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Posted
5 hours ago, oldwheezer said:

Sorry... I do not ever play with a female PC.  I can say that as a Male PC I have been involved in 3 and 4-somes, and they worked reliably for Ostim native calls.

HOWEVER... it is noteworthy, under the umbrella of SL2O, to say that automatic scene selection is inconsistent.  Sometimes a valid scene is selected and it is autorun... however, in my experience, I get a correct sexlab->ostim scene selection 1/4 of the time.  3/4 of the time I get a generic Ostim start, with actors in default poses based on furniture.   Not the end of the world, but alas, worthy of mention.

Yeah.... I have tested with MFF+ animations with all those packs and they all work fine. I was wondering if you might perform a test for me if you can (Assuming, of course that you are using that FB animation pack). It should only take about 5 minutes or so. Perform following steps:

 

1) Create Female player

2) Go to some place like an inn or guard barracks... somewhere there is a lot or male NPCs in reasonably close range.

3) Point your cursor over one of the NPCs and hit your Up Arrow key to start an OStim Standalone scene.

4) Choose "None" as the location and add up to 4 Male actors. Be sure not to add any Female NPCs... they are not in scope for what I am testing at the moment.

5) When the scene starts use your number pad to bring up the menu. Go into the FunnyBiz hub. Are there any animations listed there for you to choose?

 

That's it. If you have some of the other SL conversion packs you can test with them as well. I have seen this issue the others as well.

 

Normally I don't play with a female toon either but I am working on a Wabbajack collection and so I need to get both sides of that functionality working. At the very least you can confirm for me that this is not an issue that I have locally and is, in fact, an issue with the collection.

 

If you are unwilling to test that's ok too. Thanks for responding. I have been trying to work this out for almost a month now and yours is the first response I have gotten.

Posted (edited)
7 hours ago, HintHelmetxX said:

Yeah.... I have tested with MFF+ animations with all those packs and they all work fine. I was wondering if you might perform a test for me if you can (Assuming, of course that you are using that FB animation pack). It should only take about 5 minutes or so. Perform following steps:

 

1) Create Female player

2) Go to some place like an inn or guard barracks... somewhere there is a lot or male NPCs in reasonably close range.

3) Point your cursor over one of the NPCs and hit your Up Arrow key to start an OStim Standalone scene.

4) Choose "None" as the location and add up to 4 Male actors. Be sure not to add any Female NPCs... they are not in scope for what I am testing at the moment.

5) When the scene starts use your number pad to bring up the menu. Go into the FunnyBiz hub. Are there any animations listed there for you to choose?

 

That's it. If you have some of the other SL conversion packs you can test with them as well. I have seen this issue the others as well.

 

Normally I don't play with a female toon either but I am working on a Wabbajack collection and so I need to get both sides of that functionality working. At the very least you can confirm for me that this is not an issue that I have locally and is, in fact, an issue with the collection.

 

If you are unwilling to test that's ok too. Thanks for responding. I have been trying to work this out for almost a month now and yours is the first response I have gotten.

(switching to private chat ... enough highjacking the thread)

Edited by oldwheezer
moving from main thread
Posted
12 hours ago, Ruoma2 said:

Hi everyone. I've been trying to get this to work with ancient profession and defeat. What I've noticed is that sometimes (maybe 50% of the time) SL animations are triggered instead and after they're over, the camera bug is there (can't zoom in and switch to 1st person, as well as engage in combat). Is it me not doing something properly? 

I have added SL2O to my LO a few times... and my results have been... inconsistent.

Only one install was working perfectly, and I wish I knew what I did right back then.

In all of my other installs, including my current savegame install, what you describe is basically "normal".  It sucks.

50% seems high though.  Even at worst, it was about 30%.  In my current install it is about 10%.  And there are things you can do to minimize it. 

For one, do not perform multiple acts in a row.  At least not without leaving/entering the cell/room again. 

Also, avoid mods that execute Sexlab on NPCs without your direct influence.  That will really mess you up (in my observations).

 

I resort to SL2O for very few mods these days.  Precisely because of the annoying bug.  
 

Posted
13 hours ago, Ruoma2 said:

Hi everyone. I've been trying to get this to work with ancient profession and defeat. What I've noticed is that sometimes (maybe 50% of the time) SL animations are triggered instead and after they're over, the camera bug is there (can't zoom in and switch to 1st person, as well as engage in combat). Is it me not doing something properly? 

Oh.. another helpful hint
Under SL2O Settings, disable most options... each option (like furniture or automatic scene selection) adds to the possibility of trouble.

Posted

Hi

 

how about Sexlab P+? it seems they have a little issue. Sexlab P+ can run meanwille Ostim is running, and messing with camera settings.

 

Can u chek it?

 

Thanks 

Posted

It doesn't  seem possible to use this for humans and SL for creatures, does anyone know a fix or workaround for this please? 

I know there is OCreatures but it is still really recent and have a lot of animations missing

Posted
On 4/7/2025 at 2:11 PM, palracz said:

Hi

 

how about Sexlab P+? it seems they have a little issue. Sexlab P+ can run meanwille Ostim is running, and messing with camera settings.

 

Can u chek it?

 

Thanks 

Not sure of the exact test you wanted me to perform... I am just a user like you... but I am glad to help.

 

I had been using P+ for about a week, and was getting a lot of seemingly random CTDs... I downgraded back to Sexlab 1.66b, and the crashes stopped.  (crashes when using SexlabToOstim).

 

Maybe that helps you.

Posted

Has anyone used this in VR?  I tested it and while it does work, I'm getting an odd glitch where my partner is constantly being misaligned.  At the start of every Ostim action, the actors are aligned properly and facing each other but immediately after, one of the partners becomes mis-poistioned and is facing the camera instead of her partner.  Is there anything I'm missing to fix this?

Posted
3 hours ago, kamithemoon said:

Has anyone used this in VR?  I tested it and while it does work, I'm getting an odd glitch where my partner is constantly being misaligned.  At the start of every Ostim action, the actors are aligned properly and facing each other but immediately after, one of the partners becomes mis-poistioned and is facing the camera instead of her partner.  Is there anything I'm missing to fix this?

Happens to me too. Couldn't solve it saddly.

Posted (edited)
On 1/31/2025 at 6:16 PM, SIKguy said:

Playing with Diary of Mine suite (PAHE, AYGS, HSH and DOM) and this works for me perfectly. Thanks for this mod

Not working for me. I have Diary of Mine suite but Ostim anim only start once but after Ostim anim done and you start new sex, Sexlab anim will start instant of OStim. I have install SLAL (someone mention you need it) and ZaZ but still same issue, Sexlab anim still play instant of Ostim.

UPDATED: Somehow it work? not only it OStim start for second time but it seem sexlab anim not start at all.

Edited by CatEclctic41
  • 3 weeks later...
Posted

Hi im hoping to use the mod "Spectator Crowds Ultra" but my current list uses Ostim while that mod requires the master "SexLab.esm". If im understanding this mod correctly, would I just have to install this mod inorder for it work? And could I ignore the warning from MO2 that says im missing the SexLab.esm master?

Posted
On 4/29/2025 at 4:39 AM, nani420 said:

Hi im hoping to use the mod "Spectator Crowds Ultra" but my current list uses Ostim while that mod requires the master "SexLab.esm". If im understanding this mod correctly, would I just have to install this mod inorder for it work? And could I ignore the warning from MO2 that says im missing the SexLab.esm master?

 

I think that is not correct.

S2O modifies the Sexlab Framework... Sexlab "starts" but the animation is handled by Ostim.

 

Simple Sexlab calls (nearly) always work... but fancier calls, like scripted sexlab animations, are a crapshoot.

I have been struggling with Spouses Enhanced and S2O... it is basically not viable.

 

There is no magical fix... I am sorry.  If S2O works for the mods you like, GREAT... If it does not, you might want to spend a little time getting a proper SexLab Framework installation done.  It isn't hard, and it can co-exist with Ostim. 

 

SL v1.66b is pretty reliable... but I still prefer Ostim 100:1.  Newer mods are all coming for Ostim, and bless Shadowman for converting nearly all of his old SL based mods to Ostim. 

 

C'est la vie.

Posted

I'm getting hundreds of thousands of lines of errors in my papyrus log file. They look like this:

[05/08/2025 - 10:22:44PM] Error: Cannot call GoToStage() on a None object, aborting function call
stack:
	[alias playerRef on quest SexLabToOstim (8C000D62)].SexLabToOstimMain.mainThread() - "sgzistzsqqpmglhovyodx" Line 49
	[alias playerRef on quest SexLabToOstim (8C000D62)].SexLabToOstimMain.mainThread() - "sgzistzsqqpmglhovyodx" Line 150
	[alias playerRef on quest SexLabToOstim (8C000D62)].SexLabToOstimMain.mainThread() - "sgzistzsqqpmglhovyodx" Line 150
	[alias playerRef on quest SexLabToOstim (8C000D62)].SexLabToOstimMain.mainThread() - "sgzistzsqqpmglhovyodx" Line 150
	[alias playerRef on quest SexLabToOstim (8C000D62)].SexLabToOstimMain.mainThread() - "sgzistzsqqpmglhovyodx" Line 150
	[alias playerRef on quest SexLabToOstim (8C000D62)].SexLabToOstimMain.mainThread() - "sgzistzsqqpmglhovyodx" Line 150
	[alias playerRef on quest SexLabToOstim (8C000D62)].SexLabToOstimMain.mainThread() - "sgzistzsqqpmglhovyodx" Line 150
	
	<truncated stack>

 

This happens when a bunch scenes have played and causes the game to slow down to sub 10fps on a 7800X3D cpu.

Running SL 1.66b and Ostim Standalone 7.3.5a.

 

Downgrading Ostim Standalone to 7.3.4e seems to resolve the issue.

 

 

  • 2 weeks later...
  • 2 weeks later...
Posted
On 5/22/2025 at 12:53 PM, YetAnotherOne said:

Is it possible to only forward some mods scenes to ostim and not for some others?

 

I have wanted the same... the answer is no.

I end up enabling or disabling the mod depending on the situation.

 

Spouses Enhanced somehow screws up S2O really bad... game becomes unplayable afterwards... I run those scenes in Sexlab natively.

Simpler mods seem to work fine otherwise.

Posted

So far, it's been working for me, but it definitely has scripting problems. It triggers Sexlab scenes well enough, but the main script goes into a recursion loop. Luckily, I always run Recursion Monitor, which kills the loop. I don't think it would be usable without it.

Posted

With regards to Radiant Prostitution (RP:  tried versions 7 & 8 aka RMCW) is concerned, the animation hand-off can be jank at times but it does work.  The tavern waitress quest work as expected (take the order; fill the order; customer pays; return to the tavern owner; rinse and repeat), but the tavern wench working-girl quest fail because the player wench never satisfies the customer although an animation does play.  So she never gets paid.  So long as then player reports the transaction to the owner, the owner does not complain and the player may continue wenching despite having a bruised ego.

 

I have tried playing with the animation length and/or adjusting player and NPC arousal settings, but no joy, literally and figuratively.  Is there a completion event that the OStim animation fires that is not received by RP?  Is it an issue with arousal not registering with RP?  FYI, my mods list uses OSL Aroused - Arousal Reborn, which works well enough with OStim Standalone, although I find the mod settings to be an exercise in software black magic.  As far as the LL mods, I have deployed SexLab Framework AE, SexLab to OStim (this mod), and Radiant Prostitution.  I deploy animations with Pandora Behaviour Engine; in the framework maintenance page I can see that SL acknowledges that animations were loaded.  I am using the latest versions of all the mods used here.

 

Everyone in this thread reports that RP the animation transition works (or works after some configuration effort).  But there has been no mention of a problem such as mine or, in fact, any issues outside of getting the animation hand-off to work.  I could use some help here and if provided, thanks in advance.

 

 

Posted

Does this mod need any pack or update for those using Sexlab P+?

Posted
2 hours ago, jerryrhp said:

Does this mod need any pack or update for those using Sexlab P+?

 

You dont need either SLAL or P+. If you poke around this thread you will see some folks reporting it does not run with P+.  I think it runs with SLAL although it works just fine for me with just Sexlab installed (No SLAL or P+) and OStim SA.

Posted

What's the verdict on how well this works for Defeat scenes? I've been thumbing through the whole dozen pages and it's unclear to me other than YMMV and others saying it's downright broken. Does anyone have it working reasonably well at all?

Posted
On 6/9/2025 at 4:19 AM, Lemurion287 said:

So far, it's been working for me, but it definitely has scripting problems. It triggers Sexlab scenes well enough, but the main script goes into a recursion loop. Luckily, I always run Recursion Monitor, which kills the loop. I don't think it would be usable without it.

oh.. I am interested... What Recursion Monitor do you use?

Posted

Game changer if this eventually works with P+, I think the biggest problem is how slow normal sexlab takes to begin an animation, hence the transition to Ostim takes forever too.

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