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Posted (edited)
52 minutes ago, vetrok said:
Mod after update spams errors in report. I have a 5 Gb file with errors after just 10 minutes of playing.
 
 


There shouldn't be any errors in the logs. I made a version that has the function calls that log things removed. Can you try this one and see if the error is still there?
If the error persists, can you please send the log?
SexLabToOstim1.0.4.7z

Edited by Zibblychirp
Posted
22 hours ago, GoSorry said:

You got this mod to work on SE with the SE version of sexlab? interesting. Think your the only commenter here on SE to get this working.

Yep I didn't read the whole thread but the person I saw saying it didn't work on 1.5.97 was just not waiting at the fade out. Mine goes very quick but I have a good machine. There is even an option to disable the fade out now.

 

I confirm I'm running 1.5.97 with Sexlab 1.6.3 and scenes with Notice me Senpai 1.6.4 work fine so far.

Posted
3 hours ago, Zibblychirp said:

 

NPCs are now supported in the new version.

Damn that was quick! Thank you so much! Gonna try it right now!

Posted

 

10 hours ago, Highborn said:

This looks fantastic. Hopefully it works on Sexlab 1.63 for those who play on Skyrim 1.5.97

  

On 6/25/2024 at 2:52 PM, ZoluZz said:

 

That happens when I use the mod (BEES) that Harry Smack Meat cited. Your mod needs a patch for 1.5.97 and SL v163

  

On 6/25/2024 at 1:37 PM, SkyrimOne said:

I do agree. Many of us are still running few releases back as we do not trust the latest releases for a large set of mods.

 

I, for instance, I am running Sexlab and mods certified for 1.5.97. Would be so much of an effort to possibly make available for all of us?

  

On 6/24/2024 at 10:34 PM, GoSorry said:

A real shame that this doesn't work for SE users. This mod can definitely be a game changer and get a good amount of people to switch Ostim

  

On 6/23/2024 at 7:04 PM, colourtemp3000 said:

SSE anyone?



I just tried this mod on Skyrim 1.5.97 and got it working. But there are a few additional mods required.
BEES
Quest Journal Fixes
and the most recent version of Ostim Standalone

Posted

Holy crap. This is huge. There now is just one puzzlepiece left for there to be a clear and clean gateway and transition from Sexlab to Ostim.

 

Basically in the past there were three problems with switching to OStim:

 

1. Quantitative lack of mods supporting OStim. With there now being more active development for OStim than Sexlab, this problem was already going away fast.

 

2. While it was technically possible to run OStim and Sexlab in parallel, it was a big mess since no ressources could be shared between the two frameworks. You'd need to install animations twice, features twice, quests twice, and so on. This redundancy also made such a setup prone to conflict, since there was no clear division of work (who's responsible for what).

 

3. Lack of creature support.

 

This little mod just nuked issue #1 from orbit. It "almost" solves issue #2 as well. And it is 50% of the solution to #3.

 

How so? Here's a thought experiment: Imagine OSAroused (finally) added creature support, Not OStim itself - i'm just talking arousal tracking. You could then run the following setup: OStim for everything human and sexlab for creatures only. Simple and clean division of work! No more redundancy or conflicts! You'd just have OStim as your primary framework, and sexlab only for creatures. And thanks to this mod you can mix and match sexlab and ostim mods like questmods.

 

The chicken-egg problem would finally be solved, and it would be free marketplace competition, with neither framework being able to "lock in" players anymore.

 

All that's missing to make this happen is: Somebody tell the OSA dev how to track creature arousal. The author himself has stated he's not opposed to it, but simply doesn't know how and is asking for help. So, somebody familiar with the code help him please?

 

 

Posted
3 hours ago, libertyordeath said:

Holy crap. This is huge. There now is just one puzzlepiece left for there to be a clear and clean gateway and transition from Sexlab to Ostim.

 

Basically in the past there were three problems with switching to OStim:

 

1. Quantitative lack of mods supporting OStim. With there now being more active development for OStim than Sexlab, this problem was already going away fast.

 

2. While it was technically possible to run OStim and Sexlab in parallel, it was a big mess since no ressources could be shared between the two frameworks. You'd need to install animations twice, features twice, quests twice, and so on. This redundancy also made such a setup prone to conflict, since there was no clear division of work (who's responsible for what).

 

3. Lack of creature support.

 

This little mod just nuked issue #1 from orbit. It "almost" solves issue #2 as well. And it is 50% of the solution to #3.

 

How so? Here's a thought experiment: Imagine OSAroused (finally) added creature support, Not OStim itself - i'm just talking arousal tracking. You could then run the following setup: OStim for everything human and sexlab for creatures only. Simple and clean division of work! No more redundancy or conflicts! You'd just have OStim as your primary framework, and sexlab only for creatures. And thanks to this mod you can mix and match sexlab and ostim mods like questmods.

 

The chicken-egg problem would finally be solved, and it would be free marketplace competition, with neither framework being able to "lock in" players anymore.

 

All that's missing to make this happen is: Somebody tell the OSA dev how to track creature arousal. The author himself has stated he's not opposed to it, but simply doesn't know how and is asking for help. So, somebody familiar with the code help him please?

 

 

OSA has been dead for years, hasn't it?

Posted (edited)
17 hours ago, Zibblychirp said:


There shouldn't be any errors in the logs. I made a version that has the function calls that log things removed. Can you try this one and see if the error is still there?
If the error persists, can you please send the log?
SexLabToOstim1.0.4.7z

Yes, it got much better. Only sexlab spams the lines in the logs:

...

[06/29/2024 - 04:30:54PM] SEXLAB - NOTICE: ValidateActor(Рин) -- TRUE -- HIT
[06/29/2024 - 04:30:55PM] SEXLAB - NOTICE: ValidateActor(Рин) -- TRUE -- HIT
[06/29/2024 - 04:30:56PM] SEXLAB - NOTICE: ValidateActor(Рин) -- TRUE -- HIT
...

If you disable the mod, it stops spamming.

Edited by vetrok
Posted
7 minutes ago, vetrok said:

Yes, it got much better. Only sexlab spams the lines in the logs:

...

[06/29/2024 - 04:30:54PM] SEXLAB - NOTICE: ValidateActor(Рин) -- TRUE -- HIT
[06/29/2024 - 04:30:55PM] SEXLAB - NOTICE: ValidateActor(Рин) -- TRUE -- HIT
[06/29/2024 - 04:30:56PM] SEXLAB - NOTICE: ValidateActor(Рин) -- TRUE -- HIT
...

If you disable the mod, it stops spamming.


You haven't properly enabled the new version. Reload the scripts, save, remove the mod, resave the game, and enable the new version.

Posted (edited)
38 minutes ago, Zibblychirp said:


You haven't properly enabled the new version. Reload the scripts, save, remove the mod, resave the game, and enable the new version.

Thank you! I just reset sexlab

 

 

Edited by vetrok
Posted
2 hours ago, miscys said:

OSA by ceo?

We have a profusion of acronyms (WHAPOA).

The original was, I'm sure, referring to OSAroused (OSA), which is not by ceo even if there's an OSA by ceo.
:)

Posted

You should make it so that this mod sends SexLab events ("AnimationStart", "AnimationEnd", "StageStart", "SexLabSeparateOrgasm", etc.) when OStim plays certain events, for mods that listen for SexLab events.

Posted

Excellent mod in which I was so after.

I use 1.1170 obviously AE, SexLab 1.66b... mods that I can confirm that work so far;

Scent of Sex
SLEN
Sexcraft


The greatest adult mod for a long time... a TRUE bridge for a predominant Ostim player that wants to eat their cake with a few SL mods :)

Thanks mate :)

Posted
2 hours ago, funkbottom said:

You should make it so that this mod sends SexLab events ("AnimationStart", "AnimationEnd", "StageStart", "SexLabSeparateOrgasm", etc.) when OStim plays certain events, for mods that listen for SexLab events.


Yes, I can do this.

 

 

2 hours ago, ProWorx said:

Excellent mod in which I was so after.

I use 1.1170 obviously AE, SexLab 1.66b... mods that I can confirm that work so far;

Scent of Sex
SLEN
Sexcraft


The greatest adult mod for a long time... a TRUE bridge for a predominant Ostim player that wants to eat their cake with a few SL mods :)

Thanks mate :)


I am happy you like the mod.

Posted

Old SSE here. 1.5.97

Will I need to install Nemesis? It was the main reason i kicked ostim of my game time ago + fact automatic scenes were most of the time not working.

Now, if I want install Billy animation for Ostim standalone then I need install Nemesis and OStim Standalone - Advanced Adult Animation Framework when i look at requirements.

 

If yes it looks like I will need full installation of Ostim with all its requirements and I was hoping I only needed the requirements for this mod.

Posted (edited)
41 minutes ago, skybird said:

Old SSE here. 1.5.97

Will I need to install Nemesis? It was the main reason i kicked ostim of my game time ago + fact automatic scenes were most of the time not working.

Now, if I want install Billy animation for Ostim standalone then I need install Nemesis and OStim Standalone - Advanced Adult Animation Framework when i look at requirements.

 

If yes it looks like I will need full installation of Ostim with all its requirements and I was hoping I only needed the requirements for this mod.

 

You need all the requirements of Ostim.

Edited by Zibblychirp
Posted
On 6/23/2024 at 3:00 PM, Zibblychirp said:

SexLab a Ostim

Ver archivo


Sex-Lab-To-Ostim.webp

 

SexLab a Ostim

Este mod ha sido probado en Skyrim AE 1.6.1170 y Skyrim SSE 1.5.97
Se informa que funciona en Skyrim 1.6.640

 

 

 

Descripción

Este mod inicia una escena de Ostim cada vez que una escena de SexLab es activada por un mod como Radiant Prostitution, por ejemplo, lo que significa que los mods que no son compatibles con Ostim ahora también activan escenas de Ostim.

 

Demostración en vídeo:

  Revelar contenidos ocultos

 

 

Requisitos AE

SexLab 1.66b o posterior

Ostim Standalone 7.3.1 o posterior

SkyUI 5.2 o posterior

SKSE 2.2.6 o posterior
 

 

Requisitos SSE

SexLab 1.63

Ostim Standalone 7.3.1 o posterior

SkyUI 5.2

SKSE 2.0.20

BEES 1.2
Correcciones en el diario de misiones 1.0

 

 

Actualización

Habilite la opción de desinstalación en el MCM y espere un poco mientras no está en pausa. A continuación, abra la consola y escriba

reloadscript SexLabToOstimMain

y

reloadscript SexLabToOstimMCM

y luego guarde y vuelva a cargar el juego.

 

 

Registro de cambios

1.0.4 -> Añadido soporte para escenas
NPC 1.0.3 -> Se corrigió el error del actor duplicado y se agregó un botón de desinstalación

1.0.2 -> Añadido interruptor para las criaturas

1.0.1 -> Se corrigió el problema
de bloqueo 1.0.0 -> Versión inicial

 

 

Permiso

Siempre que no desee usar este mod en productos comerciales, puede portarlo, convertirlo o usarlo junto con el código fuente en sus propios proyectos. (los créditos estarían bien)

Si quieres usarlo en un producto comercial, contáctame de antemano.

 

 

¿Este mod funciona con la versión x de Skyrim o junto con el mod x? No sé. Por favor, pruébelo e informe.

 

Pro124-8165750052.png

 


  • Remitente
  • Presentado
    06/23/2024
  • Categoría
  • Requiere
    SexLab 166b, Ostim independiente 7.3.1, SkyUI 5.2, SKSE 2.2.6
  • Compatible con la edición regular
     

 

You are a saint

Posted (edited)
On 6/30/2024 at 3:00 AM, miscys said:

OSA by ceo?

Sorry for the confusion. I was talking about OSLAroused by ozooma10. Unlike OSA (IIRC) it supports both Sexlab and OStim mods. It a SLA dummy plugin bridge to act as replacement for SLA. This way it can manage arousal for both OStim and Sexlab mods without conflicts. Problem is it currently lacks creature support, which is what prevents it being used as a unified arousal manager for everything.

 

 

Notice the topic has a poll with the majority voting for creature support. And here's the dev's post where he says "Sure, but i'll need some help":

 

Also, the search function on LLabs is as useless as ever. Can't find literal topicnames if you don't guess the spaces right ("OSLAroused" - nope. "OSL Aroused" - oh, there it is!)

Edited by libertyordeath
Posted
17 hours ago, Zibblychirp said:
Quote

You should make it so that this mod sends SexLab events ("AnimationStart", "AnimationEnd", "StageStart", "SexLabSeparateOrgasm", etc.) when OStim plays certain events, for mods that listen for SexLab events.


Yes, I can do this.

 

Here's some more information for those who don't understand what the above means:

In the past there was a mod (forgot its name) that enabled Ostim to send orgasm and sex events to sexlab, so "sex-statuseffect mods" designed for sexlab could work with OStim. Zibbly just agreed to add this functionality as well, so this mod will replace that aspect too.

 

I have one concern related to this: Everything about this mod so far is designed for making sexlab mods work with OStim. But everything OStim does, it does better than Sexlab. The only reason to use sexlab mods is, when a given feature or mod is not available for OStim. So this raises the question: How in the future do we decide which framework handles what? I mean technically how does it work?

 

For example, there's about 5 implementations of cum on body for sexlab, and they all suck! I haven't tried OCum (or however it's called) yet, but expect it actually works and is decent? If yes, how do we decide which mods handle cum-effects? For example, if you send animation-end events to sexlab, then sexlab would handle cum and you cannot use OCum? How is this gonna work?

 

Also with regards to my scenario of using OStim for everything human, and sexlab for creatures: How do you then handle cum overlays, when creature anims are handled by sexlab, but human anims by ostim?

Posted

The only thing I miss in Ostim is the diary from SexLab that counts how many intercourses there have been, what sex is preferred, etc. such statistics. 
Will this mod allow me to see in SexLab Statistics what I did with Ostim?

Posted (edited)
5 hours ago, noerror said:

The only thing I miss in Ostim is the diary from SexLab that counts how many intercourses there have been, what sex is preferred, etc. such statistics. 
Will this mod allow me to see in SexLab Statistics what I did with Ostim?


At the moment, no. But that might change soon.

 

3 hours ago, miscys said:

Undressing seems to mostly not work in scenes started by this mod. Any specific settings I should set?


This is not caused by the mod. If you have OSA by Ceo installed, you need to go into the settings of OSA and set ESG male and female to clear and save. (This setting resets itself every time the mod list is updated)

Edited by Zibblychirp
Posted
3 hours ago, Zibblychirp said:


At the moment, no. But that might change soon.

 


This is not caused by the mod. If you have OSA by Ceo installed, you need to go into the settings of OSA and set ESG male and female to clear and save. (This setting resets itself every time the mod list is updated)

The diary/journal is a love of mine too.... LOVE that stats aspect.... was a constant motivator :)

So PLEASE, if you can apply it, you'd make some very happy campers :D

Posted
4 hours ago, Zibblychirp said:


At the moment, no. But that might change soon.

 


This is not caused by the mod. If you have OSA by Ceo installed, you need to go into the settings of OSA and set ESG male and female to clear and save. (This setting resets itself every time the mod list is updated)

I don't have OSA - I have the latest Standalone. Whether it's "caused" by this mod or not, I don't get the issue if I manually start an ostim scene with the same NPC.

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