ripley65 Posted January 18, 2025 Posted January 18, 2025 When I tried version 1.22.0 Vortex said it required Commonwealth Captives. So I went back to version 1.21.
GrimGrim31 Posted January 18, 2025 Author Posted January 18, 2025 3 hours ago, ripley65 said: When I tried version 1.22.0 Vortex said it required Commonwealth Captives. So I went back to version 1.21. Thanks, I am not sure why my mod started requiring Commonwealth Captives but I removed that master requirement using XEdit. I will upload the cleaned version of 1.22.0. later today. 1
GrimGrim31 Posted January 18, 2025 Author Posted January 18, 2025 22 hours ago, nonofyodambiznes said: any news about the upcoming supermutant mod? maybe with some cannibal content? I haven't started the supermutant mod yet. I don't have enough time right now for that much new modding. All I have planned for the next few months is expanding the dialogue of existing NPCs to cover hucow situations. 3
DarkblueLL2021 Posted January 21, 2025 Posted January 21, 2025 A few observations and questions. 1. Many thumbs up for the mod overall. I like the hucow theme, have read some of that content on Literotica, and I'm actually an author there (about 25 stories). 2. I have read most of the previous 46 pages of this forum thread, and I support many of the ideas for more immersion. Personally, I always play as a female MC and enjoy when my play is as immersive and story driven as possible. Big plus for non-consent type control and events related to the player. 3. I made it to the location with the cure and the deathclaws, and have tried to trigger as much dialog from Lhoris as possible, but I can't seem to find a way out of there. The deathclaws don't go away, they will kill me, or if I run away, Lhoris remains behind. Not asking for a handout, but any hint as to what to do would be nice. Or does one simply need to be high enough level and with powerful weapons, etc., in order to kill the deathclaws? 4. As a female MC, milk and BJ options are available from Lhoris, and a few other NPCs, but I have not found anything which allows my character to ask or beg for sex other than BJ. Not seeing any dialog option for sex with Lhoris even though he keeps saying he can milk, feed, f***, when he talks to me. Yes, I understand that I can use AAF home key, select actors, etc., and trigger scenes myself, but that's not really immersive, to me. 5. I am playing the latest version of 1.22 ( I think you uploaded 1.22, then made a quick fix and uploaded it as 1.22 again), and I am running with commonwealth captives installed. Also using SH, but with most approaches turned off. 6. At this point, it seems like most of the commonwealth has been pacified. Not much attacks me at this point. Is this intended? It seems that my player character is still being treated as a member of the hucow faction, and friendly or not threatening to almost everyone, everything? Thanks in advance for any help or reply. Your work is appreciated. 1
katrina.balanchuk Posted January 21, 2025 Posted January 21, 2025 (edited) 1 hour ago, DarkblueLL2021 said: A few observations and questions. 1. Many thumbs up for the mod overall. I like the hucow theme, have read some of that content on Literotica, and I'm actually an author there (about 25 stories). 2. I have read most of the previous 46 pages of this forum thread, and I support many of the ideas for more immersion. Personally, I always play as a female MC and enjoy when my play is as immersive and story driven as possible. Big plus for non-consent type control and events related to the player. 3. I made it to the location with the cure and the deathclaws, and have tried to trigger as much dialog from Lhoris as possible, but I can't seem to find a way out of there. The deathclaws don't go away, they will kill me, or if I run away, Lhoris remains behind. Not asking for a handout, but any hint as to what to do would be nice. Or does one simply need to be high enough level and with powerful weapons, etc., in order to kill the deathclaws? 4. As a female MC, milk and BJ options are available from Lhoris, and a few other NPCs, but I have not found anything which allows my character to ask or beg for sex other than BJ. Not seeing any dialog option for sex with Lhoris even though he keeps saying he can milk, feed, f***, when he talks to me. Yes, I understand that I can use AAF home key, select actors, etc., and trigger scenes myself, but that's not really immersive, to me. 5. I am playing the latest version of 1.22 ( I think you uploaded 1.22, then made a quick fix and uploaded it as 1.22 again), and I am running with commonwealth captives installed. Also using SH, but with most approaches turned off. 6. At this point, it seems like most of the commonwealth has been pacified. Not much attacks me at this point. Is this intended? It seems that my player character is still being treated as a member of the hucow faction, and friendly or not threatening to almost everyone, everything? Thanks in advance for any help or reply. Your work is appreciated. 3.I was never able to get out of there w/o the use of console commands. I played straight out of the vault as just a person, that seemed most immersive to me not as a high level girl boss hero. 6. Hucows have same status as captive faction. I believe hey are not "their own person" so no one attacks. Edited January 21, 2025 by katrina.balanchuk 1
GrimGrim31 Posted January 21, 2025 Author Posted January 21, 2025 (edited) 2 hours ago, DarkblueLL2021 said: A few observations and questions. 1. Many thumbs up for the mod overall. I like the hucow theme, have read some of that content on Literotica, and I'm actually an author there (about 25 stories). 2. I have read most of the previous 46 pages of this forum thread, and I support many of the ideas for more immersion. Personally, I always play as a female MC and enjoy when my play is as immersive and story driven as possible. Big plus for non-consent type control and events related to the player. 3. I made it to the location with the cure and the deathclaws, and have tried to trigger as much dialog from Lhoris as possible, but I can't seem to find a way out of there. The deathclaws don't go away, they will kill me, or if I run away, Lhoris remains behind. Not asking for a handout, but any hint as to what to do would be nice. Or does one simply need to be high enough level and with powerful weapons, etc., in order to kill the deathclaws? 4. As a female MC, milk and BJ options are available from Lhoris, and a few other NPCs, but I have not found anything which allows my character to ask or beg for sex other than BJ. Not seeing any dialog option for sex with Lhoris even though he keeps saying he can milk, feed, f***, when he talks to me. Yes, I understand that I can use AAF home key, select actors, etc., and trigger scenes myself, but that's not really immersive, to me. 5. I am playing the latest version of 1.22 ( I think you uploaded 1.22, then made a quick fix and uploaded it as 1.22 again), and I am running with commonwealth captives installed. Also using SH, but with most approaches turned off. 6. At this point, it seems like most of the commonwealth has been pacified. Not much attacks me at this point. Is this intended? It seems that my player character is still being treated as a member of the hucow faction, and friendly or not threatening to almost everyone, everything? Thanks in advance for any help or reply. Your work is appreciated. More player immersion as a hucow will be added eventually. Right now I am pretty busy with other things so new updates will be spread out. You have to kill the deathclaws. They are very powerful so low level PCs or poorly armed PCs may find this impossible. In that case, you can use the console to go into God Mode by typing "tgm" in the console or you can use the console to kill the deathclaws. Just select them while the console is open and then type "kill". I plan to make the deathclaws' power level scaled to the player but I haven't taken that step yet. Right now, a level 20 PC with a good shooting weapon can kill all three without ever leaving the trailer although the PC may have to exit the trailer to lure the deathclaws back into shooting range when they try to hide in the distance. I still have to add more dialogue and options to Lloris. He, Emily, and Doctor Hope are three of my favorite characters and I keep adding to them. I will give Lloris more sex options. He definitely wants to fuck female PC hucows and when he is a settler, he will choose between oral, anal, and vaginal sex with the player hucow when the PC asks him for sex. I just have to add that type of dialogue to Lloris when he is following the player in the quest. The functions are already built in the script. I will check again to make sure the PC is not a member of the Captive or Hucow Factions. Either of those will make the PC friends or allies with every other faction in the game. If you know how to use the console, it is possible to remove the player from those factions yourself. EDIT: Version 1.22.0. no longer adds the player to the Hucow faction but anyone who already has a player hucow is still in that faction. I will add script to version 1.23.0. to automatically check and remove the player hucow from the Hucow faction. Edited January 21, 2025 by GrimGrim31 1
GrimGrim31 Posted January 21, 2025 Author Posted January 21, 2025 Uploaded Version 1.23.0. Changes are: Added script to remove player from the hucow faction when game is loaded (to bring existing game saves in line with changes made in V 1.22.0.). Added dialogue to Lloris when he is a follower so that a player hucow can ask him for sex. 3
DarkblueLL2021 Posted January 21, 2025 Posted January 21, 2025 (edited) Thank you!!! 😁 ( Note that I still had to remove player from the captives faction using console (just being removed from the hucow faction by your change didn't get everything hostile again as normal). The Lloris change is awesome and very much appreciated! Huge improvement to the mod in my opinion. Edited January 22, 2025 by DarkblueLL2021 Clarification 1
GrimGrim31 Posted January 22, 2025 Author Posted January 22, 2025 5 hours ago, DarkblueLL2021 said: Thank you!!! 😁 ( Note that I still had to remove player from the captives faction using console (just being removed from the hucow faction by your change didn't get everything hostile again as normal). The Lloris change is awesome and very much appreciated! Huge improvement to the mod in my opinion. I will have a look through my scripts again tomorrow to see if any of them still use the Captive Faction. I am sure Lloris likes the changes too. 3
GrimGrim31 Posted January 22, 2025 Author Posted January 22, 2025 I checked my scripts and none of them apply the Captive Faction but discovered that some of my RefCollectionAliases do apply it. I corrected that issue and added a script check when the player loads the game. If the player is in the Captive Faction, the script will remove the player from the faction. This will be part of Update 1.24.0. Until then, if the enemies are not attacking the player hucow, you can use the console to remove the player from the Captive Faction. Open the console using the tilde key Type in "player.removefac captivefaction" and hit enter Close the console. 1
DarkblueLL2021 Posted January 22, 2025 Posted January 22, 2025 Just some additional information regarding the latest update(s), for when you continue your work on your mod. I understand how painstaking these things can be. I haven't done any modding work but I have done some respectable programming using VB.NET in the past. In the latest update, enabling female PC hucow to ask Lloris for sex, the one option for ass sex doesn't do anything in the game (for me anyway). The female PC voice line plays, and Lloris voice line plays, saying how much he was looking forward to ass sex, but then nothing happens. Nothing bad, no lockup or crash or anything. The game keeps running, but neither AAF nor any scenes launch/play. It's as if there was no call made to launch an AAF anal type animation. Also, my female player hucow is in 1st month pregnancy now (Lloris likely the father), (using FPE, but not the newest super enhanced version - I'm using the earlier original more stable version). When the quests "Find the Father" and "Unplanned Pregnancy" launch, Lloris(now has a quest marker over his head as one of the possible fathers) stops using voice lines but his lines still show in dialog text (voice no, text yes), and, Lloris doesn't have the coding or lines enabled which allow him to respond to the find the father quest. I was able to go to one of the other potential fathers (happened via SH mod), and "failed" the father quest with that NPC ( I think it was a guard in diamond city). Once "Find the Father" failed, Lloris went back to normal with his voice lines playing, etc. My player hucow has appropriate hostile enemies working again, but, for some reason, Lloris will not go hostile against raiders. He fights ghouls, creatures, supermutants, etc., but just not raiders. Not sure about gunners. I can't figure this one out, but it's not stopping me from continuing to play and enjoy the game and your mod. Adding the 200 damage reduction to the hucow restraints is a godsend (thank you for that!!! )
GrimGrim31 Posted January 22, 2025 Author Posted January 22, 2025 6 minutes ago, DarkblueLL2021 said: Just some additional information regarding the latest update(s), for when you continue your work on your mod. I understand how painstaking these things can be. I haven't done any modding work but I have done some respectable programming using VB.NET in the past. In the latest update, enabling female PC hucow to ask Lloris for sex, the one option for ass sex doesn't do anything in the game (for me anyway). The female PC voice line plays, and Lloris voice line plays, saying how much he was looking forward to ass sex, but then nothing happens. Nothing bad, no lockup or crash or anything. The game keeps running, but neither AAF nor any scenes launch/play. It's as if there was no call made to launch an AAF anal type animation. Also, my female player hucow is in 1st month pregnancy now (Lloris likely the father), (using FPE, but not the newest super enhanced version - I'm using the earlier original more stable version). When the quests "Find the Father" and "Unplanned Pregnancy" launch, Lloris(now has a quest marker over his head as one of the possible fathers) stops using voice lines but his lines still show in dialog text (voice no, text yes), and, Lloris doesn't have the coding or lines enabled which allow him to respond to the find the father quest. I was able to go to one of the other potential fathers (happened via SH mod), and "failed" the father quest with that NPC ( I think it was a guard in diamond city). Once "Find the Father" failed, Lloris went back to normal with his voice lines playing, etc. My player hucow has appropriate hostile enemies working again, but, for some reason, Lloris will not go hostile against raiders. He fights ghouls, creatures, supermutants, etc., but just not raiders. Not sure about gunners. I can't figure this one out, but it's not stopping me from continuing to play and enjoy the game and your mod. Adding the 200 damage reduction to the hucow restraints is a godsend (thank you for that!!! ) Thanks, I will take a look at the anal sex script. I might have mistyped something. Does the FPE mod have voiced dialogue? I will take a look since I have that mod in my load order. It would be easy enough to add voiced dialogue for Lloris for that mod, but then I would feel obligated to do the same for Doctor Moreau, Aaron, and Dennis and that seems like a lot more work. Ah, you are the first to notice the damage reduction in the Vault-Tec restraints. I put that in so that they would be used by more players and to protect my posse of companions. It is comparable with the bikini chainmail memes in fantasy RPGs.
GrimGrim31 Posted January 22, 2025 Author Posted January 22, 2025 (edited) OK, I fixed the problem with the anal sex dialogue. The tags were incorrect. There was also an issue with all of the sex scenes if you tried to have sex with Lloris again soon after finishing a sex scene with him. I fixed that and added some dialogue so he can let you know that he needs a little time to recover before he can fuck you again. The males needing a little time to recover after sex is something that I added into this mod. They don't need a lot of time, but I did not want the player hucow to satisfy her cum craving (if you allow that option in the MCM) on one male by blowing him two or three times in a row. The change will be part of Version 1.24.0. Edited January 22, 2025 by GrimGrim31 2
izzyknows Posted January 24, 2025 Posted January 24, 2025 @GrimGrim31 I noticed that giving the HuCow Pills (slow change) to a follower, the cure or immunity pills don't really work like if they naturally start to change. It stops the transition, but you lose all dialogue and can't dismiss them. Trade/command menu still works. The restraint changes for the player HuCow seem to be working great! Oh, Far Harbor Trappers are instantly hostel to a player HuCow.
LarryJD8822 Posted January 24, 2025 Posted January 24, 2025 @GrimGrim31 thank you for the two MCM sliders to turn off HuCow fetish, it means a lot to me to be able to control this myself and to version 122, I don't know how it is in the following but I think nothing has changed, I haven't done an update yet the precombines to Nuka world cells are broken (xedit) and there are still cells in the esp that are not necessary and delete thirstzappers (interior and exterior) and to let you know, if I change the type of soap from your other mod (scrap/misc) and then want to grap the soap (misc) after washing once, the game will freeze or crash, mostly freeze I don't know what is necessary or if it is difficult to use the localization in CK, but real handcuffs does it, maybe you can do that too so we don't need translations, but it's not really important since your esp is so high up in the load order for me that even all Vanilla quests and keywords are overwritten by other mods With the large number of mods it is not advisable to overwrite vanilla records / thanks Xedid i can control this by myself (patch it myself) I still hope to use CBBE and FG at the same time and if you don't mind I would like to upload a patch that changes the cloned NPCs , whether someone wants it or not 1
omegaskin Posted January 24, 2025 Posted January 24, 2025 It's a great mod but unfortunately it's missing some details, in the mission (Find out where Dr. Burr went with the Healing injectors) the marker isn't appearing on the map, after you leave the Cremary, apart from that I can't give an opinion on the rest of the missions, I even ask for help to continue the mission to whoever can. But even so the mod as a whole is very good. Can someone help me?
GrimGrim31 Posted January 24, 2025 Author Posted January 24, 2025 (edited) 1 hour ago, LarryJD8822 said: @GrimGrim31 thank you for the two MCM sliders to turn off HuCow fetish, it means a lot to me to be able to control this myself and to version 122, I don't know how it is in the following but I think nothing has changed, I haven't done an update yet the precombines to Nuka world cells are broken (xedit) and there are still cells in the esp that are not necessary and delete thirstzappers (interior and exterior) and to let you know, if I change the type of soap from your other mod (scrap/misc) and then want to grap the soap (misc) after washing once, the game will freeze or crash, mostly freeze I don't know what is necessary or if it is difficult to use the localization in CK, but real handcuffs does it, maybe you can do that too so we don't need translations, but it's not really important since your esp is so high up in the load order for me that even all Vanilla quests and keywords are overwritten by other mods With the large number of mods it is not advisable to overwrite vanilla records / thanks Xedid i can control this by myself (patch it myself) I still hope to use CBBE and FG at the same time and if you don't mind I would like to upload a patch that changes the cloned NPCs , whether someone wants it or not Neither Human Cattle nor MWoW change any Worldspace cells in Nuka World so I don't know why your precombines there are affected. Nuka World only has five Thirst Zappers, one outside and four inside. MWoW doesn't remove them. It just replaces them with the MWoW version. I didn't do that manually. It happens automatically when I updated the weapon item. I am about to go into Nuka World in my current playthrough so I will look for the five zappers when I get there. I went into the game to check the super soap and I cannot recreate the issue that you describe. I can drop and pick up Misc Super Soap without having a game freeze or crash so there may be a mod conflict with a mod that I don't use. I am unsure what you mean about localization. I can remove the either/or condition for CBBE and FG. I don't know what weird body morphs will result from having two body mods active at the same time and I will not troubleshoot any issues that arise from it. I support both types in my mods but my expectation is that players use one or the other at any given moment. It is OK to upload patches as long as you make it clear in your description that I am not responsible for the patch or any issues that arise from it. Edited January 24, 2025 by GrimGrim31
GrimGrim31 Posted January 24, 2025 Author Posted January 24, 2025 15 minutes ago, omegaskin said: It's a great mod but unfortunately it's missing some details, in the mission (Find out where Dr. Burr went with the Healing injectors) the marker isn't appearing on the map, after you leave the Cremary, apart from that I can't give an opinion on the rest of the missions, I even ask for help to continue the mission to whoever can. But even so the mod as a whole is very good. Can someone help me? The markers are intentionally omitted at that point in the quest. The terminal in the Creamery tells you that Doctor Burr was heading NW. Look in the ravines there for an old trailer. 1
fred200 Posted January 24, 2025 Posted January 24, 2025 The first thing you will find is a bathtub with water. Then you will know you are close. 1
omegaskin Posted January 24, 2025 Posted January 24, 2025 1 hour ago, GrimGrim31 said: Os marcadores são intencionalmente omitidos nesse ponto da missão. O terminal da Creamery diz que o Doutor Burr estava indo para NW. Procure nas ravinas por um trailer antigo. Thanks! 1
omegaskin Posted January 24, 2025 Posted January 24, 2025 2 hours ago, fred200 said: The first thing you will find is a bathtub with water. Then you will know you are close. Thanks! 1
GrimGrim31 Posted January 25, 2025 Author Posted January 25, 2025 Update 1.24.0. is available now for download. Changes are: Added dialogue for followers that are not hucows so that the player can send them to a settlement. Fixed the tags for the anal sex dialogue with Lloris. Allowed player to use morphs for FG and CBBE (as well as BT and AM) simultaneously. Added a version of the Extractor Chair that has similar functions to the hucow care table. Tweaked the HuCow faction so that human factions (including trappers) will not kill new hucows. The new Hucow Transformer Chair does most of the same things as the Examination and Treatment Table, but the animations and dialogue are a bit different. The chair also transforms an NPC into a hucow instantly while the table starts the slow multi-day transformation. The chair's instant change is more painful, so the dialogue reflects that. In my current playthrough, I am about to head to Nuka World so future updates of Human Cattle may focus on that setting. I finished Far Harbor without seeing much of a need to tweak Human Cattle other than modifying the Can of STFU to also silence Far Harbor settlers and making sure trappers don't kill new hucows on sight. 3
LarryJD8822 Posted January 25, 2025 Posted January 25, 2025 (edited) 14 hours ago, GrimGrim31 said: Neither Human Cattle nor MWoW change any Worldspace cells in Nuka World so I don't know why your precombines there are affected. Nuka World only has five Thirst Zappers, one outside and four inside. MWoW doesn't remove them. It just replaces them with the MWoW version. I didn't do that manually. It happens automatically when I updated the weapon item. I am about to go into Nuka World in my current playthrough so I will look for the five zappers when I get there. Human Cattle uses cells and deletes Thirst Zappers in Nuka World and break precombines (1.24.0) I'm sorry but LL doesn't let me upload any pictures today, look at the pictures in the zip picks.zip sorry for the bad quality, I scaled it down several times to be able to upload it edit: @GrimGrim31 I can remove the either/or condition for CBBE and FG. I don't know what weird body morphs will result from having two body mods active at the same time and I will not troubleshoot any issues that arise from it. I support both types in my mods but my expectation is that players use one or the other at any given moment. it works great on PC and NPC's (even with pregnancy morphs), no weird morphs, everything went great, as I thought it would, because all morphs have different names The only thing I noticed is that the nipples on the Fusion Body are much thicker, but that's because of the presets I use. Thank you very much for that I tried to clone a annoying male gouhl into a hucow (syringe), that's not possible, is it? Edited January 25, 2025 by LarryJD8822
izzyknows Posted January 25, 2025 Posted January 25, 2025 7 hours ago, LarryJD8822 said: Human Cattle uses cells and deletes Thirst Zappers in Nuka World and break precombines (1.24.0) Anything that is moveable, able to be picked up, or has a link tag it's excluded from precombines. Precombines are strictly for static assets, so Initially disabling (the correct way to do it 👍) the zappers have no effect on precombines.
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