ProWorx Posted July 28, 2024 Posted July 28, 2024 1 hour ago, HahaAh said: I am running into the following issue when enabling SexLab to OStim: Player-Human NPC animations transfer fine from SexLab to Ostim but Player-Creature NPC animations don't start and instead are stuck on idle indefinitely after the automatic SexLab actor positioning. Does someone know a fix for this? Creature handling is disabled in the SexLab to Ostim MCM (also tried to enable it, issue still occurs). I am using Acheron with Acheron - Simple Assault. Ostim does not have creature animations.
minosaminamo Posted July 28, 2024 Posted July 28, 2024 On 7/26/2024 at 8:02 PM, Zibblychirp said: I don't fully understand your first question. This mod replaces SexLab scenes with Ostim ones. So you can only use Ostim animations. Ostim currently has no support for creatures. You need to turn handle creatures in the MCM off. This toggle is intended for the future. Can you describe the slave problem more? Which mod, where and when does it happen? I think what you are asking is outside the scope of this mod. If I understood you correctly, you want to be able to start Ostim scenes between NPCs and choose the animation. I think OSA by Ceo provides this functionality. Please correct me if I got your question wrong. I meant in the first question, for example, when a "Defeat" event starts, it should start with SexLab, so I can set aggressive animations there, or even creature animations, instead of starting directly with OSTim. Maybe there's already an option for this and I just didn't understand it. Another MOD would be "Aroused Creatures." The same goes for the "PAH Diary Of Mine" mods and related ones. And finally, without meaning to be too demanding but asking anyway, it would be fantastic to start OSTim in the form of a "Humanoid Vampire Lord." Even though it’s the human form, I tried to start it but it doesn't recognize it as a valid class. But it's a great mod and you did a fantastic job! 1
yocuco Posted July 29, 2024 Posted July 29, 2024 I'm actually trying to play with BAKA mods Babbo Dialogue and Sexlab Approach but wile the mods give me old the option the scene don't start . I thoug maybe you'll be interested in check these mods cause are a couple big ones ! Thanks so much for the mod !!! I really admire you for this gigantic task 1
ProWorx Posted July 29, 2024 Posted July 29, 2024 Is there anyway there can be a hotkey added in the MCM that ends all animations whether SL and/or OStim? The mod works near perfect for a few scenes, but then can get backed up - ie queued for other NPC's wanting to initiate a scene... then SL tends to take over, and access to mod MCMs becomes impossible.... everything just slows down and no SL advance and End don't work for SL. It can really stuff up camera angles, menus, and at times just freezes the animations. This happens when I only use mainly Scent of Sex and Skyrim Relationships.... its as mentioned by myself in another post and someone else - starts great, then degrades over time.
HahaAh Posted July 30, 2024 Posted July 30, 2024 (edited) On 7/28/2024 at 11:13 PM, ProWorx said: Ostim does not have creature animations. I am aware. Which is why I am trying to get "SexLab to OStim" to handle the human animations while retaining SexLab for creature animations but as it is right now "Sexlab to Ostim" seems to interfer with creature animations for some reason. I can't figure out why, which is why I posted my question. Edited July 30, 2024 by HahaAh
poporaltemporal Posted July 31, 2024 Posted July 31, 2024 I tried the OSTIM standalone engine with circle of lust and I dont want go back sexlab anymore. Sexlab has so many issues with completely awful packaged anims, cumshot isnt builtin, most voices and voice engine is horrible, lots of alignment problem and bugs with anims. OSTIM has its lacks but its really awesome animation engine and it makes really magic happen. I am therefor curious is it possible somehow to completely bypass sexlab engine and emulate sexlab events from OSTIM? Your mod seems to make it possible to run both but for example Bimbos of Skyrim and other mods do not seem to pass animation events to OSTIM but sexlab engine runs anyway. I would really much like to get rid of Sexlab because it takes lot of animation space and causes crashes. 2
poporaltemporal Posted August 2, 2024 Posted August 2, 2024 (edited) I got the mod working and got most of sexlab stuff out. There was some problems with sexlab mods which require sexlab to have required animations defined. Good feature for SexlabToOstim would be either a) fake that sexlab had certain anims or b) make sexlab aware of Ostim installed animations. All ran pretty well first ran some animations in circle of lust which is Ostim mod. Then started to test the sexlab side and after about 7 or so sexlab scenes I could notice slowdown. Eventually the game started breaking and the sex scenes were not starting. When I opened the save of fallrim resaver I got this warning. "Potential problems were identified Stack count There are 243 stacks and 1634 frames. This may indicate a serious problem, but it can also just mean that Papyrus is overloaded because of low FPS or too many mods doing things at the same time. Frame count <a href="script://SexLabToOstimMain">SexLabToOstimMain</a> occurs the most often as a stack frame (1131 occurrences)</p> Frame count <a href="script://XPMSEWeaponStyleScaleEffect">XPMSEWeaponStyleScaleEffect</a> occurs the second most often as a stack frame (209 occurrences)</p> Stack depth There is a stack 1131 frames deep (<a href="thread://00080de2">SexLabToOstimMain (00080de2) 1131 frames (SUSPENDED)</a>). " Edited August 2, 2024 by poporaltemporal 1
Colossus228 Posted August 2, 2024 Posted August 2, 2024 When triggering animations with creatures scene start but actors stay still with idle animations, sounds are playing and SLSO game works. After some time huge delay appears and is applied to everything: sound, SLSO game and scene end, MCM becames blank. Even when I get to scene end huge delay in scripts persists and MCM wont appear. When triggering animations with creature while this mod disabled in MCM everything is fine. On the previous version of the mod I managed somehow to get it work.
mortarion89 Posted August 2, 2024 Posted August 2, 2024 I'm having an issue where a sexlab scene starts and, when cancelled slows everything down for awhile. does anyone know a fix for this?
Deathmaw Posted August 4, 2024 Posted August 4, 2024 Does this forward Ostim events to Sexlab? I'm wanting to use Soulgem Oven with Ostim and was wondering if this would sort that?
CatEclcticMods41 Posted August 5, 2024 Posted August 5, 2024 not working with PAH Diary Of Mine, 1st time it triggers the OStim scene but after that it just triggers the SexLab scene with a bug 1
dongming123 Posted August 6, 2024 Posted August 6, 2024 22 hours ago, CatEclctic41 said: not working with PAH Diary Of Mine, 1st time it triggers the OStim scene but after that it just triggers the SexLab scene with a bug I encountered the same problem using the SexLabMatchMaker spell, where each time load saves, the first pairing OSTIM is triggered, but next time it triggers SEXLAB, and SEXLAB no longer has fade in and fade out animations unless the save is re load. May I ask where the problem lies?
sowins Posted August 6, 2024 Posted August 6, 2024 Hello Sir. Wow what an ambitious project! And it is working well as long a single slab scene is triggered but when i tried to use slab EagerNpcs it has real trouble loading all the scenes and you just get stuck for a long time. I wish you best of luck with this and on my side i gonna try it with fishburgers loveslaves and see how that works out 1
notfriendsftw Posted August 8, 2024 Posted August 8, 2024 On 7/30/2024 at 9:57 AM, HahaAh said: I am aware. Which is why I am trying to get "SexLab to OStim" to handle the human animations while retaining SexLab for creature animations but as it is right now "Sexlab to Ostim" seems to interfer with creature animations for some reason. I can't figure out why, which is why I posted my question. i am having the same issues, i made sure all my creature stuff was installed properly but when a scene starts my character is just standing inside the creature. it puts me into third person and i have controls but the scene just wont start. i cant save or load so every time i have to quit to main menu.
Algarinor Posted August 9, 2024 Posted August 9, 2024 Hello, thanks for this mod, it work perfectly for me! Just a couple of question: -did it send to selab all info? Did it make FHU know that orgasm occurs, or Love Sickness or other add-on? -did it work for NPC-NPC's heavy mod like slaverun? Thanks again for your work!
Doggo__ Posted August 12, 2024 Posted August 12, 2024 On 8/8/2024 at 6:30 AM, notfriendsftw said: i am having the same issues, i made sure all my creature stuff was installed properly but when a scene starts my character is just standing inside the creature. it puts me into third person and i have controls but the scene just wont start. i cant save or load so every time i have to quit to main menu. I seemed to have figured out what the issue is and have fixed it on my end. The mod never actually checks if the actor besides the player is a human it only does so for npc on npc events and the function that checks if an actor is human also has an issue as it returns true if the actor is a creature. I fixed the issues I noted and creature animations seem to work for me now. It is more or less a bandaid fix though so I wont provide the fixed file and the mod author will probably fix it in the next release anyways.
Anunya Posted August 15, 2024 Posted August 15, 2024 (edited) Are people who are using this mod also using the Ostim to Sexlab Event Bridge mod? I see from the thread that it doesn't work with Ostim Standalone - has anyone figured out a way to fix that? Because correct me if I'm wrong, to get the full impact of SL based mods you need both Sexlab to Ostim (to trigger Ostim scenes) and Ostim to Sexlab Event Bridge (to make sure SL based mods know that sex has been had). So how are people making it work? EDIT: rereading the thread, I guess I don't actually need the event bridge mod to make this work. Edited August 17, 2024 by Anunya
gborogboro Posted August 17, 2024 Posted August 17, 2024 (edited) I made a completly new Modlist using Pandora, BHUNP, CS and Ostim. I installed this mod to forward human scenes to Ostim, while let Sexlab handle the non-human scenes. Unfortunaly the Mod seems to have a few little bugs: 1. Creatures animation wont play in SL. An explanation from another User is above 2. Sometimes a human scene wont be forwarded to ostim and will be processed by SL instead edit 05.10.24 after sexlab takes over, no other animation will be forwarded to ostim - after that its always a sexlab animation 3. Now my biggest an weirdest bug: After starting a new Game everything runs fine with 60 FPS. Iv done Helgen keep, gone to riverwood (several SL scenes has been forwarded to Ostim) and suddenly screen flickering and stuttering. Looking into Reshade: 20-30 FPS. At first i thought: Too many 4K textures an then started to downgrade to 2k, tweaked my inis, set up my Grafic Card (RTX 2080). And actually; At first everything seems fine until bleak falls barrow. I was very frustrated at this point, looking in so many logs, cleaning and loading so many different saves. Then at last i startet to disable several Mods in MCM. And then finally! After disabling Sexlab to Ostim the fps instantly go back to 60. Unfortunally i cant imaging the reason for this behavior. I really like the idea of you Mod as it is a great bridge to not ported SL-Mods. I look forward to an update. Thanks a lot and best regards. PLS Note: English is not my nativ language, so pls do not grieve me for mistakes and/or poor grammar Edit: Can confirm that Bug 3. also occurs with other Mods (tested it with simple Defeat and Baka Defeat). It seems that this will happen after Bug 2. occurs and then loading a safefile. Its pretty easy to fix this in reenabling the "Sexlab to Ostim" Mod. I have no experience in Modding but i could imaging that in some point there are maybe script loops or something like that, that bottleneck the graphic card? Edited October 5, 2024 by gborogboro Bug 3. still happen with other SL Mods 1
Ewura Posted September 1, 2024 Posted September 1, 2024 (edited) I tried this mod with Ostim VR and when animation starts, for one second actors are alligned, but then NPC moves 1 meter to the side. When I progress with animation, she gets back to alignment, but after 1 second goes to the side again. After 5 seconds the NPC dissapears. Edit: the NPC became invisible. Edit 2: the NPCs are not alligned correctly during Ostim VR scene Edited September 1, 2024 by Ewura
gomax6082 Posted September 1, 2024 Posted September 1, 2024 It seems that Sexlab has two animation start codes. One way is to link specific situations using sslThreadController, which has the function of STO passing Sexlab animation to Ostim. However, there is one more animation startup code in the Sexlab script. When executing forced SEX in PSQ, it seems to be directly linked to the StartSex code in the 'SexlabFramework.pex' script rather than using the Thread code. It's not certain, I doubt it.
Ewura Posted September 3, 2024 Posted September 3, 2024 (edited) Animations started through this mod are not alligned correctly. (OStim VR) Also, SL Adventures (Proximity Rape) tries to start an animation even though OStim animation is already playing, resulting in infinite blackscreen. Edited September 3, 2024 by Ewura
Tugacel Posted September 4, 2024 Posted September 4, 2024 On 8/17/2024 at 7:16 AM, gborogboro said: 2. Sometimes a human scene wont be forwarded to ostim and will be processed by SL instead 3. Now my biggest an weirdest bug: After starting a new Game everything runs fine with 60 FPS. Iv done Helgen keep, gone to riverwood (several SL scenes has been forwarded to Ostim) and suddenly screen flickering and stuttering. Looking into Reshade: 20-30 FPS. At first i thought: Too many 4K textures an then started to downgrade to 2k, tweaked my inis, set up my Grafic Card (RTX 2080). And actually; At first everything seems fine until bleak falls barrow. I was very frustrated at this point, looking in so many logs, cleaning and loading so many different saves. Then at last i startet to disable several Mods in MCM. And then finally! After disabling Sexlab to Ostim the fps instantly go back to 60. Unfortunally i cant imaging the reason for this behavior. Edit: Can confirm that Bug 3. also occurs with other Mods (tested it with simple Defeat and Baka Defeat). It seems that this will happen after Bug 2. occurs and then loading a safefile. Its pretty easy to fix this in reenabling the "Sexlab to Ostim" Mod. I have no experience in Modding but i could imaging that in some point there are maybe script loops or something like that, that bottleneck the graphic card? I also have these two issues happening, the game plays smoothly for awhile and a few hours later my FPS lowers to 20-30 too, the issue seems to be fixed by starting a sex scene, but it can return sometimes. Having a mod that enables NPCs to have scenes with other NPCs also seems to cause bug 3 to happen, even if the player wasn't on it.
Ewura Posted September 4, 2024 Posted September 4, 2024 It would be cool if we could blacklist certain mods from being sent to OStim
Hochhalter1 Posted September 7, 2024 Posted September 7, 2024 i See some other people have noticed what i have, sometimes a SL scene will trigger and play over the OSTIM animation. then their system slows way way down.. I found a fix for this, but it kinda sucks. what seems to be happening is the OSTIM scene is still trying to process even though you just finished it as a SL anim. The fix to get your order clear (SAVE BEFORE DOING THIS) is to immediately masturbate with the OSTIM stand-alone force key (up arrow) this will start a scene and even if you cant see menus just click accept once or twice and the scene will start. you can let the scene play or just cancel it with the pullout button. SOMETIMES this will cause a CTD, thus why i said save it. Hopefull you don't CTD and your game speed will go back to normal. If you don't do this the speed issue gets worse and worse as time goes by, even if you don't trigger a new scene. I think you can trigger a new scene with an npc and it will work too. I think why the OSTIM scene is getting stuck is for whatever reason it's not overriding the SL anim, but it's also not getting the job's done signal. So i see 2 possible fixes or band-aides till the cause is tracked down. Have sexlab send its job done to stim so it shuts down, or maybe a process termination key? IDK i don't code. just my thoughts. I have been using this fix for 3 days of playing at it does work without crashing most times. I use BoS MME and BAC alot on playthroughs. This seems to work great with all of them sending the appropriate triggers to the mods. Very well done mod, kudos!!
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