Zibblychirp Posted July 1, 2024 Author Posted July 1, 2024 1 hour ago, miscys said: I don't have OSA - I have the latest Standalone. Whether it's "caused" by this mod or not, I don't get the issue if I manually start an ostim scene with the same NPC. Can you please provide your system specs and a mod list?
palracz Posted July 1, 2024 Posted July 1, 2024 So.... some reports here is my loadorder, there are some issue. When SLtoOsa active but WITHOUT creature option: PC-Creature animations work, but NPC/Follower-Creature animations close without any animation. if SLtoOSA inactive, everything is fine. Some issue with Deviously Helpless and Sexy Adventure. DH want to start multiple consecutive events, but after the first (sometimes midle of the first) animation SLtoOSA breaks DH scripted events. SA just sinple doesen"t start animations (for example raping animation with multiple NPC) Thanks for your attentions and keep up to good work loadorder.txt
palracz Posted July 1, 2024 Posted July 1, 2024 By the way is there any option for select manually not automaticaly? OStimSA for human animation and SL for creature. Anyway I'm looking forward to this project.
Zibblychirp Posted July 1, 2024 Author Posted July 1, 2024 51 minutes ago, palracz said: So.... some reports here is my loadorder, there are some issue. When SLtoOsa active but WITHOUT creature option: PC-Creature animations work, but NPC/Follower-Creature animations close without any animation. if SLtoOSA inactive, everything is fine. Some issue with Deviously Helpless and Sexy Adventure. DH want to start multiple consecutive events, but after the first (sometimes midle of the first) animation SLtoOSA breaks DH scripted events. SA just sinple doesen"t start animations (for example raping animation with multiple NPC) Thanks for your attentions and keep up to good work loadorder.txt 10.02 kB · 1 download Thanks for the report. I will look into it. The creature problem has a simple fix. 26 minutes ago, palracz said: By the way is there any option for select manually not automaticaly? OStimSA for human animation and SL for creature. Anyway I'm looking forward to this project. I am not sure what you mean. Do you want to be prompted if you want to switch to Ostim?
palracz Posted July 2, 2024 Posted July 2, 2024 6 hours ago, Zibblychirp said: Thanks for the report. I will look into it. The creature problem has a simple fix. I am not sure what you mean. Do you want to be prompted if you want to switch to Ostim? maybe.... for mods (there are lot of SL related mods) what the SLtoOStimSA cannot handle exatly. For example babo dialogue.... it"s a long-running mod, it can easily break by others.
lovalter Posted July 2, 2024 Posted July 2, 2024 This uses ostim anims right, I can safely disable all slal packs? (and slal itself?)
ProWorx Posted July 2, 2024 Posted July 2, 2024 18 minutes ago, lovalter said: This uses ostim anims right, I can safely disable all slal packs? (and slal itself?) Yes. All you need is SL 1.66b... no anims.... just the SL trigger/passive/immersive mods you want
ProWorx Posted July 2, 2024 Posted July 2, 2024 After a lot more testing there seems to be some bugs that need to be ironed out. 1. Firstly, when a SL scene is triggered, it doesn't automatically go to an Ostim scene instead. It goes to a inbuilt SL scene from the framework, has to go through the motions, then when finished it THEN goes to the Ostim scene. 2. But the most worrying aspect is that with SL and Ostim animations playing, it brings out those old bugs of not being able to draw weapons, stuffs up camera's ability to zoom in and out, no ability to engage in combat. Only way I can progress is to save, quit to desk, then restart again. I'm not a programmer, so I don't know what to do or offer solutions. Also I use Scrappies Matchmaker and Scent of Sex, and with both enabled, lets just say scenes are always running, and it seems to break the animations and default to point 2. Have to turn off both when playing as it just destroys the game. Having to turn off Scrappies more, and definitely Scent until I can dedicate time at inns/home. But again when NPCs trigger SL scenes, it can go all pear shaped to the point of CTD's. LOVE the mod... for me its the best adult mod for a LONG time - a REAL game changer. 2
Zibblychirp Posted July 2, 2024 Author Posted July 2, 2024 (edited) 11 hours ago, ProWorx said: After a lot more testing there seems to be some bugs that need to be ironed out. 1. Firstly, when a SL scene is triggered, it doesn't automatically go to an Ostim scene instead. It goes to a inbuilt SL scene from the framework, has to go through the motions, then when finished it THEN goes to the Ostim scene. 2. But the most worrying aspect is that with SL and Ostim animations playing, it brings out those old bugs of not being able to draw weapons, stuffs up camera's ability to zoom in and out, no ability to engage in combat. Only way I can progress is to save, quit to desk, then restart again. I'm not a programmer, so I don't know what to do or offer solutions. Also I use Scrappies Matchmaker and Scent of Sex, and with both enabled, lets just say scenes are always running, and it seems to break the animations and default to point 2. Have to turn off both when playing as it just destroys the game. Having to turn off Scrappies more, and definitely Scent until I can dedicate time at inns/home. But again when NPCs trigger SL scenes, it can go all pear shaped to the point of CTD's. LOVE the mod... for me its the best adult mod for a LONG time - a REAL game changer. Thanks for the report. I'll see what I can do. This might take some time. Edited July 2, 2024 by Zibblychirp 1
vbets Posted July 3, 2024 Posted July 3, 2024 2024 年 6 月 30 日晚上 8:46,skybird 说: 这里是旧上交所。1.5.97 我需要安装复仇女神吗?这是我前段时间踢出游戏的主要原因 + 事实上,自动场景大部分时间都不起作用。 现在,如果我想为 Ostim 独立安装 Billy 动画,那么当我查看需求时,我需要安装 Nemesis 和 OStim Standalone - Advanced Adult Animation Framework。 如果是,看起来我需要完整安装 Ostim 及其所有要求,我希望我只需要这个模组的要求。 我建议你使用潘多拉行为引擎+而不是复仇女神引擎,fnis 潘多拉行为引擎+与fnis的生物动作和复仇女神引擎的角色动作完美兼容。而且生成的动作特别快,33000个动画只用了4秒+
ProWorx Posted July 3, 2024 Posted July 3, 2024 Another update. This makes it unplayable. Once a SL triggers an Ostim scene, any other SL trigger then causes another scene to start since it recognises no SL scene running.... it ends up a massive mess with scenes over-lapping and eventually CTD There needs to be a way for the mod to recognise a scene already in progress and stop others joining. This happened with just 1 trigger mod of Scent of Sex running. 1
Zibblychirp Posted July 3, 2024 Author Posted July 3, 2024 (edited) Spoiler On 6/26/2024 at 3:09 PM, LewdZenn said: So for example, orgasms from SLSO would trigger during the fade to black before the OStim scene starts with this mod? Just trying to figure out whether Sexlab gameplay mods would play nice alongside this. If I'm understanding correctly they wouldn't since all of the stuff would trigger beforehand and you don't see anything play out? On 6/26/2024 at 3:55 PM, Oyhuria said: this mod is really what i've been waiting for a long time ! do you have any plans for sexlab integration patches in the future ? OstimLab doesnt really seems able to play nicely with ostim standalone On 6/26/2024 at 4:41 PM, Bystander01 said: Thanks, you phrased it better than me!! Also thanks for clarifying op On 6/28/2024 at 3:20 AM, N.Gamma said: in the changelog you write 1.0.2 -> Added toggle for creatures as far as I know Ostim Standalone has no creature support and therefore no creature animations. Is this just a future measure or will the sexlab creature animations also be added to Ostim? What happens if you have installed effect mods such as Fill Her up that have Sexlab as a requirement, but now an OStim scene is being played? Are such effects still triggered? On 6/30/2024 at 7:55 AM, funkbottom said: You should make it so that this mod sends SexLab events ("AnimationStart", "AnimationEnd", "StageStart", "SexLabSeparateOrgasm", etc.) when OStim plays certain events, for mods that listen for SexLab events. I added support for Ostim to SexLab event forwarding. Mods like Fill Her Up and Ahegao Tongues should work now. Spoiler On 7/1/2024 at 8:22 AM, noerror said: The only thing I miss in Ostim is the diary from SexLab that counts how many intercourses there have been, what sex is preferred, etc. such statistics. Will this mod allow me to see in SexLab Statistics what I did with Ostim? On 7/1/2024 at 4:53 PM, ProWorx said: The diary/journal is a love of mine too.... LOVE that stats aspect.... was a constant motivator So PLEASE, if you can apply it, you'd make some very happy campers The SexLab Diary should be working now. Spoiler On 7/1/2024 at 7:20 PM, palracz said: So.... some reports here is my loadorder, there are some issue. When SLtoOsa active but WITHOUT creature option: PC-Creature animations work, but NPC/Follower-Creature animations close without any animation. if SLtoOSA inactive, everything is fine. Some issue with Deviously Helpless and Sexy Adventure. DH want to start multiple consecutive events, but after the first (sometimes midle of the first) animation SLtoOSA breaks DH scripted events. SA just sinple doesen"t start animations (for example raping animation with multiple NPC) Thanks for your attentions and keep up to good work loadorder.txt 10.02 kB · 2 downloads Scripted events shouldn't break any longer and NPC creature scenes should work. You need an Ostim animation pack that supports multiple actors. Spoiler On 7/2/2024 at 9:40 AM, ProWorx said: After a lot more testing there seems to be some bugs that need to be ironed out. 1. Firstly, when a SL scene is triggered, it doesn't automatically go to an Ostim scene instead. It goes to a inbuilt SL scene from the framework, has to go through the motions, then when finished it THEN goes to the Ostim scene. 2. But the most worrying aspect is that with SL and Ostim animations playing, it brings out those old bugs of not being able to draw weapons, stuffs up camera's ability to zoom in and out, no ability to engage in combat. Only way I can progress is to save, quit to desk, then restart again. I'm not a programmer, so I don't know what to do or offer solutions. Also I use Scrappies Matchmaker and Scent of Sex, and with both enabled, lets just say scenes are always running, and it seems to break the animations and default to point 2. Have to turn off both when playing as it just destroys the game. Having to turn off Scrappies more, and definitely Scent until I can dedicate time at inns/home. But again when NPCs trigger SL scenes, it can go all pear shaped to the point of CTD's. LOVE the mod... for me its the best adult mod for a LONG time - a REAL game changer. 12 hours ago, ProWorx said: Another update. This makes it unplayable. Once a SL triggers an Ostim scene, any other SL trigger then causes another scene to start since it recognises no SL scene running.... it ends up a massive mess with scenes over-lapping and eventually CTD There needs to be a way for the mod to recognise a scene already in progress and stop others joining. This happened with just 1 trigger mod of Scent of Sex running. NPC scenes shouldn't crash anymore. Please test if the other issues are still there and report back. Edited July 3, 2024 by Zibblychirp 5
myhouseatl Posted July 3, 2024 Posted July 3, 2024 Not sure if this has been asked but, why does this need OSex? If this uses OStim standalone, OSex isn't needed. That was the purpose of standalone.
myhouseatl Posted July 3, 2024 Posted July 3, 2024 On 7/1/2024 at 4:14 PM, Zibblychirp said: Thanks for the report. I will look into it. The creature problem has a simple fix. I am not sure what you mean. Do you want to be prompted if you want to switch to Ostim? Ostim allows you to either select what scene to use or to automatically select a scene. I haven't tried this yet to see if that option is being prevented in Ostim MCM. However, he should check if automatic has been selected in OStim.
Zibblychirp Posted July 4, 2024 Author Posted July 4, 2024 15 hours ago, myhouseatl said: Not sure if this has been asked but, why does this need OSex? If this uses OStim standalone, OSex isn't needed. That was the purpose of standalone. I added OSex by mistake. It is not needed.
ProWorx Posted July 4, 2024 Posted July 4, 2024 Doesn't work at all now regardless of what options I tick in the MCM. Ostim is never triggered, its all the inbuilt animations of the SL framework. I have had it where there are zero animations by default, and then nothing happens, no way to get a triggered SL, or in some mods to be able to make it work.... again, its ALL SL and zero Ostim.
Zibblychirp Posted July 4, 2024 Author Posted July 4, 2024 14 minutes ago, ProWorx said: Doesn't work at all now regardless of what options I tick in the MCM. Ostim is never triggered, its all the inbuilt animations of the SL framework. I have had it where there are zero animations by default, and then nothing happens, no way to get a triggered SL, or in some mods to be able to make it work.... again, its ALL SL and zero Ostim. Are you sure that the mod is enabled and loads after Ostim and SexLab? I just started a new game, and everything is working fine.
LewdZenn Posted July 5, 2024 Posted July 5, 2024 (edited) On 7/3/2024 at 5:33 PM, Zibblychirp said: Reveal hidden contents I added support for Ostim to SexLab event forwarding. Mods like Fill Her Up and Ahegao Tongues should work now. Reveal hidden contents The SexLab Diary should be working now. Reveal hidden contents Scripted events shouldn't break any longer and NPC creature scenes should work. You need an Ostim animation pack that supports multiple actors. Reveal hidden contents NPC scenes shouldn't crash anymore. Please test if the other issues are still there and report back. This might be another huge request, but would it be possible to make it so that this mod detects the type of animation tag that's supposed to be used in the Sexlab scene and have appropriate animations play in the OStim scene instead if they're installed? For ex. say a player is using Paradise Halls and it calls for a rough animation, OStim would then play rough animations if any are installed. Or say a Sexlab quest mod calls for a handjob, OStim would play handjob animations, etc etc. I know Ostim has a tagging system so this would probably also require animation makers/converters to properly tag the animations to work properly. Essentially just additional features/options to keep as much consistency between the Sexlab and OStim animations playing as possible so random animations that don't match the scenario aren't playing. Edited July 5, 2024 by LewdZenn
matax3000 Posted July 5, 2024 Posted July 5, 2024 With the latest update, when you want to start a scene via dialog (tested in TDF Enhanced and PAHE), an infinite loop starts.
Zibblychirp Posted July 5, 2024 Author Posted July 5, 2024 (edited) 2 hours ago, LewdZenn said: This might be another huge request, but would it be possible to make it so that this mod detects the type of animation tag that's supposed to be used in the Sexlab scene and have appropriate animations play in the OStim scene instead if they're installed? For ex. say a player is using Paradise Halls and it calls for a rough animation, OStim would then play rough animations if any are installed. Or say a Sexlab quest mod calls for a handjob, OStim would play handjob animations, etc etc. I know Ostim has a tagging system so this would probably also require animation makers/converters to properly tag the animations to work properly. Essentially just additional features/options to keep as much consistency between the Sexlab and OStim animations playing as possible so random animations that don't match the scenario aren't playing. Yes, I can add this. Is the new version working for you? 1 hour ago, matax3000 said: With the latest update, when you want to start a scene via dialog (tested in TDF Enhanced and PAHE), an infinite loop starts. Just now, ProWorx said: Everything is updated, correct load order, and enabled. This is on a new game; When the scene starts, the menu to add appears, you click, then it keeps repeating endlessly.... at the same time, the screen with player, moves up and up... ie the player goes up into the sky... and the menu to add another char wont go away... this is as the OStim menu appears, but can't interact.... pressing esc multiple times, menu eventually goes... but everything is so stuttery.. really weird bug... Can you please send me the load order (preferably on pastebin or similar), a screenshot of the MCM, and tell me from which mod you tried to start a scene? Edited July 5, 2024 by Zibblychirp
ProWorx Posted July 5, 2024 Posted July 5, 2024 Everything is updated, correct load order, and enabled. This is on a new game; When the scene starts, the menu to add appears, you click, then it keeps repeating endlessly.... at the same time, the screen with player, moves up and up... ie the player goes up into the sky... and the menu to add another char wont go away... this is as the OStim menu appears, but can't interact.... pressing esc multiple times, menu eventually goes... but everything is so stuttery.. and message in top left: Main Thread Already Running (when hitting esc key to attempt to leave add char menu) really weird bug...
Zibblychirp Posted July 5, 2024 Author Posted July 5, 2024 Just now, ProWorx said: Everything is updated, correct load order, and enabled. This is on a new game; When the scene starts, the menu to add appears, you click, then it keeps repeating endlessly.... at the same time, the screen with player, moves up and up... ie the player goes up into the sky... and the menu to add another char wont go away... this is as the OStim menu appears, but can't interact.... pressing esc multiple times, menu eventually goes... but everything is so stuttery.. and message in top left: Main Thread Already Running (when hitting esc key to attempt to leave add char menu) really weird bug... Did you just repost the same comment?
ProWorx Posted July 5, 2024 Posted July 5, 2024 44 minutes ago, Zibblychirp said: Did you just repost the same comment? I edited; 'and message in top left: Main Thread Already Running (when hitting esc key to attempt to leave add char menu)' I've got to the stage that its getting worse, and while I love the idea, its just not working... every mod thats done gets it further away... I'm getting frustrated, so I'm just not going to use it... I'll check back to see on progress to see if it works... right now its so bad with menu not closing, player getting whisked into the air, everyday anims stuffed up - mouse icon freezes, cant attack bug, etc... Good luck, hope it works well.. and soon... sorry I wasn't able to be a good tester.
Zibblychirp Posted July 5, 2024 Author Posted July 5, 2024 (edited) 2 hours ago, matax3000 said: With the latest update, when you want to start a scene via dialog (tested in TDF Enhanced and PAHE), an infinite loop starts. Just now, ProWorx said: I edited; 'and message in top left: Main Thread Already Running (when hitting esc key to attempt to leave add char menu)' I've got to the stage that its getting worse, and while I love the idea, its just not working... every mod thats done gets it further away... I'm getting frustrated, so I'm just not going to use it... I'll check back to see on progress to see if it works... right now its so bad with menu not closing, player getting whisked into the air, everyday anims stuffed up - mouse icon freezes, cant attack bug, etc... Good luck, hope it works well.. and soon... sorry I wasn't able to be a good tester. I managed to reproduce the issue. I am looking into it. Edited July 5, 2024 by Zibblychirp
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