Jump to content

Recommended Posts

Posted
2 hours ago, antoniut said:

Hi there. I'm interested in this mod, but not tested yet. Anybody knows if "Cum Addiction" and "Cow Hunger works on female companions?

 

Thanks

 

Right now, those systems only work on the player character.  NPC HuCows are always trying to eat though as long as the settlement has troughs and the invisible mats set up.

 

But if you play a male character, turn Morning Wood on in the MCM to get a blowjob each time you wakeup from sleep (as long as there is a suitable follower to give the blowjob.  You don't want Strong to do it.)

 

 

Posted
1 hour ago, rubber_duck said:

 

Pretty much the same thing happens on my end - found and read the holotape, yet no quest starts for some reason. I didn't check Salem area, though - is the quest supposed to start the moment you load the holotape or do you actually have to go to Salem for it to start?

 

Also, and this might not be the fault of this mod, but ever since I installed it my companions started behaving odd. At the moment, I have 3 companions traveling with me - Ivy (a classic companion, and 2 Gun For Hire squadmates; pretty much glorified combat followers). For some weird reason, after I installed this mod they started constantly entering and then exiting the sneak mode. It's most noticeable in dialogue - I'd start the dialogue and they would stand straight, but immediately when camera focuses on my character - they'd enter sneak mode. They can still talk, though, but this is something that hasn't happened before. Perhaps it's a script lag or something?

 

I will check the ESP that I loaded into the zip file for this mod and make sure the property is loaded for the holotape.  Mine works fine every time and the mod download ESP is a copy of mine.  Normally the filled properties are also copied.

 

I cannot think of any reason why your companions/followers would be affected.  Sneaking is triggered in the mod when an actor has the Hucow keyword and is a member of a quest ReferenceAlias or RefCollectionAlias with packages that have the Always Sneak flag.  Unless your followers are hucows, they should not be sneaking unless you are sneaking.

 

 

Posted
2 hours ago, valcon767 said:

installed and did very very limited look at it

 

the feed trough by Luci in Diamond City is missing textures.

 

installed and loaded game (in Sanctuary) and found the tape in mailbox. 

read the holotape and nothing happens. quest does not start (this was when i went to DC and discovered the missing texture).

holotape does mention he is near Salem (with 6 possible settlement locations and even more other sites i cheated)

very limited time to play so i loaded FO4Edit and figured out where Dr. Moreau was (Finch Farm).

when approaching the farm the quest does start.  

 

ran out of time to look at it today and with wanting to finish another mod's storyline (Commonwealth Captives and it can get along but better to 

wait to install CC to play this).  will report more when i actually play through it a bit.

 

 

 

Thanks, I will check the property in the ESP for the holotape to make sure it is still filled.

 

Glad to hear that you found Doctor Moreau and the quest started.  I set up a second way to trigger the quest just in case someone missed the holotape or started using my mod while travelling somewhere besides Sanctuary.  As long as the Player enters Finch Farm, the quest will start. 

 

I will look for the texture for trough.  It uses a base game texture, not one of my own so maybe the BGSM file is missing or has the wrong texture path.

 

 

Posted
1 hour ago, AWHA2 said:

Are there plans to add more transformation visuals like skin overlays and horns/hooves? I don't know if this is doable, but Being a Cow from Skyrim has a bunch of assets that would be perfect for this.

 

 

I have no current plans to add features that make NPCs more like Taurus or other bovine races.  However, you can use the mod Mad Science for Dummies which has a very nice bovine body.  Maybe I can revisit that idea after I learn a lot more about making animations and SWFs.

 

 

Posted (edited)
15 hours ago, valcon767 said:

installed and did very very limited look at it

 

the feed trough by Luci in Diamond City is missing textures.

 

installed and loaded game (in Sanctuary) and found the tape in mailbox. 

read the holotape and nothing happens. quest does not start (this was when i went to DC and discovered the missing texture).

holotape does mention he is near Salem (with 6 possible settlement locations and even more other sites i cheated)

very limited time to play so i loaded FO4Edit and figured out where Dr. Moreau was (Finch Farm).

when approaching the farm the quest does start.  

 

ran out of time to look at it today and with wanting to finish another mod's storyline (Commonwealth Captives and it can get along but better to 

wait to install CC to play this).  will report more when i actually play through it a bit.

 

 

I checked and the trough BGSM was missing from the mod Ba2.  I added it to mod Version 1.0.1.

 

I also refilled the property for the holotape.  Not sure if that will help, but the quest begins anyway when the player finds the quest NPCs.

 

Edited by GrimGrim31
Posted (edited)
10 hours ago, GrimGrim31 said:

 

I checked and the trough texture was missing from the mod Ba2.  I added it to mod Version 1.0.1.

 

I also refilled the property for the holotape.  Not sure if that will help, but the quest begins anyway when the player finds the quest NPCs.

 

I was about to check but yes it seems to be those. Currently struggling with 2077 mods...and about to be away for a week lol

Also found the holotape in the mailbox 

Edited by 4nln415
Posted
12 hours ago, AWHA2 said:

Are there plans to add more transformation visuals like skin overlays and horns/hooves? I don't know if this is doable, but Being a Cow from Skyrim has a bunch of assets that would be perfect for this.

 

 

For the mechanisms and some of the meshes/textures, have a go. For the hoof, ears, and bell meshes and textures, you'd need to ask @Addywil, though.

Posted
21 hours ago, GrimGrim31 said:

 

I didn't thing anyone still used Scrap Everything.  It's not a good mod.

It IS a good mod if you understand its limitations. You should not be using it to scrap buildings or structures that are not normally scrappable. Bad things happen. But for cleaning other things, it has no equal. You learn over time what not to use it on.

 

Theres a few places where you can use scrapall with this mod with no ill effect. Abernathy Farm, Tenpines and County Crossing for instance. But generally, youre better not to touch buildings unless youre like me and have been using it for years and understand its limitations. Just because you could doesnt mean you should.

 

In Sanctuary, I clean out the houses, take the roofs off and build upwards using old house as a base. Looks nice believe it or not and I personally think it would resemble what people would actually do in that situation. 

 

Scrap Everything is a great mod if you know how to use it.

Posted
20 hours ago, rubber_duck said:

 

Pretty much the same thing happens on my end - found and read the holotape, yet no quest starts for some reason. I didn't check Salem area, though - is the quest supposed to start the moment you load the holotape or do you actually have to go to Salem for it to start?

 

Also, and this might not be the fault of this mod, but ever since I installed it my companions started behaving odd. At the moment, I have 3 companions traveling with me - Ivy (a classic companion, and 2 Gun For Hire squadmates; pretty much glorified combat followers). For some weird reason, after I installed this mod they started constantly entering and then exiting the sneak mode. It's most noticeable in dialogue - I'd start the dialogue and they would stand straight, but immediately when camera focuses on my character - they'd enter sneak mode. They can still talk, though, but this is something that hasn't happened before. Perhaps it's a script lag or something?

 

I am experiencing the same behavior with "followers" that travel with me, coming from Commonwealth Captives.
Also, the quest does not start after reading the holotape that was stored in the Sanctuary mail-box.

 

 

 

Posted (edited)
1 hour ago, JonX67 said:

 

I am experiencing the same behavior with "followers" that travel with me, coming from Commonwealth Captives.
Also, the quest does not start after reading the holotape that was stored in the Sanctuary mail-box.

 

 

 

 

This is very odd since behavior is dependent on packages and my mod doesn't overwrite the base game or Commonwealth Captives.  I will look again today.  Can you tell me specifically which conversation you are having with the captives.  Is it just the player activated hello where the dialogue has the option to send the captive to a settlement, send them away, trade, etc.?

 

What position is the player while the dialogue is taking place?  Is the player sneaking?

 

 

Edited by GrimGrim31
Posted

cool, most interested in a situation where the playable character becomes one, even better if its slowly over time or forced. maybe it can be a defeat scenario? A quest? thanks for the mod!

Posted
3 hours ago, Learningmoment said:

cool, most interested in a situation where the playable character becomes one, even better if its slowly over time or forced. maybe it can be a defeat scenario? A quest? thanks for the mod!

 

In this beta, it is an instant switch via the MCM.  In the final version, I will add a slow change method for the player.

Posted

Really nice mod, from out of the blue!

Questions: When we milk a HuCow, where does the milk go? Never see it in inventory.

Same for the blue refrigerator - never gets any milk.

NPCs like Hope, who took a bit of serum, never go back to dialogs. Just "show me your inventory".

Timescale - how often do stages update?

Every time I select the examination table I get the choice to make a cow or a settler, even though no one is wearing a helmet. Lots of pounding the exit key to get out of it.

Examination table really only works if I make the following NPC a settler, and use the workbench to assign them to the table. Giving a follower a command to use the table never works.

Hope has tons of dialog I can not get to. She won't talk while playing as a cow, she won't talk if made full cow, and she won't talk if cured. I have not tried shooting her yet - but soon.

Does Ellen ever become recruitable or does she stay stuck in Vault 81?

Enough questions for now...

Hope you keep working on it. What you have is great. More markers would be great though.... That stupid corpse with the death claws...

Posted (edited)
44 minutes ago, fred200 said:

Really nice mod, from out of the blue!

Questions: When we milk a HuCow, where does the milk go? Never see it in inventory.

Same for the blue refrigerator - never gets any milk.

NPCs like Hope, who took a bit of serum, never go back to dialogs. Just "show me your inventory".

Timescale - how often do stages update?

Every time I select the examination table I get the choice to make a cow or a settler, even though no one is wearing a helmet. Lots of pounding the exit key to get out of it.

Examination table really only works if I make the following NPC a settler, and use the workbench to assign them to the table. Giving a follower a command to use the table never works.

Hope has tons of dialog I can not get to. She won't talk while playing as a cow, she won't talk if made full cow, and she won't talk if cured. I have not tried shooting her yet - but soon.

Does Ellen ever become recruitable or does she stay stuck in Vault 81?

Enough questions for now...

Hope you keep working on it. What you have is great. More markers would be great though.... That stupid corpse with the death claws...

 

Any milk obtained by milking cows in a settlement goes straight into the workbench so you don't have to carry it around.  

 

The blue refrigerator gets milk crates when you have enough milk in your workbench (at least 24 bottles), you have settlers there assigned as hucow farmers, and one of them is selected at random to rack the milk.  Assign settlers as Hucow farmers by giving them a HuCow Farmer's bucket (make these at the Chem Workbench).  They can still do their other jobs in the settlement.

 

Stages for Doctor Hope change when you fuck her.  Don't fuck her multiple times in a day or you will miss all of the stages and her idle dialogues.  Brain break is a bad thing!  Her dialogue is mostly her idle talk.  If you are near her, you will hear them.  She talks a lot in every stage of her progression.  Please don't shoot Hope.  :)  Talk to her after you fuck or milk her. 

 

Emily is not recruitable yet.  Only Aaron and Lloris are recruitable in the Beta version of the mod.  I may make the others recruitable in the final version, but she and Doctor Moreau have work to do at Vault 81 and Dennis is happier there.

 

You cannot assign followers to the Exam table.  As you found out, you have to assign them as settlers first and then you can assign them to the table.  

 

I am not sure what you mean about getting the choice to make a cow or a settler.  No helmet is necessary.  You should only have to use the exit key once.  Settlers on the table are released from it using the release option.

 

Glad that you liked Doctor Burr and the deathclaws.  I hope you talked to Lloris while you were in the trailer.  The markers are omitted in the later quest stages by intent.  Finding things is half the fun. 

 

 

Edited by GrimGrim31
Posted (edited)

It probably isn't necessary for me to point this out but just in case.  This is a beta version of the mod so it is still in development.  I will post updates periodically.  If you find things in the mod that seem broken, let me know here in the forum.  

 

Some things that I changed today that will be in version 1.0.3:

 

Commonwealth Captives is removed as a master.

 

Fixed the issue with the hotkeys where they didn't work when you started the mod so you had to quicksave and load to get them working.  

 

Edited Doctor Hope so that she stops pooping if Random Poop is turned off in the MCM.  She was a rebel in earlier versions.  :) 

 

Fixed a fragment script for Doctor Hope.

 

Created an SWF for the You're a HuCow perk.

 

 

Edited by GrimGrim31
Posted
8 hours ago, GrimGrim31 said:

 

This is very odd since behavior is dependent on packages and my mod doesn't overwrite the base game or Commonwealth Captives.  I will look again today.  Can you tell me specifically which conversation you are having with the captives.  Is it just the player activated hello where the dialogue has the option to send the captive to a settlement, send them away, trade, etc.?

 

What position is the player while the dialogue is taking place?  Is the player sneaking?

 

 

 

Sorry, I wasn't specific enough.
It happens to my followers not that much during dialogue but rather if they are walking, or standing behind my character. If I then look around to scan the area, I can see them crouching.
It's not the "normal" crouching while holding a weapon, but slightly different from it, as if they were searching something on the ground. It's only very short, maybe 1 second long. Then they stand up again.
I try to get a screenshot of it next time it happens.

 

Another thing that occurred yesterday, when I was in a newly acquired settlement and wanted to assign a few of my (Commonwealth Captive) followers:
A pop-up came up with the option to assign the "batttlebabe" to be a cow or a settler.
Though I didn't do anything to turn them into battlebabes (no helmet, no syringe), and the pop-up shows by both, male and female ex-captives.
And it shows again after I assigned them and want to assign them to another job.
And if it shows and I click on either option - "exit", assign to be a cow, assign to be a settler-  it takes very long until the pop-up vanishes. First I thought the game crashed, but after 2 minutes or so, the pop-up closes and the game is running normal again.
This is happening with female NPC only, so far.
The pop up also shows in case of a male NPC, but closes immediately when I click on exit.

Posted
31 minutes ago, JonX67 said:

...
Another thing that occurred yesterday, when I was in a newly acquired settlement and wanted to assign a few of my (Commonwealth Captive) followers:
A pop-up came up with the option to assign the "batttlebabe" to be a cow or a settler.
Though I didn't do anything to turn them into battlebabes (no helmet, no syringe), and the pop-up shows by both, male and female ex-captives.
And it shows again after I assigned them and want to assign them to another job.
And if it shows and I click on either option - "exit", assign to be a cow, assign to be a settler-  it takes very long until the pop-up vanishes. First I thought the game crashed, but after 2 minutes or so, the pop-up closes and the game is running normal again.
This is happening with female NPC only, so far.
The pop up also shows in case of a male NPC, but closes immediately when I click on exit.

What he said about the battlebabe choice box is what I was talking about.

Takes up to 5 minutes hitting the exit key to get out.

Posted

And another question:

Are their any hidden paths to the player becoming a cow?

I just used the MCM option to force cow, but I would love to be tricked / forced into it.

Also not at all sure what stages the PC will go through, and how often.

Also... Morphs are not working for me. Anything special we need to do? All my cows are pretty flat...

Posted
2 hours ago, fred200 said:

And another question:

Are their any hidden paths to the player becoming a cow?

I just used the MCM option to force cow, but I would love to be tricked / forced into it.

Also not at all sure what stages the PC will go through, and how often.

Also... Morphs are not working for me. Anything special we need to do? All my cows are pretty flat...

You need to open Bodyslide and build bodys and outfits with "Build Morphs" Ticked at the bottom left of bodyslide.

Posted
5 hours ago, fred200 said:

And another question:

Are their any hidden paths to the player becoming a cow?

I just used the MCM option to force cow, but I would love to be tricked / forced into it.

Also not at all sure what stages the PC will go through, and how often.

Also... Morphs are not working for me. Anything special we need to do? All my cows are pretty flat...

 

LearningMoment asked the same question.  In the beta, the PC changes to a hucow instantly via the MCM setting.  For the final version, I will add a method for the PC to slowly transition over time.  I experimented with this before and found that the game doesn't work very well if the PC is limited cognitively or functionally.  If the NPCs treat the PC as a hucow, the PC would be kept on one settlement and never allowed to do anything except eat, have sex, and make milk (or fuck hucows that make milk).  It is too limiting, and you can pretty much just role play that in the beta.

 

As DAHALOSHOCK said, if you want the morphs to work you have to build your body in Bodyslide with the build morphs box checked in the lower left of the window.

 

Screenshot2024-07-17235250.png.cb89bf01821caebbec076d09fff56e35.png

 

Pick your body and preset (CBBE- Curvy for example), click the Build Morphs box and then the Build button to change the femalebody.nif to your new curvier body.  And now bodygen can change that new body.

 

I made this mod so it could morph CBBE and FG.  Other body types are not supported unless they use the same sliders as CBBE or FG.

 

The cows in my screenshots are using the FG body and have very large udders because I built the female body with a preset and then the cow morphs get added on later.  I can add my CBBE and FG preset to a future update if anyone is interested. 

Posted
6 hours ago, JonX67 said:

 

Sorry, I wasn't specific enough.
It happens to my followers not that much during dialogue but rather if they are walking, or standing behind my character. If I then look around to scan the area, I can see them crouching.
It's not the "normal" crouching while holding a weapon, but slightly different from it, as if they were searching something on the ground. It's only very short, maybe 1 second long. Then they stand up again.
I try to get a screenshot of it next time it happens.

 

Another thing that occurred yesterday, when I was in a newly acquired settlement and wanted to assign a few of my (Commonwealth Captive) followers:
A pop-up came up with the option to assign the "batttlebabe" to be a cow or a settler.
Though I didn't do anything to turn them into battlebabes (no helmet, no syringe), and the pop-up shows by both, male and female ex-captives.
And it shows again after I assigned them and want to assign them to another job.
And if it shows and I click on either option - "exit", assign to be a cow, assign to be a settler-  it takes very long until the pop-up vanishes. First I thought the game crashed, but after 2 minutes or so, the pop-up closes and the game is running normal again.
This is happening with female NPC only, so far.
The pop up also shows in case of a male NPC, but closes immediately when I click on exit.

 

Does the pop-up menu have three options:  Exit, Assign Battlebabe as Settler, and Assign Battlebabe as Cow?

 

 

Posted
6 hours ago, fred200 said:

What he said about the battlebabe choice box is what I was talking about.

Takes up to 5 minutes hitting the exit key to get out.

 

Does the pop-up menu have three options:  Exit, Assign Battlebabe as Settler, and Assign Battlebabe as Cow?

 

If so, the problem is the battlebabe locker script.  I will delete that furniture item because it isn't needed.  I created it before I created the babe helmet which works much better.

 

This will be fixed in 1.0.3.

Posted (edited)
31 minutes ago, GrimGrim31 said:

 

Does the pop-up menu have three options:  Exit, Assign Battlebabe as Settler, and Assign Battlebabe as Cow?

 

 

Yes.

 

And here's a screenshot of that "crouching" I've mentioned earlier.
It is Trudy and it happened right in the middle of her "Order" quest.

20240723080631_1.jpg

Edited by JonX67
Info added
Posted (edited)
57 minutes ago, JonX67 said:

Yes.

 

And here's a screenshot of that "crouching" I've mentioned earlier.
It is Trudy and it happened right in the middle of her "Order" quest.

20240723080631_1.jpg

 

That screenshot helps a lot.  I think I know what to fix and I will work on it later today when I come back from kayaking.

 

Version 1.0.3 will fix the popup menu issue.  It was an issue with my battlebabe locker which is an artifact from earlier work on battlebabes that is no longer needed.

 

The popup menu was showing up every time you assign a settler to anything in your owned settlement.  The odd thing is that it never happens in my playthroughs, but the code, as written, would do that.

 

 

Edited by GrimGrim31
Posted

I was trying to figure out why we needed that locker! I placed it just in case it was needed.

Safety tip: Don't stick the helmet on a cow. They don't like it.

Mandatory question: We assign an NPC to the cow care station. How do we assign an npc as a cow milker? Just give them a bucket?

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...