luffyboy Posted July 22, 2014 Posted July 22, 2014 Hmm the camera angle isnt right for my when it comes to arrok cowgirl position, its facing my pc instead of the NPC. is anyone else getting this? im using the latest version of sexlab.
ClassicSound Posted July 27, 2014 Posted July 27, 2014 (edited) So I'm fairly new here, but I've been testing mods here and there trying to see what I like what I want to do. Now this is also includes the nsfw mods just because I have one game that is centered around that, and one game that is for the actual game play. (Well more than one for both but not the point) For the NSFW mods, The Faces/heads tend to show with the Immersive Plug in, I've gotten it down once where it didn't show the characters face, or head but an actual first person view during any adult animations ... Now It's not doing that now, and I didn't save it  though I thought I did. Any ways point being, How can I edit it to where if my character goes into any form of animation, how can get the face to not show and the head to not show. This happens more so in the adult animations rather than the clean and regular ones. I've attatched one of the pictures/screenshots It is adult related to give an example. How would I go about fixing this?: Edited July 27, 2014 by ClassicSound
joostoboy Posted August 9, 2014 Posted August 9, 2014 I have this issue in some animations where I see my PC's face. Is there any way, either manually or automatically, that I can fix this? I'm fairly new to Skyrim mods, though, so I might just be missing something really obvious.
Darkening Demise Posted August 14, 2014 Posted August 14, 2014 I have this issue in some animations where I see my PC's face. Is there any way, either manually or automatically, that I can fix this? I'm fairly new to Skyrim mods, though, so I might just be missing something really obvious. Â I'm having the same issue with Arrok Cowgirl and one of the missionaries. The camera is out of place. Cowgirl has it facing into the player's face with some clipping into it.
Darkening Demise Posted August 21, 2014 Posted August 21, 2014 No one knows of this issue? Not sure what to do. Tried reinstalling it. But it still messes up on certain animations, no matter where the characters are placed.
NiMHrat Posted September 25, 2014 Posted September 25, 2014 (edited) No one knows of this issue? Not sure what to do. Tried reinstalling it. But it still messes up on certain animations, no matter where the characters are placed. I've had the issue as well and figured out a work around, just go to any unedited profile and set the left/right restrictive angle to max and switch to that profile when you are going to proc an animation.  Hope this helps.  Edit: it looks like profile 14 already has the view angles maxed, so you could just swap to it. Edited September 25, 2014 by NiMHrat
joostoboy Posted October 4, 2014 Posted October 4, 2014 No one knows of this issue? Not sure what to do. Tried reinstalling it. But it still messes up on certain animations, no matter where the characters are placed. I figured it out. Use one of the unused profiles and set it up the way you want and hotkey it to a convenient key because you'll have to press it every time you start an animation. Then disable "turn character where you look" and enable "free look".
h38fh2mf Posted October 4, 2014 Author Posted October 4, 2014 On the first post there's a mod linked that automatically allows switching to a profile when any sexlab animation plays. To set it up install that mod (linked on the first post somewhere) then make a profile and make sure "Custom 1" is ticked, also make sure this profile is somewhere before idle profile.
gooser Posted October 24, 2014 Posted October 24, 2014 Hello, been a while since I loaded this last. There are more settings now. Quick questions: Â 1. Do I still need Srende's mod to switch to a SL profile? If not, what do I do to enable IFPV to switch automatically for SL? 2. Can someone share their SL profile? There's an option in IFPV to export to a file. I having a hard time getting the settings just right for SL animations in 1st person view. Â Thanks!
h38fh2mf Posted October 25, 2014 Author Posted October 25, 2014 1. You still need it, it's linked in the first post. Â 2. Set both near distance to 5, rotation to 100, smoothing to 0, player must not follow camera. By default it's the "Custom 1" in the tick boxes. Also make sure the profile is before some others, so it won't be overwritten.
gooser Posted October 26, 2014 Posted October 26, 2014 1. You still need it, it's linked in the first post. Â 2. Set both near distance to 5, rotation to 100, smoothing to 0, player must not follow camera. By default it's the "Custom 1" in the tick boxes. Also make sure the profile is before some others, so it won't be overwritten. Â Here's what I have for Profile 1. Can it be improved?? Â Thanks!
h38fh2mf Posted October 27, 2014 Author Posted October 27, 2014 Some animations will not play properly if your rotation isn't 100.
gooser Posted October 27, 2014 Posted October 27, 2014 Some animations will not play properly if your rotation isn't 100. Â When you say rotation, what are referring to? Restricted angle left/right, up/down, or something else?
Pavaux Posted October 27, 2014 Posted October 27, 2014 Â Some animations will not play properly if your rotation isn't 100. Â When you say rotation, what are referring to? Restricted angle left/right, up/down, or something else? Â Â If restricted angle (left/right) is set to 45, you wont be able to look further than 45 degrees from directly infront of you (which pretty much means you cant see anything beside you or behind you unless you move your body, like your neck is broken or something). I keep mine at 180 just in case one of the animations play backwards and I wont be able to see it without 180 rotation. Â As for rotation up/down, I leave it as it is, I maxed it at 181 and didnt see any difference. Â You should reduce head bobbing a bit, unless you like the shaking, anything above 15 for me makes me dizzy. Â Game FOV (at the top) can freely be changed aswell, I keep mine at 85 so I can see more, but you can keep it at 75 for the 'zoom in' effect. Skyrim's default fov is 75, which is too low for my tastes. Â I see you have killmove ticked as well, since you have 'Hide head' option ticked, all killmoves in third person will show you with no head! If you want your head, without it getting in the way too much, change near clipping from anywhere between 500 - 1000, that removes the head without the killmoves showing your decapitated body. Â Thats pretty much it. Sorry for the huge text.
h38fh2mf Posted October 27, 2014 Author Posted October 27, 2014 Rotation is head bobbing. I dunno what's it called.
gooser Posted October 27, 2014 Posted October 27, 2014 Â Â Some animations will not play properly if your rotation isn't 100. Â When you say rotation, what are referring to? Restricted angle left/right, up/down, or something else? Â Â If restricted angle (left/right) is set to 45, you wont be able to look further than 45 degrees from directly infront of you (which pretty much means you cant see anything beside you or behind you unless you move your body, like your neck is broken or something). I keep mine at 180 just in case one of the animations play backwards and I wont be able to see it without 180 rotation. Â As for rotation up/down, I leave it as it is, I maxed it at 181 and didnt see any difference. Â You should reduce head bobbing a bit, unless you like the shaking, anything above 15 for me makes me dizzy. Â Game FOV (at the top) can freely be changed aswell, I keep mine at 85 so I can see more, but you can keep it at 75 for the 'zoom in' effect. Skyrim's default fov is 75, which is too low for my tastes. Â I see you have killmove ticked as well, since you have 'Hide head' option ticked, all killmoves in third person will show you with no head! If you want your head, without it getting in the way too much, change near clipping from anywhere between 500 - 1000, that removes the head without the killmoves showing your decapitated body. Â Thats pretty much it. Sorry for the huge text. Â Â Thanks! I had pretty much taken whatever the defaults were for Profile 1, tried in-game, then started to tweak them. I don't remember selecting "killmove" so that pretty much explains where the head was!
gooser Posted October 27, 2014 Posted October 27, 2014 Â Â Some animations will not play properly if your rotation isn't 100. Â When you say rotation, what are referring to? Restricted angle left/right, up/down, or something else? Â Â If restricted angle (left/right) is set to 45, you wont be able to look further than 45 degrees from directly infront of you (which pretty much means you cant see anything beside you or behind you unless you move your body, like your neck is broken or something). I keep mine at 180 just in case one of the animations play backwards and I wont be able to see it without 180 rotation. Â As for rotation up/down, I leave it as it is, I maxed it at 181 and didnt see any difference. Â You should reduce head bobbing a bit, unless you like the shaking, anything above 15 for me makes me dizzy. Â Game FOV (at the top) can freely be changed aswell, I keep mine at 85 so I can see more, but you can keep it at 75 for the 'zoom in' effect. Skyrim's default fov is 75, which is too low for my tastes. Â I see you have killmove ticked as well, since you have 'Hide head' option ticked, all killmoves in third person will show you with no head! If you want your head, without it getting in the way too much, change near clipping from anywhere between 500 - 1000, that removes the head without the killmoves showing your decapitated body. Â Thats pretty much it. Sorry for the huge text. Â Â Near clipping? Do you mean in far mode or near mode? And do you mean select BOTH "hide head" AND set the clipping to 500-1000 (which I am assuming is far mode)?
gooser Posted October 27, 2014 Posted October 27, 2014 Btw, has anyone seen ImmersiveFPConfig.OnCrosshairRefChange cause stack (dump) thrashing?  I've seen both SLCumshotConfig and ImmersiveFPConfig both cause this on OnCrosshairRefChange. Not sure why...
h38fh2mf Posted October 27, 2014 Author Posted October 27, 2014 Hmm, this maybe the cause of many problems I have seen reported, like everything breaking after aiming at Ice Wraith. It might be better to just remove that event and registration, recompile. Only thing that would stop working is the projection camera (attaching on something else).
gooser Posted October 27, 2014 Posted October 27, 2014 Hmm, this maybe the cause of many problems I have seen reported, like everything breaking after aiming at Ice Wraith. It might be better to just remove that event and registration, recompile. Only thing that would stop working is the projection camera (attaching on something else). Â In fact that is what I already did. I assume it wasn't needed for core functionality. I just commented out the RegistrationForCrosshairRef call.
gooser Posted October 27, 2014 Posted October 27, 2014 Hmm, this maybe the cause of many problems I have seen reported, like everything breaking after aiming at Ice Wraith. It might be better to just remove that event and registration, recompile. Only thing that would stop working is the projection camera (attaching on something else). Â Just remembered when this started for me. I was playing through a Location/New mod from the Nexus called Windcaller's pass. At one point there's a part in the cavern where you run into about 6-8 ice wraiths.
Pavaux Posted October 28, 2014 Posted October 28, 2014 Â Â Â Some animations will not play properly if your rotation isn't 100. Â When you say rotation, what are referring to? Restricted angle left/right, up/down, or something else? Â Â If restricted angle (left/right) is set to 45, you wont be able to look further than 45 degrees from directly infront of you (which pretty much means you cant see anything beside you or behind you unless you move your body, like your neck is broken or something). I keep mine at 180 just in case one of the animations play backwards and I wont be able to see it without 180 rotation. Â As for rotation up/down, I leave it as it is, I maxed it at 181 and didnt see any difference. Â You should reduce head bobbing a bit, unless you like the shaking, anything above 15 for me makes me dizzy. Â Game FOV (at the top) can freely be changed aswell, I keep mine at 85 so I can see more, but you can keep it at 75 for the 'zoom in' effect. Skyrim's default fov is 75, which is too low for my tastes. Â I see you have killmove ticked as well, since you have 'Hide head' option ticked, all killmoves in third person will show you with no head! If you want your head, without it getting in the way too much, change near clipping from anywhere between 500 - 1000, that removes the head without the killmoves showing your decapitated body. Â Thats pretty much it. Sorry for the huge text. Â Â Near clipping? Do you mean in far mode or near mode? And do you mean select BOTH "hide head" AND set the clipping to 500-1000 (which I am assuming is far mode)? Â Â Oh, both near and far clipping imo, far mode only stops the mountains/terrain in the distance from flickering. Â Â As for the hide head, if clipping is set to 750 - 1000 the head is almost fully gone anyways so disable hide head and your head should show up in killmoves. Unless you want killmoves in a different profile, hiding the head is a better option, it has less bobble and you are looking at your character's eye-level rather than looking at hair-level ( basically bigger NPCs wont look smaller than you ). Â Hope that covers anything, If you want more help just ask away!
Pavaux Posted October 28, 2014 Posted October 28, 2014 Also glad you are still keeping with this mod h38fh2mf, it's still as good as always ^^
theskyrimman Posted December 27, 2014 Posted December 27, 2014 I really like this mod but I wanted to know if there was a way to keep the original way the weapons were wielded and how you were able to see them? I prefer them how they were but i still want to be able to see my characters body.
Raenor Posted February 23, 2015 Posted February 23, 2015 I have offset in 1st person view, when I try to talk to NPC, I need to look on his/her belly (not head, chest) to [E] apperars. Also I have offset when I try to take item, Is there any way to fix it?
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