its own world space. Could you add a scenario where the dragon born seems so submissive that Master or her assistants actually make them one of the display slaves? Like walking in in the armbinder, and asking for its key. Being enslaved by Master is exactly what Veladarius is working on right now, and it will be much more than just being a display slave. Expansion of the grounds is first, I need a larger place to do that properly. I will be adding about 4 buildings and a mine around the shop and a number of npc's. The entire area will be built over a period of time during the game. why not just use a trapdoor behind the shop where the caged wagon is and have it leading to caves with doors inside the caves leading to a mining part and torture rooms or what ever you have planned ? itll save adding to world space which would make it a bit more managable for if you wanted to add more stuff you could slap more doors into the cave Nope, it's all or nothing. I have tried a number of house mods that have done that and it just seems lazy to me and they get removed. I couldn't find my question searching this forum, so I apologize if this is a repeat.. I am using CD 2.7 with the 2.76 patch over top. Some nasty bandits equipped my character with the full boat, got out of the armbinder no worries, but since none of my keys work (issue for a different forum) I thought the only solution was to pay the Master... Luckily I was in Falkreath hold so it wasn't too long a journey even blindfolded. Found the master, paid here a chunk of cash and all that happened was that all my gear was upgraded to her versions. Blindfold stayed in place. I though maybe she only does one item at a time, so I asked her again.. same dialogue, no change. Tried a third time.. since perhaps the blindfold is the third thing to come off.. Same dialogue, no change. Curious, I tried a few more times... Tried reloads and then even made a new characters there in Falkreath with Skyrim bound in order to apply the blindfold right before getting to the store (much easier for testing)... The Master NEVER removes the blindfold from my characters. The Master recognized that I was in need of having something (not her gear) removed, but never removed that one item. Has anyone seen this before? Any ideas? Combine this with my no keys ever work bugs... and the game (at least Deviously modded!) is broken once a blindfold (or gag for that matter) gets applied. Thanks for any help, its a ton of fun before the break. The scripts for removing blindfolds can specifically recognize the standard blindfold, ebonite blindfold and blocking blindfold. If the blindfold doesn't match one of those it uses the generic removal command so it should be able to remove pretty much any blindfold except possibly the one from the expansion that doesn't lock (not sure, have not looked at it). If it doesn't want to remove it the item may be unsynched and needs removed by the console. If you are using For the Masses it has fake keys that can be found (look the same as real ones in the inventory) but any others should work. If the items you have on are keyed to use standard keys (most are except quest belts) use the console to give yourself a key (xx008a4f - chastity or xx01775f - restraint) and remove the problem device, if it doesn't work then the item is broken.
firstlightrevan Posted June 20, 2014 Posted June 20, 2014 Hey veladarius first just wanna say I'm loving your mod so far but I'm having a bit of a problem early on. After I finish dropping off a delivery and the Master takes all the stuff off, (belts, plugs, etc.) and the PC automatically goes into an animation and after the animation is over literally none of my controls work and I have to Ctrl + Alt + Del just to be able to get out of the game or do anything at all. Do you have any idea what could be causing this? Any help would be appreciated but I definitely wouldn't be surprised if it's another mod besides yours Thanks, Revan
Tara26 Posted June 20, 2014 Posted June 20, 2014 Thanks for the response. Console command worked, of course.
jonjonzz Posted June 20, 2014 Posted June 20, 2014 Hey veladarius first just wanna say I'm loving your mod so far but I'm having a bit of a problem early on. After I finish dropping off a delivery and the Master takes all the stuff off, (belts, plugs, etc.) and the PC automatically goes into an animation and after the animation is over literally none of my controls work and I have to Ctrl + Alt + Del just to be able to get out of the game or do anything at all. Do you have any idea what could be causing this? Any help would be appreciated but I definitely wouldn't be surprised if it's another mod besides yours Thanks, Revan If you aren't seeing any dialogue at this point you probably don't have Fuz Ro doh, I think several people have had this same issue and have remedied it by installing or updating Fuz -- http://www.nexusmods.com/skyrim/mods/14884/?
magicrealm Posted June 20, 2014 Posted June 20, 2014 captured dreams shop is outstanding in taste, ideas and performance. your announcement about more slavery and a bigger estate which grows over time continues that and i cant wait the release. just two short questions. first one is about hdt. it is not required, but when i enter the shop a message appears about not having hdt. how do you use hdt ? second question is if you can make a mcm slider about the duration of punishment. i dont mean about the full day session, i mean about the time of whipping etc. to my taste, this comes too short. thanks mr
roykupzz12 Posted June 20, 2014 Posted June 20, 2014 Hey veladarius first just wanna say I'm loving your mod so far but I'm having a bit of a problem early on. After I finish dropping off a delivery and the Master takes all the stuff off, (belts, plugs, etc.) and the PC automatically goes into an animation and after the animation is over literally none of my controls work and I have to Ctrl + Alt + Del just to be able to get out of the game or do anything at all. Do you have any idea what could be causing this? Any help would be appreciated but I definitely wouldn't be surprised if it's another mod besides yours Thanks, Revan Bring up MCM and check the Devious Devices Integration config pages. On the "Events and Effects" tab, un-tick the option "Masturbate on belt removal".
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