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Cumshot 2.3 (FINISHED, DISCONTINUED)


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Posted

EDIT: Okay, I just confirmed, B3lisario UNP isn't supported in the LE version of the mod. I tested the mod on a male NPC and it works now. But on B3lisario UNP schlongs, it's not working at all.

 

Is it possible to edit the mod myself to include it or would it have to be patched by the mod author?

 

For clarity, I'm using this: 

 

-----------------------------------------------------------------------------------------------------------------------------------------------------------------

Can anyone help me out? I'm using the LE version and it's not working at all. The MCM menu shows up but that's it.

 

I have all the latest versions of the requirements, I installed the mod correctly, but it's just not working at all. The old SexLab Cumbshot mod works perfectly, but this new one just isn't working. I've seen other people have this problem, but they don't seem to ever get the issue resolved themselves. I've been trying to get this to work for hours and I'm not new modding or anything. This one has me stumped. It didn't work at all when I tried using it 2 or 3 months ago and it's still not working now.

 

Is there are chance something could be blocking it? I'm trying to get it to work with the UNP female schlong if that matters. I see it's listed in the description as being compatible, but maybe it got broken along the way and it's only working for male schlongs?

 

It doesn't work when I try to use a hotkey and it doesn't work when I use it with Sexlab. Again, I'm using the LE version and the old Sexlab Cumshot works perfectly.

Posted
6 hours ago, Niobia said:

EDIT: Okay, I just confirmed, B3lisario UNP isn't supported in the LE version of the mod. I tested the mod on a male NPC and it works now. But on B3lisario UNP schlongs, it's not working at all.

From AdjustValues.json (version 2.2):

...
		"B3lisario UNP Addon" : "3427|SOS - B3lisario UNP Addon.esp",
...
		"b3lisario unp addon" : 
		[
			0, -0.5, 0.1,
			0, 0.4, 0.3,
			0, 0, -3
		],
...

It has been supported like forever. Either you're using AtomicPlayboy's file posted above where all the LE stuff is cut out, or you're using a version of the schlong that has a different filename or FormID.

Posted
4 hours ago, Erstam said:

From AdjustValues.json (version 2.2):


...
		"B3lisario UNP Addon" : "3427|SOS - B3lisario UNP Addon.esp",
...
		"b3lisario unp addon" : 
		[
			0, -0.5, 0.1,
			0, 0.4, 0.3,
			0, 0, -3
		],
...

It has been supported like forever. Either you're using AtomicPlayboy's file posted above where all the LE stuff is cut out, or you're using a version of the schlong that has a different filename or FormID.

Posting just in case anyone has the same situation as me, since i messaged you bothering you with this lol.

 

I the schlong file was merged so the form ID changed for the female schlong, but not the male one i guess. I personally couldn't get the merged schlong to work even though I changed those entries, but I just installed the mod again so now i have a schlong that has the cumshot and a schlong that doesn't which works out nicely for me.

Posted

Hello, please add the option to change the slot (cumshot effect) ... Manual change in CK breaks something and the effect does not work properly. With this option it would be easier to combine this mod with others (for example, I am irritated with taking off my earrings).

Posted
16 minutes ago, Danek said:

Hello, please add the option to change the slot (cumshot effect) ... Manual change in CK breaks something and the effect does not work properly. With this option it would be easier to combine this mod with others (for example, I am irritated with taking off my earrings).

If it is going to be changed at all (and I doubt Erstam will do so given he's been clear he is done developing this), then it should be changed to an art object that triggers from a spell/magic effect.  It would completely bypass all of the equip/unequip problems and would use no item slot.

Posted
22 hours ago, Seijin8 said:

If it is going to be changed at all (and I doubt Erstam will do so given he's been clear he is done developing this), then it should be changed to an art object that triggers from a spell/magic effect.  It would completely bypass all of the equip/unequip problems and would use no item slot.

Isn't the "projectile" version already a magic effect? It leaves impacts like spells.

Posted
On 1/30/2020 at 1:09 AM, Seijin8 said:

If it is going to be changed at all (and I doubt Erstam will do so given he's been clear he is done developing this), then it should be changed to an art object that triggers from a spell/magic effect.  It would completely bypass all of the equip/unequip problems and would use no item slot.

Yeah, and as I wrote on the mod page, everyone feel free to implement that method. :classic_smile:

There's just a ton of code to be changed, and then it still has to be tested to death if it works as intended in every possible situation. There's some potential problems that I can think of - does the effect reliably get removed, or will it stick under certain circumstances (remember the glowing Draugr eyes bug)? Can a spell-added art object still be positioned with NiOverride functions? And so on...

 

The number of equipment slots is very limited, and there's always bound to be conflicts. I chose slot 48, because in the unofficial guideline for slot usage it's one of the two that are labeled "Misc/FX" and thus should be used for temporary effects only. Using that slot for earrings is actually a bad idea, and the author should change that. Why not use 55 (" face alternate or jewelry")?

 

10 hours ago, AtomicPlayboy said:

Isn't the "projectile" version already a magic effect? It leaves impacts like spells.

The projectile version also equips an invisible object on the actor. Its purpose is to add a node ("Urethra") to the skeleton so the spurts can be positioned according to the shape of the penis.

 

Posted
1 hour ago, Erstam said:

does the effect reliably get removed, or will it stick under certain circumstances

Give the effect a condition that the actor must be involved in a sex scene.  (Not sure how Flower Girls triggers that, but there should be an available condition somewhere for it.  In Sexlab, that is "HasKeyword == SexlabActive".)

1 hour ago, Erstam said:

Can a spell-added art object still be positioned with NiOverride functions?

The art object attaches directly to a node.  No need for scripting - it is in the mesh.  The nifs used are nearly identical.

1 hour ago, Erstam said:

The projectile version also equips an invisible object on the actor. Its purpose is to add a node ("Urethra") to the skeleton so the spurts can be positioned according to the shape of the penis.

The existing SOS nodes work for this (rotation would need to be changed by 90°, I think).  Sure, it might not be quite as accurate, but if we're reaching for realism, the "range" is wildly out of proportion to reality anyway, and I doubt many are complaining about it.

 

Note that most of this is has been done (by me), and I use variants of it in my mod for humans and creatures.  By setting the conditions on the effects to match the desired scales (assigned to factions on the actor), they can scale up or down or change velocity or whatever else you like, on the fly.

 

Regarding projectiles specifically, I have not tried to replicate that, though I don't think that is unattainable.  Just can't say with certainty, since I haven't tried it.

1 hour ago, Erstam said:

it still has to be tested to death if it works as intended in every possible situation

Skyrim being the way it is, that simply isn't attainable.  Your current mod design doesn't achieve it for everyone, always.  Nothing would.

 

You can build a safety in that applies another spell effect when everything should be finished that forcibly cancels the previous effect.

 

-- All this written respectfully, as I'm not trying to convince you to do it.  You have clearly left the door open for others to make the changes, and you've already done all anyone could reasonably ask.

Posted

@Seijin8, good luck with it, if you really want to give it a go. Just one note: the added Urethre node is necessary, you can't use Genitals06 for it. Because many schlong meshes are partially skinned to that node, and if you move it (to adjust the cumshot position), you would deform the schlong.

 

But anyway, you seem to have done a lot of ground work on it already. Looking forward to see what you might come up with.

Posted
5 hours ago, Erstam said:

@Seijin8, good luck with it, if you really want to give it a go. Just one note: the added Urethre node is necessary, you can't use Genitals06 for it. Because many schlong meshes are partially skinned to that node, and if you move it (to adjust the cumshot position), you would deform the schlong.

 

But anyway, you seem to have done a lot of ground work on it already. Looking forward to see what you might come up with.

Thanks, but it wasn't going to be a full reconstruction.  Just the way I adapted it for my mod.  As far as needing the extra bone, that could be put into the mesh as well (I think - art objects don't work with havok physics, so that may be an indicator it cannot function like that), but I haven't attempted it.  I just use the particle methods for my mod as nothing else was needed, and I reworked them as mentioned.  I know it does work with animated mesh method as well.  Beyond that, haven't attempted it because I didn't need it.

 

I wasn't indicating I would be picking up the torch here.  Sorry if I gave that impression.  Just saying there is another way to do at least two of the methods that escapes many of the issues related to armor slot usage.  Happy to assist and provide examples for anyone who does want to take that project on though.

 

 

Posted
On 1/16/2020 at 4:17 AM, perslimity said:

Anyone know if adding the Bad Dog's Hoodies schlongs to the AdjustValues.json might solve the problem? Could their absence cause the mod to fail to load? I've been trying to get them to work for ages.

the problem must be somewhere else. i have bad dog hoodies installed, installed cumshot 2.2, MCM is there, it loads, no CTDs.

 

BUT - bad dog hoodies schlongs do not work, there are no AdjustValues values for them.

could some person with more clue than i have please make those, maybe?

  • 2 weeks later...
Posted
6 hours ago, Surverx said:

It would be nice if the cumshot mod would also work with animals ?

I tried when I was working on v2.0, but to no avail. This is from the release post:

On 1/14/2019 at 9:17 AM, Erstam said:

(sadly) no general creature support...

... and most likely there will never be. Read the spoiler for an explanation why.

  Reveal hidden contents

1. To allow a cumshot object to be equipped on an actor, the race has to be added to its Armor Addon record. However, the CK always crashes when enabling more than 64 races for an Armor Addon. Don't push your luck trying to work around that limit in TES5Edit, it might make the game unstable. Since the humanoid NPC races already take a good chunk from these 64, it would have been just a few select creature races.

2. There's no consistent naming scheme for the skeleton nodes. The cumshot object needs to be attached to the pelvis node (if there are no schlong bones in the skeleton) to make it follow the actor's animation. However, that node is named differently for every major class of creatures. Cumshot already has 34 different equippable meshes (17 for SOS and 17 to be attached to the pelvis). Adding another 17 per creature class would be a nightmare.

3. This is what actually killed it: the most common way to have creatures with erect penises is through Creature Framework / More Nasty Critters / SexLab Nude Creatures. However, every time Cumshot tries to equip an ejaculation object on a creature, its "aroused armor" mesh gets unequipped and won't return afterward. This is weird, as cumshot objects only use armor slot 48, and none of the creature armors cover that slot. I haven't been able to find a solution for this.

 

I'm not saying that it's impossible, but there are some hefty problems to overcome. Actually, reason 1) will not be relevant when adding cumshot objects as an art object via a magic effect, as seijin8 suggested. I haven't followed recent animal SOS stuff (it's nothing I'm personally interested in), but maybe there's a mod now that adds SOS bones to all creatures? In that case, reasons 2) and 3) might have become moot as well.

 

But all that would be a big overhaul to be done by someone else. ?

Posted
9 minutes ago, Erstam said:

I tried when I was working on v2.0, but to no avail. This is from the release post:

 

Thank you for the info!

That is a pitty.

Posted
On 12/30/2019 at 3:52 AM, Erstam said:

New database update - added EvilReFlex Futanari CBBE Addon. Thanks to @AtomicPlayboy for providing the data.

 

If reloading a save (without exiting and restarting the game) makes Cumshot read the updated values, then I don't think that MO2 is at fault. It looks like the hotkey may be broken. I'll have to check that too when I start working on the update.

I can't seem to get it to work :/ Do I have to do anything specific?

Posted
1 hour ago, Erstam said:

but maybe there's a mod now that adds SOS bones to all creatures

Baka's ABC skeletons have the needed bones.  Been doing that in my mod for a while (using projectiles) and it works, no issue.

  • 4 weeks later...
Posted
2 hours ago, Surverx said:

... and BTW: you said that you will have a final Skyrim run.

It would be interesting to see your Mod List of this final run ?

Nothing too extreme. A LotD run with mild survival elements, Immersive NPCs, and a dose of EnaiRim. I snatched the CC mods in there while they were free. The sexy stuff is based on Flower Girls. Some mods are customized, one (Tovans Girls) is a collection of different followers and outfits by various authors, with some short introduction quests added by myself. Player character is a rogue-ish bard with rather lax morale whose main goal is to lay every female in the game. :)

This is the list of active mods, as exported by MO2 (still not 100% finalized):

Spoiler

"0000","DLC: Dawnguard"
"0001","DLC: HearthFires"
"0002","DLC: Dragonborn"
"0003","Creation Club: ccbgssse002-exoticarrows"
"0004","Creation Club: ccbgssse010-petdwarvenarmoredmudcrab"
"0005","Creation Club: ccbgssse014-spellpack01"
"0006","Creation Club: ccqdrsse001-survivalmode"
"0007","Creation Club: ccqdrsse002-firewood"
"0008","Creation Club: ccbgssse035-petnhound"
"0009","Creation Club: ccedhsse001-norjewel"
"0010","Creation Club: ccbgssse037-curios"
"0011","Creation Club: ccbgssse016-umbra"
"0012","Cleaned Bethesda plugins"
"0013","Vanilla script sources"
"0014","SKSE64 scripts"
"0015","NetScriptFramework"
"0016","Address Library for SKSE Plugins"
"0018","ENB Helper SE"
"0019","Pre-1.5.80 Skyrim SE Shaders"
"0020","Skyrim Particle Patch for ENB"
"0022","Engine Fixes for SSE"
"0023","Bug Fixes SSE"
"0024","Private Profile Redirector SE"
"0025","Enchantment Reload Fix SE"
"0026","Animation Limit Crash Fix"
"0027","Unofficial Skyrim Special Edition Patch"
"0028","Unofficial Skyrim CC Content Patches"
"0029","Lenient Survival"
"0030","Serana's Hood Fix"
"0031","Gildergreen Regrown"
"0032","Cutting Room Floor"
"0034","PapyrusUtil"
"0035","JContainers SE"
"0036","FISSES"
"0037","Fuz Ro D'oh"
"0038","Mfg Fix"
"0039","ConsoleUtil SSE"
"0041","Stay At System Page"
"0042","More Informative Console"
"0043","Better Dialogue Controls"
"0044","Better MessageBox Controls"
"0045","Sovngarde font (Light)"
"0046","UIExtensions"
"0047","SkyUI"
"0048","SkyUI SDK"
"0049","SkyUI - Survival Mode"
"0050","Fix note icon for SkyUI"
"0051","RaceMenu SE"
"0055","Improved Camera"
"0057","Alternate Conversation Camera"
"0058","A Quality World Map (VS-clear)"
"0059","Dawnguard Map Markers"
"0060","ScaleformTranslationPP"
"0061","WhoseQuestIsItAnyway"
"0062","AddItemMenuSE"
"0064","Timing is Everything"
"0065","The Choice is Yours"
"0066","The Paarthurnax Dilemma"
"0068","Ordinator"
"0069","Summermyst"
"0070","Classic Sprinting Redone"
"0071","Better Jumping SE"
"0072","I'm Walkin' Here"
"0073","Simply Knock"
"0076","Unread Books Glow SSE"
"0078","Dragon Soul Relinquishment"
"0079","Complete Alchemy and Cooking Overhaul"
"0081","Smooth Sky Mesh"
"0082","Obsidian Weathers"
"0083","Realistic Water Two"
"0085","Distinct Interiors (AIO without TG)"
"0086","Opulent Thieves Guild"
"0087","Obscure's College of Winterhold"
"0088","Immersive College NPCs"
"0089","Bibliophile's Arcanaeum"
"0091","Convenient Horses"
"0093","Gypsy Eyes Caravan"
"0094","Dev Aveza"
"0096","CBPC - CBP Physics with Collisions"
"0097","Schlongs of Skyrim SE"
"0098","SOS - old schlong bending"
"0099","SOS PreSchlongifier"
"0100","SOS - Leito Schlongs Addon - Hairy"
"0101","SOS - B3lisario Horsecock Addon - Hairy"
"0103","BodySlide and Outfit Studio"
"0104","Caliente's Beautiful Bodies Enhancer -CBBE-"
"0105","CBBE BodySlide presets"
"0106","SG Textures Renewal - CBBE"
"0107","SOS - Female Pubics CBBE"
"0109","Ethereal Elven Overhaul SE"
"0110","The Ningheim Race"
"0111","Tovan Vahtas"
"0112","RaceCompatibility"
"0114","Interesting NPCs SE"
"0115","Cuyima Interesting NPCs SE"
"0116","Interesting NPCs Zora Customizer SSE"
"0117","Interesting NPCs Amalee Customizer SSE"
"0118","Tovans Girls"
"0123","Expressive Facial Animation - Male Edition"
"0124","Expressive Facial Animation - Female Edition"
"0125","RS Children Overhaul"
"0126","RS Children Patch Compendium"
"0127","The Ordinary Women SSE"
"0128","Improved Bards"
"0129","Bijin AIO-SV CBBE"
"0130","Toccata as Elisif SE"
"0131","Bijin Family - CBBE Special Patch SE"
"0132","College of Winterhold NPC Improvement"
"0133","Senna"
"0134","Provincial Courier Service"
"0135","Lilly - Female Courier Replacer"
"0136","Standalone EFF Cosmetic Menu"
"0138","Run For Your Lives"
"0139","Immersive Citizens - AI Overhaul"
"0140","Relationship Dialogue Overhaul - RDO v2.0i"
"0142","Serana Dialog Edit"
"0143","Dress Up Lover's NPC Outfit Changer"
"0144","Nether's Follower Framework"
"0147","Zim's Immersive Artifacts"
"0148","JS Barenziah SE"
"0150","Alternate Start - Live Another Life"
"0152","Helgen Reborn"
"0153","Become a Bard"
"0154","Legacy of the Dragonborn"
"0155","Legacy of the Dragonborn Patches (Creation Club)"
"0156","Dev Aveza - LotD - Re-Enable Beacon"
"0158","FlowerGirls SE"
"0160","FlowerGirls SE - Animation Selector"
"0161","FlowerGirls SE - BDSM"
"0162","FlowerGirls SE - Subdue"
"0163","Aroused Redux (FG)"
"0164","FlowerGirls SE Adventures"
"0165","Amorous Adventures (FG)"
"0177","Cumshot"
"0179","Moonpath to Elsweyr SSE"
"0199","Legacy of the Dragonborn Patches (Official)"
"0200","kryptopyr's Automated Patches"
"0201","QUASIPC - Qwinn's Unified Automated Self Installing Patch Compendium"
"0202","Modern Brawl Bug Fix"
"0203","XP32 Maximum Skeleton Special Extended"
"0205","FNIS Behavior SE"
"0209","FNIS output - Tovan"
"0210","Shared generated files"

 

Posted

Hi, I like this mod and thanks to modder

I still using Sexlab1.39b for some reasons so I need ver cumshot 1.4.1. 

Please Let me know link to download it. 

Have a good day....

 

ps) Let me know How to get old version cumshot 1.4.1 for Sexlab1.39b user Plz..

Posted

Would adding a vanilla race to the "specialBodies" section in adjustvalues.json allow for female tracking?  Only asking as Apropos2 does not support male-tagged characters, and I would like to find a way to have my cake and eat it, too.

Posted
2 hours ago, DaBigMunny said:

Would adding a vanilla race to the "specialBodies" section in adjustvalues.json allow for female tracking?  Only asking as Apropos2 does not support male-tagged characters, and I would like to find a way to have my cake and eat it, too.

No, the "specialBodies" section is only for specific characters and races that have their penis included with the body and have no SOS or equipable schlong. It's to let Cumshot know that these characters can ejaculate, and where to position the cumshot object. It won't have any effect on what Apropos does.

Posted
13 hours ago, Erstam said:

No, the "specialBodies" section is only for specific characters and races that have their penis included with the body and have no SOS or equipable schlong. It's to let Cumshot know that these characters can ejaculate, and where to position the cumshot object. It won't have any effect on what Apropos does.

Gotcha, thank you for the response.

  • 2 weeks later...
Posted

Hello. This may be a dumb question but I only started playing Skyrim SE (I never played LE either) for the first time ever a few weeks ago and the only game I've ever added mods to in my life is Minecraft so take pity on me. XD

 

I am using Flower Girls and have installed SexLab and Sexlab Cumshot. The cumshot animation appears to be working perfectly for my PC but not for any NPCs. I can see Cumshot in my MCM and I do have everything turned on (see what I did there?) I am also using SoS full version which also seems to be working fine. I added Cumshot because apparently FG doesn't have any native cum animations? I'm getting bored with all my dudes having dry orgasms. :(

If anyone could help I would appreciate it. I did look through to see if this question was asked and answered but I will admit I didn't read every single page here.

Posted
10 minutes ago, bex0r said:

I'm getting bored with all my dudes having dry orgasms.

Something like that?

 

Spoiler

919262752_enb2020_03_2417_09_09_70.jpg.9a06a94deeddf65c031d271a47949457.jpg

 

 

For this effect :  Follow me for Sex (V3.7) V3.7  Cumshot effect replacer for "Follow me for sex" and "SexLabCumshot" 2.1

 

Install Follow me for sex 

Extract copy / drop Follow me for sex cumshots particle patch into your Skyrim data folder ( overwrite where required )

Launch FNIS 

Start a new game

 

For setting cumshots  :

 

Spoiler

497278228_enb2020_03_2510_49_40_72.jpg.be74d023c4fbb48fb27de0ca48621818.jpg

 

 

If you want a strong cumshot on the women's body extrat copy/drop into your skyrim data folder ( overwrite where required )

 

SexLab Quite the Sperm Replacer 4.20 Ridiculous Edition.rar

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