Erstam Posted September 23, 2020 Author Posted September 23, 2020 @jap2015 I've tried the Futanari addon. Changing XYZ adjustments works for me, both with the SOS addon and the equipable version. Â Just some hints: For finding out the right adjustments, switch the cumshot to "Animated mesh", so you have the final drop which shows you clearly how to position it. Uncheck the "weight dependent values" box - only a few schlongs have their tip at a different position at weights 0 and 100. Â For this Futanari schlong, set Y to about 2.0, and Z to 0.5. You have to do it separately for the SOS and the equipable version, because Cumshot sees them as different genitals. Â Hope that helps. 1
jap2015 Posted September 23, 2020 Posted September 23, 2020 1 hour ago, Erstam said:   Hope that helps. Yes it helps, just knowing it will work. Tried your setting first, then since I'm using 3BBB, I tried it with CBBE- No change. Rebuilt it in bodyslide, returned it to normal sizes, still no luck. It's about an inch and a half short and half a inch too low on mine. If I find out whats' borking it, I'll let you know.  I have to say, your mod is 100% better than the LE versions I used years ago...Good Job!?
jap2015 Posted September 25, 2020 Posted September 25, 2020 @Erstam The problem seemed to be caused by the anal physics of my 3BBB body. I was able to get it working by not applying the add-on to anyone and only apply it using the equipable patch. Sorry for the run-around.
Erstam Posted September 25, 2020 Author Posted September 25, 2020 Is anyone able to run Cumshot with Bad Dog Hoodies SSE? Every time I add Hoodies to a game that has Cumshot installed, Skyrim crashes to desktop when loading a save. Hoodies does install on a game that hasn't seen Cumshot before, but when I try to install Cumshot afterwards, Cumshot simply wouldn't initialize, and I get massive amounts of errors in the Papyrus log about being unable to link types. These are critical errors on a low level, and I have no idea why they occur. I don't have these problems with any other mod, be it SOS addons, adult mods, or anything else. Completely clueless here. - - EDIT: This is unverified, the two mods do work together for Hoodies' author, Bad Dog. Â And before anyone asks: I'm not going to add support for OStim. It's in active development, and it already has optional SexLab support for cum effects and sounds, so it will be no problem to add optional Cumshot support as well. It's as easy as calling the Ejaculate() function from CS2GameScript. So please ask its author for it. There's no way to determine from Cumshot's side if an ejaculation is external or internal, and there aren't any tags (SexLab) or ejaculation stages (FG) for guidance.
AtomicPlayboy Posted September 26, 2020 Posted September 26, 2020 Is it possible to enable cumshot support for transgender male aka female with a futa schlong? Or is that a limitation of Sexlab? Is there a setting in one of the files I can change, or will I have to set everyone who uses a futa schlong to "male" in SL?
Erstam Posted September 26, 2020 Author Posted September 26, 2020 5 hours ago, AtomicPlayboy said: Is it possible to enable cumshot support for transgender male aka female with a futa schlong? Or is that a limitation of Sexlab? Is there a setting in one of the files I can change, or will I have to set everyone who uses a futa schlong to "male" in SL? As long as they have a "known" SOS addon, equipable schlong, or special body with integrated penis, Cumshot supports both genders. Only difference: when females (as defined in the CK) have none of the above, they aren't able to cum, but males still are (but in that case use default adjustment values). If you untick the "Males can always ejaculate" box in the new MCM page, males are handled exactly as females. This can be useful for creating male "trap" characters who have a pussy instead of a dick. Â But you can make any character supported by registering their schlong / body in the MCM page, regardless of their gender. If you use SexLab, the rest is up to SexLab's own decision logic, it depends on what the animation is designed for. Remember, you can override the default ejaculation rules for SexLab in the "Animations (SexLab)" tab of Cumshot's MCM. As a last resort, you can enable the "Always show ejaculation" option in the "General" tab.
PsionFight Posted September 28, 2020 Posted September 28, 2020 Hi there! big fan of this mod, but I have a slight problem and it may be just my stupidity. whenever I hit "Download this file" it gives me the options only for 1.7 and not 2.2. I can live with it, but I would love to use the different effects for ejaculation.
Erstam Posted September 28, 2020 Author Posted September 28, 2020 1 hour ago, PsionFight said: Hi there! big fan of this mod, but I have a slight problem and it may be just my stupidity. whenever I hit "Download this file" it gives me the options only for 1.7 and not 2.2. I can live with it, but I would love to use the different effects for ejaculation. It's the file at the bottom of the list, "Cumshot 2.2 - Installer for LE and SE.7z". Doesn't it appear for you?
PsionFight Posted September 28, 2020 Posted September 28, 2020 1 hour ago, Erstam said: It's the file at the bottom of the list, "Cumshot 2.2 - Installer for LE and SE.7z". Doesn't it appear for you? yeah, it was my stupidity, everything seems to up to date now. thank you for your help!
PsionFight Posted September 28, 2020 Posted September 28, 2020 1 hour ago, Erstam said: It's the file at the bottom of the list, "Cumshot 2.2 - Installer for LE and SE.7z". Doesn't it appear for you? I may have actually spoken too soon. I installed the cumshot 2.2 installer in vortex and it doesnt appear in mcm
AttilaMagyar Posted September 28, 2020 Posted September 28, 2020 On 9/21/2020 at 4:13 PM, Erstam said: Okay, it's done. At least as far as the MCM page is complete. In an ideal world it should work without any problems, I could release it, and everyone would be happy.  But it needs to be tested a lot more. I've only done a little testing on SE, and none at all on LE. Since I will have almost no time during this week, I've decided to put it up for everyone to try it out.  Cumshot 2.3 - Testing version 2.7z 342.26 kB · 10 downloads  There's a new page in Cumshot's MCM menu, "Genital data". It shows information about the active SOS addon, equipable slot 52 item, or special body / race. You can toggle between the player and the NPC under the crosshair by clicking on the upper left entry. The options should explain themselves - hold the mouse over them and read the descriptions.  Test it with as many new and exotic schlong and character mods as possible. If something does not work, please report the following: - What version of Skyrim - LE or SE? - The mod / schlong / race / character that won't work - preferably with a download link Use the ejaculation hotkey to make sure that it's not caused by the Sexlab or FlowerGirls integration.  Note: The format of AdjustValues.json has changed. If you have a manually edited version of it, you can no longer use it. But it's now much easier to add new items again. Cumshot works with SLSO but I noticed that you no longer have the option in MCM to disable the Peeing feature Â
Erstam Posted September 29, 2020 Author Posted September 29, 2020 9 hours ago, AttilaMagyar said: Cumshot works with SLSO but I noticed that you no longer have the option in MCM to disable the Peeing feature  Disable the Peeing feature? Cumshot's MCM never had such an option.  @PsionFight MCM menus can take a while to register. Sometimes it takes a save and reload to make them appear.
AttilaMagyar Posted September 29, 2020 Posted September 29, 2020 7 hours ago, Erstam said: Disable the Peeing feature? Cumshot's MCM never had such an option.  @PsionFight MCM menus can take a while to register. Sometimes it takes a save and reload to make them appear. Really, I thought that that option was available in your earlier builds. Well, I hope that in your next update that you will incorporate that as an option . The females have an overactive bladder problem; a little too unnatural Â
PsionFight Posted September 29, 2020 Posted September 29, 2020 7 hours ago, Erstam said: Disable the Peeing feature? Cumshot's MCM never had such an option. Â @PsionFight MCM menus can take a while to register. Sometimes it takes a save and reload to make them appear. I waited for a while, reloaded and did a few quests, but it doesnt seem to wanna pop up
Erstam Posted September 29, 2020 Author Posted September 29, 2020 4 hours ago, AttilaMagyar said: Really, I thought that that option was available in your earlier builds. Well, I hope that in your next update that you will incorporate that as an option . The females have an overactive bladder problem; a little too unnatural  Cumshot has no female peeing feature at all. Maybe you're using SexLab Squirt, Drip When Aroused (?), or something similar. Check your player character, or the NPC in question, in Cumshot's new MCM page "Genital data". If she's not marked as able to ejaculate, Cumshot won't handle her.  Oh, and there will be no "next update" after I officially release this one. I already said after v2.2 that Cumshot's development is finished. I'm going to slap a big (FINISHED, DISCONTINUED) on the thread title this time.
AtomicPlayboy Posted September 29, 2020 Posted September 29, 2020 On 9/26/2020 at 3:11 AM, Erstam said: As long as they have a "known" SOS addon, equipable schlong, or special body with integrated penis, Cumshot supports both genders. Only difference: when females (as defined in the CK) have none of the above, they aren't able to cum, but males still are (but in that case use default adjustment values). If you untick the "Males can always ejaculate" box in the new MCM page, males are handled exactly as females. This can be useful for creating male "trap" characters who have a pussy instead of a dick. Â But you can make any character supported by registering their schlong / body in the MCM page, regardless of their gender. If you use SexLab, the rest is up to SexLab's own decision logic, it depends on what the animation is designed for. Remember, you can override the default ejaculation rules for SexLab in the "Animations (SexLab)" tab of Cumshot's MCM. As a last resort, you can enable the "Always show ejaculation" option in the "General" tab. I'm seeing messages for a lot of NPCs even with known SOS addons (both Futanari CBBE and Horse Penis Redux, by ERF) saying "[npc] is plain female or transgender male, no cumshot" despite them having the addon registered. I've tried restarting and resetting SOS and manually assigning the addons to NPCs and still get the message. I've had to resort to manually setting each individual NPC's gender to "male" in SexLab in order to get the cumshot to work. Is there a way to fix this inside Cumshot, or am I just going to have to keep setting NPCs with schlongs to male? Or did I break something?
Nymra Posted September 30, 2020 Posted September 30, 2020 16 hours ago, Erstam said:  question:  I am using "Projectiles" and those leave nice little decals on the floor. Any chance these can be changed to also apply on the PC (or even NPC?) Arrows leave blood marks on the body and ZAP framework has those awesome whipmarks. Just wonder if this would be somehow achieveable? Â
Erstam Posted September 30, 2020 Author Posted September 30, 2020 8 hours ago, AtomicPlayboy said: I'm seeing messages for a lot of NPCs even with known SOS addons (both Futanari CBBE and Horse Penis Redux, by ERF) saying "[npc] is plain female or transgender male, no cumshot" despite them having the addon registered. I've tried restarting and resetting SOS and manually assigning the addons to NPCs and still get the message. I've had to resort to manually setting each individual NPC's gender to "male" in SexLab in order to get the cumshot to work. Is there a way to fix this inside Cumshot, or am I just going to have to keep setting NPCs with schlongs to male? Or did I break something? You're right. The condition is in the SexLab handler and won't occur with Flower Girls or when triggered manually. I've removed the check now - it's performed in the general Ejaculate function anyway, and having it done the right way would mean running a lot of code twice. Please download testing version 3 and see if it fixes your problem, and if it causes any other issues. EDIT - Found a similar problem in the Flower Girls handler - it's testing version 4 now. Cumshot 2.3 - Testing version 4.7z  7 hours ago, Nymra said: question:  I am using "Projectiles" and those leave nice little decals on the floor. Any chance these can be changed to also apply on the PC (or even NPC?) Arrows leave blood marks on the body and ZAP framework has those awesome whipmarks. Just wonder if this would be somehow achieveable?  Unfortunately not. The cum splashes are placeable decals that appear where the projectile collides with something. Actors only have very crude collision (it's a set of capsules around their bones), so most of the time they would float in the air or be hidden inside the body. Blood stains and whip marks are something like Sexlab's cum effect - they're texture overlays and not very location specific. 1
Erstam Posted October 2, 2020 Author Posted October 2, 2020 Final version 2.3 released  Added a "Genital data" page to the MCM where you can register unknown penis types and adjust the cumshots for them Unlocked the Flower Girls addon for Skyrim LE in the installer since there's a proper port now Added a module for OStim (OSA/OSex extension). You can select it in the installer.  This update aims to solve the ever recurring problem "Cumshot doesn't work with this new schlong / equipable cock / race / character with integrated jizz spigot", once and for all. A new page has been added to Cumshot's MCM, "Genital data", which has information about the currently active SOS addon, equipable slot 52 item, or special body with integrated penis. You can toggle between the player and the NPC under the crosshair by clicking on the upper left entry.  There's a toggle option that reads "Body/Addon/Item can ejaculate", "Addon has own adjustments", or "Has special body override", depending on context. If you check the box, you create a new entry in Cumshot's schlong database, meaning that this is a natural penis and allows the actor to ejaculate. You can also change the cumshot's position and rotation for it. To understand what the other options do, hold the mouse over them, everything has a description text.  There is now a proper port of Flower Girls 3.0.2 for Oldrim, and also the new OSA/OSex extension OStim for SE. Both are supported now, you can select the respective modules in the installer. The OStim support is very basic and experimental though, and only has been tested a little.  Bad Dog Hoodies appears to be incompatible with Cumshot, in a very hard way. I've had CTDs when loading a save with both installed, or that it keeps Cumshot from initializing its scripts. I haven't been able to find the cause. - - EDIT: This is unverified, the two mods do work together for Hoodies' author, Bad Dog. 4
Erstam Posted October 2, 2020 Author Posted October 2, 2020 FINISHED, DISCONTINUED Â Is there a kind heart who is willing to take care of a poor abandoned mod? The orphan is in good health, it just needs someone to watch over it and guide it through times to come. Blessings of Mara upon you. Â Development of Cumshot has ended. V2.3 is the final version. Feature requests will be ignored from now on. For further expansions, bugfixes, and compatibility fixes I'm giving permission to everyone who wants to continue Cumshot and develop it further. Over the years it has grown into a quite complex mod, but the scripts are well structured and commented, so it shouldn't be too difficult to get into it if you have some experience with Papyrus. There will definitely be no further updates from me, so there's no need to synchronize it anymore. Â Yes, for real this time. I've planned to actually be playing the game right now, I even set myself a deadline for September 1. But then Xiderpunk reappeared, and I decided to wait for the next Flower Girls update. Since FG is one of the cornerstones of my next playthrough, I didn't want to update mid-game. So I waited. And during that time I thought I could as well address one of the most reported problems with Cumshot. What I did. Â But now it seems that Xiderpunk has been abducted by aliens again. I want to get that freaking playthrough done before TES 6 hits the shelves. So definitely final version, open permissions, and I'll be much less present on the forums from now on. 5
Sairion Posted October 5, 2020 Posted October 5, 2020 OStim compatibility script looks fine, nice work ? 1
DiddleMyFiddle Posted October 9, 2020 Posted October 9, 2020 I like the cumstain effect the "projectiles" option has, it looks rather realistic, but I wish the "drop objects" option had this effect as well, instead of all of the droplets hitting the ground and bouncing around a bit. Is there any way I could make edit the files or something to make the drop objects option have that same effect?
Erstam Posted October 9, 2020 Author Posted October 9, 2020 2 hours ago, DiddleMyFiddle said: I like the cumstain effect the "projectiles" option has, it looks rather realistic, but I wish the "drop objects" option had this effect as well, instead of all of the droplets hitting the ground and bouncing around a bit. Is there any way I could make edit the files or something to make the drop objects option have that same effect? That would require some R&D for someone who picks up Cumshot and continues its development. Â Displaying a sticky fluids effect is extremely difficult in an engine that hasn't been made for it. Cumshot's four modes are all different approaches to the problem. None of them is perfect, each has its own advantages and disadvantages. Â If you want to get decent results, you need to do it on game engine level. Like in this game, for example.
yang46498829 Posted October 12, 2020 Posted October 12, 2020 Hello author, can I share this mod with other websites?
Erstam Posted October 12, 2020 Author Posted October 12, 2020 10 hours ago, yang46498829 said: Hello author, can I share this mod with other websites? As long as you don't put it behind a paywall, yes. You can also translate it if you like.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now