jpee1965 Posted March 28, 2019 Posted March 28, 2019 Hi Erstam, OK I can report after several hours play I can confirm that your experimental patch seems to have made the redressing issue go away! EXCELLENT! Thanks!
Erstam Posted March 29, 2019 Author Posted March 29, 2019 22 hours ago, jpee1965 said: Hi Erstam, OK I can report after several hours play I can confirm that your experimental patch seems to have made the redressing issue go away! EXCELLENT! Thanks! Nice to hear. Then it will go into the next update. Apart from some under the hood stuff, that's mostly Flower Girls related changes (such as support for the new scene control hotkeys). However, I'll wait until the next FG version comes out. There's always a chance that changes to the thread controller will break Cumshot's FG module, and I'd hate having to release another update shortly after.
Seijin8 Posted March 29, 2019 Posted March 29, 2019 Hi Erstam, thanks once again for this great mod and your continued work on it. Out of curiosity, is there a modder-side workaround for using this to generate a female squirting effect?
Erstam Posted March 29, 2019 Author Posted March 29, 2019 3 minutes ago, Seijin8 said: Out of curiosity, is there a modder-side workaround for using this to generate a female squirting effect? There's the SexLab Squirt mod that does this. At one point I decided that Cumshot is for male ejaculations only, sorry.
Seijin8 Posted March 29, 2019 Posted March 29, 2019 6 minutes ago, Erstam said: There's the SexLab Squirt mod that does this. At one point I decided that Cumshot is for male ejaculations only, sorry. Thanks for the quick response. Not asking you to add to or adjust your mod in any way. Squirt and its follow-ons have been abandoned for three years now, and never had effects like your particle or projectile effects, thus my wanting to use yours. That also was the reason I specified "modder-side workaround". For instance, the ejaculation key works even for females, its just 90° off-angle from the expected source. How is that effect being generated? What can I do on my end to add a female "version" that is rotated down? Would it be as simple as adding a female version of whatever "armor" is in use and rotating a node?
Erstam Posted March 29, 2019 Author Posted March 29, 2019 43 minutes ago, Seijin8 said: Thanks for the quick response. Not asking you to add to or adjust your mod in any way. Squirt and its follow-ons have been abandoned for three years now, and never had effects like your particle or projectile effects, thus my wanting to use yours. That also was the reason I specified "modder-side workaround". For instance, the ejaculation key works even for females, its just 90° off-angle from the expected source. How is that effect being generated? What can I do on my end to add a female "version" that is rotated down? Would it be as simple as adding a female version of whatever "armor" is in use and rotating a node? Well, it would be simpler in a way, because the objects can be simply attached to the pelvis or the GenitalBase node (with the appropriate offset of course), instead of creating a virtual node and adjusting it differently for every body type and schlong addon. On the other hand, it's still a lot of work, and a lot of things to consider. Changes would have to be made to the plugin, the nifs and the scripts. Have a look at my script sources and see if you can make sense of them. They are pretty well structured and commented, so it should not be too hard for someone with some Papyrus experience to work on them.
Seijin8 Posted March 29, 2019 Posted March 29, 2019 1 hour ago, Erstam said: Well, it would be simpler in a way, because the objects can be simply attached to the pelvis or the GenitalBase node (with the appropriate offset of course), instead of creating a virtual node and adjusting it differently for every body type and schlong addon. On the other hand, it's still a lot of work, and a lot of things to consider. Changes would have to be made to the plugin, the nifs and the scripts. Have a look at my script sources and see if you can make sense of them. They are pretty well structured and commented, so it should not be too hard for someone with some Papyrus experience to work on them. Thanks for the pointers. I will look into the scripts/nifs over the weekend and see what I can do. Much appreciated.
dePog Posted April 1, 2019 Posted April 1, 2019 Using the Flower Girls version of Cumshot and had the floor splat showing as expected, but a few days ago it stopped working. The projectile fires but nothing appears when it hits the floor. At first I thought I must have changed to a different type, but after trying, mesh, particles, and objects with no luck I went back to projectiles and got no splat with any of them. As far as I understand it only works with projectiles, but thought I'd try the other styles in case I was mistaken. Anybody had this happen and if so, how did you fix it? Cheers, dePog I have tried re-installing Cumshot mod, but nothing changed. EDIT: hmmm..... is it possible that the splat doesn't show if you are in TFC camera mode?
Erstam Posted April 1, 2019 Author Posted April 1, 2019 4 hours ago, dePog said: Using the Flower Girls version of Cumshot and had the floor splat showing as expected, but a few days ago it stopped working. The projectile fires but nothing appears when it hits the floor. At first I thought I must have changed to a different type, but after trying, mesh, particles, and objects with no luck I went back to projectiles and got no splat with any of them. As far as I understand it only works with projectiles, but thought I'd try the other styles in case I was mistaken. Anybody had this happen and if so, how did you fix it? Cheers, dePog I have tried re-installing Cumshot mod, but nothing changed. EDIT: hmmm..... is it possible that the splat doesn't show if you are in TFC camera mode? Maybe you've reached the maximum number of decals that can exist in the world? The splat effect is not scripted, it's a pure engine effect, like with fireballs or ice spells. Try to go to another cell and wait a few ingame days so the engine will clear the old decals. I think there's also an ini setting for the max number of decals. You can try to increase that, but be aware that it may have detrimental effects if you set the value too high. EDIT: Found this thread with more info on decal settings. You can also reduce decal lifetime so they will disappear faster.
yagonew Posted April 1, 2019 Posted April 1, 2019 @Erstam Great mod man, thanks for all the hard work. Just one question... Is it safe to merge CumshotSL.esp into Cumshot.esp?
Erstam Posted April 1, 2019 Author Posted April 1, 2019 6 hours ago, yagonew said: Just one question... Is it safe to merge CumshotSL.esp into Cumshot.esp? Haven't tried it myself, but there should be no problems. Best regenerate the .seq file for the merged Cumshot.esp in xEdit, because a start game enabled quest will get a new FormID. 1
yagonew Posted April 1, 2019 Posted April 1, 2019 12 minutes ago, Erstam said: Haven't tried it myself, but there should be no problems. Best regenerate the .seq file for the merged Cumshot.esp in xEdit, because a start game enabled quest will get a new FormID. Will do, thanks!!! xD
Erstam Posted April 8, 2019 Author Posted April 8, 2019 New Cumshot version 2.1 A collection of fixes and improvements, mostly Flower Girls related, tieing up some loose ends. This is the definitive final version, no more new features will be added. It will only be updated for important bug and compatibility fixes from now on. It has been sitting on my hard drive for some time now, with just the release date in the readme left to fill in. I wanted the next Flower Girls version to come out first (because there's always a chance that it will break the FG module), but Xiderpunk seems to be busy with RL work right now, and I'm completely in the dark when the next FG version will land. So here it is: Support for SOS addons that have non-standard faction FormIDs, and for merged addon esps An actor's schlong type is internally recognized by a faction the actor is assigned to. These factions are defined in the schlong addon plugin, and usually have the FormID 0xD63, or decimal 3427. Now Cumshot supports factions with a different FormID (welcome, Snake Schlong addon). This also makes it possible to support multiple schlongs in the same esp, like in plugins merged by the user. Of course, for merged plugins you have to add the information to AdjustValues.json yourself. The data format has changed, so have a look at the experts readme again. Flower Girls: Proper handling of Advance Stage and End Animation hotkeys In particular, this fixes a problem when the Advance Stage key is pressed in masturbation scenes during pre-orgasm stage. The orgasm stage does not send an event in solo scenes, so the ejaculation routine has to run on a timer started at the previous stage. Now it triggers immediately when the Advance Stage key is pressed during that time. Also, lingering events are aborted when the End Animation key is pressed. Fixed an issue where reading an actor's arousal value could delay ejaculation until the scene is over To read an actor's arousal, Cumshot makes a call to the GetActorArousal function within the Aroused mod. For some unknown reason, sometimes the function won't return for 20 seconds or more. As a result, you won't see an ejaculation in the scene. This occurs randomly, and I have no idea why. It may be confined to the FG version of Arousal, that's where I noticed it. Implemented a workaround using a SKSE event. The correct Aroused version is used when both SexLab and FlowerGirls are installed Before, if you had both frameworks installed, and were using the FG Aroused version, Cumshot would try to read arousal values from SexLab Aroused instead. This is now fixed. Unified check whether to unequip or remove cumshots, and made it more precise This should help people who still see NPCs redressing during a scene. Until the next report. Anyway, code looks less ugly now. Some minor optimizations in the Flower Girls scene handler Among other things, alias slots are only filled with actors that are able to ejaculate (males and futa females). Saves some resources and processing time.
Magid Posted April 22, 2019 Posted April 22, 2019 Hi, Erstam! Thanks for your mod! I wanna ask you, when you make Cumshot mod for SexLab and Flower Girls fo Oldrim too? Or that one for Oldrim difficult create?
Erstam Posted April 22, 2019 Author Posted April 22, 2019 3 hours ago, Magid said: I wanna ask you, when you make Cumshot mod for SexLab and Flower Girls fo Oldrim too? Or that one for Oldrim difficult create? Since version 2.0 it's an all-in-one package. The installer lets you choose between the Oldrim and SE version, and the sex framework(s) you want it to work with. The SexLab module is available for both games, the FlowerGirls module is for SE only. That's because Oldrim only has a very outdated version of FG that doesn't send the events Cumshot needs to react on. (Actually there -is- an Oldrim FG module in the archive, but hidden from the installer. Should there ever be a functional backport of Flower Girls for Oldrim, it should work with it - completely untested though. It's in the folder "40 FG addon LE". It assumes that the main Flower Girls plugin for LE would be named "FlowerGirls.esm".)
jeremy89878987 Posted April 23, 2019 Posted April 23, 2019 I just can't get this mod to work at all, no matter what none of the cum visuals will actually appear, any idea why? I've installed all the the prerequisites, and my load order is good (I think) EDIT: 2.0 worked fine, then I downloaded 2.1 and it all broke. 1
Magid Posted April 23, 2019 Posted April 23, 2019 Okay, I see mod archive with "Cumshot" plugins. But I have FG 1.6.4 with "FlowerGirls.esp". So I need SSE with Flower Girls for full fun anyway?
Erstam Posted April 23, 2019 Author Posted April 23, 2019 4 hours ago, jeremy89878987 said: I just can't get this mod to work at all, no matter what none of the cum visuals will actually appear, any idea why? I've installed all the the prerequisites, and my load order is good (I think) EDIT: 2.0 worked fine, then I downloaded 2.1 and it all broke. No idea why updating to 2.1 could break the mod. I'd need your Papyrus log - just after a scene where an ejaculation didn't happen, exit your game. The last lines in the log should hint at the problem. And activate logging in Cumshot's MCM as well, it will print out more info then. 35 minutes ago, Magid said: Okay, I see mod archive with "Cumshot" plugins. But I have FG 1.6.4 with "FlowerGirls.esp". So I need SSE with Flower Girls for full fun anyway? Yes. As I said, FlowerGirls 1.6.4 doesn't send the stage and orgasm events that are essential for Cumshot to work with it. SexLab is supported on both Oldrim and SE.
korbe Posted April 23, 2019 Posted April 23, 2019 Did you read my mind? this is exactly what my porno let's play's we're missing! I hope the cum hits targets! Watch for the cum to fly in my let's play series The Erotic Scriptures! Google it! thanx again!
KatarsiNex Posted April 26, 2019 Posted April 26, 2019 Is Cumshot available for Flower Girls only, without SexLab? Also, will it be updated for SKSE 2.0.15 (the latest update of the game)?
Erstam Posted April 27, 2019 Author Posted April 27, 2019 10 hours ago, KatarsiNex said: Is Cumshot available for Flower Girls only, without SexLab? Also, will it be updated for SKSE 2.0.15 (the latest update of the game)? Cumshot also works with SexLab, like it did before. In both Oldrim and SE. Pick the option in the FOMOD installer. It has no direct SKSE dependency. As long as you properly update all of its requisites (PapyrusUtil, NiOverride/RaceMenu, SexLab), it will work.
KatarsiNex Posted April 27, 2019 Posted April 27, 2019 2 hours ago, Erstam said: Cumshot also works with SexLab, like it did before. In both Oldrim and SE. Pick the option in the FOMOD installer. It has no direct SKSE dependency. As long as you properly update all of its requisites (PapyrusUtil, NiOverride/RaceMenu, SexLab), it will work. Thank you very much, Erstam ☺️ Downloaded for FG.
LukeDuke Posted April 27, 2019 Posted April 27, 2019 Please add support for this mod https://vectorplexus.com/files/file/171-sam-light-sos-system-patch-le-and-se/ In theory it should already work, but the problem is that when I install it, Cumshot detects it as SOS Full, but its still SAM Light (even when it uses some SOS Full features [like controlling erections etc.] meshes are still SAM Light for penis, which looks odd when males ejaculate probably because Cumshot ''thinks'' its SOS Full meshes)
Erstam Posted April 28, 2019 Author Posted April 28, 2019 13 hours ago, LukeDuke said: Please add support for this mod https://vectorplexus.com/files/file/171-sam-light-sos-system-patch-le-and-se/ In theory it should already work, but the problem is that when I install it, Cumshot detects it as SOS Full, but its still SAM Light (even when it uses some SOS Full features [like controlling erections etc.] meshes are still SAM Light for penis, which looks odd when males ejaculate probably because Cumshot ''thinks'' its SOS Full meshes) I've downloaded the mod. It is, from its files, almost pure SOS. No wonder Cumshot detects it as that. As far as I understand it, it comes with a single addon named "SOS - Smurf Average Addon.esp", but its mesh is the SAM schlong. Now it's impossible to automatically detect a schlong addon by its mesh. Papyrus can't look into the .nif and say "Ah, this is actually the SAM penis disguised as the Smurf schlong.". If the addon .esp had another name, one could easily add another entry to Cumshot's schlong and body database (the AdjustValues.json file). I've copied over the adjustment values from "sam default" to "smurf average addon". Use this file only if you're using the SOS-SAM mod. Replace the existing AdjustValues.json in SKSE\Plugins\StorageUtilData\Cumshot with it. This should work. Of course, it's a hack - once you start using the original Smurf schlong again, you have to revert the file. AdjustValues.json 1
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