dentarr Posted May 31, 2014 Posted May 31, 2014 Since I use Hentai Creatures to quickly access all the nasty critters, I updated it with the newest available creatures, Rieklings and Lurker. Also I fixed dialog init with all of them, removed the club from the giant and a few other things. Maybe its of use to some of you so I upload it here. To get the new animations, textures, meshes and whatever you need look there: http://www.loverslab.com/topic/23426-panics-animation-workshop-animations-for-modders-updated-21052014/page-38 Btw, I use Sexlab 1.54 and I can verify that all works fine with that. I cant verify anything else... Work fine only that both are always nude. Well then your Nude Creatures 2.2 isnt set up correctly. Check post #754 in the above link. You probably have a "Benthiclurker.nif" in your "meshes\actors\dlc02\benthiclurker\character assets" Directory! Same with Rieklings I guess... Now haven't dick and riekklings is invisible. So you havent installed the neccessary Meshes and Textures for Rieklings....
parruyo Posted May 31, 2014 Posted May 31, 2014 Since I use Hentai Creatures to quickly access all the nasty critters, I updated it with the newest available creatures, Rieklings and Lurker. Also I fixed dialog init with all of them, removed the club from the giant and a few other things. Maybe its of use to some of you so I upload it here. To get the new animations, textures, meshes and whatever you need look there: http://www.loverslab.com/topic/23426-panics-animation-workshop-animations-for-modders-updated-21052014/page-38 Btw, I use Sexlab 1.54 and I can verify that all works fine with that. I cant verify anything else... Work fine only that both are always nude. Well then your Nude Creatures 2.2 isnt set up correctly. Check post #754 in the above link. You probably have a "Benthiclurker.nif" in your "meshes\actors\dlc02\benthiclurker\character assets" Directory! Same with Rieklings I guess... Now haven't dick and riekklings is invisible. So you havent installed the neccessary Meshes and Textures for Rieklings.... Yes i installed from Creature Features.
dentarr Posted May 31, 2014 Posted May 31, 2014 Since I use Hentai Creatures to quickly access all the nasty critters, I updated it with the newest available creatures, Rieklings and Lurker. Also I fixed dialog init with all of them, removed the club from the giant and a few other things. Maybe its of use to some of you so I upload it here. To get the new animations, textures, meshes and whatever you need look there: http://www.loverslab.com/topic/23426-panics-animation-workshop-animations-for-modders-updated-21052014/page-38 Btw, I use Sexlab 1.54 and I can verify that all works fine with that. I cant verify anything else... Work fine only that both are always nude. Well then your Nude Creatures 2.2 isnt set up correctly. Check post #754 in the above link. You probably have a "Benthiclurker.nif" in your "meshes\actors\dlc02\benthiclurker\character assets" Directory! Same with Rieklings I guess... Now haven't dick and riekklings is invisible. So you havent installed the neccessary Meshes and Textures for Rieklings.... Yes i installed from Creature Features. Well its definately not a bug of Hentai Creatures. This mod doesn't do anything to creature models and textures...
parruyo Posted May 31, 2014 Posted May 31, 2014 Since I use Hentai Creatures to quickly access all the nasty critters, I updated it with the newest available creatures, Rieklings and Lurker. Also I fixed dialog init with all of them, removed the club from the giant and a few other things. Maybe its of use to some of you so I upload it here. To get the new animations, textures, meshes and whatever you need look there: http://www.loverslab.com/topic/23426-panics-animation-workshop-animations-for-modders-updated-21052014/page-38 Btw, I use Sexlab 1.54 and I can verify that all works fine with that. I cant verify anything else... Work fine only that both are always nude. Well then your Nude Creatures 2.2 isnt set up correctly. Check post #754 in the above link. You probably have a "Benthiclurker.nif" in your "meshes\actors\dlc02\benthiclurker\character assets" Directory! Same with Rieklings I guess... Now haven't dick and riekklings is invisible. So you havent installed the neccessary Meshes and Textures for Rieklings.... Yes i installed from Creature Features. Well its definately not a bug of Hentai Creatures. This mod doesn't do anything to creature models and textures... I know that, only wanted to comment for help if to somebody happened this.
WizzyD Posted June 9, 2014 Posted June 9, 2014 can someone add the other goodies like death hounds and huskies along with frost trolls since they do now work. in sl1.57 at least. there is even a werebear animations.
LennethValkyrie5 Posted June 18, 2014 Posted June 18, 2014 Having the issue for like the past several pages ._. will not train at all with me or NPCs. Tried several recommendations here and nothing worked. Tried double, triple, quadruple checking all settings from the MCM and everything is set correctly as far as I know. Tried different versions uploaded here, reset my animation registry in MCM for Sex Labs and jumbled stuff around on the load order to try and fix it. Tried reinstalling and re-registering things such as FNIS multiple times, as well. But still, the furthest I get is that my companion lusts after me but nothing happens. It just teases me D< Using Sex Labs 1.57, lastest FNIS and Creatures. And yes I have the beastiality animation pack. Everything works fine if I get raped by a werewolf, but it will not work from my companion through this mod for...whatever reason. Edit: and I have BeastialityExtras too
horonbr Posted June 27, 2014 Posted June 27, 2014 quick question though,is it possible to order more than 1 creature to follow us,cuz i cant seem to have it work,everytime i ask the second or third creature follow me,the other one will stop following
Doom Wing Angel Posted June 27, 2014 Posted June 27, 2014 (edited) Hi. I can't seem to get it to work, I got all the required files downloaded and installed via Nexus Mod Manager, but when I try to open through skse_loader, it crashes before it loads. I can't enable sexlabanimalsextam, sexlabanimalsexdawn and/or sexlabanimalsex, or else the game will crash before loading. Any help? Thanks in advance. I got: nude creature creature features hentai creature animal sex and all the required mods listed at each section. I will also ask on the other mod pages. Edited June 27, 2014 by Doom Wing Angel
WaxenFigure Posted June 27, 2014 Posted June 27, 2014 Hi. I can't seem to get it to work, I got all the required files downloaded and installed via Nexus Mod Manager, but when I try to open through skse_loader, it crashes before it loads. I can't enable sexlabanimalsextam, sexlabanimalsexdawn and/or sexlabanimalsex, or else the game will crash before loading. Any help? Thanks in advance. I got: nude creature creature features hentai creature animal sex and all the required mods listed at each section. I will also ask on the other mod pages. You don't have the Sexlab Framework itself listed. And I don't see FNIS either. The crash before loading is usually caused by a missing required mod so double-check the required mods and remember mods that are required may have requirements of their own that also have to be met.
Doom Wing Angel Posted June 28, 2014 Posted June 28, 2014 Hi. I can't seem to get it to work, I got all the required files downloaded and installed via Nexus Mod Manager, but when I try to open through skse_loader, it crashes before it loads. I can't enable sexlabanimalsextam, sexlabanimalsexdawn and/or sexlabanimalsex, or else the game will crash before loading. Any help? Thanks in advance. I got: nude creature creature features hentai creature animal sex and all the required mods listed at each section. I will also ask on the other mod pages. You don't have the Sexlab Framework itself listed. And I don't see FNIS either. The crash before loading is usually caused by a missing required mod so double-check the required mods and remember mods that are required may have requirements of their own that also have to be met. well, I forgot to mention that I do indeed have them too, I just thought it was a given that they are needed in order for the whole thing to work. I also got UNP body and xp32 skeleton installed too, realistic ragdoll and force, Net Immerse Override and the latest skymomod patch. I recall that when I start the game it claims that my skyrim isn't the latest version, but I have updated already, and that SKSE can't be detected even though I have the latest version installed as well. Any reason that might cause those? thanks in advance
WaxenFigure Posted June 28, 2014 Posted June 28, 2014 ... well, I forgot to mention that I do indeed have them too, I just thought it was a given that they are needed in order for the whole thing to work. I also got UNP body and xp32 skeleton installed too, realistic ragdoll and force, Net Immerse Override and the latest skymomod patch. I recall that when I start the game it claims that my skyrim isn't the latest version, but I have updated already, and that SKSE can't be detected even though I have the latest version installed as well. Any reason that might cause those? thanks in advance You'd be surprised at how many people don't fill the required mods list so we tend to ask. But in this case you gave the clue to the problem. Not detecting SKSE after installing it tells me you are still starting your game using Steam but in order to get the SKSE extensions to work you have to start the game using the SKSE Loader program which you installed with SKSE. Without SKSE, the rest just doesn't work so... Easy fix, but you'll have to change your habits on how to start the game.
Doom Wing Angel Posted June 29, 2014 Posted June 29, 2014 ... well, I forgot to mention that I do indeed have them too, I just thought it was a given that they are needed in order for the whole thing to work. I also got UNP body and xp32 skeleton installed too, realistic ragdoll and force, Net Immerse Override and the latest skymomod patch. I recall that when I start the game it claims that my skyrim isn't the latest version, but I have updated already, and that SKSE can't be detected even though I have the latest version installed as well. Any reason that might cause those? thanks in advance You'd be surprised at how many people don't fill the required mods list so we tend to ask. But in this case you gave the clue to the problem. Not detecting SKSE after installing it tells me you are still starting your game using Steam but in order to get the SKSE extensions to work you have to start the game using the SKSE Loader program which you installed with SKSE. Without SKSE, the rest just doesn't work so... Easy fix, but you'll have to change your habits on how to start the game. use skse_loader right? or at least the short cut? that's what I use, except it doesn't work, the result is exactly what I described before, so I'm at a loss.
WaxenFigure Posted June 29, 2014 Posted June 29, 2014 ... well, I forgot to mention that I do indeed have them too, I just thought it was a given that they are needed in order for the whole thing to work. I also got UNP body and xp32 skeleton installed too, realistic ragdoll and force, Net Immerse Override and the latest skymomod patch. I recall that when I start the game it claims that my skyrim isn't the latest version, but I have updated already, and that SKSE can't be detected even though I have the latest version installed as well. Any reason that might cause those? thanks in advance You'd be surprised at how many people don't fill the required mods list so we tend to ask. But in this case you gave the clue to the problem. Not detecting SKSE after installing it tells me you are still starting your game using Steam but in order to get the SKSE extensions to work you have to start the game using the SKSE Loader program which you installed with SKSE. Without SKSE, the rest just doesn't work so... Easy fix, but you'll have to change your habits on how to start the game. use skse_loader right? or at least the short cut? that's what I use, except it doesn't work, the result is exactly what I described before, so I'm at a loss. Using the shortcut should work but if the SKSE version isn't showing in the Load Game/Save Game menu screen then you have a problem with the SKSE installation that you need to fix.
jalingon3011 Posted June 30, 2014 Posted June 30, 2014 Hi can you change the mana cost to 0 to summon monsters? It makes no sense that a warrior can't use this mod simply because he doesn't have enough mana...
Doom Wing Angel Posted June 30, 2014 Posted June 30, 2014 ... well, I forgot to mention that I do indeed have them too, I just thought it was a given that they are needed in order for the whole thing to work. I also got UNP body and xp32 skeleton installed too, realistic ragdoll and force, Net Immerse Override and the latest skymomod patch. I recall that when I start the game it claims that my skyrim isn't the latest version, but I have updated already, and that SKSE can't be detected even though I have the latest version installed as well. Any reason that might cause those? thanks in advance You'd be surprised at how many people don't fill the required mods list so we tend to ask. But in this case you gave the clue to the problem. Not detecting SKSE after installing it tells me you are still starting your game using Steam but in order to get the SKSE extensions to work you have to start the game using the SKSE Loader program which you installed with SKSE. Without SKSE, the rest just doesn't work so... Easy fix, but you'll have to change your habits on how to start the game. use skse_loader right? or at least the short cut? that's what I use, except it doesn't work, the result is exactly what I described before, so I'm at a loss. Using the shortcut should work but if the SKSE version isn't showing in the Load Game/Save Game menu screen then you have a problem with the SKSE installation that you need to fix. enb 2014_06_29 14_23_26_98.jpg yeah, mine does look like that and now it finally no longer display that the Skyrim I have is outdated and SKSE is finally working properly, or at least it no longer displays anything wrong with it. But when selecting "train" it still does nothing, not sure what it is that causes it though. I have managed to get all the files running, apparently I didn't instal sexlab arounsed as those will crash the game if it's not installed. but I still can't get them to actually start sexing, they just don't do anything when I select sex.
Budroi Posted July 6, 2014 Posted July 6, 2014 Not sure if its possible. but i noticed with the issues involving dremora it seems that the game ques the sex act before it determines the actors gender for placement. Again not sure if this would work but for the dremora couldn't you put a delay on the sex act start (say 5 seconds) to allow sexlab to determine actors\genders before moving the characters into position? I noticed that when running apropos that sexlab accurately determines gender but it seems it happens after\during the animation start instead of before sexlab ques the actors.
KatoArabel Posted July 8, 2014 Posted July 8, 2014 For some reason I'm not given the spells with this mod, they're not in the conjuration list, and on top of that, I noticed there's a quest file, but I don't know where to go to start that quest. The instructions in the mod are lacking (in fact, there is nothing to help make sure the player has everything he needs in order to take advantage fo the mod.)
Budroi Posted July 8, 2014 Posted July 8, 2014 For some reason I'm not given the spells with this mod, they're not in the conjuration list, and on top of that, I noticed there's a quest file, but I don't know where to go to start that quest. The instructions in the mod are lacking (in fact, there is nothing to help make sure the player has everything he needs in order to take advantage fo the mod.) I think it was Camilla's brother who sells them in riverwood trader. (he's usually so insignificant I forget his name - Lucius maybe?) This might be Wrong but I know one of my characters didn't have them so i bought them from that guy. well the 4 i wanted anyway. If they are auto-deposited then I would like an MCM menu to add\remove the books. They crowd my spell book with spells I rarely use. I technically use this instead of matchmaker (which I still have tho). Matchmaker is non immersive for my current play style (used lightly for testing only). Where as with this my conjurer I can summon a sex toy (essentially) If I was an alteration mage Matchmaker would be more fitting for my play style but I never liked the Alteration or Illusion tree. I'm strictly Destruction, Conjuration, Enchanting and dabble in Restoration.
KatoArabel Posted July 8, 2014 Posted July 8, 2014 For some reason I'm not given the spells with this mod, they're not in the conjuration list, and on top of that, I noticed there's a quest file, but I don't know where to go to start that quest. The instructions in the mod are lacking (in fact, there is nothing to help make sure the player has everything he needs in order to take advantage fo the mod.) I think it was Camilla's brother who sells them in riverwood trader. (he's usually so insignificant I forget his name - Lucius maybe?) This might be Wrong but I know one of my characters didn't have them so i bought them from that guy. well the 4 i wanted anyway. If they are auto-deposited then I would like an MCM menu to add\remove the books. They crowd my spell book with spells I rarely use. I technically use this instead of matchmaker (which I still have tho). Matchmaker is non immersive for my current play style (used lightly for testing only). Where as with this my conjurer I can summon a sex toy (essentially) If I was an alteration mage Matchmaker would be more fitting for my play style but I never liked the Alteration or Illusion tree. I'm strictly Destruction, Conjuration, Enchanting and dabble in Restoration. Thank you.
ryp12345 Posted July 9, 2014 Posted July 9, 2014 Open the mod in the CK and remove the spells etc for the "Seekers", then you can open the mod in TESV and remove the Dragonborn requirement. If I ever work on this mod again I'll try to make it automatically add optional DLC content but that was never a feature of the original mod. How do I do that? When I try to open the mod in the CK, it just gives me an error saying that Dragonborn.esm could not be loaded, and then closes.
WaxenFigure Posted July 9, 2014 Posted July 9, 2014 Open the mod in the CK and remove the spells etc for the "Seekers", then you can open the mod in TESV and remove the Dragonborn requirement. If I ever work on this mod again I'll try to make it automatically add optional DLC content but that was never a feature of the original mod. How do I do that? When I try to open the mod in the CK, it just gives me an error saying that Dragonborn.esm could not be loaded, and then closes. Spend a few bucks and buy the expansion. Then you can remove any dependencies on that expansion it it's really so important. Otherwise get the updated version of this mod at http://www.loverslab.com/topic/32953-more-nasty-critters/ where it has even MORE creatures from Dragonborn.
ryp12345 Posted July 9, 2014 Posted July 9, 2014 Open the mod in the CK and remove the spells etc for the "Seekers", then you can open the mod in TESV and remove the Dragonborn requirement. If I ever work on this mod again I'll try to make it automatically add optional DLC content but that was never a feature of the original mod. How do I do that? When I try to open the mod in the CK, it just gives me an error saying that Dragonborn.esm could not be loaded, and then closes. Spend a few bucks and buy the expansion. Then you can remove any dependencies on that expansion it it's really so important. Otherwise get the updated version of this mod at http://www.loverslab.com/topic/32953-more-nasty-critters/ where it has even MORE creatures from Dragonborn. I don't own Dragonborn. The base version of this mod doesn't require it. I don't know much about modding so I don't really understand why your patch needs it. Well, no matter. I'll just use the old version. Thanks anyways ^^
Womb Raider Posted July 9, 2014 Posted July 9, 2014 For some reason none of the creatures are training with my PC. The mcm option for that is checked so IDK whats going on. are there any major incompatibilities with this mod?
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