Bloodhhunter666 Posted July 2, 2024 Posted July 2, 2024 In the future, Bethesda will charge money for new MODs of new games on Creation Club, they started with Starfield. This probably means that in the future a Bethesda game will easily cost €100-200 (maybe even more), depending on how many MODs you use. Money is already being charged for some MODs for SSE (AE). 2
Madison09 Posted July 2, 2024 Posted July 2, 2024 haha, this is silly. Bethesda has options for paid mods (content curated by Bethesda, usually of higher quality) and free mods (mods from the community). I don't see why they would change any of this. The paid mods are optional and just added content. The benefit of this is that we'll likely continue to have the game supported for 5-10 years following release like with Skyrim and Fallout which is a small price to pay for a solid game. 2
Miauzi Posted July 2, 2024 Posted July 2, 2024 Vor 41 Minuten sagte Madison09: haha, das ist albern. Bethesda bietet Optionen für kostenpflichtige Mods (von Bethesda kuratierte Inhalte, normalerweise von höherer Qualität) und kostenlose Mods (Mods aus der Community). Ich verstehe nicht, warum sie irgendetwas daran ändern sollten. Die kostenpflichtigen Mods sind optional und lediglich hinzugefügter Inhalt. Der Vorteil davon ist, dass wir das Spiel wahrscheinlich noch 5 bis 10 Jahre nach der Veröffentlichung unterstützen werden, wie bei Skyrim und Fallout, was für ein solides Spiel einen geringen Preis darstellt. Am I reading the description -> SOLID GAME for "Skyrim" and "Fallout"?? 😂 I'm having a fit of laughter... I've only used this game for so long because of the countless mods that have turned this original piece of rubbish into good games... especially since without the mods there was no support from the manufacturer to create it and it wasn't/isn't playable at all! 11
Vader666 Posted July 3, 2024 Posted July 3, 2024 2 hours ago, Bloodhhunter666 said: In the future, Bethesda will charge money for new MODs of new games on Creation Club Even worse ! in the near future, they will make water ... WET !!!11! 2 hours ago, Bloodhhunter666 said: they started with Starfield. No. They started the CC about 8 years ago in Skyrim SE and Fallout 4. And even further back they tried paid mods with steam...
Wandering_Mania Posted July 3, 2024 Posted July 3, 2024 2 hours ago, Bloodhhunter666 said: In the future, Bethesda will charge money for new MODs of new games on Creation Club, they started with Starfield. Correction, it started with Skyrim and the Steam 'Paid mods'. Although that only lasted a day before Steam/Bethesda took it down due to the backlash. Then they introduced the Creation Club in Fallout 4, and the Skyrim:SE. BGS has been pushing this for a while, it's nothing new. And the best thing to fight it, is to never buy anything from the CC. Use mods to completely hide the CC menus and popups. One like 'CC Cleaner' for Fallout 4. Resist the temptation. 7
NickNozownik Posted July 3, 2024 Posted July 3, 2024 Oh it's about the Creation Club, so pretty much irrelevant because it's mostly mediocre stuff at best. It would actually ruin my game, many of them are so shitty and basic they would stand out too much when used alongside Nexus mods. I wouldn't pay a single penny for them even if they were absolutely amazing because I have precisely 0 respect for Bethesda. They should be grateful that modders turn their half assed games into something that's actually fun to play. Maybe that's a bit too harsh, at least Bethesda are not pedos, terrorists or communists. I'll give them 0.1 respect then. 3
27X Posted July 3, 2024 Posted July 3, 2024 6 hours ago, Bloodhhunter666 said: In the future, Bethesda will charge money for new MODs of new games on Creation Club, they started with Starfield. This probably means that in the future a Bethesda game will easily cost €100-200 (maybe even more), depending on how many MODs you use. Money is already being charged for some MODs for SSE (AE). 1. Bethesda already charges for mods and has for twenty years 2. Schaken is a moron and a thief 3. Patreon has existed for a decade 4. Being bored is not a super power 5
MadMansGun Posted July 3, 2024 Posted July 3, 2024 3 hours ago, Wandering_Mania said: Correction, it started with Skyrim and the Steam 'Paid mods'. Although that only lasted a day before Steam/Bethesda took it down due to the backlash. Then they introduced the Creation Club in Fallout 4, and the Skyrim:SE. BGS has been pushing this for a while, it's nothing new. And the best thing to fight it, is to never buy anything from the CC. Use mods to completely hide the CC menus and popups. One like 'CC Cleaner' for Fallout 4. Resist the temptation. Correction, it started in oblivion with the horse armor dlc. 3
Reginald_001 Posted July 3, 2024 Posted July 3, 2024 (edited) Although we're certainly not there yet.. and right now mods are free and will most likely be for a long time.. it is inevitable in the current gaming climate that gaming companies will want --and find a way-- to monetize more on their modding communities. Having said that, the smartest way for them to do this would not be so much to make the mods paid as they will simply take over the modding platforms. If Nexus can, they WILL sell to a publisher, it's just a matter of putting enough money on the table. Slowly each year more steps are being taken to monetize mods. The 'hand picked' modders being able to beta test the CK, Creation Club, all of these are slowly morphing into a thing where you can still find free mods, but it will be harder and harder. 'They' (publishers) have all intents and purposes to monetize more on this. So it will happen. Not this year or the next, but for sure this is the way the gaming industry has been moving the past 20 years. Yes there will always be free alternatives, but the loops to jump through will be made more and more difficult. Things that wouldn't surprise me at all in the coming 5-10 years: - 'Officially supported modding communities' Publishers officially support these communities.. all those others should be considered unsafe. Media outlets such as Kotaku will happily spread half truths in news items to warn people off of free mods. - 'Free Membership Required to run mods' 'They' get your data, in return you can use and release mods. You can't use the modding tools unless you are a registered modder with Beth (this is close now). - Several media outlets publishing about 'how unsafe' free mods are for your machine - Must be online to use mods, more anti-modder apps disguised as 'anti-cheat' that introduces weird errors and difficulties for free independent modders. (I have been the recipient of this when once part of a team that made a very popular mod of a game that a certain publisher had let die for years on end but suddenly wanted to breath new life into, an engine update dropped that basically bricked our total conversion. Sort of like the Fallout London situation). - Total (soft) ban on NSFW modding, even trying to make it illegal in some states. Harder if not impossible to find investors/sponsors, impossible to use payment services as one by one they ban anything not in concordance with their 'guidelines'. - Games designed from scratch to incorporate paid modding where free modding is considered immoral and 'unsafe' etc.. Edited July 3, 2024 by Reginald_001 4
FauxFurry Posted July 3, 2024 Posted July 3, 2024 14 minutes ago, Reginald_001 said: Although we're certainly not there yet.. and right now mods are free and will most likely be for a long time.. it is inevitable in the current gaming climate that gaming companies will want --and find a way-- to monetize more on their modding communities. Having said that, the smartest way for them to do this would not be so much to make the mods paid as they will simply take over the modding platforms. If Nexus can, they WILL sell to a publisher, it's just a matter of putting enough money on the table. Slowly each year more steps are being taken to monetize mods. The 'hand picked' modders being able to beta test the CK, Creation Club, all of these are slowly morphing into a thing where you can still find free mods, but it will be harder and harder. 'They' (publishers) have all intents and purposes to monetize more on this. So it will happen. Not this year or the next, but for sure this is the way the gaming industry has been moving the past 20 years. Yes there will always be free alternatives, but the loops to jump through will be made more and more difficult. Things that wouldn't surprise me at all in the coming 5-10 years: - 'Officially supported modding communities' Publishers officially support these communities.. all those others should be considered unsafe. Media outlets such as Kotaku will happily spread half truths in news items to warn people off of free mods. - 'Free Membership Required to run mods' 'They' get your data, in return you can use and release mods. You can't use the modding tools unless you are a registered modder with Beth (this is close now). - Several media outlets publishing about 'how unsafe' free mods are for your machine - Must be online to use mods, more anti-modder apps disguised as 'anti-cheat' that introduces weird errors and difficulties for free independent modders. (I have been the recipient of this when once part of a team that made a very popular mod of a game that a certain publisher had let die for years on end but suddenly wanted to breath new life into, an engine update dropped that basically bricked our total conversion. Sort of like the Fallout London situation). - Total (soft) ban on NSFW modding, even trying to make it illegal in some states. Harder if not impossible to find investors/sponsors, impossible to use payment services as one by one they ban anything not in concordance with their 'guidelines'. - Games designed from scratch to incorporate paid modding where free modding is considered immoral and 'unsafe' etc.. Officially supported mod communities already are a thing. See Minecraft and Steam Workshops. As for media hit pieces against free mods, the adult side of things have already been under attack for years. As for the SFW side, that is hardly necessary when there are plenty of people who will warn against that which is 'unofficial' for free. As it is, there are somewhat fanatical anti-modding purists who would flip their position as soon as the developers make it known that a specific group of mods has their approval and explicit endorsements 9it would not be dismissed as 'hacking' if the developers themselves say that it is not). To block any non-official mods, all they would have to do is introduce a competitive multi-player component that would make strict control of modding desirable. See FromSoftware's games or any MMORPG for examples of this (that includes BGS' own Fallout 76). 3
belegost Posted July 3, 2024 Posted July 3, 2024 9 hours ago, Madison09 said: content curated by Bethesda, usually of higher quality This is the best joke I read this week, maybe even this month. 3
Raven 54 Posted July 3, 2024 Posted July 3, 2024 This really, (in my mind) started when one no longer received a physical copy of the Game they paid for...Control. I read an article last year that said Bethesda was interested in taking over the mods used in/on their games, the goal is "Micro Transactions" which has been used on X Box for quite some time. It's all about that control, as seen elsewhere here in the States, Guiding the platform, content control, mod ownership, usage rights, etc. I have paid for mods before as in joining Patreon and supporting mod makers which in turn gets me access to their mods, not often. The future is Soylent Green. 4
Mr. Otaku Posted July 3, 2024 Posted July 3, 2024 11 hours ago, Bloodhhunter666 said: This probably means that in the future a Bethesda game will easily cost €100-200 (maybe even more), depending on how many MODs you use. What? What kind of leap of logic is this? You think Bethesda games are priced based on how much revenue they get from their paid mods? If they're getting more money wouldn't by your logic the games would be cheaper because they're getting a lot of money another way now? That would still; be wrong because that's not how any of this works. The base price for AAA games went up a while ago. $60 was the base price and now it's $70 with premium/deluxe versions costing more. If prices go up again it wouldn't just be Bethesda it would be industry-wide. Absolutely insane to see so many people yap about business stuff when they don't have the first clue how any of that works.
Captain Cobra Posted July 3, 2024 Posted July 3, 2024 12 hours ago, Madison09 said: The benefit of this is that we'll likely continue to have the game supported for 5-10 years following release like with Skyrim and Fallout which is a small price to pay for a solid game. *Actually a drawback because the """""support""""" just ends up breaking mods. 3
Miauzi Posted July 3, 2024 Posted July 3, 2024 Vor 9 Stunden sagte Vader666: Noch schlimmer ! In naher Zukunft werden sie Wasser ... NASS machen !!!11! NEIN. Sie haben das CC vor etwa 8 Jahren in Skyrim SE und Fallout 4 gestartet. Und noch weiter zurück haben sie kostenpflichtige Mods mit Steam ausprobiert ... The horse armor in "Oblivion" was basically the first additional paid content... basically as DLC
Wandering_Mania Posted July 3, 2024 Posted July 3, 2024 9 hours ago, MadMansGun said: Correction, it started in oblivion with the horse armor dlc. That wasn't a mod. That was a Micro-DLC. And you even call it as such. Don't be stupid.
KoolHndLuke Posted July 3, 2024 Posted July 3, 2024 Nothing new they make is worth buying and playing anymore... even with the dwindling mod community support. 1
Grey Cloud Posted July 3, 2024 Posted July 3, 2024 10 hours ago, Reginald_001 said: 'Officially supported modding communities' Publishers officially support these communities.. all those others should be considered unsafe. That's not a million miles away from what Larian are proposing with BG3. https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=944182&page=1 "We will never prevent modding outside of our own official pipeline, but implementing our own will improve compatibility and give us the opportunity to ensure they�ll work wherever you're playing Baldur's Gate 3." And we all believe them, don't we children? "It'll also ensure a smoother experience, at the cost of more script-focused modding, which can still be done outside of our pipeline. You�ll therefore have two choices for modding Baldur's Gate 3, but we'll only be able to officially support mods through mod.io." Ah, the official channel - soak up those adverts. "Mod.io allows us to bring modding support to all platforms, and provides the necessary infrastructure to allow you to download mods on both PC and Console, manage uploaded mods, host guides, and provide a level of content moderation to keep the community safe." Safe from what exactly? Nudity? "We are currently rolling out invites for the Baldur�s Gate 3 Toolkit on Steam to popular mod authors so they can explore the new modding environment, view the tools, and get familiar with the process of converting their mods and uploading them to the platform, or even try creating new ones." Which translates as they are currently subverting the best modders and turning them into shills. There's more of the same in the article. Larian are the biggest bullshitters in the gaming world but people fall for it because 'Swen' is such a nice guy. 2
pinky6225 Posted July 3, 2024 Posted July 3, 2024 15 minutes ago, Grey Cloud said: "We will never prevent modding outside of our own official pipeline, but implementing our own will improve compatibility and give us the opportunity to ensure they�ll work wherever you're playing Baldur's Gate 3." In principle that's not a bad idea, skyrim alone on this site has what 200k posts in the tech support threads becuz peeps couldnt get it to work or it broke Back when steam first tried paid mods and the majority was screaming "waaah paid mods evil" the fact that once you make a purchase you'd be entitled to a level of support not offered for mods downloaded for free was constantly over looked
Grey Cloud Posted July 3, 2024 Posted July 3, 2024 1 hour ago, pinky6225 said: In principle that's not a bad idea, skyrim alone on this site has what 200k posts in the tech support threads becuz peeps couldnt get it to work or it broke But it is only for the officially sanctioned mods. It will be for one-click download and installs like Steam Workshop and Nexus. A good proportion of the 'tech' problems here on LL boil down to user error.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now